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  1. - Top - End - #1
    Bugbear in the Playground
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    Default A video game with build-able magic spells?

    Are there any games that have a magic system that lets you design spells? Like the Elder Scrolls games (Daggefall through Oblivion) or better?
    The game doesn't start until you reach epic levels.

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    Troll in the Playground
     
    Cogwheel's Avatar

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    Default Re: A video game with build-able magic spells?

    I'm not sure if Magicka counts? Mentioning it anyway.
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  3. - Top - End - #3
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    PaladinGuy

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    Default Re: A video game with build-able magic spells?

    As in, the spell design system is equal to or better than the Elder Scrolls games, or "an RPG of at least the quality of the Elder Scrolls, with this extra spell-crafting mechanic?"

    The latter would be ridiculously famous around here if it existed, I'd think.

  4. - Top - End - #4
    Bugbear in the Playground
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    Default Re: A video game with build-able magic spells?

    The quality of a game is subjective, how it's magic system works is not.
    The game doesn't start until you reach epic levels.

  5. - Top - End - #5
    Titan in the Playground
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    Default Re: A video game with build-able magic spells?

    Two Worlds Two apparently has something like this. I've never played a magic-user, but apparently it's pretty in depth.
    Blood-red were his spurs i' the golden noon; wine-red was his velvet coat,
    When they shot him down on the highway,
    Down like a dog on the highway,
    And he lay in his blood on the highway, with the bunch of lace at his throat.


    Alfred Noyes, The Highwayman, 1906.

  6. - Top - End - #6
    Orc in the Playground
     
    blueblade's Avatar

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    Default Re: A video game with build-able magic spells?

    It's off beat a little, but would Freedom Force (1 & 2) count? You can call it magic if you like, but the character editor gives you incredible customisation for building powers. The catch is that the powers get attached to characters, and characters get a points cost associated with them.
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  7. - Top - End - #7
    Bugbear in the Playground
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    Default Re: A video game with build-able magic spells?

    ... and nobody makes models/skins for them anymore. And if you try to find some it's probably at virus-town.ru.

    Still it was a really cool game, and close enough to mention. Thanks.
    The game doesn't start until you reach epic levels.

  8. - Top - End - #8
    Ogre in the Playground
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    Dec 2006

    Default Re: A video game with build-able magic spells?

    Well... back in the day, there was Dungeon Master.

    "It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol."

    I admit it was more about discovering set combinations than really free-form design, but not bad for 1987.

    Here's how it worked.
    Last edited by SmartAlec; 2013-07-29 at 07:44 AM.

  9. - Top - End - #9
    Colossus in the Playground
     
    BlackDragon

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    Default Re: A video game with build-able magic spells?

    Well, if we're talking ancient history, the game Legend (1992 or thereabouts) allowed a stupidly high amount of spell customisation--it was like Dungeon Master, only more so!

  10. - Top - End - #10
    Troll in the Playground
     
    Cogwheel's Avatar

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    Default Re: A video game with build-able magic spells?

    Treasure of the Rudras, too. Old, rather excellent SNES RPG. You make spells by choosing a name for the spell. The name determines the spell's effect, power, cost, targets, everything. Fascinating system, really.

    Strongly recommend the game even besides that.
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