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  1. - Top - End - #91
    Orc in the Playground
     
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    rolling to conferm (1d20+6)[8]

  2. - Top - End - #92
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    damage (1d8+7)[8]

  3. - Top - End - #93
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    [1d20+1] opposed grapple (with -20 penalty)

    (1d20+1)[13]

    roaring in agony at the grapple attempt.

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    spellcraft dc24 to find out what happened
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  4. - Top - End - #94
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Occ

    woo hoo i have his butt grappled no chain for anyone and he is not threatening any squares (your welcome)

  5. - Top - End - #95
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    OOC:
    Why thank you! lol
    "I'm back baby!"
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  6. - Top - End - #96
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    (OOC I am back from my birthday weekend, so feel free to continue posting)

    (oops I think its the npc's turns)
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  7. - Top - End - #97
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by kinem View Post
    Yikes! Only one chance ...

    Spotting the prize, Render runs to get it ... going after the bastard sword.
    you move to, and pick up the bastard sword.

    it is a masterwork bronze bastard sword (1d10 damage +0 to hit / -1 to damage) the hilt is inlaid with ivory and bears a strange 4 armed stone winged creature on it, with 2 tiny emeralds for eyes (10CP value each) this blade looks fine enough to even be enchanted although you are unsure if it actually is or not.
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  8. - Top - End - #98
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    the cleric on the enemy team utters strange words and makes some gestures drops prone(free action) and prays.


    the other 2 with spears, stand defensively near the cleric, still ready.


    Glortorus attempts to escape grapple
    (1d20+1)[6]grapple escape roll
    attempt 2
    (1d20+1)[6]grapple escape roll
    attempt 3
    (1d20+1)[21]grapple escape roll
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  9. - Top - End - #99
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    to maintain the grapple
    (1d20+6)[24]
    (1d20+6)[21]
    (1d20+6)[9]

  10. - Top - End - #100
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    do i get to apply my full str? or dose it take the -4 for being prone?

  11. - Top - End - #101
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    you do take the -4 for being prone
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  12. - Top - End - #102
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    ok so maintain, maintain....lost the grapple

  13. - Top - End - #103
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by gantz View Post
    ok so maintain, maintain....lost the grapple
    sad. but took 3 of his attacks

    so gj.

    next up please ;)
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  14. - Top - End - #104
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    well as i act last i will be restarting the grapple
    (1d20+6)[7]

    if needed i'll spend an action point
    (1d6)[6]

  15. - Top - End - #105
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    ...fumble...not spending the action point

  16. - Top - End - #106
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    ooc: DM, I hope you had a good birthday.

    Render drops his club and grabs the glinting sword. Holding it in a two-handed grip, he gives it a practice swing as he races back to attack the rival mul with it, finding it well-balanced as he hoped.

    ooc: Spend 1 action point to emulate feat: Weapon Focus (bastard sword).

    bastard sword +9 melee (1d10+8, crit 19-20)

    Can he attack Glortorus this round? He does so if so, attempting to flank if possible.
    Last edited by kinem; 2013-09-15 at 10:51 PM.

  17. - Top - End - #107
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by Dungeon_Master View Post
    sad. but took 3 of his attacks

    so gj.

    next up please ;)
    ooc question
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    Sharp Teeth [General]

    For some reason, you have incredibly sharp teeth that can be used effectively in combat. You could have had strange genetics for your race, or you filed your teeth down to razor-sharp edges.*
    Prerequisites: Must be a creature that does not have a bite attack.
    Benefit: The character gains a Bite attack that deals 1d6+Strength Modifier (If medium).

    Normal: When you bite people, you only piss them off.
    would like to take that feat at 6th level and or the weak willed flaw
    http://www.dnd-wiki.org/wiki/Sharp_Teeth_(3.5e_Feat) is the link
    Last edited by gantz; 2013-09-15 at 11:17 PM.

  18. - Top - End - #108
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by kinem View Post
    ooc: DM, I hope you had a good birthday.

    Render drops his club and grabs the glinting sword. Holding it in a two-handed grip, he gives it a practice swing as he races back to attack the rival mul with it, finding it well-balanced as he hoped.

    ooc: Spend 1 action point to emulate feat: Weapon Focus (bastard sword).

    bastard sword +9 melee (1d10+8, crit 19-20)

    Can he attack Glortorus this round? He does so if so, attempting to flank if possible.
    you could charge him but keep in mind he broke free of the grapple and has reach with his spiked chain, although you could charge to a space to have flanking. if you tumble up to him (tumble dc15) you will not get an Aoo.
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  19. - Top - End - #109
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    OOC:
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    Alright, two questions -

    1 - do you just want me to roll randomly for what weapon I grab? I saw the tables, but I must have missed something....

    2 - Kinem, and then myself for actions, yes?

    "I'm back baby!"
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  20. - Top - End - #110
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by gantz View Post
    ooc question
    Spoiler
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    Sharp Teeth [General]

    For some reason, you have incredibly sharp teeth that can be used effectively in combat. You could have had strange genetics for your race, or you filed your teeth down to razor-sharp edges.*
    Prerequisites: Must be a creature that does not have a bite attack.
    Benefit: The character gains a Bite attack that deals 1d6+Strength Modifier (If medium).

    Normal: When you bite people, you only piss them off.
    would like to take that feat at 6th level and or the weak willed flaw
    http://www.dnd-wiki.org/wiki/Sharp_Teeth_(3.5e_Feat)) is the link
    I fixed the link. that feat is homebrew but there are a lot of ways to gain a bite attack, but using a feat to gain a bite attack for a secondary bite is reasonable which would be 1d6+ 1/2 strength when you full attack, or using it as a secondary natural attack with your claws
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  21. - Top - End - #111
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by TheMightyQuinn View Post
    OOC:
    Spoiler
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    Alright, two questions -

    1 - do you just want me to roll randomly for what weapon I grab? I saw the tables, but I must have missed something....

    2 - Kinem, and then myself for actions, yes?

    you can choose, I pointed out obvious shiny ones. if u want to spend a standard action on a spot check for something better, but then u could only move over to it, and pick it up next turn. or you can choose one of those types I listed, and be able to move to it, and pick it up this turn.
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  22. - Top - End - #112
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    yes that is the order...and i posted first because my actions won't interfear with you guys also kheim was looking for a bastardsword specificly and yah you could roll randomly but if you can use any weapon on that list you should take it

  23. - Top - End - #113
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by Dungeon_Master View Post
    I fixed the link. that feat is homebrew but there are a lot of ways to gain a bite attack, but using a feat to gain a bite attack for a secondary bite is reasonable which would be 1d6+ 1/2 strength when you full attack, or using it as a secondary natural attack with your claws
    that was the plan so take it now with the flaw or wait till 6th level?

  24. - Top - End - #114
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by gantz View Post
    that was the plan so take it now with the flaw or wait till 6th level?
    the only way you are gonna gain use of the feat mid-combat is to spend an Action point on it. after combat you can take the flaw or wait till your next feat. but gimme a heads up on which feat you take so I can give you an appropriate battle-scar :)
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  25. - Top - End - #115
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    ooc
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    so it looks like the best way is willing deformity teeth(may be broken teeth or filed..maybe over sized k-9 teeth just some thoughts on the willing deformity)


    the link to where i found it
    Spoiler
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    http://www.giantitp.com/forums/archive/index.php?t-217060.html
    Last edited by gantz; 2013-09-16 at 12:26 AM.

  26. - Top - End - #116
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    yes willing deformity + willing deformity teeth. I would assume you want a non-vile version of the feat (which is fine since being feral would make it thematically appropriate, but it is 2 feats) but you can take 2 flaws

    they are in book of vile darkness for willing deformity and heroes of horror for the willing deformity bite.
    Last edited by Dungeon_Master; 2013-09-16 at 12:33 AM.
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  27. - Top - End - #117
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    then i would need another flaw that would fit with my beastial concept

  28. - Top - End - #118
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Shak´ka
    Barbarian , Level 1, Init +4, HP 28/28, Speed 60 ft
    AC 20, Touch 14, Flat-footed 16, Fort +4, Ref +7, Will +6, Base Attack Bonus +3
    Claw (1) +8 (1d4+7, x2)
    poison 1d6 dex/Paralysis bite (1/day) +8 (1d4+5, x2)
    Full: 4 CLaws/ 1 Bite +8/+6/+6/+6/+6 (1d4+7 (claws)/1d4+5 (bite), )
    (+4 Armor, +4 Dex, +2 Natural)
    Abilities Str 20, Dex 19, Con 15, Int 10, Wis 16, Cha 6
    Condition 1. Multi attack.
    Flaw:dodge(inatentive, -4 listen)
    Flaw: mobility (murky-eyed, miss chance twice)
    3. Spring attack

    +Quick Trait (+10ft/-1hp /lvl)
    -------------------------------------------------------------------------------------
    Shak´ka is a freshly captured Slave, last survivor of his tribe captured by slavers as he was traveling through the red waste of Athas´s deserts. but none of that matters any more... as he´s minutes away of entering what could be...the last place he´ll ever see.
    He looks at his cell mate... with his rough common trys to comunicate... Yu... J´haave... Shaman?... Strong? yu fight? yu Hellp?

  29. - Top - End - #119
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by DarkPrelud View Post
    Shak´ka
    Barbarian , Level 1, Init +4, HP 28/28, Speed 60 ft
    AC 20, Touch 14, Flat-footed 16, Fort +4, Ref +7, Will +6, Base Attack Bonus +3
    Claw (1) +8 (1d4+7, x2)
    poison 1d6 dex/Paralysis bite (1/day) +8 (1d4+5, x2)
    Full: 4 CLaws/ 1 Bite +8/+6/+6/+6/+6 (1d4+7 (claws)/1d4+5 (bite), )
    (+4 Armor, +4 Dex, +2 Natural)
    Abilities Str 20, Dex 19, Con 15, Int 10, Wis 16, Cha 6
    Condition 1. Multi attack.
    Flaw:dodge(inatentive, -4 listen)
    Flaw: mobility (murky-eyed, miss chance twice)
    3. Spring attack

    +Quick Trait (+10ft/-1hp /lvl)
    -------------------------------------------------------------------------------------
    Shak´ka is a freshly captured Slave, last survivor of his tribe captured by slavers as he was traveling through the red waste of Athas´s deserts. but none of that matters any more... as he´s minutes away of entering what could be...the last place he´ll ever see.
    He looks at his cell mate... with his rough common trys to comunicate... Yu... J´haave... Shaman?... Strong? yu fight? yu Hellp?
    in your cell is a tiny Halfling girl, curled up asleep near the fire pit, she is appearently trying to hide within the cooking pot (pot is upside down)

    ( you can hear the crowd cheering and cojoling as there is an exciting match going on )
    Last edited by Dungeon_Master; 2013-09-16 at 12:42 AM.
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  30. - Top - End - #120
    Barbarian in the Playground
     
    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by gantz View Post
    then i would need another flaw that would fit with my beastial concept
    WILLING DEFORMITY [VILE]

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    WILLING DEFORMITY [VILE]
    Through scarification, self-mutilation, and supplication to dark powers, the character intentionally mars her own body. Benefit: The character gains a +2 deformity bonus on Intimidate checks.


    DEFORMITY (TEETH) [VILE]
    Spoiler
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    DEFORMITY (TEETH) [VILE]
    By filing your teeth to points and brutalizing your gums, you gain a hideous smile full of razor-sharp teeth that enable you to make a grisly bite attack.
    Prerequisites: Evil alignment, Willing Deformity.
    Benefit: You gain a bite attack that can be used as a natural weapon to deal damage equal to 1d4 + your Strength modifier.
    If you attack with other weapons, you can use your bite as a secondary attack (taking a –5 penalty on your attack roll) for 1d4 + half Strength modifier damage. In addition, you gain a +1 bonus on Intimidate checks.


    so both feats give +3 to intimidate, and a natural primary bite attack 1d4 + str mod (full strength modifier)
    Last edited by Dungeon_Master; 2013-09-16 at 12:48 AM.
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