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2013-09-18, 11:57 PM (ISO 8601)
- Join Date
- Jan 2010
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Re: Minecraft Thread XII: Don't Kick the Bukkit
Added .
Technical Admin of the Minecraft server. Whitelist is here; put your name there and post it in the thread.
The overly long monstrosity that is my extended signature lies here.
Avatar by Akrim.elf
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2013-09-19, 12:26 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Lost in the Town
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Re: Minecraft Thread XII: Don't Kick the Bukkit
Thank you!
~Amor Vincit Omnia~I have a Youtube Channel
I write and draw occasionally: Have a look.
Avatar by HappyTurtle.
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2013-09-19, 10:55 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Germany (North)
Re: Minecraft Thread XII: Don't Kick the Bukkit
Unrelated to the servers... if I may be so bold as to make mention of a mod I published moments ago.
QuiverBow <- A Forge mod that adds ranged options to combat. Ideally by staying within the "fiction" of Minecraft.Last edited by Domochevsky; 2013-09-19 at 11:00 PM.
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2013-09-20, 12:52 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Lost in the Town
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Re: Minecraft Thread XII: Don't Kick the Bukkit
That's a neat mod, Domochevsky. I like the new ranged weapons it adds, though I wonder how much damage that fireworks shooter would do.
Also, newbie question: on the main spawn world... why are things in New Roanoke on fire? And what is that big glass tower next to it? It looked like it went from bedrock all the way to the height limit.~Amor Vincit Omnia~I have a Youtube Channel
I write and draw occasionally: Have a look.
Avatar by HappyTurtle.
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2013-09-20, 03:47 AM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Newcastle, Australia
- Gender
Re: Minecraft Thread XII: Don't Kick the Bukkit
I have narrowed my Unleashed Crashing problem down to the texture pack of all things as i backed up the saves and delete the folder and re downloaded it with its most upto date version and it worked fine till i reinstalled the texture pack.
Thankyou to NEOPhyte for the Techpriest Engiseer
Spoiler
Current PC's
Ravia Del'Karro (Magos Biologis Errant)
Katarina (Ordo Malleus Interrogator)
Emberly (Fire Elemental former Chef)
Peril Planet
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2013-09-20, 10:41 AM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Someplace Nice
- Gender
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2013-09-20, 11:54 AM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Germany (North)
Re: Minecraft Thread XII: Don't Kick the Bukkit
It's a mod for Forge, going into the "mods" folder. Plugins are for bukkit, to which this is unrelated.
(But you can have Forge on both the client and server, making this usable on a server no problem.)
Meanwhile, Artemis97, I checked, and it does an average of 4 damage + fire to a mob, in ideal conditions. So it kills a zombie in 3 shots, assuming you let it burn.
More research will begin now! o/Last edited by Domochevsky; 2013-09-20 at 11:59 AM.
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2013-09-20, 12:20 PM (ISO 8601)
- Join Date
- Jun 2007
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- Lost in the Town
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Re: Minecraft Thread XII: Don't Kick the Bukkit
Nice!
So, I contacted Deme about joining the RP server and she says she hasn't played on it in a long time. Is anyone else still running it? Is anyone still interested in playing?
Thanks.~Amor Vincit Omnia~I have a Youtube Channel
I write and draw occasionally: Have a look.
Avatar by HappyTurtle.
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2013-09-20, 01:43 PM (ISO 8601)
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- Apr 2007
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- Lemuria
- Gender
Re: Minecraft Thread XII: Don't Kick the Bukkit
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2013-09-20, 11:07 PM (ISO 8601)
- Join Date
- Jun 2007
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- Lost in the Town
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Re: Minecraft Thread XII: Don't Kick the Bukkit
Well, that kind of sucks... How do you get to what's left of the Roleplaying area, then? I never saw a sign (or I missed it) and there's just SO MUCH stuff. You guys are all very prolific builders.
Also, when would be the best time to catch anyone online? The few times I've logged in, there hasn't been anyone.Last edited by Artemis97; 2013-09-20 at 11:08 PM.
~Amor Vincit Omnia~I have a Youtube Channel
I write and draw occasionally: Have a look.
Avatar by HappyTurtle.
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2013-09-21, 12:19 AM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Germany (North)
Re: Minecraft Thread XII: Don't Kick the Bukkit
Quick note: QuiverBow build 5 is out. Two new items have been researched.
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2013-09-21, 01:08 AM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Lawson, Sydney
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2013-09-21, 05:14 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- I wish I knew...
- Gender
Re: Minecraft Thread XII: Don't Kick the Bukkit
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2013-09-21, 03:36 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Germany (North)
Re: Minecraft Thread XII: Don't Kick the Bukkit
Eenteresting indeed. Blade rods so far have been hard to aquire, as a trip to the nether is required. I will report back once progress has been made there by the field team.
Until then the dragonbox seems to do a quite formidable job in spewing fire, however.
(And yeah, making reliable weaponry that doesn't need enchantments is a partial goal of this, as well. Can't be bothered to gamble every time on that damn table. >_>)
Oh yeah: Build 6 is out, for some behind the scenes stuff. (Bugfix and config file.)Last edited by Domochevsky; 2013-09-21 at 03:37 PM.
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2013-09-21, 04:15 PM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Someplace Nice
- Gender
Re: Minecraft Thread XII: Don't Kick the Bukkit
Frankly, yeah, between knowing nobody'll be on and waiting for a decision to be made on restarting, I'm staying off the server. I would be in favor of a reboot, to be honest, with maybe a few locations being carried over and saved in a seperate world from the main thing.
LGBTA+itP
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2013-09-21, 06:47 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Lawson, Sydney
Re: Minecraft Thread XII: Don't Kick the Bukkit
Just saw a snapshot video focused on amplified terrain. That looks a lot of fun to build in.
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2013-09-22, 12:25 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- I wish I knew...
- Gender
Re: Minecraft Thread XII: Don't Kick the Bukkit
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2013-09-22, 06:49 AM (ISO 8601)
- Join Date
- May 2011
- Location
- GMT+1
- Gender
Re: Minecraft Thread XII: Don't Kick the Bukkit
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2013-09-22, 09:20 AM (ISO 8601)
- Join Date
- Sep 2010
- Location
- X/Z 12,550,821
Re: Minecraft Thread XII: Don't Kick the Bukkit
Sometimes, I have strong opinions on seemingly inconsequential matters.
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2013-09-22, 02:02 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Gobbotopia
- Gender
Re: Minecraft Thread XII: Don't Kick the Bukkit
We could always do what the mindcrack guys did, find a seed with a decent-sized continent, start out there and not leave it until 1.7 comes out, maybe have the world on no-health-regen with a death counter to add some flavor to it if you want.
incidently, i was finally able to log onto the server again, though upon returning to RP world it seems the five books i wrote for the library are now entirely blank.Avy by Thormag
Spoiler
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2013-09-22, 02:45 PM (ISO 8601)
- Join Date
- Apr 2008
- Location
- The Forest Moon of Ohio
- Gender
Re: Minecraft Thread XII: Don't Kick the Bukkit
As a newer player I feel like I should chime in on updating the server. I feel like keeping it up-to-date would be better if it means more people will play on the server. Since I've been on the server the most people I've seen on has been 3 people. Average has been in the 0-1 range. Can't say I have much reason to play on the server and deal with occasional lag if I have as much interaction with other players as I do playing single player.
Since the anti-griefing mods/plugins are a major reason an upgrade hasn't been done, how often does griefing have to be dealt with on the server? I know there was some about a month ago, but is it common even with the whitelist in place?
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2013-09-22, 03:25 PM (ISO 8601)
- Join Date
- Jan 2010
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- Legend
Re: Minecraft Thread XII: Don't Kick the Bukkit
The problem with the whitelist is that anyone can get on it. Without the anti-grief tools, we would likely be unable to tell who did any griefing, and thus any single griefer could cause a lot of damage.
Stormy weather lately, another power outage. Server restarted.
Technical Admin of the Minecraft server. Whitelist is here; put your name there and post it in the thread.
The overly long monstrosity that is my extended signature lies here.
Avatar by Akrim.elf
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2013-09-22, 03:34 PM (ISO 8601)
- Join Date
- Jul 2011
Re: Minecraft Thread XII: Don't Kick the Bukkit
Last edited by enderlord99; 2013-09-22 at 03:37 PM.
I use braces (also known as "curly brackets") to indicate sarcasm. If there are none present, I probably believe what I am saying; should it turn out to be inaccurate trivia, please tell me rather than trying to play along with an apparent joke I don't know I'm making.
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2013-09-22, 03:41 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Germany (North)
Re: Minecraft Thread XII: Don't Kick the Bukkit
I remember that one. Quite a nice start for tools, yes. (But a bit too complicated with custom materials and furnaces and what have you.)
Firing blaze rods, you say...
The field team has returned from the Nether with sufficient materials to let me make improvements to the crossbow. Research has yielded the Mark II crossbow, which has been reinforced and insulated to be able to withstand the blazing heat it fires.
Quiverbow Build 9 is up.
Edit: Getting on the whitelist kinda means having to post here and get put on the list manually, meaning there is a known pool of potential suspects in case of griefing. Seems like a sufficient tradeoff for staying up to date with snapshots. Anti-griefing tools are useless without any players.Last edited by Domochevsky; 2013-09-22 at 03:46 PM.
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2013-09-22, 05:03 PM (ISO 8601)
- Join Date
- Jun 2011
- Location
- Washington
- Gender
Re: Minecraft Thread XII: Don't Kick the Bukkit
posting to help track the thread, as well as say I may be returning sometime soon-ish
Meow(Steam page)
[I]"If you are far from this regions, there is a case what the game playing can not be comfortable.["/I]
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2013-09-22, 05:36 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Minecraft Thread XII: Don't Kick the Bukkit
Just taking a stroll down the last thread...
SpoilerThere was also an instance where a suspect was handled pre-grief which I didn't count because plugins weren't involved on that one, and an instance where someone was breaking air blocks which I didn't count because... Um.. I think everyone's still a little bit puzzled about that one, honestly.
Not providing that as a counterpoint, just providing it as additional information that was requested.
Anyone veteran-ish available for Skype in evenings after 8:00pm GMT-5? I'd be up to recording a video of walking around spawn and looking around all the buildings in spawntown, but I know barely anything about the stories behind them."Okay, so I'm going to quick draw and dual wield these one-pound caltrops as improvised weapons..."
---
"Oh, hey, look! Blue Eyes Black Lotus!" "Wait what, do you sacrifice a mana to the... Does it like, summon a... What would that card even do!?" "Oh, it's got a four-energy attack. Completely unviable in actual play, so don't worry about it."
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2013-09-22, 06:17 PM (ISO 8601)
- Join Date
- Feb 2010
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- Gobbotopia
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Re: Minecraft Thread XII: Don't Kick the Bukkit
hate to be "that guy" but we could always live with the greifs, try and track down who did them, group up and repair the damage as a team, that sort of thing.
Avy by Thormag
Spoiler
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2013-09-22, 06:37 PM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Someplace Nice
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2013-09-22, 07:09 PM (ISO 8601)
- Join Date
- Apr 2008
- Location
- The Forest Moon of Ohio
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Re: Minecraft Thread XII: Don't Kick the Bukkit
Mmk, with a little research, banning players from a server is in vanilla mc. You have to do it by IP address, (which should be obtainable from the server's connection logs) but that could be thwarted by a dynamic IP or a proxy. If we figure out who is doing the griefing and they are getting around the whitelist or banned ip, we can build a jail for those players. The server op's can use NBTedit to edit a players inventory and location while the player is offline, so teleporting them to a small room made of bedrock would prevent the griefer from continuing to cause trouble.
I think with regular server back-ups, rollbacks to fix major damage shouldn't be a problem either.Last edited by leafman; 2013-09-22 at 07:12 PM.
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2013-09-22, 07:12 PM (ISO 8601)
- Join Date
- Jul 2011
Re: Minecraft Thread XII: Don't Kick the Bukkit
I use braces (also known as "curly brackets") to indicate sarcasm. If there are none present, I probably believe what I am saying; should it turn out to be inaccurate trivia, please tell me rather than trying to play along with an apparent joke I don't know I'm making.