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    Default [Spells] Thats the spirit!

    Summon Wild Spirit I
    Conjuration (Summoning)
    Level: Druid 1, Spirit Shaman 1, Fey 1
    Components: V, S, DF
    Casting Time: 1 round
    Range: Close (25 ft. + 5 ft./2 levels)
    Effect: One summoned creature
    Duration: 1 round/level
    Saving Throw: None
    Spell Resistance: No

    This spell functions like summon monster I (see page 285 of the Player's Handbook), except that you summon a spirit animal (Frostburn, p. 155).
    Summon Wild Spirit I conjures one of the creatures from the 1st-level list in the Summon Wild Spirit table below. You choose which creature to summon, and you can change that choice each time you cast the spell.

    1st level
    Spirit Caribou2
    Spirit Dire Rat
    Spirit Eagle
    Spirit Fox, Arctic2
    Spirit Octupus1
    Spirit Owl
    Spirit Porpoise1
    Spirit Seal2
    Spirit Snake, Small Viper
    Spirit Wolf

    -=-=-=-=-=-

    Summon Wild Spirit II
    Conjuration (Summoning) [see text for summon wild spirit I]
    Level: Druid 2, Spirit Shaman 2, Fey 2
    Effect: One or more summoned spirits, no two of which can be more than 30 ft. apart

    This spell functions like summon wild spirit I, except that you can summon one spirit from the 2nd-level list or 1d3 spirits of the same kind from the 1st-level list.

    2nd level
    Spirit Bat Swarm
    Spirit Bear, Black
    Spirit Crocodile
    Spirit Dire Badger
    Spirit Dire Bat
    Spirit Rat Swarm
    Spirit Shark, Medium1
    Spirit Snake, Meium Viper
    Spirit Squid1
    Spirit Walrus2
    Spirit Wolverine

    -=-=-=-=-=-

    Summon Wild Spirit III
    Conjuration (Summoning) [see text for summon wild spirit I]
    Level: Druid 3, Spirit Shaman 3, Fey 3
    Effect: One or more summoned spirits, no two of which can be more than 30 ft. apart

    This spell functions like summon wild spirit I, except that you can summon one spirit from the 3rd-level list, 1d3 spirits of the same kind from the 2nd-level list, or 1d4+1 spirits of the same kind from the 1st-level list.

    3rd level
    Spirit Ape
    Spirit Dire Weasel
    Spirit Dire Wolf
    Spirit Lion
    Spirit Shark, Large1
    Spirit Snake, Constrictor
    Spirit Snake, Large Viper

    -=-=-=-=-=-

    Summon Wild Spirit IV
    Conjuration (Summoning) [see text for summon wild spirit I]
    Level: Druid 4, Spirit Shaman 4, Fey 4
    Effect: One or more summoned spirits, no two of which can be more than 30 ft. apart

    This spell functions like summon wild spirit I, except that you can summon one spirit from the 4th-level list, 1d3 spirits of the same kind from the 3rd-level list, or 1d4+1 spirits of the same kind from a lower-level list.

    4th level

    Spirit Bear, Brown
    Spirit Crocodile, Giant
    Spirit Deinonychus
    Spirit Dire Ape
    Spirit Dire Boar
    Spirit Dire Wolverine
    Spirit Glyptodon2
    Spirit Shark, Huge1
    Spirit Snake, Huge viper
    Spirit Tiger

    -=-=-=-=-=-

    Summon Wild Spirit V
    Conjuration (Summoning) [see text for summon wild spirit I]
    Level: Druid 5, Spirit Shaman 5, Fey 5
    Effect: One or more summoned spirits, no two of which can be more than 30 ft. apart

    This spell functions like summon wild spirit I, except that you can summon one spirit from the 5th-level list, 1d3 spirits of the same kind from the 4th-level list, or 1d4+1 spirits of the same kind from a lower-level list.

    5th level
    Spirit Bear, polar
    Spirit Dire lion
    Spirit Elasmosaurus
    Spirit Megaloceros2
    Spirit Rhinoceros
    Spirit Smilodon
    Spirit Snake, giant constrictor
    Spirit Whale, orca1

    -=-=-=-=-=-

    Summon Wild Spirit VI
    Conjuration (Summoning) [see text for summon wild spirit I]
    Level: Druid 6, Spirit Shaman 6, Fey 6
    Effect: One or more summoned spirits, no two of which can be more than 30 ft. apart

    This spell functions like summon wild spirit I, except that you can summon one spirit from the 6th-level list, 1d3 spirits of the same kind from the 5th-level list, or 1d4+1 spirits of the same kind from a lower-level list.

    6th level
    Spirit Spirit Dire Bear
    Spirit Elephant
    Spirit Megaraptor
    Spirit Octopus, Giant1
    Spirit Whale, Baleen1

    -=-=-=-=-=-

    Summon Wild Spirit VII
    Conjuration (Summoning) [see text for summon wild spirit I]
    Level: Druid 7, Spirit Shaman 7, Fey 7
    Effect: One or more summoned spirits, no two of which can be more than 30 ft. apart

    This spell functions like summon wild spirit I, except that you can summon one spirit from the 7th-level list, 1d3 spirits of the same kind from the 6th-level list, or 1d4+1 spirits of the same kind from a lower-level list.

    7th level
    Spirit Dire Tiger
    Spirit Squid, Giant1
    Spirit Triceratops
    Spirit Tyrannosaurus
    Spirit Whale, Cachalot1

    -=-=-=-=-=-

    Summon Wild Spirit VIII
    Conjuration (Summoning) [see text for summon wild spirit I]
    Level: Druid 8, Spirit Shaman 8, Fey 8
    Effect: One or more summoned spirits, no two of which can be more than 30 ft. apart

    This spell functions like summon wild spirit I, except that you can summon one spirit from the 8th-level list, 1d3 spirits of the same kind from the 7th-level list, or 1d4+1 spirits of the same kind from a lower-level list.

    8th level
    Spirit Dire Shark1
    Spirit Legendary Bear3
    Spirit Roc
    Spirit Wooly Mammoth2
    Spirit Zeuglodon1,2

    -=-=-=-=-=-

    Summon Wild Spirit IX
    Conjuration (Summoning) [see text for summon wild spirit I]
    Level: Druid 9, Spirit Shaman 9, Fey 9
    Effect: One or more summoned spirits, no two of which can be more than 30 ft. apart

    This spell functions like summon wild spirit I, except that you can summon one spirit from the 9th-level list, 1d3 spirits of the same kind from the 8th-level list, or 1d4+1 spirits of the same kind from a lower-level list.

    9th level
    Spirit Dire Polar Bear2
    Spirit Legendary Lion3




    1 May be summoned only into an aquatic or watery environment.
    2 From Frostburn
    3 From the Epic Level Handbook
    Last edited by The Vorpal Tribble; 2006-12-21 at 03:07 PM.

  2. - Top - End - #2
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    The_Cowinator's Avatar

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    Default Re: [Spells] Thats the spirit!

    Quote Originally Posted by The Vorpal Tribble View Post
    5th level
    Spirit Bear, polar
    Spirit Dire lion
    Spirit Elasmosaurus
    Spirit Megaloceros2
    Spirit Rhinoceros
    Spirit Smilodon
    Spirit Snake, giant constrictor
    Spirit Whale, orca

    1 May be summoned only into an aquatic or watery environment.
    2 From Frostburn
    3 From the Epic Level Handbook
    Wait a sec... You can summon an Orca Spirit on dry land (or in the desert for that matter...)?
    Spoiler
    Show

    Spoiler
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    Spoiler
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    Quote Originally Posted by The Vanishing Hitchhiker View Post
    Dumbledore - the new Elvis!


    "not nale, not-nale. thog help nail not-nale, not nale. and thog knot not-nale while nale nail not-nale. nale, not not-nale, now nail not-nale by leaving not-nale, not nale, in jail."


    Avatar by Gorbash Kazdar




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    Default Re: [Spells] Thats the spirit!

    Quote Originally Posted by The_Cowinator View Post
    Wait a sec... You can summon an Orca Spirit on dry land (or in the desert for that matter...)?

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    Default Re: [Spells] Thats the spirit!

    Do Druids get to cast these spontaneously like SNA?
    Quote Originally Posted by Asmodeus View Post
    However, the general consensus about the best way to stop a monster from attacking is to kill it. In the case of undead, we recommend killing it again.
    2 useful principles for keeping roleplaying games fun.

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    Default Re: [Spells] Thats the spirit!

    Quote Originally Posted by Winged One View Post
    Do Druids get to cast these spontaneously like SNA?
    Nope, totally different spell. Druids can cast SNA, and only SNA spontaneously.

    Spirit animals are actually +1 CR to normal animals, so this spell is actually slightly more powerful than SNA. However, as you can only apply this to animals, and every last one of them turn into fey, and you can't as mentioned cast it spontaneously, I felt this made up for the slight increase in power. Not nearly as much flexibility.

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    Default Re: [Spells] Thats the spirit!

    Well, it's as balanced as any new CoDzilla spell can be.
    Quote Originally Posted by Asmodeus View Post
    However, the general consensus about the best way to stop a monster from attacking is to kill it. In the case of undead, we recommend killing it again.
    2 useful principles for keeping roleplaying games fun.

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    Default Re: [Spells] Thats the spirit!

    Quote Originally Posted by Winged One View Post
    Well, it's as balanced as any new CoDzilla spell can be.
    CoDzilla?

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    Ogre in the Playground
     
    Winged One's Avatar

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    Default Re: [Spells] Thats the spirit!

    ClericOrDruidZilla, a term refering to the idea that a well-build Cleric or Druid will breathe radioactive fire and stomp on Tokyo. But lets not get off topic with that discussion.
    Quote Originally Posted by Asmodeus View Post
    However, the general consensus about the best way to stop a monster from attacking is to kill it. In the case of undead, we recommend killing it again.
    2 useful principles for keeping roleplaying games fun.

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    Default Re: [Spells] Thats the spirit!

    Quote Originally Posted by Winged One View Post
    ClericOrDruidZilla, a term refering to the idea that a well-build Cleric or Druid will breathe radioactive fire and stomp on Tokyo. But lets not get off topic with that discussion.
    Ah, gotcha

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    Default Re: [Spells] Thats the spirit!

    Plus, it takes on the comical appearance of a fish! (well, the druid would any way...)

    Oh, the spells...

    Sure... now I need to get the Frostbourn book for the Spirit template, AND THE DIRE POLAR BEAR OF DOOM!!!

    Why all the winter based themes? It's clearly the middle of summer... I suppose by the time snow free winter comes, there'll be an influx in dessart type things?
    We the Unwilling,
    Lead by the Unqualified,
    Have been doing the Unimagineble
    For so Long, with so Little,
    That we shall now attempt the Impossible
    With Nothing!

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    Default Re: [Spells] Thats the spirit!

    Quote Originally Posted by magic8BALL View Post

    Sure... now I need to get the Frostbourn book for the Spirit template, AND THE DIRE POLAR BEAR OF DOOM!!!

    Why all the winter based themes? It's clearly the middle of summer... I suppose by the time snow free winter comes, there'll be an influx in dessart type things?
    Well, actually, most of these aren't arctic based, especially the dinosaurs. However, I'm running an arctic-based game (see A Dying Ember in my signature) so I tend to write a good deal for it.

    I went desert nutty when Sandstorm came out thought.

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    Default Re: [Spells] Thats the spirit!

    Quote Originally Posted by magic8BALL View Post
    It's clearly the middle of summer... I suppose by the time snow free winter comes, there'll be an influx in dessart type things?
    hey not everyone lives with your crazy moon seasons
    Knowledge is knowing a tomato is a fruit, wisdom is not putting it in a fruit salad

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