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  1. - Top - End - #1
    Ettin in the Playground
     
    Erasmas's Avatar

    Join Date
    Apr 2012
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    Gender
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    Default Acid Reign: Prison Island of Cadian's Keep {OOC}

    ACID REIGN

    Battle Map



    Battle Chart
    Initiative Name HP Position Notes
    17 Los Lobo3 5/19 F24 Gun jammed
    17 Los Lobo4 19/19 L23
    17 Los Lobo6 19/19 N20 Blind/Deafened - 1 rd
    17 Los Lobo7 5/19 D20 Injured leg - half speed
    17 Los Lobo8 19/19 I24 Blind/Deafened - 1 rd
    17 Poquito 24/24 ???
    11 Eddie 19/19 H10
    11 Claire 19/19 G13
    11 Kat 20/20 I11
    11 Perpetua 19/19 E13
    11 Freefall 14/19 F13 Prone
    11 Twitch 19/19 E12
    Paul 17/17 In the Firebird
    Adrian 12/21 In the Firebird


    Body Count:
    27


    Characters:
    Spoiler
    Show
    Party
    Pic Name Criminal Background Player Notes
    Adam "Twitch" Crease Smuggling Creed
    Adrian "Wolf" Dunkin 1st Degree Murder HairyGuy4
    Ernest "Freefall" Warren Vigilante Justice Mabn
    Katherine "Kat" Widows Theft/Conspiracy to Commit Terrorism TrinityGrace
    Perpetua Auga Ekström Possession/Conspiracy to Commit Murder PersonMan
    Claire Dunsparrow Manslaughter NPC
    Eddie Astin Fraud (Con Artist)/Breaking & Entering NPC
    Matthew "Paul" Rosenthal Grand Theft Auto/Theft NPC


    Others
    Pic Name Criminal Background Player Notes
    Guard Officer Slade --- NPC
    Konstantin Dragovic Treason/Manslaughter NPC Betrayed the group.
    ??? ??? NPC Los Lobo in charge at the bank.

    Spoiler: The Dead
    Show

    Amber Dragons


    Black Mambas


    Los Lobos


    Wild Stallions


    Misc.





    Current Group Inventories
    Spoiler
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    Spoiler: First Group
    Show

    Foodstuffs & Misc. Supplies
    • 5 bottles of water
    • 2 Loaves of bread (1 loaf has 10/24 slices remaining)
    • Jar of peanut butter (1/2 used)
    • 3 cans of beans
    • Box of saltine crackers
    • 6 bottles of liquor
    • 4 cans of vegetables
    • 8 cans of Sterno fuel
    • Large box of strike-on-the-box stick matches
    • Flashlight
    • 6 cans of soup
    • 4 cans of white meat chicken
    • 6 small propane bottles
    • 12 Mylar emergency blankets
    • Bundle of (54 bananas)
    • 7 limes
    Ammo Bag
    • (12) 9mm (rifle) magazines (hold 30 shots apiece)
    • (2) 12-gauge slug shells (hold 20 apiece)
    • (50) .30 caliber (rifle) rounds
    • (4) gas masks
    • (3) rockets
    • (24) M79 grenade rounds (2 bandoliers, holding 12 apiece)
    • (12) M67 fragmentation grenades
    • (10) smoke grenades
    • (4) flash-bang grenades
    Weapons Bags
    • (3) M-16s
    • (1) M40 .30 caliber sniper rifle (carried or deconstructed)
    • (2) AA12 automatic shotguns
    • (1) Rocket launcher (carried)
    • (1) M79 grenade launchers
    • (4) 12-gauge Remington shotguns


    Spoiler: Second Group
    Show

    • 1 can of peaches (second can - Michael)
    • A rusted "punch" style can-opener
    • 6 wild potatoes
    • 4 mini packs of M&M's
    • 1/2 bottle of Johnny Walker
    • 3 gallon milk jugs filled with boiled water
    • "Firewood" to last 5 days
    • 1 cigarette lighter (second lighter - Michael)
    • 1 .45 revolver (Twitch)
    • 2 .45 caliber bullets (Twitch)
    • Machete (Michael)
    • "Spear" made from one side of a pair of scissors and a wooden broom handle
    • "Club"/"Bat" made from a thick table leg
    • Pocket knife (Michael)
    • 6 spools of thread (various colors)
    • 2 sewing needles (Michael)
    • Large roll of canvas (roughly 20 square feet)
    • 35' of nylon clothesline (Michael)



    The Crunch:
    Spoiler
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    This game is generally meant to give players the chance to fight for their survival during and/or after a zombie infestation. However, the system is not dependent on that as a setting and should work perfectly fine for this game. Now, there likely will be no zombies in this, but I'm not making any promises. So, for the time being, just ignore any references to them in the following.

    HIT POINTS
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    Every character receives 18 hit points plus their Constitution modifier at first level. When a character gains a level, she also gains a number of hit points equal to her Constitution modifier.


    MODIFICATION PLUGGING
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    Most of the time your character will start at level 1, the beginning. Your level number is added to both your saving throws and your initiative. Your ability modifiers add into places on your character sheet as well. Strength figures into Melee attacks. Dexterity figures into Ranged attacks, Armor Class, Initiative, and Reflex saves. Constitution figures into Hit Points and Fortitude saves. Wisdom figures into Will saves. Any time your character performs a skill that would be based on one of your abilities, that modifier figures into that number as well. See the Skills section to see how else these numbers may affect your character’s actions.


    OCCUPATION
    Spoiler
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    This decision has probably the most minimal amount of direct affect on the game. It is included for role-playing and character-development purposes. It also affects things such as starting cash and possible hands-on equipment or even weapons. For example, if Chuck is an auto mechanic, he may very well have access to a large wrench or even a starting vehicle. You may also be granted bonuses or penalties to certain skill rolls based on this. The GM’s discretion is paramount in deciding how your occupation with adjust anything on your character sheet both before and during game play.


    COMBAT
    Spoiler
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    Attacking
    Melee
    Bludgeoning: STR + Weapon Grade Rating Bonus
    Slashing: STR + Weapon Grade Rating Bonus
    Piercing: STR + Weapon Grade Rating Bonus
    Ranged
    Missile: DEX + Weapon Grade Rating Bonus
    Thrown: DEX + Weapon Grade Rating Bonus
    Auto^: DEX + Weapon Grade Rating Bonus
    ^- The character who is driving makes an attack as normal. Then the target must make a Reflex save @DC=15+(Mph, divided by 10) to take half damage.

    For every ten kills listed under a specific weapon category (i.e. Missile, Auto, etc.), that character’s Weapon Grade Rating Bonus goes up by one point. Each time that character makes an attack with any weapon from that weapon category, she may add her Weapon Grade Rating Bonus to that attack. For example, Sharon has 10 kills with her shotgun and 10 with her Colt .45 revolver. That means she should have 20 tick marks listed under Missile and her Weapon Grade Rating Bonus is equal to 2. If Dennis has run over 64 targets with his F150 Pick-up, he should have 64 tick marks under Auto and his Weapon Grade Rating Bonus is equal to 6.

    Some weapons have different rates of fire: single-shot, semi-automatic, automatic, and three-round burst. Single-shot attacks follow the above rules. A character who uses a semi-automatic weapon may make three attacks in one round. The first attack is at the character’s full attack bonus. The second shot is at a -2 to the attack, and the third is at a -4. A character who uses an automatic weapon may make five, using the same rules for a semi-automatic weapon. The second shot is at a -2, the third at a -4, the fourth at a -6, and the fifth at a -8. On a weapon that has a three-round burst setting, the character is allowed to make two attacks in one round (for a total of six bullets fired; three bullets per attack roll). The first attack is at a -2 and the second is at a -4. Be careful with this option, however… because while a successful attack can be devastating for an enemy (damage is rolled three times on a hit), a miss costs you three bullets! An expensive gamble… but with a big payoff.

    Damage
    Melee
    Bludgeoning: Listed Weapon Damage + STR
    Slashing: Listed Weapon Damage + STR
    Piercing: Listed Weapon Damage + STR
    Ranged
    Missile: Listed Weapon Damage
    Thrown: Listed Weapon Damage (+ STR)*
    Auto: Listed Weapon Damage + (Mph, divided in half)
    *- This bonus does not apply to a weapon that causes damage after it is thrown, such as grenades, dynamite, etc.

    Every time that damage is dealt with a weapon, the same amount that was dealt is also dealt to the weapon itself. The only exception to this rule is any missile weapon (i.e. gun, bow, slingshot, etc.). Once a specific weapon reaches its hit point total in damage, that weapon becomes non-functional. How this occurs should be decided by the GM and should make sense for the circumstances – a sledgehammer’s head breaking off, a bottle shattering, a golf club becoming bent, etc.

    Damaging Certain Materials
    Substance Hardness Hit Points
    Paper/Cloth 0 2/inch
    Rope 0 2/inch
    Ice 0 3/inch
    Glass 1 1/inch
    Drywall 2 2/inch
    Leather/Hide 2 5/inch
    Wood 5 10/inch
    Stone/Concrete 8 15/inch
    Iron/Steel 10 30/inch


    WEAPON REPAIRS
    Spoiler
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    Some weapons require maintenance or repairs because of usage and wear. Blades need to be sharpened after repeated use, handles and screws might need to be tightened, and some parts may just need to be replaced all together. Doing this can remove some of the damage from a weapon. When a character decides to repair or maintenance a weapon, they may recover up to 10 hit points for that weapon for every half-hour spent this way. However, no more than half (rounded down) of the damage that was dealt to the weapon since its last maintenance or repair may be recovered.

    For example, David decides to sharpen his machete, which has taken 50 points of damage since he acquired it. He spends an hour and a half working on it, which would normally recover 30 points but because that is more than half, it brings the total damage on the machete down to 25 points (the most amount of damage that he can remove). Later on, his machete accrues another 55 points, bringing its total to 80 points of damage. If David spends another hour and a half, he can recover 27 points, once again the most that he can recover. His machete now has 53 points of total damage upon it.

    Replacing parts of a weapon will remove whatever damage the weapon has on it, within the GM’s discretion. Putting a new barrel into a gun that has misfired, replacing the handle of a sword, etc. are all examples of this. Again, the GM has final say as to whether the materials or the know-how are available for the character’s use.


    SPECIAL WEAPON NOTES
    Spoiler
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    On the Weapons Chart, you will notice certain bold typed terms listed under the descriptions. These weapons have secondary effects or different rules to their operations than most others.

    Explosive
    These items function normally, but are potentially dangerous when taking damage. If one of these weapons takes enough damage to reduce its HP to 0, it simply blows up. Something like a fire extinguisher isn’t a big deal, but a flame thrower… now that’s another story.

    Grenades
    Grenade attacks are handled a little differently, since the damage that they do is not a direct result of the attack, but rather a secondary effect. The attack is made, with no countering defensive roll, to determine the accuracy of placement. An attack roll of 15 or higher hits directly where the character was aiming. Otherwise, the grenade lands away from the targeted area at a distance of 5 ft. per every one point the attack roll was below 15. Then roll 1d8 to determine the direction of the miss randomly. For example, Hector lobs a frag grenade into a crowd of zombie baseball fans. He rolls a total attack roll of 8; 7 points shy of 15… so he missed his mark by 35 feet (7x5=35). Hector then rolls a d8 and comes up with a result of 1… he overthrew it, and it lands on the opposite side of the crowd from Hector. Poor Hector.

    Any targets within the area of the grenade’s effect then roll Reflex saves. If they score a result of 15 or higher, that target manages to “bunker down” or dive for cover in such a way as to avoid the direct explosion. On this same save, if they score a result of 20 or higher, that target has the option of picking the grenade up and throwing it away (possibly even back at the original attacker). However… if a 1 is rolled on the returning throw, the grenade detonates in the target’s hand (and no further saving throw is required). After the first save is resolved, there is a second save to be made as listed on the Weapons Chart. If the target is “bunkered down” or has full cover between themselves and the blast and passes this save… they completely ignore the effects of the explosion. If they fail the secondary save, however, they take half damage but may ignore any other effects of the grenade. Someone who fails the first save, but passes their second takes half damage and any other effects’ durations are halved as well. And of course… anyone who fails both of these saves takes the explosion full-on. Boom, baby!

    Gun
    As mentioned above, a weapon with the “gun” notation does not receive damage when dealing it, when used normally. This is because these weapons all project something that deals the damage, as opposed to the weapon itself. However, if one of these weapons is used to melee with (i.e. a pistol whipping), then damage is applied to the weapon in the normal fashion.

    Shotgun
    A shotgun deals damage differently than a normal weapon. It sends out a cone of lead goodness to its maximum distance to everything within that cone. One attack is rolled and every target makes its defensive roll separately. The damage dealt decreases by one die per 20 ft. increment (and the cone increases by 10 ft. of width) it is away from the point of origin.

    Car
    A weapon with the “car” denotation has the capability of dealing damage to multiple targets in one round. The driver chooses her path or route (called a “run”) for that round, making the appropriate checks as needed. Any target(s) that was/were included in the path of her run are considered to have an attack pending against them. The following must be completed for each pending attack in the order that they occurred. The driver makes an attack as normal; against a normal defense roll from the target. If the attack is successful, then the target must make a Reflex save @DC=15 + (Mph, divided by 10) to take half damage. The speed at which the vehicle is traveling when a successful attack is made is then divided in half (rounded up) and added to the listed die damage.

    For example, Cliff is driving his Chevy Malibu (classified under the “Sedan” category) at 30 miles an hour and plans out his run through a nearly empty parking lot. His run causes pending attacks for three zombies. He rolls his first attack and scores an 8 on his to hit; the first zombie rolls for defense and scores a 12… a miss. He rolls for his second attack and scores a 17 on his to hit; and the second zombie rolls for defense and scores a 4. The second zombie then rolls a Reflex save and rolls a 20 (succeeding, since the DC was only an 18). Cliff’s player rolls out the damage (the listed Sedan damage, plus his speed in Mph divided in half), which is 2d6+15. He rolls two 3’s, resulting in 21 points, but because the zombie passed his saving throw… it only takes 11 points from a glancing strike of the Malibu’s grill. Now, he rolls his third and final attack and scores a 16 on his to hit; the third zombie rolls for defense and scores an 11. The third zombie then rolls a Reflex save and rolls a 7 (failing against the same DC of 18). The damage this time rolls out as a hulking 26 points and splatters zombie innards all over the hood of Cliff’s Malibu!

    Don’t forget though, autos take damage just like any other melee weapon… add that damage up and keep track of it!


    DEFENSE
    Spoiler
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    Dead End is a game that is meant to capture the nitty-gritty atmosphere of a zombie attack. It is not easy to avoid the onslaught on bites and rakes made by the rotting corpses of the walking dead.
    A character’s Dexterity is normally the only number that is added to their defensive rolls (or Armor Class). Willingly wandering into a horde of the undead should give any character serious pause; thus, this relatively low defense rating. Take them down quick, before they take you down!

    When fighting against other members of the living, guns often are involved. For this reason, the use of cover becomes a smart player’s friend. However, sometimes a character may want a little extra protection and armor can accomplish this. Whether it is as simple as a leather biker jacket or a Kevlar vest, or as complex as a suit of chainmail or dog trainer’s suit… all provide some small amount of “ease of mind” when combat comes around.

    Instead of armor affecting a character’s Armor Class, it provides Damage Resistance (meaning it takes away from damage that would normally be inflicted upon a successful attack). The GM should determine the DR rating for these items, as well as what parts of the body they would effectively protect. The GM should also keep in mind what the armor is defending against (i.e. a leather jacket will work great against zombie bites and scratches… but not so well against bullets). Something else to keep in mind is that some of these pieces may be combined or stacked!

    Depending on the armor, however, the weight or encumbrance could also have adverse affects upon other actions. Things such as climbing a ladder or running for any distance could possibly become difficult (incurring a penalty to the check) or even impossible.


    ADVANCEMENT
    Spoiler
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    Leveling:
    Kills are gathered from two sources in Dead End: zombies and humans. It is possible for there to be “monsters” in this game, but those would be campaign specific. All kills count as equal in Dead End, regardless of the difficulty of the fight.

    For every kill made by a character, she may put a tick mark down into the weapon category for which that kill belongs. For example, if Logan cuts a zombie in half with a chainsaw, he would put one tick mark down under Slashing. If Kara throws a grenade, blowing up three bandits, and then shoots another she would put three tick marks under Thrown and one more under Missile. If the kill does not fit into one of the six major categories, place it under Miscellaneous. Kills under specific weapon categories go towards a character’s Weapon Grade Rating Bonus (see Combat section).

    All of a character’s kills are totaled together across all categories. For every twenty-five kills that a character gets, their level increases by one. When a character levels, two things change on your character sheet.

    Saving Throws-
    Fortitude: CON + Level
    Reflex: DEX + Level
    Will: WIS + Level
    Initiative-
    DEX + Level

    A number of hit points equal to the character’s Constitution modifier are added to her total hit points when a new level is reached. And every third level that a character reaches, she gains one ability point, to be added to any ability that she so wishes. Comeliness is the only ability in which this point may not be spent. So, at 3rd, 6th, 9th and beyond, this ability boost applies.


    SKILLS
    Spoiler
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    Each skill (i.e. swimming, trap-building, searching, etc.) is based on one of the main abilities. When your character performs any of these skills, you may add the appropriate ability modifier plus half of your level, rounded up, to your roll. The GM may grant your character additional bonuses or penalties to these rolls based on circumstances or your character’s occupation.


    HEALING
    Spoiler
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    A character normally heals at a rate of 1 hit point per level, per night of rest. A character may attempt to treat whatever wound(s) that either she or another character has incurred. If this is done, the person doing the healing rolls a Heal skill check (Wisdom + half her level). The DC is equal to 5 + the amount of damage of the wound that is being treated. If the check succeeds, then the injured character is healed for 1d4+1 hit points for every five points the check result is over the DC (up to the full amount of the wound).

    For example, Tina is at 11 hit points and her total is 20. She is down 9 hit points, so the DC for healing her is a 14. Reggie is attempting to bandage Tina up and rolls a total of 20 (a roll of 11 + 4 Wisdom + 5 (for being level 10). Tina heals 2d4+2 hit points (1d4+1 for passing the check, a second 1d4+1 for beating it with a 19 or more).

    This is where one place that the character’s occupation and/or background could play a large part. Someone with basic first aid training could receive a +2 to their Heal check, while a nurse could get a +4 and a doctor a +6 perhaps.

    However, if such a check to heal a character succeeds, no other check may be made for that same injury for the remainder of that day.


    ACTION POINTS
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    How should I determine my Action Points? - You will not have any to start with. These are effectively "Cool Points" and I will award them as we go, as your character pulls off neat stunts, great one-liners, clutch shots, and things like that. You can then spend them at any future time to add (1d6 per point spent) to any d20 roll... when you make the roll (but not after).



    Cadian's Keep Map:
    Spoiler
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    Character Sheets for Paul and Eddie
    Spoiler
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    Spoiler: Eddie
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    Character Name: Eddie Astin
    Level: 1
    Kill Total: 0
    Action Hero Points: 0
    Age: 19
    Occupation: Student
    Crime/Sentence: Breaking and Entering; Fraud (Con Artist)

    Height: 6'1"
    Weight: 152 lbs.
    Sex: Male
    Hair: Brown
    Eyes: Green
    Skin: Caucasian

    HP: 19
    Wounds: 0
    AC: 13
    DR: 0
    Initiative: +4

    FORT: +2
    REF: +4
    WILL: +0

    STR 9 (-1)
    DEX 16 (+3)
    CON 12 (+1)
    INT 11 (+0)
    WIS 8 (-1)
    CHA 14 (+2)

    Weapon To Hit Damage Range Critical Type Mag Permanent Dmg Since Last Repair
    Remington 12-gauge Shotgun +4 3d6 30' cone 20(x3) Missile 6/6 0 0
    M-16 Assault Rifle +4 3d4 150' 20(x2) Missile 30/30 0 0

    Inventory:
    • Blue Jeans
    • Button-up Shirt (Purple & Black, geometric shapes)
    • Sweater (Purple & Black, random pattern)
    • Leather belt
    • Sneakers
    • Socks
    • Fedora
    • Condoms (3)
    • Lighter
    • Gas mask
    • Flash Bang Grenade (1)
    • Frag Grenade (1)
    • Smoke Grenades (3)
    • 12 gauge shell (7)
    • M16 Magazine [30 bullets apiece] (1)


    Weapons Grade Ratings
    Weapon Category Kills
    Bludgeoning 0
    Slashing 0
    Piercing 0
    Missile 0
    Thrown 0
    Auto 0
    Miscellaneous 0

    Cash: 0
    Vehicles: ATV (At School)


    Spoiler: Paul
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    Character Name: Matthew "Paul" Rosenthal
    Level: 1
    Kill Total: 0
    Action Hero Points: 0
    Age: 20
    Occupation: Student
    Crime/Sentence: Grand Theft Auto; Theft

    Height: 5'5"
    Weight: 136 lbs.
    Sex: Male
    Hair: Light Brown
    Eyes: Blue
    Skin: Caucasian

    HP: 17
    Wounds: 0
    AC: 12
    DR: 1
    Initiative: +3

    FORT: +0
    REF: +3
    WILL: +4

    STR 11 (+0)
    DEX 14 (+2)
    CON 9 (-1)
    INT 14 (+2)
    WIS 16 (+3)
    CHA 12 (+1)

    Weapon To Hit Damage Range Critical Type Mag Permanent Dmg Since Last Repair
    AK-47 Assault Rifle +3 3d4 150' 20(x2) Missile 30/30 0 0

    Inventory:
    • Blue Jeans
    • T-shirt (Maroon)
    • Button-up Short-sleeve Shirt (White & Black, pattern)
    • Denim Jacket
    • Padded Vest (Red Orange)
    • Canvas belt
    • Sneakers
    • Socks
    • Pocketknife
    • Small Toolkit
    • Batteries (5)
    • Car Keys
    • AK-47 magazine [30 rounds]
    • Frag Grenades (2)


    Weapons Grade Ratings
    Weapon Category Kills
    Bludgeoning 0
    Slashing 0
    Piercing 0
    Missile 0
    Thrown 0
    Auto 0
    Miscellaneous 0

    Cash: 0
    Vehicles: ATV (At School); Pontiac Firebird

    Last edited by Erasmas; Yesterday at 08:56 PM.
    "There's a beast in every man, and it stirs when you put a sword in his hand."
    - Ser Jorah Mormont
    "I fight... so that you don't have to."
    - Templar Thomas Marshall



  2. - Top - End - #2
    Ettin in the Playground
     
    Erasmas's Avatar

    Join Date
    Apr 2012
    Location
    Rostfin
    Gender
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    Default Re: Acid Reign: Prison Island of Cadian's Keep {OOC}

    This will be the OOC Thread for the Acid Reign game. This will be where you can talk about things and ask questions. Dice rolls can be made in the IC Thread, but must be kept within a spoiler!

    Please go ahead and include your character sheet (also in a spoiler) in your initial post here.

    Very soon, the carnage will commence!
    "There's a beast in every man, and it stirs when you put a sword in his hand."
    - Ser Jorah Mormont
    "I fight... so that you don't have to."
    - Templar Thomas Marshall



  3. - Top - End - #3
    Orc in the Playground
     
    HairyGuy4's Avatar

    Join Date
    Oct 2012
    Location
    Japan/Texas
    Gender
    Male

    Default Re: Acid Reign: Prison Island of Cadian's Keep {OOC}

    Re-Posting Sheets & Background...

    Going to call Bolded Darkgreen as my voice


    Character Sheet
    Spoiler
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    Character Name: Adrian Dunkin AKA Wolf
    Level:1
    Kill Total: 9
    Action Hero Points: 6
    Age: 32
    Occupation: Soldier
    Crime/Sentence: First Degree Murder/ Life imprisonment in Cadian's Keep

    Height: 1.8288 Meters (6 ft)
    Weight: 82.1 kg (181 Ibs)
    Sex: Male
    Hair: Brown
    Eyes: Brown
    Skin: Caucasian

    HP: 21
    Wounds: 9 (Shot to bicep)
    AC: 14
    DR:
    Initiative: 5

    FORT: 4
    REF: 5
    WILL: 3

    STR 17
    DEX 18
    CON 16
    INT 13
    WIS 14
    CHA 14

    Weapon To Hit Damage Range Critical Type Mag Permanent Dmg Since Last Repair
    Beretta Handgun (9mm) +5 2d6 40' 20 (x2) M 8/9 0 0
    AK-47 (9mm) +5 3d4 150' 20 (x2) M 12/30 0 0
    Inventory:
    • Blue jeans (bloodied)
      Black Jeans
      Denim sleeveless vest (bloodied)
      T-Shirt
      Leather belt, Belt Buckle




    Weapons Grade Ratings
    Bludgeoning 0
    Slashing II
    Piercing 0
    Missile VI
    Thrown 0
    Auto 0
    Miscellaneous I


    Equipment: Cigarettes & Matches, 42 (9mm) ammo, Switchblade, Nestle Candy bar, cigarettes X13, Pocket Bible, 3AA Batteries, condom, a small baggie with white powder in it, a small mirror, a laser pointer, 1 clip 9mm for uzi, one grenade in pocket.

    Contents of Weapons Bags for ease
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    Ammo Bag

    • (12) 9mm (rifle) magazines (hold 30 shots apiece) (8 in use)
    • (1) 12-gauge slug shells (hold 20 apiece) (Team Beta)
    • (50) .30 caliber (rifle) rounds
    • (4) gas masks (Team Beta)
    • (3) rockets
    • (24) M79 grenade rounds (2 bandoliers, holding 12 apiece)
    • (11) M67 fragmentation grenades (4Team Beta, 4 Team Alpha)
    • (10) smoke grenades (3Team Beta)
    • (4) flash-bang grenades



    Weapons Bags

    • (4) M-16s (Team Beta)
    • (3) AK-47's (2 Team Alpha)
    • (2) AA12 automatic shotguns (Storage)
    • (1) Rocket launcher (Team Alpha)
    • (1) M79 grenade launchers (Perpetua)
    • (1) M40 .30 caliber sniper rifle (storage)
    • (4) 12-gauge Remington shotguns (Team Beta)
    • (2) Sub-machine gun (Loaned to bank Boys)
    • (1) Uzi
    • (1) Tire Iron


    Cash:
    Vehicles:


    Background (military file)
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    Declassified Military File

    Photo attached
    Spoiler
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    Name: Adrian Hugh Dunkin
    Alias: Wolf
    Birthdate: January 21st, 1980
    Height: 6'0 ft
    Weight: 181 Ibs
    Sex: Male
    Hair: Brown
    Eyes: Brown
    Race: Caucasian
    Rank: First Lieutenant, United States Army Rangers Core
    Status: Dishonorably Discharged

    Early Background
    : Adrian is the only child to former KGB operative Alexander Vintroski (Defected to US), and M16 operative Samantha Dunkin. The two choose to settle down in the states due to Alexander's strict travel regulations. The couple was married in Maryland in 1978, and Adrian was born within a matter of years.
    When Adrian was of age, he was sent to the Maryland Military Academy. Adrian, likely driven by the high expectations of his parents, continued to perform in the top 10% of his class.
    In march of 1996, both Alexander Vintroski and Samantha Dunkin were found brutally murdered in their homes in a fashion that would be described by police as 'Execution Style'. With no living relatives left in the states, Adrian petitioned the courts at age 16 to be granted adult status rather than be forced to live with family outside the country. The courts decided in Adrian's favor, and he continued his education until graduating two years later. At that point he enlisted into the army.

    Military Service: Adrian's enlistment was for a four year tour, and he promptly moved to the head of the squad. "No matter the obstacles put forth, Dunkin was always the cadet that could spot what needed to be done immediately."- Sgt Daniel Roter. As such, he was quickly promoted to position of squad leader and his comrades dubbed him wolf, as in the alpha wolf.

    In 2002, he applied for the army Ranger program and was turned down after the six week training program. Persistent, he applied again in 2003 and this time was accepted. After extensive training in the ranger program, he was promoted and moved into active service. After the resolved conflict in Libya in 2009, He was again promoted to first Lieutenant.

    Discharge: Lt. Dunkin was dishonorably Discharged following his plea of No Contest to the first degree murder of Ray Baker in civilian court. The judge, disgusted by the severity of the crime and Dunkin's abuse of military training, sentenced him to life in Cadian's Keep.

    Military Operations: The following is a list of operations that Adrian Dunkin actively participated.
    2003: Operation Option North
    2003: Battle of Nasiriyah
    2004: Operation Ivy Needle
    2004: Operation Rifle Sweep
    2005: Desert Falcon
    2006: Operation Southern Watch
    This is classified
    So is this

    2008: Operation Sharp Edge
    2008: Operation East Exit
    2009: Operation Shining Express
    This is classified
    2011: Steel Tiger
    2012: Operation Needle in Haystack




    Kills
    Spoiler
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    During operation Sharp Edge, Lt. Dunkin's unit was behind enemy lines. After an extensive fire fight, the unit managed to slip under enemy detection and escaped into the woods. Low on ammunition, and the came across a enemy truck that had been stopped for repairs. To maintain silence, Dunkin personally snuck up on the the driver and slit his throat with his knife. Dunkin then proceeded to wait for the mechanic, surprised him, and impaled him while covering his mouth. His bravery lead to his promotion.

    During operation Steel Tiger, Lt. Dunkin's Rifle jammed at a inopportune moment when running into a Chinese spy. Dunkin chased the spy onto the top of a moving train. The chase ended abruptly when Dunkin tackled the spy. After a brief flurry of grappling maneuvers, he pummeled the Chinese agent so hard he fell off the train and died.

    (Ray Baker is not on this list because Adrian is actually innocent)
    Last edited by HairyGuy4; 2014-10-19 at 10:02 PM.
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    RedWizardGuy

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    Default Re: Acid Reign: Prison Island of Cadian's Keep {OOC}

    Character Sheet
    Spoiler
    Show

    Character Name: Claire Dunsparrow
    Level: 1
    Kill Total: 1
    Action Points: 3
    Age: 24
    Occupation: student (machines servicing and building, last year)
    Crime/Sentence: murder (manslaughter)/life sentence in Cadian's

    Height: 168cm (~5.5 feet)
    Weight: 61kg (134lbs)
    Sex: female
    Hair: dark blonde
    Eyes: brown
    Skin: pale complexion

    HP: 19
    Wounds: 0
    AC: 12
    DR: 0
    Initiative: 3

    FORT: 2
    REF: 3
    WILL: 2

    STR - 11
    DEX - 14
    CON - 12
    INT - 17
    WIS - 12
    CHA - 13

    Weapon To Hit Damage Range Critical Type Mag Permanent Dmg Since Last Repair
    Shotgun (12 gauge) +3 3d6 (Special) 60' x 30' cone 20 (x3) Missile 5/6 0 0
    Inventory:
    • 12-gauge Remington shotgun
    • Taser
    • Handcuffs
    • One 12-gauge slug shell (19 shots)
    • Kitchen knife
    • Toothbrush, toothpaste
    • Leather boots, pants, belt, jacket
    • Sleeveless coca-cola t-shirt, sleeveless white "cats" t-shirt
    • Track suit with trainers
    • Working belt filled with tools
    • Bracelets

    (Her wardrobe's pictures can be found here)

    Weapons Grade Ratings
    Bludgeoning
    Slashing
    Piercing /
    Missile
    Thrown
    Auto
    Miscellaneous

    Cash: nope
    Vehicles: Lotsa school buses! One running sedan, armored truck (soon)


    Background
    Spoiler
    Show
    People say we have the law to prevent bad things from falling on us. That without it chaos and anarchy would consume us. Yeah you’re right buddy, politicians like to feed us that junk. Like we don’t know they use it to cover their dirty businesses and make themselves comfy. Tell you what, gimme a piece of gun and few trusted men, like ma boys out there, and I can take care of myself. At least I wouldn’be robbed every month and call it ‘taxes’. Same old story over and over, sucking blood out of honest citizens. Pass over that beer, will ya?

    Hey, do you know that girl, Claire, Claire Dunsparrow? No? Man I tell you, a really nice girl. Well I don’t know her myself, but my Michael was in the same class with her, and her old man have a car service in the neighbourhood. She used to help him during the summers, as a part-timer. Och come on, I’m too old for that, or rather she is too young for me. And besides, none of us will put no hand on her now, after what happened. That’s what I wanted to tell you, but you interrupt, damn you! Anyway, I heard she’s going to Cadian’s Keep, for they say ‘cold-blooded murder’. Another piece of junk. She was a student, some fancy stuff with engines or whatever. Ma Michael was too stupid for that. Well, yes, you’ve a point here, he’s not going to no damn prison. This ‘murder’ of her, well, she did stab her boyfriend, I forgot his name. In the eye. But from what it looked like, I say she was defending herself. You know, when you are assaulted, you don’t end up lying out cold on your killer in her flat, and with unzipped pants. They say she staged that alright. Staged my arse, I say. She could’ve done it better if she really done that, and it’s too damn convenient for them in the offices in skyscrapers. Another meat to throw into that bloody ring, for us to watch how they tear her apart in there. And it won’t take them long. With the psychos in Cadian’s, I give her a week before someone kill her or she does it herself. Justice they call it, god dammit. Wait a second, I’ll open the door and I’m right back. Some stupid neighbour I bet. Bang! Bang! *Sound of falling body*


    Also, Dark Orchid.

    Off topic: man, I couldn't stop laughing when I imagined us in a helicopter - two tough guys, one hot chick, some kind of indiscernible shadow and a pirate from a cartoon with a missing tooth being sentenced together
    Last edited by Norandil; 2014-08-10 at 05:16 AM.

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    Default Re: Acid Reign: Prison Island of Cadian's Keep {OOC}

    The IC thread is up as well now!

    Yeah, they will need a stand-in later on for combat. And I could try and track down something that matches what I have for their characters in my head... but I know it wouldn't be right. So, this at least will let everyone know who is where and is still somewhat tied to the character.
    "There's a beast in every man, and it stirs when you put a sword in his hand."
    - Ser Jorah Mormont
    "I fight... so that you don't have to."
    - Templar Thomas Marshall



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    Default Re: Acid Reign: Prison Island of Cadian's Keep {OOC}

    El sheet.

    Character Sheet
    Spoiler
    Show
    Character Name: Perpetua Auga Ekström
    Level: 1
    Kill Total: 8
    Action Points: 3
    Age: 19
    Occupation: "Singer"; See (1)
    Crime/Sentence: Drug Possession and Conspiracy to Commit Murder/Life Sentence (Cadian's Keep); See (2) [subject to change soon]

    Height: 5' 9"
    Weight: 70 kilos (154 pounds)
    Sex: Female
    Hair: Blond
    Eyes: Green
    Skin: Pale

    HP: 19
    Wounds: Nope!
    AC: 13
    DR: --
    Initiative: 4

    FORT: 2
    REF: 4
    WILL: 3

    STR - 16
    DEX - 16
    CON - 13
    INT - 12
    WIS - 15
    CHA - 16

    Weapons
    Spoiler
    Show
    {table=head]Weapon|To Hit|Damage|Range|Critical|Type|Mag|Permanent|Dmg Since Last Repair
    AK-47 (9mm)|+4|3d4|150'|20 (x2)|M|30|0|0
    ||||||||
    [/table]

    Inventory:
    • UNLIMITED POWAAAAAAAA



    Weapons Grade Ratings
    Spoiler
    Show
    {table=head]Type|Kills|Bonus
    Bludgeoning|
    Slashing|
    Piercing|
    Missile|1
    Thrown|
    Auto|
    Miscellaneous|VII|+1
    Spoiler
    Show
    [/table]


    Cash: Nope!
    Vehicles: Helicopter! Uh...sort of.


    (1) Perpetua was a singer in a fairly successful (locally, that is) metal group. However, they played in the seedier ... ok, to be honest, the seediest part of the city. There, securing your spot on the stage involved talking not only to the people organizing the event but also the criminal elements present. Protection money took a big chunk out of the group's earnings. Of course, at some point, as many others, Perpetua found herself without the needed money to pay. Having no protection money meant no gigs, which meant no income, which meant no protection money...

    However, the man in charge of collecting from her was 'understanding' of her position. He had an idea for...alternate payment options. Perpetua, though, had other ideas. The two had an argument about exactly how optional the payment option was, which ended with her buckling to threats directed at her friends and group (her family wasn't targeted because she had none). Instead of what he expected, though, the man received a swift suffocation from behind while Perpetua went to "freshen up".

    Normally, killing a mob man, even low level, was a death sentence. In this case, though, Perpetua had her first run in with incredible luck: the man had recently been discovered to be planning to take a great sum of money and leave the city, abandoning the mob, ratting out a few dozen people for police protection. The man's direct superior, a criminal genius who had risen from street urchin to suited mob boss in only four years, happened to be a fan of Perpetua's music. Fate, it seemed, had given her a great chance.

    Aware of the situation, Perpetua accepted the man's (he went by the name 'Jack' and no other) invitation to a meeting. There, Jack told her that, because of the circumstances, she wouldn't be killed. Instead, her actions would be considered a completed contract kill. Giving her the money she needed (and a bit more, to cover 'damages to your psyche') as payment, Jack ended the meeting with a final request: a guaranteed front-row seat at each of her next five concerts.

    Obviously, Perpetua accepted. Rattled deeply by what had happened, she was still aware of the situation. Somehow, she had gotten from 'I'm gonna die, I'm gonna die, I know it' to 'Sure you can have a front row seat, thanks for the cash'.

    Over the next few months, things went back to normal for Perpetua. Well, what passed for normal for her life. There was some drama when her best friend and guitarist's drug habit was unearthed, as well as the reasons behind it. Perpetua, under the pretense of helping her friend stay clean, began to train intensively, honing her muscles at the same rate she built them up. After each show, Jack would come to speak with her, dropping the flawless formality he had kept up during their 'business dealings'.

    Things went well, and eventually she worked up the courage to actually speak with Jack, rather than simply listen to him. Once she got over the fact that he was, well, a mob boss, Perpetua found talking to him to be a relatively nice experience.

    Perhaps two weeks later, things went bad again. Her guitarist had apparently relapsed, and had a large debt that was due only a few hours after she confessed to Perpetua. Taking matters into her own hands, she went to talk to Jack about it, but was told that he couldn't do anything - even if he was the type to do favors, he said, the debt was owed to someone in an opposing group. He couldn't give money, even indirectly, to someone like that.

    When she left to go to the meeting point, Perpetua wasn't planning on killing the man. Taking the long, pink ribbon she'd been given years ago was for luck. It ended around the neck of a dealer foolish enough to turn his back after declaring her friend 'as good as dead' once their discussion was over.

    Not knowing how to explain that she had just killed the man who had been holding the debt over her friend's head to the guitar player, Perpetua went to Jack, explaining what happened. It took some time, but eventually her second kill was washed from the forefront of her mind like the first.

    [Perpetua Double Kills some thugs sent to kill/kidnap her and/or her guitar player with tricky tricks in the dark; also strangulations. This brings her to 4 kills.

    Then some rich politician's kid tries to buy the band and there's a big conflict. Perpetua's friend's drugs are found and there's evidence planted for plans to murder the kid.

    Perpetua is shipped to prison, where she kills one for trying to assault her, then another for attacking someone else. It's decided to send her to the Keep.]

    Inventory:
    Burlap Sack
    -Food!
    -Pocketwatch
    -Pocketknife
    -Tic-Tacs
    -2x9mm clips





    @Pictures: I share your appreciation for the hilarity.

    Also, mine is the edge of a big dragon-thing in the background of something else.

    EDIT: Um...having some trouble with the weapon stuff. How do I fill it in? I don't have 10 kills, so I don't have any marks in any category, right?

    EDIT 2: What are we wearing?
    Last edited by PersonMan; 2014-04-28 at 04:24 PM.
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    Ettin in the Playground
     
    Erasmas's Avatar

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    Default Re: Acid Reign: Prison Island of Cadian's Keep {OOC}

    You still need to adjust your HP, PersonMan! They should be at 19, not 21.

    You list each kill as a tick mark (or slash) in the appropriate category. Once you achieve 10 kills in one weapon category, then all attacks made with any weapon that fits into that same category get a +1 to their to hit. Once you crest 20, then that number becomes a +2, as so on. So, since you have six kills... they need to be distributed into those categories to represent how much experience you have with whatever particular type of attack it might have been. That way, if you are building towards being more of a "I use swords to cut b!tches in half" kind of person, then you won't have as many slashing kills to get before it bumps up.

    You are all currently wearing Prison-Issue Orange jumpsuits and black combat-style boots. White cotton socks and underwear to complete the ensemble. Nada else.
    "There's a beast in every man, and it stirs when you put a sword in his hand."
    - Ser Jorah Mormont
    "I fight... so that you don't have to."
    - Templar Thomas Marshall



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    Default Re: Acid Reign: Prison Island of Cadian's Keep {OOC}

    Ah, I keep forgetting HP.

    As for kills...alright. 6 kills in 'Misc' coming right up...

    Adding to background as well. Intro post coming soon.
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    Default Re: Acid Reign: Prison Island of Cadian's Keep {OOC}

    Excellent. Thank you, sir!

    Hopefully the intro was '80s Action Movie' enough for you guys.
    "There's a beast in every man, and it stirs when you put a sword in his hand."
    - Ser Jorah Mormont
    "I fight... so that you don't have to."
    - Templar Thomas Marshall



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    PirateCaptain

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    Default Re: Acid Reign: Prison Island of Cadian's Keep {OOC}

    Ghosting in.

    Spoiler
    Show

    Character Name: Max “Ghost” Powell
    Level: 1
    Kill Total: 3
    Action Points: 2
    Age:28
    Occupation: infiltration
    Crime/Sentence: Murder

    Height: 5’0”
    Weight: 160
    Sex: M
    Hair: Brown
    Eyes: Blue
    Skin: White

    HP: 19
    Wounds: 10
    AC: 2
    DR:
    Initiative: 3

    FORT:3
    REF:3
    WILL:2

    STR - 12
    DEX - 14
    CON - 13
    INT - 13
    WIS - 12
    CHA - 12
    COM - 10
    Weapon
    Tire Iron|+2|1d6+1|--|20 (x3)|B|n/a|0|0
    Uzi
    Rifle (.30 cal)|TO HIT|2d10|500'20 (x2)|M|1|0|0

    To Hit melee +2 range +3
    Damage
    Range
    Critical
    Type
    Mag
    Permanent
    Dmg Since Last Repair



    Inventory:
    • cigarettes X13
    Tire iron, Pocket Bible, 3AA Batteries, Key Chain with 2 keys (from wild Stallions) condom, a small baggie with white powder in it, a small mirror, what looks like a short section of a fast food straw, and a laser pointer. 1 clip of 9mm for uzi



    Weapons Grade Ratings
    Bludgeoning II
    Slashing II
    Piercing
    Missile I
    Thrown I
    Auto
    Miscellaneous

    Cash:
    Vehicles:

    Backstory
    Max and Ruby grew up together in your typical neighborhood they were inseparable getting into places they weren’t always supposed to go. As they grew up together they got a lot better at getting into places and getting out without being seen. Until the day they snuck into the military base just to see if they could. They got in but did not get out the commanding officer General Clover found them and detained them. He was impressed that they managed to get into the base at all and offered them recruitment or jail. Well the choice was obvious they were trained for infiltration and retrieval. They had many successful together and were given the nick name Ghost couple. They preferred to use quite weapons to keep the noise level down so both of the ghost would use knifes. It became a game between the two of them to see how they close they could get to a target and take something off their belt, it did not always go so quietly and Max had to dispatch three guards in his career They snuck out many times after light out to go and have unauthorized personal leave and would sneak around base trying to get any little secret to get an edge to call in a personal favor.
    On their missions they were sent to retrieve some files that were on a several floppies that contained sensitive information. Of course they could not help themselves and poked around on the floppies and found out that the General had dealings with a terrorist group that was responsible for one of the chemicals that caused the acid rain. They confronted the general about this and he dismissed it as fake evidence planted against him.

    Later that night he went to their quarters and shot Ruby while she slept and planted a gun on Max’s bed to frame him. The trail was over in a matter of hours and he was sentenced to Cadian's Keep


    pic

    Spoiler
    Show

    Last edited by CaptianMorgan42; 2013-10-22 at 07:32 AM.

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    HairyGuy4's Avatar

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    Default Re: Acid Reign: Prison Island of Cadian's Keep {OOC}

    If you're going to use Snake as your pic, you should at least use the 80's version he was based off.
    Spoiler
    Show


    Also..... Ghost? Ghost? GGGHHHHHOOOSSSTTTTTT!!!!!
    Last edited by HairyGuy4; 2013-08-31 at 01:32 AM.
    Sorry, but my heal/hurt game won't be returning.

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    BlackDragon

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    Default Re: Acid Reign: Prison Island of Cadian's Keep {OOC}

    Character Name:Konstantin Dragovic
    Spoiler
    Show
    Level:1
    Kill Total: 6
    Action Points: 2
    Age: 29
    Occupation: Soldier
    Crime/Sentence: Treason/Death
    Multiple Homicide/Death

    Height:6'0
    Weight: 194 Pounds
    Sex: Male
    Hair: Brown
    Eyes: Blue
    Skin: Caucasian

    HP:20
    Wounds:
    AC: 13
    DR:
    Initiative: 4

    FORT:3
    REF:4
    WILL:2

    STR -16
    DEX -17
    CON -14
    INT -14
    WIS -13
    CHA -12
    COM -12



    {table=head]Weapon|To Hit|Damage|Range|Critical|Type|Mag|Permanent|Dmg Since Last Repair
    Broken Fishing Pole|TO HIT|1d4+STR|--|20 (x2)|P|n/a|0|8||||||||
    ||||||||
    [/table]
    Inventory:
    • Empty



    Weapons Grade Ratings
    {table]Bludgeoning|
    Slashing| ///
    Piercing|
    Missile| ///
    Thrown|
    Auto|
    Miscellaneous|
    [/table]


    Cash:
    Vehicles:

    Spoiler
    Show


    Background

    Spoiler
    Show
    Cadian's Keep, the largest prison in the world. Also the most lethal and televised event on T.V, an opiate for the desensitized masses. Konstantin had never seen it himself, he wasn't much for television. So he was making careful calculations on just how far off shore their helicopter was taking them, keeping count in his head for lack of a watch.

    Whup-whup-whup-whup-whup-whup

    The helicopter's blades whirled and it brought him back to what had gotten him sent here in the first place.

    Somewhere over Central Africa
    1300 Zulu March 15th

    "Haha, you crack me up Ramirez. Seriously, you should have been a comedian." Johnson's laugh was deep and loud, and it fit his huge six and a half foot frame. "Alright you **** heads shut it and listen up." Their Sergeant said, holding one of the cloth loops hanging overhead. "We'll be landing three clicks from the insurgent's base of operations in this area. Intel says the whole place is crawling with sympathizers, so we have orders to kill all targets we deem threatening. So no pulling punches!" He said, his gaze slowly circling the small platoon. "Yes sir!" They said in unison, Konstantin's voice among them.

    Fort Belvoir, Virginia
    0900 Local time

    Konstantin Dragovic stood at crisp attention as the Judge called out the verdict. "Private Konstantin Dragovic, this military Tribunal finds you guilty on all counts. Of Treason to these United States and the Murders of you're fellow officers. Of which the sentence is death." Konstantin kept his face stoic, he had known this was going to happen over the months his trial had been carried out. "However, due to the heinous nature of your crimes we have decided to sentence you to life imprisonment in the Prison of Cadian's keep." So a death sentence, just more entertaining for the masses it would seem. The military judge banged his Gavel and it resounded throughout the silent room.



    By the way, imagine a Slavic accent when Konstantin speaks.
    Last edited by Jack Arken; 2013-09-13 at 08:00 PM.

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    Default Re: Acid Reign: Prison Island of Cadian's Keep {OOC}

    Roflmao... brother, that picture is huge! I love it, it'll work perfectly and I will replace Snaggle-tooth the Pirate stand-in come Tuesday. I love how he's so pissed off that even his bandana is scowling.
    "There's a beast in every man, and it stirs when you put a sword in his hand."
    - Ser Jorah Mormont
    "I fight... so that you don't have to."
    - Templar Thomas Marshall



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    RedWizardGuy

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    Default Re: Acid Reign: Prison Island of Cadian's Keep {OOC}

    Man, at least resize it.

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    Default Re: Acid Reign: Prison Island of Cadian's Keep {OOC}

    I went ahead and did the resize/crop for the Characters Section above.

    In addition, here are two images to help you picture where you are and the situation (just in case you need it)!
    Spoiler
    Show

    You're all in the same cage, similar to this one in design and position below the chopper...


    Although, the choppers you see look more like these (only in "80s Futuristic Flat Black")...

    Last edited by Erasmas; 2013-08-31 at 02:25 AM.
    "There's a beast in every man, and it stirs when you put a sword in his hand."
    - Ser Jorah Mormont
    "I fight... so that you don't have to."
    - Templar Thomas Marshall



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    RedWizardGuy

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    Default Re: Acid Reign: Prison Island of Cadian's Keep {OOC}

    Who's in our cage? Us only, or is there a sixth passenger? Male/female?

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    Default Re: Acid Reign: Prison Island of Cadian's Keep {OOC}

    Just the five of you are in your cage. And the genders (in your cage, at least) are mixed. There does not appear to be any females in the other cage.

    I also edited in a pic of what Slade looks like (again, I like using pictures... they tend to help me visualize). I also added hom to the roster of Characters in my initial post here, which I will update often.
    "There's a beast in every man, and it stirs when you put a sword in his hand."
    - Ser Jorah Mormont
    "I fight... so that you don't have to."
    - Templar Thomas Marshall



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    Default Re: Acid Reign: Prison Island of Cadian's Keep {OOC}

    I'll nab Orange for Perpetua's speech and thoughts.

    Intro coming soon, for real this time!
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    BlackDragon

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    Default Re: Acid Reign: Prison Island of Cadian's Keep {OOC}

    Question: Whats the acidity of the Rain here? Is it like sulfuric acid? Also what are our clothes made of? Wondering if it might not melt.

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    Default Re: Acid Reign: Prison Island of Cadian's Keep {OOC}

    No, no... like I said, being out in it is about the same as a sunburn. Prolonged exposure would lead to blistering and more serious effects (even possibly death).

    Your clothes a heavy cotton twill, similar to Dickies or what you would expect a jumpsuit to be made from. The boots are leather.
    "There's a beast in every man, and it stirs when you put a sword in his hand."
    - Ser Jorah Mormont
    "I fight... so that you don't have to."
    - Templar Thomas Marshall



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    Default Re: Acid Reign: Prison Island of Cadian's Keep {OOC}

    Quote Originally Posted by Erasmas View Post
    No, no... like I said, being out in it is about the same as a sunburn. Prolonged exposure would lead to blistering and more serious effects (even possibly death).

    Your clothes a heavy cotton twill, similar to Dickies or what you would expect a jumpsuit to be made from. The boots are leather.
    Oh ok, so its just really really strong Acid rain. Not one of the strong acids. Ok that's all I needed to know. Was wondering about the drinkability of the water and shelter and all that. Also, I could totally make some explosives with this rain. Just need a few more chemicals...

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    Default Re: Acid Reign: Prison Island of Cadian's Keep {OOC}

    I love how the struggle for Alpha Position has already begun. It hardcore reminds me of this scene (warning for language):

    Top Dog
    "There's a beast in every man, and it stirs when you put a sword in his hand."
    - Ser Jorah Mormont
    "I fight... so that you don't have to."
    - Templar Thomas Marshall



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    Default Re: Acid Reign: Prison Island of Cadian's Keep {OOC}

    Quote Originally Posted by Erasmas View Post
    I love how the struggle for Alpha Position has already begun.
    It has?

    All I see is two people introducing themselves to one another and one guy making a comment, with another snapping at him.
    Not Person_Man, don't thank me for things he did.

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    Default Re: Acid Reign: Prison Island of Cadian's Keep {OOC}

    Quote Originally Posted by PersonMan View Post
    It has?

    All I see is two people introducing themselves to one another and one guy making a comment, with another snapping at him.
    Btw Person if your still looking for a pic I was picturing sawyer the cleaner from Black lagoon. Looks like someone who'd be in a band right?


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    Default Re: Acid Reign: Prison Island of Cadian's Keep {OOC}

    Quote Originally Posted by PersonMan View Post
    It has?

    All I see is two people introducing themselves to one another and one guy making a comment, with another snapping at him.
    I think that is a bit of what is happening, yeah. It's actually pretty normal, from my experience, and there's nothing wrong it. It would be 100% natural with the characters involved and, for this game at least, I think it's perfect! Besides... it reminded me of that scene and gave me the opportunity to post it (as well as tying what was going on back to yet another 80s flick that captures the atmosphere that I am going for)!
    "There's a beast in every man, and it stirs when you put a sword in his hand."
    - Ser Jorah Mormont
    "I fight... so that you don't have to."
    - Templar Thomas Marshall



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    Default Re: Acid Reign: Prison Island of Cadian's Keep {OOC}

    I also just stumbled upon knowledge of an upcoming next-gen game called The Division (under the Tom Clancy flag). It definitely does not have an "80's future" feel to it at all, but it still looks like it could capture the "paradise lost"/"trashed urbania" kind of element really well.

    Besides, the game looks pretty slick!
    "There's a beast in every man, and it stirs when you put a sword in his hand."
    - Ser Jorah Mormont
    "I fight... so that you don't have to."
    - Templar Thomas Marshall



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    Default Re: Acid Reign: Prison Island of Cadian's Keep {OOC}

    Quote Originally Posted by Erasmas View Post
    I also just stumbled upon knowledge of an upcoming next-gen game called The Division (under the Tom Clancy flag). It definitely does not have an "80's future" feel to it at all, but it still looks like it could capture the "paradise lost"/"trashed urbania" kind of element really well.

    Besides, the game looks pretty slick!
    Yeah, a crumbling urban landscape patrolled by a few cops with cool weapons looks like a good game. Btw I think everyone's talked out. Or something.

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    Default Re: Acid Reign: Prison Island of Cadian's Keep {OOC}

    Yup, about to give a little nudge. Again, I don't usually post much over the weekends if it's anything longer than like two sentences (because I am usually only checking on my phone and coding that way is a bugger).
    "There's a beast in every man, and it stirs when you put a sword in his hand."
    - Ser Jorah Mormont
    "I fight... so that you don't have to."
    - Templar Thomas Marshall



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    Default Re: Acid Reign: Prison Island of Cadian's Keep {OOC}

    I was going to post, but yesterday my American buddies were on so I played League with them and now I'm too stressed and tired to post here. If we don't move on, I'll post tomorrow evening (I have swimming tomorrow, otherwise it'd be earlier).
    Not Person_Man, don't thank me for things he did.

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    Default Re: Acid Reign: Prison Island of Cadian's Keep {OOC}

    This should give you somewhat of a better idea of what your cage looks like.

    Spoiler
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    "There's a beast in every man, and it stirs when you put a sword in his hand."
    - Ser Jorah Mormont
    "I fight... so that you don't have to."
    - Templar Thomas Marshall



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