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  1. - Top - End - #181
    Barbarian in the Playground
     
    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by TheMightyQuinn View Post
    Alright. I need to sleep for now, but I'll. Buyboff 1 level adjustment and the two fighters and gulah with me - sit oit one match probably.
    Can I name my companions biggs and wedge?
    sure you can name them whatever you like. since you are sitting it out, note the exp system for advancement, so you can level up
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  2. - Top - End - #182
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    will let the girl put his cloak on his shoulders but still takes no weapons
    Spoiler
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    will have his girl cast cure light on him

  3. - Top - End - #183
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    anyone with fast healing will heal vitality for 10 rounds (1 minute) this does not restore wounds, only vitality.

    they will use healing at your asking or will heal you if you go unconscious.
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  4. - Top - End - #184
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by gantz View Post
    will let the girl put his cloak on his shoulders but still takes no weapons
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    will have his girl cast cure light on him
    will restore a total of 5 more wounds
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  5. - Top - End - #185
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Gah. I can't sleep knowing I could be leveling my character! lol

    I'll spend 11,000 xp to pay off 1 pt of level adjustment, another 10,000 for level 4 and 5, and 1966 for Gulah - buy off 1 level adjustment and work towards lv. 2
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  6. - Top - End - #186
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    so starting the next match i have 10 wounds and 35 vitality

  7. - Top - End - #187
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Just need to roll for vitality -

    Can we do an OOC thread? that'd help quite a bit I think

    (2d8)[3][6](9)
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  8. - Top - End - #188
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by gantz View Post
    so starting the next match i have 10 wounds and 35 vitality
    10 rounds of fast healing gantz, you will be at full vitality, wounds require day of rest.
    Last edited by Dungeon_Master; 2013-09-17 at 01:48 AM.
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  9. - Top - End - #189
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by TheMightyQuinn View Post
    Just need to roll for vitality -

    Can we do an OOC thread? that'd help quite a bit I think

    [roll0]
    I think we are fine with an active thread, makes things easier to follow for me I get an email on each post.
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  10. - Top - End - #190
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    yep and i heal 3 a day....dm ooc room post for you
    Last edited by gantz; 2013-09-17 at 01:55 AM.

  11. - Top - End - #191
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by gantz View Post
    yep and i heal 3 a day....
    twice that, your clerics provide long term care as long as you aren't fighting on those days.
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  12. - Top - End - #192
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Matias

    *With a nod to the crowd, Matias raises his hand and paces forward, picking up a couple quivers and arrows before walking back to Biggs, Wedge and Gulah.*
    "Alright - if we're going to do this, you two are going to be my support - you hang back with Gulah, and keep her safe. Gulah - if you see an opening, take the shot, but just keep these two on their feet. All of you, if someone goes down, you move to him and pick him up if you can. We're going to try to keep from losing people. Understood?"

    *He nods and tests the balance of the bronze shortspear with a sigh before passing it to Gulah to hang onto.*
    "Okay. We stay in - we give them hell."

    *Moving over to the other Mul, he picks up a trident and net in his off hand.*
    "Well done - if we work together, we can overcome, what do you say brothers?"

    OOC:
    Spoiler
    Show

    I'm leveled up, so I'll stay in for the next fight, I'll have all three of my underlings hang on to their spears, but use the bows and arrows from the fallen warriors

    I'll use a trident and net for the next round
    Last edited by TheMightyQuinn; 2013-09-17 at 01:58 AM.
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    gantz looks up at the Mul talking to him "gantz fight gantz defends pack," with a shrug he looks to the far gate "gantz knows only fight...Fight or pack die."

  14. - Top - End - #194
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    ooc:
    Spoiler
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    okay so looks like just you two are active atm as nobody else piped up to join in.
    I will assume they opt to step out and let you two handle it.



    announcer 1: Release the hungry lions!

    crowd: (cheering and jeering)

    announcer 2: is this really necessary? I mean look at them that dog is already half mul'd, <chuckle> get it? half mul...

    announcer 1: <glares at A1> it is a tradition that gladiators fight lions with trident and net. man vs beast. plus the oil was made with lion estrus.
    <snicker>

    announcer 2: (to A1) you are so very cruel, did I mention that I like you?

    announcer 1: without any further delays < Gong sounds>

    Announcer 2: Round 2. FIGHT!
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  15. - Top - End - #195
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Matias

    "Gantz. Right."

    *With one fist, he salutes the other Mul and smiles.*

    "Gantz fight good. Pack safe."

    *His eyes go a little wide as the announcers speak.*
    "Lion.... estrus? Whaat?!?"
    Last edited by TheMightyQuinn; 2013-09-17 at 02:10 AM.
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  16. - Top - End - #196
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    with a grunt gantz stands (taking ten on init 10)
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    i posted an ooc question in the charater building room DM

  17. - Top - End - #197
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    < groaning of a gate opening>

    12 similar creatures enter the arena.
    <they can be identified with a dc 15 knowledge nature>
    a dc10 untrained check will reveal that they are Animal Type
    just a note: animals only have wounds, not vitality

    DC15 will reveal the spoiler
    Spoiler
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    LION
    Large Animal
    Hit Dice: 5d8+10 (32 hp)
    Initiative: +3
    Speed: 40 ft. (8 squares)
    Armor Class: 15 (–1 size, +3 Dex, +3 natural), touch 12,
    flat-footed 12
    Base Attack/Grapple: +3/+12
    Attack: Claw +7 melee (1d4+5)
    Full Attack: 2 claws +7 melee (1d4+5) and bite +2 melee (1d8+2)
    Space/Reach: 10 ft./5 ft.
    Special Attacks: Pounce, improved grab, rake 1d4+2
    Special Qualities: Low-light vision, scent
    Saves: Fort +6, Ref +7, Will +2
    CHAPTER 2:
    ANIMALS
    275
    Abilities: Str 21, Dex 17, Con 15, Int 2, Wis 12, Cha 6
    Skills: Balance +7, Hide +3*, Listen +5, Move Silently +11,
    Spot +5
    Feats: Alertness, Run
    Environment: Warm plains
    Organization: Solitary, pair, or pride (6–10)
    Challenge Rating: 3
    Advancement: 6–8 HD (Large)
    Level Adjustment: —
    The statistics presented here describe a male African lion, which is
    5 to 8 feet long and weighs 330 to 550 pounds. Females are slightly
    smaller but use the same statistics.
    Combat
    Pounce (Ex): If a lion charges a foe, it can make a full attack,
    including two rake attacks.
    Improved Grab (Ex): To use this ability, a lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
    Rake (Ex): Attack bonus +7 melee, damage 1d4+2.
    Skills: Lions have a +4 racial bonus on Balance, Hide, and Move
    Silently checks. *In areas of tall grass or heavy undergrowth, the
    Hide bonus improves to +12.


    roll init or take 10

    monsters are on a 13
    Last edited by Dungeon_Master; 2013-09-17 at 02:17 AM.
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  18. - Top - End - #198
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Matias -

    Spoiler
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    Initiative -
    (1d20+2)[20]

    I still have offensive precognition going still, +2 hit and damage

    And I'll ready an action to attack a lion as it charges and pounces

    Knowledge - nature -
    (1d20+4)[22]
    Edit - that's nice, I know they're lions, and get a +2 for knowledge devotion. Neat
    Attack roll -
    (1d20+11)[13]+2 = 15

    Crit confirmation if needed
    (1d20+11)[17]


    Damage -
    (1d8+8)[13]+2 = 15

    Crit -
    (1d8+8)[9]



    *With a roar of his own, Matias readies his weapon and circles around to try to place himself between the lions and his crew.*
    "Hold your fire - don't draw their attention to you until they're focused on me!"
    Last edited by TheMightyQuinn; 2013-09-17 at 02:19 AM.
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  19. - Top - End - #199
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by TheMightyQuinn View Post
    Matias -

    Spoiler
    Show

    Initiative -
    [roll0]

    I still have offensive precognition going still, +2 hit and damage

    And I'll ready an action to attack a lion as it charges and pounces

    Knowledge - nature -
    [roll1]

    Attack roll -
    [roll2]

    Crit confirmation if needed
    [roll3]

    Damage -
    [roll4]

    Crit -
    [roll5]


    *With a roar of his own, Matias readies his weapon and circles around to try to place himself between the lions and his crew.*
    "Hold your fire - don't draw their attention to you until they're focused on me!"
    ooc: against creatures without vitality unless your weapon has something special on it, don't worry bout crits, all your hits will deal wounds as they don't have vitality

    you will hit the lion as per readied attack and drop it before it can even attack (lions don't have reach) I will resolve their attacks shortly.

    announcer 1: un bee lievable the gong Is still ringing and already 1 lion down.

    announcer 2: ho ho ho ho ho.

    crowd: < loudly cheering> (crowd is now at +1)
    Last edited by Dungeon_Master; 2013-09-17 at 02:24 AM.
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  20. - Top - End - #200
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    (1d20+2)[15]

    leveled up gantz
    Spoiler
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    Gantz Feral Mul

    Alignment: Neutral Evil

    Class: Tough hero 3 Fighter 1
    str 24 +7
    Dex 10 +0
    Con 22 +6
    Int 4 -3
    Wis 15 +2
    chr 8 -1

    Height 6' 10"
    Weight 300lbs (solid muscal)

    Wounds [ 28] / Vitality [51]

    Occ: adventurer (skill treat injury, concentration / feat brawl (+1 to unarmed attack)

    Feats and Class Features
    Fire resistance 6, Acid Resistance 6, Robust (+3 wounds), Stamina (heal at twice normal speed)/ Endurance (1stlvl), Toughness [THBF2](+3 wounds), Tough plus 3rd lvl (acid resist/stamina)
    willing deformity (+2 to intimadate checks), willing deformity teeth (bite attack 1d4 + str)

    Flaws: weak willed -3 to will saves, merky eyed double miss chance

    Skills Survival 2, Listen 2, Spot 1, Treat injury 1, intimadate 1+3(4)

    Bab 2+7str (9) [damage 1d8+7str claws (avg dmg 11.5), bite 1d4+7 (avg dmg 9.5)]

    AC is 18 (10 + armor 0 + dex 0+ natural armor 6+ sheild 0 + dodge 0 +2 defence bonus)

    Saves Fort 2 base +6(8) Reflex 1 base will 1 base +2 -3 flaw(0)


    Feral progression:
    lvl / ability / vision / healing
    1-3/ Improved grab / Dark Vision 60' / fast healing 2
    4-7/ pounce / Dark vision 60' / Fast healing 3
    8-11/ Rake / Dark vision 90' / Fast healing 4
    12+/ rend / Dark vision 120'/ fast healing 5

    with stamina and mul's faster healing the fast heal is as follows

    1-3 FH 6
    4-7 FH 9
    8-11 FH 12
    12+ FH 15


    eyes the things sighs and grabs a trident

  21. - Top - End - #201
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by Dungeon_Master View Post
    ooc: against creatures without vitality unless your weapon has something special on it, don't worry bout crits, all your hits will deal wounds as they don't have vitality
    That's right. This is my first time using the vitality system. Habits are hard to break.
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  22. - Top - End - #202
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    ooc wait thats a knowledge check -3...so a total of minus 5 making the ten i needed to know they are animals

  23. - Top - End - #203
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Gah. I have to sleep. work in 3 1/2 hours. Curse you amazing combat! lol
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  24. - Top - End - #204
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    ooc: just to clarify who took a trident and net? if only one of you I assume you have the magical one.

    Trident 1d8 damage 10 ft. Piercing
    (magical one is bane animal raising it to +3 vs animal and +2d6 damage)

    if you both take one, roll a d10 whoever rolls higher gets it.
    Last edited by Dungeon_Master; 2013-09-17 at 02:32 AM.
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  25. - Top - End - #205
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    ooc sorry forgot to corect a few things
    Spoiler
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    Gantz Feral Mul

    Alignment: Neutral Evil

    Class: Tough hero 3 Fighter 1
    str 24 +7
    Dex 10 +0
    Con 22 +6
    Int 5 -3
    Wis 15 +2
    chr 8 -1

    Height 6' 10"
    Weight 300lbs (solid muscal)

    Wounds [ 28] / Vitality [51]

    Occ: adventurer (skill treat injury, concentration / feat brawl (+1 to unarmed attack)

    Feats and Class Features
    Fire resistance 6, Acid Resistance 6, Robust (+3 wounds), Stamina (heal at twice normal speed)/ Endurance (1stlvl), Toughness [THBF2](+3 wounds), Tough plus 3rd lvl (acid resist/stamina)
    willing deformity (+3 to intimadate checks), willing deformity teeth (bite attack 1d4 + str), power attack

    Flaws: weak willed -3 to will saves, merky eyed double miss chance

    Skills Survival 2, Listen 2, Spot 1, Treat injury 1, intimadate 1+3(4)

    Bab 3+7str (10) [damage 1d8+7str claws (avg dmg 11.5), bite 1d4+7 (avg dmg 9.5)]

    AC is 18 (10 + armor 0 + dex 0+ natural armor 6+ sheild 0 + dodge 0 +8 defence bonus)
    2 from tough hero and 6 from fighter

    Saves Fort 4 base +6(10) Reflex 1 base(1) will 1 base +2 -3 flaw(0)


    Feral progression:
    lvl / ability / vision / healing
    1-3/ Improved grab / Dark Vision 60' / fast healing 2
    4-7/ pounce / Dark vision 60' / Fast healing 3
    8-11/ Rake / Dark vision 90' / Fast healing 4
    12+/ rend / Dark vision 120'/ fast healing 5

    with stamina and mul's faster healing the fast heal is as follows

    1-3 FH 6
    4-7 FH 9
    8-11 FH 12
    12+ FH 15
    sorry i grabbed one but just the trident not the net
    Last edited by gantz; 2013-09-17 at 02:36 AM.

  26. - Top - End - #206
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    ok rolling to see if i have the magical one (1d10)[7]

  27. - Top - End - #207
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    I will roll on his behalf

    (1d10)[3]

    what init are you on gantz?
    Last edited by Dungeon_Master; 2013-09-17 at 02:39 AM.
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  28. - Top - End - #208
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    i an init 10 quinn is first i go with the noobs and healers

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    i think quinn fell asleep and i am about to fall asleep as well so i'll post my action happens at init 10 on my turn have my two warriors and the healer move up with me 30' for the warriors and my self and 25' for the two clerics, set the tridents to take the charge two handing it (power attacking full as well (pa4)
    Spoiler
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    if charged by the lions(1d20+7)[17] also forgot to fix my ac its 24 now the formual is posted but i failed to make the correction

  30. - Top - End - #210
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    round 1, all of the lions advance 40 feet on their initiative.

    round 2, 8 lions pounce, 4 advance 40 feet cautiously

    2 lions charge at gantz
    1
    Spoiler
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    2 claws +9 melee(+2 charging)
    (1d20+9)[16]
    (1d20+9)[24]

    1 bite +4 melee
    (1d20+4)[13]

    damages
    claw1 (1d4+5)[6]
    claw2 (1d4+5)[6]
    1 bite (1d8+2)[3]

    resolving grapple
    claw 1 (1d20+12)[31]
    claw 2 (1d20+12)[22]


    lion 2
    Spoiler
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    2 claws +9 melee(+2 charging)
    (1d20+9)[24]
    (1d20+9)[10]

    1 bite +4 melee
    (1d20+4)[19]

    damages
    claw1 (1d4+5)[7]
    claw2 (1d4+5)[8]
    1 bite (1d8+2)[7]

    resolving grapple
    claw 1 (1d20+12)[13]
    claw 2 (1d20+12)[25]


    2 lions charge at matias

    3

    Spoiler
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    2 claws +9 melee(+2 charging)
    (1d20+9)[21]
    (1d20+9)[17]

    1 bite +4 melee
    (1d20+4)[12]

    damages
    claw1 (1d4+5)[6]
    claw2 (1d4+5)[7]
    1 bite (1d8+2)[7]

    resolving grapple
    claw 1 (1d20+12)[18]
    claw 2 (1d20+12)[22]


    4

    Spoiler
    Show

    2 claws +9 melee(+2 charging)
    (1d20+9)[23]
    (1d20+9)[18]

    1 bite +4 melee
    (1d20+4)[20]

    damages
    claw1 (1d4+5)[9]
    claw2 (1d4+5)[7]
    1 bite (1d8+2)[4]

    resolving grapple
    claw 1 (1d20+12)[22]
    claw 2 (1d20+12)[26]


    lion1 at noob 1

    Spoiler
    Show

    2 claws +9 melee(+2 charging)
    (1d20+9)[28]
    (1d20+9)[28]

    1 bite +4 melee
    (1d20+4)[22]

    damages
    claw1 (1d4+5)[6]
    claw2 (1d4+5)[6]
    1 bite (1d8+2)[9]

    resolving grapple
    claw 1 (1d20+12)[22]
    claw 2 (1d20+12)[28]


    lion 2 at noob 1


    Spoiler
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    2 claws +9 melee(+2 charging)
    (1d20+9)[26]
    (1d20+9)[14]

    1 bite +4 melee
    (1d20+4)[5]

    damages
    claw1 (1d4+5)[7]
    claw2 (1d4+5)[8]
    1 bite (1d8+2)[3]

    resolving grapple
    claw 1 (1d20+12)[13]
    claw 2 (1d20+12)[18]


    lion 1 at noob 2


    Spoiler
    Show

    2 claws +9 melee(+2 charging)
    (1d20+9)[18]
    (1d20+9)[18]

    1 bite +4 melee
    (1d20+4)[11]

    damages
    claw1 (1d4+5)[9]
    claw2 (1d4+5)[9]
    1 bite (1d8+2)[7]

    resolving grapple
    claw 1 (1d20+12)[18]
    claw 2 (1d20+12)[26]


    lion 2 at noob 2

    Spoiler
    Show

    2 claws +9 melee(+2 charging)
    (1d20+9)[10]
    (1d20+9)[11]

    1 bite +4 melee
    (1d20+4)[17]

    damages
    claw1 (1d4+5)[7]
    claw2 (1d4+5)[7]
    1 bite (1d8+2)[4]

    resolving grapple
    claw 1 (1d20+12)[14]
    claw 2 (1d20+12)[18]
    join me on my Raidcall
    http://www.raidcall.com/go.php?sid=6630105
    room number is 6630105
    voice chat, text chat, sharing files

    Game Mastering:
    Nothing at this time

    Playing:

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