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  1. - Top - End - #241
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    sorry thats full power attack too

  2. - Top - End - #242
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by gantz View Post
    well my attack is on ten with the noobs so i'd do mine and them

    my attack (pounce full attack)
    claw[roll0]
    claw[roll1]
    bite[roll2]

    the dmg
    claw[roll3]
    claw[roll4]
    bite[roll5]

    Noob 1
    attack[roll6]
    dmg[roll7]

    Noob 2
    attack [roll8]
    dmg [roll9]
    poor lions (they are only 15 wounds 0 vitality lol ac13 after a charge)
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  3. - Top - End - #243
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by Dungeon_Master View Post
    poor lions (they are only 15 wounds 0 vitality lol ac13 after a charge)
    dead D E D dead

  4. - Top - End - #244
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    OOC:
    Spoiler
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    Alright, I'm assuming I'm up, so I'll roll for stats for Biggs / Wedge / Gulah, just so I know what I'm working with.

    Which lions are left? the one I took my attack against is dead, I assume

    Also, I had completely missed a couple of skill points and that I'd already taken collector of stories, so my Knowledge - nature skill check earlier was a 31.

    Spoiler
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    Biggs -
    (2d6+6)[10]
    (2d6+6)[13]
    (2d6+6)[15]
    (2d6+6)[12]
    (2d6+6)[14]
    (2d6+6)[18]

    Wedge -
    (2d6+6)[8]
    (2d6+6)[14]
    (2d6+6)[11]
    (2d6+6)[13]
    (2d6+6)[12]
    (2d6+6)[12]

    Gulah -
    (2d6+6)[14]
    (2d6+6)[8]
    (2d6+6)[14]
    (2d6+6)[9]
    (2d6+6)[13]
    (2d6+6)[11]


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  5. - Top - End - #245
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by TheMightyQuinn View Post
    OOC:
    Spoiler
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    Alright, I'm assuming I'm up, so I'll roll for stats for Biggs / Wedge / Gulah, just so I know what I'm working with.

    Which lions are left? the one I took my attack against is dead, I assume

    Also, I had completely missed a couple of skill points and that I'd already taken collector of stories, so my Knowledge - nature skill check earlier was a 31.

    Spoiler
    Show

    Biggs -
    [roll0]
    [roll1]
    [roll2]
    [roll3]
    [roll4]
    [roll5]

    Wedge -
    [roll6]
    [roll7]
    [roll8]
    [roll9]
    [roll10]
    [roll11]

    Gulah -
    [roll12]
    [roll13]
    [roll14]
    [roll15]
    [roll16]
    [roll17]


    the "noobs" all use the stats in the recruiting post, although there is a tiny bit of customization available
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  6. - Top - End - #246
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    well if i am right i killed one at the start of combat, and killed 2 more and finished off a 4th if it was in range so of the 8 that charged 4 are left - the one you downed that leaves 3 + the 4 moving in more slowly

  7. - Top - End - #247
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

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    Quote Originally Posted by Dungeon_Master View Post
    the "noobs" all use the stats in the recruiting post, although there is a tiny bit of customization available
    Okay! I'll figure out which sets are mine

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  8. - Top - End - #248
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by TheMightyQuinn View Post
    OOC:
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    Okay! I'll figure out which sets are mine

    reposting here for quickness

    Spoiler
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    sure for the npc warriors
    they do not get the elite array as they are non important npcs (still though they can make a difference with luck or become stronger with experience) this is simply their start in life

    s 11 +2
    d 10
    c 11 +2
    I 10
    w 11
    chr 10

    modified by race (human) leaves them with 13 str 10 dex 13 con 10 int 11 wis 10 chr
    their starting feat is power attack. their skills are +4 profession(any) 1 rank knowledge(Local)(Urik), 1 rank Survival

    noobs can be customized by giving them flaws/traits, but they are just a standard "throw away" troop in the arena, many were either slaves or others who offended a Templar.
    Last edited by Dungeon_Master; 2013-09-17 at 10:28 PM.
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  9. - Top - End - #249
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    1 of the lions simply lays down in the middle of the arena, 3 of the others circle impatiently lowly growling (ready action)

    the one in the middle looks slightly different from the rest, it is laying down, pawing at the dirt.
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  10. - Top - End - #250
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    is quinn up or did i miss his post?

  11. - Top - End - #251
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quinn is up along with both clerics
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  12. - Top - End - #252
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Matias

    *With a shudder, Matias shoves the lion that had attacked him away, hating to have done such a thing to the creature, but it was kill or be killed. The lions ignoring them would be little sport or entertainment, but the ones circling still had fight in them.*
    "Biggs, Wedge - if they're not attacking, leave them be - Gulah, I know this is fast, but you'd better pick it up, or you won't last long out here!"

    *Moving forward, he attempts to intercept one of the pacing lions, reading his trident for another charge.*

    OOC:
    Spoiler
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    Attack roll, for readied attack -
    (1d20+14)[18]

    Damage -
    (1d8+11)[15]

    Spoiler
    Show

    Biggs -
    Attack -
    (1d20+1)[6]

    Damage -
    (1d8)[2]

    Wedge -
    Attack -
    (1d20+1)[12]

    Damage -
    (1d8)[5]

    Gulah -
    Attack -
    (1d20+1)[9]

    Damage -
    (1d8)[4]

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  13. - Top - End - #253
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    with a roar gantz lifts his bloodied face taking a step picks up his trident girl protect childling motioning to the two spear men have them both set to recive charge like himself

    full power attack
    (1d20+7)[11]
    dmg if it hits (1d8+11)[18]

    noob 1
    (1d20)[13]
    dmg if it hits (1d8-1)[4]

    noob 2
    (1d20)[18]
    dmg if it hits (1d8-1)[4]

  14. - Top - End - #254
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by gantz View Post
    with a roar gantz lifts his bloodied face taking a step picks up his trident girl protect childling motioning to the two spear men have them both set to recive charge like himself

    full power attack
    (1d6)[3]
    dmg if it hits [roll1]

    noob 1
    [roll2]
    dmg if it hits [roll3]

    noob 2
    [roll4]
    dmg if it hits [roll5]
    i will spend and action point to conect (1d6)[3] (3 ap left)

  15. - Top - End - #255
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    these lions do not charge, or advance past the middle, 3 are pacing, but seem ready, One is laying on the ground.

    crowd: the crowd boos at the lions (-1 hit/damage)
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  16. - Top - End - #256
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by gantz View Post
    i will spend and action point to conect [roll0] (3 ap left)
    they don't charge so no need for attack or ap roll.

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    something is not right here. these lions will defend themselves but are not aggressive.
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  17. - Top - End - #257
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    snots "these furry things smart as gantz they no charge..so gantz will you come to pretty man" drops the trident again

    will charge and pounce on the nearest lion full attack and full power attack

    claw(1d20+7)[17]
    claw(1d20+7)[20]
    bite(1d20+7)[9]

    if they hit the dmg
    claw(1d8+11)[17]
    claw(1d8+11)[13]
    bite(1d4+11)[13]

    having the two spear men hang back to protect the others

  18. - Top - End - #258
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Matias

    *As the arrows fly wide of the lions, Matias weaves and dodges quickly, as couple of the arrows passing within a hairs breath of him as he looks over to his 'companions' with a glare that would start fires before roaring and hurling the trident at one of the lions, hoping to even the odds a bit more.*


    OOC:
    Spoiler
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    Attack roll
    (1d20+9)[21]

    Damage
    (1d8+11)[14]

    Spoiler
    Show

    Biggs -
    Attack -
    (1d20+1)[20]

    Damage -
    (1d8)[4]

    Wedge -
    Attack -
    (1d20+1)[9]

    Damage -
    (1d8)[7]

    Gulah -
    Attack -
    (1d20+1)[3]

    Damage -
    (1d8)[5]

    Last edited by TheMightyQuinn; 2013-09-17 at 11:29 PM.
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  19. - Top - End - #259
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

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    They're... just not attacking?

    Knowledge: Nature -
    (1d20+13)[28]

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  20. - Top - End - #260
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    ooc: sense motive (1d20+3)[18]

    Render was shocked to see the champion Glortorus fall so easily. The man - brute or no - was a highly skilled and experienced fighter, just as Render himself hoped to become. Yet in the blink of an eye, his life might well be over. And for what? A moment's amusement for the crowd?

    "Heal him!" Render tells his surprised cleric. If he survives, having him on my side would be useful.

    He slips away as the next match begins, taking time to think. He goes over the match in his mind, and practices with his new sword. A new way of using his psionic powers occurs to him as he does so. Yet his thoughts turn to escape, and for the moment, he sulks in his pen rather than join in the matches.

    Render level up
    Spoiler
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    Mul: LA+1 Str +4 Con +4 Cha -2 Favored class: Gladiator

    after ECL buyoff (4000 xp), level up (net 14966 xp, level 5; need 16000 for level 6)

    Render, male mul psychic warrior 5 (ECL 5), AL N
    medium humanoid (dwarf); darkvision 30', move 30'

    -Tireless, Extended Activity, Faster natural healing
    -Language:Common.
    DR 1/- vitality

    Str 20/+5 (+4 race, +1 level)
    Dex 14/+2
    Con 16/+3 (+4 race)
    Int 10/+0
    Wis 13/+1
    Cha 6/-2 (-2 race)

    vitality [roll]1d8+36[/roll] vp, wound points 16 wp

    saves Fort +7, Reflex +3, Will +2; grapple +7; init +2
    BAB +3, class defense bonus +7

    AC 19 (touch 19, ff 10); AC 23 (or 24) w/inertial armor, 27 or 28 w/force screen also; Dodge, Psionic Dodge
    7 action points

    attack bastard sword +8 melee (1d10+6, crit 19-20)

    Skills (ranks/total): autohypnosis 1/2, concentration 7/10, spot 3/4, tumble 1/3

    Feats: Psionic Weapon (expend focus for +2d6 damage), Psionic Talent (+2 pp), Dodge, Psionic Dodge (+1 AC when focused), Psionic Meditation (psionic focus as move action)

    14 power points/day, DC 11 + power level
    powers known: 3 1st, 1 2nd; & = can augment
    (r) = 1 round/level, (m) = 1 min/level, (t) = 10 min/level, (h) = 1 hour/level
    1: force screen(+4 AC, m)&, inertial armor(+4 AC, +1 per 2 extra pp, h)&, vigor(5 temp hp/pp, m)&, offensive prescience (racial; +2 damage/attack, m)&
    2: animal affinity(+4 to one ability score, m)*, dissolving weapon (+4d6 acid damage on next hit with weapon)

    equipment: MW bronze bastard sword, magic cloak, ? CP

    Description:

    Render is a large (7' tall, 250 lbs) and muscular mul with copper skin and no hair.

    Though his tattoos mark him as a gladiator slave, the only life he's ever known, Render believes that he has a greater destiny to someday fulfill. That thought is what keeps him going in the arena. He has gained a reputation as a very tough fighter, a good one to bet on, but is not always a crowd favorite. In personal interactions he tends to come across as gruff or mean, but those who know him best know he can be loyal and generous.
    Last edited by kinem; 2013-09-17 at 11:58 PM.

  21. - Top - End - #261
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by TheMightyQuinn View Post
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    They're... just not attacking?

    Knowledge: Nature -
    [roll0]

    they are scared, as a normal lion would be, the roar of the crowd and with that nature check the one laying down is a pregnant female. the others were likely trained to be aggressive and given a taste for humanoid flesh.
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  22. - Top - End - #262
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by kinem View Post
    sense motive [roll0]
    even after the penalty for them being animals you can tell that 3 are afraid. and the one laying down is hopeless.
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  23. - Top - End - #263
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Matias

    *His eyes watching the lions, meeting their own golden gazes, Matias holds a hand up to his companions and motions for them to lower their weapons, dropping the trident and net himself.*
    "Gantz. Back away. Pack safe - they're protecting their cubs."

    *As he paces, he locks gazes with the lion that appears to be the alpha and advances slowly, using his body language to try to establish dominance.*

    OOC:
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    Interesting and interesting.
    Intimidate:
    (1d20+5)[21]

    Last edited by TheMightyQuinn; 2013-09-17 at 11:51 PM.
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  24. - Top - End - #264
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by TheMightyQuinn View Post
    Matias

    *His eyes watching the lions, meeting their own golden gazes, Matias holds a hand up to his companions and motions for them to lower their weapons, dropping the trident and net himself.*
    "Gantz. Back away. Pack safe - they're protecting their cubs."

    *As he paces, he locks gazes with the lion that appears to be the alpha and advances slowly, using his body language to try to establish dominance.*

    OOC:
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    Interesting and interesting.
    Intimidate:
    [roll0]

    which one do you want to demoralize the female or one of the 3 males?
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  25. - Top - End - #265
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    hearing the cry that the pack is safe he digs his claws into the earth of the arena to skid to a stop 10' from the lions, slowly he backs away never taking his eyes off of the animals

  26. - Top - End - #266
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Matias


    *Sparing a glance over his shoulder, Matias gives Gantz a curt nod lowers himself a bit more, his eyes fierce as he focuses his attention on the lions.*

    OOC:
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    Probably one of the males, since the female is already hopeless, and the males are scared. If I dominate the biggest male, with any luck the others will back off as well. I know packs of lions are a bit different than say, dogs, but it's worth a try.

    I'll roll an action point to help out. Another 4 points could push it up to a 25
    (2d6)[6][1](7)
    Last edited by TheMightyQuinn; 2013-09-17 at 11:56 PM.
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by Dungeon_Master View Post
    even after the penalty for them being animals you can tell that 3 are afraid. and the one laying down is hopeless.
    ooc: See edited post # 260 It was to see what happened to Glortorus.
    Last edited by kinem; 2013-09-18 at 12:03 AM.

  28. - Top - End - #268
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Announcer: oh geesh, looks like a certain animal handler is going to have some explaining to do.

    A2: well there goes my 10 gold bet.

    a1: <to a2> you bet on the lions?

    a2: nope. I bet the animal handler would make it through his first month.
    <messenger leans in towards the first announcer whispering>

    announcer: the gladiators can return to their cages, this match is suspended. such is the will of Hamanu.

    a2: BRING OUT THE ANIMAL HANDLER.
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  29. - Top - End - #269
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    snatches up three of the lion bodys (one held in his teeth one in his left claw and one in his right [taking the -20 grapples on each]) dragging his pray into the darkness of the tunnel nudging the girl and the "child" in her arms ahead of him

    is at heavy load i belive so moving at a 20
    Last edited by gantz; 2013-09-18 at 12:07 AM.

  30. - Top - End - #270
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Matias


    *As Gantz grabs the lions, Matias just backs away slowly from the other lions and motions for his companions to head to the tunnels, picking up Gantz's discarded trident as he goes. No sense in letting a piece of art go to waste.*
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