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  1. - Top - End - #1
    Halfling in the Playground
     
    Kobold

    Join Date
    May 2006
    Location
    The center of The Void
    Gender
    Male

    Default Kobork [Monster/Race]

    I've been screwing around with monsters for the past couple of years and, now that I've found the forums (they're hidden really well, you know ), I've decided to start posting some of the stuff I've come up with. Just basically looking for general feedback/suggestions/balance-fixings. Thanks in advance!

    Preface
    I've always enjoyed Kobolds and felt sorry for them because they always (with the exception of the Great Meepo!) got the short end of the stick. So, I created this. It is a new race, created by Kurtulmak, that functions more as the Kobold shocktrooper than as the sneaky, little buggers they used to be.

    Kobork
    Kobork, 1st-level Warrior
    Medium Humanoid (Reptilian)
    Hit Dice: 1d8 (4hp)
    Initiative: +2
    Speed: 40 ft. (6 squares)
    Armor Class: 15 ( +2 dex, +1 natural, +2 leather), touch 12, flat-footed 13
    Base Attack/Grapple: +1/+1
    Attack: Spear +0 melee (1d8/X3) or sling +3 ranged (1d4)
    Full Attack: Spear +0 melee (1d8/X3) or sling +3 ranged (1d4)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: ---
    Special Qualities: Darkvision 60 ft., light sensitivity
    Saves: Fort +2, Ref +2, Will -1
    Abilities: Str 11, Dex 14, Con 11, Int 8, Wis 9, Cha 8
    Skills: Climb +4, Hide +2, Move Silently +2
    Feats: Alertness
    Environment: Temperate Forest
    Organization: Gang (2-9), band (10-50 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), Warband (8-16 plus 3-6 dire weasles), tribe (40-200 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, and 7-10 dire weasels)
    Challenge Rating: 1/2
    Treasure: Standard
    Alignment: Usually lawful evil
    Advancement: By character class
    Level Adjustment: +0

    This humanoid is about the size of an elf. It has a scaly hide, a naked tail like a rat, and a doglike head with two small horns.

    Koborks are newly formed reptilian humanoids who, with their advancement, have generally become bolder while retaining their sadistic nature. Koborks seldom build traps or perform physical labor outside of military ventures. They leave these tasks to their weaker counterparts.

    A Kobork looks and acts almost exactly like its kobold cousin except where noted here. Koborks are 4-1/2 to 5-1/2 feet tall and weigh 100 to 150 pounds. Koborks speak draconic with a voice that sounds like that of a gruff dog. A kobork lair has one noncombatant child and one egg per fifteen adults.

    Koborks as Characters
    Kobork characters possess the following racial traits.
    - -2 Strength, +2 Dexterity, -2 Intelligence.
    - Medium Size.
    - A kobork’s base land speed is 40 feet.
    - Darkvision out to 60 ft.
    - +1 natural armor bonus.
    - Special Qualities (see monster manual): Light sensitivity.
    - Automatic Languages: Draconic. Bonus Languages: Common, Undercommon.
    - Favored Class: Fighter
    - Level adjustment +0
    Last edited by Calver; 2007-01-16 at 02:25 AM.
    Spoiler
    Show

    My Stuffs:

    Races and Monsters:
    Kobork | Diverion | Tori | Zodiacal Hydra | Grecklerot | [Unnamed] | Faddle | Träumen


    Feats:

    Expand Wild Shape | Psionic Void | Quick Grab


    Spells:

    Ethereal Anchor | Twist Fate | Ghost Instrument


  2. - Top - End - #2
    Halfling in the Playground
     
    Kobold

    Join Date
    May 2006
    Location
    The center of The Void
    Gender
    Male

    Default Re: Kobork [Monster/Race]

    Some other things I was thinking of tweaking:
    1. a -2 to Cha
    2. Favored Class: Ranger
    3. Possibly changing the natural armor bonus
    Spoiler
    Show

    My Stuffs:

    Races and Monsters:
    Kobork | Diverion | Tori | Zodiacal Hydra | Grecklerot | [Unnamed] | Faddle | Träumen


    Feats:

    Expand Wild Shape | Psionic Void | Quick Grab


    Spells:

    Ethereal Anchor | Twist Fate | Ghost Instrument


  3. - Top - End - #3
    Dwarf in the Playground
     
    Danu's Avatar

    Join Date
    Dec 2006

    Default Re: Kobork [Monster/Race]

    Went with the elite array for the ability scores?

    Hmm... as it stands, I don't see the critter as a CR1 all by his little lonesome. I could see you dropping either the Str or Int penalty completely, and possibly raising the natural armor by a point. It still wouldn't be CR1, but I doubt that'd increase the level adjustment at all.

  4. - Top - End - #4
    Halfling in the Playground
     
    Kobold

    Join Date
    May 2006
    Location
    The center of The Void
    Gender
    Male

    Default Re: Kobork [Monster/Race]

    Ah! As this is one of the earlier ones I did, I assume I just wasn't paying attention enough . CR has been changed to CR 1/2, where I meant it to be.

    Edit: Oh yeah, and that is the non-elite array, not the elite one.
    Nonelite= 13, 12, 11, 10, 9, 8 => 13-2, 12+2, 11+0, 10-2, 9+0, 8+0 => 11, 14, 11, 8, 9, 8
    That's what I saw the other, more-common races (i.e. Goblins, Gnomes, Elves) using, so that's what I went with.
    Last edited by Calver; 2007-01-09 at 01:09 AM.
    Spoiler
    Show

    My Stuffs:

    Races and Monsters:
    Kobork | Diverion | Tori | Zodiacal Hydra | Grecklerot | [Unnamed] | Faddle | Träumen


    Feats:

    Expand Wild Shape | Psionic Void | Quick Grab


    Spells:

    Ethereal Anchor | Twist Fate | Ghost Instrument


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