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  1. - Top - End - #1
    Ogre in the Playground
     
    Rhyvurg's Avatar

    Join Date
    Mar 2010

    Default Gouger's Gulch OOC

    Sheets and such, post 'em. IC will be up as soon as I can write it.
    Ten point three-four-two cubic inches of soup.

  2. - Top - End - #2
    Bugbear in the Playground
     
    Iamyourking's Avatar

    Join Date
    Apr 2006
    Location
    Imperial Secret
    Gender
    Male

    Default Re: Gouger's Gulch OOC

    I'm keeping my character sheet on Google Documents, here, but here's a hard copy that will not be changed.
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    Name: Malachite Serpent

    Exalt Type and Caste: Chosen of Secrets

    Anima: A dark green field threaded with brilliant emerald

    Anima Power: A Chosen of Secrets reflexively makes the Lesser Sign of Jupiter for 10 motes. The Chosen’s anima billows outward in a brilliant green that wafts around all those affected. For one scene, the Sidereal and all her allies within (her Essence x 10) yards are immune to mind-reading and mental attacks from opponents with an Essence less than the Sidereal’s. Against other opponents, the Oracle and her allies add (her Essence) to their Mental Defense Values. Allies enjoy this advantage only as long as they remain within range. With the Sidereal’s anima banner in the 11 to 15 mote range, this costs only five motes. If the banner is fully manifest (16+ motes), this costs only one.

    Motivation: Maintain order in the South

    Faction: Independent

    Background: Hails from the South, and continues to work there despite giving up his original name and identity. Greatly respects both Kejack and Ura, Kejack more, and although deeply suspicious of returning Solars (They are uncontrollable agents of change, and he doesn’t like either of those) is determined to at least give them a chance rather than try and exterminate them or support them unilaterally. Overall wants to keep outside threats out; whether they be Fair Folk, the Empire, the Undead, or the Solars. Came to the Gulch both out of rumors that there would be Solars there and because the forces of both Eye and Seven Despairs and the First and Forsaken Lion have been spotted nearby; and fieldwork is necessary for conducting reconnaissance on those beyond fate. Fairly respectful of Lunars, as they share common goals; but not enough to develop a personal relationship. Appearance-wise, is exceptionally tall and almost skeletally thin but still stronger than he looks, with a shaved head except for a long red scalplock; although Arcane Fate and his Resplendent Destinies mean that despite this distinctive appearance nobody ever remembers him. Currently operating as a wandering savant named Burning Opal, and has set himself up as the regional expert on First Age artifacts. Odds are, if there are any Solars around they are bound to uncover something and then will come to him.


    Attributes

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    Physical:
    Strength ●●
    Dexterity ●●●●
    Stamina ●●●

    Social:
    Charisma ●●
    Manipulation ●●●
    Appearance ●●

    Mental
    Perception ●●●
    Intelligence ●●●●●
    Wits ●●●


    Abilities (Specializations +)
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    Journeys
    Resistance [F]: ●●●
    Ride:
    Sail:
    Survival:
    Thrown: ●


    Serenity
    Craft:
    Dodge [F]: ●●●● (+1 Unarmored)
    Linguistics: ● (Flametongue +1 and Old Realm)
    Performance:
    Socialize: ●●

    Battles
    Archery:
    Athletics: ●
    Melee:
    Presence:
    War:

    Secrets
    Investigation [A]: ●●●
    Larceny [A]: ●●
    Lore [A]: ●●●● (+1 History)
    Occult [A]: ●●●●
    Stealth [A]: ●●●

    Endings
    Awareness [F]: ●●
    Bureaucracy: ●●●
    Integrity:
    Martial Arts [F]: ●●●●● (+1 Staves and Seven-Section Staves)
    Medicine:


    Backgrounds, Artifacts and Equipment:

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    Backgrounds:
    Artifact ●●
    Backing ●● (Convention of Fire)
    Celestial Mance ●●
    Connections ●● (The South)
    Salary ●●
    Savant ●●●
    Sifu ●●

    Artifacts and Equipment:
    Artifact: Starmetal Hearthstone Bracers
    Although the rest of his magical gear is assigned on a temporary basis, Serpent’s bracers are his alone; at least as long as he stays alive. They were originally created for a previous incarnation, and he doesn’t have any enemies who care enough about them to try and get them reassigned to someone else.

    Manse: X
    Stone: Gem of Omens (Bracers) [Source]
    Allows rolling (Intelligence+Occult) to see the future
    Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
    > [List what the points are spent on]

    Resources: ●● in Heaven, ●●●● in Creation from Salary

    > The only purchase of note is his staff, Heaven’s Sting. Crafted from exotic hardwoods from the deep Southeast and worked by an outcaste Wood Aspect; it has chains built into its interior, allowing it to be converted into a seven-section-staff. Switching it back and forth takes the same amount of time it would normally take to draw a weapon. In Yu-Shan he has a modest house with an attached shrine, which provides his hearthstone.

    Charms
    Ability

    Excellencies
    First Martial Arts Excellency
    Third Martial Arts Excellency
    Second Dodge Excellency

    [Charms]
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    Absence
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    2 Motes: The user ignores all penalties to Dodge DV.
    Against undodgeable attacks, the Dodge DV is
    still set 0 but no further penalties apply.

    Death of Obsidian Butterflies
    Duck Fate
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    10 Motes: The user rolls [Dexterity + Dodge] vs. the
    permanent Essence of the foe responsible for the
    trouble (environmental hazards are 1). If the roll
    succeeds, the user avoids the harmful effect.
    Attacks with very wide areas of effect defeat this
    Charm if the user is physically incapable of
    moving away. This Charm must be activated
    either before the opponent's attack or as soon as
    the player becomes aware of the effect.

    Efficient Secretary Technique
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    2 motes: The user creates a small indestructible,
    dematerialized spirit. Thereafter, when this
    Charm is used, the spirit fetches a particular
    piece of information from the Loom of Fate. The
    construct returns in the space of a Miscellaneous
    action. The construct can only retrieve simple,
    objective facts. The construct cannot retrieve
    information that is actively hidden or innately
    esoteric. The construct does not function in the
    Wyld, shadowlands or Malfeas.
    Alternatively, the construct can be attuned to a
    personal library.
    Emerald Countermagic
    Flight of Mercury
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    2 motes: An unarmed attack supplemented by
    this Charm reduces its Speed by one point.
    The martial artist can also move up to (Essence) yards
    before making the attack if needed to close range with her opponent.

    Joy in Adversity Stance
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    5 motes : While Joy in Adversity
    Stance is active, the martial artist gains one bonus die
    on her next unarmed Martial Arts attack every time she successfully
    dodges an attack. Attacks with the Overwhelming tag
    instead confer two dice when dodged. These bonus dice count
    as dice added by a Charm, and are discharged at when the martial
    artist next attacks.
    Methodology of Secrets
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    5 motes: When the user awakes, she gains three dots
    in Specialties for up to three Abilities of the
    user's choosing. This cannot increase the
    Specialties in any Ability by more than 3. These
    can be any specialties, but cannot be changed
    until the next use of the charm.

    Optimistic Security Practice
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    5 motes: This charm raises all the user's soak pools
    by an amount equal to his Essence, or Essence+Resistance if unarmored. Can use (Compassion-foe’s compassion) positive intimacies as shields, forcing them to spend willpower to keep from losing the intimacy.

    Secrets of Future Strife
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    3 motes: A Join Battle roll supplemented by this Charm converts up to (Martial Arts) dice to automatic successes. As part of the roll, the martial
    artist may reflexively draw any form weapon of this style.

    Terrestrial Circle Sorcery


    Combos:
    Speed of the Stars: 4m+1m per die (1st Martial Arts Excellency+Absence+Flight of Mercury)
    Jupiter’s Aegis: 10m (Optimistic Security Practice+Joy in Adversity Stance)

    Combat Stats:
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    Join Combat: 6
    Attacks:
    Punch: Acc: 11 [(4+5+1+1)] | Damage: [2B] | Parry DV: 6 [((4+5+2+1)= 12/2 round up) = 6 + Modifiers] | Rate: 3 | Speed: 5
    Kick: Acc: 10 [(4+5+0+1)] | Damage: [5B] | Parry DV: 4 [((4+5-2+1)= 8/2round up) = 3 + Modifiers] | Rate: 2 | Speed: 5
    Clinch: Acc: 10 [(4+5+0+1)] | Damage: [2B] | Parry DV: - | Rate: 3 | Speed: 6
    Exceptional Staff: Acc: 13 [(4+5+2+1+1+1)] | Damage: [8B] | Parry DV: 7 [((4+5+2+1+1+1)= 13/2) = 7+Modifiers] ] Rate 3 | Speed: 5
    Exceptional Seven-Section-Staff: Acc: 10 [(4+5-2+1+1)] | Damage: [10B] | Parry DV: 7 [((4+5+3+1+1+1)= 14/2) = 7+Modifiers] ] Rate 3 | Speed: 5
    Exceptional Throwing Knife: Acc: 6 [(4+1+1)] | Damage: [4L] | Rate 4 | Range 25 | Speed: 5
    [b]Dodge DV: 8 [(((4+4+3)+3+1) = 15/2 round up) = 8 + Modifiers]
    [b]Permanent Charms (Effects): None
    [b]Soak:
    Bashing: 3 [(3+0+Any other Modifiers)]
    Lethal: 2 [(3/2+0)+Any other Modifiers)]
    Aggravated: 0 [0+Any other Modifiers)]
    Hardness:
    Bashing: 0
    Lethal: 0
    Aggravated: 0
    Health:
    -0 [ ]
    -1 [ ][ ]
    -2 [ ][ ]
    -4 [ ]
    X [ ]
    Mental Defenses:
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    Dodge MDV: 6 [(((9+0+Relevant Specialty)+3)+Any other dice modifiers) /2round up)+Any other bonuses.]
    Charisma Parry MDV: 1
    >Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    >Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    Manipulation Parry MDV: 1
    >Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    >Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]

    Virtues:
    Compassion ●●●
    Conviction ●●
    Temperance ●●●
    Valor ●●
    Virtue Flaw/Flawed Virtue: Secrets, Temperance

    Intimacies:
    The Bureau of Destiny (Loyalty)
    The South (Protectiveness)
    Solars (Wariness)
    Fair Folk (Hatred)
    Deathlords (Hatred)
    The Bronze Faction (Respect)
    The Gold Faction (Slightly less respect)
    5/12

    Languages:
    Firetongue (Native)
    Old Realm

    Colleges:
    The Key ●●
    Wisdom through scholarly study and intellectualism
    The Mask ●●
    Secret wisdom and concealed things
    The Quiver ●
    Flexibility and fleetness of thought
    The Sorcerer ●
    Exalts and tasks accomplished through Essence
    The Treasure Trove ●
    Revealed wisdom

    Willpower: ●●●●●●●●●

    Essence:
    Permanent: ●●●
    Personal: Current (14) (Value Attuned) [(6)+(8)]
    Peripheral: Current (32) (4) [((18+8)+10]

    Resplendent Destinies
    Ascending/Descending Destinies

    Bonus Points and XP:
    Bonus Points:
    -4: Willpower to 9
    -1: Compassion to 3
    -1: Martial Arts to 5
    -10: Essence to 3
    -1: Dodge to 4
    -1: Stealth to 3
    Total: 0/18 | Flaws:

    Experience Points. Spent: 0 | Left: 0 | Total: 0


    Also, claiming dark green for my color.
    Last edited by Iamyourking; 2013-08-16 at 01:05 AM. Reason: Added link and changed bonus points
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    Thank you to Ceika for the signature and avatar.

    Read Sons of the Fallen here

  3. - Top - End - #3
    Troll in the Playground
     
    Ralasha's Avatar

    Join Date
    Jan 2007
    Location
    The Enlightened Monarchy
    Gender
    Female

    Default Re: Gouger's Gulch OOC

    Quote Originally Posted by Ralasha View Post
    Silence. My build wouldn't even work without E4. I could make something that would work at E3, but... oh well.

    Infernal, Solar, and Abyssal Sheet
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    Name: Indomitable Bulwark of Day (Janah Aldar, champion of the arena)
    Exalt Type and Caste: Dawn Caste Solar
    Anima: An Aurora of brightly burning colors.

    Motivation: To keep her family safe.

    Background: Janah is an unusual character, having been a tomboy since she was a child. She is doubtlessly one of the few strong women such as herself to have found a man, and to have fallen in love with him, and had a family.
    A family she supports through judicious use of force in the arena.
    Known for her flashy moves and impossibly quick bursts of speed, Jana is one of the favorites of the local arena. A friendly individual, you can often catch her chatting amicably with others on her way to 'work' each day.

    Attributes
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    Physical:
    Strength ●●●●
    Dexterity ●●●
    Stamina ●●●●●

    Social:
    Charisma ●●●
    Manipulation ●●●
    Appearance ●●●

    Mental
    Perception ●●
    Intelligence ●●
    Wits ●●

    Abilities (Specializations +)
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    [Note: Place [C]aste and [F]avoured tags, for clarity.]
    Total without BP/XP: 28
    (If using Dawn Solution rules, 4 free specialty dots, and Abilities can be raised to 5 without BP)

    [C]Archery
    [C]Martial Arts ●●●●● (Unarmed Aids: ●●●)
    [C]Melee
    [C]Thrown
    [C]War

    [F]Integrity ●●●●
    Performance
    Presence
    [F]Resistance ●●●●●
    Survival

    Craft
    Investigate
    Lore ●
    Medicine
    Occult

    [F]Athletics ●●●
    [F]Awareness ●●●● (Join Battle: ●)
    [F]Dodge ●●●●●
    Larceny
    Stealth

    Bureaucracy
    Linguistics ●
    Ride
    Sail
    Socialize

    Backgrounds, Artifacts and Equipment: 7
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    Backgrounds:

    Artifacts and Equipment:
    Starmetal Hearthstone Bracers (Armor of Destiny): ●● (+1 Acc +1 Def)
    Moonsilver Smash Fists (The Eclipse of Night, The Eclipse of Day): ● (Speed 5, +2 Accuracy, +7B Damage, +4 Defense, Rate 2)
    Clinch: (Speed 6, +2 Accuracy, +6B Damage, +2 Defense, Rate 1)
    Resources: ●●●
    True Love: ●

    Artifact: X [What it is], fluff name
    Important features.
    [Source]

    Manse: X
    Stone: [Which Hearthstone] (Location, if socketed) [Source]
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    Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
    > [List what the points are spent on]

    Resources: X
    Reason for value
    Spoiler
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    > [List of purchases, and sources]

    CHARMS:
    Martial Arts:
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    Excellencies
    [Charms]
    Increasing Strength Exercise: 3m per point; 3 Athletics, E2; Type: Simple; Keywords: Combo-OK, Obvious, Stackable; Duration: One Scene; Prereqs: none.

    Fists of Iron Technique: 1m; MA 2, E1; Type: Supplemental; Keyword: Combo-OK, Duration: Instant; Prereqs: none.
    This charm enhances an unarmed martial arts attack improving it's accuracy by one and its damage by two, and makes the damage lethal. The Solar can parry lethal hand to hand attacks without a stunt until his next action.

    Sledgehammer Fist Punch: 3m; MA 3, E2; Type Supplemental; Combo-OK, Obvious; Instant; Reqs: Fists of Iron Technique
    The solar's anima flares. This charm supplements and unarmed martial arts attack against an inanimate object, doubling the raw (pre-soak) damage of the attack.

    Dragon Coil Technique: 3m; MA 3, E2; Reflexive (step 1); Combo-OK; Duration: Until next Action; Reqs: Fists of Iron Technique
    The Solar's grip is inexorable. This charm makes clinch clinch crush damage lethal. This charm also adds the Solar's Essence in Dice to the dice pools to inflict and maintain a clinch, as well as to the damage of clinch crush attacks.

    Solar Hero Form: 6m; MA4, E2; Simple; Form-type, Obvious; One Scene
    Count Successes of Unarmed Martial Arts Attacks twice ti determine damage. Must spend 1 mote at step 7 to take advantage of this effect. Also allows blocking ranged and lethal attacks without stunt.

    Heaven Thunder Hammer: 3m; MA3, E2; Supplemental; Combo-OK; Instant
    Knock enemy back 1 yard for each point of pre-soak damage. Targets striking hard objects then take 1 die of damage for each yard of unused knock back.

    Dome Shattering Smite: -; MA3, E3; Permanent
    Add Essence x5 yards to distance target can be launched on successful hit, may also use heaven thunder hammer to launch foe upwards.

    Lightning Strikes Twice: - (2m, 1wp); MA4, E4; Permanent
    On successful knockback or throw whil target is moving, solar may spend 2m 1 wp to gain second attack. Doing so cancels collision effects, but allows unexpected attack. Solar instantly appears in the path of his opponent. May not be used more than once a tick against a single opponent.

    Resistance:
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    Excellencies:

    Charms
    x2 Invinsible Essence Reinforcement: - ; Res3, E2; Permanent
    Natural Lethal and Bashing Soak = Stamina+3 + 3 per purchase of charm, + number of times purchased at E4.

    Soul Fire Resistance: 1wp; Res2, E2; Permanent
    Spend 1 WP, heal equal to successes on Valor roll.


    Combos:
    Hammer of the Unforgiving Sun: 16m. 1wp
    Solar Hero Form + Fists of Iron Technique + Heaven Thunder Hammer (upwards) + Lightning Strikes Twice, Fists of Iron Technique + Heaven Thunder Hammer.

    Over the Wall: 4m
    Fists of Iron Technique + Heaven Thunder Hammer + Dome Shattering Strike
    (+1 accuracy, +2 damage, raw presoak damage + 20 yards knockback)

    Combat Stats:
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    Join Combat: 8

    Attacks:
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    Smash Fists:
    Acc: 17 [(((3+8)+1)+3)] | Damage: [4+7B] | Parry DV: 11 [(((5+8)+5)= 18 /2 round up) = 9 + 2] | Rate: 2

    Feet:
    Acc: 12 [(((3+8)+0)+1)] | Damage: [4+3B] | Parry DV: 7 [(((3+8)-2)= 9 /2 round up) = 5 + 2] | Rate: 2

    Clinch:
    Acc: 13 [(((3+8)+0)+2)] | Damage: 10B [4+6B] | Parry DV: - | Rate: 3

    Dodge DV: 10 [((((3+5)+4)+2) = 14 /2 round up) = 7 + 3]

    Permanent Charms (Effects)
    Dome Shaterring Smite
    Lightning Strikes Twice
    Invincible Essence Reinforcement
    Soul Fire Resistance

    Soak:
    Bashing: 13 [((5+0)+8)]
    Lethal: 13 [((5+0)+8)]
    Aggravated: 8 [Armour+8)]

    Hardness:
    Bashing: 4
    Lethal: 4
    Aggravated: 4

    Health:
    -0 [ ]
    -1 [ ][ ]
    -2 [ ][ ]
    -4 [ ]
    X [ ]

    Mental Defenses:
    Dodge MDV: 6 [((((5+4)+4)+0) /2 round down) + Any other bonuses.]
    Charisma Parry MDV:
    >Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    Manipulation Parry MDV:
    >Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]

    Virtues:
    Compassion ●
    Conviction ●●●
    Temperance ●
    Valor ●●●●●

    Virtue Flaw/Flawed Virtue: (Valor) Righteous Berzerker

    Intimacies:
    Her Family (Protective, Affectionate)
    Her Husband (True Love)

    Languages:
    The Local Language (Native)
    Riverspeak (Trade Tongue)

    Willpower: ●●●●●●●●●

    Essence:
    Permanent: ●●●●
    Personal: 21 (21) [(3x4)+9]
    Peripheral: 37 (37) (10) [(4x7)+9)+10]

    Bonus Points and XP:
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    Bonus Points:

    Total: 18/18 (+5)
    14: E4
    4: WP 9
    1: Valor 5
    4: Strength 4

    Flaws:
    Past Life Nightmares: 2 (Trouble sleeping, due to glimpses of bygone eras in her dreams. often of her doing horrible things to others. A D10 is rolled, on a 4 or lower she has difficulty sleeping, and awakes unrested. Paying 1 wp can negate this effect for one night.)

    Honorable: 3 pts (She does not break her word, and so seldom gives it. If she attempts to break her word, or does so by accident, she gains a point of limit.)
    Experience Points. Spent: 11 | Left: 3 | Total: 14


    So, here's how this build works, she hits you, then she uppercuts you. Then as you fly (raw damage + 20 yards up) she suddenly appears above you and smacks you (towards the ground).

    This is now my primary application.
    I claim magenta in the name of spain. or something.
    Last edited by Ralasha; 2014-07-18 at 02:57 PM.
    Internet currently unreliable, please have patience.

    We require additional gaming! ... and Pylons.


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    I am a
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    Neutral Good Human Cleric(2)/Monk(3)/Ranger(2)/Sorcerer(4)
    With the Ability Scores:
    Strength-16
    Dexterity-16
    Constitution-18
    Intelligence-17
    Wisdom-14
    Charisma-14

    Avatar by PINfont.

    My pets:
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    Kitten:
      /l、
    ゙(゚、 。 7
     l、゙ ~ヽ
     じしf_, )ノ

  4. - Top - End - #4
    Troll in the Playground
     
    Philemonite's Avatar

    Join Date
    Mar 2013
    Gender
    Male

    Default Re: Gouger's Gulch OOC

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    Name: Dalien Sentori

    Exalt Type and Caste: No Moon Caste Lunar

    Spirit Shape: Black Cat

    Tell: Cat like eyes in human form

    Motivation: Restoration of the lost Castes

    Attributes:

    Physical: 6
    Social: 4
    Mental: 8+1(Lunar bonus)

    Physical:
    Strength ●
    Dexterity ●●●
    (F)Stamina ●●●●●

    Social:
    Charisma ●●
    Manipulation ●●●
    Appearance ●●

    Mental
    (F)Perception ●●●●
    (F)Intelligence ●●●
    (F)Wits ●●●●*


    Abilities

    Archery ●●●
    Martial Arts
    Melee
    Thrown
    War

    Integrity
    Performance
    Presence
    Resistance ●●
    (F)Survival ●●●

    Craft
    Investigate
    Lore ●●●
    Medicine ●●
    (F)Occult ●●●

    Athletics ●
    Awareness ●●
    Dodge ●●
    Larceny
    Stealth

    Bureaucracy
    Linguistics ●●
    Ride ●●
    Sail
    Socialize


    Backgrounds:

    Solar Bond-Nasul ●●
    Familiar ●●●
    Reputation ●●

    Knacks:
    Deadly Beastman Transformation
    Humble Mouse Shape
    Emerald Grasshopper Form
    Towering Beast Form

    Charms:
    Ox-Body Technique*4


    Virtues:

    Compassion ●●●
    Conviction ●●
    Temperance ●●●
    Valor ●

    Curse of the Drunken Monkey

    Willpower 6+2

    Intimacies 3

    Essence 2+1

    Personal essence pool 3+8*2=19
    Peripheral essence pool 3*4+8*2+3*4=40
    1 point left


    Here's my crunch, I think I finished everything. I'm still finishing my backstory, it's my first exalted character.

    I pick lime, as always.
    Last edited by Philemonite; 2013-08-18 at 04:56 AM.
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    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

    LGBTAitP
    My extended signature
    Recruiting for a new Persona game, come join the fun.
    Philemon avatar by the awesome Morbis Meh.
    "Not that I wouldn't rescue an ugly woman if there were money in it. I'm not biased."-Myles, Wizardry 8

  5. - Top - End - #5
    Ogre in the Playground
     
    OracleofSilence's Avatar

    Join Date
    Jun 2011
    Location
    California

    Default Re: Gouger's Gulch OOC

    Okay, here's the sheet. Dark Orange shall be my speaking voice.

    Added justification, as well as finished backgrounds.

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    Name: Nasul Ariim
    Exalt Type and Caste: Eclipse Caste Solar
    Anima: A filigree white-gold falcon

    Motivation: Free the Threshold from Realm influence

    Background:
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    Born into a well to do merchants family in Chiaroscuro, nasal Ariim spent his earliest days (at least to hear him tell it) living the good life. Good friends, good parents, and plenty of freedom. Sure, as he grew older, he knew the Realm was there, and he always heard the adults talking about how they wanted the Trikhan out, but Nasul never really felt it himself.

    He travelled with caravans once he was old enough to work, and eventually settled in the east. Here, again, to hear him tell it, things were different. Nasul enrolled into the Lookshy diplomacy core, leveraging his not inconsiderable charm and social talent to gain respect, and of course, some wealth. However,it wasn't the same. While Lookshy was free, to an extent, the Realm and its Immaculate priests, were every where. Nasul remembered the Terrstrial gods of Chiaroscuro, he had seen that a city, ruled by Mortals no less, could thrive and prosper without the empty platitudes and veiled treats of the realm taking so great a roll. So he acted.

    Nasul left his job, and became a table rouser, first in Lookshy, then throughout the East. Traveling into cities speaking out against anyprercieved injustices, trying to inspire the common folk all around him to take back their own lives, to live with justice, and gain their own virtue, their own way. He was less then popular among the nobles, and was commonly jailed, but somehow survived. Eventually thou, as with all things, he went to far. He returned to Lookshy, he spoke of the injustice inherent in their rigid castes. He spoke agains the oppression their Immaculates brought upon the local spirit courts. He spoke against the Realm. He Exalted.

    Somehow, someway, impossibly, he escaped. He fled, barely escaping the Legion, managing against all odds to fight his way through a few Immaculates, and vanishing into the forest. Fortunately, most in Lookshy think he died. More importantly, at least to him, his work was undone. Who would trust an anathema?

    Now, Nasul travels again. He wishes nothing more then to spread his message once again, to undo to damage the Realm has done, but he cannot bring himself to use essence. At least not yet. The fact is, he still hasn't come to terms with what he is. In his mind, it cheapens his efforts. While he could free the threshold, eventually, it would still be another Chosen doing it. And to Nasul, that's not good enough.


    Appearance:
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    Tall, slim, wiry, Nasul seems to exude an almost palpable presence, instantly commanding attention either for his poise, or for his looks. He has shoulder length black hear, strikingly bright eyes, and a sharply attentive feel about him. Generally wears loose robes from his desert background, combined with more eastern apparel.

    He is quick to smile, and tends to be open minded and easy going. Most who get to know him soon realize that he has a hard time saying "no", particularly when it comes to helping others, and tends to try to down play both his influence and abilities. He is fundamentally uncomfortable with his new Exalted state, feeling that any action he undertakes for those he cares about is lessened by the power within him, particularly since he spent the last few years speaking out against Dynast arrogance.


    Attributes
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    Physical: 6
    Social: 8
    Mental: 4

    Physical:
    Strength ●●
    Dexterity ●●●●
    Stamina ●●●

    Social:
    Charisma ●●●●
    Manipulation ●●
    Appearance ●●●●●

    Mental
    Perception ●●
    Intelligence ●●
    Wits ●●●●

    Abilities (Specializations +)
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    [Note: Place [C]aste and [F]avoured tags, for clarity.]
    Total without BP/XP: 28
    (As stated in 3/13/2012 Scroll of Errata, 4 free specialty dots, and Abilities can be raised to 5 without BP)

    Archery
    Martial Arts ● (+●● Unarmed)
    [F]Melee ●●●●● (+●●● Swords)
    Thrown
    War

    [F]Integrity ●●●●● (+●● Persuasion)
    Performance
    [F]Presence ●●●●● (+●●● Against Injustice)
    [F]Resistance ●●●
    Survival

    Craft
    Investigate
    Lore
    Medicine
    Occult

    Athletics
    Awareness ●●●
    [F]Dodge ●●●●● (+●● Unarmored))
    Larceny
    Stealth

    [C]Bureaucracy
    [C]Linguistics ●●● (flametongue, Old Realm, High Realm)
    [C]Ride
    [C]Sail
    [C]Socialize ●●●●●


    Backgrounds, Artifacts and Equipment:
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    Resources ●●● (Various trade goods, moderate carried wealth, and comfortable house and trading business in Chiaroscuro
    Influence ●● (well known as a merchant and rabble rouser in the East, although mostly by name, and with few significant deeds of note)
    Artifact ●●
    Orichalcum Reaper Diaklave "Corona"


    Charms
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    2nd Melee Excellency
    2nd Presence Excellency
    Hungry Tiger Strike
    Dipping Swallow Defence
    Bulwark Stance
    Fivefold Bulwark Stance
    Protection of Celestial Bliss
    Invincible Essence Rienforcement x2
    Mastery of Small Manners
    Sagacious Reading of Intent
    Irresistable Salesman Spirit

    Combat Stats:
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    Join Combat:

    Attacks:
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    Corona:
    Acc: 18 | Speed: 4 | Damage: 6/2L | Parry DV: 7 | Rate: 4

    Hands:
    Acc: 7 | Speed: | Damage: 2B | Parry DV: | Rate:

    Feet:
    Acc: 6 |Speed: | Damage: 3B | Parry DV: | Rate:

    Clinch:
    Acc: | Damage: 3B | Parry DV: - | Rate: 3

    Dodge DV: 7(when unarmored)

    Permanent Charms (Effects)

    Soak:
    Bashing: 9B
    Lethal: 9L
    Aggravated: n/a

    Hardness:
    Bashing: [Highest value from any source]
    Lethal: [Highest value from any source]
    Aggravated: [Highest value from any source]

    Health:s)
    -0 [ ]
    -1 [ ][ ]
    -2 [ ][ ]
    -4 [ ]
    X [ ]

    Mental Defenses:
    Dodge MDV: 10
    Charisma Parry MDV:
    >Presence: 6
    >Performance: 2
    Manipulation Parry MDV:
    >Presence: 5
    >Performance: 1

    Virtues:
    Compassion ●●●●
    Conviction ●●
    Temperance ●
    Valor ●●●

    Virtue Flaw/Flawed Virtue: Compassionate Martyrdom
    Limit Track: ●
    Intimacies:



    Languages:
    Firetongue (Native)
    Old Realm
    High Realm

    Willpower:●●●●●●●●●●

    Essence:●●
    Permanent:
    Personal: 16(16) Current (Max)
    Peripheral: 35(35) Current (Max) (Value Attuned)

    Bonus Points and XP:
    Spoiler
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    Bonus Points:
    Willpower 5->10 = 5
    Valor ->3 = 1
    Raising Abilities = 7
    Wits -> 4 = 4

    Total: 18/18 |

    Experience Points. Spent: 16 | Left: 0 | Total: 16
    Fivefold Bulwark Stance
    Hungry Tiger Strike
    Last edited by OracleofSilence; 2014-10-15 at 07:38 PM.
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    The Introverted Intuitive mind typically creates a unique vision and arrives at unique insights about things, phenomena, or people. It strives to discover the essence of things and fill in the missing pieces of a puzzle.


    Because sometimes, saying that you are a 3rd level CG Elf Wizards doesn't say anything at all
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    Default Re: Gouger's Gulch OOC

    I didn't spend any, I have it written out for my own ease of use. Any other unnecessary questions you would like to ask?

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    Default Re: Gouger's Gulch OOC

    The only mention of combos I can find in the Errata is page 11's allowance to upgrade them. Can you give a citation?
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    Default Re: Gouger's Gulch OOC

    Combos are 'combinations of charms being used together'.

    Considering that combos are free in the 2.5 errata, by which I mean they cost nothing, you just do them, and I ONLY HAVE IT MARKED OUT SO i REMEMBER WHAT IS IN IT as I said once already. I'm not any form of law enforcement, I don't give citations. Now, since it is, in fact, entirely unimportant, and the only reason I can see anyone interrogating me about something over which there should be no issues in the first place, leave me alone, or I'll wait until an extremely inopportune moment IC and kill you all.

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  9. - Top - End - #9
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    Default Re: Gouger's Gulch OOC

    Quote Originally Posted by Scroll of Errata 3/13/2012 page 13
    Combos
    (pp. 244-245)
    Exalts need not spend experience to purchase or create Combos, nor spend Willpower to activate them. Characters may simultaneously activate as many of their Charms as they desire, so long as the combination of powers activated obeys the rules for creating Combos (for example, characters still may not activate two Simple Charms simultaneously, nor activate another Charm at the same time as a Charm that lacks the Combo-OK keyword).
    There you go. (and that was for Iamyourking Ralasha, there were 2 BP spent on combo's on his sheet.) I didn't mean to aggravate or anything...
    Last edited by OracleofSilence; 2013-08-15 at 02:51 PM.
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    Because sometimes, saying that you are a 3rd level CG Elf Wizards doesn't say anything at all
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    Default Re: Gouger's Gulch OOC

    Pardon me then.
    The above is directed to both of you.

    May I suggest, for future peacekeeping, that when we say something that could be directed at any number of individuals, that we instead mark it as being directed towards whomever it may be?
    The above is directed to all individuals involved in this game.

    You also have my semi-sincere apologies for my considerable lack of fuse today. I just don't have it in me at the moment to be completely remorseful. All of my limit is currently filled.
    Last edited by Ralasha; 2013-08-15 at 02:55 PM.
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    Default Re: Gouger's Gulch OOC

    Thanks, somehow I missed that.
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    Read Sons of the Fallen here

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    Default Re: Gouger's Gulch OOC

    I really need to get drunk. Pardon me while I pull out my drinksies.
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    Default Re: Gouger's Gulch OOC

    Claiming Dark Orchid for Vira


    Quote Originally Posted by Gem_Knight View Post
    Okay, re-crunched Vira ^_^;

    Name: Iselsi Vira

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    Name: Iselsi Vira
    Exalt Type: Solar Caste: Twilight
    Motivation: Restore the glory of the first age, return the Solar Exalts to the seat of power, and redeem

    the Solars from the Anathema propaganda (But really- reunite peacefully with her family)

    Intimacies
    ~The House of Iselsi (Respect and Reverence)
    ~Danaa'd (Devotion to the Emulation of)
    ~Family (Bent on the preservation of to the point of Obsession)
    ~Sorcery (Self-Explanitory)
    ~Her Artifacts (Covet)

    Age at Exalt: 22 (Realm Year 763);
    Current Age: 27 (Realm Year 768)


    Attributes: 8/6/4 {BP: } ^Caste^ *Favored*
    Strength •• ; Dexterity ••• ; Stamina ••
    Charisma ••• ; Manipulation ••• ; Appearance •••
    Perception ••• ; Intelligence •••• ; Wits ••••

    Abilities: 31/28 {BP: 3} ^Caste^ *Favored*
    7Dawn: Archery •, Martial Arts •, *Melee* ••, Thrown 0, *War* •••
    6Zenith: Integrity •, Performance •, Presence •••, Resistance •, Survival 0
    7^Twilight^: Craft () 0, *Investigation* ••, Lore ••, Medicine 0, Occult ••••
    6Night: Athletics ••, *Awareness* •, *Dodge* •••, Larceny 0, Stealth 0
    5Eclipse: Bureaucracy 0, Linguistics •, Ride •, Sail •, Socialize ••

    Specialties: /4 {BP: 0}
    Melee- Daiklave ••
    Investigation- Library Research •
    Lore- The First Age •

    Languages: High Realm & Old Realm

    Essence: {BP: 14}
    O O O O
    Personal: 18 PERIPHERAL: 43
    Committed: 0/9{34}

    Willpower: {BP: 1}
    ()()()()()()

    Health:
    -0 []
    -1 [][][]
    -2 [][][][]
    -4 []
    Incap []

    Virtues: {BP: 0}
    Compassion ••; Conviction •••; Temperance ••; Valor ••

    Limit ()()()()()()()()()()
    Virtue Flaws: Heart of Flint (Conviction);



    Charms/Excellencies/Spells-Necromancies: 10/10 {BP:0}
    First [Investigation] Excellency- Essence Overwheling [1m/die]
    Ox Body Technique {-1, -2, -2}
    Call the Blade [--/1m]
    Reflexive Sidestep Technique {1m; Instant; Ref2} (Expect Unexpected Attacks)
    Terrestrial Circle Sorcery
    Floral Ferry (Terrestrial) {15m} BoS II
    Stormwind Rider (Terrestrial) {15m}
    Summon Elemental (Terrestrial) {10+m}
    Celestial Circle Sorcery
    Sapphire Countermagic (Celestial) {15-20m}


    Backgrounds: 7(+0)/7 {BP: 0}
    Manse •• (Fountain-Summoning Stone)
    Resources ••
    Artifact •• Wavecleaver Daiklave (Orichalcum) Commit 5
    {Speed 4, Accuracy +3, Damage +5L/2, Defense +4, Rate 3, Tags: O}
    Artifact • Chain Shirt (Starmetal) Commit 2 (4)
    {Soak 6L/4B Hardness 3L/3B; Mobility -0; Fatigue 0}
    {{reduces the minimum damage value of oncoming attacks by 1 (to a minimum of one die}}


    Other Gear:


    Fluff:
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    Born to the House Iselsi as one of the few houses that still predominately produced Water Terrestrial Exalts. An important family because of that fact. She has a younger brother, Iselsi Daven, a recent Water Terrestrial Exalt, he witnessed her Solar Exaltation, since then she's been on the run. She's seen her brother one other time since Exalting, and by then he was already convinced she needed to be captured or killed.

    Born on the Blessed Isle in the city of Sion, raised by both parents (more or less), Father Exalted {Water Terrestrial} and served in Dynasty Navy, Mother Exalted late {After Vira's Birth, also Water Terrestrial} and was a spy {Of low importance given she had yet to exalt}, but her mission completed before she married Vira's father. Her Brother is also a recent Water Terrestrial Exalt.

    Vira's mother exalted while Vira was around 4 or 5 years old, Shortly after was the first time she met her mother and one of her earliest memories. Soon after her brother was born, and in some ways he seemed to be treated more special, as a child of two already exalted parents while when Vira was born her mother was still yet to exalt. In some ways that chaffed at Vira, but she never let it show and worked that much harder to prove her worth. Vira Seeks to emulate Daana'd, as the Immaculate Dragon of Water.

    She first met her father, Iselsi Hobbes, at a graduation ceremony at age ten as she advanced to a higher academy and began awaiting her own exaltation. Her father took her along on a short mission on his vessel to teach her basic sailing principles, and then she went to school at The House of Bells. After Graduating from that and not yet Exalting, Vira's mother began teaching her some small tricks of subterfuge and cunning of the Spy.

    She had been offered a position of infiltration and was discussing if she should take the position or hold out in case she exalts and would join the military (something she did not want to do as an non-exalt) with her brother when she Exalted- only instead of Water Terrestrial like her parents, she became an Anathema, a Twilight Caste Solar Exalt. Her brother who had not yet exalted attacked her on sight. Vira- still shocked and not wanting to kill her own brother, retreated. Davan has since Joined the Imperial Army and become an Errant Shikari in the Wyld Hunt, dedicated to eliminating Vira, and any other Anathema he finds.

    She wants to be able to reunite with her family, Exalting has made her feel lonely and cast off, shattered the beliefs she's be raised on for longer than she can remember. She is motivated by the selfish desire to be accepted. Within a week of her exaltation, the Scarlet Empress simply vanished, it was after absorbing this dramatic event that it occurred to her that perhaps if she proves the Solars are not Anathema, and or restores them to the complete command of the mortal realm, she can be with her family again.

    Raised in a military environment, "murder" isn't exactly in her vocabulary, she knows the word, but often uses other words depending on the situation, Assassination, Execution {of enemy, prisoner, or simply of duty when killing in battle.} Vira is capable of killing, but won't without reason, though that reason doesn't have to be life or death.

    Since Exalting, Vira has learned a fair amount about the first age, when the Solars were in control, and not just the propaganda she was raised on about "The Anathema". During this research she also began the Study of Magic, something she'd been interested in at an early age, but never found a proper tutor, coming from a Naval Captain and a Spy for parents. She had a cousin who was in the same primary school as her, he exalted early and went to The Heptagram, but of course, once she became a Solar Exalt she knew he would have nothing to do with her.

    When Vira exalted, she was bombarded with memories of all her past lives, 3 lives in the second age, and one in the first age that died just long enough before the Usurpation to not be caught in the Jade Prison, but late enough that her Exaltation had yet to settle in a new host. Her memories from the first age consist entirely of one long flash involving her and her family. Three boys and two girls, a general feeling of a third girl she can't see, and a father who's face seems to evade her sight. Unknown to her she fell in love with her Sidereal adviser, what she does know is that she felt a strong love and a need be with him again. All that and the flashes from the other lives intensified her family obsessions.

    The morning after Vira's exaltation Vira sought out an uncle of hers, Iselsi Uwaro, he was an Air Aspected Terrestrial Exalt who was disgraced after he spared an Anathema some ten years earlier. It was the first time she had met said uncle, and she only knew of him as an example of failure heralded to her most of her life. But now she risked herself to his mercy.

    She sought him out in his home, and at once discovered the family had already warned him of her. He immediately reached out his arm and yanked her inside and away from prying eyes that might be hunting for her already. He told her it was foolish for her to come, but that would help however he could anyway. She told him she wanted to be rid of the demon, she didn't want to be an anathema. He explained to her it was not something she could be rid of, and whatever the Anathema were, it wasn't demons. He did not claim to know what they were, only that no demon would act as the Anathema he'd met before. He told her about the Anathema he'd spared 10 years ago, a boy not much older than her in appearance, who's last request had only been for five more minutes so he could finishing healing a woman who had been diseased. But when the five minutes were over, which he'd stood over watching for any hint of treachery, and he found none, he simply walked away.

    Her Uncle helped Vira escape the Blessed Isle, using a spell to create a boat of flower. After which Vira asked her uncle to teach her how to do such a thing. After two months of making sure she was ready, it came time for her sacrifice. Her Sacrifice was simple, to give up blame: Stop blaming her Solar Exaltation as the source of her troubles and misfortune, and accept it. There was soon a second sacrifice involved as well though it was not planned as such, very quickly her uncle had taught her all he could, and he would have to leave her, so that there would no longer be the risk of finding her through him.

    So she move on, far from the edges of The Blessed Isle, moving towards the {Insert Starting Direction Here}, towards rumors of other Anathema. She eventually found herself in {Insert Starting Location here}. After spending time preparing herself, She finally decided on the appropriate Sacrifice for learning Celestial Circle Sorcery: to give up Doubt, after this she began to seek out other Solars. She'd spent most of her post-exaltation time hiding like a child in one safe house or another, now she went out, seeking libraries, seeking knowledge, and seeking to truly embrace what she has become.

    Last edited by Gem_Knight; 2013-08-15 at 03:46 PM.
    Update: My connection is unreliable, but back. I will connect as I can but may miss a day here or there.

    UPDATE 11/8/2013- My little baby is here, I will post as I can.

    "Schadenfreude is chocolate for the Soul. That's why ours are full of cavities." Davan, Something Positive

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    Default Re: Gouger's Gulch OOC

    Quote Originally Posted by Gem_Knight View Post
    Claiming Dark Orchid for Vira
    Would you like assistance in completion of the sheet?
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    With the Ability Scores:
    Strength-16
    Dexterity-16
    Constitution-18
    Intelligence-17
    Wisdom-14
    Charisma-14

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    Default Re: Gouger's Gulch OOC

    Quote Originally Posted by Ralasha View Post
    Would you like assistance in completion of the sheet?
    Why, did I miss something?
    Update: My connection is unreliable, but back. I will connect as I can but may miss a day here or there.

    UPDATE 11/8/2013- My little baby is here, I will post as I can.

    "Schadenfreude is chocolate for the Soul. That's why ours are full of cavities." Davan, Something Positive

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    Default Re: Gouger's Gulch OOC

    Ox body health levels should be added to the area showing the health level boxes.

    Personal, Peripheral and Committed Essence need to be calculated.
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    Wisdom-14
    Charisma-14

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    Bugbear in the Playground
     
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    Default Re: Gouger's Gulch OOC

    Quote Originally Posted by Ralasha View Post
    Ox body health levels should be added to the area showing the health level boxes.

    Personal, Peripheral and Committed Essence need to be calculated.
    Blah, blasted copy paste jobs.... fine- will edit...

    ---edited---
    Last edited by Gem_Knight; 2013-08-15 at 03:46 PM.
    Update: My connection is unreliable, but back. I will connect as I can but may miss a day here or there.

    UPDATE 11/8/2013- My little baby is here, I will post as I can.

    "Schadenfreude is chocolate for the Soul. That's why ours are full of cavities." Davan, Something Positive

  18. - Top - End - #18
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    Ralasha's Avatar

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    Default Re: Gouger's Gulch OOC

    Name: Iselsi Vira
    Exalt Type: Solar Caste: Twilight
    Motivation: Restore the glory of the first age, return the Solar Exalts to the seat of power, and redeem

    the Solars from the Anathema propaganda (But really- reunite peacefully with her family)

    Intimacies
    ~The House of Iselsi (Respect and Reverence)
    ~Danaa'd (Devotion to the Emulation of)
    ~Family (Bent on the preservation of to the point of Obsession)
    ~Sorcery (Self-Explanitory)
    ~Her Artifacts (Covet)

    Age at Exalt: 22 (Realm Year 763);
    Current Age: 27 (Realm Year 768)


    Attributes: 8/6/4 {BP: } ^Caste^ *Favored*
    Strength •• ; Dexterity ••• ; Stamina ••
    Charisma ••• ; Manipulation ••• ; Appearance •••
    Perception ••• ; Intelligence •••• ; Wits ••••

    Abilities: 31/28 {BP: 3} ^Caste^ *Favored*
    7Dawn: Archery •, Martial Arts •, *Melee* ••, Thrown 0, *War* •••
    6Zenith: Integrity •, Performance •, Presence •••, Resistance •, Survival 0
    7^Twilight^: Craft () 0, *Investigation* ••, Lore ••, Medicine 0, Occult ••••
    6Night: Athletics ••, *Awareness* •, *Dodge* •••, Larceny 0, Stealth 0
    5Eclipse: Bureaucracy 0, Linguistics •, Ride •, Sail •, Socialize ••

    Specialties: /4 {BP: 0}
    Melee- Daiklave ••
    Investigation- Library Research •
    Lore- The First Age •

    Languages: High Realm & Old Realm

    Essence: {BP: 14}
    O O O O

    Personal: 17/17
    PERIPHERAL: 36/43 (7 committed)


    Willpower: {BP: 1}
    ()()()()()()

    Health:
    -0 []
    -1 [][][]
    -2 [][][][]
    -4 []
    Incap []

    Virtues: {BP: 0}
    Compassion ••; Conviction •••; Temperance ••; Valor ••

    Limit ()()()()()()()()()()
    Virtue Flaws: Heart of Flint (Conviction);



    Charms/Excellencies/Spells-Necromancies: 10/10 {BP:0}
    First [Investigation] Excellency- Essence Overwheling [1m/die]
    Ox Body Technique {-1, -2, -2}
    Call the Blade [--/1m]
    Reflexive Sidestep Technique {1m; Instant; Ref2} (Expect Unexpected Attacks)
    Terrestrial Circle Sorcery
    Floral Ferry (Terrestrial) {15m} BoS II
    Stormwind Rider (Terrestrial) {15m}
    Summon Elemental (Terrestrial) {10+m}
    Celestial Circle Sorcery
    Sapphire Countermagic (Celestial) {15-20m}


    Backgrounds: 7(+0)/7 {BP: 0}
    Manse •• (Fountain-Summoning Stone)
    Resources ••
    Artifact •• Wavecleaver Daiklave (Orichalcum) Commit 5
    {Speed 4, Accuracy +3, Damage +5L/2, Defense +4, Rate 3, Tags: O}
    Artifact • Chain Shirt (Starmetal) Commit 2 (4)
    {Soak 6L/4B Hardness 3L/3B; Mobility -0; Fatigue 0}
    {{reduces the minimum damage value of oncoming attacks by 1 (to a minimum of one die}}


    Other Gear:
    You are also missing: Mental Defenses:
    Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]

    Charisma Parry MDV:

    >Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]

    >Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]


    Manipulation Parry MDV:

    >Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]

    >Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]

    Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]

    Join Combat: X (Wits+Awareness)

    Soak:
    Bashing: [((Stamina+Armour)+Any other Modifiers)]
    Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
    Aggravated: [Armour+Any other Modifiers)]

    Hardness:
    Bashing: [Highest value from any source]
    Lethal: [Highest value from any source]
    Aggravated: [Highest value from any source]

    I did some of it for you. I have a standard sheet I use for easiness.

    Infernal, Solar, and Abyssal Sheet
    Spoiler
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    Name:
    Exalt Type and Caste:
    Anima:

    Motivation:

    Urge [If Infernal]

    Background:

    Attributes
    Spoiler
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    Primary (Physical/Social/Mental): 8
    Secondary (Physical/Social/Mental): 6
    Tertiary (Physical/Social/Mental): 4

    Physical:
    Strength ●
    Dexterity ●
    Stamina ●

    Social:
    Charisma ●
    Manipulation ●
    Appearance ●

    Mental
    Perception ●
    Intelligence ●
    Wits ●

    Abilities (Specializations +)
    Spoiler
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    [Note: Place [C]aste and [F]avoured tags, for clarity.]
    Total without BP/XP: 28
    (If using Dawn Solution rules, 4 free specialty dots, and Abilities can be raised to 5 without BP)

    Archery
    Martial Arts
    Melee
    Thrown
    War

    Integrity
    Performance
    Presence
    Resistance
    Survival

    Craft
    Investigate
    Lore
    Medicine
    Occult

    Athletics
    Awareness
    Dodge
    Larceny
    Stealth

    Bureaucracy
    Linguistics
    Ride
    Sail
    Socialize

    Backgrounds, Artifacts and Equipment:
    Spoiler
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    Backgrounds:

    Artifacts and Equipment:
    Artifact: X [What it is], fluff name
    Important features.
    [Source]

    Manse: X
    Stone: [Which Hearthstone] (Location, if socketed) [Source]
    Spoiler
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    Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
    > [List what the points are spent on]

    Resources: X
    Reason for value
    Spoiler
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    > [List of purchases, and sources]

    Charms
    Spoiler
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    Ability/Yozi
    Excellencies
    [Charms]

    Combos:

    Combat Stats:
    Spoiler
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    Join Combat:

    Attacks:
    Spoiler
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    Hands:
    Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3

    Feet:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2

    Clinch:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3

    Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]

    Permanent Charms (Effects)

    Soak:
    Bashing: [((Stamina+Armour)+Any other Modifiers)]
    Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
    Aggravated: [Armour+Any other Modifiers)]

    Hardness:
    Bashing: [Highest value from any source]
    Lethal: [Highest value from any source]
    Aggravated: [Highest value from any source]

    Health:
    -0 [ ]
    -1 [ ][ ]
    -2 [ ][ ]
    -4 [ ]
    X [ ]

    Mental Defenses:
    Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    Charisma Parry MDV:
    >Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    Manipulation Parry MDV:
    >Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]

    Virtues:
    Compassion ●
    Conviction ●
    Temperance ●
    Valor ●

    Virtue Flaw/Flawed Virtue:

    Intimacies:

    Languages:
    ??? (Native)

    Willpower: ●●●●●

    Essence:
    Permanent: ●●
    Personal: Current (Max) [(Permanent Essence x3)+Willpower]
    Peripheral: Current (Max) (Value Attuned) [(Permanent Essence x7)+Willpower)+Sum of Virtues]

    Bonus Points and XP:
    Spoiler
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    Bonus Points:

    Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:

    Experience Points. Spent: X | Left: Y | Total: Z
    I actually have it saved to an Rich Text Document... just so it's always handy.

    Dawn Solution Rules is 2.5
    Last edited by Ralasha; 2013-08-15 at 03:54 PM.
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    Neutral Good Human Cleric(2)/Monk(3)/Ranger(2)/Sorcerer(4)
    With the Ability Scores:
    Strength-16
    Dexterity-16
    Constitution-18
    Intelligence-17
    Wisdom-14
    Charisma-14

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  19. - Top - End - #19
    Ogre in the Playground
     
    Rhyvurg's Avatar

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    Default Re: Gouger's Gulch OOC

    Okay, been having access issues for a little bit, but we are back on track and if I can't get the IC up tonight I'll have it tomorrow. "Tonight" being a relative term, it's 2 AM.
    Ten point three-four-two cubic inches of soup.

  20. - Top - End - #20
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    Philemonite's Avatar

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    Default Re: Gouger's Gulch OOC

    I'm gonna be away until Wednesday.
    Spoiler: Quotes
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    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

    LGBTAitP
    My extended signature
    Recruiting for a new Persona game, come join the fun.
    Philemon avatar by the awesome Morbis Meh.
    "Not that I wouldn't rescue an ugly woman if there were money in it. I'm not biased."-Myles, Wizardry 8

  21. - Top - End - #21
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    Rhyvurg's Avatar

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    Default Re: Gouger's Gulch OOC

    In character thread is up here: http://www.giantitp.com/forums/showt...1#post15844381

    I will add Asteron/Dalien's intro when he returns on Wednesday.
    Ten point three-four-two cubic inches of soup.

  22. - Top - End - #22
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    Philemonite's Avatar

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    Default Re: Gouger's Gulch OOC

    I picked Nasul for my Solar Bond, so you can make use of that.
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    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

    LGBTAitP
    My extended signature
    Recruiting for a new Persona game, come join the fun.
    Philemon avatar by the awesome Morbis Meh.
    "Not that I wouldn't rescue an ugly woman if there were money in it. I'm not biased."-Myles, Wizardry 8

  23. - Top - End - #23
    Troll in the Playground
     
    Ralasha's Avatar

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    Default Re: Gouger's Gulch OOC

    I'm afraid that my computer has died. For at least ashort time my posts will be limited.

    Lol, the main thing the rumor got wrong in so far as I can tell is gender. Assuming it's a rumor of Jannah.

    Anyone else here think it would be fun to just once make like... a roman legionnaire style solar? Big bulky shield, short spear, sword and archer/melee charms for effect?

    Too bad there are no parry/blocking charms.
    Last edited by Ralasha; 2013-08-18 at 10:41 AM.
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    With the Ability Scores:
    Strength-16
    Dexterity-16
    Constitution-18
    Intelligence-17
    Wisdom-14
    Charisma-14

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  24. - Top - End - #24
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    OracleofSilence's Avatar

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    Default Re: Gouger's Gulch OOC

    Quote Originally Posted by Asteron Questar View Post
    I picked Nasul for my Solar Bond, so you can make use of that.
    Alright, now I just need to figure out how that will work. And I should probably finsih up the details of my back-story at some point...
    I am an
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    INTP Myers-Briggs Personality Type
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    The Introverted Intuitive mind typically creates a unique vision and arrives at unique insights about things, phenomena, or people. It strives to discover the essence of things and fill in the missing pieces of a puzzle.


    Because sometimes, saying that you are a 3rd level CG Elf Wizards doesn't say anything at all
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  25. - Top - End - #25
    Troll in the Playground
     
    Ralasha's Avatar

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    Default Re: Gouger's Gulch OOC

    I think... next time I'll make a Jack the Ripper.

    Could be fun, go out and randomly murder people when it's dark. I'll make it a lunar. I'll need the knack to become tiny... like a mouse.

    Kill someone become a mouse hide in the dark and watch the chaos ensue.
    Internet currently unreliable, please have patience.

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    Neutral Good Human Cleric(2)/Monk(3)/Ranger(2)/Sorcerer(4)
    With the Ability Scores:
    Strength-16
    Dexterity-16
    Constitution-18
    Intelligence-17
    Wisdom-14
    Charisma-14

    Avatar by PINfont.

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  26. - Top - End - #26
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    Iamyourking's Avatar

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    Default Re: Gouger's Gulch OOC

    Before we get to any dice-rolling, how is it going to be handled? Rhyvurg, are you going to make a thread?
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    Thank you to Ceika for the signature and avatar.

    Read Sons of the Fallen here

  27. - Top - End - #27
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    Rhyvurg's Avatar

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    Default Re: Gouger's Gulch OOC

    Roll here, so you can make appropriate posts IC.
    Ten point three-four-two cubic inches of soup.

  28. - Top - End - #28
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    OracleofSilence's Avatar

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    Default Re: Gouger's Gulch OOC

    On the subject of how things will be handled, how are you going to do XP?
    I am an
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    INTP Myers-Briggs Personality Type
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    The Introverted Intuitive mind typically creates a unique vision and arrives at unique insights about things, phenomena, or people. It strives to discover the essence of things and fill in the missing pieces of a puzzle.


    Because sometimes, saying that you are a 3rd level CG Elf Wizards doesn't say anything at all
    Avatar by the excellent Kymme

  29. - Top - End - #29
    Troll in the Playground
     
    Ralasha's Avatar

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    Default Re: Gouger's Gulch OOC

    I has a computor agains! Use all the things!
    Internet currently unreliable, please have patience.

    We require additional gaming! ... and Pylons.


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    I am a
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    Neutral Good Human Cleric(2)/Monk(3)/Ranger(2)/Sorcerer(4)
    With the Ability Scores:
    Strength-16
    Dexterity-16
    Constitution-18
    Intelligence-17
    Wisdom-14
    Charisma-14

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  30. - Top - End - #30
    Ogre in the Playground
     
    Rhyvurg's Avatar

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    Default Re: Gouger's Gulch OOC

    XP will be rewarded after events are cleared.
    Ten point three-four-two cubic inches of soup.

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