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  1. - Top - End - #1
    Pixie in the Playground
     
    SwashbucklerGuy

    Join Date
    Jun 2011

    Default [PF] Homebrew Alchemist Archetype: The Mad Bomber!

    Behold my insane idea! Also on the homebrew forums. Because I'm terrible.

    So yeah, I was a bit underwhelmed with the Grenadier archetype, and decided to concoct my own bomb focused Alchemist! Enjoy the rough ideas! And again, this is starting with a lot that I will probably trim down. I am aware that it is currently a lot.

    Mad Bombers do not gain the Mutagen class feature, poison resistance/immunity, poison use, or Brew Potion, and they know 1 fewer extracts per spell level. If this would result in the number of extracts being 0, he can only use extracts of that level if he has a high enough intelligence for bonus spells. The Mad Bomber also does not gain a normal grand discovery, though he does get the two bonus discoveries for reaching level 20.

    What do we get instead? Why fun times of course!

    The Mad Bomber gains the feat "Extra Bombs" as a bonus feat at levels 1, 5, 10, and 15. In addition, he may also take "Extra Bombs" instead of a discovery.

    When the Mad Bomber attacks with bombs, and only with bombs, he uses a full Base Attack Bonus equal to his level, in place of his normal BAB. At level 10 for example he would throw bombs with a +10 Base Attack Bonus. This does not allow the Mad Bomber to qualify for feat that require a certain Base attack Bonus earlier than normal.

    The Mad Bomber qualifies for the discovery "Fast Bombs" at level 6, instead of the normal level 8. He does not gain this as a bonus discovery however.

    Starting at level 10, an Alchemist can sacrifice a prepared extract and empower one of his bombs with it. A bomb empowered this way increases a number of damage dice equal to the extracts level to the next step. For example if the Mad Bomber were to sacrifice a level 4 extract, 4 of the d6's of one bomb would become d8s.

    At Level 20, the Mad Bomber perfects the bomb making process. His bombs now deal damage 1 die step higher than normal, and the amount of extra bombs from the "Extra Bombs" feat increases to 3.


    OK I know that is a lot, and I will be trimming it down no doubt. But I like to start with a lot of big ideas and then slim them down :D
    Last edited by Mr. Whatever; 2013-10-31 at 01:58 PM.

  2. - Top - End - #2
    Titan in the Playground
     
    Spore's Avatar

    Join Date
    Oct 2013
    Location
    Germany
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    Default Re: [PF] Homebrew Alchemist Archetype: The Mad Bomber!

    I like your idea, except this:

    Quote Originally Posted by Mr. Whatever View Post
    When the Mad Bomber attacks with bombs, and only with bombs, he uses a full Base Attack Bonus equal to his level, in place of his normal BAB. At level 10 for example he would throw bombs with a +10 Base Attack Bonus. This does not allow the Mad Bomber to qualify for feat that require a certain Base attack Bonus earlier than normal.
    Hitting isn't a concern you'Re having after some levels anyway, so I'd just take that and fast bombs and just allow the mad bomber to make iterative attacks with his bombs.

  3. - Top - End - #3
    Pixie in the Playground
     
    SwashbucklerGuy

    Join Date
    Jun 2011

    Default Re: [PF] Homebrew Alchemist Archetype: The Mad Bomber!

    Duly noted. What about the grand discovery replacement? I was worried about it being a bit much.

    The other idea I had, instead of the damage bump, was allowing him to apply two bomb discoveries at once.
    Last edited by Mr. Whatever; 2013-10-31 at 02:46 PM.

  4. - Top - End - #4
    Titan in the Playground
     
    Spore's Avatar

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    Default Re: [PF] Homebrew Alchemist Archetype: The Mad Bomber!

    Quote Originally Posted by Mr. Whatever View Post
    Duly noted. What about the grand discovery replacement? I was worried about it being a bit much.

    The other idea I had, instead of the damage bump, was allowing him to apply two bomb discoveries at once.
    It's a cap stone. You CAN'T overdo this. Alchemists are weak as is, and dealing 10d8 damage is what sorcerers can deal on Lv 6 slots if not that often a day.

  5. - Top - End - #5
    Pixie in the Playground
     
    SwashbucklerGuy

    Join Date
    Jun 2011

    Default Re: [PF] Homebrew Alchemist Archetype: The Mad Bomber!

    Plus by taking a full round action, it would be 30 d8. Yay Fast Bombs!

    Muahahahahaaaaaaaaaa

  6. - Top - End - #6
    Pixie in the Playground
     
    BlackDragon

    Join Date
    Jul 2013

    Default Re: [PF] Homebrew Alchemist Archetype: The Mad Bomber!

    I have seen a lot of different ways of doing this so came up with my own, combine several other version I seen, attempting to balance the power more and keep the character playable. Tell me what you thing it is at
    http://www.giantitp.com/forums/showthread.php?366698-Mad-Bomber-(Archetype)&p=17933038#post17933038

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