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Thread: Paranoia mk II

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    Orc in the Playground
     
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    Default Paranoia mk II

    Friends of The Computer

    Your Friend The Computer would now like to provide you with the following form 3739X-2, Accusation of Treason.

    To accuse another citizen of treason, please fill out the attached form.
    -=-=-=-=-=-=-=-=-=-
    Form 3739X-2: Accusation of Treason
    Your Name: _________________
    Name of the Accused: _________________
    Reason for Accusation: _________________
    <Attach other lines as needed>
    Evidence backing Accusation: _________________
    <Attach other lines as needed>
    How you presently feel: (Check all that apply)
    [ ] Avenged
    [ ] Ecstatic
    [ ] Enraged
    [ ] Happy
    [ ] Insane
    [ ] Mad
    [ ] Neutral
    [ ] Sad
    [ ] Sick
    [ ] So-so
    [ ] Other: _______________

    The Computer Is Your Friend

    The Computer is pleased with the members of this sector, but has come to believe that your particular cell not only harbours Treasonous Secret Societies, but Mutants as well!

    The Computer demands a census of the cell. All inhabitants are to report immediately by posting their desire to participate.

    /haxx
    -=-=-=- The OOC -=-=-=-
    Welcome to the second iteration of the Paranoia game! The object of the game is to overthrow the computer... unless you're part of the Secret Police, that is! When registration is complete (let's say GMT +0:00 at 11:59 PM on Friday, January 12th...that's 6:59 PM on the same day for those EST board members)

    In a manner similar to Werewolf, each "day" will take a 48 hour period and each "night" will take a 24 hour one. Most activity will happen during the day, but a few lucky ones will have special abilities to use at night as well!

    The basic mechanics work like this:
    During the day, you are expected to do your duty as a loyal citizen and submit a form to The Computer detailing your suspicions, and the evidence you have to back it. To make things a little more interesting than last game, though, the forms will now be private. That is, you are to submit your accusation of treason to Jontom Xire and I via PM. You may be spotted going into the form office, but nobody knows what you put on the form except for The Computer. Failure to report suspicion is treason!

    Many Lives:
    The Computer has determined that your cell should not experience the same blood bath as the last. As such, each of you will have two clones. When you die, one of your clones automatically reactivates with *most* of your memories intact. The Computer will scrub all mutation and loyalty to secret societies when you return not that that prevents you from joining up again! In effect, each of you have 3 lives.

    Wait, mutants?
    It took you this long to notice? For shame! The computer needs observant citizens. Shape up, and keep your eyes peeled! Yes, indeed, mutants have infiltrated your sector. These horrible creatures sometimes don't even know of their mutation. It is your duty to cleanse your society of these abominations. Or at least, keep people from realizing that YOU are one of them, if that be the case!

    List of Participants:
    alec
    Altharis
    Atreyu the Masked LLama
    Captain van der Decken
    DarkCorax
    DarkLightDragon
    Death, your friend the Reaper
    Eldritch Knight
    evnafets
    Gezina
    Gnome Barbarian
    Kantur
    Kyrian
    Lord Magtok
    Selrahc
    Sketch
    Slartibartfast
    weebl

    All Hail Friend Computer!
    Last edited by Korith; 2007-01-18 at 07:58 AM.
    EXPLOSIVE RUNES
    EXPLOSIVE RUNES
    EXPLODED RUNES
    PICTURE OF A CAT
    EXPLOSIVE RUNES

  2. - Top - End - #2
    Bugbear in the Playground
     
    Death, your friend the Reaper's Avatar

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    Default Re: Paranoia mk II

    Never did quiet understand how it worked and all, but I'll join up.

    My name is Ink by the way.
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    Life is the set up and Death's the punchline line.
    Quote Originally Posted by Archonic Energy View Post
    I give you the Master of sarcasm, (and puns).
    DEATH.
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    AssassinGuy

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    Default Re: Paranoia mk II

    I'll join.

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    Default Re: Paranoia mk II

    I'm in!

    I did fairly well last time, hope this'll be the same.

    Cool. Mutants and Clones.
    I WILL round this Cape, even if I have to keep sailing until doomsday!
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    Default Re: Paranoia mk II

    I'm in! Please let me play
    inner circle Legionary of Resiliance
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    Caution: Llama posting

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    Default Re: Paranoia mk II

    I'll play and actually try this time.
    Proud owner of a Disatar!
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    My Ceikatars & Evatar!
    I'm back guys! Don't get too excited!

    I have no life, only an existance.

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    Default Re: Paranoia mk II

    Quote Originally Posted by Death, your friend the Reaper View Post
    Never did quiet understand how it worked and all, but I'll join up.

    My name is Ink by the way.
    Do you mean that "Ink" is another account of yours and you want that account to play, not this one?

    Ok, here are a few hints for play, given that last game was a bit of a shambles:

    1) If your role gives you special things you can do, use them to win! If you don't understand them, ask! Last game the secret police didn't use the abilities of their role at all.

    2) If you are in charge of a secret society, be in charge. Last game members were being lynched by their own secret society. How you do it is up to you, but here are a few suggestions:

    a) Get all cell leaders to PM the IDs of all members to you and disseminate them throughout your organisation. Pros, everyone knows everyone else so won't vote for them, and you won't lose contact with members if you lose a cell leader. Cons, if someone is a spy or dies and chooses a different secret society after re-cloning, your organisation is wide open.
    b) Make sure two people in each cell know the ID of the cell leader of each cell below, and that two people in each cell know the cell controller from the cell above. Pros, less likely to lose contact with a cell (can still happen). Cons, wider dissemination of IDs increases risk of exposure.
    c) Ask for recommendations from all members before voting starts each day. Choose one or two and pass them back down to be vetoed. By this way you should be able to pick a target that isn't a member of your own society. Then pass the final name back down the chain so that the whole society votes for one person.

    The more in control of your secret society you are, the more likely you will win by co-ordinating votes. Also if you have mutants with useful powers, identify the chain of command to send orders to that person. Use their ability wisely. Consider promoting them to the command cell so that you can discuss options with them more easily.

    3) Recruit. Each new clone is wiped free of all allegiances and no longer has to stick with their old secret society. However they will still remember who their cell members were, and maybe a cell controller too. If you recruit them you swell your army. Pass orders down the chain to a suitable bottom cell with orders to recruit them. That way if they turn out to be plannng to spy on you you lose the least.
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    Quote Originally Posted by Shadowcaller View Post
    Damn Jontom and his twisting logic that make sense.
    Quote Originally Posted by banjo1985 View Post
    Nothing personal JX, I just know how completely devious and brilliant you are at these games when you have the time to devote to them.
    Quote Originally Posted by banjo1985 View Post
    All I'll say is that Jontom is a master at these games ... the blue guy with the spiky teeth can be very persuasive.

    Evnafet's GitP WW archive is here.

  8. - Top - End - #8
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    Default Re: Paranoia mk II

    I'm playing again too.
    Avatar by Simius

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    Default Re: Paranoia mk II

    Quote Originally Posted by Captain van der Decken View Post
    I'm in!

    I did fairly well last time, hope this'll be the same.

    Cool. Mutants and Clones.
    If I'd known there were spies...

    LONG LIVE 4TH DEGREE!

    I'll play.
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    Bugbear in the Playground
     
    Captain van der Decken's Avatar

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    Default Re: Paranoia mk II

    Long live fourth degree!

    Also-

    For the Blue Serpent!
    I WILL round this Cape, even if I have to keep sailing until doomsday!
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    Bugbear in the Playground
     
    DarkLightDragon's Avatar

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    Default Re: Paranoia mk II

    Heheh... I was (sort-of) controlling the votes of the Blue Serpent leader. If he didn't comply, he died
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    Avatar-Wayril!
    4TH DEGREE!
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    Bugbear in the Playground
     
    Captain van der Decken's Avatar

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    Default Re: Paranoia mk II

    Really? Go on..
    I WILL round this Cape, even if I have to keep sailing until doomsday!
    Engaged in A Spat with Jibar.
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    Devil Lord-to-be and proud member of the Baatezu Lovers club!

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    Bugbear in the Playground
     
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    Default Re: Paranoia mk II

    I told him I'd get the people I knew to leave him alone as long as he left us alone and voted the way I wanted.

    If we were told that there were spies among us, then I wouldn've been so trusting of those few I did trust.

    This keyboard sucks. I wish my wireless one hadn't run out of battery power.
    Click to view my dragons and help them grow!
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    Avatar-Wayril!
    4TH DEGREE!
    Winner of the 1st, 7th and 8th rounds of original Ready, Aim, Fire!

    Pokemon X Info:
    3DS Code: 3110-5232-7003
    Character Name: Gwendolyn
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  14. - Top - End - #14
    Bugbear in the Playground
     
    Captain van der Decken's Avatar

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    Default Re: Paranoia mk II

    Was I one of the few?
    I WILL round this Cape, even if I have to keep sailing until doomsday!
    Engaged in A Spat with Jibar.
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    Devil Lord-to-be and proud member of the Baatezu Lovers club!

  15. - Top - End - #15
    Bugbear in the Playground
     
    DarkLightDragon's Avatar

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    Default Re: Paranoia mk II

    Yes. Migh've been different if I'd known about spies though. Might've. looking forward to next game.
    Click to view my dragons and help them grow!
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    Avatar-Wayril!
    4TH DEGREE!
    Winner of the 1st, 7th and 8th rounds of original Ready, Aim, Fire!

    Pokemon X Info:
    3DS Code: 3110-5232-7003
    Character Name: Gwendolyn
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  16. - Top - End - #16
    Bugbear in the Playground
     
    Captain van der Decken's Avatar

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    Default Re: Paranoia mk II

    Yeah. I just hope I get an as interesting role as the last one.

    Which is kind of assured, really, seeing as there was only -one- person who started off loyal to the computer. And Ink was in the secret police.
    I WILL round this Cape, even if I have to keep sailing until doomsday!
    Engaged in A Spat with Jibar.
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  17. - Top - End - #17
    Bugbear in the Playground
     
    DarkLightDragon's Avatar

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    Default Re: Paranoia mk II

    I got betrayed
    Click to view my dragons and help them grow!
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    Avatar-Wayril!
    4TH DEGREE!
    Winner of the 1st, 7th and 8th rounds of original Ready, Aim, Fire!

    Pokemon X Info:
    3DS Code: 3110-5232-7003
    Character Name: Gwendolyn
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  18. - Top - End - #18
    Bugbear in the Playground
     
    Captain van der Decken's Avatar

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    Default Re: Paranoia mk II

    Yes, that seems to be a sticking point for you, doesn't it?
    I WILL round this Cape, even if I have to keep sailing until doomsday!
    Engaged in A Spat with Jibar.
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    Halfling in the Playground
     
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    Default Re: Paranoia mk II

    Well that's one problem we had. Really only the first game is the best because you don't know that there are spies. After that us guys have to keep varying it. Have some genuine citizens just because you expect there won't be any, etc. etc. However with so few players the first game sucked a bit. We're gonna keep this open and recruiting much longer.

    Werewolf V is packed. Can I recommend you all please help us with recruiting. The more players the better, much more so with this game than with Werewolf.
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    Quote Originally Posted by Shadowcaller View Post
    Damn Jontom and his twisting logic that make sense.
    Quote Originally Posted by banjo1985 View Post
    Nothing personal JX, I just know how completely devious and brilliant you are at these games when you have the time to devote to them.
    Quote Originally Posted by banjo1985 View Post
    All I'll say is that Jontom is a master at these games ... the blue guy with the spiky teeth can be very persuasive.

    Evnafet's GitP WW archive is here.

  20. - Top - End - #20
    Ogre in the Playground
     
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    Default Re: Paranoia mk II

    Sign me up
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    Halfling in the Playground
     
    PaladinGuy

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    Default Re: Paranoia mk II

    I dunno how much time I can put into this one (2 werewolves + paranoia might be too much) but I'll give it a go.
    Check out past werewolf games at the Unofficial GiantITP werewolf archive
    Also wasting too much time playing Evony right now.
    I don't wanna be a llama or a duck or a wabbit.
    I wanna be a POODLE!

  22. - Top - End - #22
    Barbarian in the Playground
     
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    Default Re: Paranoia mk II

    I'll give this a try.
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    Dr. Cox: Newbie, if the next two words out of your mouth aren't 'See ya' then the third word will be 'Oh my god. My crotch. You've punched me in my crotch.'.

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    Gnome Barbarian's Avatar

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    Default Re: Paranoia mk II

    I'll join, sign me up.

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    Default Re: Paranoia mk II

    I am so in. This seems (mostly) like the Paranoia RPG that went out of date a couple of centuries ago. (okay, not quite)

    I don't quite understand the cell system, but that's okay. Now for random quote.

    "Happiness is mandatory. If you are not happy, you will be used as reactor shielding."


    ((P.S. What would that time be in PST, where I happen to be? You, California and stuff))
    Last edited by Slartibartfast; 2007-01-10 at 03:05 PM.
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    Default Re: Paranoia mk II

    I am here, and I wish to join this...game.. OF LIFE AND DEATH!!!!

    I have spoken...

    - Sketch

    :P Looks very cool!!! Count me in :D


    GRRR!! Why do people keep backing away??? For once can't we just pretend I'm normal?!?!

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    Default Re: Paranoia mk II

    Sure, I'll join it looks like fun, and confusing.
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    Bugbear in the Playground
     
    Death, your friend the Reaper's Avatar

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    Default Re: Paranoia mk II

    You know DLD, I was quiet willing to stab a few backs in that game. All I was worried about last game was out of our entire team, only one person voted. So it was a bit difficult to co-ordinate!

    All praise to Selrahc.
    Inner Circle The Cookie Raid

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    Credits: Avatar; ChrisTP Signature: Sneak, Trog, Ceika and Gengy
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    Quote Originally Posted by FdL View Post
    Life is the set up and Death's the punchline line.
    Quote Originally Posted by Archonic Energy View Post
    I give you the Master of sarcasm, (and puns).
    DEATH.
    Quote Originally Posted by Azrael View Post
    Aww, dammit! You know I can't smite you when you're wearing those things!
    Quote Originally Posted by The_Librarian View Post
    Oh, Captain Jack Sparrow, you must allow me to tell you how ardently I admire and love you.

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    Barbarian in the Playground
     
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    Default Re: Paranoia mk II

    Can I join?
    "What is a man? A miserable little pile of secrets! But enough talk... Have at you!"
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  29. - Top - End - #29
    Dwarf in the Playground
     
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    Default Re: Paranoia mk II

    Ahem, I'm in, and as the only surviving (non-secret police) player, I can assure you that I'll try to make things as enjoyable as possible.

  30. - Top - End - #30
    Orc in the Playground
     
    Ink's Avatar

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    Default Re: Paranoia mk II

    Quote Originally Posted by Death, your friend the Reaper View Post
    Never did quiet understand how it worked and all, but I'll join up.

    My name is Ink by the way.
    You know, I always suspected that I was a split personality of Death's. Some days I wake up and wonder why I'm wearing this strange black cloak.

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