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2013-09-26, 06:47 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIX: "Understand the gravity of the situation."
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2013-09-26, 07:03 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIX: "Understand the gravity of the situation."
Wound on your target's Armour Save. Salvo 2/3, AP2. When you Hit a Vehicle, instead of rolling to Penetrate, roll a die. On a '6' you Immobilise the Vehicle and they lose a Hull Point. This does not count as a Glancing Hit.
i.e; A Fire Warrior has a 4+ Save, a Grav-Gun will wound on a 4+. Kroot have 6+ Saves. Will wound on 6s.
Obviously a Grav-Gun deals with high-armour units. But, Bikes also have Boltguns to deal with low-armoured units. Bikes are also Relentless making Salvo weapons extremely good.
Also, is your entire army (except for the scouts) on bikes? I guess that gives you three scoring units
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2013-09-26, 07:12 AM (ISO 8601)
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2013-09-26, 07:18 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIX: "Understand the gravity of the situation."
Avatar by K penguin. Sash by Damned1rishman.
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2013-09-26, 07:20 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIX: "Understand the gravity of the situation."
I would tentatively suggest keeping the Codex Marines version, simply down to the Grav-guns. I strongly suspect that any Marine Player who does well at any Tournament in this short time frame, will do so by abusing his opponents' lack of familiarity with what his new units do.
Dark Angels has been and gone from the Warhammer 'catwalk' of fashionable armies, and everyone knows what Plasma Guns are and how to beat them. "Oh no! You're ignoring my 2+ saves! Oh well, here's a Land Raider/big pile of cover saves/fast moving bikes for you to deal with, have fun."
The Marines book, on the other hand, is just about a month old, and I'd be very surprised if most players had yet picked up the habit of dealing with them effectively. "Oh no! You're ignoring my 2+ saves! Oh well, here's a Land Raid-OH GOD WHAT'S HAPPENING WHY ARE YOU SO MEAN TO ME!?!"
On an unrelated note, thank you to Closet Skeleton for your comments on my Black Templars list.
I don't like some of them, but that's because they're hard truths to hear about my 'pet' list, and I'm stubborn like that. I still admit that they're all really good, flavourful ones that make a lot of sense.
I think, ultimately, I will drop the Emperor's Champion to make room for Neophytes and a few Power Weapons - I'd rather have an 'okay' Sword Brother in each unit, than one 'good' Champion in just one of them, I think. Will probably turn the Predator turrets back into Autocannons too - I like my tanks too much to give them up completely, and Twin Linked gives me something to hope for against flyers, I guess.
And since you asked, yes - Most characters I can see who can take Terminator Armour as an option, can still take Special Issue wargear and thus are allowed to carry Melta Bombs.Last edited by Wraith; 2013-09-26 at 07:41 AM.
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2013-09-26, 07:25 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIX: "Understand the gravity of the situation."
Pretty much. A Grav-Gun doesn't wound on less than a 6.
I guess that Plasma Guns can deal with high-Tougness, Low Armour Save units, and Grav-Guns can't.
Like what?
Daemons.
"Oh no! You're ignoring my 2+ saves! Oh well, here's a Land Raider/big pile of cover saves/fast moving bikes for you to deal with, have fun."
Uhh...Well, looks like I just answered my own dumb question.
I guess I would be shooting for Ignores Cover on the Divination table, like always.
But, the big draw for the Ravenwing Squad is H&R and Scout.
"But Cheese, just play Kor'Sarro you idiot." Ah...But an all-Bike army can't climb stairs.
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2013-09-26, 07:45 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIX: "Understand the gravity of the situation."
If only you had an abundance of some kind of Rifle, as if the sort potentially used by a Sniper, to deal with that kind of threat.....
...Ah, what a sweet pipe dream. Such a thing actually happening would just be outrageous crazy-talk.
Though if you (somehow! ) place highly in this Tournament, I am *totally* claiming it as my own psuedo-victory for the purposes of a battle report.Last edited by Wraith; 2013-09-26 at 07:48 AM.
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2013-09-26, 08:05 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIX: "Understand the gravity of the situation."
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2013-09-26, 09:58 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIX: "Understand the gravity of the situation."
We'll call it even, for the whole "No one but Captain Shrike has Fleet" fiasco, I think.
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RPG Characters What I Done Played As (Explained Badly)
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Tales of a Role-Play Gamer - Horrible Optimisation
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2013-09-26, 10:43 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIX: "Understand the gravity of the situation."
...Is a plasma gun. Because the thing about a plasma gun is that it also says no to a 5+ armoured imperial guardsman or 6+ armoured ork, tyranid, kroot, and so on. Or to an AV12 or below vehicle. Oh, and from further away. Very rarely will you actually get the extra shot from the salvo, and models with 3+ saves do not have the greatest tendency to care that there is a less than 0.3 chance of killing yourself even if you somehow shoot six times in one game.
Trust me, if you're facing a line of guardsmen you will far prefer the plasma guns.
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2013-09-26, 11:00 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIX: "Understand the gravity of the situation."
Out of curiosity, how are you getting grav-guns on the bike command squad? My book says they can only get combi-gravs or grav pistols as best.
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2013-09-26, 11:02 AM (ISO 8601)
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2013-09-26, 11:02 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIX: "Understand the gravity of the situation."
Ah, good to know.
... So the bike command squad is basically a centurion squad that trades rerolls to wound for mobility and not being instagibbed by plasma and melta? Neat.Last edited by Forrestfire; 2013-09-26 at 11:14 AM.
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2013-09-26, 11:03 AM (ISO 8601)
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2013-09-26, 11:45 AM (ISO 8601)
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- In the Playground, duh.
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2013-09-26, 12:36 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIX: "Understand the gravity of the situation."
Grav Guns are kind of a silver bullet at the moment. They terrify Riptides, Tervigons, and Wraith-bone constructs, and the wonkiness of how they effect vehicles (A plasmagun will strip one hull point from a skimmer on a 5-6 if you get through the jink save. Grav gun? 3 shots at 18 inches, and a single six automatically immobilizes and strips a hull point, since, at least for another three weeks, the strict RAW reading is that vehicles don't get cover or invulnerable saves against the shot since it's not a glancing or penetrating hit) makes them very effective against some of the current bogeymen. They're much less functional against kroot, guardsmen, or demons... But you've got inexpensive boltguns, Thunderfire cannons, and sniper rifles for those. And 40k has generally trended towards running a few specialized units compared to one general-purpose unit.
Last edited by Squark; 2013-09-26 at 12:38 PM.
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2013-09-26, 04:00 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIX: "Understand the gravity of the situation."
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2013-09-26, 05:52 PM (ISO 8601)
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- Nov 2006
Re: Warhammer 40K Tabletop XIX: "Understand the gravity of the situation."
Grav Guns are kind of a silver bullet at the moment. They terrify Riptides, Tervigons, and Wraith-bone constructs, and the wonkiness of how they effect vehicles (A plasmagun will strip one hull point from a skimmer on a 5-6 if you get through the jink save. Grav gun? 3 shots at 18 inches, and a single six automatically immobilizes and strips a hull point, since, at least for another three weeks, the strict RAW reading is that vehicles don't get cover or invulnerable saves against the shot since it's not a glancing or penetrating hit) makes them very effective against some of the current bogeymen. They're much less functional against kroot, guardsmen, or demons... But you've got inexpensive boltguns, Thunderfire cannons, and sniper rifles for those. And 40k has generally trended towards running a few specialized units compared to one general-purpose unit.thnx to Starwoof for the fine avatar
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2013-09-26, 09:59 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIX: "Understand the gravity of the situation."
This. Exactly this. And nothing else.
Plasma Guns are wounding Wraithknights on 5s. And those Wraithknights are chucking out S10 shots that are going to kill Bikes dead. Grav-Guns will wound on 3s with more shots. I know which one I need.
Plasma Guns are wounding Riptides on 3s. Riptides with Ion Accelerators are killing half a Bike unit per turn, each. With two Riptides on the board (definitely a possibility), that's one dead unit per turn, before the rest of the Tau army starts shooting. Riptides need to die. Grav-Guns will wound Riptides on 2s with more shots - and against a 5-wound model, that counts!
If I want to shoot Guardsmen, I'll use Boltguns, thank you.
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2013-09-27, 03:29 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIX: "Understand the gravity of the situation."
So with all this annoying grav shooting (i think its going overboard to give entire units this weapon), then i guess 4+ is the new thing to have :P
Enough to protect against bolters, not quite enough to automatically get crushed by gravity.
But on a side note, does anyone think a Seer council could work on foot in a wave serpent?thnx to Starwoof for the fine avatar
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2013-09-27, 03:44 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIX: "Understand the gravity of the situation."
I don't think it would work too well. The points you pay for a serpent could go into bikes with some left over. You delay your assault to turn 3 at the earliest, and you don't have the armor/cover save to soak up any wounds from shooting. Also the -1 T makes it much easier to ID the Farseer.
Foot councils could work with the last codex, with this one its either bikes or nothing.
What sort of works is a Iyaden list wraithstar. Usually wraithblades with 3-5 spiritseers and a farseer; but I would still prefer to spend the points on a jetseer council.
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2013-09-27, 04:25 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIX: "Understand the gravity of the situation."
I still haven't managed to write a list for my Black Templars I've liked under 3000 points, and don't have the troops for a second detatchment to actually put everything in a list so its more like 2600 points I could actually take.
Predator auto-cannon isn't twin-linked, only the lascannon is. Which makes non-Annihilator Predators rediculously under gunned, but that's what happens when you don't change a Tank's armament for 6 editions but change the rules for that gun massively in the first 3 editions.Last edited by Closet_Skeleton; 2013-09-27 at 04:28 AM.
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2013-09-27, 05:41 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIX: "Understand the gravity of the situation."
I don't think it would work too well. The points you pay for a serpent could go into bikes with some left over. You delay your assault to turn 3 at the earliest, and you don't have the armor/cover save to soak up any wounds from shooting. Also the -1 T makes it much easier to ID the Farseer.
Foot councils could work with the last codex, with this one its either bikes or nothing.
What sort of works is a Iyaden list wraithstar. Usually wraithblades with 3-5 spiritseers and a farseer; but I would still prefer to spend the points on a jetseer council.
Of course, i really dont like to think about what would be needed to counter SM bike spam with gravity guns either, besides either poking them down with reapers, or hoping noone else in the local club can afford to buy a bike listthnx to Starwoof for the fine avatar
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2013-09-27, 07:42 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIX: "Understand the gravity of the situation."
I don't think it takes too much work to take down a bike list; ie you won't have to modify your normal list at all. All that is poor vs bikes are wraith units; but the most powerful, the wraithscythes hide in serpents anyway.
Grav guns do 4/9 wounds per shot on a Wraithknight/lord pre saves. To kill a wraithlord with the 5++ (or cover) you still need 19 shots, or shots from 3 bike units. The problem is at 18" bikes are in easy assault range, from the wraithknight. Wraithknights need to be vary, but their jump status allows them too keep away.
The only ones with big problems are the Wraithlords.
Bikes are vulnerable to mass high strength shooting, something eldar have plenty of. Dakkaserpents will on average shoot down 2.25 bikes.
Grav guns don't do much to eldar skimmers, on average you need 18 shots to get a singe immobilize result.
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2013-09-27, 09:26 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIX: "Understand the gravity of the situation."
I think I can just about do it it for about 2300. No more helpful for a 2000pt game, admittedly, but I'm either doing something wrong or am incredibly easy to please.
Maybe I'll work on my 'Iron Hands' list (in quotes because it's just a pile of Dreadnoughts led by a MotF from before Iron Hands was a thing) while I think about it. It'll be cheap to rebuild at least, since there's no way I'm going out to buy Dread #8 any time soon....
Predator auto-cannon isn't twin-linked, only the lascannon is. Which makes non-Annihilator Predators ridiculously under gunned, but that's what happens when you don't change a Tank's armament for 6 editions but change the rules for that gun massively in the first 3 editions.
This "list writing" stuff is harder than I remember..... Although buying your HQ choices when the FoC just says "50% of your points allowance can be Characters" in an era when Terminator Librarians would give their pocket change to today's Swarmlord out of sympathy *IS* kinda fun...~ CAUTION: May Contain Weasels ~
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Tales of a Role-Play Gamer - Horrible Optimisation
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2013-09-27, 09:43 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIX: "Understand the gravity of the situation."
Codex Ultramarines and 1st ed was a single autocannon too. Every weapon just worked pretty much completely differently and in many ways made more sense.
But a standard Predator was only 90 points (120 with twin-linked lascannon upgrade), while a standard Razorback with its twin-linked plasma gun and lascannon was 150 points, so a predator clearly wasn't actually supposed to be powerful or a main battle tank even then.
It was only the Dreadnought that carried special weapons that were better than normal ones, an annoying fact that anyone looking at the official appearance of the Dreadnought missile launcher should be able to notice that something obviously went wrong somewhere.Last edited by Closet_Skeleton; 2013-09-27 at 09:55 AM.
"that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft
When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.
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2013-09-27, 10:22 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIX: "Understand the gravity of the situation."
Or, you know, Tau fire warriors. A single droneless squad Storm of Firing will bring down an average of 3 bikers each turn, and neither of the bikers' weapons counter 4+ armoured fire warriors - though you're a little better using the grav guns just through the ignore armour and extra shot(s).
And that's if you don't have PFs sitting back and making all your FWs hit on a 2+
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2013-09-27, 02:37 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIX: "Understand the gravity of the situation."
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2013-09-27, 02:40 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIX: "Understand the gravity of the situation."
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2013-09-27, 07:22 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIX: "Understand the gravity of the situation."