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  1. - Top - End - #1
    Orc in the Playground
     
    NinjaGuy

    Join Date
    Nov 2006

    Default Magic Explosion [Spell]

    Magic Explosion
    sorc/wiz3
    evocation[force]
    range:personal
    aoe:10 foot radius sphere
    save:reflex half*
    SR: yes

    I don't know about the description but
    1d4/level max of 10d4to all creatures but the caster, reflex half
    any character in a square threatening the caster is threatening does not recieve a saving throw

    what do you think?
    Last edited by jlousivy; 2007-01-11 at 11:38 PM.

  2. - Top - End - #2
    Ogre in the Playground
    Join Date
    Feb 2006
    Location
    Seattle, USA
    Gender
    Male

    Default Re: Magic Explosion [Spell]

    Okay, giving it the force type is a bit more powerful, give it eletricity, cold, or fire. I'd also consider cutting the range to about 10ft, but making it so casting the spell doesn't provoke AoOs
    "Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."

    -Shadowrun 4e, Runner's Companion

  3. - Top - End - #3
    Orc in the Playground
     
    NinjaGuy

    Join Date
    Nov 2006

    Default Re: Magic Explosion [Spell]

    noted however i wanted it force because i see that as more magic energy. i did reduce the damage to 1d4 to compensate though, and lowered the range, i don't think i should add the no AoO otherwise it'd probably have to be a higher level spell, especially because i dont know of any spell save featherfall that doesn't provoke (w/o MM feats)
    ********
    Last edited by jlousivy; 2007-01-11 at 11:40 PM.

  4. - Top - End - #4
    Dwarf in the Playground
     
    Zombie

    Join Date
    Jan 2007
    Location
    The Void, usually
    Gender
    Male

    Default Re: Magic Explosion [Spell]

    10d4 damage, no saving throw?!?! Even for a melee range spell, that's ridiculous for level 3. Definitely needs to be higher level.
    Work in progress.

  5. - Top - End - #5
    Orc in the Playground
     
    magic8BALL's Avatar

    Join Date
    Jun 2006
    Location
    Australia

    Default Re: Magic Explosion [Spell]

    level 3 spells max out damage at 10 dice. Increasing the level will increase the max dice.

    This seems fine, basically a fireball, but its force (so d4's) and personal range.

    The only thing you could do to make it better is play around with the presentation and that... but mechanically, I see not fault.
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    Lead by the Unqualified,
    Have been doing the Unimagineble
    For so Long, with so Little,
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