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    Default Percy Jackson [3.P subsystem]

    Percy Jackson System

    So, my friendís running a Percy Jackson themed campaign., using 3.5 rules as the basis for it. Unfortunately, he doesnít know 3.5 that well, so for a while, instead of class abilities we just had the chassis of a class and a semi-appropriate set of spell-like abilities of all different levels. So, I volunteered my services to make a set of classes for the game. In the end, I made classes for four of the five players (the fifth made his own). Now, with a little urging from friends, Iíve decided to post them up for you guys.

    This thread is mostly just a place to link to all the separate classes, so you only need to bookmark the one thread. Iíll also use it to post some notes about the overall system, too.

    Classes
    Child of Athena
    Child of Aphrodite
    Child of Apollo
    Child of Ares
    Child of Heracles

    Equipment
    The weapons and armor listed here are the most common and traditional sorts of weapons and armors that demigods get trained with. These are all easily available in celestial bronze or imperial gold. It is possible to get other weapons and armor, but they usually must be forged specially.

    Weapons
    Dagger
    Cestus (gauntlet, regular or spiked)
    Club
    Shortspear
    Longspear
    Spear
    Sling
    Shortsword
    Longsword
    Scimitar
    Trident
    Longbow
    Shortbow

    Armor
    Leather
    Chain shirt
    Scale Mail
    Breastplate
    Buckler
    Light Shield
    Heavy Shield
    Tower Shield

    Magic Items
    In this world, magic items are both uncommon and powerful. A single magical item can change the course of an entire adventure. As such, most characters have one permanent magical item, often a weapon or piece of armor, and other items may be provided by the DM on a temporary basis.

    Monsters:
    The following is a list of monsters that are appropriate for a percy jackson setting. The first section is a list of published monsters that work, the second section is monster that I have created.

    Official
    Aranea
    Baccae
    Catyarid Column
    Centaur
    Cerberi
    Cerberus
    Chimera
    Cyclops
    Dryad
    Faun
    Griffin
    Harpy
    Hippocampus
    Hippogriff
    Hydra
    Kraken
    Laystrigonian (Ogres w/ rock hurling feat(s))
    Manticore
    Medusa
    Minotaur
    Nereid
    Nymph
    Pegasus
    Phoenix
    Satyr
    Scylla
    Sea Serpent
    Siren
    Sphinx
    Unicorn

    Homebrewed
    (under construction)
    Last edited by Admiral Squish; 2013-08-23 at 06:06 PM.
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    Default Re: Percy Jackson [3.P subsystem]

    (reserved for more stuff that might come later)
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    Default Re: Percy Jackson [3.P subsystem]

    I'm going to go out on a limb and say no multiclassing

    but that aside, i am fascinated, this looks well balanced to me and I have a desire to see more
    how will you do children of the big 3?
    how will you do treasure?
    what will the magic items be like?
    you do know Heracles wasn't a god, right? (unless there is some obsure mythology i missed.)
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    Default Re: Percy Jackson [3.P subsystem]

    First opinion: Consolidate into one thread. No one will mind.
    Avatar by Venetian Mask. It's of an NPC from a campaign I may yet run (possibly in PbP) who became a favorite of mine while planning.

    Quote Originally Posted by Razanir View Post
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    Default Re: Percy Jackson [3.P subsystem]

    Quote Originally Posted by Stake A Vamp View Post
    I'm going to go out on a limb and say no multiclassing

    but that aside, i am fascinated, this looks well balanced to me and I have a desire to see more
    how will you do children of the big 3?
    how will you do treasure?
    what will the magic items be like?
    you do know Heracles wasn't a god, right? (unless there is some obsure mythology i missed.)
    Yeah, no multiclassing.
    I'm glad to hear you like it! I'm still not sure if I'm going to do any more classes, since I'm trying to focus on my crossroads project. If there's a lot of interest in this project, I'll be glad to make more.

    I might do the big three. Maybe they're just a tier higher than the other classes, just sprinkle in a little spellcasting ability.
    Treasure... well, honestly, we've just been kinda playing it loose. You get all the mundane gear you want, but you get one magic item apiece.
    The items are custom, you discuss them with your DM. A tie to greek myth is nice, but not strictly required. Some examples include a shield that produces a sphere of invisibility, a bear construct, and a bow that makes arrows of energy. My items was a set of chains that were permanently stuck to me. Treated them as a chain shirt, but it could be activated to expand to cover/protect more of my body in exchange for reduced movement, and, I was promised, I could eventually root myself to the ground with it to get some serious defensive bonuses.

    Actually, when he died he ascended to full godhood. In the myths I found, his mortal body was burned away on the funeral pyre until just his divine essence remained.

    Quote Originally Posted by Razanir View Post
    First opinion: Consolidate into one thread. No one will mind.
    I promise, I won't be taking up this much space for long. Those are the only classes I have so far.
    Last edited by Admiral Squish; 2013-07-29 at 08:29 PM.
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    Default Re: Percy Jackson [3.P subsystem]

    In terms of overall power Child of Aphrodite reigns supreme. This can develop abilities that can passively daze or stun opponents while hindering them from even coming close at unspecified ranges and since it self-stacks its on save DC. Also a standard action geas is an out right battle changer.

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    Default Re: Percy Jackson [3.P subsystem]

    Quote Originally Posted by Amnoriath View Post
    In terms of overall power Child of Aphrodite reigns supreme. This can develop abilities that can passively daze or stun opponents while hindering them from even coming close at unspecified ranges and since it self-stacks its on save DC. Also a standard action geas is an out right battle changer.
    Well, as I mentioned at the end, I need to write up the full details of each aspect. What I posted was mostly a list of ideas, I sent it over to the DM and he edited the file on his end. There are going to be significant limiters put in place for many things. Like, durations for stun, long casting times for the geas, and such.
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    Default Re: Percy Jackson [3.P subsystem]

    Looks amazing.

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    Default Re: Percy Jackson [3.P subsystem]

    I'm only sorry I neglected to mention this earlier: These are a GREAT idea.

    While I would love to see more classes, I understand you want to concentrate on your crossroads project and committing to two projects at the same time would be taxing.

    Then again, if people are as interested in this as I am (I would love to see the Big 3 and maybe NPC classes for satyrs and fauns too).

    I recommend looking at New Argonauts (it's meant for Ancient Greece but the product is FREE! See here: http://www.seankreynolds.com/skrg/pr...02TNA/tna.html (it links to Paizo and to RPGNow.com. I've had it for ages and still like it). Then again, I picked up OGL Ancients from Mongoose Publishing too.

    The Gorgon Template by Cipherth3vil is worth a look: http://www.giantitp.com/forums/showthread.php?t=266937

    Debby
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    Default Re: Percy Jackson [3.P subsystem]

    Quote Originally Posted by Debihuman View Post
    While I would love to see more classes, I understand you want to concentrate on your crossroads project and committing to two projects at the same time would be taxing.
    Agreed. As someone who is both a contributor to Crossroads: The New World (shameless plug) and a player in Camp Halfblood and the Tale of Thomas, it's very difficult for me to choose which one of these I'd like to see more. But ultimately, Crossroads is the one that depends on large amounts of public interest; the Tale of Thomas is mostly limited to our little group, and you'll always have all us other players around to ask questions and bounce ideas off of.

    Quote Originally Posted by Debihuman View Post
    Then again, if people are as interested in this as I am (I would love to see the Big 3 and maybe NPC classes for satyrs and fauns too).
    I think we assumed that satyrs and nymphs and the like would just advance by HD rather than character class. We'll probably just throw in a few extra spell-like abilities and Perform bonuses to make 'em more like they appear in the books, and better able to fill support roles in combat. Thought I suppose that if a player really wanted to be a satyr, we could make that happen. Does a character need to have class-levels in order to be playable, or could they just add HD and gain a new SLA every other level?


    Thanks for letting us know about New Argonauts, Debby. I've already downloaded it for later perusal.


    It might be worth mentioning here (thought I'm not entirely sure it's relevant) that someone made a scifi Hellenistic space opera RPG called Hellas: Worlds of Sun & Stone. Which is pretty neat.
    Last edited by SuperDave; 2013-07-31 at 08:04 AM.
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    Default Re: Percy Jackson [3.P subsystem]

    I also recommend looking at Sean's page since he has a very nice write of Hooboo (I mean who didn't love the mechanical owl from the original Clash of the Titans movie?) and other free stuff.

    I took a look at your site. I'm not quite getting the cleaning harpy; maybe needs Profession (Maid) or something. And they need to be immune to fire since they clean the dishes with lava (or that could just a type of lava soap).

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    Last edited by Debihuman; 2013-07-31 at 03:30 PM.
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    Default Re: Percy Jackson [3.P subsystem]

    I'm glad everyone likes what i'm layin' down. I added in a list of apropos monsters that already exist for percy jackson games, but there's a lot to be made. I'll try to dig up the empousa stats I drafted up for the DM.

    Honestly, this project's gonna be secondary to crossroads, but there are certainly times when I get inspired by weird things or burned out on crossroads projects. I'm gonna continue work on this project, but it's gonna be on a back burner. So, what would you guys like to see me make first? Monsters? Classes? Items?
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    Default Re: Percy Jackson [3.P subsystem]

    Finish the classes you've already posted (Hit Die, skills) and then I vote for monsters but that's the monster junkie in me talking. :-)

    Debby
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
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    Default Re: Percy Jackson [3.P subsystem]

    Quote Originally Posted by Debihuman View Post
    Finish the classes you've already posted (Hit Die, skills) and then I vote for monsters but that's the monster junkie in me talking. :-)

    Debby
    Oh, yeah, I do have to do that, don't I?
    Monsters, huh? I'll dig up what I did for the encounter table and reformat it.
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    Default Re: Percy Jackson [3.P subsystem]

    So, I finally added class skills, HD, skill points, and weapon/armor proficiencies to all of the posted classes.

    It occurs to me that I don't actually have a list of monsters I need to create, though.
    Suggestions, anyone?
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    Default Re: Percy Jackson [3.P subsystem]

    There are so many monsters already created.... see here: http://www.worldsofimagination.co.uk has a ton of Greek campaign info. http://www.worldsofimagination.co.uk...republican.htm



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    Last edited by Debihuman; 2013-08-24 at 03:13 AM.
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    Default Re: Percy Jackson [3.P subsystem]

    Since this would be a system based around demigods, are you considering using the Mythic rules? They're Pathfinder's equivalent to the 3e Epic rules.
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    Default Re: Percy Jackson [3.P subsystem]

    Quote Originally Posted by Debihuman View Post
    There are so many monsters already created.... see here: http://www.worldsofimagination.co.uk has a ton of Greek campaign info. http://www.worldsofimagination.co.uk...republican.htm



    Debby
    That there is a marvelous resource! thanks for the link!

    Quote Originally Posted by Thomar_of_Uointer View Post
    Since this would be a system based around demigods, are you considering using the Mythic rules? They're Pathfinder's equivalent to the 3e Epic rules.
    I can't find anything regarding mythic rules on the SRD. Any idea where I can find them?
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    Default Re: Percy Jackson [3.P subsystem]

    Mythic rules are Pathfinder so you'd need the PRD. http://paizo.com/pathfinderRPG/prd/

    They don't seem to be there yet.

    Debby
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    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
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    Default Re: Percy Jackson [3.P subsystem]

    I'd love to see more classes, especially for the Big Three, Hecate, Hephaestus, and the Hunters of Artemis.

    Just seeing those slightly more unusual gods would be interesting. I'd imagine Hecate plays more like a Wizard, Hephaestus would be fire based and craft based.

    Also roleplaying as a Hunter of Artemis would be neat cuz if you fall for a guy you lose your youth and powers.
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    Default Re: Percy Jackson [3.P subsystem]

    Quote Originally Posted by Azreal View Post
    I'd love to see more classes, especially for the Big Three, Hecate, Hephaestus, and the Hunters of Artemis.

    Just seeing those slightly more unusual gods would be interesting. I'd imagine Hecate plays more like a Wizard, Hephaestus would be fire based and craft based.

    Also roleplaying as a Hunter of Artemis would be neat cuz if you fall for a guy you lose your youth and powers.
    I believe I was working on a child of Hecate at some point. I was gonna make it more like a warlock than a wizard, since that seems to fit the general theme of the world better.

    One in the group is actually playing a child of Hephaestus, but he made his own class so it seemed inappropriate for me to take credit for it. I might make my own version, though.

    As for Artemis, I could certainly see a sort of 'paladin's code' kinda deal. I can't remember, do mortals get recruited into their ranks, or are all of them demigods before joining the hunters?
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    Default Re: Percy Jackson [3.P subsystem]

    I don't think they mention it specifically-but with the way the Mist works, most mortals wouldn't even perceive them, much less be able to work with them. In any case, their numbers fit for recruiting a select few demigods. (At least, assuming there aren't a few more minor camps around. Which there probably aren't.)
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    Default Re: Percy Jackson [3.P subsystem]

    Actually it flat out says that Artemis will recruit any female, human, demigod, or even nymphs and the like.

    But hey they really do work like Paladins though, immunity to age and disease. Can only be killed by combat. Strict code or they became exiled and lose their powers.
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    Default Re: Percy Jackson [3.P subsystem]

    Quote Originally Posted by Stake A Vamp View Post
    you do know Heracles wasn't a god, right? (unless there is some obsure mythology i missed.)
    Zeus made Herakles a God after he died, much to the chagrin of several other Gods. He went on to have a bunch of demigod children who feature prominently in the Percy Jackson books (not to mention in real life, the Spartan Kings claimed to be descendants of Herakles).

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    Default Re: Percy Jackson [3.P subsystem]

    **semi spoiler**

    The gang meets Heracles as a God by Greece.
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    Default Re: Percy Jackson [3.P subsystem]

    To answer an earlier question by SuperDave: Nymphs are already very powerful and have LA +7 so I don't recommend them for PC characters unless there is a decent nymph monster class in Savage Species. The SRD has a satyrs as characters already See here:

    Satyrs As Characters
    Satyr characters possess the following racial traits.

    • +2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma.
    • Medium size.
    • A satyrís base land speed is 40 feet.
    • Low-light vision.
    • Racial Hit Dice: A satyr begins with five levels of fey, which provide 5d6 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +1, Ref +4, and Will +4.
    • Racial Skills: A satyrís fey levels give it skill points equal to 8 ◊ (6 + Int modifier). Its class skills are Bluff, Hide, Knowledge (nature), Listen, Move Silently, Perform, and Spot. Satyrs have a +4 racial bonus on Hide, Listen, Move Silently, Perform, and Spot checks.
    • Racial Feats: A satyrís fey levels give it two feats. A satyr receives Alertness as a bonus feat.
    • +4 natural armor bonus.
    • Natural Weapons: Head butt (1d6).
    • Special Attacks (see above): Pipes.
    • Special Qualities (see above): Damage reduction 5/cold iron.
    • Automatic Languages: Sylvan. Bonus Languages: Common, Elven, Gnome.
    • Favored Class: Bard.
    • Level adjustment +2.


    Debby
    Last edited by Debihuman; 2013-09-24 at 08:11 AM.
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
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    Default Re: Percy Jackson [3.P subsystem]

    Quote Originally Posted by Debihuman View Post
    To answer an earlier question by SuperDave: Nymphs are already very powerful and have LA +7 so I don't recommend them for PC characters unless there is a decent nymph monster class in Savage Species. The SRD has a satyrs as characters already See here:

    *snip*

    Debby
    They are TECHNICALLY playable, but they are, by no means, a reasonable choice for players. If I do end up making fauns/satyrs, they're gonna be very, very different.
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    Default Re: Percy Jackson [3.P subsystem]

    For anyone interested mythic stuff is up on the Pathfinder site. http://www.d20pfsrd.com/mythic

    Debby
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
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    Default Re: Percy Jackson [3.P subsystem]

    Quote Originally Posted by Debihuman View Post
    For anyone interested mythic stuff is up on the Pathfinder site. http://www.d20pfsrd.com/mythic

    Debby
    The best part about these rules is that you can make level 1 characters mythic, which is very appropriate for the setting.
    "...I worry that modern gaming is gradually shrinking the wide spectrum of gameplay mechanics into a single narrow red bar with "KILL" written on it sideways. Exploration, navigation, puzzles, platforming, all gradually shrinking away until only one thing remains, being taken by the hand from room to room, moving on only when nothing remains alive in each one." - Yhatzee Crosshaw

    Check out our zombie survival sandbox video game!

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    Default Re: Percy Jackson [3.P subsystem]

    Quote Originally Posted by Debihuman View Post
    For anyone interested mythic stuff is up on the Pathfinder site. http://www.d20pfsrd.com/mythic

    Debby
    I do like what I see. Maybe a universal rule that all demigod characters start play at mythic tier one?
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