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Thread: WraeClast IC

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    Default WraeClast IC

    You wake to the sound of water crashing against rocks. You find yourself face down in sand on a rocky beach. Last thing you remembered was the storm on the ship and the memories of the guards kicking you to the lower decks to save themselves. You have heard stories about getting exiled to Wraeclast but living it was something different. But you count yourself lucky as you stand and get your bearings. Bodies of fellow prisoners and the guard who tormented you litter the beach around you, you even find that there are 3 other prisoners still alive get up beside you. You feel perhaps you may survive this, you pick up an item that washed up next to you only to hear the sounds of bones cracking. You and your "companions" turn around to see a group of 4 skeletal warriors poised to attack your group. Perhaps your not as lucky as you think. Welcome to Wraeclast, and roll for initiative!
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    Default Re: WraeClast IC

    Initiative: 18
    I exist again! But I just keep myself too busy to partake in any games..

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    Default Re: WraeClast IC

    Lachon

    Lachon wakes to feel as if his weight is pulling him down into the wet sand. All he can hear is the dull roaring sound of ocean waves crashing against the shoreline. He coughs up water and seaweed, struggling to his feet, his flame red hair matted against his skin.

    Hearing the sound of cracking bones, he turns to see the skeletal horrors approaching. He tries to yell a warning but still struggles to catch his breath. Reaching down aimlessly into the sand for anything to fight with, he catches grasp of his toolbag, a makeshift sling, and some rocks washed up on the beach.

    Spoiler
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    Initiative: (1d20+4)[15](19)

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    As he comes to, Gil at first wonders where he was. He glances to his side and sees the body of the guard. Right. That blasted ship, and the storm.

    He lifts himself up to a kneeling position and surveys the beach in front of him, bodies strewn ashore by an unfeeling tide. So this is Wraeclast. Just another shore where I won't stay welcome. Nothing new here. Then he notices the stroke of luck that someone's heavy flail washed up beside him. Immediately he seized it; it always felt more comfortable to be armed.

    As he stood, noting a few other survivors finding their bearings, the unpleasant sound of crackling bones jarred him...
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    Default Re: WraeClast IC

    Ferras

    Seeing the skeletons, Ferras smiles inward.

    Lord Nerull is testing my worth. All praise to Him!

    Looking down, he sees the holy symbol secreted aboard by one of his faithful wash up at his feet.

    Truly Nerull is with him...

    Spoiler
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    (1d20)[12]
    Last edited by redzimmer; 2013-10-07 at 12:09 PM.
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    Default Re: WraeClast IC

    Ereinion shakes the water from his ears as he takes stock of the situation quickly. Taking the first object he notices float by Ereinion smiles as the familiar welcome weight of a sword fills his hands.

    He gets into a defensive posture as he waits for the undead abominations to approach.

    Spoiler
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    initiative (1d20+4)[24] He holds the longsword in 2 hands.
    Last edited by Vertharrad; 2013-10-09 at 12:09 AM.

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    Default Re: WraeClast IC

    There is one for each player is is spaced out enough where starting out one will be within range of 1 player.

    Gnarnia (skeleton 1)
    (1d20+5)[12]
    Newcomer (skeleton 2)
    (1d20+5)[17]
    redzimmer (skeleton 3)
    (1d20+5)[13]
    Vertharrad (skeleton 4)
    (1d20+5)[12]

    Initiative List
    Vertharrad
    Gnarnia
    Newcomer
    Skeleton 2
    Skeleton 3
    Skeleton 1
    Skeleton 4
    Redzimmer

    And go
    Last edited by Cravix; 2013-10-09 at 11:14 AM.
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    Default Re: WraeClast IC

    Ereinion steps toward skeleton 4 and swings his sword from its left shoulder to it's right hip.

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    attack(1d20+5)[22] damage(1d8+6)[9]-5=4
    Last edited by Vertharrad; 2013-10-11 at 04:14 PM.

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    Default Re: WraeClast IC

    Quote Originally Posted by Vertharrad View Post
    Ereinion steps toward skeleton 4 and swings his sword from its left shoulder to it's right hip.

    Spoiler
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    attack[roll0]damage[roll1]-5=4
    As you strike you severely damage its rib cage and several other random bones. It however looks like its still able to keep going.
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    Lachon

    A "whoop whoop whoop" sound is heard as lachon swings his sling in a circle, letting a stone fly through the air and towards the same skeleton that Erenion just struck. Unfortunately, the stone passes through the skeleton's rib cage and skips across the ocean surf a few times before settling to the ocean floor.

    As the skeleton near him gets his bearings, Lachon runs away from it (in the same direction as Eirenion).

    Spoiler
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    Standard action: Attack roll (-4 penalty for being cautious about firing into a melee w/o precise shot feat): (1d20-1)[2](1)

    Damage roll: (1d3)[3]

    Move action: 40' of movement away from the skeleton that's chasing Lachon while it's flat footed (so shouldn't provoke AoO)
    Last edited by Gnarnia; 2013-10-09 at 03:11 PM.

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    Default Re: WraeClast IC

    Quote Originally Posted by Gnarnia View Post
    Lachon

    A "whoop whoop whoop" sound is heard as lachon swings his sling in a circle, letting a stone fly through the air and towards the same skeleton that Erenion just struck. Unfortunately, the stone passes through the skeleton's rib cage and skips across the ocean surf a few times before settling to the ocean floor.

    As the skeleton near him gets his bearings, Lachon runs away from it (in the same direction as Eirenion).

    Spoiler
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    Standard action: Attack roll (-4 penalty for being cautious about firing into a melee w/o precise shot feat): [roll0]

    Damage roll: [roll1]

    Move action: 40' of movement away from the skeleton that's chasing Lachon while it's flat footed (so shouldn't provoke AoO)
    As you shoot towards the other skeleton, the one thats closest to you seems to move just a few inches closer. Perhaps its good that you missed as you only have 1 that will attack you.
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    Default Re: WraeClast IC

    Gil lifts the heavy flail over his head, spinning it a few times. His arm is a little sore from the guards' kicking and sleeping in cramped corners. Undeterred, he flexes his might and swings the weapon mightily towards the skeleton approaching him.

    Spoiler
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    Skeleton 2
    Attack: (1d20+5)[23]
    Damage: (1d10+4)[13]
    Crit Confirm: (1d20+5)[22]
    Crit Damage: (1d10+4)[12]
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    Default Re: WraeClast IC

    Quote Originally Posted by Newcomer View Post
    Gil lifts the heavy flail over his head, spinning it a few times. His arm is a little sore from the guards' kicking and sleeping in cramped corners. Undeterred, he flexes his might and swings the weapon mightily towards the skeleton approaching him.

    Spoiler
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    Skeleton 2
    Attack: [roll0]
    Damage: [roll1]
    Crit Confirm: [roll2]
    Crit Damage: [roll3]
    As gil hits Skeleton 2 the vibrations send a shockwave that rips apart the entirety of the skeleton frame leaving just a pile of bones left.
    Last edited by Cravix; 2013-10-10 at 06:48 AM.
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    Default Re: WraeClast IC

    Skeleton 3 will move towards Ferras and attack
    (1d20+1)[14]
    (1d6+1)[6]
    Skeleton 1 will move towards Lachon and attack
    (1d20+1)[7]
    (1d6+1)[7]
    Skeleton 4 will move towards Ereinion and attack
    (1d20+1)[3]
    (1d6+1)[2]
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    Default Re: WraeClast IC

    Ferras

    The blow from the skeleton jars Ferras, be he eemains resolute. With a grim smile he holds up the symbol of Nerull and addresses the skeleton in Infernal.

    "Kneel before our Lord, o Brother!"

    Spoiler: Turning
    Show
    Max HP(1d20+2)[5]
    Turning damage (2d6+3)[12]
    So then, how many hd do the skellies have?
    Last edited by redzimmer; 2013-10-10 at 12:15 PM.
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    Quote Originally Posted by redzimmer View Post
    Ferras

    The blow from the skeleton jars Ferras, be he eemains resolute. With a grim smile he holds up the symbol of Nerull and addresses the skeleton in Infernal.

    "Kneel before our Lord, o Brother!"

    Spoiler: Turning
    Show
    Max HP[roll0]
    Turning damage [roll1]
    So then, how many hd do the skellies have?
    These are just 1 or higher, but you would need to roll at least a 10 on your check to effect anything at your level at the very minimum.

    Your commanding words of Nerull go un-noticed. It prepares itself for antoher attack.

    Round 2 commence !
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    Default Re: WraeClast IC

    Lachon

    "AaaaaAaaaAAAAaaaAAAAaaaaah!"

    The scream is pretty self explanatory as the flame haired elf goes running down the beach, past Gil, with the skeleton mindlessly chasing after him.

    Spoiler
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    Full round action: Withdraw

    Moving 80' away from the skeleton that's chasing him, being cautious to not pass close by any other skeletons as he moves.

    Will try to run by Gil during movement, if he can still manage more than 60' distance from his skelly, in the hopes that either
    • a) The skeleton continues chasing after Lachon, granting Gil an attack of opportunity against the skeleton for entering and leaving a threatened square.
    • b) The skeleton stops by Gil, in which case Gil can crush its face with that giant flail he's swinging around.


    Skeletons have 0 Int, so hopefully the stupid thing will just keep chasing Lachon, giving Gil a free attack. I don't know what their original commands were from their creator.
    Last edited by Gnarnia; 2013-10-10 at 02:10 PM.

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    Default Re: WraeClast IC

    Quote Originally Posted by Gnarnia View Post
    Lachon

    "AaaaaAaaaAAAAaaaAAAAaaaaah!"

    The scream is pretty self explanatory as the flame haired elf goes running down the beach, past Gil, with the skeleton mindlessly chasing after him.

    Spoiler
    Show

    Full round action: Withdraw

    Moving 80' away from the skeleton that's chasing him, being cautious to not pass close by any other skeletons as he moves.

    Will try to run by Gil during movement, if he can still manage more than 60' distance from his skelly, in the hopes that either
    • a) The skeleton continues chasing after Lachon, granting Gil an attack of opportunity against the skeleton for entering and leaving a threatened square.
    • b) The skeleton stops by Gil, in which case Gil can crush its face with that giant flail he's swinging around.


    Skeletons have 0 Int, so hopefully the stupid thing will just keep chasing Lachon, giving Gil a free attack. I don't know what their original commands were from their creator.
    That would be nice except it is Vertharrad's Init
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    Sorry I'll go now. Just realized it's my turn.


    Intending to finish this now Ereinion waits for the excess momentum to put the sword in the right spot for him to attack the skeletons left side in a upward slash.

    Spoiler
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    attack(1d20+5)[21] damage(1d8+6)[10]-5=5
    Last edited by Vertharrad; 2013-10-10 at 03:49 PM.

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    Default Re: WraeClast IC

    Quote Originally Posted by Vertharrad View Post
    Spoiler
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    Sorry I'll go now. Just realized it's my turn.


    Intending to finish this now Ereinion waits for the excess momentum to put the sword in the right spot for him to attack the skeletons left side in a upward slash.

    Spoiler
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    attack[roll0] damage[roll1]-5=5
    The Skeleton splits in two and stops moving.
    Last edited by Cravix; 2013-10-10 at 04:03 PM.
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    Lachon

    Spoiler
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    Where was I?

    Oh yeah... AaaaaAAAAAaaaaAaaaaAH!, etc.

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    Default Re: WraeClast IC

    Quote Originally Posted by Gnarnia View Post
    Lachon

    Spoiler
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    Where was I?

    Oh yeah... AaaaaAAAAAaaaaAaaaaAH!, etc.
    You successfully run away and the skeleton warrior seems to lost interest in you and turns toward Ereinion. However it seems your screams attracts the attention of a zombie close to the area. And it makes its move towards you.
    Init (starting next round)
    (1d20-1)[13]
    Last edited by Cravix; 2013-10-10 at 05:11 PM.
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    Default Re: WraeClast IC

    As Lachon rushes by him, screaming, Gil has to stop himself from reacting by thrashing him in the face with his flail. After that brief moment of confusion, Gil turns to the nearest skeleton and continues his flail thrashing.

    Spoiler
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    Attack: (1d20+5)[14]
    Damage: (1d10+4)[9]

    If I understood your comment, then Gil is adjacent to multiple skeletons? Then he attacks one and takes a five foot step away from the other one.
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    Default Re: WraeClast IC

    Quote Originally Posted by Newcomer View Post
    As Lachon rushes by him, screaming, Gil has to stop himself from reacting by thrashing him in the face with his flail. After that brief moment of confusion, Gil turns to the nearest skeleton and continues his flail thrashing.

    Spoiler
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    Attack: [roll0]
    Damage: [roll1]

    If I understood your comment, then Gil is adjacent to multiple skeletons? Then he attacks one and takes a five foot step away from the other one.
    Gil takes out skeleton 3. Gill is 20 feet away form Skeleton 1
    Last edited by Cravix; 2013-10-10 at 10:19 PM.
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    Default Re: WraeClast IC

    The remaining skeleton moves to atk Gil
    (1d20+1)[16]
    (1d6+1)[5]

    Round 3
    Vertharrad
    Gnarnia
    Newcomer
    Zombie
    Skeleton 1
    Redzimmer

    Zombie is 10 foot away from Ferras and Ferras is 80 ft away from Gil.
    Last edited by Cravix; 2013-10-10 at 10:17 PM.
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    Default Re: WraeClast IC

    "Aaargh!!" The skeleton's blade slices a gash into the duskblade's thigh as he reacts too slowly to evade the blow.

    Spoiler: OOC
    Show
    I'm assuming it's a blade.
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    Default Re: WraeClast IC

    Ferras

    Mildly dismayed, Ferras reconsiders.

    Of course, I am a guest in their realm. It is not for me to command them, but to address them as peers.


    Again he brandishes the holy symbol and this time addresses the undead in the Language of Hell.

    "Brothers! Our Lord has need of you."

    Spoiler: Turn Turn Turn
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    Max HP(1d20+2)[20]
    Turning damage if successful(2d6+3)[10]
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    Default Re: WraeClast IC

    Seeing one of the others fleeing Ereinion attempts to finish off the last skeleton. He swings at it with all his might.

    Spoiler
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    attack(1d20+5)[18] damage(1d8+6)[11]-5=6
    Last edited by Vertharrad; 2013-10-11 at 04:13 PM.

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    Default Re: WraeClast IC

    Quote Originally Posted by Vertharrad View Post
    Seeing one of the others fleeing Ereinion attempts to finish off the last skeleton. He swings at it with all his might.

    Spoiler
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    attack[roll0] damage[roll1]-5=6
    You route the last skeleton. Now only the zombie remains.
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    Default Re: WraeClast IC

    Ferras

    What a waste of good sturdy bones, Ferras mutters to himself.

    Seeing the immediate to use divine power gone, Ferras looks about for piece of wood that will suit as a club.

    Spoiler
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    Spot
    (1d20+2)[21]
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