New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 10 of 50 FirstFirst 123456789101112131415161718192035 ... LastLast
Results 271 to 300 of 1490
  1. - Top - End - #271
    Titan in the Playground
    Join Date
    Dec 2004
    Location
    I wish I knew...
    Gender
    Male

    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Started playing Resonant Rise since the number of players on ShneekeyCraft pack are at 0 for the past couple of weeks, I figure it's mostly dead.

    It's certainly different. Those who want All The Things(tm) are likely going to enjoy it.
    Quote Originally Posted by The Underlord View Post
    All hail great Shneekeythulhu! Ia Ia Shneeky fthagn
    Spoiler
    Show
    Quite possibly, the best rebuttal I have ever witnessed.
    Joker Bard - the DM's solution to the Batman Wizard.
    Takahashi no Onisan - The scariest Samurai alive
    Incarnum and YOU: a reference guide
    Soulmelds, by class and slot: Another Incarnum reference
    Multiclassing for Newbies: A reference guide for the rest of us

    My homebrew world in progress: Falcora

  2. - Top - End - #272
    Ettin in the Playground
     
    Domochevsky's Avatar

    Join Date
    Feb 2009
    Location
    Germany (North)

    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by ShneekeyTheLost View Post
    Started playing Resonant Rise since the number of players on ShneekeyCraft pack are at 0 for the past couple of weeks, I figure it's mostly dead.

    It's certainly different. Those who want All The Things(tm) are likely going to enjoy it.
    Whazzat?
    Mah Badges!
    Spoiler
    Show

    Hey, check out my site. (It has interactive comics, stories and coding efforts.)

  3. - Top - End - #273
    Titan in the Playground
    Join Date
    Aug 2006
    Gender
    Male

    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    It's a 1.6.4 mod pack. It uses something called the AT Launcher, which just links to the pages of mods they're not allowed to distribute, so you can download them.

    I know nothing more since I don't play 1.6.4, because there's no Thermal Expansion.

  4. - Top - End - #274
    Titan in the Playground
    Join Date
    Dec 2004
    Location
    I wish I knew...
    Gender
    Male

    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Domochevsky View Post
    Whazzat?
    To expand upon what Triaxx has said (and by the way, Thermal Expansion 3 is in early alpha testing, so your wish might be granted...)

    The ATLauncher is also the launcher that both ShneekeyCraft and Resonant Rise is hosted through. As Triaxx said, because we don't want to offend mod authors (and please, let's not get into another twelve-page debate on that) the ATLauncher has a clever solution for including mods in mod packs without actually distributing the mods. Basically, it will pop up the mod author's download site so you can manually download and include it in your game.

    Resonant Rise is... different. And huge. It contains Ars Magika 2, Thaumcraft 4, IC2-ex, and a BUNCH of other mods. Seriously, go check it out.

    If you consider packs like Unleashed or Unhinged to be 'mainstream' packs, I'd call Resonant Rise an 'indie' pack. Go check it out.
    Quote Originally Posted by The Underlord View Post
    All hail great Shneekeythulhu! Ia Ia Shneeky fthagn
    Spoiler
    Show
    Quite possibly, the best rebuttal I have ever witnessed.
    Joker Bard - the DM's solution to the Batman Wizard.
    Takahashi no Onisan - The scariest Samurai alive
    Incarnum and YOU: a reference guide
    Soulmelds, by class and slot: Another Incarnum reference
    Multiclassing for Newbies: A reference guide for the rest of us

    My homebrew world in progress: Falcora

  5. - Top - End - #275
    Bugbear in the Playground
     
    Ogremindes's Avatar

    Join Date
    Jul 2006
    Location
    Lawson, Sydney

    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    So having played on the snapshot server for a bit, I've worked out I'm not a fan of Amplified Terrain, at least for a general survival world. It's a giant pain to navigate with hunger an issue, there's no flat ground anywhere and there's so much noise: disconnected blocks and chunks of mountain everywhere. I cruised around for a while looking for a build site that caught my eye, and nothing ever did, it's crazy mountains pretty much all the time, so nothing stands out.

    I think the best world-gen type is Large Biomes. While in HC2 it was a hassle to find new biomes, the large biomes did make for some epic scenery and a map that felt so much more "worldy" than the patchwork effect of the regular gen. Which is still present to an extent in 1.7.

  6. - Top - End - #276
    Ogre in the Playground
     
    NecroRebel's Avatar

    Join Date
    Sep 2007
    Gender
    Male

    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Ogremindes View Post
    I think the best world-gen type is Large Biomes. While in HC2 it was a hassle to find new biomes, the large biomes did make for some epic scenery and a map that felt so much more "worldy" than the patchwork effect of the regular gen. Which is still present to an extent in 1.7.
    While Large Biomes works well for building, it's a pain to find some or the rarer resources sometimes. Jungles and snow biomes don't provide too many necessary resources, but they can be nice to have. In the past I've had problems finding witches in nonstandard world gens, but now that they spawn in dim areas that shouldn't be a problem (I haven't actually updated to 1.7 due to waiting on mods).

  7. - Top - End - #277
    Ettin in the Playground
     
    Domochevsky's Avatar

    Join Date
    Feb 2009
    Location
    Germany (North)

    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Hm... yeah, I get what you mean. So best would be some terrain generation that's Large and has only the mountain biomes be Amplified. (Well, some of them)

    As far as I can tell Amplified does not contain any steppes or any sort of flat terrain in general, which is somewhat of a downfall of that.
    (I wonder if the generation can be switched back to Large now without there being ugly seams at the borders...)
    Mah Badges!
    Spoiler
    Show

    Hey, check out my site. (It has interactive comics, stories and coding efforts.)

  8. - Top - End - #278
    Bugbear in the Playground
     
    Ogremindes's Avatar

    Join Date
    Jul 2006
    Location
    Lawson, Sydney

    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Domochevsky View Post
    (I wonder if the generation can be switched back to Large now without there being ugly seams at the borders...)
    I don't believe so, sadly.

  9. - Top - End - #279
    Firbolg in the Playground
     
    Leon's Avatar

    Join Date
    Jul 2005
    Location
    Newcastle, Australia
    Gender
    Male2Female

    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Domochevsky View Post
    Hm... yeah, I get what you mean. So best would be some terrain generation that's Large and has only the mountain biomes be Amplified. (Well, some of them)
    Extreme Mountain+
    Thankyou to NEOPhyte for the Techpriest Engiseer
    Spoiler
    Show

    Current PC's
    Ravia Del'Karro (Magos Biologis Errant)
    Katarina (Ordo Malleus Interrogator)
    Emberly (Fire Elemental former Chef)

    Quote Originally Posted by Mike_G View Post
    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
    Quote Originally Posted by Max_Killjoy View Post
    take this virtual +1.
    Peril Planet

  10. - Top - End - #280
    Ettin in the Playground
     
    Domochevsky's Avatar

    Join Date
    Feb 2009
    Location
    Germany (North)

    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Leon View Post
    Extreme Mountain+
    ...yes? Is there somethng you'd like to tell me with those two words?
    Mah Badges!
    Spoiler
    Show

    Hey, check out my site. (It has interactive comics, stories and coding efforts.)

  11. - Top - End - #281
    Firbolg in the Playground
     
    Leon's Avatar

    Join Date
    Jul 2005
    Location
    Newcastle, Australia
    Gender
    Male2Female

    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Domochevsky View Post
    ...yes? Is there somethng you'd like to tell me with those two words?
    About as close as your going to get to Amped without having Amped on
    Thankyou to NEOPhyte for the Techpriest Engiseer
    Spoiler
    Show

    Current PC's
    Ravia Del'Karro (Magos Biologis Errant)
    Katarina (Ordo Malleus Interrogator)
    Emberly (Fire Elemental former Chef)

    Quote Originally Posted by Mike_G View Post
    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
    Quote Originally Posted by Max_Killjoy View Post
    take this virtual +1.
    Peril Planet

  12. - Top - End - #282
    Titan in the Playground
    Join Date
    Dec 2004
    Location
    I wish I knew...
    Gender
    Male

    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Just to clarify, Shneekeycraft is not dead. I'll still be updating it. Youtube video clarifying my position is found here.
    Quote Originally Posted by The Underlord View Post
    All hail great Shneekeythulhu! Ia Ia Shneeky fthagn
    Spoiler
    Show
    Quite possibly, the best rebuttal I have ever witnessed.
    Joker Bard - the DM's solution to the Batman Wizard.
    Takahashi no Onisan - The scariest Samurai alive
    Incarnum and YOU: a reference guide
    Soulmelds, by class and slot: Another Incarnum reference
    Multiclassing for Newbies: A reference guide for the rest of us

    My homebrew world in progress: Falcora

  13. - Top - End - #283
    Ettin in the Playground
     
    Domochevsky's Avatar

    Join Date
    Feb 2009
    Location
    Germany (North)

    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    hm, alright then. I a bout of madness a backup of the snapshot server has been made and the world generation changed to LARGE BIOMES. See if the borders aren't too bad.

    If they are we'll revert back.
    Mah Badges!
    Spoiler
    Show

    Hey, check out my site. (It has interactive comics, stories and coding efforts.)

  14. - Top - End - #284
    Bugbear in the Playground
     
    Ogremindes's Avatar

    Join Date
    Jul 2006
    Location
    Lawson, Sydney

    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Domochevsky View Post
    hm, alright then. I a bout of madness a backup of the snapshot server has been made and the world generation changed to LARGE BIOMES. See if the borders aren't too bad.

    If they are we'll revert back.
    I tried to find out, but I couldn't tell you. I lapped the starting continent and then headed out about 3000 blocks without finding any new generation.

  15. - Top - End - #285
    Ettin in the Playground
     
    Domochevsky's Avatar

    Join Date
    Feb 2009
    Location
    Germany (North)

    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Ogremindes View Post
    I tried to find out, but I couldn't tell you. I lapped the starting continent and then headed out about 3000 blocks without finding any new generation.
    Hm.... curious. Either the terrain generator didn't take it or someone already did that lap beforehand and no new terrain was generated at all since then.

    Which would be weird either way.
    Mah Badges!
    Spoiler
    Show

    Hey, check out my site. (It has interactive comics, stories and coding efforts.)

  16. - Top - End - #286
    Bugbear in the Playground
     
    Ogremindes's Avatar

    Join Date
    Jul 2006
    Location
    Lawson, Sydney

    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Domochevsky View Post
    Hm.... curious. Either the terrain generator didn't take it or someone already did that lap beforehand and no new terrain was generated at all since then.

    Which would be weird either way.
    Not that weird given that boats are about the only effective way to get around the surface.

  17. - Top - End - #287
    Barbarian in the Playground
    Join Date
    Apr 2008
    Location
    The Forest Moon of Ohio
    Gender
    Male

    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    I think the terrain generator didn't take, I just traveled to z:-4500, still amplified terrain. I did find a few horses around x:13 y:94 z:2052.

  18. - Top - End - #288
    Ettin in the Playground
     
    enderlord99's Avatar

    Join Date
    Jul 2011

    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Every time I launch a pack using ATlauncher, it almost loads, then closes the Minecraft instance and reopens the main part of the launcher.

  19. - Top - End - #289
    Titan in the Playground
    Join Date
    Dec 2004
    Location
    I wish I knew...
    Gender
    Male

    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by enderlord99 View Post
    Every time I launch a pack using ATlauncher, it almost loads, then closes the Minecraft instance and reopens the main part of the launcher.
    Read the crashlog?

    What is your permagen? Which mod packs are you trying to use? Are you using 32 bit or 64 bit Java?

    Details, details, details. I cannot make bricks without clay.
    Quote Originally Posted by The Underlord View Post
    All hail great Shneekeythulhu! Ia Ia Shneeky fthagn
    Spoiler
    Show
    Quite possibly, the best rebuttal I have ever witnessed.
    Joker Bard - the DM's solution to the Batman Wizard.
    Takahashi no Onisan - The scariest Samurai alive
    Incarnum and YOU: a reference guide
    Soulmelds, by class and slot: Another Incarnum reference
    Multiclassing for Newbies: A reference guide for the rest of us

    My homebrew world in progress: Falcora

  20. - Top - End - #290
    Ettin in the Playground
     
    enderlord99's Avatar

    Join Date
    Jul 2011

    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by ShneekeyTheLost View Post
    Read the crashlog? There isn't one; the launcher seems to think it's supposed to be doing what it's doing.

    What is your permagen? Happens on both 256 and 512 Which mod packs are you trying to use? it happens for all of them Are you using 32 bit or 64 bit Java? 64, I think, but I'm not sure. I'm on Windows 7, if that answers it.
    Answers in bold. Thanks (partly in advance) for the help!

  21. - Top - End - #291
    Barbarian in the Playground
     
    Saposhiente's Avatar

    Join Date
    Jan 2010
    Location
    Legend
    Last edited by Saposhiente; 2013-11-11 at 02:36 PM.

    Technical Admin of the Minecraft server. Whitelist is here; put your name there and post it in the thread.
    The overly long monstrosity that is my extended signature lies here.
    Spoiler
    Show
    Quote Originally Posted by Grue Bait View Post
    Good game, guys. Sapo, you are just too good for this.
    Quote Originally Posted by A Rainy Knight View Post
    And by the way, your puzzle was one of the most interesting ones I've solved in a while. Kudos.
    Avatar by Akrim.elf

  22. - Top - End - #292
    Barbarian in the Playground
    Join Date
    Apr 2008
    Location
    The Forest Moon of Ohio
    Gender
    Male

    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Did Domochevsky's server get reset?

  23. - Top - End - #293
    Titan in the Playground
    Join Date
    Dec 2004
    Location
    I wish I knew...
    Gender
    Male

    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by enderlord99 View Post
    Answers in bold. Thanks (partly in advance) for the help!
    There is always a log. If nothing else, there's the terminal log which will tell you what happened.
    Quote Originally Posted by The Underlord View Post
    All hail great Shneekeythulhu! Ia Ia Shneeky fthagn
    Spoiler
    Show
    Quite possibly, the best rebuttal I have ever witnessed.
    Joker Bard - the DM's solution to the Batman Wizard.
    Takahashi no Onisan - The scariest Samurai alive
    Incarnum and YOU: a reference guide
    Soulmelds, by class and slot: Another Incarnum reference
    Multiclassing for Newbies: A reference guide for the rest of us

    My homebrew world in progress: Falcora

  24. - Top - End - #294
    Ettin in the Playground
     
    Domochevsky's Avatar

    Join Date
    Feb 2009
    Location
    Germany (North)

    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by leafman View Post
    Did Domochevsky's server get reset?
    It shouldn't. I did another adjustment, plus cropping to see if the large biome generation would work now, but didn't get around to check myself yet. Did something vanish?
    (And more importantly: Is it doing large biomes properly now?)
    Last edited by Domochevsky; 2013-11-11 at 04:07 PM.
    Mah Badges!
    Spoiler
    Show

    Hey, check out my site. (It has interactive comics, stories and coding efforts.)

  25. - Top - End - #295
    Barbarian in the Playground
    Join Date
    Apr 2008
    Location
    The Forest Moon of Ohio
    Gender
    Male

    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    I think it is large biomes, I spawned in on the side of a cliff in a mountainous area but not extreme like amplified. Problem is, I have no idea where I am and dying doesn't take me back to my house, so I don't know if the area we all built in still exists.

  26. - Top - End - #296
    Ettin in the Playground
     
    enderlord99's Avatar

    Join Date
    Jul 2011

    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by ShneekeyTheLost View Post
    There is always a log. If nothing else, there's the terminal log which will tell you what happened.
    Where would I find this "terminal log?"

  27. - Top - End - #297
    Titan in the Playground
    Join Date
    Dec 2004
    Location
    I wish I knew...
    Gender
    Male

    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by enderlord99 View Post
    Where would I find this "terminal log?"
    When you run ATLauncher.jar, it opens up a console as well as the window. This has a 'copy log' button. Run it. Let it go back to the first screen. Click 'copy log'. Pastebin it.
    Quote Originally Posted by The Underlord View Post
    All hail great Shneekeythulhu! Ia Ia Shneeky fthagn
    Spoiler
    Show
    Quite possibly, the best rebuttal I have ever witnessed.
    Joker Bard - the DM's solution to the Batman Wizard.
    Takahashi no Onisan - The scariest Samurai alive
    Incarnum and YOU: a reference guide
    Soulmelds, by class and slot: Another Incarnum reference
    Multiclassing for Newbies: A reference guide for the rest of us

    My homebrew world in progress: Falcora

  28. - Top - End - #298
    Bugbear in the Playground
     
    Ogremindes's Avatar

    Join Date
    Jul 2006
    Location
    Lawson, Sydney

    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Domochevsky View Post
    It shouldn't. I did another adjustment, plus cropping to see if the large biome generation would work now, but didn't get around to check myself yet. Did something vanish?
    (And more importantly: Is it doing large biomes properly now?)
    Yes large biomes, but the original terrain isn't at 0,0 or anywhere nearby. Also, seeing what the extreme hills are like now: stuff amplified, we've got plenty of crazy mountains already. Also also, spawning in extreme hills kinda sucks.
    Last edited by Ogremindes; 2013-11-11 at 06:54 PM.

  29. - Top - End - #299
    Titan in the Playground
    Join Date
    Aug 2006
    Gender
    Male

    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    How so? I've had a few games where I spawned in Extreme Hills and had no problems.

  30. - Top - End - #300
    Bugbear in the Playground
     
    Ogremindes's Avatar

    Join Date
    Jul 2006
    Location
    Lawson, Sydney

    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Triaxx View Post
    How so? I've had a few games where I spawned in Extreme Hills and had no problems.
    Extreme hills and large biomes. A big swathe of hard-to-navigate terrain with scant wood and food is not an ideal starting location. Not impossible by any stretch, but kinda a pain at least.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •