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Thread: [DCO] Team Cleric
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2013-08-12, 01:18 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Aldhaven
- Gender
[DCO] Team Cleric
{table=head]|Player|Character|Race|Class
L | Jormengand | Solion Ezekiel Luminor | Human | Cleric 2
| IamL | Garl Li | Dwarf | Cleric 2
[/table]
You are led out into a large, open field surrounded by bleachers filled by countless thousands of people from all races imaginable. As you look up, you see large, shimmering sheets of energy dancing with color. After a second, you realize that it is a closeup view of your face. Yes, they will be watching you as you journey deep into the dungeon below!
You arrive at your designated entry point, a set of large iron double doors set into a large concrete slab. Large red numbers on the screen above you count down.
00:04
00:03
00:02
00:01
00:00
The crowd erupts into cheers and applause as the door open before you. The loud creak of their hinges drowned out by the shouts that surround you. The stairs before you beckon you into the darkness below.
SpoilerThe map below will be automatically updated as you explore. Check back often so you don't get lost!
Last edited by Rizban; 2013-08-12 at 02:06 PM.
Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
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2013-08-12, 02:22 PM (ISO 8601)
- Join Date
- Sep 2012
- Gender
Re: [DCO] Team Cleric
Garl Li
I give a brief nod to the audience before descending down the stairs, waiting for Solion to descend after me before entering the first room.
I call back to him.
'Twas a pity tha' Percival had to take a rain check. Oh, well, this will still be rather enjoyable!
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2013-08-12, 03:50 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
Re: [DCO] Team Cleric
(Solion cannot actually see the map, because all it's displaying is a "broken image tag" thing)
Solion enters after Garl, on his guard for anything untoward that might happen, but without speaking.
SpoilerI'll let you roll all the spot/listen/whatever checks if there's anything actually to hear. Human, so no DV or LLV, but if anything tries to attack us on the stairs I might hear it.
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2013-08-12, 05:30 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Aldhaven
- Gender
Re: [DCO] Team Cleric
SpoilerThat's because no image exists yet. You haven't yet entered the dungeon.
The fact is, there are several things you might have done rather than just walk through the doors. As such, no map until you actually enter.
The stairs descend 20 feet into the earth and total darkness. Only the light filtering in through the open doors gives you light.
The tunnel beneath extends 50 feet east before ending in a T-intersection going north and south. There is another door about halfway down on the south wall.
Someone has drawn a large 10-foot letter X about 30 from the stairs. In the "V" nearest you, there is a large letter "U". In the "V" farther away, there is a large number "80".Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
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2013-08-12, 06:30 PM (ISO 8601)
- Join Date
- Sep 2012
- Gender
-
2013-08-12, 06:33 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Aldhaven
- Gender
Re: [DCO] Team Cleric
As you approach the symbol, the 10-foot section of the floor in front of it falls away beneath your feet. Reflex save.
Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
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2013-08-12, 06:34 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
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2013-08-12, 06:35 PM (ISO 8601)
- Join Date
- Sep 2012
- Gender
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2013-08-12, 06:39 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Aldhaven
- Gender
Re: [DCO] Team Cleric
Spoiler
You react just a bit too slowly. As you start to fall, you manage to grab the edge of the pit. Unfortunately, the sudden jerk on your shoulder joint combined with slamming against the side of the pit deals (1d6)[5] nonlethal damage to you.SpoilerIn this dungeon, failing a save by 5 or less usually results in a lesser result of the trap.
You are able to climb back up out of the pit if you wish by taking 10 on a Climb check.Last edited by Rizban; 2013-08-12 at 06:40 PM.
Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
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2013-08-12, 06:44 PM (ISO 8601)
- Join Date
- Sep 2012
- Gender
-
2013-08-12, 07:02 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Aldhaven
- Gender
Re: [DCO] Team Cleric
SpoilerThe edge near Solion/the entrance.Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
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2013-08-14, 12:34 PM (ISO 8601)
- Join Date
- Sep 2012
- Gender
Re: [DCO] Team Cleric
Garl
"This tells us that they've trapped pretty much everything, and we should always be on the lookout. It's a pity that we lost Percival, and, with him, our trapfinder. Oh, well. Let's just try searching everything that we come across, okay? We should probably try jumping over the pit."
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2013-08-14, 12:55 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
Re: [DCO] Team Cleric
"So, any idea what this means, then?"
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2013-08-14, 01:18 PM (ISO 8601)
- Join Date
- Sep 2012
- Gender
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2013-08-14, 01:50 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Aldhaven
- Gender
Re: [DCO] Team Cleric
You pull yourself up out of the pit. As you stand there thinking, you here a loud click followed by the faint sound of turning gears. The "doors" that form the pit trap slowly close, completely hiding the pit once again, ready to trap the next one foolish enough to step onto it.
Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
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2013-08-14, 07:29 PM (ISO 8601)
- Join Date
- Sep 2012
- Gender
Re: [DCO] Team Cleric
Garl
Hrm...that's interesting.
I jump over the trap to the symbol, stepping lightly on the trap on my way by to see if the trap detonates.
SpoilerTaking 10 on my jump check, which by PHB is good for a jump of that distance. Also, did I see the inside of the pit trap? If so, what was in there? Flar ground? Spikes? Rattlesnakes? The Tarrasque?
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2013-08-14, 07:59 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Aldhaven
- Gender
Re: [DCO] Team Cleric
SpoilerTaking 10 doesn't get you safely across, even with a running start.
10 foot long jump has a DC 10.
10(Take 10) +0(skill ranks) +2(Str) -5(Armor Check Penalty) = 7.
10 > 7 = You fall in the pit.
Also, no idea what the following means...
"stepping lightly on the trap on my way by to see if the trap detonates."
The inside of the pit is a simple 20 foot drop onto a bare stone floor.Last edited by Rizban; 2013-08-14 at 08:01 PM.
Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
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2013-08-14, 08:19 PM (ISO 8601)
- Join Date
- Sep 2012
- Gender
Re: [DCO] Team Cleric
-
2013-08-14, 08:29 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Aldhaven
- Gender
Re: [DCO] Team Cleric
The moment you land on top of the trap, the doors open. Reflex save.
Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
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2013-08-14, 09:38 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Aldhaven
- Gender
Re: [DCO] Team Cleric
SpoilerWould the two of you still be okay with Clarkson being a part of Team Cleric now that he's back and able to post? It's not like you're even past the first trap yet...Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
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2013-08-14, 10:14 PM (ISO 8601)
- Join Date
- Sep 2012
- Gender
-
2013-08-14, 10:16 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Aldhaven
- Gender
Re: [DCO] Team Cleric
You quite nimbly fall into the trap.
(2d6)[12] falling damage
SpoilerOuch...Last edited by Rizban; 2013-08-14 at 10:16 PM.
Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
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2013-08-14, 10:30 PM (ISO 8601)
- Join Date
- Sep 2012
- Gender
Re: [DCO] Team Cleric
Did I quite nimbly break my neck?
Garl
I mutter some not-very-nice words under my breath as I call upon my deity's power.
SpoilerSpending Comprehend Languages for a CLW, healing (1d8+2)[4] damage.
"Oi, Solion, can I get some Healing? I think I've got a plan now. I summon a rat, then get it to run down th' hall, setting off some o' the traps."
SpoilerCould I take 10 on a Climb check to get out?
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2013-08-14, 11:36 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Aldhaven
- Gender
Re: [DCO] Team Cleric
The walls of the pit are rough and easily scaled. Even wearing your heavy armor, you should be able to climb out without much effort.
SpoilerFancy way of saying, "Yes, you can climb out taking 10."
The Climb DC is 5.Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
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2013-08-19, 11:33 AM (ISO 8601)
- Join Date
- Aug 2011
- Location
- Minnesnowta
- Gender
Re: [DCO] Team Cleric
I stay behind to gawk at the scenery for two minutes and already Garl is near death. Nice to feel needed.
Percival walks forward and attempts to jam the pit trap taking 20
20+5=25Crooked Peak Seasons IV-V: 11/8/4 Cup Semifinalist, Cup Quarterfinalist, Coach of the losing All-star team (Season V)
Treeman's Triumph Seasons VI: 3/8/2 Loser in the Crud! Cup Match
Legends of Jam Season VII: 6/3/2 Winner of the Longball Derby, Division B Champion, Cup Semifinalist
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2013-08-19, 01:10 PM (ISO 8601)
- Join Date
- Sep 2012
- Gender
-
2013-08-19, 04:28 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
Re: [DCO] Team Cleric
"Sure, just spend spells like coppers for a whore, why don't you?" Solion grumbles, before walking around the trap (or waiting until it's jammed, if that's impossible) and healing his friend.
SpoilerSpontaneous conversion: SM1->CLW
(1d8+2)[10]
EDIT: And Solion's first roll of the day goes well... that's Garl back to full, right?Last edited by Jormengand; 2013-08-19 at 04:30 PM.
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2013-08-20, 04:22 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Aldhaven
- Gender
Re: [DCO] Team Cleric
SpoilerThe pit trap is a 10 ft. x 10 ft. trap. It fills the hallway, and there is no way to simply walk around it. You'll have to find some way to bypass it...Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
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2013-08-20, 05:19 PM (ISO 8601)
- Join Date
- Aug 2011
- Location
- Minnesnowta
- Gender
Re: [DCO] Team Cleric
Percival gives the trap a good poke with a ten foot pole, before handing the pole to another, climbing down the side, and climbing up the other. (Take 10 both times)
Last edited by Clarkson; 2013-08-20 at 05:21 PM.
Crooked Peak Seasons IV-V: 11/8/4 Cup Semifinalist, Cup Quarterfinalist, Coach of the losing All-star team (Season V)
Treeman's Triumph Seasons VI: 3/8/2 Loser in the Crud! Cup Match
Legends of Jam Season VII: 6/3/2 Winner of the Longball Derby, Division B Champion, Cup Semifinalist
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2013-08-20, 05:56 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Aldhaven
- Gender
Re: [DCO] Team Cleric
The trap does not open to the prodding of the pole. It seems more weight is needed to activate the trap doors than you are able to easily exert with the pole.
Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
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