Page 1 of 29 123456789101126 ... LastLast
Results 1 to 30 of 842
  1. - Top - End - #1
    Ogre in the Playground
     
    3SecondCultist's Avatar

    Join Date
    Dec 2010
    Location
    Beyond being
    Gender
    Male

    Default Death's End OOC II

    Death's End: OOC the Second


    * * * * *

    Campaign Links:
    Old IC
    Old OOC
    New IC

    So I'll not waste any time getting into it: welcome to the second iteration of the Death's End OOC thread! Below I've got a lot of the same stuff outlined, mostly for the sake of maintaining a similar routine while at the same time being 100% more awesome in every way imaginable. Below we've got the player table, as well as the lore that I've transported from the earlier thread.

    Player Character Class Race Alignment XP Total
    PersonMan Elara Enhall Wizard 8 Human CN 30500
    Togo Galen D'Arquise di Palamar Marshal 3 / Paladin of Freedom 3 / Fighter 2 Human CG 30500
    gallagher Obaben 'Ben' of the Road Rogue 3 / Cloistered Cleric 2 / Skullclan Hunter 3 Forest Gnome NG 30900
    DreamingMage Lirian Isepat Sorcerer 7 Catfolk NG 30400
    esorscher Arran Tuuth Ranger 4 / Fighter 2 / Wild Plains Outrider 2 Human TN 30400
    Ajadea Calia Simore Bard 2 / Dragon Shaman 6 Human CG 31100


    Background and Setting:
    Spoiler
    Show

    Continent of Brelan
    Spoiler
    Show
    I have a digital image of the continent map as I've drawn it out. The names of the imperial provinces are all there, so it should provide some easy reference and clear up my descriptions of the regions. The dots are major settlements, and the circled dots are faction capitals. Each faction has an associated color: green for the Tiernans, teal for the Neo-Imperials, and gold for the Onyx Republic. The dotted lines simply show lines of allegiance. The heavy lines in blue are the contested political boundaries that have not changed in almost fifty years of war. Finally, the lake and cross at the center represent what was the heart of the Justinian Empire - the ruins of Sarethi Isle and ground zero for the Collapse.

    Several image files (thanks to PersonMan) have been spoilered below.
    Spoiler
    Show





    The Rise and Fall of the Justinian Empire
    Spoiler
    Show
    It has been nearly a millennium since the continent of Brelan came under the control of the Justinian Empire. In more antique times, the elves and other mortal races lived in supposed harmony with the nature of the continent. Their traditions were whole, their governance benevolent. All of that changed when the first of the ships landed. The historians say that when the humans arrived, they were ready for war. Legions of imperial troops led by the mysterious Aurifices began carving an empire out of the continent, piece by bloody piece. In less than ten years, the entirety of the explored lands of Brelan had fallen and the Justinian Empire was born.

    The centuries that followed marked an irrevocable change in the constitution of Brelan. After the imperial armies came the settlers, starting in on the coast and working their way inwards to build a nation. Under a central authority and driven by an intense nationalistic fervor, the Justinians made quick progress, dividing up the land into six imperial provinces, building a sophisticated road system and molding the very earth itself to construct an incredibly strong agrarian economy. In this imperial world, elves, orcs and other races quickly became second citizens and the nine imperial gods were brought to the forefront of Justinian tradition (three of the 'primal' gods from the other races were added later). The Justinians chose to build their capital city on Sarethi Isle, centered in the middle of the lake that formed the heart of Brelan.

    The rule of the Justinians lasted for a very long time - according to the histories, nearly 800 years passed under imperial jurisdiction. The Sarethian imperial family held strong for all this time. However, in what is now known as the Late Imperial Era, civil unrest had become a problem. Many of the citizens in outlying provinces like Valeria and Siara began to refuse taxation, and thus prices rose throughout the empire. The imperial army had long since been largely disbanded, unneeded in the centuries of peace. What remained of any sort of imperial force was either a standing guard or engaged with the Reaper Cults. These groups had begun to form at the edges of society, comprised of thieves, murderers, and criminals of the most bloodthirsty sort. It did not take them long to begin raiding provincial towns and destabilizing the empire.

    No one knew exactly why these rebellious 'Reaper Cults' were committing these well-documented atrocities, but even more speculation was abound about its enigmatic commander. Wearing a scarred iron mask and often seen personally leading his troops, this figure soon became the talk of Brelan. He was known only by the name 'Khosule', and the very mention of his name struck fear into every Justinian citizen. Some saw him as a rebel, others a tyrant, and several as a mercenary working for a higher power. However, what would come next would shatter the world. Today's stories tell us that Khosule stowed away on a ship, arrived on Sarethi Isle and caused a cataclysmic event the likes of which have never been seen. The heart of the capital disappeared in a void, sinking the remainder of the island and spelling doom for the empire.

    Immediately following the event that would be known as 'The Collapse', the empire crumbled. Deprived of its heart and any sort of leading power, the continent was soon divided. Several of the imperial nobles seceded, forming what was to become a republic. Many others soon found themselves drawn to the faith of Tierna, a prophetess who believed in a First Principle beyond the imperial gods. The Justinian Empire had fallen completely within the course of a year, and the decades that followed have been marked by war. Three factions now fight for control of post-imperial Brelan, one defined by old tradition, another by a new god, the last by a promise of freedom. It has been 81 years since the Collapse, and no one has seen Khosule since. Some say that he died, being utterly disintegrated alongside his victims. Others say that he is still alive, haunting the periphery of what used to be an empire. No one knows for sure.

    The Order of the Aurifices
    Spoiler
    Show
    Some historians consider the epitome of Justinian imperial power to be lasting infrastructure built by a strong administration. Others thought that it was the sheer numbers of its populace, or the efficacy of its military. And some believed it to be the Aurifices, the mysterious masked figures that acted as commander and servant, master and slave. In the imperial era, a single Aurifex was one of the most powerful forces in the world for one simple reason: an Aurifex could control the highly dangerous and vitriolic substance known as 'pale fire'. In the hands of the untrained, pale fire was a two-edged sword at best – one was as likely to destroy themselves with it as they were their foes. However, not only could the average Aurifex manipulate and resist existing pale fire, he or she could manifest some of it as well, ensuring utter destruction for any enemies of the empire.

    As the Aurifices shaped Justinian tradition, so did tradition shape them in turn. Every last Aurifex acted as personal servant and bodyguard to the current Emperor or Empress, as well as taking a command role in the field. Moreover, their practices among other citizens of Brelan became shrouded in myth and speculation. How did they control pale fire? Were they spirits of another realm, undead monstrosities? How did one become an Aurifex? Had they given up their mortal essence? Or were they simply spellcasters who had attuned to some higher power? In any case, the Aurifex were easily identified by their trademark iron masks and purple robes.

    Alas, in the Collapse that effectively ended the Justinian Empire and its aftermath the vast majority of the Aurifices were killed or otherwise disappeared into the pages of history. In the decades since, no one has seen a shred of purple or any of the intimidating iron masks that marked out the Aurifex, even though their signature weapon remains…

    Pale Fire
    Spoiler
    Show
    Magical, mysterious, dangerous. There are many ways to describe the ancient substance known as pale fire. It has existed as an omnipresent source of fear for as long as anyone alive can remember. Anyone familiar with the tales knows that even a small amount of pale fire can utterly consume stone, water, earth, and flesh. There are some who even say that it cuts off a person’s very essence, preventing their soul from passing into the Outer Realms after their subsequent death. Many of the stories told about it are unclear, but this much is known about pale fire: it does not begin as an actual flame but instead takes liquid form. As such, it must be ignited by a spark in order to actually be weaponized. Once ignition occurs, the pale fire spreads outward in all directions and does not stop until the charge has been used up. This can last anytime between several minutes and several hours, depending on how much of the substance has been set ablaze.

    In the past, pale fire was instrumental to the imperial war strategy for two reasons. Firstly, the imperial army was somehow able to field barrels of liquid pale fire, implying that the military minds of the empire had found and harnessed the power of its creation on a large scale. Secondly, the Order of the Aurifices had found a way to manifest small amounts of the substance personally and direct it at their enemies. In battle, the presence of an Aurifex with pale fire usually heralded the end of the engagement. Records also exist of some of the Aurifices being able to directly control previously existing stockpiles of pale fire, sending out immense waves of devastation. However, since the Collapse and the disappearance of the Order, the secrets to making and controlling pale fire have disappeared into the recesses of history. In the world of today, finding any significant quantity of pale fire is a rarity indeed.

    Valeria
    Spoiler
    Show
    The province of Valeria is the northernmost region of Brelan. It shares a border directly with Arva and is a long trek over the mountain chain known as the ‘Pillars of the Moon’ away from Siara. As it is so far north, Valeria is by far the coldest explored clime on the continent. The region is cut in half by the Val River, which flows northward towards the tundra. The majority of Valeria is made up of deciduous forests and foothills in the south, and open plains further north, where the treeline begins to fail. There are only two communities in the entire province large enough to be deemed ‘towns’. These are Fiorne to the south, and the provincial capital of Aquinal which is situated further north, on the Val River.

    Valeria is a remarkable province largely because of its neutrality. It is not under the control of any outside power, be it the Tiernans, the Onyx Republic or the Neo-Imperials. Instead, the region is under the tenuous power of an extensive and well-organized guild of adventurers, who patrol the borders in small but elite squads. This ’Adventurer’s Guild’ has a chapter in both of the major towns of the region. In actuality, Valeria’s current political standing does not come as a surprise to most: its comparatively small population and percentage of arable farmland (not to mention its extremely remote location) add up to the fact that the province is not tactically valuable to anyone. As such, it is usually left alone by foreign forces.

    The identity of Valeria extends far beyond mere geopolitical conflict, however. Before its subjugation, the region was the cultural and spiritual homeland of the elven race. Even today, long after the collapse of the imperial order, there remains vestiges of this tradition in the festivals, the language, and customs. Moreover, an abnormal percentage of the Valerian population are born with elven blood. Finally, several of the elven ruins that predate imperial architecture still dot the landscape, adding to the image of long forgotten Valerian beauty.

    Tyrolia
    Spoiler
    Show
    Tyrolia is one of the central provinces of Brelan, one of the three provinces that surround the imperial lake at the center of the continent that was once home to Sarethi Isle and the Justinian capital city. It shares borders with Arva to the west, Collea to the south-west and Nenda to the south-east. Tyrolia’s notable geographical features are few: the region is made up almost entirely of fields, towns and farms. The four largest towns of Tyrolia are Isenia, Sol’s Edge, Virtanus, and the provincial capital of Palatine at the heart of the region. All of these population centers are quite large, housing thousands of citizens apiece. They are also extremely important for the economy of the region, acting as depots and trading centers for the farmers and merchants. In imperial times, Tyrolia was the breadbasket of the Justinians as it contained a much larger portion of arable farmland than any other province. Today, it serves different masters.

    In the world of today, Tyrolia has become the spiritual homeland of the Tiernans. This province is their home territory now, and after 81 years of civil war and unrest they have made it their home. Every town large enough to warrant a standing militia now has a local church, and the Tiernan book of Scripture is the most widely copied manuscript in the province. The Matriarchy, who have taken up the position of their long-dead prophetess, have also taken the city of Palatine as their seat of power. There, the clergy erected a massive fortified cathedral at the heart of the city which serves as the spiritual touchstone for the entirety of the faith, and acts almost a city within itself. It is known only as Tienadir, sometimes called ‘the home of the faithful’. It is from here that the Matriarchy spread the word of Tierna and the First Principle.

    Arva
    Spoiler
    Show
    Arva. The home of soft pines, cool evening breezes, and seemingly eternal bloody struggle. This province is largely made up of deciduous forests and the foothills of the great mountain chain that divides all of western Brelan: the Pillars of the Moon. Arva does not have much in the way of civilization, being one of the more outlying provinces. As such, it is only home to two major town centers: Duskwreath to the south and Santarian to the north. The overall climate of the region is cool, not unlike Valeria, its cousin across the mountains. Arva shares a border directly to the west with Tyrolia over the Alding River and to the south with Collea over the Osriel River. Indeed, it is great river systems such as these that spring from the great peaks which shadow over the region. Arva is home to a great deal of rare flaura and fauna, such as the darkwood groves around Duskwreath or the great bloodsap pines from which Arvan wine is distilled. That alone makes the region a prized possession for any sort of conquering force.

    In the days of the Justinian Empire, Arva was known for two things: its great lumber fields and intensely violent feuds with local orcish and goblinoid tribes. Neither of these traditions have changed much in the decades since the Collapse. Many of the great pines of the region went directly to construction of cities, roads, and towns throughout Brelan, fueling the imperial fire. Today, the lumber of Arva flows instead to Tyrolia, where the Tiernans put it to good use fortifying their continental board position by building siege engines and erecting forts around their borders. The tribal violence has yet to end either. According to the histories, these monstrous tribes used to have free rein over the region in the days before the Justinians arrived. While their patron god Gruumsh was eventually added to the imperial pantheon, many of these creatures were treated as second rate citizens or even as slaves. Now that the empire has crumbled, they seem to have remembered their past freedom. These tribes strike from the mountains, and it is stipulated by many a warpriest or Tiernan scout that there are a dozen war camps tucked away in the Pillars of the Moon somewhere.

    Collea
    Spoiler
    Show
    One of the central provinces of what was the Justinian Empire, Collea now stands at the forefront of a new continental consciousness. Geographically, it is a region defined largely by mixed forests and a myriad of little rivers, although the Pillars of the Moon to the north do provide an abundance of rocky highlands as well. Overall though, its warmer and damper climate provide a suitable environment for the growth of local marshes and lowland floods around large freshwater bodies like Lake Rethoryn, which present ongoing nuisances to many local communities. However, given that it shares borders with all but one of the other historical provinces, there has always been a certain necessity to attempt to curb nature's efforts. Many feats of imperial engineering were employed over the years in order to set up a suitable road system from Tyrolia and Nenda to outlying provinces like Siara. The major cities of Dawn's Eyrie and Vrynn, as well as the provincial capital of Onyx are all examples of such aggressive expansionism.

    The simple fact that the region has always been a trading hub has been attributed by several prominent historians to have been a major factor in the shift away from autocratic rule and towards republicanism. After the Collapse, House Cato had taken over governance of the capital and outlying lands, but after 7 years they were overthrown by their own disgruntled subjects. Under the newly formed Onyx Republic, many free tradesmen prospered without having to adhere to ancestry regulations. This eventually led to the growing integration of traditionally 'outcast' groups such as goblins, orcs, and the deep dwarves of Siara and the shaping of a multi-ethnic collective. Collea was the ideal foundation for such a cultural shift, as it bordered on all kinds of diverse lands and naturally attracted attention from disenfranchised groups looking for a chance at making their own fortune. While this has led to an intense rivalry with the xenophobic faction of the Neo-Imperials, it has also bolstered the footprint of the fledgling Onyx Republic into a legitimate faction in the war for supremacy. In particular, the capital of Onyx has grown to nearly twice its original size in the past century. Whether these liberal tendencies will prove for good or ill, only time will tell.

    The Twelve Divinities
    Spoiler
    Show
    The Twelve Divinities were the leading pantheon of deities in the time of imperial Brelan. The Justinian Empire had a very strong polytheistic tradition, believing that all twelve of these powers were at the center of the multiverse and controlled the destinies of all life and matter. Even today, the Twelve Divinities are worshiped in provinces like Valeria, Collea and Nenda. However, in the Early Imperial Era after the foundation of the empire, there were only nine original gods to be worshiped.

    Imperial Deities:
    Sirramar (Law, Sun, Protection, Good) [LG]. Sirramar is often shown as the chief god of the imperial pantheon. Kind to the downtrodden but harsh to the evildoer, Sirramar protects all that is righteous in both goodness and order. He has a strong military following (especially among paladins), and is almost always depicted as a towering man in glowing gold armor. His favored weapon is the longsword.
    Lyr (Animal, Healing, Protection, Plant) [NG]. Lyr is the goddess of rejuvenation and tranquility, often used as the deity to protect and care for the household, as well as ensure the fertility of the harvest. As such, the majority of her followers are farmers and healers. She is depicted as equally as a young woman in a pale robe and as an elderly gardener. Her favored weapon is the scythe.
    Hallena (Chaos, Good, Knowledge, Water) [CG]. Hallena is the goddess of freedom, expression and the seas. Hallena has been known to send thunderstorms against those who displease her, but she is usually seen as a well-intentioned deity. Her followers include artists (especially poets and writers) and sailors alike. Hallena is either depicted as an intense storm cloud or a tattooed, naked woman. Her favored weapon is the longspear.
    Necrovian (Death, Law, Magic, Travel) [LN]. Necrovian acts as the god of death within the imperial pantheon even though to most of the imperial citizens he isn’t malicious. Outside of necromancers, he does not have many regular followers. He is the Final Judge, and has been prophesied to bring about the end of all life. As such, his most popular depiction is fulfilling this prophecy, wherein he is presented as a robed shadow. His favored weapon is the glaive.
    Phanine (Air, Animal, Earth, Fire, Plant, Water) [N]. Phanine is the last element, the final variable in the divine equation. She is the goddess of the natural world, and as such can be seen in the fury of the earth, water, sky, and rivers of flame alike. Phanine is often represented as ambivalent to the mortal world, and as such her followers are also few and far between, mostly hunters and druids. Phanine is represented as both hunter and hunted, often coming across as a massive wolf or grizzled hunter. Her favored weapon is the longbow.
    Janos (Chaos, Luck, Magic, Trickery)[CN]. Janos is an interesting deity, representing the chance and deceit of the mortal world. He lives for mischief and chaos, thriving on all forms of disorder and treachery. However, he is also the principal god of magic, making him the prime deity for sorcerers and wizards. Janos has a reputation for taking a more active interest in mortal affairs and is usually the most likely to send down physical avatars down to the mortal world. He is usually depicted in imperial art as a masked thief of indiscriminate gender, and his favored weapon is the dagger.
    Typhos (Destruction, Evil, Law, War) [LE]. Typhos is the twin to Sirramar, and just as his brother is the god of the sun, so Typhos rules the night. He represents order through tyranny, but is sometimes seen as a necessary evil. His followers are also largely militaristic, and it is not uncommon to see blackguards and evil fighters among their ranks. He is depicted as a man in dark plate armor and is usually shown in combat with his twin. His favored weapon is the battleaxe.
    Vecna (Evil, Knowledge, Magic, Luck) [NE]. Vecna is the goddess of knowledge, but specifically secrets. Her domain is the dark space between discovery and thought as she rules that which is not meant to be known. Like many of the gods associated with evil, not many find occasion to worship her. However, those who do so regularly are librarians, scholars, and wizards. Vecna is seen as a crone or sometimes a raven. Her favored weapon is the quarterstaff.
    Kazzimir (Chaos, Evil, Fire, War) [CE]. Kazzimir is the god of war, as well as being the father of destructive fire. Kazzimir delights in the panic and slaughter of mortals, and among the imperial pantheon is usually seen as the most destructive. In the Late Imperial Era, he was sometimes associated with the Reaper Cults, as some of his devotees are known to band into similar war cults. Kazzimir is depicted in imperial myth as a floating helm and a roaring flame. His favored weapon is the morningstar.

    On top of these original nine deities, three more were later added to the imperial pantheon to make an even twelve. This assimilation of divinity occurred once the native races of Brelan had been quelled and the rule of the new regime had begun. As such, the three deities reflect some of the other mortal races rather than the human anthropomorphic deities of the empire. Notably, neither dwarves nor gnomes were represented within this pantheon, a fact that drove many away from imperial teachings.

    Elder Deities:
    Yondalla (Good, Protection, Law, Travel) [LG]. Yondalla is the stern goddess of the halfling race, occupying a similar place to Sirramar within the triad of newer gods. In the eyes of the halflings, she created them and protects their interests in their mortal lifetime. Yondalla espouses harmony within the halfling race and stalwart defense against its enemies. Her followers hope to lead safe, prosperous lives by following her example. Within the imperial pantheon she is also a stand in for Sirramar, but embodies the good above the law. Yondalla is depicted as a typical halfling and her favored weapon is the short sword.
    Corellon Larethian (Good, Healing, Chaos, War) [CG]. The god of the elves, Corellon Larethian is seen as both creator and protector. According to their myths, he governs those things held in highest esteem among the elves, such as magic, crafting, poetry and warfare. In imperial myth he is more a deity of wisdom than anything else, however. Gruumsh is his nemesis, and it is because of Corellon’s battle prowess that Gruumsh is called ‘One Eye’. He is depicted as either an air elemental or an elderly elven druid.
    Gruumsh (Evil, Strength, Chaos, War) [CE]. The barbaric god of the orcish races, Gruumsh embodies the warlike tradition of his creations. Like Corellon (against whom he has sworn a vow of vengeance), he is seen among the orcs and goblins as both creator and protector, upholding all of their values. Gruumsh calls on his followers to be strong and to cull the weak from their numbers. In imperial myth he often takes a similar stand to Kazzimir, and is depicted as a massive orc. His favored weapon is the waraxe.

    It is important that in the tradition of the Justinian Empire and even today, one does not simply worship a singular member of the pantheon, but all of the deities that make up its foundation. While some priests did focus their devotion to a patron deity, most prayed depending on the circumstances that they found themselves in. In this way, one is twelve and twelve are one. This polytheistic doctrine is also in direct contrast to the one preached by the Tiernans, who believe in a singular First Principle beyond thought and reason. It is this religious schism that has set the basis for a large portion of the conflict currently ravaging Brelan.

    The Tiernans
    Spoiler
    Show
    The Tiernans are the greatest of the three factions currently vying for what remains of the Justinian Empire. This faction is derivative of Tierna, a prophetess and a martyr who refuted the Twelve Divinities in older and less tolerant times. As such, the Tiernan faction is defined largely by their faith, rather than say their government like the Onyx Republic. The primary Tiernan doctrine teaches that the pantheon present in imperial teachings is in fact comprised of secondary powers, which are merely conduits to a First Principle. This First Principle is generous and all encompassing, the ultimate source of power and balance in the multiverse. As such, it is beyond the capacity of reason and knowledge, and one can become closer to union with it through the Tiernan Scriptures. Therefore, the Tiernans are essentially monotheists in their belief that the First Principle is the only true force worth worshiping.

    The Tiernan faction has control over the provinces of Tyrolia and Arva, which offers them a great deal in terms of both numbers, infrastructure and natural capital. Firstly, control over Tyrolia ensures that the Tiernans have access to the greatest pool of citizenry, simply because after the imperial capital on Sarethi Isle, Tyrolia was chief among the imperial provinces. It also contains the most extensive road system and a large agrarian base, offering the Tiernans both plenty of supplies and easy mobility. Arva, on the other hand, being comprised largely of deciduous forested lowland and foothills, provides more in terms of raw resources such as lumber and stone, as well as several rare substances. Namely, access to the iron mines, darkwood groves, and bloodsap of Arva give the Tiernans a distinct advantage when it comes to equipping their priests and soldiers.

    As the Tiernans are defined by their religion, it comes as no shock that they are ruled by a temporal theocracy. The clergy of Tierna governs the Tiernans in spirit and body. Control over militia forces is through warpriests, who act as agents of the priesthood on the battlefield and act as commanders. Meanwhile on the domestic front, the church has built shrines to the First Principle at the heart of each population center, using Scripture and the promise of union with the First Principle in order to convert many.

    The Onyx Republic
    Spoiler
    Show
    The foundation for this faction lies in the very last days of the Late Imperial Era. Five members of House Cato, displeased with the corruption within the Justinian Empire, made movements to secede mere weeks before the Collapse occurred. These noblemen moved to occupy their power in the southwestern continents of Collea and Siara. They set up a base in the city of Onyx after the Collapse, but after 7 years of their rule they were in turn overthrown. In the place of the old order, several factions promised a new and liberated form of democratic government for all those citizens who had been abused by the imperial system. As such, much of the Republic is made up of disgruntled dwarves, elves, and other non-human races. Indeed, some reports of recent battles have the Republic employing divisions of monstrous creatures and other half-breeds as auxiliaries. The Republic does not make a distinction based on one’s race, being a composite body itself.

    The Onyx Republic controls the western provinces of Collea and Siara. Like Tyrolia, Collea made up the heartland of the old empire, being comprised largely of farmland, temperate forests and rural towns and offers up plenty of potential recruits and raw resources in the form of supplies. It also houses the city of Onyx itself, which is the current base of operations for the Republic. However, as Collea shares borders with both Nenda and Arva, it has served as the primary staging point for the Republic’s armies. Siara, the second province, is much more rugged and untamed than Collea and was often seen before the Collapse as almost a different country itself. Being the southernmost and most temperate province, Siara is also host to many rare minerals and substances not found anywhere else in Brelan.

    One of the greatest distinctions of the Onyx Republic is that it moves away from the central authority of the imperial regime and towards a republic system, where representatives of the people may have a voice. This movement is thus largely one of civic and political life versus a change in religious life (indeed, many members of the Republic still revere the Twelve Divinities). Instead, the Republic is heavily defined by its structure, moving away from imperial central authority to ‘city-state’ structure, with each miniature state working together in order to fight off Tiernans and the Neo-Imperials. Each city-state elects a representative every five years, known as a praetor, in order to administrate their local governments. Each of these praetors also travel regularly to Onyx City in order to hold council on national matters, such as the ongoing civil war with the other two factions in contention for Brelan.

    The Neo-Imperials
    Spoiler
    Show
    The Neo-Imperials, unlike the other two factions which arose directly from the ashes of the Collapse, did not actually become a contending force for nearly three years after the beginning of the civil war that is currently eating away at Brelan. The basis of this faction can be found in a single man: Darian Sarethus, youngest son of the last Empress and the sole descendant of the royal line. Having been traveling abroad, Darian was not in the capital during the time of the Collapse. Thus, he survived and upon his return to Brelan began to build an army around his claim to the empire. He managed to build a side in the civil war quite quickly, possessing both strong blood claim and a keen mind for tactics. Through several key victories, Darian carved out the province of Nenda and the outlying islands as his territory. Today, his grandson Tertian Sarethus is considered to be Emperor, and thus is the de jure leader of the Neo-Imperials.

    Unfortunately for the Neo-Imperials, they have the smallest stake of territory in the civil war at present. However, the fact that this province happens to be Nenda does spell some sort of hope for the faction. It is one of the largest provinces, and was an integral part of the imperial heartland in its time. It is also the oldest province, and as such has the best established road system on the continent as well as being the most heavily fortified. Finally, Nenda is the only province with unchallenged access to the ocean, allowing for both a navy and a plentiful maritime economy, both of which have bolstered the Neo-Imperials throughout the civil war. The only downside to controlling Nenda is that much of the natural capital and raw resources on shore have all but been stripped away, leaving Emperor Sarethus with little in terms of lumber to build war machines or crops to feed his troops.

    The Neo-Imperial faction is not specifically defined by its religion like the Tiernans or by its radical forms of civic government like the Onyx Republic. Instead, it thrives on the old imperial tradition, carrying on many of the rites and customs that kept the continent under the guidance of the Justinian Empire for centuries. For the most part, this means that the Neo-Imperial side embraces both the Twelve Divinities and an imperial style form of government with Tertius Sarethus at its head. However, without the Order of the Aurifices to win the war for them, the Neo-Imperials have become entrenched in Nenda, content for now to slowly expand outwards and regain the empire that was lost to them piece by piece.

    General Charter of the Valerian Adventurer's Guild
    Spoiler
    Show
    Article I: Guild Name
    The name of the guild shall be the Valerian Adventurer’s Guild, hereafter referred to as the guild.

    Article II: Purpose
    The first purpose of the guild is to promote the overall safety and well being of the citizens of Valeria by taking on contracts from the citizen body and patrolling the provincial borders at all times. Its secondary purpose is to help efficiently administrate the Valerian province by maintaining a presence on the two major municipal councils of Aquinal and Fiorne.

    Article III: Membership
    Full membership shall be granted to any willing and able recruit who has passed all preliminary tests and has been an interim member for a period of no less than four weeks. All preliminary tests may include a general physical test as well as a magical aptitude screening and a personality examination. All guild members may vote in guild elections and impeachment hearings. An executive member (on the grounds of acting against the purpose of the guild, interfering with guild meetings and elections, stealing or otherwise abusing any other guild members) may revoke guild membership at any time.

    Article IV: Executive Officers
    Each executive officer is involved in the organization and stewardship of the guild. The executive as a whole is responsible for the hiring of local contracts, allocation of funds, problem solving, and debriefing party members after each contract has been completed. There must be at least two executive guild members of each guild branch at any and all times, and no more than two. New executive officers must be elected during the first general meeting that occurs after the death, resignation or impeachment of any current executive member. Each executive officer must appoint a trustee, a member who acts as executive officer upon the death, impeachment, or resignation of the executive officer until the next general meeting, wherein a new executive member will be elected. A nominal executive member of all guild branches also includes the Member-at-Large, who is in charge of organizing all branch elections and impeachment meetings.

    Article V: General Meetings
    All general meetings of the guild shall be called at the discretion of the executive. The executive shall meet officially on a weekly basis. Quorum for an official meeting of the executive is a minimum of both executive members. The guild shall hold a general meeting at the beginning of every month. Any election of a new executive must take place during one of these general meetings. Quorum of a general meeting of the guild shall be twenty members, two of whom must be members of the executive committee and eighteen of whom must not be members of the executive. Voting on motions must go before the general membership of the guild and shall be done by show of hands. A majority is defined as fifty percent of votes plus one. The executive committee shall post a notice of general meeting at least one week prior to the meeting. Any sign of magical interference with any meeting issues will result in immediate expulsion from the guild.

    Article VI: Elections
    The entirety of the election process shall take place at the general meeting immediately following the death, resignation or impeachment of a current member of the executive committee. The Member-at-Large shall act as the chief officer for all elections, but is ineligible to become an actual executive member. Any member of the guild may nominate any other member for an executive position during the election meeting, but in order to become a candidate one must be nominated at least three times. Nominees must have attended at least one guild meeting and fulfilled one guild contract. Confidential voting by secret ballot is completed immediately following the close of nominations and/or speeches for the position being voted upon. A majority is defined as fifty percent of votes plus one. Each member can only hold one executive position.

    Article VII: Impeachment
    Impeachment of any executive members may occur if the executive officer is found to be neglecting their executive duties to the detriment of the guild’s flourishing or is found to be directly harming the guild, its reputation or that of its members. Any five members of the guild may call for an impeachment hearing, which will then occur at the beginning of the next general meeting. The impeachment hearing itself is run and organized by the Member-at-Large. The general rules of any impeachment hearing is as follows: Three days written notice for such a general meeting must be given to all executive members. The general meeting must be clearly advertised for at least 3 days prior by any executive member. A motion to impeach will be voted on by show of hands. The impeachment vote for any member of the executive must be seventy-five percent of all votes at that meeting. The executive officer facing impeachment will be given the opportunity to speak on their behalf before the vote. An election to replace an impeached executive member will take place immediately following a vote in favour of impeachment, proceeding according to Article VI.

    Article VIII: Finances
    All members of the executive committee shall have signing authority. At least two executive members must sign off on each payment. An executive cannot sign on a payment made out to him/her self. The guild’s budget shall be passed at each general meeting in front of the general membership. The budget will be voted on by show of hands and must be passed by a majority as outlined in Article VI.

    Article IX: Contracts
    Upon admittance to the guild, all members must complete a minimum of three contracts each year. Executive officers are exempt from fulfilling contracts themselves, but are instead responsible for arranging them. All available guild contracts must be kept in written format in a secure, public location so as to be available to all members. Each guild contract must be profitable to the guild’s solvency and as such, half of the expected payment for a contract must be extracted from the citizen party before the contract is fulfilled. This half of the profit goes directly to the guild branch’s treasury rather than towards any one member. Any guild member may sign up for a contract by signing their name below the written contract, but a member may only sign up for one contract at a time. Each contract must be witnessed by at least one executive member before it can be executed. All contracts must have a maximum and minimum number of members in order for the contract to be executed, which extends to each contract individually. There are no refund options for contracts.


    Alright, so you've been playing this game for more than 7 months now, you don't need me to copy and paste the guidelines that I posted when I was first writing this thread. We've lost one player along the way to circumstances that are truly tragic, but in the time we've spent together on this forum, I have come to learn that you are all very valuable players to have. The various bits and pieces of Death's End have been rolling around in my brain, but you guys were more than instrumental in taking those dry parchments and breathing life into them. All of you have been pillars that each of us has been trying to build a story around, and the building isn't quite in sight yet, but it is getting closer every day. It has been a really humbling experience writing with you, and I often find myself thinking that I owe you all a great deal of admiration and gratitude.

    Now that the sappiness is out of the way, let's get on with this game! The plan is for me to continue the IC thread we already have (obviously), and I'll be trying to post once a day during the week, although it will be later due to my summer job. My time zone is Eastern Standard for the next month and a half, although I will be moving back to Halifax for my second year of university. And not that you really need a reminder, but I'm still using blue for the majority of the NPCs (which means that I would refrain from using any other kind of blue, because sometimes it is more fun to give certain NPCs different voices within the same range).

    House Rules
    Spoiler
    Show
    Okay, here is a brief section on the house rules of the game. These aren't really changing too much of RAW, they're more about me adapting the D&D 3.5 rules to a play by post setting. This list will likely grow over time, so keep a watchful eye on this post.

    Listen/Spot Checks:
    Spoiler
    Show
    Essentially, you can make a spot check on your own initiative: just make sure that you include a mention of your character 'trying to discern what's going on with his eyes' or what have you. The same applies to listen checks. You may include the actual roll in the IC post (spoilered at the bottom) or just post the roll here in the OOC thread. This is extremely important: if you do not do this, I won't treat your character as trying to spot and or listen to events or creatures that might otherwise be hidden. Furthermore, Listen, Spot, and Search all count as assisted skills. This means that one person can act as party tracker, and add +1 to all associated checks for every other party member. That way, not everyone will need to roll all of these checks all of the time.

    Initiative and Combat:
    Spoiler
    Show
    Okay, you're all experienced players. You know how to roll initiative. However, in play by post games, what can happen is that this mechanic really slows the game down, as we need roll-calls/actions from each player every round. So, in combat what's going to happen is that if for some reason you don't post or roll initiative in a timely manner, I will temporarily take control of your character. What actually constitutes 'timely manner' will be up for discussion. We're also going to be using the group initiative rules. Again, I'm not trying to hem anyone in. I just want the game to progress smoothly.

    Time Skips:
    Spoiler
    Show
    I will most likely have several small time skips over the course of the game. They will follow logical breaks in the plot, and will advance your characters usually by a level or two. These will cover periods in which your characters are assumed to have been adventuring and obtaining magic items. I'll work out exactly how long each skip is once we get there, but most likely this is where the majority of time consuming crafting will be done. Your characters will get the difference of your current standing and the WBL for the final level after the skip to spend on magic items, but you have to spend at least 3/4 of it on magic items. The object of this is to scale up the challenge of the game every once in a while in order to keep things interesting without having to artificially drag out the game with filler plot all of the time in order for your characters to level up (which isn't to say that such side-quests aren't fun or that they won't occur from time to time).

    I'm immensely looking forward to moving to the next stages of this game, and I very much hope that all of you are as well.
    Last edited by 3SecondCultist; Yesterday at 07:25 PM.
    Quote Originally Posted by DreamingMage View Post
    You divine bastard.
    Spoiler: My Profile
    Show

    Current Games:
    - Death's End (DM)
    - Reincarnation Wars (Alexander Idrian)
    - The Forbidden Land of Sundara (Athas Edrian)


    Many thanks to Ceika for the Oberon avatar!


    "The philosophers have only interpreted the world in various ways; the point is to change it."

  2. - Top - End - #2
    Bugbear in the Playground
     
    OhMyGodImOnFire's Avatar

    Join Date
    Jun 2011
    Location
    Land of the Fat
    Gender
    Male

    Default Re: Death's End OOC II

    Allow me to be that annoying kid that goes:

    FIRST!
    Real life is not being kind. Posts will be sporadic.


    Caution: Deviance Ahead.
    Extended Signature (Campaign List/Avatar Showcase)
    Sarcasm. Sincerity. Nitpick. Being plain weird.


    Quotes to Remember:
    Spoiler
    Show
    "The future is bright; the path is winding." - Mao Zedong

    "Frankly, my dear, I don't give a damn." - Clark Gable

  3. - Top - End - #3
    Troll in the Playground
     
    Ajadea's Avatar

    Join Date
    Jun 2010
    Location
    Not Here
    Gender
    Female

    Default Re: Death's End OOC II

    Quote Originally Posted by 3SecondCultist View Post
    Yeah, again that's sort of a segregation of gameplay and story that comes with D&D. I would imagine in real life a siege like the one leading up to the collapse of the tunnel being at least fifteen to twenty minutes in all. In terms of the battle itself, let's say it was ten just to be on the safe side. And you took some time getting down to the actual caverns, so you don't really have to play for time all that much.
    They had probably-pale fire bombs. I think that helps cut down the time. And even if the actual battle was 10ish minutes, then our little chat plus the delaying for another 10-15 minutes makes it seem like the battle lasted over half an hour - three times as long as it actually was. Which is plenty of time for something that wasn't a massive magic explosion to get the goblins inside the walls and kill off the archers. Also makes it look like the defenders actually did something, which is a nice plus.
    Games DMing: The Wrong Guys The Life in Your Stories
    Avatar by me.
    deviantArt~~~ I have a Nuzlocke Comic too.

  4. - Top - End - #4
    Ogre in the Playground
     
    gallagher's Avatar

    Join Date
    Sep 2009
    Location
    nowhere you have heard of
    Gender
    Male

    Default Re: Death's End OOC II

    Hey can everyone put their character sheet in their sig? I like to look everyone's sheets over when I try to make plans (and as the party rogue AND cleric, it seems as if I am looked to for both my stealth and my wisdom, perfect for planning).

    I assume that everyone else does the same thing, so having them in our sigs is just a lot more convenient than going to the first page of the OOC thread (now OOCII)
    Quote Originally Posted by 3SecondCultist View Post
    ...

    You're just going to start randomly setting things on fire, aren't you?
    Quote Originally Posted by TechnoScrabble View Post
    ...

    This entire campaign's going to become nothing but partying in a long forgotten world, isn't it?
    Characters: Newest are Obaben and Maha'oi, and the rest are here

  5. - Top - End - #5
    Ogre in the Playground
     
    TheWombatOfDoom's Avatar

    Join Date
    May 2012
    Location
    Aldain
    Gender
    Male

    Default Re: Death's End OOC II

    Nice! I got mentioned in the OP! *beams*

    Congrats on the second incarnation of this thread! Shall I give you all some flowers for the occasion? How about roses...and I'll throw "in carnations".

    (its not a new thread without a bad joke or two)
    Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes

    World Building Project:
    Magic
    : The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology

    Order of the Stick Projects:
    Annotation of the Comic | Spell Compendium of the Comic | Transcription of the Comic
    Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
    Extended Signature | My DeviantArt
    (you can't take the sky from me)

  6. - Top - End - #6
    Bugbear in the Playground
     
    OhMyGodImOnFire's Avatar

    Join Date
    Jun 2011
    Location
    Land of the Fat
    Gender
    Male

    Default Re: Death's End OOC II

    Quote Originally Posted by TheWombatOfDoom View Post
    Nice! I got mentioned in the OP! *beams*

    Congrats on the second incarnation of this thread! Shall I give you all some flowers for the occasion? How about roses...and I'll throw "in carnations".

    (its not a new thread without a bad joke or two)
    *sees Wombat's post* YAY WOMBAT!

    *sees Wombat's joke* BOO WOMBAT!

    Usually it's 3Sec's job as pungeon master to come up with the terrible jokes, but I guess you... uh...



    ...rose to the occasion.
    Real life is not being kind. Posts will be sporadic.


    Caution: Deviance Ahead.
    Extended Signature (Campaign List/Avatar Showcase)
    Sarcasm. Sincerity. Nitpick. Being plain weird.


    Quotes to Remember:
    Spoiler
    Show
    "The future is bright; the path is winding." - Mao Zedong

    "Frankly, my dear, I don't give a damn." - Clark Gable

  7. - Top - End - #7
    Ogre in the Playground
     
    gallagher's Avatar

    Join Date
    Sep 2009
    Location
    nowhere you have heard of
    Gender
    Male

    Default Re: Death's End OOC II

    Quote Originally Posted by OhMyGodImOnFire View Post
    *sees Wombat's post* YAY WOMBAT!

    *sees Wombat's joke* BOO WOMBAT!

    Usually it's 3Sec's job as pungeon master to come up with the terrible jokes, but I guess you... uh...



    ...rose to the occasion.
    for phlox sake these puns are going to drive me up a wall

    I hope thistle end it!
    Quote Originally Posted by 3SecondCultist View Post
    ...

    You're just going to start randomly setting things on fire, aren't you?
    Quote Originally Posted by TechnoScrabble View Post
    ...

    This entire campaign's going to become nothing but partying in a long forgotten world, isn't it?
    Characters: Newest are Obaben and Maha'oi, and the rest are here

  8. - Top - End - #8
    Ogre in the Playground
     
    TheWombatOfDoom's Avatar

    Join Date
    May 2012
    Location
    Aldain
    Gender
    Male

    Default Re: Death's End OOC II

    Quote Originally Posted by gallagher View Post
    for phlox sake these puns are going to drive me up a wall

    I hope thistle end it!
    It's slow daisies like these that I just want be tree to pun as I like, Orchid around with you guys if I want to. Have Ivy gone too far?
    Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes

    World Building Project:
    Magic
    : The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology

    Order of the Stick Projects:
    Annotation of the Comic | Spell Compendium of the Comic | Transcription of the Comic
    Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
    Extended Signature | My DeviantArt
    (you can't take the sky from me)

  9. - Top - End - #9
    Bugbear in the Playground
     
    OhMyGodImOnFire's Avatar

    Join Date
    Jun 2011
    Location
    Land of the Fat
    Gender
    Male

    Default Re: Death's End OOC II

    Quote Originally Posted by TheWombatOfDoom View Post
    It's slow daisies like these that I just want be tree to pun as I like, Orchid around with you guys if I want to. Have Ivy gone too far?
    I'm done. I am so done. Eucalyptus of our wings with that quadra-kill. I concede.
    Real life is not being kind. Posts will be sporadic.


    Caution: Deviance Ahead.
    Extended Signature (Campaign List/Avatar Showcase)
    Sarcasm. Sincerity. Nitpick. Being plain weird.


    Quotes to Remember:
    Spoiler
    Show
    "The future is bright; the path is winding." - Mao Zedong

    "Frankly, my dear, I don't give a damn." - Clark Gable

  10. - Top - End - #10
    Ogre in the Playground
     
    3SecondCultist's Avatar

    Join Date
    Dec 2010
    Location
    Beyond being
    Gender
    Male

    Default Re: Death's End OOC II

    Quote Originally Posted by OhMyGodImOnFire View Post
    I'm done. I am so done. Eucalyptus of our wings with that quadra-kill. I concede.
    I hate to be a thorn in your side Wombat et al, but you guys think you could maybe cut down on the puns? They're threatening to outgrow the thread.
    Last edited by 3SecondCultist; 2013-07-09 at 02:59 PM.
    Quote Originally Posted by DreamingMage View Post
    You divine bastard.
    Spoiler: My Profile
    Show

    Current Games:
    - Death's End (DM)
    - Reincarnation Wars (Alexander Idrian)
    - The Forbidden Land of Sundara (Athas Edrian)


    Many thanks to Ceika for the Oberon avatar!


    "The philosophers have only interpreted the world in various ways; the point is to change it."

  11. - Top - End - #11
    Troll in the Playground
     
    Ajadea's Avatar

    Join Date
    Jun 2010
    Location
    Not Here
    Gender
    Female

    Default Re: Death's End OOC II

    On an almost-completely-unrelated note, I finally finished the next section of the Oathtree story. Lacking a seer, and for that matter a sense of direction, our brave heroes call on a druid. Will this come back to bite them in the ass?

    ...Probably.

    Spoiler
    Show

    Hearts and minds pressured to an uneasy truce if not yet at ease, the eleven continued ever onwards. Their path was unsure, and the Oathtree's location unknown. For five days they wandered, path winding between hills and across creeks, past great trees and wild growth. And it was that on the fifth day, Thaine stopped and spoke. 'Knowing to whom the crown shall pass is well and good, but is there a single one among us who knows where this Oathtree lies?'

    There was a pause, and a conferral between the heroes. And in one refusal after another, the truth unfolded – none of them had heard of the Oathtree save by the words of the prince himself. ‘This journey is swiftly deteriorating into a farce,’ Malachei hissed. ‘A mockery of our strength and talents.’

    ‘If Illenar had not refused the honor, this would have been an easy task,’ Caithas observed. ‘For no secrets are safe from his searching eyes and scrying mirror. Yet he is not among us, and so we must find our own path.’

    ’One thing is known,’ Jedra murmurs, lost in thought. ‘It is a tree.’

    Malachei laughed then, high and cold as echoes from a mountain’s peak. ‘Indeed it is! And the sky is blue, and the water is wet. What grand revelations! Oh, wise one, I plead with you, reveal to us ever more of your great insights. We would never have been able to find that the Oathtree is a tree without your cunning aid.’

    ‘Silence!’ Jedra snapped. The harsh words were so uncharacteristic of him, the great sage so renowned for being nigh-infinitely patient and serene, that even impulsive Malachei thought it, at that moment, wise to hold his tongue. ‘One thing is known. We seek a tree. A unique tree, yes. A tree of great power. But nevertheless, it is a tree. And where better to hide a tree than among its fellows? It will be hidden in a forest, and in the forest, there are always eyes to see. The creeping things and the crawling creatures, beasts of air and soil. And they will know.’

    Jedra raised the staff of living wood high and, chanting, traced a circle on the ground, placing ancient runes of power into the loam of the forest floor, creating a channel for magic, old magic of the hills and forests, of the wild things and dark stalkers in the night. In the very center, the staff itself was rammed into the dirt, where it took root, drawing power from the symbols as any other plant would draw water for life and pulling into Jedra’s outstretched hands. The circle glowed with life, rich green and blue, around the staff-tree. And they came, all the creatures crawling and flying, slithering and creeping. Beasts of air and soil, furred and fanged, until every bare space was filled with life. The other heroes pressed close to each other inside the circle, fearing that they would be trampled or gored by the wild things. But their fears came to naught but dust and shadows, for no creature great or small dared to cross that thin line in the soil.

    One by one, Jedra called upon the beasts and bade them tell if they had seen the Oathtree. He told them of its deep green leaves and clean white bark, and offered great rewards for those who would offer to guide them to it. One after another the beasts came, great and small, scale and talon, but none of them knew of the Oathtree. It seemed all hope was lost.

    A single jay approached then, small of stature and dull of wing. ‘I have seen your tree, o speaker, so green of leaf and pure of skin. I have eaten of its nut and sheltered in its branches. I will lead you to what you seek.’ The jay flew up and alighted on Jedra’s shoulder. Having found what was needed, he wrenched the staff free from the ground. As the last root left the ground, the circle shattered, great runes of power fading into mere lines in the dirt. Freed from the enchantment, the wild things all departed, the creatures crawling and flying, slithering and creeping off into the distance until no sign but trampled ground and footprints remained of their presence. ‘Lead on, my friend,' spoke Jedra with a tired smile. 'Take us to the Oathtree.’

    And the heroes continued on.
    Games DMing: The Wrong Guys The Life in Your Stories
    Avatar by me.
    deviantArt~~~ I have a Nuzlocke Comic too.

  12. - Top - End - #12
    Troll in the Playground
     
    Ajadea's Avatar

    Join Date
    Jun 2010
    Location
    Not Here
    Gender
    Female

    Default Re: Death's End OOC II

    Natural 20! And Bluff is already my best skill. Well, I think it's a reasonable assumption that Titus bought it .
    Games DMing: The Wrong Guys The Life in Your Stories
    Avatar by me.
    deviantArt~~~ I have a Nuzlocke Comic too.

  13. - Top - End - #13
    Ogre in the Playground
     
    3SecondCultist's Avatar

    Join Date
    Dec 2010
    Location
    Beyond being
    Gender
    Male

    Default Re: Death's End OOC II

    Awesome, you're going up on the board of awesome for getting a 20 (and continuing the Oathtree story because you can). And of course the bonus 100 xp... you know what, at this level I think 100 might not be enough. Let's make it 200, okay?

    Basically I'm saying have all the cookies! I'll just go ahead and put away the vicious DM murder kit from before. *hides it in a secret place*
    Last edited by 3SecondCultist; 2013-07-10 at 07:52 PM.
    Quote Originally Posted by DreamingMage View Post
    You divine bastard.
    Spoiler: My Profile
    Show

    Current Games:
    - Death's End (DM)
    - Reincarnation Wars (Alexander Idrian)
    - The Forbidden Land of Sundara (Athas Edrian)


    Many thanks to Ceika for the Oberon avatar!


    "The philosophers have only interpreted the world in various ways; the point is to change it."

  14. - Top - End - #14
    Ogre in the Playground
     
    gallagher's Avatar

    Join Date
    Sep 2009
    Location
    nowhere you have heard of
    Gender
    Male

    Default Re: Death's End OOC II

    Hope you like mischief 3sec
    Quote Originally Posted by 3SecondCultist View Post
    ...

    You're just going to start randomly setting things on fire, aren't you?
    Quote Originally Posted by TechnoScrabble View Post
    ...

    This entire campaign's going to become nothing but partying in a long forgotten world, isn't it?
    Characters: Newest are Obaben and Maha'oi, and the rest are here

  15. - Top - End - #15
    Ogre in the Playground
     
    3SecondCultist's Avatar

    Join Date
    Dec 2010
    Location
    Beyond being
    Gender
    Male

    Default Re: Death's End OOC II

    Quote Originally Posted by gallagher View Post
    Hope you like mischief 3sec
    I do very much indeed like mischief! Allow me to reply with some of my own, I find that it is such a fun game to play whenever possible.

    Edit: by the way, I forgot to mention that the purse Titus gave you was 600 platinum pieces, or 6000 gold marks. Divided five ways, that's 1200 gp per party member (that is, if you plan of dividing it that way...)
    Last edited by 3SecondCultist; 2013-07-14 at 11:15 PM.
    Quote Originally Posted by DreamingMage View Post
    You divine bastard.
    Spoiler: My Profile
    Show

    Current Games:
    - Death's End (DM)
    - Reincarnation Wars (Alexander Idrian)
    - The Forbidden Land of Sundara (Athas Edrian)


    Many thanks to Ceika for the Oberon avatar!


    "The philosophers have only interpreted the world in various ways; the point is to change it."

  16. - Top - End - #16
    Bugbear in the Playground
     
    OhMyGodImOnFire's Avatar

    Join Date
    Jun 2011
    Location
    Land of the Fat
    Gender
    Male

    Default Re: Death's End OOC II

    Well, I most certainly can't get the gold from where I am so y'all can split it 4-ways As for the goblin camp... 3Sec, could you make a rudimentary map of what the camp looks like from what Soryn has seen from walking to his tent, and from where he is now? As it is now, Soryn has nothing to do but sit around, and knowing how the camp looks might give me some inspiration to overcome my writer's block, which consists mainly of "Soryn sits" and "Soryn pets Th'ennael."
    Real life is not being kind. Posts will be sporadic.


    Caution: Deviance Ahead.
    Extended Signature (Campaign List/Avatar Showcase)
    Sarcasm. Sincerity. Nitpick. Being plain weird.


    Quotes to Remember:
    Spoiler
    Show
    "The future is bright; the path is winding." - Mao Zedong

    "Frankly, my dear, I don't give a damn." - Clark Gable

  17. - Top - End - #17
    Ogre in the Playground
     
    3SecondCultist's Avatar

    Join Date
    Dec 2010
    Location
    Beyond being
    Gender
    Male

    Default Re: Death's End OOC II

    Quote Originally Posted by OhMyGodImOnFire View Post
    Well, I most certainly can't get the gold from where I am so y'all can split it 4-ways As for the goblin camp... 3Sec, could you make a rudimentary map of what the camp looks like from what Soryn has seen from walking to his tent, and from where he is now? As it is now, Soryn has nothing to do but sit around, and knowing how the camp looks might give me some inspiration to overcome my writer's block, which consists mainly of "Soryn sits" and "Soryn pets Th'ennael."
    Uhh sure. I'm about one or two posts away from doing another time skip, depending on how long the rest of the party takes to wrap up what they're doing. So you won't be stuck like that for too long, but if you still want a map I can draw one up for you on Roll20.
    Quote Originally Posted by DreamingMage View Post
    You divine bastard.
    Spoiler: My Profile
    Show

    Current Games:
    - Death's End (DM)
    - Reincarnation Wars (Alexander Idrian)
    - The Forbidden Land of Sundara (Athas Edrian)


    Many thanks to Ceika for the Oberon avatar!


    "The philosophers have only interpreted the world in various ways; the point is to change it."

  18. - Top - End - #18
    Bugbear in the Playground
     
    OhMyGodImOnFire's Avatar

    Join Date
    Jun 2011
    Location
    Land of the Fat
    Gender
    Male

    Default Re: Death's End OOC II

    Oh I see. I suppose I can just twiddle my thumbs for a little bit. Let me focus on my... new priorities

    EDIT: Bah, bad check. I don't know when I can roll my retry, but if this skip takes longer than a week or so then I'm going to try to teach Th'ennael Fetch, then Down, then Defend, then Guard. If this skip is even longer, let me know and I'll add more tricks to the list.
    Last edited by OhMyGodImOnFire; 2013-07-14 at 11:50 PM.
    Real life is not being kind. Posts will be sporadic.


    Caution: Deviance Ahead.
    Extended Signature (Campaign List/Avatar Showcase)
    Sarcasm. Sincerity. Nitpick. Being plain weird.


    Quotes to Remember:
    Spoiler
    Show
    "The future is bright; the path is winding." - Mao Zedong

    "Frankly, my dear, I don't give a damn." - Clark Gable

  19. - Top - End - #19
    Ogre in the Playground
     
    gallagher's Avatar

    Join Date
    Sep 2009
    Location
    nowhere you have heard of
    Gender
    Male

    Default Re: Death's End OOC II

    So I really have no better options, but hey I am not made for observing and doing nothing. And really, if you are gonna give me toys to play with, I am gonna play with them. So glad we brought Kamose along

    And maybe I get bonus damage to him for awesome RP and potential advanced interrogation situation.
    Last edited by gallagher; 2013-07-15 at 12:28 AM.
    Quote Originally Posted by 3SecondCultist View Post
    ...

    You're just going to start randomly setting things on fire, aren't you?
    Quote Originally Posted by TechnoScrabble View Post
    ...

    This entire campaign's going to become nothing but partying in a long forgotten world, isn't it?
    Characters: Newest are Obaben and Maha'oi, and the rest are here

  20. - Top - End - #20
    Bugbear in the Playground
     
    DreamingMage's Avatar

    Join Date
    Mar 2011
    Location
    Sometimes, places.

    Default Re: Death's End OOC II

    Sorry I've been posting so little, guys. My internet connectivity here is minimal, and I've been heading out to see family in dead zones nearly every weekend.
    Quote Originally Posted by 3SecondCultist View Post
    Yeah, DreamingMage honestly thinks he is a god. Over the years, I've found it best just to go with it.
    Spoiler: My Old Avatars, And Other Stuff
    Show

    Credit to araveugnitsuga for the sorceror avatar.Credit to DarkCorax for the L Avatar.


    Things that Used to be in my Sig:



  21. - Top - End - #21
    Bugbear in the Playground
     
    OhMyGodImOnFire's Avatar

    Join Date
    Jun 2011
    Location
    Land of the Fat
    Gender
    Male

    Default Re: Death's End OOC II

    Dude you're fine. As long as we know you're still around.

    Your most recent post though... All the voices in our heads!
    Real life is not being kind. Posts will be sporadic.


    Caution: Deviance Ahead.
    Extended Signature (Campaign List/Avatar Showcase)
    Sarcasm. Sincerity. Nitpick. Being plain weird.


    Quotes to Remember:
    Spoiler
    Show
    "The future is bright; the path is winding." - Mao Zedong

    "Frankly, my dear, I don't give a damn." - Clark Gable

  22. - Top - End - #22
    Bugbear in the Playground
     
    DreamingMage's Avatar

    Join Date
    Mar 2011
    Location
    Sometimes, places.

    Default Re: Death's End OOC II

    See, I actually have an explanation for mine, though. You'll see soon enough.
    Quote Originally Posted by 3SecondCultist View Post
    Yeah, DreamingMage honestly thinks he is a god. Over the years, I've found it best just to go with it.
    Spoiler: My Old Avatars, And Other Stuff
    Show

    Credit to araveugnitsuga for the sorceror avatar.Credit to DarkCorax for the L Avatar.


    Things that Used to be in my Sig:



  23. - Top - End - #23
    Ogre in the Playground
     
    gallagher's Avatar

    Join Date
    Sep 2009
    Location
    nowhere you have heard of
    Gender
    Male

    Default Re: Death's End OOC II

    I feel like I am going towards an internalized, more childish tyler durden with mine

    but IC I am pretty normal by gnomish standards
    Last edited by gallagher; 2013-07-16 at 07:17 PM.
    Quote Originally Posted by 3SecondCultist View Post
    ...

    You're just going to start randomly setting things on fire, aren't you?
    Quote Originally Posted by TechnoScrabble View Post
    ...

    This entire campaign's going to become nothing but partying in a long forgotten world, isn't it?
    Characters: Newest are Obaben and Maha'oi, and the rest are here

  24. - Top - End - #24
    Ogre in the Playground
     
    3SecondCultist's Avatar

    Join Date
    Dec 2010
    Location
    Beyond being
    Gender
    Male

    Default Re: Death's End OOC II

    Quote Originally Posted by OhMyGodImOnFire View Post
    Dude you're fine. As long as we know you're still around.

    Your most recent post though... All the voices in our heads!
    Don't worry, yours is a good deal more malicious than his will be. The fact that at least some of the control belongs to me should probably clue you in to that fact, if the content of its message hasn't already.

    Quote Originally Posted by gallagher View Post
    I feel like I am going towards an internalized, more childish tyler durden with mine

    but IC I am pretty normal by gnomish standards
    That's... interesting. I'll admit I am skeptical of an entire party of paranoid schizophrenics walking around, at least some of you have to not be psychos. That's not to say I am going to start restricting your roleplaying - because that's probably my favorite part of this entire game - but you can be interesting without crazy inner monologue.

    Speaking of crazy, interesting things... I will probably actually post today! Again, my work is really killing my time and it just saps my energy like nothing else, but I'm still trying to keep this game on a semi-regular schedule. Once every day or two days is pretty good.
    Quote Originally Posted by DreamingMage View Post
    You divine bastard.
    Spoiler: My Profile
    Show

    Current Games:
    - Death's End (DM)
    - Reincarnation Wars (Alexander Idrian)
    - The Forbidden Land of Sundara (Athas Edrian)


    Many thanks to Ceika for the Oberon avatar!


    "The philosophers have only interpreted the world in various ways; the point is to change it."

  25. - Top - End - #25
    Bugbear in the Playground
     
    OhMyGodImOnFire's Avatar

    Join Date
    Jun 2011
    Location
    Land of the Fat
    Gender
    Male

    Default Re: Death's End OOC II

    The OG Crazy Elf, TM

    Yeah, you'd think taking care of kids won't be too difficult. And hey we all have our personal matters, and no matter how awesome a campaign is, RL comes first. I'd almost venture to say that's the first rule. Paycheck before post check, if you will.
    Real life is not being kind. Posts will be sporadic.


    Caution: Deviance Ahead.
    Extended Signature (Campaign List/Avatar Showcase)
    Sarcasm. Sincerity. Nitpick. Being plain weird.


    Quotes to Remember:
    Spoiler
    Show
    "The future is bright; the path is winding." - Mao Zedong

    "Frankly, my dear, I don't give a damn." - Clark Gable

  26. - Top - End - #26
    Ogre in the Playground
     
    esorscher's Avatar

    Join Date
    Apr 2008
    Location
    CA

    Default Re: Death's End OOC II

    I'm slow, just added the subscription, don't make fun of me, please. Rolling a spot check so Arran can find Kamose in the crowd: (1d20+1)[9] If necessary, please don't be necessary, also Thank you Wombat.
    Last edited by esorscher; 2013-07-16 at 09:36 PM.
    “Happiness is the meaning and the purpose of life, the whole aim and end of human existence"

    Spoiler
    Show

  27. - Top - End - #27
    Ogre in the Playground
     
    gallagher's Avatar

    Join Date
    Sep 2009
    Location
    nowhere you have heard of
    Gender
    Male

    Default Re: Death's End OOC II

    Like I said, I am being a gnome. The crazy was real life. Get with the joke.

    My inner monologues are for entertainment purposes only, with only a mild roleplaying overtone. I am not going to have a voice in my head telling me to kill everything. Not unless it is particularly useful to the plot, or I see a really good opening.

    Speaking of killing everything, I still hold that setting the forest on fire would have been an effective assistant in our battle. My idea could have only helped us.
    Quote Originally Posted by 3SecondCultist View Post
    ...

    You're just going to start randomly setting things on fire, aren't you?
    Quote Originally Posted by TechnoScrabble View Post
    ...

    This entire campaign's going to become nothing but partying in a long forgotten world, isn't it?
    Characters: Newest are Obaben and Maha'oi, and the rest are here

  28. - Top - End - #28
    Ogre in the Playground
     
    3SecondCultist's Avatar

    Join Date
    Dec 2010
    Location
    Beyond being
    Gender
    Male

    Default Re: Death's End OOC II

    Quote Originally Posted by gallagher View Post
    Speaking of killing everything, I still hold that setting the forest on fire would have been an effective assistant in our battle. My idea could have only helped us.
    Oh yeah haha, that would have totally worked. I was sitting at my desk, pretty much praying for you guys not to go through with that plan. To be fair, in a scenario like that most people wouldn't burn the forest, on account of them being trapped.
    Quote Originally Posted by DreamingMage View Post
    You divine bastard.
    Spoiler: My Profile
    Show

    Current Games:
    - Death's End (DM)
    - Reincarnation Wars (Alexander Idrian)
    - The Forbidden Land of Sundara (Athas Edrian)


    Many thanks to Ceika for the Oberon avatar!


    "The philosophers have only interpreted the world in various ways; the point is to change it."

  29. - Top - End - #29
    Troll in the Playground
     
    Ajadea's Avatar

    Join Date
    Jun 2010
    Location
    Not Here
    Gender
    Female

    Default Re: Death's End OOC II

    Quote Originally Posted by 3SecondCultist View Post
    That's... interesting. I'll admit I am skeptical of an entire party of paranoid schizophrenics walking around, at least some of you have to not be psychos. That's not to say I am going to start restricting your roleplaying - because that's probably my favorite part of this entire game - but you can be interesting without crazy inner monologue.
    *raises hand* Calia doesn't have an inner monologue, and probably never will. She doesn't strike me as the sort of person who goes around actively engaging in that sort of stuff.

    Similarly, I don't believe Arran has an inner monologue. Us meatshields have to stay grounded, I suppose.
    Games DMing: The Wrong Guys The Life in Your Stories
    Avatar by me.
    deviantArt~~~ I have a Nuzlocke Comic too.

  30. - Top - End - #30
    Ogre in the Playground
     
    3SecondCultist's Avatar

    Join Date
    Dec 2010
    Location
    Beyond being
    Gender
    Male

    Default Re: Death's End OOC II

    Quote Originally Posted by Ajadea View Post
    *raises hand* Calia doesn't have an inner monologue, and probably never will. She doesn't strike me as the sort of person who goes around actively engaging in that sort of stuff.

    Similarly, I don't believe Arran has an inner monologue. Us meatshields have to stay grounded, I suppose.
    I noticed as much. It's interesting, and you all have slightly different writing styles that I have oddly come to associate with your characters on a level that I doubt people intended when this game began.

    If you have any last minute things you want to be doing/ongoing activities like crafting or working on a skill for the next three days, tell me now. Please keep all arms and legs in the temporal capsule craft, and remember that here at Cultist Entertainment, our aim is always to please!
    Last edited by 3SecondCultist; 2013-07-16 at 10:25 PM.
    Quote Originally Posted by DreamingMage View Post
    You divine bastard.
    Spoiler: My Profile
    Show

    Current Games:
    - Death's End (DM)
    - Reincarnation Wars (Alexander Idrian)
    - The Forbidden Land of Sundara (Athas Edrian)


    Many thanks to Ceika for the Oberon avatar!


    "The philosophers have only interpreted the world in various ways; the point is to change it."

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •