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    Default Too much Gramarie Homebrew Compendium [Compendium, Gramarie]

    The original title was going to be "We finally developed enough Gramarie Homebrew of a Homebrew to warrant having it's own compendium! Hurray! I'll bake the cake if you pass out the invites! ... Oh? Your handwriting is that bad? You sure? Well if you want to bake the cake instead I can write the invites... WELL FINE! If you didn't want to have a party you should have just said so... [Compendium, Gramarie]", but for obvious reasons it wasn't going to fit.

    For those of you unfamiliar with Gramarie, I recommend you get ready to do a lot of reading

    Quote Originally Posted by Learning Gramarie
    Thread #1: She Blinded Me with Science!
    Thread #2: By the Inferior Science of our Enemies!

    IRC: Rizon.net | #Gramarie
    A wise man once explained Gramarie as (This is Fako, by the by, whom I am convinced is really Joe Pesci in disguise)

    Quote Originally Posted by Fako, "Joe Pesci"
    Gramarie at its most basic could be called a "modular magitech system", but you'd be missing key features by boiling it down so far. Unlike magic which is designed to give players fantastic abilities within a set of confined rules, it is designed to give players a voice in the world, allowing them to shape the collective play space. This can change things in ways that the Game Master may not have intended. As such, giving players access to Gramarie requires a great deal of trust from the Game Master, and is not going to be a perfect fit for every player at every table. However, having this voice provides a very rewarding experience (when used responsibly) and I do not suggest dismissing this system simply out of fear of what players might do with it.

    Just as magic is divided into schools of thought, so are Gramaric Principles divided into Disciplines of study. Alone, each Discipline is a rather powerful tool in and of its own right, but the beauty of the system lies in linking the areas of study together. In this way, Gramarie encourages creative thinking and problem solving from the players, letting them build amazing and wonderful things as they themselves invent ways to combine the distinct portions of the system.

    Also unlike magic, Gramarie takes time. Most principles take at least thirty minutes to pull off, making them impractical in combat. However, the structures that Gramarie creates may come into play during fights, such as a semi-space in a shield that helps to absorb an incoming fireball, or a mech that a player has painstakingly designed to a fault, only to forget the addition of weapons.

    Above all else, if you are the one running the game, be prepared to be flexible. With how open this system is, it assumes a level of cooperation between the Game Master and the player in order to actually work. Your players will have questions, and you will need to find answers. Trust me, this is a good thing.

    Races of Gramarie: These races were designed by Milo for his Fractured horizon setting, however the majority reaction was fairly positive enough to warrant these as being the fan-favored races of Gramarie.Racial Feats.

    Base Classes
    {table=head]Name|Description
    Artisan (WIP)|Gramarist-Adept

    Grimwight|Play as Alex Mercer (Replaced by Anabolist)

    Anabolist|Play as Alex Mercer

    Biojack|No relation to the game Mindjack, Hack into Biollurgical technology

    Gunslinger|A specialist in Firearms and Arcanodynamic Cannons

    Puissamancist|Deal with controlling the internal puissance inside of all creatures.

    Autopilot (WIP)|Are you familiar with Attack On Titan? Yeah, it's a bit like that...
    [/table]

    Disciplines
    {table=head]Name|Skill|Effect

    Alchemetry|Diplomacy|Deals with contacting and negotiating with the spirits of everyday matter, and convincing them to change the way they form materials.

    Arcanodynamics|Use Magic Device|The study of the nature of magical energy exchange, and teaches techniques which can convert energy between form.

    Biollurgy|Heal|Explore the nature of the living and the material, and to create order from random mutation.

    Eldrikinetics|Concentration|The study of magical principles which can create this movement using powerful thaumaturgical engines.

    Geoccultism|Survival|Involves thaumaturgically aligning the essence of a place to a particular orientation through a combination of manipulating ley lines and magnetic fields.

    Heuristicism|Autohypnosis|Offers a way to manipulate and control even absurdly complex systems which can grow out of gramarie.

    Imachination|Bluff|Involves the manipulation of sensory information.

    Kaleidomantics|Spot|Allows the selective filtration of external factors from an area.

    Yggdratecture|Forgery|The study of space and time.

    Hortistruction (WIP)|Profession (Farmer)|Farmer Brown decided that he didn't want to sell the farm and instead decided to turn it into his own private slave army of plant people.

    Psychomantics|Use Psionic Device|Deals with the manipulation of the thoughts, opinions and beliefs of sentient creatures.

    Constructivity|Perform (keyboard instruments)|Converts the forces of nature into a source of renewable power.

    Transvolution|Change Shape|Re-imagines life by unifying two creatures into one image.

    Travelemetry (WIP)|Knowledge (The Planes)|The study of linking two or more locations

    Divinentropy|Sense Motive|Predicting the outcome of probabilistic resolution, and later, to perhaps enhance the probabilities of particular possible outcomes.

    Reliquadratics (WIP)|Search|The science of the time lords (not really, but there is no other description for it).

    Puissamantics (WIP)|Spellcraft|The study of altered states of puissance.

    [/table]
    *:Indicates that the Disciplines' original designer has either abandoned them or not made any progress towards them for some time. Such Disciplines are up for "adoption"

    Prestige Classes
    {table=head]Name|Specialization
    Chromancer|Generalist

    Chrononaut|Heuristicism & Yggdratecture

    Dementianeer|Generalist & Ozodrin

    Dethanatologist (WIP)|Generalist, Evil

    Gramarie-Lord|Generalist & Arcane

    Gunsmith|Arcanodynamic, Ranged, BOOM, headshot

    Perpetual Student|Generalist & NERRRRRRRRRRD!!!!

    Big Thinker|Generalist, Epic & Theory

    Future Technologist|Generalist & Epic

    Troll Ebbshaper|Monster, Puissance manipulation, Gramarie

    New Age Mystic|Transhumanism, Psionics, Heuristicism & Alchemetry

    Evolved Devastation|Anabolist + Teramach

    Brother|Psychomantics, Psionics

    Legendary Mercenary|Warmaker, Maneuvers, Leadership

    Cyborg Ninja|Transhumanism, Warmaker, Maneuvers, Ninja, Tool of Justice!

    Unraveler|Anti-Gramarie, Anti-Hopes, Anti-Dreams...

    Gramarie Riflemen|Gramarie, Combat, Gish

    Wild Wright|Combat, Biollurgy, Geoccultism, Gish

    Biomancer|Symbiots, Biollurgy, Xenoalchemy

    Biollurgical Savant| Symbiots, Biollurgy, Xenoalchemy

    Transevolutionist|Transvolution, Evolutionist

    Queen of Hearts|Constructivity, Ozodrin

    [/table]

    Blueprints
    {table=head]Name|Results

    Rainbow Nebula|Create the second greatest source of ebbs for the highest level of Gramarist

    Asura|Guardians of a Rainbow Nebula. The most powerful creatures ever designed using Gramarie.

    Low-level Ebb development|The most cleverly designed, low level ebb production tool I've seen in some time.

    Actually Infinite Ebbs|Cycles to create infinite ebbs, infinitely forever.
    [/table]

    This is the most commonly accepted Blueprint format. It is clear to understand in what requirements are needed to complete it. It would be greatly appreciated if you used this format, not just by me, but by anyone that would like to replicate your designs

    Spoiler: Blueprint: [Insert Name Here]
    Show

    [B]Name:[/B]
    [B]Principle:[/B]
    [B]Optional Principles:[/B]
    [B]Discoveries:[/B]
    [B]Optional Discoveries:[/B]
    [B]Prestige Classes:[/B]
    [B]Optional Prestige Classes:[/B]
    [B]Feats:[/B]
    [B]Optional Feats:[/B]
    [B]Items:[/B]
    [B]Optional Items:[/B]
    [B]Theories:[/B]
    [B]Optional Theories:[/B]

    [B][Description & How the physical lay out for the design should be][/B]


    Note: Because of the massive numbers of blueprints we've designed in the past year and due to incredibly poor formatting, many are considered either incomprehensible or are outdated. With that, it should be noted that this section is effectively just a fresh start.

    Theories

    Campaign Settings

    Fractured Horizon: Although the developer rarely post anymore stuff, I am hopeful that he will continue in making us explore the rings of the cosmos

    Nevermorph: For most Gramarie settings things are often gritty and dark and nowhere is that more apparent than in Nevermorph. After examining a bit of the elements of this dark Gramarie setting, I got a very "Dead Space" feeling to it. Take a peek on in and explore the darkest aspects of the cosmos. Unfortunately the developer has received less attention than such a campaign setting should, but it is still in it's infancy.

    Spoiler: Jerall Content
    Show

    Jerall is effectively a Gramarie campaign setting that I work on from time to time. It effectively is based off a post apocalyptic setting where the world was destroyed by science in a very Fallout sort of way. Think Fallout d20, except birthed here right on the playgrounds. If for any reason that you believe that the classes or content for Jerall is a little too overpowered, that is because you are looking at it from the lens of a standard D&D game. Encounters on Jerall are all supposed to have CR +2 and only offer XP for an equal level. Life is rough on Jerall and it is expected that the adventurers that brave this world are to be just as rough. It would be a little dishonest for me to say that ALL content placed here is exclusive to Jerall, since it is just a gestalt of Homebrew that I like, placed into one world. So basically anything in this compendium can be apart of Jerall, it's just the stuff placed here was made by me.

    Base Classes
    {table=head]Name|Descriptions
    Weaver|Jerallian Bards are masters of social intrigue and fight better behind the scenes than on the front.

    Drifter|Jerallian Rogues are jacks of all trades and masters of none. If you ever need anyone to help you wander the waste, these men and women will gladly take the task.

    Templar|Enlisted men and women to the God-Kings. Due to the lack of any serious Divine elements on Jerall, these brave fighters use techniques and maneuvers to better service their God-kings.

    Naturalist|Jerallian Druids dedicated towards rebuilding the burned out world of Jerall. Most people view these men and women as performing the impossible, however within them is the hope for a better tomorrow.

    Ravager|Descendants of the original tribe of White Leg. Walking abominations dedicated towards nothing, but the slaughter of the innocent, however hidden beneath a cloak of subtlety.

    Militant|Warriors that cross the battlefield. Some with masters and some without.
    [/table]

    Prestige Class
    {table=head]Name|Description

    Jerallian Dragon|Power. With Gramarie it always comes down to power. Who is more powerful than the man that can take your power?

    [/table]

    Blueprints
    {table=head]Name|Purpose
    New Greencastle|The Jerall equivalent of the city of Greyhawk. Everything goes down here and everything usually ends here. Unlike most cities this one does not have a God-king and is fought over tooth and nail, both by the anarchic inhabitants and the cities built in defenses.[/table]

    Jerallian Feats: Feats exclusive to Jerall. WIP.



    Spells
    {table=head]Name|Description
    Summon Game Cube|See ReBoot.[/table]

    Alternative Rules
    {table=head]Name|What it does
    Wood as a material|Imagine a Forest inside a Forest... Forest-ception.

    Temperature|Did you know if it gets too hot, you can burn?

    Periodic Table|If anyone told you that they memorized this table? They are probably not lying... It's like 11 elements...

    Gramarie Formula & Guidelines|Makes your game a bit more loyal towards reality.

    Sizes beyond Colossal|There are two kinds of people in this world: Those who have made blueprints for their giant robots and talk about it and liars... Which are you?

    Radiomantics are more destructive|Sunmetal explosions are so destructive that they literally rewrite the map. This is what inspired the Jerall campaign setting.

    Class knacks|Used to make NPC's much more able to influence the world even at 1st level. You don't NEED 2d6 years to be able to prepare a principle... Just the right stuff.

    Grek's Military Sciences*|Additional Military Principles developed by Grek for the core principles.

    Milo v3's Organic Principles*|New Organic Principles developed by Milo v3 for the core principles.
    [/table]
    *:While these are not official rules, it is recommend that these become official

    Templates
    {table=head]Name|Description

    Innovated Creature + Gramarie Subtype| Gramaric Template + Innovated Template, made better! MUCH BETTER!

    Half-Jerallian Dragon|The genetically modified spawn of a Jerallian Dragon. Only awarded to the most valorous of soldiers in the service of their God-King.

    God-King|The undisputed rulers of Jerall. While not truly Divine in nature, these entities are the closest things to Gods that Jerall will ever truly get.

    Radiomantic Ghoul|The after effects of a creature surviving a radiomantic explosion, that "lived" to tell about it.

    Innovative Creature|Built in lesser Gramarist

    Gramaric Creature|A creature of living gramarie.

    Tainted creature|Radiation poisoned individuals[/table]

    Feats of Gramarie: Someone thought it would be a better idea to just compile the feats into a single page to allow us to fit all of them in.

    Spoiler: Items
    Show

    Spoiler: General Gramarie Items
    Show

    Weapons
    Spoiler
    Show
    {table=head]Name|Cost|Dmg(S)|Dmg(M)|Critical|Range Increment|Weight|Type

    Bloodspike Dagger|
    10 gp
    |
    1d3
    |
    1d4
    |
    19-20/2
    |
    5 ft.
    |
    1 lb.
    |
    Piercing

    Biome Bō|
    1 gp
    |
    1d4/1d4
    |
    1d6/1d6
    |
    2
    |
    |
    4lb.
    |
    Bludgeoning
    [/table]

    Bloodspike Dagger: Employed by adventuring Gramarist quite recently, this weapon functions as a Dagger with a special hilt that allows it to inject poisons, drugs, medication, etc. into it's target. Placing a chem into the dagger is a full round action that provokes an attack of opportunity. Optionally, if the target is willing you may choose not to deal damage as their muscles be relaxed allowing the dagger to flow seamlessly through their flesh.

    Biome Bō: Used mostly by adventuring Gramarist, specialized in Geoccultism, these quarterstaffs are used to focus the powers of the biomes developed by Gramarist. Once per day, for 24 hours, a Gramarist can prepare a Geoccultism Principle into the staff and have that specific biome surround the staff and it's wielder in a 10ft. radius.


    Chems
    Spoiler
    Show
    {table=head]Name|Type|Price|Craft DC|Addiction
    Anitu Dust|Inhaled DC 5+5 per GEOC principle known|500 gp|N/A|High
    Vile|Ingested DC 18|150 gp|22|Vicious
    [/table]

    Anitu Dust (Pit Fiend's Dandruff): A powerful drug popular amongst fiends and especially useful for Gramarist and Artificers alike for increasing productivity amongst workers.

    Initial Effect: 1d4 points of Strength Damage.
    Secondary Effect: User acts at twice their normal speed allowing them to perform two rounds worth of actions every round until this drugs effect wears off. The user can also finish Principles, Magical Items and Psionic Items in half the time.
    Side Effect: The user will feel nauseated for an equal amount of time as their production.
    Overdose: Your heart rate doubles in speed, throwing you into cardiac arrest and dealing 5d6 to you every round unless a Heal check DC 15 is performed on you.

    Vile: Created by a Gramarist who wanted his soldiers to possess enhanced strength, while maintaining eternal loyalty to him.

    Initial Effect: 1 point of Wisdom damage.
    Secondary Effect: Damage that you cause, from any source, is increased by 50% while damage that you suffer is decreased by 50%.
    Side Effect: You are incredibly easily agitated, often reacting to anger from the lightest action that you perceive being against you. You are treated as being under the effects of a continuous Rage spell.
    Overdose: Your body erupts into a massive body of bulk forcing you to endure extreme pain until your muscles finally tone down and relax. You take 3d8 points of damage every round.


    Implants & Grafts
    Spoiler
    Show


    Nanomachines: Often injected into Soldiers to allow them to perform better on the battlefield by allowing silent communication between two to four people by tuning into a network (Free action) and genetic modification. By casting a 1st level or lower spell or manifesting a 1st level or lower power that is harmless into a dose of Nanomachines you can confer the effects of them into a creature continuously. Additional doses of Nanomachines do allow you to supply different abilities, however you must spend 10 times the previous cost to create these specialized Nanomachines for each effect thereafter. The communication feature functions as a Telepathic Bond spell casted at the creatures HD.



    Spoiler: Campaign setting specific items
    Show


    {table=head]Name|Use|Setting
    Voidwalker|Allows a user to traverse across the voids of the Fractured Horizon|Fractured Horizon

    [/table]




    If you find any Gramarie homebrew or decided to make some up for yourself, just PM it to me and I'll be eager to add it to our compendium
    Last edited by Arcanist; 2014-01-17 at 08:58 PM.

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    Default Re: Too much Gramarie Homebrew Compendium [Compendium, Gramarie]

    Aww... You missed all of my homebrew
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    Default Re: Too much Gramarie Homebrew Compendium [Compendium, Gramarie]

    You didn't include almost nothing of yours Arcanist that's not fair I really like some of the classes.
    So after my pc blowing up, getting new job, moving out, getting some new internet and a new computer I'm back in the saddle. It took a while.

    All hail Kymme for making my av.

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    Default Re: Too much Gramarie Homebrew Compendium [Compendium, Gramarie]

    Quote Originally Posted by Milo v3 View Post
    Aww... You missed all of my homebrew
    Quote Originally Posted by thethird View Post
    You didn't include almost nothing of yours Arcanist that's not fair I really like some of the classes.
    Help me dig through the thread and I will gladly post them

    EDIT: I can see you already did that... *sign*... Long day ahead of me
    Last edited by Arcanist; 2013-12-03 at 04:41 PM.
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    Default Re: Too much Gramarie Homebrew Compendium [Compendium, Gramarie]

    Quote Originally Posted by Arcanist View Post
    Help me dig through the thread and I will gladly post them

    EDIT: I can see you already did that... *sign*... Long day ahead of me
    Long Day ahead of You! I had to go through All of both threads. Took Ages (Especially cause I kept reading your homebrew and blueprints)
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    Default Re: Too much Gramarie Homebrew Compendium [Compendium, Gramarie]

    Quote Originally Posted by Milo v3 View Post
    Long Day ahead of You! I had to go through All of both threads. Took Ages (Especially cause I kept reading your homebrew and blueprints)
    Oh damn, I have WAY more blueprints than that posted in other threads. The E.I. Court (not my original design mind you), The Yes Man, The Frank Horrigan. Seriously, it feels like I was intentionally trying to get Gramarie banned at every table ever
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    Default Re: Too much Gramarie Homebrew Compendium [Compendium, Gramarie]

    Quote Originally Posted by Arcanist View Post
    Oh damn, I have WAY more blueprints than that posted in other threads. The E.I. Court (not my original design mind you), The Yes Man, The Frank Horrigan. Seriously, it feels like I was intentionally trying to get Gramarie banned at every table ever
    Well I am not expecting you to put all your blueprints in this thread, just the homebrew plus your future blueprints. For godsake you must have posted that Arc(canist) reactor like ten times alone.

    EDIT: Your views on Fractured Horizons is very different to mine...
    Last edited by Milo v3; 2013-12-03 at 06:11 PM.
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    Default Re: Too much Gramarie Homebrew Compendium [Compendium, Gramarie]

    You accidentally flipped the e and the i in Kaleidomantics.

    *flies away*

    *flies back*

    You also forgot an N in both innovated templates in the first column of the templates table.

    *too tired to fly--saunters away*
    Last edited by Temotei; 2013-12-03 at 06:14 PM.
    Base Class Contest XXXXII - Entropy and Renewal
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    Default Re: Too much Gramarie Homebrew Compendium [Compendium, Gramarie]

    Quote Originally Posted by Milo v3 View Post
    Well I am not expecting you to put all your blueprints in this thread, just the homebrew plus your future blueprints. For godsake you must have posted that Arc(canist) reactor like ten times alone.
    Yes... Yes I did It was good for it's time even though it mechanically did not work... But I can dream!

    Quote Originally Posted by Milo v3 View Post
    EDIT: Your views on Fractured Horizons is very different to mine...
    That is because my view is the more accurate one and is not biased... He said most biasedly...


    EDIT:
    Quote Originally Posted by Temotei View Post
    You accidentally flipped the e and the i in Kaleidomantics.

    *flies away*
    DAMN YOU OLD MAN!
    Last edited by Arcanist; 2013-12-03 at 06:14 PM.
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    Default Re: Too much Gramarie Homebrew Compendium [Compendium, Gramarie]

    Quote Originally Posted by Arcanist View Post
    There's more.

    EDIT: And now more. Crystallized under theory is missing an L. The spelling matters when people are looking for it.

    Mostly. Sort of. I'll just tell myself that.
    Last edited by Temotei; 2013-12-03 at 06:16 PM.
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    Default Re: Too much Gramarie Homebrew Compendium [Compendium, Gramarie]

    Quote Originally Posted by Temotei View Post
    There's more.
    MY RAGE REMAINS THE SAME!



    Quote Originally Posted by Temotei View Post
    EDIT: And now more. Crystallized under theory is missing an L. The spelling matters when people are looking for it.

    Mostly. Sort of. I'll just tell myself that.
    WHY DO YOU HATE ME!?
    Last edited by Arcanist; 2013-12-03 at 06:17 PM.
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    Default Re: Too much Gramarie Homebrew Compendium [Compendium, Gramarie]

    Quote Originally Posted by Arcanist View Post
    MY RAGE REMAINS THE SAME!

    But wait! There's more!

    WHY DO YOU HATE ME!?
    Science.
    Last edited by Temotei; 2013-12-03 at 06:17 PM.
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    Default Re: Too much Gramarie Homebrew Compendium [Compendium, Gramarie]

    Quote Originally Posted by Temotei View Post
    I honestly expected Billy Mays... Take my love good sir

    Quote Originally Posted by Temotei View Post
    Science.
    Science... YOU DARE BETRAY ME!?
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    Default Re: Too much Gramarie Homebrew Compendium [Compendium, Gramarie]

    Quote Originally Posted by Arcanist View Post
    Yes... Yes I did It was good for it's time even though it mechanically did not work... But I can dream!
    I could honestly never figure out if the Arc Reactor wouldn't work or not. My brain is far too young to properly comprehend a lot of your blueprints.

    That is because my view is the more accurate one and is not biased... He said most biasedly...
    My bias grants WISDOM! WISDOM improves Spot Checks! Spot Checks make me Accurate!

    Science... YOU DARE BETRAY ME!?
    Immediately sends 100 Jerallian and Fractured Horizon dragons to attack science directly!
    Last edited by Milo v3; 2013-12-03 at 06:28 PM.
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    Default Re: Too much Gramarie Homebrew Compendium [Compendium, Gramarie]

    Quote Originally Posted by Arcanist View Post
    I honestly expected Billy Mays... Take my love good sir
    I know you did. It's science.

    Science... YOU DARE BETRAY ME!?
    Science betrays no one for science has no allegiances.
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    Default Re: Too much Gramarie Homebrew Compendium [Compendium, Gramarie]

    Quote Originally Posted by Milo v3 View Post
    I could honestly never figure out if the Arc Reactor wouldn't work or not. My brain is far too young to properly comprehend a lot of your blueprints.
    I get that a lot actually. I'm not very good at explanations to people and I'd explain why that is, but it would be hilarious if you got it.

    Quote Originally Posted by Milo v3 View Post
    My bias grants WISDOM! WISDOM improves Spot Checks! Spot Checks make me Accurate!
    Sorry, it's a Diplomacy check! Not a Spot check

    Quote Originally Posted by Milo v3 View Post
    Immediately sends 100 Jerallian and Fractured Horizon dragons to attack science directly!
    Milo! I am offended! ... A Jerallian Dragon would never attack anything directly... Most of them are God-Kings and send legion after legion of soldiers to attack. Their numbers will darken the sky... And no, you cannot fight in the shade

    Quote Originally Posted by Temotei View Post
    I know you did. It's science.
    science!

    Quote Originally Posted by Temotei View Post
    Science betrays no one for science has no allegiances.
    I'm going to have to disagree. Science, if it has an alignment or allegiance, it is Lawful Evil or Lawful whatever. Therefore, science is a product of the Nine Hells!

    ... Wow... I'm... I'm just gonna leave off that...
    Last edited by Arcanist; 2013-12-03 at 06:34 PM.
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    Default Re: Too much Gramarie Homebrew Compendium [Compendium, Gramarie]

    Quote Originally Posted by Arcanist View Post
    I get that a lot actually. I'm not very good at explanations to people and I'd explain why that is, but it would be hilarious if you got it.
    Still better than a lot of Blueprints I saw. And the diagrams... oh god the diagrams...

    Sorry, it's a Diplomacy check! Not a Spot check
    But.... Umm... Damn You And Your Logic!
    *Rerolls stats to be better equipped in this war*

    Milo! I am offended! ... A Jerallian Dragon would never attack anything directly... Most of them are God-Kings and send legion after legion of soldiers to attack. Their numbers will darken the sky... And no, you cannot fight in the shade
    Science is far too deadly and eldritch a foe for mere pawns.... *Dramatic Voice and Shifty Eyes*
    It has more black holes and timey wimy stuff and Spiders than even the most wise gramarist could ever know...
    Last edited by Milo v3; 2013-12-03 at 06:39 PM.
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    Default Re: Too much Gramarie Homebrew Compendium [Compendium, Gramarie]

    Quote Originally Posted by Milo v3 View Post
    Still better than a lot of Blueprints I saw. And the diagrams... oh god the diagrams...
    Ugh... I notice that many people here aren't skilled at making diagrams, myself included.

    Quote Originally Posted by Milo v3 View Post
    But.... Umm... Damn You And Your Logic!
    *Rerolls stats to be better equipped in this war*
    It's not logic, it's MAGIC!

    Quote Originally Posted by Milo v3 View Post
    Science is far too deadly and eldritch a foe for mere pawns.... *Dramatic Voice and Shifty Eyes*
    It has more black holes and timey wimy stuff and Spiders than even the most wise gramarist could ever know...
    How do I describe this... Remember my old Securitrons? Yeah, they're a little bit like that. Seriously, in that thread we were talking about making whole universes to be conquered. To note: Gramarist, for some reason, cannot make black holes. Unfortunately.
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    Default Re: Too much Gramarie Homebrew Compendium [Compendium, Gramarie]

    Quote Originally Posted by Arcanist View Post
    To note: Gramarist, for some reason, cannot make black holes. Unfortunately.
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    Default Re: Too much Gramarie Homebrew Compendium [Compendium, Gramarie]

    Quote Originally Posted by Arcanist View Post
    It's not logic, it's MAGIC!
    I'm starting to see why you created Psychomantics.... Magic which lets you win arguments seems immensely useful


    How do I describe this... Remember my old Securitrons? Yeah, they're a little bit like that. Seriously, in that thread we were talking about making whole universes to be conquered. To note: Gramarist, for some reason, cannot make black holes. Unfortunately.
    All we need to do is make something ridiculously dense. Shouldn't be too hard with Alchemetry.

    And now that I think of it Gramarists can make phase spiders, so that covers the spider bit. And you definitely covered timey wimey stuff....

    Maybe we can take on Science!
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    Default Re: Too much Gramarie Homebrew Compendium [Compendium, Gramarie]

    Quote Originally Posted by Temotei View Post
    Prestige class?
    Well the primary reason is because Black Hole mechanics do not transfer over to D&D too well if memory serves.

    Quote Originally Posted by Milo v3 View Post
    I'm starting to see why you created Psychomantics.... Magic which lets you win arguments seems immensely useful
    I created Psychomantics as a tool to keep people connected and to allow thoughts and opinions to function the cosmos. A form of "Super-Internet", if you will.

    Quote Originally Posted by Milo v3 View Post
    All we need to do is make something ridiculously dense. Shouldn't be too hard with Alchemetry.
    It can have infinite mass and infinity density, however due to any lack of Black hole mechanics for D&D or Gramarie (HINT, HINT!), it won't collapse into itself to form a Black Hole.

    Until someone makes a Discipline based on Astrophysics (I don't wish this on my greatest enemy, mind you), Black Hole creation is technically impossible at the moment.
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    Default Re: Too much Gramarie Homebrew Compendium [Compendium, Gramarie]

    Quote Originally Posted by Arcanist View Post
    Well the primary reason is because Black Hole mechanics do not transfer over to D&D too well if memory serves.
    Yeah, the closet we have is d20 modern giving mechanics for how much radiation poisoning you get being near one.

    I created Psychomantics as a tool to keep people connected and to allow thoughts and opinions to function the cosmos. A form of "Super-Internet", if you will.
    Which it fits rather well which was really helping my Netrunner class until I realized you made the Neuromancer

    It can have infinite mass and infinity density, however due to any lack of Black hole mechanics for D&D or Gramarie (HINT, HINT!), it won't collapse into itself to form a Black Hole.

    Until someone makes a Discipline based on Astrophysics (I don't wish this on my greatest enemy, mind you), Black Hole creation is technically impossible at the moment.
    Technically there aren't mechanics for turning water into steam. But I saw a fair bit of steampowered devices on this forum. Why can't we go by the same assumption that physics (sorta) works how it does in real life?
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    Default Re: Too much Gramarie Homebrew Compendium [Compendium, Gramarie]

    You can add divinentropy because it's now a thing. It only has one principle, but it's a thing.
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    Default Re: Too much Gramarie Homebrew Compendium [Compendium, Gramarie]

    I Found THIS when googling Anabolist.

    Arcanist Explain Yourself!
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    Default Re: Too much Gramarie Homebrew Compendium [Compendium, Gramarie]

    Quote Originally Posted by Milo v3 View Post
    I Found THIS when googling Anabolist.

    Arcanist Explain Yourself!
    OH GOD! IT WAS HIGH SCHOOL! I NEVER EVEN HEARD OF THE TERM "RUBBER"

    Having said that, sorry for being sick everyone. I'll tell my immune system to stop being such a whiny little girl get over itself. Making updates.
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    Default Re: Too much Gramarie Homebrew Compendium [Compendium, Gramarie]

    Quote Originally Posted by Arcanist View Post
    OH GOD! IT WAS HIGH SCHOOL! I NEVER EVEN HEARD OF THE TERM "RUBBER"

    Having said that, sorry for being sick everyone. I'll tell my immune system to stop being such a whiny little girl get over itself. Making updates.
    If it wasn't for bad news I got from a teenage bestfriend yesterday that would've been ridiculously funny......
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    Default Re: Too much Gramarie Homebrew Compendium [Compendium, Gramarie]

    Quote Originally Posted by Milo v3 View Post
    If it wasn't for bad news I got from a teenage bestfriend yesterday that would've been ridiculously funny......
    Oh... I'm... Sorry

    It was a family guy reference, if that helps.
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    Default Re: Too much Gramarie Homebrew Compendium [Compendium, Gramarie]

    Quote Originally Posted by Arcanist View Post
    Oh... I'm... Sorry

    It was a family guy reference, if that helps.
    Interestingly, this was one of the only times were I did get your reference
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    Default Re: Too much Gramarie Homebrew Compendium [Compendium, Gramarie]

    Quote Originally Posted by Milo v3 View Post
    Interestingly, this was one of the only times were I did get your reference
    My references are all across the internet! WITHIN THE ENDLESS VOIDS AND PASSAGES OF CODE, MY REFERENCES REIGN SUPREME!
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    Default Re: Too much Gramarie Homebrew Compendium [Compendium, Gramarie]

    Quote Originally Posted by Arcanist View Post
    My references are all across the internet! WITHIN THE ENDLESS VOIDS AND PASSAGES OF CODE, MY REFERENCES REIGN SUPREME!
    If only you weren't conversing with a teenager, then, perhaps, your magnificent references could be comprehended by a wise mind
    Last edited by Milo v3; 2013-12-05 at 01:43 AM.
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