New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 6 of 10 FirstFirst 12345678910 LastLast
Results 151 to 180 of 284
  1. - Top - End - #151
    Ettin in the Playground
    Join Date
    Apr 2013
    Gender
    Male

    Default Re: Tippyverse DnD VS Tippyverse Potterverse

    Quote Originally Posted by Arcanist View Post
    I have had worse discussions. You ever have an argument with someone over which movie effectively ended M. Night Shyamalan's career (I think it was Signs...)?
    You'd all be wrong. He's still making movies. WHYYYYYYYYYY?

  2. - Top - End - #152
    Banned
     
    Rubik's Avatar

    Join Date
    Oct 2011
    Location
    Gender
    Male

    Default Re: Tippyverse DnD VS Tippyverse Potterverse

    Quote Originally Posted by BWR View Post
    You'd all be wrong. He's still making movies. WHYYYYYYYYYY?
    I'm pretty sure you're wrong. I would've remembered, if he had.

    ...And no, I'm not in denial. Why do you ask?

  3. - Top - End - #153
    Titan in the Playground
     
    DruidGirl

    Join Date
    Dec 2009
    Gender
    Male2Female

    Default Re: Tippyverse DnD VS Tippyverse Potterverse

    Quote Originally Posted by Spuddles View Post
    The killing curse isn't a dnd spell and it specifically has "cant block it except with the power of loving sacrifice."
    ... Now I'm imagining countless Tippyverse wizards having mind raped followers, specifically for the purpose of performing a loving sacrifice. Sure, the first wizard might get caught off guard, but this is Tippy we're talking about. All of his wizards probably have sacrificial victims at the ready, just in case there's a Harry Potter crossover.
    Last edited by eggynack; 2013-07-04 at 03:27 AM.

  4. - Top - End - #154
    Ogre in the Playground
     
    dascarletm's Avatar

    Join Date
    Jun 2011
    Gender
    Male

    Default Re: Tippyverse DnD VS Tippyverse Potterverse

    Quote Originally Posted by Rubik View Post
    Only a small part of the greatness of Harry Potter and the Methods of Rationality. Harry does just this. And it's awesome.
    I hope you know Rubik, that I read your post around 8 hours ago. I clicked the link, and have just stopped reading that now. I simultaneously love and loathe you. Curse you RUBIK! ...

    EDIT:
    While PV-MoR is aware of DnD as a setting, Tippy-verse isn't, at least there isn't anything that says they know of that 'verse.

    This information could undoubtedly be very useful
    Last edited by dascarletm; 2013-07-04 at 03:30 AM.
    Dascarletm, Spinner of Rudiplorked Tales, and Purveyor of Puns
    Thanks to Artman77 for the avatar!
    Extended Signature

  5. - Top - End - #155
    Ogre in the Playground
     
    Imp

    Join Date
    Apr 2012

    Default Re: Tippyverse DnD VS Tippyverse Potterverse

    Quote Originally Posted by eggynack View Post
    ... Now I'm imagining countless Tippyverse wizards having mind raped followers, specifically for the purpose of performing a loving sacrifice. Sure, the first wizard might get caught off guard, but this is Tippy we're talking about. All of his wizards probably have sacrificial victims at the ready, just in case there's a Harry Potter crossover.
    That's so messed up.

    The Overwizard has a whole basement of Lily Gholas Clones for just this purpose.
    I can do a thousand now.

  6. - Top - End - #156
    Banned
     
    Rubik's Avatar

    Join Date
    Oct 2011
    Location
    Gender
    Male

    Default Re: Tippyverse DnD VS Tippyverse Potterverse

    Quote Originally Posted by dascarletm View Post
    I hope you know Rubik, that I read your post around 8 hours ago. I clicked the link, and have just stopped reading that now. I simultaneously love and loathe you. Curse you RUBIK! ...
    Two more chapters were released just today.

    And I hope you enjoyed yourself, because this is next.
    Last edited by Rubik; 2013-07-04 at 03:31 AM.

  7. - Top - End - #157
    Ogre in the Playground
     
    dascarletm's Avatar

    Join Date
    Jun 2011
    Gender
    Male

    Default Re: Tippyverse DnD VS Tippyverse Potterverse

    Quote Originally Posted by Emperor Tippy
    What the Tippyverse isn’t:
    1. It’s not a world ruled by a single all powerful wizard who mind rapes the opposition (at least not traditionally).
    2. It’s not a 1984/Parinoia/Big Brother world where freedom does not exist and the government controls every facet of life
    Food for thought as well.

    EDIT:
    Quote Originally Posted by Rubik View Post
    Two more chapters were released just today.

    And I hope you enjoyed yourself, because this is next.
    Well there goes sleeping before my day of drinking beer and BBQ
    Last edited by dascarletm; 2013-07-04 at 03:34 AM.
    Dascarletm, Spinner of Rudiplorked Tales, and Purveyor of Puns
    Thanks to Artman77 for the avatar!
    Extended Signature

  8. - Top - End - #158
    Barbarian in the Playground
     
    MonkGuy

    Join Date
    Apr 2011

    Default Re: Tippyverse DnD VS Tippyverse Potterverse

    Actually, I'm pretty sure the killing curse gives some sort of Fort/Will save as the fake Mad-eye said that a student could blast him with it and he would only get a nosebleed, though he might have been bragging.

    And when a handful of wizards pretty much set Utopia in motion for no discernable benefit(they could have kept it for themselves instead of going to the trouble of propagating it) I don't think you'd need mindrape to get a few loving sacrifices.
    Last edited by marcielle; 2013-07-04 at 04:44 AM.
    'Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!' - Johnson, Cave.

  9. - Top - End - #159
    Ogre in the Playground
     
    BlackDragon

    Join Date
    Aug 2011

    Default Re: Tippyverse DnD VS Tippyverse Potterverse

    Quote Originally Posted by marcielle View Post
    Actually, I'm pretty sure the killing curse gives some sort of Fort/Will save as the fake Mad-eye said that a student could blast him with it and he would only get a nosebleed, though he might have been bragging.
    The spell can give poor results if you don't really want the target dead. That's one of the reasons it is an unforgivable. Killing someone with it is incontestable evidence you planned on killing them. Much like how Crucio requires that you need to get emotional satisfaction out of torturing the target.

    If you do want them dead, the books are clear. No magic exists that can block it. And Dumbledore and others demonstrate a decent variety of magical protections and other spells. Harry Potter is a particularly special case.

    Quote Originally Posted by marcielle View Post
    And when a handful of wizards pretty much set Utopia in motion for no discernable benefit(they could have kept it for themselves instead of going to the trouble of propagating it) I don't think you'd need mindrape to get a few loving sacrifices.
    Sacrifice as protection requires HP magic, which would at the very least require an HP magical being and probably an HP human. The exact details beyond that (and that it requires willing sacrifice and acceptance of death) is unclear.

    Edit: I don't think we are actually dealing with a well-defined situation regarding the topic of this thread. This isn't Tippyverse D&D vs. Harry Potter, it's Tippyverse D&D vs. TIPPYVERSE Harry Potter. We have to first figure out what the latter universe would even look like before we can have a serious discussion. What's Harry Potter with magic taken to its logical and practicable extremes?
    Last edited by Drachasor; 2013-07-04 at 05:18 AM.

  10. - Top - End - #160
    Barbarian in the Playground
     
    NecromancerGuy

    Join Date
    Jan 2013
    Gender
    Male

    Default Re: Tippyverse DnD VS Tippyverse Potterverse

    Taken to its extreme, most likely everyone will be utilizing felix potions for everyday use, AK any criminal, most likely their charms will be utilized to full and logical potential.

    Though I think that DnD Wizards just have to blend in with the common populace then start opening gates to Baator/Abyss/Fiendish planes and call it a day. Fiends are likely to start pouring through, if given to chance to visit a Prime Material.

  11. - Top - End - #161
    Ettin in the Playground
    Join Date
    Apr 2013
    Gender
    Male

    Default Re: Tippyverse DnD VS Tippyverse Potterverse

    Quote Originally Posted by Drachasor View Post
    Edit: I don't think we are actually dealing with a well-defined situation regarding the topic of this thread.
    This is why I rarely get involved in such discussions because even if you point it out, most people ignore it.

  12. - Top - End - #162
    Ogre in the Playground
     
    Chimera

    Join Date
    May 2012
    Gender
    Male

    Default Re: Tippyverse DnD VS Tippyverse Potterverse

    Let's not forget that the most feared wizard in HP is exactly 0% more powerful than any other wizard in HP aside from the horcrux's.

    Really even if he had access to the time turner there's about a 9 dozen equally potential spells in the D&D verse.

    Voldemort is a 7th level sorcerer with finger of death at will, hardly that imposing.
    Last edited by Invader; 2013-07-04 at 09:08 AM.
    "The icy cold fingers of reason have choked the life out of this thread and despite all logic it keeps squirming", nope, it's dead.

    "Occasionally I'd just like someone to quote me in their signature"
    -Invader

    Epic threads with awesome revelations.

    Awesome Avatar by Kymme!

  13. - Top - End - #163
    Dwarf in the Playground
     
    Devil

    Join Date
    Dec 2011

    Default Re: Tippyverse DnD VS Tippyverse Potterverse

    After reading all this again I've come to think of HP wizards as tier 3 specialist types. Mostly Warmages and Beguilers but a few that grabbed some other spells.

    They are good and may have a trick or two so they can blast really really well but then again we all know blasting isn't the greatest of spells.

    AK is a great spell but has the weakness of needing to target the enemy. Getting very high miss chance is easy in D&D plus HP wizard must be in short to medium range but TV wizard... Yeah I don't think they know what short and medium range even is..lol
    Happy Free RPG Day!

  14. - Top - End - #164
    Ogre in the Playground
     
    BlackDragon

    Join Date
    Aug 2011

    Default Re: Tippyverse DnD VS Tippyverse Potterverse

    Quote Originally Posted by BWR View Post
    This is why I rarely get involved in such discussions because even if you point it out, most people ignore it.
    You have a very good point.

  15. - Top - End - #165
    Bugbear in the Playground
     
    ClericGirl

    Join Date
    Feb 2011
    Location
    Clockwork Nirvana
    Gender
    Female

    Default Re: Tippyverse DnD VS Tippyverse Potterverse

    Quote Originally Posted by Drachasor View Post
    Edit: I don't think we are actually dealing with a well-defined situation regarding the topic of this thread. This isn't Tippyverse D&D vs. Harry Potter, it's Tippyverse D&D vs. TIPPYVERSE Harry Potter. We have to first figure out what the latter universe would even look like before we can have a serious discussion. What's Harry Potter with magic taken to its logical and practicable extremes?
    To attempt to answer that:

    A Tippy-esque HP-verse would have the most defining characteristic of the Tippyverse--industrialized teleportation magic. The format may be different, but both systems are flexible enough that the effect would be largely transparent.
    It is also worth noting here that the HP-verse seems to have more reliable methods of stopping teleportation, but with more specific exemptions. The most powerful characters in the book cannot bypass the wards preventing apparition, but portkeys and house-elves are not affected by said wards.
    That noted, however, I'm willing to postulate that Tippy-esque HPverse could solve those issues at least to the extent that D&D can solve the parallel issues. The goblins may even have done so, as otherwise Gringotts would be much easier to rob.
    We also know very little about the limitations of Portkeys: they do appear to be strictly A-to-B and back. It may well be that you have to cast something at A and then at B to set them up: if so, that makes their military deployment more difficult. This is entirely speculation, but since we are forced to speculate on the topic, I'll take the most limiting interpretation available.

    Ultimately, however, where HP magic falls behind is in the other magics they can industrialize. The three most broadly defined and and powerful spells in the Harry Potter world are likely Voldemort's Curse on the DA position, Lily Potter's sacrifice, and the Trace.
    All three are impressive bits of magic, even by TV standards. The former two, in particular, seem to be able to work by bending probability\destiny\chance to their purposes (Lily's protection also carries other, more straight forward effects to boot).
    The Trace allows absurd asymmetry of information. In order to get a comparable effect in D&D, you have to reach into a deities Portfolio sense.

    But all three of these have narrow applications, even when their effects are broad and ill-defined. Even if you industrialize all three of them, even if you industrialize 100 more like them (which we have no indication actually exist), you still come up short of the raw versatility of industrializing Miracle, Reality Revision, and Wish.
    __________________________________________________ _____
    Also: does anyone know if there is a way to res someone whose soul has been destroyed (I would presume this would be handled in BoVD, but I'm away from my books).

    If not, properly controlled Dementors could be a real boon for the HP side. They explicitly cannot be killed or harmed, only driven away. They are not living, dead or undead-- the best description would seem outsider native to the local prime. And they can destroy souls.
    Last edited by Hecuba; 2013-07-04 at 11:04 AM.

  16. - Top - End - #166
    Ettin in the Playground
     
    BlackDragon

    Join Date
    Oct 2011
    Location
    Mexico
    Gender
    Male

    Default Re: Tippyverse DnD VS Tippyverse Potterverse

    Firstly, kudos on a well marshalled argument.
    Answering your question on post dementor death to the best of my knowledge: Wish and Res, and True Res ought to work, as the destruction of the soul in BoVD doesn't preclude those spells from working.
    This would sort of fit with the fluff from MoI where souls' essence is eternal and indestructible.
    Last edited by Gildedragon; 2013-07-04 at 10:53 AM.
    Handbook in Process:Getting the Facts Straight: A Guide to the Factotum

    Homebrew:
    Spoiler
    Show
    The Singular Band: There can be only one
    Khayal: A monster class worth playing


    Quote Originally Posted by Deophaun View Post
    Player: I'll use a classic ploy. "Help! Guards! He's having a seizure!"
    DM: You're the only one in the prison.
    Player: I'm very convincing.
    DM: And there are no guards.
    Player: But there's masonry.
    DM: It's not even animate, let alone sentient.
    Player: That's ok. I'll take the penalty.

  17. - Top - End - #167
    Bugbear in the Playground
     
    ClericGirl

    Join Date
    Feb 2011
    Location
    Clockwork Nirvana
    Gender
    Female

    Default Re: Tippyverse DnD VS Tippyverse Potterverse

    Quote Originally Posted by Guigarci View Post
    Firstly, kudos on a well marshalled argument.
    Answering your question on post dementor death to the best of my knowledge: Wish and Res, and True Res ought to work, as the destruction of the soul in BoVD doesn't preclude those spells from working.
    This would sort of fit with the fluff from MoI where souls' essence is eternal and indestructible.
    So we can limit resurrection to 9ths if we really want to keep someone out of the game, which places HP-Tippyverse more or less on par with normal Tippyverse if you're willing to do the leg work.
    Offensively, that is useful for the HP side.

    Defensively, however they still have the issue of explicitly being unable to undo death. Which their opponents are able to do.
    They can substantially curtail the Tippyverse's resurrection capacity if they want to, but they cannot replicate it.
    Last edited by Hecuba; 2013-07-04 at 11:06 AM.

  18. - Top - End - #168
    Ettin in the Playground
     
    BlackDragon

    Join Date
    Oct 2011
    Location
    Mexico
    Gender
    Male

    Default Re: Tippyverse DnD VS Tippyverse Potterverse

    Res is 7th.
    And raise dead, reincarnate, and their 1 round versions might work if the dementor's kiss is not a death effect but a negative level, level/ability/HP drain/damage one
    Handbook in Process:Getting the Facts Straight: A Guide to the Factotum

    Homebrew:
    Spoiler
    Show
    The Singular Band: There can be only one
    Khayal: A monster class worth playing


    Quote Originally Posted by Deophaun View Post
    Player: I'll use a classic ploy. "Help! Guards! He's having a seizure!"
    DM: You're the only one in the prison.
    Player: I'm very convincing.
    DM: And there are no guards.
    Player: But there's masonry.
    DM: It's not even animate, let alone sentient.
    Player: That's ok. I'll take the penalty.

  19. - Top - End - #169
    Firbolg in the Playground
     
    Kobold

    Join Date
    Sep 2007
    Location
    Earth... sort of.
    Gender
    Male

    Default Re: Tippyverse DnD VS Tippyverse Potterverse

    Quote Originally Posted by Drachasor View Post
    Not so. They have AoE spells. Fiendfyre is particularly nasty here. They can make constructs in a split second. Dumbledore took out a room of Aurors with a single spell (non-lethally, I might add). They also can fire off spells a lot quicker than D&D Wizards.
    AoE's are a start, but again, the point was more about range, mobility, and variety. Being able to KO anyone within the room is a cute trick, and being able to KO everyone in the room is a little better, but being in the room is problematic. A wizard can design an inconspicuous construct (say, a clockwork cockroach), teleport it into your house, and let it cover every available surface with Symbols of Death. Heck, you could probably even make your robot self-replicating.
    Avatar by K penguin. Sash by Damned1rishman.
    MOVIE NIGHTS AND LETS PLAYS LIVESTREAMED

  20. - Top - End - #170
    Ogre in the Playground
    Join Date
    Oct 2009

    Default Re: Tippyverse DnD VS Tippyverse Potterverse

    The thing is we do not actually know the upper limit of HP spellcasting, the only glimpse we got was the Dumbledore Voldemort fight in the ministry which was quite impressive with tons of
    -counterspells/dispells
    -some water imprisonment thingy,
    -instant creation of multiple constructs or maybe even creation of beings?
    -short range teleportation?

    In a straight up fight I think d&d wizards could very well lose especially if we consider action economy.

    However due to the d&d wizards ability to not ever let it come to a straight fight this does not really matter ^^

  21. - Top - End - #171
    Colossus in the Playground
     
    Flickerdart's Avatar

    Join Date
    Mar 2008
    Location
    NYC
    Gender
    Male

    Default Re: Tippyverse DnD VS Tippyverse Potterverse

    Why do people keep acting like instantly creating constructs is somehow a big deal?
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  22. - Top - End - #172
    Ogre in the Playground
    Join Date
    Oct 2009

    Default Re: Tippyverse DnD VS Tippyverse Potterverse

    A 6th level spell is not that small especially if you can spam it all day long
    Last edited by Emmerask; 2013-07-04 at 12:18 PM.

  23. - Top - End - #173
    Colossus in the Playground
     
    Flickerdart's Avatar

    Join Date
    Mar 2008
    Location
    NYC
    Gender
    Male

    Default Re: Tippyverse DnD VS Tippyverse Potterverse

    Tippyverse is full of 20th level casters. 6th level spells are not important. And all-day endurance is inferior to effective action use in every case.
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  24. - Top - End - #174
    Ogre in the Playground
    Join Date
    Jan 2013

    Default Re: Tippyverse DnD VS Tippyverse Potterverse

    Quote Originally Posted by Emmerask View Post
    A 6th level spell is not that small especially if you can spam it all day long
    With Sanctum Spell/Lucubration/Repeat Spell abuse (which Tippyverse wizards would presumably be aware of), Tippyverse wizards are also capable of spamming spells all day. And their spells are better.

    Also, what Flickerdart said.
    Last edited by Karnith; 2013-07-04 at 12:37 PM.
    Tier System for Classes | Why Each Class Is In Its Tier

    On the use of the tier system:
    Quote Originally Posted by Darius Kane View Post
    "What's this? A TV Guide? How dare you tell me what movies I should watch! Fitness guide? Burn it, I can take care of my health by myself, thank you very much!"

  25. - Top - End - #175
    Bugbear in the Playground
     
    ClericGirl

    Join Date
    Feb 2011
    Location
    Clockwork Nirvana
    Gender
    Female

    Default Re: Tippyverse DnD VS Tippyverse Potterverse

    Quote Originally Posted by Guigarci View Post
    Res is 7th.
    And raise dead, reincarnate, and their 1 round versions might work if the dementor's kiss is not a death effect but a negative level, level/ability/HP drain/damage one
    It is neither death effect or a drain. It does not kill.

    It destroys the soul (and leaves the body alive but catatonic, but than can be fixed).

    Which limits would seem to limit Resurrection, as Res inherits Raise Dead's requirement that the target's soul be willing.

    True Res. should work, as it can restore a dead elemental/outsider. Since these creatures have soul/body unity, this would imply that True Res. can restore a lost soul.

    Quote Originally Posted by Flickerdart View Post
    Why do people keep acting like instantly creating constructs is somehow a big deal?
    I would honestly be more interested in the fact that the created construct seems to count as being a living creature (or alternately, that AK has a significantly broader effect than otherwise indicated). But we have little information on the question.
    Last edited by Hecuba; 2013-07-04 at 12:56 PM.

  26. - Top - End - #176
    Ogre in the Playground
    Join Date
    Oct 2009

    Default Re: Tippyverse DnD VS Tippyverse Potterverse

    Quote Originally Posted by Flickerdart View Post
    Tippyverse is full of 20th level casters. 6th level spells are not important. And all-day endurance is inferior to effective action use in every case.
    In a world that is practically paradise, why face the danger? and even if everyone is resurrected if a fight goes foul, fighting still hurts quite a lot.

    I dont quite see the reason for there being lots of lvl20 casters, most high level characters I know of are so because of extrinsic factors not because they wanted to become one.

    Quote Originally Posted by Karnith View Post
    With Sanctum Spell/Lucubration/Repeat Spell abuse (which Tippyverse wizards would presumably be aware of), Tippyverse wizards are also capable of spamming spells all day. And their spells are better.
    So with a lot of preparation (and questionable rules application) a d&d wizard
    can do the same... that is nearly as good as being able to do it everywhere and anywhere ^^

  27. - Top - End - #177
    Bugbear in the Playground
    Join Date
    Dec 2012
    Location
    Curse word for the galaxy
    Gender
    Male

    Default Re: Tippyverse DnD VS Tippyverse Potterverse

    Quote Originally Posted by Emmerask View Post
    So with a lot of preparation (and questionable rules application) a d&d wizard
    can do the same... that is nearly as good as being able to do it everywhere and anywhere ^^
    No, with preparation a dnd wizard can have unlimited use of much more powerful magic than anything the HP verse can throw.

    HP verse wizard are more akin to warlocks who got extra invocations in exchange for being nearly useless unless wielding a specific wonderous item (the wand).

  28. - Top - End - #178
    Bugbear in the Playground
     
    ClericGirl

    Join Date
    Feb 2011
    Location
    Clockwork Nirvana
    Gender
    Female

    Default Re: Tippyverse DnD VS Tippyverse Potterverse

    Quote Originally Posted by Emmerask View Post
    I dont quite see the reason for there being lots of lvl20 casters, most high level characters I know of are so because of extrinsic factors not because they wanted to become one.
    Long answer spoilered
    Spoiler
    Show

    It's a function of the demographic, military, and economic pressures which are stipulated as part of the Tippyverse.
    To give an extremely short description, the Tippyverse is a logical extrapolation from the relative ease, economic value of teleportation (combined with the significantly more costly and limited methods of blocking it).
    This both to an economic incentive to have casters capable of casting teleportation line spells and a military incentive to have casters capable of defending against such casters. This pressure should reasonably continue up to 9th level spells, as there are relevant combinations of effects that require said 9's, particularly for the defensive side.

    These factors should lead to significant change in social structures. While I don't think the Tippyverse is the only reasonable outcome, it certainly seems a reasonable outcome. Moreover, Tippy has outlined and defended it well (look for threads in the forum about the Tippyverse by Tippy).

    As I mentioned, an optimized Potterverse should have some similar basic pressures. Teleportation and prevention in the Potterverse, however, are significantly more accessible in Potterverse than in D&D-- at least for the entry level effects. This could limit the upwards pressure, though we don't have a firm indication of that without knowing more details about things like Portkeys and the magical defenses of places like Gringotts.


    If the Potterverse has similar pressures when optimized, we still have to contend with the fact that the most powerful effects we've seen in HP do not stack up well against well used 9s. There are specific effects that get in the neighborhood, but they do not appear to be broadly applicable. In contrast, D&D gets Wish, Miracle, and Reality Revision.
    Last edited by Hecuba; 2013-07-04 at 01:51 PM.

  29. - Top - End - #179
    Colossus in the Playground
     
    Flickerdart's Avatar

    Join Date
    Mar 2008
    Location
    NYC
    Gender
    Male

    Default Re: Tippyverse DnD VS Tippyverse Potterverse

    Just thought of another huge factor that impacts HPverse negatively.

    By virtue of getting to 20th level, a wizard is an expert in a whole bunch of fields - a very conservative estimate of of 20 Intelligence gives him 7 skills to train, and even discounting one for Concentration that's six very broad fields of Knowledge in which he is a super-genius that is capable of discovering previously unknown things just by pausing to think.

    Compared to that, HP wizards are utterly ignorant of everything that isn't connected to magic, because their education doesn't feature things like military history and tactics (how many wizarding wars have there been, anyway?), administration, mathematics, artifice (even wandcrafting is more of an art than a science), and so on. And their spellcasting isn't based on intelligence either, so there's no guarantee that a powerful wizard will be especially smart or wise. Even if their magics were comparable enough to have a drawn-out war, Tippyverse would win though superior strategy and logistics.
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  30. - Top - End - #180
    Ogre in the Playground
     
    Imp

    Join Date
    Apr 2012

    Default Re: Tippyverse DnD VS Tippyverse Potterverse

    Quote Originally Posted by Flickerdart View Post
    Just thought of another huge factor that impacts HPverse negatively.

    By virtue of getting to 20th level, a wizard is an expert in a whole bunch of fields - a very conservative estimate of of 20 Intelligence gives him 7 skills to train, and even discounting one for Concentration that's six very broad fields of Knowledge in which he is a super-genius that is capable of discovering previously unknown things just by pausing to think.

    Compared to that, HP wizards are utterly ignorant of everything that isn't connected to magic, because their education doesn't feature things like military history and tactics (how many wizarding wars have there been, anyway?), administration, mathematics, artifice (even wandcrafting is more of an art than a science), and so on. And their spellcasting isn't based on intelligence either, so there's no guarantee that a powerful wizard will be especially smart or wise. Even if their magics were comparable enough to have a drawn-out war, Tippyverse would win though superior strategy and logistics.
    Good point. Any moderately optimized D&D character of 20th level, almost regardless of class, is going to be supernaturally good at something due to the 23 ranks in a skill.
    I can do a thousand now.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •