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    Orc in the Playground
     
    NinjaGuy

    Join Date
    Nov 2006

    Default Magic Explosion [Spell]

    Magic Explosion
    sorc/wiz3
    evocation[force]
    range:personal
    aoe:10 foot radius sphere
    save:reflex half*
    SR: yes

    I don't know about the description but
    1d4/level max of 10d4to all creatures but the caster, reflex half
    any character in a square threatening the caster is threatening does not recieve a saving throw

    what do you think?
    Last edited by jlousivy; 2007-01-11 at 11:38 PM.

  2. - Top - End - #2
    Ogre in the Playground
     
    TheOOB's Avatar

    Join Date
    Feb 2006
    Location
    Seattle, USA
    Gender
    Male

    Default Re: Magic Explosion [Spell]

    Okay, giving it the force type is a bit more powerful, give it eletricity, cold, or fire. I'd also consider cutting the range to about 10ft, but making it so casting the spell doesn't provoke AoOs
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  3. - Top - End - #3
    Orc in the Playground
     
    NinjaGuy

    Join Date
    Nov 2006

    Default Re: Magic Explosion [Spell]

    noted however i wanted it force because i see that as more magic energy. i did reduce the damage to 1d4 to compensate though, and lowered the range, i don't think i should add the no AoO otherwise it'd probably have to be a higher level spell, especially because i dont know of any spell save featherfall that doesn't provoke (w/o MM feats)
    ********
    Last edited by jlousivy; 2007-01-11 at 11:40 PM.

  4. - Top - End - #4
    Dwarf in the Playground
     
    Zombie

    Join Date
    Jan 2007
    Location
    The Void, usually
    Gender
    Male

    Default Re: Magic Explosion [Spell]

    10d4 damage, no saving throw?!?! Even for a melee range spell, that's ridiculous for level 3. Definitely needs to be higher level.
    Work in progress.

  5. - Top - End - #5
    Orc in the Playground
     
    magic8BALL's Avatar

    Join Date
    Jun 2006
    Location
    Australia

    Default Re: Magic Explosion [Spell]

    level 3 spells max out damage at 10 dice. Increasing the level will increase the max dice.

    This seems fine, basically a fireball, but its force (so d4's) and personal range.

    The only thing you could do to make it better is play around with the presentation and that... but mechanically, I see not fault.
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    Have been doing the Unimagineble
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