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  1. - Top - End - #271
    Dwarf in the Playground
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    Default Re: Gouger's Gulch (IC)

    So soon to action? Darian asks. I don't mind. I'm always ready for the fight.

  2. - Top - End - #272
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    Rhyvurg's Avatar

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    Default Re: Gouger's Gulch (IC)

    "Very well, we shall press on. I have horses if you need them, all you'll need to worry about is protecting my cargo. I have one wagon here in town, and we'll be picking up another one in a few days. If you need to do anything before we go, then do it. I'll be at the north end of town when you're ready." He tips his hat and leaves the tavern.
    "Can you do science to it?"
    "I can do science to anything."


  3. - Top - End - #273
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    Ralasha's Avatar

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    Default Re: Gouger's Gulch (IC)

    Jan merely follows, having already dealt with her pre-trip business.
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  4. - Top - End - #274
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    Default Re: Gouger's Gulch (IC)

    Serpent nods and follows as well.
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  5. - Top - End - #275
    Dwarf in the Playground
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    Default Re: Gouger's Gulch (IC)

    Darian shifts the weight o his shoulders, now a comfort rather than a hindrance after a few years, and follows suit.

  6. - Top - End - #276
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    Default Re: Gouger's Gulch (IC)

    Their employer's small caravan consisted of himself, several unclaimed horses, a driver, and a wagon carrying a large metal container, featuring thirteen locks and wrapped in chains made of tarnished brass. "Simple work, no one touches the wagon, make sure we get where we're going. If someone gets curious, get rid of them. Savvy?" He mounts up.
    "Can you do science to it?"
    "I can do science to anything."


  7. - Top - End - #277
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    Default Re: Gouger's Gulch (IC)

    As you wish. Serpent shoulders his staff and takes up a position near the cart. Any intruders will go for the obvious warriors first, giving him ample opportunity to take them by surprise. While he's at it, he does his best to analyze the mysterious chest; in particular by using the use of brass for the chains as evidence that it may be demonic in nature.

    Spoiler
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    Int 5+Lore/Occult 4(9d10)[3][8][4][6][4][1][5][9][10](50), stunt (3d10)[7][9][10](26). Subtract two for Perception or one for Investigation if necessary.
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  8. - Top - End - #278
    Dwarf in the Playground
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    Default Re: Gouger's Gulch (IC)

    What? This is all? Should be easy enough. Darian smiles as he mounts and looks around as if distracted as his eyes dart around to catch every detail.

  9. - Top - End - #279
    Firbolg in the Playground
     
    Ralasha's Avatar

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    Default Re: Gouger's Gulch (IC)

    Jan shrugs and prepares to follow on foot.
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  10. - Top - End - #280
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    Default Re: Gouger's Gulch (IC)

    Spoiler: Occult check
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    I don't think that's really a stunt, so Serpent knows these chains must have been made by, or from, demons.


    The small caravan heads out, winding through the maze of canyons. After several hours, they're clear of the mountains. Chiracousco can be seen in the distance, like a gigantic glittering gemstone. their path heads northeast, towards Nexus, Lookshy, and the remnants of Thorns...

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    Assume downtime in anyone wants to spend some xp.
    "Can you do science to it?"
    "I can do science to anything."


  11. - Top - End - #281
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    GreenSorcererElf

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    Default Re: Gouger's Gulch (IC)

    Nasul keeps pace with the wagon as the Gulch is left behind, his mind more focused on the conflicted villagers then his current job. "Serpent, I'm curious. What do you think will come of this mercenary work? Why agree to it so easily?"
    Last edited by OracleofSilence; 2014-07-14 at 03:02 PM.

  12. - Top - End - #282
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    Default Re: Gouger's Gulch (IC)

    Everything happens for a reason. We are buoyed upon the strands of fate, and although our kind possess the rare power to break them I find it is often best to simply follow where they lead. Gouger knows more than he lets on, and although you should not trust him either neither should you discount his advice. Still, he decides to consult his Gem of Omens to search for portents; focusing on the patterns of dust kicked up by the caravan to see if danger approaches. ((9d10)[1][2][6][10][6][10][4][7][5](51), possible stunt (3d10)[7][8][9](24))
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    How difficult would it be to conduct a ritual augury to Mercury for omens of the trip to supplement the Gem? I'll offer to do that if it is something that Serpent could do without much trouble.


    Serpent spends the next week taking advantage of having long stretches of time without distraction to think. He visualizes the patterns Essence forms when woven into a spell, putting his eidetic memory to work by firmly seizing every intricate detail of his most recent subject of study in his mind and methodically piecing it together through practice. Finally, he has a breakthrough and is able to create a small Essence construct that will swiftly fly to wherever he commands it and relay a message. No more will he have to rely on messenger services to relay his reports back to his overseers, and he promptly puts it to use. Although not really expecting a response unless it should prove truly important, letting them know his current status and providing as best of a report as he can on the cargo will provide potentially useful information for other Sidereals in the area.
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    -10 XP on Infallible Messenger. Saving the other 4 for now.


    While traveling, he also sets up a routine of evoking the Methodology of Secrets every night for insight on the upcoming day.
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    You don't have to describe any visions that aren't especially important, I'll just assume they were convenient in some minor fashion.
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    Thank you to Ceika for the signature and avatar.

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  13. - Top - End - #283
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    Ralasha's Avatar

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    Default Re: Gouger's Gulch (IC)

    Jan focuses on her surroundings, answering only firect conversation with anything other than a distracted response.

    ((I had a charm I was planning on learning, but cannot look it up.))

    She still stops to perform her prayers to The Unconquered sun durring their journey at every proper, scheduled time. Occassionally having to rush to catch up to the caravan as a direct consequence.
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  14. - Top - End - #284
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    Default Re: Gouger's Gulch (IC)

    Darian spends the days at every resting spot training with his daiklave to swing with greater strength and assured form. His nights, after more strenuous training, were filled with some light gambling with the caravan members and with light sleep.

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    Grabbing Impressions of strength with Undeniable Might and spending two more XP to get Rock-To-Pebbles Attitude
    Last edited by Darian Redrath; 2014-07-18 at 02:36 AM.

  15. - Top - End - #285
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    Default Re: Gouger's Gulch (IC)

    Rawr? Jan begins exercising daily, generally performing Calisthenics when not otherwise occupied, learning to infuse her viscera with Essence.

    After three days, she stops, somehow appearing to be in a far healthier state after such a short period than should be attainable in that time frame. ((Got access to resource needed.))
    Last edited by Ralasha; 2014-07-18 at 03:00 PM.
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  16. - Top - End - #286
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    Default Re: Gouger's Gulch (IC)

    The group proceeds unmolested for three days, until they come to a river. Normally, there is a bridge here. But it seems to be...missing. The road terminates at the edge of the small ravine the water is rushing through, as if the bridge was sliced away by a gigantic knife. Their employer rides to the edge and peers down. "Weeeeeelp, that's unfortunate." At the moment, an arrow hits the wagon driver in the shoulder, making him cry out and fall sideways on the seat.
    "Can you do science to it?"
    "I can do science to anything."


  17. - Top - End - #287
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    Default Re: Gouger's Gulch (IC)

    Which direction the arrow came from: (6d10)[7][9][1][10][6][10](43) Yay!
    Enemies in that direction: (6d10)[4][5][1][4][1][10](25) Ouch!
    Join battle? (9d10)[1][1][5][4][5][2][3][2][2](25) Crud!

    Jan remains atop the wagon.

    I botched with 9 dice!
    Last edited by Ralasha; 2014-07-21 at 09:31 PM.
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    Neutral Good Human Cleric(2)/Monk(3)/Ranger(2)/Sorcerer(4)
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  18. - Top - End - #288
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    Default Re: Gouger's Gulch (IC)

    With the arrow only half way to its target, a premonition spurs Serpent to action; whirling his staff around into a ready position and scanning the horizon for the threat. Barring charms, arrows tend to move in a straight line; so a quick analysis of the angle it is protruding from the driver on should give a good starting point to look for the shooter.

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    Join Combat: (1d10)[8](8), five auto successes due to Secrets of Future Strife.
    Last edited by Iamyourking; 2014-07-21 at 09:34 PM.
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  19. - Top - End - #289
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    Default Re: Gouger's Gulch (IC)

    Darian grabs his sword and prepares to jump to the ground.
    (5d10)[8][4][3][4][7](26)

  20. - Top - End - #290
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    Default Re: Gouger's Gulch (IC)

    Serpent traces the arrow's path back to...a tree? standing at the top of a small hill next to the road. But the wagon is, for now, immobile. There's only a moment of silence before they're rushes, six men in chain shirts, holding a mixture of swords, spears, and a massive sledgehammer charge onto the road.

    Spoiler: order of battle
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    Serpent
    Mysterious employer
    Attackers
    Darian
    Jan and Nasul
    "Can you do science to it?"
    "I can do science to anything."


  21. - Top - End - #291
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    Default Re: Gouger's Gulch (IC)

    Serpent crosses his arms in front of him and releases them with a burst of green Essence, activating his Jupiter's Aegis technique and both giving his skin the toughness of mail and attuning himself to the fates of the attackers. Every blow will be met with one in turn.

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    Combo of Joy in Adversity Stance and Optimistic Security Practices. Compassion is 3 for determining how many shields he gets. So you don't have to look it up; that's +6 to all soaks, 3 of the enemy's positive intimacies will be lost if they attack without spending willpower, and every successful dodge adds +1 dice to his next attack.
    Last edited by Iamyourking; 2014-07-28 at 12:57 AM.
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  22. - Top - End - #292
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    Default Re: Gouger's Gulch (IC)

    The hooded gunman draws his repeaters and slides off his horse. "Come on, are you lads the best Bloodthorn can do? Let's have a go, then!" He fires, but the human with the sledgehammer ducks his shot.
    "Can you do science to it?"
    "I can do science to anything."


  23. - Top - End - #293
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    GreenSorcererElf

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    Default Re: Gouger's Gulch (IC)

    Nasul draws his sword, focuses briefly and then settles into complete stillness, interposed cleanly between the cart and the attackers.

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    Spending 5m 1wp to activate Fivefold Bulwark Stance. Until the scene ends, his Parry DV is immune to penalties.

    Peripheral: 32/41 (9 committed)
    Personal: 14/19
    Willpower: 9/10
    Last edited by OracleofSilence; 2014-07-28 at 12:24 AM.

  24. - Top - End - #294
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    Default Re: Gouger's Gulch (IC)

    The mortals crash into them, hammering away with their weapons. Two are attacking Serpent, but are completely unable to touch him. The one with the hammer goes for Jan, swinging wildly. One spearman goes for the driver, who barely manages to throw himself off the wagon seat. One squares off with Darian, jabbing at him with his blade. The last two attack Nasul, moving to flank him and break his defenses.
    "Can you do science to it?"
    "I can do science to anything."


  25. - Top - End - #295
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    Default Re: Gouger's Gulch (IC)

    ?Jan spends 11 motes. And attempts to uppercut mister hammer.
    Accuracy: (18d10)[10][3][7][6][7][8][9][7][10][4][3][5][5][6][4][7][1][9](111)sux counted twice when determining damage. 9 sux
    Damage: (13d10)[10][8][10][3][10][8][6][2][5][4][7][9][8](90)sux counted thrice, and added to 20 to determine yards vertical distance achieved. 53 yards vertical distance.
    Last edited by Ralasha; 2014-07-28 at 11:45 AM.
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  26. - Top - End - #296
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    Default Re: Gouger's Gulch (IC)

    Mail provides excellent protection against blunt strikes, but a shirt leaves far too many spots uncovered. As their blows go sailing past, Serpent drops into a crouch and kicks one in the knee with crippling force before rising into a swing to the other's overextended elbow. Both should be more than enough to take them out of the fight without killing them; as a living foe can always be interrogated afterwards and they don't pose enough of a threat to warrant lethal force.

    Kick: (10 Base+2 from dodging-1 flurry=11) (11d10)[2][4][4][7][5][1][2][5][9][2][3](44). 6 successes. (See OOC)
    Damage: (5d10)[2][1][8][10][4](25)+successes. 2 successes+6 from attack
    Staff: (13 base-2 flurry=11) (11d10)[9][1][8][9][6][8][9][1][10][8][3](72). 8 successes
    Damage: (8d10)[9][7][7][1][8][1][5][4](42)+successes. 4 successes+8 from attack
    Stunt: (3d10)[5][5][6](16).
    Last edited by Iamyourking; 2014-07-28 at 02:06 PM.
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  27. - Top - End - #297
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    GreenSorcererElf

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    Default Re: Gouger's Gulch (IC)

    "Cute. I don't want to kill you though." It was so easy, he could feel his body perfectly maintaining its balance, his stance fluidly shifting to remove any opening, as he launches a fluid sweeping attack at one of the bandits before allowing its momentum to carry his arm around, slashing twice across his second attackers abdomen. They had armor. The would probably live.

    Spoiler: Actions
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    Flurry of three attacks, one at the first attacker, two at the second. Comboing Second melee excellency, and Hungry tiger strike. Spending 2 motes (personal) on the second melee excellency, and three on Hungry Tiger Strike (once per attack)

    Attack 1 (15d10)[6][10][4][4][3][5][4][5][9][10][8][9][4][3][5](89) +1 succ, remaining successes count double for damage (8 succ)
    Attack 2 (14d10)[1][9][6][7][9][9][9][10][2][8][9][10][9][2](100) remaining successes count double for damage (12 succ)
    Attack 3 (13d10)[10][1][8][10][4][2][3][9][5][7][8][4][4](75) remaining successes count double for damage (8 succ)

    Damage 1: (6d10)[6][8][7][1][9][5](36), 3+(8-DV)*2, minimum 2
    Damage 2: (6d10)[7][5][4][5][3][4](28), 1+(8-DV)*2, minimum 2
    Damage 3: (6d10)[6][1][3][5][10][4](29), 3+(8-DV)*2 minimum 2

    Stunt: (3d10)[5][10][2](17)

    PDV: 7
    Personal: 9/19
    Peripheral: 31/42 (9 committed)
    Willpower: 9/10
    Last edited by OracleofSilence; 2014-07-28 at 02:30 PM.

  28. - Top - End - #298
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    Default Re: Gouger's Gulch (IC)

    Darian grins knowing that this poor human is in far over his head. His reaper flows out between the two to bailout the man's block in so much better form than he had when training as a youngster.

    Darian's arms swell with strength as he swings his daiklave into the poor man.

    He never was taught to take it easy on an enemy.

    [spoiler]First strength excellency: 4 motes.
    Accuracy: (18d10)[2][9][6][10][8][1][10][8][3][7][8][4][5][9][10][10][2][3](115)
    Damage: (12d10)[3][7][3][4][5][2][2][9][5][6][4][8](58)

  29. - Top - End - #299
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    Default Re: Gouger's Gulch (IC)

    Jan sends her attacker hurling into the air, the unfortunate mortal flailing uselessly. A second later he crashes into the ground, very much dead.

    Serpent deftly disables his targets, both men falling to the ground in pain but still alive.

    Nasul downs both men, one of them probably dead but the other on his feet. His weapon drops from nerveless fingers, and he's losing blood.

    Darian's vicious strike rips the man apart, the halves of his body spinning to the dirt.

    Their employer doesn't concern himself with the wounded driver, his attention seems to be on the trees along the side of the road. He barely manages to duck another arrow coming from nowhere.
    "Can you do science to it?"
    "I can do science to anything."


  30. - Top - End - #300
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    Default Re: Gouger's Gulch (IC)

    Leaving his crippled foes, Serpent advances on this sagittarian tree, keeping his staff at the ready to deflect any arrows that come his way. If sorcery is involved he can try to dispel it, but getting a closer look is the best way to determine if this is necessary.
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