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  1. - Top - End - #31
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Added .

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    Good game, guys. Sapo, you are just too good for this.
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Thank you!
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  3. - Top - End - #33
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Unrelated to the servers... if I may be so bold as to make mention of a mod I published moments ago.

    QuiverBow <- A Forge mod that adds ranged options to combat. Ideally by staying within the "fiction" of Minecraft.
    Last edited by Domochevsky; 2013-09-19 at 11:00 PM.
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    That's a neat mod, Domochevsky. I like the new ranged weapons it adds, though I wonder how much damage that fireworks shooter would do.


    Also, newbie question: on the main spawn world... why are things in New Roanoke on fire? And what is that big glass tower next to it? It looked like it went from bedrock all the way to the height limit.
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    I have narrowed my Unleashed Crashing problem down to the texture pack of all things as i backed up the saves and delete the folder and re downloaded it with its most upto date version and it worked fine till i reinstalled the texture pack.
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Domochevsky View Post
    Unrelated to the servers... if I may be so bold as to make mention of a mod I published moments ago.

    QuiverBow <- A Forge mod that adds ranged options to combat. Ideally by staying within the "fiction" of Minecraft.
    Well, is that a mod or a plugin?
    LGBTA+itP

  7. - Top - End - #37
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Eldest View Post
    Well, is that a mod or a plugin?
    It's a mod for Forge, going into the "mods" folder. Plugins are for bukkit, to which this is unrelated.
    (But you can have Forge on both the client and server, making this usable on a server no problem.)

    Meanwhile, Artemis97, I checked, and it does an average of 4 damage + fire to a mob, in ideal conditions. So it kills a zombie in 3 shots, assuming you let it burn.

    More research will begin now! o/
    Last edited by Domochevsky; 2013-09-20 at 11:59 AM.
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  8. - Top - End - #38
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Nice!

    So, I contacted Deme about joining the RP server and she says she hasn't played on it in a long time. Is anyone else still running it? Is anyone still interested in playing?

    Thanks.
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Artemis97 View Post
    Nice!

    So, I contacted Deme about joining the RP server and she says she hasn't played on it in a long time. Is anyone else still running it? Is anyone still interested in playing?

    Thanks.
    It's not so much a server as a spot on the world, it was semi-active last time I played, but I haven't been involved in long enough that everything I'd ever built (Not much by the way.) was gone because they were outside the radius of the area taken on to the new map.
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  10. - Top - End - #40
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Well, that kind of sucks... How do you get to what's left of the Roleplaying area, then? I never saw a sign (or I missed it) and there's just SO MUCH stuff. You guys are all very prolific builders.


    Also, when would be the best time to catch anyone online? The few times I've logged in, there hasn't been anyone.
    Last edited by Artemis97; 2013-09-20 at 11:08 PM.
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quick note: QuiverBow build 5 is out. Two new items have been researched.
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Artemis97 View Post
    Also, when would be the best time to catch anyone online? The few times I've logged in, there hasn't been anyone.
    That's the reason we're talking about starting fresh with 1.7. Of course, the talk of starting fresh with 1.7 is probably keeping the few people who would otherwise be playing away ATM.

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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Domochevsky View Post
    Quick note: QuiverBow build 5 is out. Two new items have been researched.
    veeeeery eeenterestink

    I wonder, if you use blaze rods on your bow, could you impart the flaming properties to the projectiles?

    I like the quiver bow, it makes it possible to use a bow without needing to grind for Infinity enchantment.
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by ShneekeyTheLost View Post
    veeeeery eeenterestink

    I wonder, if you use blaze rods on your bow, could you impart the flaming properties to the projectiles?

    I like the quiver bow, it makes it possible to use a bow without needing to grind for Infinity enchantment.
    Eenteresting indeed. Blade rods so far have been hard to aquire, as a trip to the nether is required. I will report back once progress has been made there by the field team.
    Until then the dragonbox seems to do a quite formidable job in spewing fire, however.

    (And yeah, making reliable weaponry that doesn't need enchantments is a partial goal of this, as well. Can't be bothered to gamble every time on that damn table. >_>)

    Oh yeah: Build 6 is out, for some behind the scenes stuff. (Bugfix and config file.)
    Last edited by Domochevsky; 2013-09-21 at 03:37 PM.
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Ogremindes View Post
    That's the reason we're talking about starting fresh with 1.7. Of course, the talk of starting fresh with 1.7 is probably keeping the few people who would otherwise be playing away ATM.
    Frankly, yeah, between knowing nobody'll be on and waiting for a decision to be made on restarting, I'm staying off the server. I would be in favor of a reboot, to be honest, with maybe a few locations being carried over and saved in a seperate world from the main thing.
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Just saw a snapshot video focused on amplified terrain. That looks a lot of fun to build in.

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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Domochevsky View Post
    Eenteresting indeed. Blade rods so far have been hard to aquire, as a trip to the nether is required. I will report back once progress has been made there by the field team.
    Until then the dragonbox seems to do a quite formidable job in spewing fire, however.

    (And yeah, making reliable weaponry that doesn't need enchantments is a partial goal of this, as well. Can't be bothered to gamble every time on that damn table. >_>)

    Oh yeah: Build 6 is out, for some behind the scenes stuff. (Bugfix and config file.)
    You might want to look up Tinker's Construct. It has a very similar design philosophy of being able to make custom gear without playing Russian Roulette with your non-renewable resources.
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  18. - Top - End - #48
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by ShneekeyTheLost View Post
    veeeeery eeenterestink

    I wonder, if you use blaze rods on your bow, could you impart the flaming properties to the projectiles?

    I like the quiver bow, it makes it possible to use a bow without needing to grind for Infinity enchantment.
    The Blaze Rods always remind me of the arrows for the HL2 crossbow. Which is 100% fatal in my experience. (Never used it on anything larger than guards though.) Insta-kill crossbow with Blaze Rods an idea maybe?
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Artemis97 View Post
    Hello everyone!

    I was thinking about joining your servers, especially the RP one. I am curious, though, as to what version of minecraft is required? Are you using a particular modpack, something custom, or just vanilla minecraft? Thanks!
    You may have to wait a while to get into Rp...while it is good stuff, I don't think anyone's updated on It for a loong time.
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    We could always do what the mindcrack guys did, find a seed with a decent-sized continent, start out there and not leave it until 1.7 comes out, maybe have the world on no-health-regen with a death counter to add some flavor to it if you want.

    incidently, i was finally able to log onto the server again, though upon returning to RP world it seems the five books i wrote for the library are now entirely blank.
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    As a newer player I feel like I should chime in on updating the server. I feel like keeping it up-to-date would be better if it means more people will play on the server. Since I've been on the server the most people I've seen on has been 3 people. Average has been in the 0-1 range. Can't say I have much reason to play on the server and deal with occasional lag if I have as much interaction with other players as I do playing single player.

    Since the anti-griefing mods/plugins are a major reason an upgrade hasn't been done, how often does griefing have to be dealt with on the server? I know there was some about a month ago, but is it common even with the whitelist in place?

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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    The problem with the whitelist is that anyone can get on it. Without the anti-grief tools, we would likely be unable to tell who did any griefing, and thus any single griefer could cause a lot of damage.
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    Quote Originally Posted by Grue Bait View Post
    Good game, guys. Sapo, you are just too good for this.
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  23. - Top - End - #53
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Saposhiente View Post
    The problem with the whitelist is that anyone can get on it.
    ...Doesn't that defeat the purpose?

    EDIT: By the way, did you notice anything odd about column 2 of the spreadsheet?
    Last edited by enderlord99; 2013-09-22 at 03:37 PM.
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by ShneekeyTheLost View Post
    You might want to look up Tinker's Construct. It has a very similar design philosophy of being able to make custom gear without playing Russian Roulette with your non-renewable resources.
    I remember that one. Quite a nice start for tools, yes. (But a bit too complicated with custom materials and furnaces and what have you.)

    Quote Originally Posted by Matthias2207 View Post
    The Blaze Rods always remind me of the arrows for the HL2 crossbow. Which is 100% fatal in my experience. (Never used it on anything larger than guards though.) Insta-kill crossbow with Blaze Rods an idea maybe?
    Firing blaze rods, you say...

    The field team has returned from the Nether with sufficient materials to let me make improvements to the crossbow. Research has yielded the Mark II crossbow, which has been reinforced and insulated to be able to withstand the blazing heat it fires.

    Quiverbow Build 9 is up.


    Edit: Getting on the whitelist kinda means having to post here and get put on the list manually, meaning there is a known pool of potential suspects in case of griefing. Seems like a sufficient tradeoff for staying up to date with snapshots. Anti-griefing tools are useless without any players.
    Last edited by Domochevsky; 2013-09-22 at 03:46 PM.
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    posting to help track the thread, as well as say I may be returning sometime soon-ish
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by leafman View Post
    Since the anti-griefing mods/plugins are a major reason an upgrade hasn't been done, how often does griefing have to be dealt with on the server? I know there was some about a month ago, but is it common even with the whitelist in place?
    Just taking a stroll down the last thread...
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    Quote Originally Posted by Ogremindes View Post
    Looks like someone griefed the main spawn area on the server.
    Quote Originally Posted by Togath View Post
    Minor warning about rpworld though; it was hit by a greifer a few weeks back, and the damage is still being discovered.
    I lost part of a mountain, nearly lost my giant spire tree, and had a giant potion statue destroyed(causing a small flood)
    Quote Originally Posted by HeavensAngel View Post
    I have banned Futile450 for extensively griefing with lava, having griefed the Eiffel Tower, and the Wall of China and possibly more. He stated that he would help, when I saw it; and when I said that it was him, he denied the accusation. I have hawk rollbacked everything that was has done by him, so no damage is there anymore. If there are any questions, comments or concerns, please let me know.
    Quote Originally Posted by HeavensAngel View Post
    Just wanted to say that I've banned YOiSiNFUl for stealing from chests and the homes of several people around spawn. Minuscule pieces of the large amount was put back, I doubt it was even put back in the correct chest. I followed the history on date: 1-5 for 18 or what seemed like 54 pages, and determined that it was enough sufficient evidence to declare and stealing trolling, and ban him. If anyone has any objections please state them, or hold your silence. Thank you.
    There was also an instance where a suspect was handled pre-grief which I didn't count because plugins weren't involved on that one, and an instance where someone was breaking air blocks which I didn't count because... Um.. I think everyone's still a little bit puzzled about that one, honestly.

    Not providing that as a counterpoint, just providing it as additional information that was requested.

    Anyone veteran-ish available for Skype in evenings after 8:00pm GMT-5? I'd be up to recording a video of walking around spawn and looking around all the buildings in spawntown, but I know barely anything about the stories behind them.
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    ---
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    hate to be "that guy" but we could always live with the greifs, try and track down who did them, group up and repair the damage as a team, that sort of thing.
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by OracleofWuffing View Post
    Anyone veteran-ish available for Skype in evenings after 8:00pm GMT-5? I'd be up to recording a video of walking around spawn and looking around all the buildings in spawntown, but I know barely anything about the stories behind them.
    Spawntown I don't know, but I do know several other spots around.
    LGBTA+itP

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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Mmk, with a little research, banning players from a server is in vanilla mc. You have to do it by IP address, (which should be obtainable from the server's connection logs) but that could be thwarted by a dynamic IP or a proxy. If we figure out who is doing the griefing and they are getting around the whitelist or banned ip, we can build a jail for those players. The server op's can use NBTedit to edit a players inventory and location while the player is offline, so teleporting them to a small room made of bedrock would prevent the griefer from continuing to cause trouble.

    I think with regular server back-ups, rollbacks to fix major damage shouldn't be a problem either.
    Last edited by leafman; 2013-09-22 at 07:12 PM.

  30. - Top - End - #60
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by leafman View Post
    Mmk, with a little research, banning players from a server is in vanilla mc. You have to do it by IP address, (which should be obtainable from the server's connection logs) but that could be thwarted by a dynamic IP or a proxy. If we figure out who is doing the griefing and they are getting around the whitelist or banned ip, we can build a jail for those players. The server op's have the ability to edit a players inventory and location while the player is offline, so teleporting them to a small room made of bedrock would prevent the griefer from continuing to cause trouble.
    The problem is figuring out who it is. Stopping them after that point is presumably quite easy.
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