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  1. - Top - End - #91
    Bugbear in the Playground
     
    BardGuy

    Join Date
    Aug 2012

    Default Re: My Little Gramarist: SCIENCE! is Magic [Gramarie Discussion]

    Quote Originally Posted by Grek View Post
    It could be. The campaign seed is is "You crash land your space ship on Oerth and try to found a colony." There's no reason why your initial colonization plan couldn't be "Take over yonder halfling village with Gramarie."
    I do like that idea, and I will be applying if you'll have me, though I do have an odd problem when it comes to internet character sheets most games require; They hate me.

    I can put all my information in a google doc, but if I try to use mythweavers or the like, it will crash at some point and all my character progress will be reverted and uneditable, or so history has shown me.

    Though, the "take over a village" I was referring to was more "give them the wealth gramarie has to offer" than "obey your gramatic overlords."

  2. - Top - End - #92
    Bugbear in the Playground
     
    BardGuy

    Join Date
    Aug 2012

    Default Re: My Little Gramarist: SCIENCE! is Magic [Gramarie Discussion]

    Quote Originally Posted by Milo v3 View Post
    Umm.... A fair bit actually.

    Homebrew Disciplines, some campaigns, tv tropes, an IRC chat, prcs, etc.
    I'm surprised I haven't also missed a PDF, a LARPing group, and a dedicated website.

    Now, about that homebrew constructivity discipline...

    Quote Originally Posted by thethird View Post
    Key Skill: Perform (keyboard instruments)
    Why?

    Spoiler
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    CONT 101: Intro to Constructivity
    Grade: Baccalaureate
    Prerequisites: None
    Target: at least 1 solid cubic foot of iron, copper, tin, or mercury
    Preparation Time: 1 hour

    This principle transforms a raw material into a constructive heart. The target material depends on the elemental to tie; iron hosts fire, mercury traps water, tin holds earth, and copper captures air. As part of this principle, you make a Perform skill check to ensure that the elemental can inhabit the material and keep pumping energy. The elemental inside the heart produces energy by consuming material of its constructive heart, in doing so this material is turned into the essence of the plane to which the elemental is native, and then lost in the environment without any appreciable effect. A constructive heart requires 1 cubic foot of associated material per week in order to keep functioning.

    {table=head]planetary metal|element
    iron|fire
    mercury|water
    tin|earth
    copper|air[/table]

    A small elemental provides a number of ebbs depending on the result of the Perform (keyboard instruments) check.

    {table=head]Perform check|ebbs per round
    15 or below|1
    16-25|1
    26-30|2
    31-35|3
    36 or higher|5[/table]

    A Heart generates ebbs once every round, but cannot store them. Any ebbs remaining from the last time it generated ebbs are lost when it refreshes.

    You also know how to update and retune the constructive hearts that you have created in the past so the elementals inside them have room to grow and become more potent.

    You can replace the perform check of a conductive heart with a new perform check. If you were not the original creator of said conductive heart you suffer a -5 penalty on the check but are otherwise unimpeded. After tuning it in this way you are considered the creator, and thus can apply this principle again to improve the heart without the penalty.


    Have I missed something, or is this SUPER low EPR generation? I mean, its at little cost, which is nice, but the EPR is so low...

    Spoiler
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    CONT 123: Constructive Gourmet [Specialist]
    Grade: Baccalaureate
    Prerequisites: Perform (keyboard instruments) 4
    Target: 1 constructive heart
    Preparation Time: 1 hour

    Instead of feeding material to the elemental you can satisfy it with material associated with it's plane. By preparing this principle over a constructive heart that you have created you can modify it to feed on the essence of its plane instead of the material of the heart. In this way you need to provide the constructive heart with 1 cubic foot of its associated element (fire, air, water, earth) for it to consume. The consumption is gradual and takes a week, thus the constructive heart needs to be in continuous contact with the associated element for the week, slowly reducing its volume.


    This is nice, but a bit odd. Can't you use this to remove an atmosphere from a planet? Or a planet? Or an Ocean? How do you measure fire consumption or fire required?

    Spoiler
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    CONT 188: Battery Bateria [Military Science]
    Grade: Baccalaureate
    Prerequisites: Perform (keyboard instruments) 4
    Target: 1 constructive heart
    Preparation Time: 30 min

    All the soft hearts are drummed out in military school. Sometimes you need a flare an outburst of energy even if it breaks your heart. After preparing this principle the time of the conductive heart is counted. It won't last more than one hour per skill rank in perform that you posses. At any point during that time though you can increase its potency doubling the ebbs produced per round at the cost of reducing its life span to minutes instead of hours unless it was already less. For example if you have 5 ranks in Perform (keyboard instruments), and you prepare this principle in a conductive heart that produces 1 ebb a round that conductive heart will last for 5 hours more. You can then decide to double the amount of ebbs produced by the heart to 2, in doing so you reduce the lifespan of the heart to 5 minutes.

    Once you have access to magisterial principles you are able to gather more power from the heart per burst, allowing you to pull 10 times the ebbs that the heart would produce in a single round, but reducing its lifespan by a minute.


    I like the theory, but not the execution. It has a SUPER limited life-span for no gain, if you never double it, and doubling such a low ebb out put to begin with probably isn't that great.

    Maybe instead it always produces double (triple? quadruple?) ebbs for a limited number of hours, then has an option to double its current ebb production for a time reduction to minutes? I could see warmakers making these generators every morning for their silver field hospitals. If they couldn't get a more efficient Arcanodynamic setup for some reason...

    Now, that last bit is interesting, but I'm not sure I follow. Does it only reduce the converted time by a signle minute? So, a 7th level gramarist using this aspect would have 9 minutes at 10x, 10 minutes at 2x, and 10 hours at 1x? Or 1 minute at 10x? Either way, that could prove VERY helpful in certain circumstances.

    Spoiler
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    CONT 202: Work It Harder
    Grade: Magisterial
    Prerequisites: CONT 101, Perform (keyboard instruments) 8
    Target: 1 solid piece of planetary metal (volume and type varies; see below)
    Preparation Time: 1 hour
    A small elemental won't do anymore! Your heart is so large it can host a bigger guests. Check the table below to know what different sized elementals you can bind, the volume of material they take and the ebbs generated per round depending on the skill check result.

    {table=head]Perform ranks|elemental size|volume required|material per week|{colsp=5}
    Ebbs per round

    {colsp=3}|
    Perform Check
    |15 or below|16-25|26-30|31-35|36 or higher
    0|small|1 cubic foot|1 cubic foot|1|1|2|3|5
    5|medium|2 cubic foot|2 cubic foot|1|2|3|5|8
    10|large|3 cubic foot|3 cubic foot|2|3|5|8|13[/table]

    Once you access doctorate principles you can go way beyond!

    {table=head]Perform ranks|elemental size|volume required|material per week|{colsp=5}
    Ebbs per round

    {colsp=3}|
    Perform Check
    |15 or below|16-25|26-30|31-35|36 or higher
    0|small|1 cubic foot|1 cubic foot|1|1|2|3|5
    5|medium|2 cubic foot|2 cubic foot|1|2|3|5|8
    10|large|3 cubic foot|3 cubic foot|2|3|5|8|13
    15|huge|5 cubic foot|4 cubic foot|3|5|8|13|21
    20|greater|7 cubic foot|5 cubic foot|5|8|13|21|34
    25|elder|11 cubic foot|6 cubic foot|8|13|21|34|55[/table]

    A larger constructive heart might not always be more efficient but it is more durable, its material gains bonus HP and bonus hardness depending on the elemental bound to it, if you have access to CONT 123 it also gains fast healing as long as it is submerged in its associated element.

    {table=head]Elemental size|HP increase|Hardness increase|Fast Healing
    small|10|-|-
    medium|20|1|1
    large|30|2|2
    huge|40|4|4
    greater|60|8|8
    elder|80|16|16[/table]

    You are also able to upgrade your hearts to accept larger elementals, this works as CONT 101 making a new perform (keyboard instruments) in place of the old one.


    Alright, now, unless I've misunderstood, this principle in and of itself is virtually useless. Aside from the fast healing and hardness, when only using this principle, multiple small bound elemental are better than their equivalent in composite matter, short of the Elder Elementals, but those only come online in epic levels.

    Note that I say in and of itself. With later prinicples, there is more use, but that isn't my point here. If I understand, this is basically a principle tax.

    Spoiler
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    CONT 266: Connect the dots [specialist]
    Grade: Magisterial
    Prerequisites: CONT 101, Perform (keyboard instruments) 8
    Target: 1 solid piece of planetary metal (volume and type varies; see below)
    Preparation Time: 1 hour

    You learn to connect the dots between the different elemental planes gaining access to new heartful compositions. You can now bind elementals from the Paraelemental planes. That is:

    {table=head]Connected Planes|Plane name|Associated element (or elements)
    Air / Water|Ice|Ice & Snow
    Water / Earth|Ooze|Mud, Sludge & Goo
    Earth / Fire|Magma|Magma (& Lava)
    Fire / Air|Smoke|Smoke[/table]

    Binding an elemental from a paraelemental plane has its complications, the material required needs to be a solid mass composed of the two associated planetary metals and the skill ranks required to bind them is 3 points higher (for example binding a large paraelemental requires 13 ranks in perform (keyboard instruments)). There is a benefit though a paraelemental somehow is better at generating energy and they always generate 25% more ebbs (rounded down; minimum 1) per round that they would generate otherwise. As with other conductive hearts it needs to consume metal (or associated elements with CONT 123) And it consumes a quantity of metal depending on the size of the elemental, this is split half and half between the two metals that compose it (rounding up to the closest cubic foot).


    This is nice. Adds neat fluff, and a good static bonus of flat ebb-generation. Still would be better if the base was higher, but I've said that already.

    Spoiler
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    CONT 276: Food for thought [Military Science]
    Grade: Magisterial
    Prerequisites: CONT 101, Perform (keyboard instruments) 8
    Target: 1 constructive heart
    Preparation Time: 30 minutes
    Sometimes you need to improvise sometimes you need a quick and tried energy source and well... it's war isn't it? You can modify a heart to accept life as a material, in a similar way to using the grist of the mill, you can choose to feed it creatures. In this way a constructive heart consumes 1 HD per cubic foot of material it would normally consume, for this to be possible the donor of the HD needs to be in contact with the constructive heart for the whole time. The HDs can come from a dead creature, provided it has deceased within the last week. If the creature is alive, when it's last HD is drained it will not raise as a wight nor as any other creature, at least in the material plane, it's soul is taken into the elemental plane linked to the heart, and a limited wish, wish, miracle, true resurrection or similar effect is necessary to restore the deceased.

    If a heart is fully feed a creature with intelligence (3 or more) its soul is specially delicious, and the constructive heart can pump it and use it to work better. A small heart can store up to one such soul, if you have access to bigger constructive hearts from CONT 202 the storage capacity also increases.

    {table=head]Elemental size|stored souls
    small|1
    medium|2
    large|3
    huge|4
    greater|6
    elder|8[/table]

    Each soul stored in a constructive heart provides a cumulative 10% increase (rounded down) of ebb production (as such 4 souls provide a 40% increase of ebbs).


    Again, a nice flavorful ability that adds a flat (if conditional [and somewhat dark, if not outright evil]) increase to ebb output. I like it.

    Spoiler
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    CONT 303: Ex Machina
    Grade: Doctorate
    Prerequisites: Any three CONT principles, Perform (keyboard instruments) 15
    Target: 1 solid piece of ascended planetary metal
    Preparation Time: 1 hour
    All your attempts at binding elementals together has given you a great insight in how the elements interact with the world. You can now attempt to create constructive hearts out of the ascended planetary metal that would normally be associated to it. For example you can create a phlogiston constructive heart and it will be able to host fire elementals as if it was an iron heart. The ascended metal is much more attractive to the elemental than other similar metals, and thus your perform (keyboard instruments) is counted as 5 ranks higher to determine the element that you can bind and the ebbs generated per round, but not for any other purpose. In addition the heart produces 25% more ebbs (rounded down; minimum 1). If you have access to CONT 266 you can bind paraelementals, provided you use both ascended metals, i.e. either all the metals in a constructive heart are ascended or none of they are. The increase from this principle and from binding a paraelemental stack, making the heart produce 50% more ebbs (rounded down; minimum 1).


    A bit odd to me, since all the base disciplines let you treat ascended metals as planitery for gramatic purposes, unless you are just saying this gives a boost to hearts that use ascended metals rather than outright allowing ascended metal use? But its your disciplin and it can work how you like.

    Again, a nice flavorful principle with a flat bonus. I like it, but this is getting a bit repetitive, but what can you do when focusing on ebb generation?

    [
    Spoiler
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    B]CONT 330:[/B] Schwanengesang [specialist]
    Grade: Doctorate
    Prerequisites: Any three CONT principles, Perform (keyboard instruments) 15
    Target: 1 constructive heart that you have created (or tuned per CONT 123)
    Preparation Time: varies
    Understanding the finest connections of the constructive hearts with the elemental planes you can let the elemental in the constructive hearts play the song for themselves. Doing this brings the elemental plane closer, drawing upon the essence used to hinge it together and infusing it on the metal that forms the heart.
    While you apply this principle the constructive heart to which you are applying it won't produce ebbs. Once the principle is finished the constructive heart will be destroyed. But it will convert half of the original metal volume, that composed the heart into its ascended form. You can use this principle, taking 1 hour, into pure elemental constructive hearts. This allows you to create carmot, quicksilver, phlogiston, and alkahest. The properties of the ascended metals can be found in the Alchemetry section. If you have access to the highways and stairways discovery you can also produce moonsteel and cursed lead. As part of this principle you need to succeed on a perform (keyboard instruments) check with a DC of 60.
    This material isn't rearranged into pureness but rather elementally beaten into it, either way the finished product is really similar to that obtained by an alchemetrist.

    The interesting part of this principle though is using it to create pure alloys, by using a constructive heart linked to a paraelemental plane (if you have access to CONT 266) or to a quasielemental plane (if you have access both to CONT 266 and the highways and stairways discovery) you can create perfect alloys of two metals. This alloy, unoriginally known as an amalgamation of the metal names require 2 hours to create, and a perform (keyboard instruments) check with a DC of 80. The resulting metal functions as both metals in all regards, for example a magma paraelemental heart that has this principle applied would generate a tin-iron mixture that works both as tin and as iron. The physical properties of the material (Metal Hardness, Hit Points Per Inch, Melting Point, Boiling Point, Break DC Modifier, and Density) are determined by averaging both of the materials used. The resulting metal is gramarically functional, and can work as either metal (a tin transformer could be made of such material, but also a simple orthogonal engine). This alloys are particularly useful for geoccultists, as someone with access to GEOC 323 could use such alloys to produce a biome combining features from both metals.

    The most interesting part comes when applying this principle to constructive hearts made of ascended metals and linked to a paraelemental or a quasielemental plane, note that in order to do this you need access to CONT 303, CONT 266 and potentially the highways and stairways discovery. If such is the case the application of this principle takes 4 hours and a perform (keyboard instruments) check with a DC of a 100 is necessary. This creates ascended alloys but the elemental soul is trapped into them granting them secondary benefits. The resulting metal has an intelligence of 4. Unless the constructive heart was prepared with Mephitopheles discovery, in such case it has an intelligence according to the size of the elemental inside of it. The ascended alloy also has both the properties of the ascended metals. Having an intelligence if the metal is shaped into a gramaric device it can take one logical decision per round, it can only use this logical decision to modify its settings and parameters in ways they could normally be changed.


    Alright, now we're back to stuff like this. You get a select number of ascended metals for less than or equal to their DC cost, a loss of half of your volume, and 4x as many hours to effect a similar amount of material but you only gain half as much back. All that into account, plus the fact that it is a discipline other than alchemetry, I can't tell if this ability is good or bad. So... alright, I guess?

    With the second ability, that's nice, I guess? I suppose you could use this to create more carmot from a limited supply of copper and other valid planetary metals. This is starting to feel more like an alchemetry principle, and a weird one at that. Not necessarily a bad one, but a weird one.

    Is this intelligence obedient or independent? If the former, to what extent? If the latter, why in gramarie's name would I want a transformer that can decided to do something other than I want it to?

    Spoiler
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    CONT 375: Genie in the Machine [military science]
    Grade: Doctorate
    Prerequisites: Any three CONT principles, Perform (keyboard instruments) 15
    Target: 1 constructive heart that you have created (or tuned per CONT 123)
    Preparation Time: 1 hour
    There are many creatures roaming the elemental planes, and some of them are more useful than mere elementals. You can re purpose a constructive heart to trap the essence of a genie (Djinni, Efreeti, Janni or similar beings) in addition to its own elemental.

    You can then use the genie abilities to grant a wish with the following restrictions.
    • In order to use this skill you need to get the heart to produce 5000 ebbs and not use them, the genie inside it is consuming them.
    • If the wish replicates a spell it needs to have consumed additional ebbs equal to the XP cost, and it also needs to have stored souls (per CONT 276) before attempting to do so. Using the wish this way consumes a number of souls equal to the spell level of the spell that is replicated.
    • If the wish creates a magical item ebbs equal to the XP that would be used in such a crafting need to also be consumed by the genie. Additionally the wish consumes a number of souls equal to the spell level of the highest level spell used in the creation of said item.
    • If a wish has material components of a value greater than 10,000 gp the value of said component needs to be added to the constructive heart in whatever metal was used to create the constructive heart. For example, for an iron constructive heart (binding an Efreeti) if the wish requires 15,000 gp in salted bacon instead of using salted bacon 15,000 gp of iron need to be added.


    Once the wish is granted the constructive heart will be destroyed unless it was made of an ascended planetary metal, if it was made of an ascended planetary metal it will consume a volume of material as if a week had passed; if this volume takes it below a sustainable volume it will also be destroyed.


    And here is the meat of this whole discipline. The one principle that makes all the other weird/bad principles worth it. If you play your cards right, you get an infinite wish generator.

    I do have a few questions though. Can ebbs be channeled to it as with normal gramarie for the genie to consume? If so, does this have the standard ebb input limit of the last check result? What if your ascended metal genie heart doesn't use metal? Can more metal be added to the heart for the purposes of material component costs?

    Even if I have to use iron and can only make small hears, the first one is ready to pop in 1 hour and 40 minutes. Assuming HEUR 302 can be applied to the necessary principles, this gives you one wish every 2 hours so long as enough iron is provided after the first 3 hours and 40 minutes of the system being set up. Now, those wishes all assume you aren't using a spell (which you probably will be) but still, this will get you +5 in all your stats, the iron to make more, and (given enough time) the ability to have an army always roll victoriously where the enemy always fails their rolls. Worst case scenario, you produce 12 a day. If you can set more than one of these up, it will take... about 7 hours to set up a new wish factory. After 1 week, assuming you are undead or a warforged (or similarly don't need rest), you produce 288 a day. Work like that for a year and by the end you're making 1251* a day. Ready-to-pop wish boxes. Your kingdom will want for naught.

    Seriously, if this works like I think it does I might make a constructivity specialist JUST for this ONE principle. Or be a heurist dreammason who makes EIs that think making wishboxes would be just peachy keen, haven't decided yet.

    Now, these are SIGNIFICANTLY fewer wishes than one could get miracles (silverin with diminutive (or fine, I keep forgetting which is smaller) chassi with hydra blood that bread like rabbits for the power, 1 miracle per round per setup), but they are also less limited, so it balances out.

    Seriously, with a year (or more) dedicated to infrastructure with wish boxes you could make your kingdom unassailable (you always win rolls in war), hunger free, homeless free, disease free, and every citizen has +5 inherit bonus to all stats to boot. Your average citizen will have stats of 18, 17, 16, 15, 14, 13 while your elite will have 20, 19, 18, 17, 15, 13. And that's only level 1. Never before was gramatic paradise so easy.

    *I'm sorry, thats how many factories you'll have. After a year you'll be making around 15,000 wishboxes a day.

    Discoveries
    Spoiler
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    Constructivity Discoveries
    [list][*]Key improvisation: Keyboards are cool but swords are cooler, and sometimes playing a harmonica is just what you need... You can use any perform skill instead of perform (keyboard) for anything related to constructivity.


    But you still only get bonuses to Perform (keyboard) from the class, right?

    Spoiler
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    Platinum shackles: Platinum is kind of hard, elementals don't bind well to it, but it is good on absorbing ebbs. You can add platinum shackles to your Constructive Hearts. The shackle needs to occupy 50% of the volume of the Constructive Heart (this is additional volume) and can hold up to 500% the amount of ebbs that the heart would generate in a round.


    Nice Low-level battery. Limited in scope and capacity, but that's a good thing.

    Spoiler
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    Resonant concerto: You can tie hearts together, to do so you need hearts of different sizes. Each heart can be tied to one heart of its size, or a number of smaller hearts depending on the size difference. For this purpose 2 small hearts equal 1 medium, 2 medium equal 1 large, 2 large equal 1 huge, etc. Any ebbs generated per round is calculated from the sum of the different hearts, but moving the ebbs around only takes a logical action (and not a logical action per heart as it would otherwise take).


    This helps to consolidate power-generation, but not as much as it could. I don't see why it should have the restriction on linkage, but perhaps you have a reason that eludes me.

    Spoiler
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    Elementary my dear Elemental: You must have at least 12 HD to select this discovery. You know how to tap into the elementary elemental elements of the elements that form the elementary elements. You can now sustain your constructive hearts with energy effects depending on the elemntal tied to the constructive heart.

    {table=head]Element|Energy
    Fire|Fire
    Earth|Acid
    Water|Cold
    Air|Lightning
    Positive|Positive
    Negative|Negative[/table]

    If you have access to elementals that are formed by more than one element your elementary knowledge of elemental elements still apply and as along as the Constructive Heart is subject to the effect of both elementary element energies it keeps beating.


    1) Fire can already be powered by fire.

    2) How much energy do you need? A damage/healing total? A volume?

    Spoiler
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    Mephitopheles deal: You must have at least 12 HD to select this discovery. You can add a Mephit touch to your constructive hearts, in doing so they gains a sort of basic intelligence, being able to reroute the ebbs it produces as a standard action (this keeps counting as a logical decision, but takes a standard not a move).

    {table=head]elemental size|intelligence
    small|4
    medium|4
    large|6
    huge|6
    greater|8
    elder|10[/table]


    Again, is this intelligence controlled or uncontrolled? How can it be communicated with?

    Spoiler
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    Plug it, play it: You must have at least 16 HD to select this discovery. You can create constructive hearts that will never run out of juice, but they are less efficient. You can create a constructive heart of any size and material that you would normally be able to produce, this constructive heart does not need to consume material, to produce ebbs but it only produces 80% of the ebbs that it would normally produce (rounded down; minimum 0). At any point you can choose to have it consume material and produce ebbs at the normal rate.


    Now THIS I like. It basically lets you run on E indefinitely, even though you get less power out of it (which is fine, because you are putting NOTHING into it).

    Spoiler
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    Dense Density Dens: You must have at least 16 HD you can reduce the size of your hearts by 50% this reduces their ebb generation by 20% (rounded down).


    Reduce size after creation or reduce the volume required?

    Feats

    Spoiler
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    Constructive Cardio [Gramarie]
    Prerequisite: CONT 101, Perform (Keyboard Instruments) 4 ranks
    Benefit: You gain a +2 bonus on Perform (Keyboard Instruments) checks. In addition you can make ebbs flow into your heart to keep yourself going whenever lesser beings would need sleep or rest. You can replace a full night sleep (or trance, or whatever you do instead of sleeping) with 10 ebbs, you must still rest for 8 hours before preparing spells.
    Special: Taking this feat means you cannot take Skill Focus (Perform (Keyboard Instruments)), and you cannot take this feat if you already possess said Skill Focus.


    Helps with the whole "spend a year doing nothing but set up wish factories" thing.

    Theories

    Spoiler
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    The Golden Standard Theory
    Grade: Theory
    Prerequisite: Specialization in constructivity, must know six CONT principles
    Preparation Time: 6 hours
    Sometimes you need to improvise sometimes you need a quick and tried energy source and well... shadows are everywhere and they are almost their element on itself aren't they? You can bind shadow elementals into gold. A golden shadow conductive heart is much more versatile than other conductive hearts and can work when feed any material that would make any of your accessible constructive hearts work. In addition if you have access to CONT 330 you can use a sunmetal heart to produce any bleeding, provided you feed it with the bleeding associated material in proper quantity.


    Produce bleeding? More to the point, does air count? Dirt? Electricity?

    Spoiler
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    The Quasi Para Theoric Theory
    Grade: Theory
    Prerequisite: Specialization in constructivity, must know six CONT principles, Highways and Stairways discovery
    Preparation Time: 6 hours
    If there exist quasielemental planes and paraelemental planes wouldn't there be quasiparaelemental planes there? Somewhere? You gain access to quasiparaelemental planes, to create them you need to expend one third of each associated material.

    {table=head]Elements|Name
    Fire, Earth, Positive|Obsidian
    Fire, Earth, Negative|Pumice
    Fire, Air, Positive|Spark
    Fire, Air, Negative |Fumes
    Water, Earth, Positive|Clay
    Water, Earth, Negative|Silt
    Water, Air, Positive|Crystal
    Water, Air, Negative|Frost[/table]

    This constructive hearts require material as if they were quasielemental but give the extra ebbs of the paraelemental hearts. They also gives access to the following materials when using CONT 330:


    This seems unfinished... Otherwise, it is straighforward but underwhelming. Theories are meant to be grand, this seems more like a high-end discovery. Same with your other theory, now that I think about it.



    And that is all I have to say about that, which is quite a lot. I think this still needs some work, but I honestly want it for the wishbox factories alone as is. It just needs more of value at lower levels.

    EDIT: Too sleepy to start on sirpercivle's. Think I'm done for the night. Have fun talking gramarie!
    Last edited by Omnicrat; 2013-12-21 at 01:08 AM.

  3. - Top - End - #93
    Ogre in the Playground
     
    Arcanist's Avatar

    Join Date
    Jun 2012

    Default Re: My Little Gramarist: SCIENCE! is Magic [Gramarie Discussion]

    Quote Originally Posted by Grek View Post
    It requires triple specialization in Arcanodynamics, Biollurgy, and Heuristicism, which in turn requires that you start out life as a Arcanodynamics specialist, double major as a Biolurgist at level 11, take ARCD 365 at level 14 and then take a 3 levels of Millwight so that you can triple major and still have all the specialist Doctorate level principles you need.
    Spoiler: HEUR/ARCD/BIOY specialist
    Show
    Gramarist 12 (HEUR/ARCD) / Millwight 1 / Dreamason 7
    Feats:
    1st: Advanced Placement (ARCD 176)
    3rd: Advanced Placement (BIOY 191)
    4th: Extra Credit (BIOY 191)
    6th: Wild Talent
    8th: [Blank Gramarie Feat]
    9th: Tomb-Tainted Soul
    12th: Body Fuel
    12th: Extra Credit (HEUR 266)
    15th: Extra Credit (BIOY 381)
    18th: Extra Credit (ARCD 365)

    Principles Known:
    1. HEUR 101 (1st)
    2. ARCD 101 (2nd)
    3. BIOY 101 (3rd)
    4. HEUR 159 (Specialist) (4th)
    5. ARCD 176 (Specialist, Placement) (5th)
    6. BIOY 191 (Specialist, Placement) (Extra Credit)
    7. BIOY 228 (7th)
    8. HEUR 245 (9th)
    9. ARCD 204 (10th)
    10. ARCD 230 (Specialist) (11th)
    11. HEUR 266 (Specialist) (12th)
    12. BIOY 273 (Specialist) (13th)
    13. HEUR 302 (14th)
    14. HEUR 328 (Specialist) (15th)
    15. BIOY 340 (15th)
    16. BIOY 381 (Specialist) (17th)
    17. ARCD 350 (18th)
    18. ARCD 365 (Specialist) (18th)
    19. [Blanks] (19th)


    Not a fan of this build, but it'll get you what you need

    Quote Originally Posted by Omnicrat View Post
    Though, the "take over a village" I was referring to was more "give them the wealth gramarie has to offer" than "obey your gramatic overlords."
    Why not "then"?
    Last edited by Arcanist; 2013-12-21 at 01:13 AM.
    Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin

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    Default Re: My Little Gramarist: SCIENCE! is Magic [Gramarie Discussion]

    Quote Originally Posted by Arcanist View Post
    Spoiler: HEUR/ARCD/BIOY specialist
    Show
    Gramarist 12 (HEUR/ARCD) / Millwight 1 / Dreamason 7
    Feats:
    1st: Advanced Placement (ARCD 176)
    3rd: Advanced Placement (BIOY 191)
    4th: Extra Credit (BIOY 191)
    6th: Wild Talent
    8th: [Blank Gramarie Feat]
    9th: Tomb-Tainted Soul
    12th: Body Fuel
    12th: Extra Credit (HEUR 266)
    15th: Extra Credit (BIOY 381)
    18th: Extra Credit (ARCD 365)

    Principles Known:
    1. HEUR 101 (1st)
    2. ARCD 101 (2nd)
    3. BIOY 101 (3rd)
    4. HEUR 159 (Specialist) (4th)
    5. ARCD 176 (Specialist, Placement) (5th)
    6. BIOY 191 (Specialist, Placement) (Extra Credit)
    7. BIOY 228 (7th)
    8. HEUR 245 (9th)
    9. ARCD 204 (10th)
    10. ARCD 230 (Specialist) (11th)
    11. HEUR 266 (Specialist) (12th)
    12. BIOY 273 (Specialist) (13th)
    13. HEUR 302 (14th)
    14. HEUR 328 (Specialist) (15th)
    15. BIOY 340 (15th)
    16. BIOY 381 (Specialist) (17th)
    17. ARCD 350 (18th)
    18. ARCD 365 (Specialist) (18th)
    19. [Blanks] (19th)


    Not a fan of this build, but it'll get you what you need



    Why not "then"?
    1) could you link to those PrCs you were talking about earlier?

    2) Well, kinda then, but more "listen to your benevolent gramatic saviors" not much difference beyond sales pitch and how you view (and maybe treat) your citizenry.

    3) After thinking about it, pretty sure I want to be able to make a wish factory. Most likely becoming a dream mason and training gramarist EIs to travel the land in setting up wish factories (in controlled regions, of course) or making more EIs to do the same. A single Constructivitist can set up enough factories for more than 15,000 a day after a single year. If you have even just 10 EIs doing it that whole time...

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    Default Re: My Little Gramarist: SCIENCE! is Magic [Gramarie Discussion]

    Quote Originally Posted by Omnicrat View Post
    1) could you link to those PrCs you were talking about earlier?
    What PrC? The one I used for that build? They're on the first page of the Gramarie thread.
    Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin

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    Default Re: My Little Gramarist: SCIENCE! is Magic [Gramarie Discussion]

    Quote Originally Posted by Arcanist View Post
    What PrC? The one I used for that build? They're on the first page of the Gramarie thread.
    No, earlier. The ones you said were made for what I was asking for before the person suggested tri-specialist milwright-dreammason.

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    Default Re: My Little Gramarist: SCIENCE! is Magic [Gramarie Discussion]

    Quote Originally Posted by Omnicrat View Post
    No, earlier. The ones you said were made for what I was asking for before the person suggested tri-specialist milwright-dreammason.
    The Asura is a Blueprint, I misread your comment.
    Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin

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    Default Re: My Little Gramarist: SCIENCE! is Magic [Gramarie Discussion]

    Quote Originally Posted by Arcanist View Post
    The Asura is a Blueprint, I misread your comment.
    Ah. Rainbow nebula too?

    Anyone ever remake my hypernet after we lost spellouts?

    And now I am too tired even for this. Goodnight.

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    Default Re: My Little Gramarist: SCIENCE! is Magic [Gramarie Discussion]

    Quote Originally Posted by Omnicrat View Post
    Ah. Rainbow nebula too?

    Anyone ever remake my hypernet after we lost spellouts?

    And now I am too tired even for this. Goodnight.
    Nobody remade it.
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    Default Re: My Little Gramarist: SCIENCE! is Magic [Gramarie Discussion]

    What's a hypernet supposed to do? I'd be willing to take a crack at making one.

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    Default Re: My Little Gramarist: SCIENCE! is Magic [Gramarie Discussion]

    Quote Originally Posted by Grek View Post
    What's a hypernet supposed to do? I'd be willing to take a crack at making one.
    An actual computer that connects to other computers across the world.
    Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin

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    Default Re: My Little Gramarist: SCIENCE! is Magic [Gramarie Discussion]

    As requested:
    Spoiler: Blueprint: Contingency Computer
    Show

    Name: Contingency Computer
    Principles: HEUR 101 and 266.
    Optional Principles: IMCH 101 and IMCH 228, if you want a monitor.
    Discoveries: None.
    Optional Discoveries: None.
    Prestige Classes: None.
    Optional Prestige Classes: None.
    Feats: None.
    Optional Feats: None.
    Items: None.
    Optional Items: None.
    Theories: None.
    Optional Theories: None.
    Construction & Operation:
    Prepare a heuristical circuit. Then prepare the following contingencies into it:

    0. If an odd numbered contingency is triggered, THEN do nothing.
    -1. IF an Super level user says the phrase "Computer Force Set" followed by any positive integer, followed by the word "If", followed by a conditional, followed by the word "Then", followed by a valid logical decision, followed by the word "End", THEN set the trigger of the contingency with the integer referenced to be the conditional spoken and the response of that same contingency to be the logical decision spoken.
    -2. IF contingency 0 is triggered, THEN do nothing.
    -3. IF an approved user says the phrase "Computer Command", followed by a valid logical decision, followed by the word "End", THEN set the response of contingency -2 to that logical decision.
    -4. IF contingency -2 has completed its response, THEN set the response of contingency -2 to "do nothing".
    -5 IF an Basic level user says the phrase "Computer Set" followed by a positive even integer, followed by the word "If", followed by a conditional, followed by the word "Then", followed by a valid logical decision, followed by the word "End", THEN set the trigger of the contingency with the integer referenced to be the conditional spoken and the response of that same contingency to be the logical decision spoken.
    -6. IF a contingency trigger within another heuristical circuit is changed to contain the phrase "IP Send Address 1322626446", followed by any other phrase, followed by the word "End", THEN set the portion of contingency -7's trigger following the word "phrase" to the phrase referenced in this response's trigger.
    -7. IF something impossible occurs while contingency -6 contains the phrase "foo", THEN do nothing.

    That's your basic OS.
    Issuing a command is as simple as saying "Computer Command Send 20 ebbs to my hat. End."
    Adding a new contingency is just "Computer Set 24 If I want a cookie, Then turn Imachinary food item #23 into a cookie. End." Note that doing so is a free action.
    IP is handled by contingencies -6 and -7, which, when combined, scan all other heuristical circuits in existence that have contingencies containing a proper packet header and then saves the following packet to a buffer. This buffer can be read and processed by other contingencies and acted on appropriately.


    E: You can obtain equivalent functionality from BIOY 273 instincts, IMCH 228 programmed illusions and probably a couple other ways, but those are much harder to code for. Though, admittedly, IMCH 228 offers much more elegant and efficient memory storage.
    Last edited by Grek; 2013-12-21 at 03:51 AM.

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    Default Re: My Little Gramarist: SCIENCE! is Magic [Gramarie Discussion]

    Quote Originally Posted by Omnicrat View Post
    Why?
    First of all thanks for reading over this
    The reason is that Organ is listed as one of the perform keyboard instruments, and it started as a pun.

    Quote Originally Posted by Omnicrat View Post
    Have I missed something, or is this SUPER low EPR generation? I mean, its at little cost, which is nice, but the EPR is so low...
    Yes EPR is low, and that is what this is. It is skill check dependent which can get you a reasonable amount at some point down the line. I didn't want to frontload it too much.

    Quote Originally Posted by Omnicrat View Post
    This is nice, but a bit odd. Can't you use this to remove an atmosphere from a planet? Or a planet? Or an Ocean? How do you measure fire consumption or fire required?
    I should work on defining that better, the idea though is to feed a volume of fire (instead of a volume of metal) you would need so many hearts to run out of planet that I think is on the realm of theory crafting.

    Quote Originally Posted by Omnicrat View Post
    I like the theory, but not the execution. It has a SUPER limited life-span for no gain, if you never double it, and doubling such a low ebb out put to begin with probably isn't that great.

    Maybe instead it always produces double (triple? quadruple?) ebbs for a limited number of hours, then has an option to double its current ebb production for a time reduction to minutes? I could see warmakers making these generators every morning for their silver field hospitals. If they couldn't get a more efficient Arcanodynamic setup for some reason...

    Now, that last bit is interesting, but I'm not sure I follow. Does it only reduce the converted time by a signle minute? So, a 7th level gramarist using this aspect would have 9 minutes at 10x, 10 minutes at 2x, and 10 hours at 1x? Or 1 minute at 10x? Either way, that could prove VERY helpful in certain circumstances.
    I should change it to hours yes On the last part it let's you reduce the time span by a minute to produce ten times the amount of ebbs in a round. So it is a round at x10 when you need a burst.

    Quote Originally Posted by Omnicrat View Post
    Alright, now, unless I've misunderstood, this principle in and of itself is virtually useless. Aside from the fast healing and hardness, when only using this principle, multiple small bound elemental are better than their equivalent in composite matter, short of the Elder Elementals, but those only come online in epic levels.

    Note that I say in and of itself. With later prinicples, there is more use, but that isn't my point here. If I understand, this is basically a principle tax.
    The elder should come online at level 17 provided you start using ascended metals.

    Setting bigger elementals also takes shorter time, but I see your point (you are not the first person making it, and combined with the complain about producing too little ebbs I might beef it up a little).

    Quote Originally Posted by Omnicrat View Post
    This is nice. Adds neat fluff, and a good static bonus of flat ebb-generation. Still would be better if the base was higher, but I've said that already.
    You can keep saying it until I change it

    Quote Originally Posted by Omnicrat View Post
    Again, a nice flavorful ability that adds a flat (if conditional [and somewhat dark, if not outright evil]) increase to ebb output. I like it.
    it is as [evil] as the grist of the mill, note that this is a military science principle. This also provides a hidden bonus to bigger elementals in them holding more souls (so even if the original bonus is small it gets bigger with more principles)

    Quote Originally Posted by Omnicrat View Post
    A bit odd to me, since all the base disciplines let you treat ascended metals as planitery for gramatic purposes, unless you are just saying this gives a boost to hearts that use ascended metals rather than outright allowing ascended metal use? But its your disciplin and it can work how you like. Again, a nice flavorful principle with a flat bonus. I like it, but this is getting a bit repetitive, but what can you do when focusing on ebb generation?
    I'm not allowing the ascended metal use, I'm rewarding it. I might clarify. On what can you do I considered giving them abilities and stuff, like a breath weapon, but making that was becoming complicated to fluff. Suggestions are appreciated.

    Quote Originally Posted by Omnicrat View Post
    Alright, now we're back to stuff like this. You get a select number of ascended metals for less than or equal to their DC cost, a loss of half of your volume, and 4x as many hours to effect a similar amount of material but you only gain half as much back. All that into account, plus the fact that it is a discipline other than alchemetry, I can't tell if this ability is good or bad. So... alright, I guess?

    With the second ability, that's nice, I guess? I suppose you could use this to create more carmot from a limited supply of copper and other valid planetary metals. This is starting to feel more like an alchemetry principle, and a weird one at that. Not necessarily a bad one, but a weird one.

    Is this intelligence obedient or independent? If the former, to what extent? If the latter, why in gramarie's name would I want a transformer that can decided to do something other than I want it to?
    One of the things that bugs me is that ascended metals are only accessible through alchemetry, and that we currently lack alloys. Constructivity has much to do with materials and elemental spirits, so I thought it could work here. I would say that you can attempt a perform (keyboard instruments) to teach it stuff, in a way that a chasis with instincts knows things. I should expand upon that. This was the hardest principle to pin down though, and suggestions ideas are extremely appreciated.

    Quote Originally Posted by Omnicrat View Post
    And here is the meat of this whole discipline. The one principle that makes all the other weird/bad principles worth it. If you play your cards right, you get an infinite wish generator.

    I do have a few questions though. Can ebbs be channeled to it as with normal gramarie for the genie to consume? If so, does this have the standard ebb input limit of the last check result? What if your ascended metal genie heart doesn't use metal? Can more metal be added to the heart for the purposes of material component costs?

    Even if I have to use iron and can only make small hears, the first one is ready to pop in 1 hour and 40 minutes. Assuming HEUR 302 can be applied to the necessary principles, this gives you one wish every 2 hours so long as enough iron is provided after the first 3 hours and 40 minutes of the system being set up. Now, those wishes all assume you aren't using a spell (which you probably will be) but still, this will get you +5 in all your stats, the iron to make more, and (given enough time) the ability to have an army always roll victoriously where the enemy always fails their rolls. Worst case scenario, you produce 12 a day. If you can set more than one of these up, it will take... about 7 hours to set up a new wish factory. After 1 week, assuming you are undead or a warforged (or similarly don't need rest), you produce 288 a day. Work like that for a year and by the end you're making 1251* a day. Ready-to-pop wish boxes. Your kingdom will want for naught.

    Seriously, if this works like I think it does I might make a constructivity specialist JUST for this ONE principle. Or be a heurist dreammason who makes EIs that think making wishboxes would be just peachy keen, haven't decided yet.

    Now, these are SIGNIFICANTLY fewer wishes than one could get miracles (silverin with diminutive (or fine, I keep forgetting which is smaller) chassi with hydra blood that bread like rabbits for the power, 1 miracle per round per setup), but they are also less limited, so it balances out.

    Seriously, with a year (or more) dedicated to infrastructure with wish boxes you could make your kingdom unassailable (you always win rolls in war), hunger free, homeless free, disease free, and every citizen has +5 inherit bonus to all stats to boot. Your average citizen will have stats of 18, 17, 16, 15, 14, 13 while your elite will have 20, 19, 18, 17, 15, 13. And that's only level 1. Never before was gramatic paradise so easy.

    *I'm sorry, thats how many factories you'll have. After a year you'll be making around 15,000 wishboxes a day.
    Okay so... you like this one Maybe it is a bit extreme? Should I tone this down? It is a doctorate principle after all, at this point I'm competing against E.I.s

    The idea is that the genie needs to consume the ebbs generated by the heart, and no more ebbs can be fed into it. Note too that with a small heart you won't be getting high level spells out of it.

    Quote Originally Posted by Omnicrat View Post
    But you still only get bonuses to Perform (keyboard) from the class, right?
    That's a good point I should amend that.

    Quote Originally Posted by Omnicrat View Post
    Nice Low-level battery. Limited in scope and capacity, but that's a good thing.
    Yay I got one right.

    Quote Originally Posted by Omnicrat View Post
    This helps to consolidate power-generation, but not as much as it could. I don't see why it should have the restriction on linkage, but perhaps you have a reason that eludes me.
    The idea was ensure that high volume hearts are more attractive, I guess I was attempting to push people to build big hearts, when in itself is not such a good idea.

    Quote Originally Posted by Omnicrat View Post
    1) Fire can already be powered by fire.

    2) How much energy do you need? A damage/healing total? A volume?
    1) Yes (if you have a specialist principle) 2) I'm thinking about 1 dice per size of the heart, of course that keeps making small hearts more attractive...

    Quote Originally Posted by Omnicrat View Post
    Again, is this intelligence controlled or uncontrolled? How can it be communicated with?
    I would say with a perform check and you can give it a list of priorities

    Quote Originally Posted by Omnicrat View Post
    Now THIS I like. It basically lets you run on E indefinitely, even though you get less power out of it (which is fine, because you are putting NOTHING into it).
    That's the idea.

    Quote Originally Posted by Omnicrat View Post
    Reduce size after creation or reduce the volume required?
    Should be both

    Quote Originally Posted by Omnicrat View Post
    Helps with the whole "spend a year doing nothing but set up wish factories" thing.


    Quote Originally Posted by Omnicrat View Post
    Produce bleeding? More to the point, does air count? Dirt? Electricity?
    OH I HAVEN'T REVISITED THE THEORIES AFTER 330... The bleeding is the generation of material thingies. It should be amended.

    Quote Originally Posted by Omnicrat View Post
    This seems unfinished... Otherwise, it is straighforward but underwhelming. Theories are meant to be grand, this seems more like a high-end discovery. Same with your other theory, now that I think about it.
    Suggestions will be appreciated.
    Thanks a lot Gengy for the awesome... just a sec... avatar. :)

  14. - Top - End - #104
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    Default Re: My Little Gramarist: SCIENCE! is Magic [Gramarie Discussion]

    Quote Originally Posted by Arcanist View Post
    An actual computer that connects to other computers across the world.
    Quote Originally Posted by Omnicrat View Post
    Ah. Rainbow nebula too?

    Anyone ever remake my hypernet after we lost spellouts?

    And now I am too tired even for this. Goodnight.
    Quote Originally Posted by Grek View Post
    As requested:
    Spoiler: Blueprint: Contingency Computer
    Show

    Name: Contingency Computer
    Principles: HEUR 101 and 266.
    Optional Principles: IMCH 101 and IMCH 228, if you want a monitor.
    Discoveries: None.
    Optional Discoveries: None.
    Prestige Classes: None.
    Optional Prestige Classes: None.
    Feats: None.
    Optional Feats: None.
    Items: None.
    Optional Items: None.
    Theories: None.
    Optional Theories: None.
    Construction & Operation:
    Prepare a heuristical circuit. Then prepare the following contingencies into it:

    0. If an odd numbered contingency is triggered, THEN do nothing.
    -1. IF an Super level user says the phrase "Computer Force Set" followed by any positive integer, followed by the word "If", followed by a conditional, followed by the word "Then", followed by a valid logical decision, followed by the word "End", THEN set the trigger of the contingency with the integer referenced to be the conditional spoken and the response of that same contingency to be the logical decision spoken.
    -2. IF contingency 0 is triggered, THEN do nothing.
    -3. IF an approved user says the phrase "Computer Command", followed by a valid logical decision, followed by the word "End", THEN set the response of contingency -2 to that logical decision.
    -4. IF contingency -2 has completed its response, THEN set the response of contingency -2 to "do nothing".
    -5 IF an Basic level user says the phrase "Computer Set" followed by a positive even integer, followed by the word "If", followed by a conditional, followed by the word "Then", followed by a valid logical decision, followed by the word "End", THEN set the trigger of the contingency with the integer referenced to be the conditional spoken and the response of that same contingency to be the logical decision spoken.
    -6. IF a contingency trigger within another heuristical circuit is changed to contain the phrase "IP Send Address 1322626446", followed by any other phrase, followed by the word "End", THEN set the portion of contingency -7's trigger following the word "phrase" to the phrase referenced in this response's trigger.
    -7. IF something impossible occurs while contingency -6 contains the phrase "foo", THEN do nothing.

    That's your basic OS.
    Issuing a command is as simple as saying "Computer Command Send 20 ebbs to my hat. End."
    Adding a new contingency is just "Computer Set 24 If I want a cookie, Then turn Imachinary food item #23 into a cookie. End." Note that doing so is a free action.
    IP is handled by contingencies -6 and -7, which, when combined, scan all other heuristical circuits in existence that have contingencies containing a proper packet header and then saves the following packet to a buffer. This buffer can be read and processed by other contingencies and acted on appropriately.


    E: You can obtain equivalent functionality from BIOY 273 instincts, IMCH 228 programmed illusions and probably a couple other ways, but those are much harder to code for. Though, admittedly, IMCH 228 offers much more elegant and efficient memory storage.
    There has to be a way to make this more efficient with copper rods hooked to TRH's (Chromancer).
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  15. - Top - End - #105
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    Default Re: My Little Gramarist: SCIENCE! is Magic [Gramarie Discussion]

    Quote Originally Posted by thethird View Post
    First of all thanks for reading over this
    It was fun! This has my new favorite principle (at least before reading sirpercivl's discipline ) and a lot of potential.

    Quote Originally Posted by thethird View Post
    The reason is that Organ is listed as one of the perform keyboard instruments, and it started as a pun.
    Alright then... I don't get it.

    Quote Originally Posted by thethird View Post
    Yes EPR is low, and that is what this is. It is skill check dependent which can get you a reasonable amount at some point down the line. I didn't want to frontload it too much.
    But for an equivalent skillcheck with arcanodynamics you get significantly more EPR. Granted, its for more input, but a single writhing generator (the silverin with the teeny tiny chassi hydrablood race) can get more than 200 EPR if you make your check. Even using the lower checks you use, thats still 36 EPR with (virtually) no input. You don't even NEED the true-breeding race, that just helps for if you want to mass produce them. Biostructure marbles work just as well.

    This also top out, which isn't something you want in your engines. Maybe if you have 1 ebb produced for every 5 points of the check result, round up? Still low EPR, but its also at a low fuel cost and you get the bonus of making a 200 check producing 40 ebbs. Man that is a low number...

    You didn't want to front-load, but in the process you've failed to load.

    Quote Originally Posted by thethird View Post
    I should work on defining that better, the idea though is to feed a volume of fire (instead of a volume of metal)

    you would need so many hearts to run out of planet that I think is on the realm of theory crafting.
    And how do you measure a "volume" of fire?

    I don't know, make a few factories like my lower wish factory, except they make 24 a day rather than 1, each one consuming a cubic foot of air, earth, or water a week, by the end of the year your making 30,000 a day... Seems like you can turn a mountain into a mole hill pretty quick, or an ocean into a pond.

    Quote Originally Posted by thethird View Post
    I should change it to hours yes On the last part it let's you reduce the time span by a minute to produce ten times the amount of ebbs in a round. So it is a round at x10 when you need a burst.
    Alright, so a way to fix this would be lifespan is limited to hours, but it produces 2x by default, and can burn off minutes of life for 10x ebb production. That seems good.

    Quote Originally Posted by thethird View Post
    The elder should come online at level 17 provided you start using ascended metals.

    Setting bigger elementals also takes shorter time, but I see your point (you are not the first person making it, and combined with the complain about producing too little ebbs I might beef it up a little).
    Ah, missed that. Alright, better now.

    If you switch to 1 ebb for every 5 check result for small, you could increase it by 1 for each additional cubic foot of volume. So, an elder engine would produce 11 ebbs on a roll of 1, and could get some REALLY good ebb production going. Remember, by the time you can make an elder you are level 17 and have had massive ebb generation for some time already, so a check result of 200 getting you 2200 EPR is going to be good, but not insanely so. At least in my opinion.

    Quote Originally Posted by thethird View Post
    You can keep saying it until I change it
    I will.

    Quote Originally Posted by thethird View Post
    it is as [evil] as the grist of the mill, note that this is a military science principle. This also provides a hidden bonus to bigger elementals in them holding more souls (so even if the original bonus is small it gets bigger with more principles)
    Yeah, I know. I wasn't complaining, just pointing it out. Also, once you get genies online, you can use up everyone's soul and then just wish them back.

    Quote Originally Posted by thethird View Post
    I'm not allowing the ascended metal use, I'm rewarding it. I might clarify.

    On what can you do I considered giving them abilities and stuff, like a breath weapon, but making that was becoming complicated to fluff. Suggestions are appreciated.
    Alright, you should specify it is a reward, not permission.

    I suppose you could give them the ability to switch from producing ebbs to producing an elemental nimbus around them or some such...

    Quote Originally Posted by thethird View Post
    One of the things that bugs me is that ascended metals are only accessible through alchemetry, and that we currently lack alloys. Constructivity has much to do with materials and elemental spirits, so I thought it could work here.

    I would say that you can attempt a perform (keyboard instruments) to teach it stuff, in a way that a chasis with instincts knows things. I should expand upon that. This was the hardest principle to pin down though, and suggestions ideas are extremely appreciated.
    Before now you've only used materials as much as archanodynamics or geoccultism. If you want it to deal with refining and purifying (and alloy...izing?) metals (and ascended metals) I reccomend you add some abilities to earlier principles to this effect. Maybe leaving ore near its associated heart has the effect of smelting it? Have a 200 ability that turns other planetary metals into the type it is made from?

    How strong are these "instincts" you can teach it? Can you force it to obey even if the personality it has developed would rather not? If you are creating the intelligence, you should probably put in that it is friendly and helpful by default, but has no special fealty to you, like with the awakening spell.

    Quote Originally Posted by thethird View Post
    Okay so... you like this one Maybe it is a bit extreme? Should I tone this down? It is a doctorate principle after all, at this point I'm competing against E.I.s

    The idea is that the genie needs to consume the ebbs generated by the heart, and no more ebbs can be fed into it. Note too that with a small heart you won't be getting high level spells out of it.
    No, it doesn't need to be toned down, I don't think. I directly compair it to miracleouts, which is its closest counterpart, and they seemed to balance to me.

    But with small hearts you WILL be getting enough iron to keep making them, carmot for the kingdom, magic items of prestidigitation and mending for everyone (and any other level 0 [or 1] magic items you might need), +5 to every ability for every person, enough books and toys and wagons for everyone, and the list goes on.

    Quote Originally Posted by thethird View Post
    That's a good point I should amend that.
    Still haven't.

    Quote Originally Posted by thethird View Post
    Yay I got one right.
    Gold star!

    Quote Originally Posted by thethird View Post
    The idea was ensure that high volume hearts are more attractive, I guess I was attempting to push people to build big hearts, when in itself is not such a good idea.
    If you take my above suggestion, you can remove this limit and high-volume individual hearts will still be prioritized.

    Quote Originally Posted by thethird View Post
    I'm thinking about 1 dice per size of the heart, of course that keeps making small hearts more attractive...
    I feel it should be a value, not a d amount, like with the silverin.

    Quote Originally Posted by thethird View Post
    I would say with a perform check and you can give it a list of priorities
    Priorities like the aforementioned "instincts" or more like E.I. creation programing?

    Quote Originally Posted by thethird View Post
    OH I HAVEN'T REVISITED THE THEORIES AFTER 330... The bleeding is the generation of material thingies. It should be amended.
    Alright. As for how to make it better... no clue. None.

    ...

    Yep, still nothinng.

    Quote Originally Posted by thethird View Post
    Suggestions will be appreciated.
    Maybe if you finish it, it will be alright? Remember, theories let you reproduce every principle. They let you create infinite matter from nothing. they let you build a race that goes forth and spreads cities. Theories are the power and majesty that creative gramarists can offer codified into a new rule.

  16. - Top - End - #106
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    Default Re: My Little Gramarist: SCIENCE! is Magic [Gramarie Discussion]

    Certain mechanics here seem more associated with Networking rather than basic computer structure and there doesn't appear to be any method for the uninitiated to actually use the computer.

    My changes and additions will be bolded and my comments will be in their own little quote section.

    Quote Originally Posted by Grek View Post
    Spoiler: Blueprint: Contingency Computer
    Show

    Name: Contingency Computer
    Principles: HEUR 101, HEUR 245, HEUR 266
    Optional Principles: HEUR 159 (While not necessary, it is a powerful option), IMCH 101 and IMCH 228, if you want a monitor.

    Quote Originally Posted by Arcanist
    HEUR 245 is literally just there to allow a user to actively input commands. Physically this can be represented by a keyboard, however by adding HEUR 159 you can represent it any which way you. Regardless, due to the verbal mechanics of the system this is fairly unnecessary, however it allows you to manually activate your Commands.
    • 0. If an odd numbered contingency is triggered, THEN do nothing.
    • -1. IF a Super level user says the phrase "Computer Force Set" followed by any positive integer, followed by the word "If", followed by a conditional, followed by the word "Then", followed by a valid logical decision, followed by the word "End", THEN set the trigger of the contingency with the integer referenced to be the conditional spoken and the response of that same contingency to be the logical decision spoken.
    • -2. IF contingency 0 is triggered, THEN do nothing.
    • -3. IF an approved user says the phrase "Computer Command", followed by a valid logical decision, followed by the word "End", THEN set the response of contingency -2 to that logical decision.
    • -4. IF contingency -2 has completed its response, THEN set the response of contingency -2 to "do nothing".
    • -5 IF an Basic level user says the phrase "Computer Set" followed by a positive even integer, followed by the word "If", followed by a conditional, followed by the word "Then", followed by a valid logical decision, followed by the word "End", THEN set the trigger of the contingency with the integer referenced to be the conditional spoken and the response of that same contingency to be the logical decision spoken.
    • -6. IF a contingency trigger within another heuristical circuit is changed to contain the phrase "IP Send Address 1322626446", followed by any other phrase, followed by the word "End", THEN set the portion of contingency -7's trigger following the word "phrase" to the phrase referenced in this response's trigger.
    • -7. IF something impossible occurs while contingency -6 contains the phrase "foo", THEN do nothing.



    Quote Originally Posted by Arcanist
    It seems that you are trying to base this off the Boolean system, however there are multiple problems with your lay out of this system, most notably the lack of reflection on the 8-bit system. A more proper reflection of this would be to set the commands along 8 lines of set actions to take pending a 0 (false) or 1 (true). Granted, this design won't be based off any existing code so it might be appear a little candid.

    • Command 0: End Command. If the Command cannot be executed with present circumstances on the circuit, create an error message via IMCH 101 that visual exclaims:
      • "Error Command: The command [insert command #] cannot be executed for [insert reason here]."


    • Command 1: Create, Removing & Running Command.
      • Creating Commands: Uttering the phrase "Parameters: [Input new commands with a number following the highest existing number command]. End.". While establishing this new command, if there is a preexisting, contradictory command, create an error message via IMCH 101 that visual exclaims:


        • "Error Command: There is a preexisting command preventing the creation of this new command, would you like to delete the preexisting command [insert conflicting command #]?" If user exclaims "Yes", the preexisting command is deleted. If the user exlaims "No", the newly created command is deleted.

          All newly created commands are triggered by the phrase "Parameters: [Input command with newly created command #]. Run."


      • Removing Commands: Uttering the phrase "Parameters: [Input command with command #]. Delete." This brings up an error message via IMCH 101 that visual exclaims:
        • "Error Command: You are requesting the deletion of this command [insert command #]. Are you sure you wish for this command to be deleted?" Prompting them to answer "Yes" or "No". Uttering "Yes" deletes the command permanently. Uttering "No" triggers Command 0, however does not bring up the Error Command.


      • Running Commands: Uttering the phrase "Parameters: [Input command with newly created command #]. Run." Causes the command to trigger. If the command cannot be executed, trigger Command 0 along with the Error Message.


    Using this system, you can create and manage an entire system using just two commands (technically one is multiple commands with varying results, pending selective answers to establish new possible results). This allows you to establish whatever commands you desire and manage your own system.
    That's your basic OS.
    Issuing a command is as simple as saying "Computer Command Send 20 ebbs to my hat. End."
    Adding a new contingency is just "Computer Set 24 If I want a cookie, Then turn Imachinary food item #23 into a cookie. End." Note that doing so is a free action.
    IP is handled by contingencies -6 and -7, which, when combined, scan all other heuristical circuits in existence that have contingencies containing a proper packet header and then saves the following packet to a buffer. This buffer can be read and processed by other contingencies and acted on appropriately.

    Quote Originally Posted by Arcanist
    6 & 7 are unnecessary and rule breaking, since they require the sending of logical decision from one section of a Heuristic Circuit to another section of a Heuristic Circuit which:

    You can join two heuristical circuits together, but only to channel puissance between them. You cannot make logical decisions for one circuit by controlling an adjoining circuit.
    It should also be worth noting that IP addresses are handled by the Network and not by the individuals computer (unless you intend to spoof your address, but that is for another discussion).
    Spoiler: Basic Operating System
    Show

    Name: Basic Operating System
    Principle: HEUR 101, HEUR 266, IMCH 101, IMCH 228.
    Optional Principles: HEUR 159, HEUR 245, HEUR 302, HEUR 328, PSYM 101, PSYM 246, PSYM 361, YGGD 101, YGGD 241.
    Discoveries: None.
    Optional Discoveries: Backdoor, Hidden Code, Rabbit Hole, Variable of Volume, We Are All Connected, System Administrator.
    Prestige Classes: None.
    Optional Prestige Classes: None.
    Feats: None.
    Optional Feats: None.
    Items: None.
    Optional Items: A mobile item (I personally prefer to use a wrist bracer).
    Theories: None.
    Optional Theories: None.

    Prepare a Heuristic Circuit and set up 3 programmed illusions that are detailed in the following step. If you are willing to take the extra time, you can also establish a Heuristic Control Point that accepts commands telepathically by using HEUR 159. You can also use establish Backdoors on certain commands to make them more exclusive. It should be worth noting that Commands that are recommended to have Backdoors built into them, will have an asterisk near them. Any commands that you wish to be accessible by anyone, should have Heuristic Control Points built into them Next create contingencies as listed:

    • Command 0: End Command. If the Command cannot be executed with present circumstances on the circuit, create an error message via IMCH 101 that visual exclaims:
      • "Error Command: The command [insert command #] cannot be executed for [insert reason here]."


    • Command 1: Create, Removing & Running Command.
      • Creating Commands*: Uttering the phrase "Parameters: [Input new commands function with a Command # following the highest existing Command #]. End.". While establishing this new command, if there is a preexisting, contradictory command with a lower Command #, an error message generated via IMCH 101 will visual exclaim:
        • "Error Command: There is a preexisting command preventing the creation of this new command, would you like to delete the preexisting command [insert conflicting command #]?" If user exclaims "Yes", the preexisting command is deleted. If the user exclaims "No", the newly created command is NOT deleted.

          All newly created commands are triggered by the phrase "Parameters: [Input command with newly created command #]. Run."


      • Removing Commands*: Uttering the phrase "Parameters: [Input command with command #]. Delete." This brings up an error message via IMCH 101 that visual exclaims:
        • "Error Command: You are requesting the deletion of this command [insert command #]. Are you sure you wish for this command to be deleted?" Prompting them to answer "Yes" or "No". Uttering "Yes" deletes the command permanently. Uttering "No" triggers Command 0, however does not bring up the Error Command.


      • Running Commands: Uttering the phrase "Parameters: [Input command with newly created command #]. Run." Causes the command to trigger. If the command cannot be executed, trigger Command 0 along with the Error Message explaining why.


    This allows you to completely customize your own commands on your "computer". Creating Commands is as easy as saying: "Parameters: [Input new commands function with a number following the highest existing number command]. End." and a new Command with a Command # will be created. Thereafter to run the Command you simply utter: "Parameters: [Newly created Commands, Command #]. Run." and the command should run (otherwise it will create an error message, telling you where it went wrong). If you grow tired of certain commands, you can always delete it by saying: "Parameters: [Input Command #]. Delete." which will prompt with an error message that asks whether or not you wish to go through with the deletion.

    I will confess that after a while this can grow unnecessary complicated until the point where spreadsheets are necessary, however I don't think I should consider it my problem due to your lack of organization.

    Options: I've already listed several options that you can add to this blueprint, however there are several other optional additions to this principle that you may add. Since you are constantly inside a Heuristic Bubble, you can apply a Psychomantic Receiver and benefit from the effects of being apart of a Network. You can place a Pathway into your device to connect other people inside your Network, granting you the benefits. If you so desire, you can also insert an Exotic Intelligence into the circuit. I won't make any specifics on how you should design this Exotic Intelligence, but you may go about it in anyway you desire. I personally recommend making an assistant Gramarist to make you principles in your place.


    It should of course be worth noting that neither of these designs are the Hypernet as I remember it, but this was a rather fun experiment
    Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin

  17. - Top - End - #107
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    Default Re: My Little Gramarist: SCIENCE! is Magic [Gramarie Discussion]

    Quote Originally Posted by Omnicrat View Post
    Alright then... I don't get it.
    The discipline is based in operating elementals into hearts. Operations are performed. And hearts are organs. Organs are keyboard instruments according to the srd. So perform keyboard instruments... It can be changed though, to something else.

    Quote Originally Posted by Omnicrat View Post
    But for an equivalent skillcheck with arcanodynamics you get significantly more EPR. Granted, its for more input, but a single writhing generator (the silverin with the teeny tiny chassi hydrablood race) can get more than 200 EPR if you make your check. Even using the lower checks you use, thats still 36 EPR with (virtually) no input. You don't even NEED the true-breeding race, that just helps for if you want to mass produce them. Biostructure marbles work just as well.

    This also top out, which isn't something you want in your engines. Maybe if you have 1 ebb produced for every 5 points of the check result, round up? Still low EPR, but its also at a low fuel cost and you get the bonus of making a 200 check producing 40 ebbs. Man that is a low number...

    You didn't want to front-load, but in the process you've failed to load.
    Ok how about this. The EPR is merely dependent on the skill check, we would need to rewrite it to scale up someway (or as you suggest below). We make the elemental size bound dependent on the ranks, here, allowing this to scrap out the 200 principle that is a principle tax at the moment.

    Quote Originally Posted by Omnicrat View Post
    And how do you measure a "volume" of fire?


    I don't know, make a few factories like my lower wish factory, except they make 24 a day rather than 1, each one consuming a cubic foot of air, earth, or water a week, by the end of the year your making 30,000 a day... Seems like you can turn a mountain into a mole hill pretty quick, or an ocean into a pond.
    You multiply the area of the base by the height I'm thinking merging this with the discovery of the energies and going with damage, that leaves an extra discovery to work things with.

    It takes care of the Athasian problem too, which is nice.

    Quote Originally Posted by Omnicrat View Post
    Alright, so a way to fix this would be lifespan is limited to hours, but it produces 2x by default, and can burn off minutes of life for 10x ebb production. That seems good.
    yay

    Quote Originally Posted by Omnicrat View Post
    If you switch to 1 ebb for every 5 check result for small, you could increase it by 1 for each additional cubic foot of volume. So, an elder engine would produce 11 ebbs on a roll of 1, and could get some REALLY good ebb production going. Remember, by the time you can make an elder you are level 17 and have had massive ebb generation for some time already, so a check result of 200 getting you 2200 EPR is going to be good, but not insanely so. At least in my opinion.
    Good So small 1 ebb per 5, medium 2 ebb per 5, large 3 ebb per 5, etc?

    Quote Originally Posted by Omnicrat View Post
    Yeah, I know. I wasn't complaining, just pointing it out. Also, once you get genies online, you can use up everyone's soul and then just wish them back.
    Maybe you should wish in the plane itself?

    Quote Originally Posted by Omnicrat View Post
    Alright, you should specify it is a reward, not permission.

    I suppose you could give them the ability to switch from producing ebbs to producing an elemental nimbus around them or some such...
    Yeah... not feeling really inspired in that direction.

    Quote Originally Posted by Omnicrat View Post
    Before now you've only used materials as much as archanodynamics or geoccultism. If you want it to deal with refining and purifying (and alloy...izing?) metals (and ascended metals) I reccomend you add some abilities to earlier principles to this effect. Maybe leaving ore near its associated heart has the effect of smelting it? Have a 200 ability that turns other planetary metals into the type it is made from?
    We can scrap the principle tax in 200 level an add something to it. Like if you don't consume the ebbs it allows to consume a planetary metal (or a material) to turn it on the planetary metal (or mixture) associated with the heart?

    Quote Originally Posted by Omnicrat View Post
    How strong are these "instincts" you can teach it? Can you force it to obey even if the personality it has developed would rather not? If you are creating the intelligence, you should probably put in that it is friendly and helpful by default, but has no special fealty to you, like with the awakening spell.
    Those make sense.

    Quote Originally Posted by Omnicrat View Post
    No, it doesn't need to be toned down, I don't think. I directly compair it to miracleouts, which is its closest counterpart, and they seemed to balance to me.

    But with small hearts you WILL be getting enough iron to keep making them, carmot for the kingdom, magic items of prestidigitation and mending for everyone (and any other level 0 [or 1] magic items you might need), +5 to every ability for every person, enough books and toys and wagons for everyone, and the list goes on.
    Maybe limit the insight bonus to a later point?

    Quote Originally Posted by Omnicrat View Post
    Still haven't.
    Holiday season is taking a toll.

    Quote Originally Posted by Omnicrat View Post
    I feel it should be a value, not a d amount, like with the silverin.
    Oke

    Quote Originally Posted by Omnicrat View Post
    Priorities like the aforementioned "instincts" or more like E.I. creation programing?
    Instincts

    Quote Originally Posted by Omnicrat View Post
    Maybe if you finish it, it will be alright? Remember, theories let you reproduce every principle. They let you create infinite matter from nothing. they let you build a race that goes forth and spreads cities. Theories are the power and majesty that creative gramarists can offer codified into a new rule.
    They also feel like high end discoveries to me. I might make them discoveries because they add slightly cool effects, which is nice.
    Thanks a lot Gengy for the awesome... just a sec... avatar. :)

  18. - Top - End - #108
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    Default Re: My Little Gramarist: SCIENCE! is Magic [Gramarie Discussion]

    Uninitiated people use the computer like everyone else: Voice commands. If you want a keyboard, you can paint one onto a wooden board and have contingencies that trigger off someone touching the proper key. But you probably don't because the computer has an easier time taking dictation than it does trying to handle you typing commands.

    The system isn't Boolean. It doesn't have bits, doesn't reference true or false and isn't binary at all. It happens to have 8 triggers because I needed 3 for runtime, 3 for user input and 2 for networking, not because 8 is 2^3. If I had needed some other number of triggers, it would have that many instead.

    0, -2 and -4 handle runtime stuff. Whenever the odd numbered contingencies (which are reserved for data storage and editing) are triggered, 0 goes off, triggering -2, triggering -4 to reset -2 once -2 has executed its response. If you have an odd numbered trigger, having it set -2's response to a string will execute that string.

    -1, -3 and -5 are user input. -3 is basic commands, -5 is "functional" contingency editing and -1 is for editing data. -5 and -1 are separate to make it that much harder for someone to accidentally overwrite data.

    -6 and -7 are indeed networking stuff. They don't break the rule about logical decisions controlling other circuits because they only ever control the circuit they're in.

    I think there are two really big differences that need to be groked in order to get how Contingency Computers differ from Real Life Computers:

    1. Contingency Computers do not store data in binary. They store data as strings of text with arbitrary length and content. They can be plain text, or they can be encrypted, but there's absolutely no reason why it should be stored as binary.
    2. Contingency Computers do not send or receive data. Doing so is actually prohibited by the rules. A Contingency Computer can contain data embedded within a trigger, and it can scry for data (including data found within other computers), but at no point does one computer send information to another. The only way to copy from one computer to another is to put a big glowing metaphorical neon sign around the data and hope that the computer you want to contact is set to be looking for that sort of thing and will do what you want with it.

  19. - Top - End - #109
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    Default Re: My Little Gramarist: SCIENCE! is Magic [Gramarie Discussion]

    A note to the discussion about your computer (I'll post more on the principle when I have more time).

    You can keep talking about it and do whatever you want with it, but it isn't my hypernet. The hypernet made EXTENSIVE use of spellouts and linked E.I. to provide for the needs of the population while giving them telephone, television, podcasts, and the internet in general.

  20. - Top - End - #110
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    Default Re: My Little Gramarist: SCIENCE! is Magic [Gramarie Discussion]

    Spoiler: To Grek!
    Show
    Quote Originally Posted by Grek View Post
    Uninitiated people use the computer like everyone else: Voice commands. If you want a keyboard, you can paint one onto a wooden board and have contingencies that trigger off someone touching the proper key. But you probably don't because the computer has an easier time taking dictation than it does trying to handle you typing commands.
    Regardless, due to the verbal mechanics of the system this is fairly unnecessary, however it allows you to manually activate your Commands.
    The reason I said that was because of a discussion me and someone on the IRC had about your computer blueprint, that a jerk DM can intentionally misinterpret your commands, enemies can overhear your commands, etc. The manual input is there to prevent it. If you don't need it, don't use it.

    Quote Originally Posted by Grek View Post
    The system isn't Boolean. It doesn't have bits, doesn't reference true or false and isn't binary at all.
    Saw 8 triggers with 1's and 0's and thought "Oh this is Boolean based".

    Quote Originally Posted by Grek View Post
    0, -2 and -4 handle runtime stuff. Whenever the odd numbered contingencies (which are reserved for data storage and editing) are triggered, 0 goes off, triggering -2, triggering -4 to reset -2 once -2 has executed its response. If you have an odd numbered trigger, having it set -2's response to a string will execute that string.
    This chain of events seems highly unnecessary. There is no need to reset contingencies for HEUR 266 since these contingencies trigger once their predetermined actions come into play and then trigger them again repeatedly.

    Quote Originally Posted by Grek View Post
    -6 and -7 are indeed networking stuff. They don't break the rule about logical decisions controlling other circuits because they only ever control the circuit they're in.
    So this basically functions as a Router and Computer? If I might poke fun at this a bit, the Heuristic Bubble for this must be fairly huge. I mean, just to go out 30ft, you need to prepare it about 216 times. I suppose it was rather rude of me to presume you were only going out about 5ft.

    Quote Originally Posted by Grek View Post
    Contingency Computers do not store data in binary. They store data as strings of text with arbitrary length and content. They can be plain text, or they can be encrypted, but there's absolutely no reason why it should be stored as binary.
    I believe it would be more accurate to say that a Contingency Computer does not interpret data in binary. Instead a Contingency Computer can only work from verbal plain text arguments or through worldly events like "Command 80" or something or "Turn off ebb flow when no actions are made for an hour".

    The only reason you would use binary, is if you want to be real clever or you are a glutton for punishment. Hell, I only referenced Boolean to keep up with the computer theme. You can just as easily call it a 2 command system or whatever you wish.

    Quote Originally Posted by Grek View Post
    Contingency Computers do not send or receive data. Doing so is actually prohibited by the rules. A Contingency Computer can contain data embedded within a trigger, and it can scry for data (including data found within other computers), but at no point does one computer send information to another. The only way to copy from one computer to another is to put a big glowing metaphorical neon sign around the data and hope that the computer you want to contact is set to be looking for that sort of thing and will do what you want with it.
    There are methods for a person to send data through a Heuristic Circuit, it just requires a rather clever means of doing so. You can send ebbs in Binary. Basically you take a WoodIn, a WoodOut and two specialized Contingencies that records what you say, converts it into binary and sends ebbs in a flow towards another desired Circuit. It's a little primitive, but it gets the job done. I suppose you can also program an Auditory Illusion to have the computer access specific information built into it. If you wish to not be annoyed by this Illusion, just make this sound so low in frequency that it is inaudible to anything not designed to pick it up.

    I'm actually curious if it would be possible to have this do basic computation instead of standard networking. HEUR 266 + IMCH 101 with a verbal command like "[Insert equation here]"?


    Quote Originally Posted by Omnicrat View Post
    A note to the discussion about your computer (I'll post more on the principle when I have more time).

    You can keep talking about it and do whatever you want with it, but it isn't my hypernet. The hypernet made EXTENSIVE use of spellouts and linked E.I. to provide for the needs of the population while giving them telephone, television, podcasts, and the internet in general.
    Two ways to counter this:
    • Gramarie-Lord's Adamantine Transformer.
    • Platinum Transformer (Output) to replicate Miracles.
    Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin

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    Default Re: My Little Gramarist: SCIENCE! is Magic [Gramarie Discussion]

    The discipline is based in operating elementals into hearts. Operations are performed. And hearts are organs. Organs are keyboard instruments according to the srd. So perform keyboard instruments... It can be changed though, to something else.
    You could change it to a metronome and tuning fork; get the beat and tone of the plane right so that the elemental works properly.

    I have an idea on how to create alloys, and I will work on it now that I am on holidays. I would appreciate it if someone can do up a list of all materials that are used (metals, there was an supernatural clay mentioned earlier, things that you think would be useful to have in this chart), or a link to where I can find since I plan to throw in rules to make composites while I am at it. And maybe a way to synthesize polymers. Its bothered me for a while. Also, where do I make those brown and white charts that people prefer to use for DnD?

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    Default Re: My Little Gramarist: SCIENCE! is Magic [Gramarie Discussion]

    When Attempting to make the original effect for 330 I used this list as a reference. Still there are not enough significant bonuses to actually be worth it.

    Does anyone know why we are on worldbuilding?
    Last edited by thethird; 2013-12-21 at 11:14 PM.
    Thanks a lot Gengy for the awesome... just a sec... avatar. :)

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    Default Re: My Little Gramarist: SCIENCE! is Magic [Gramarie Discussion]

    So that's what happened!

    Anyways, for the alloys and composites, I was thinking making a proportion chart (25/75 , 50/50) where one can combine basic metals, so that you can in theory create a material with close to the best of both worlds as possible. If it is not seen as useful I could just do a polymer idea. It's useful since you can make things like silk and Kevlar, as well as plastics and rubber that people usually think of.

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    Default Re: My Little Gramarist: SCIENCE! is Magic [Gramarie Discussion]

    Quote Originally Posted by Arcanist View Post
    This chain of events seems highly unnecessary. There is no need to reset contingencies for HEUR 266 since these contingencies trigger once their predetermined actions come into play and then trigger them again repeatedly.
    It's set up that way so that you can combine inputs from multiple contingencies on the fly, including stored variables with verbal inputs. Instead of needing to rattle off "Computer Command: Aim the copper output at the person that I am currently pointing my finger at and then channel 1000 ebbs into it. End." without making an error, you could store "copper output", "1000" and "person I am pointing at" as variables set via more explicit commands and then just fire the weapon by pointing at someone and saying "Zap!"

    Quote Originally Posted by Arcanist View Post
    So this basically functions as a Router and Computer? If I might poke fun at this a bit, the Heuristic Bubble for this must be fairly huge. I mean, just to go out 30ft, you need to prepare it about 216 times. I suppose it was rather rude of me to presume you were only going out about 5ft.
    The bubble is in fact only 5' radius. It (ab)uses the fact that contingencies do not have a maximum range for their triggers. It doesn't need to be bigger, so it isn't.

  25. - Top - End - #115
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    Default Re: My Little Gramarist: SCIENCE! is Magic [Gramarie Discussion]

    Quote Originally Posted by Grek View Post
    It's set up that way so that you can combine inputs from multiple contingencies on the fly, including stored variables with verbal inputs. Instead of needing to rattle off "Computer Command: Aim the copper output at the person that I am currently pointing my finger at and then channel 1000 ebbs into it. End." without making an error, you could store "copper output", "1000" and "person I am pointing at" as variables set via more explicit commands and then just fire the weapon by pointing at someone and saying "Zap!"
    If talking is a free action, why would that even be a problem? I got around that by actually just abridging the statement by saying a specific command #. For example Command 64 can be "Aim the copper output at the person that I am currently pointing my finger at and then channel 1000 ebbs into it."

    Quote Originally Posted by Grek View Post
    The bubble is in fact only 5' radius. It (ab)uses the fact that contingencies do not have a maximum range for their triggers. It doesn't need to be bigger, so it isn't.
    This means that only one person in the entire multiverse can have individual commands. For example, a person half way around the world can utter a known command on your computer and cause it to trigger.

    I'm more curious on your thoughts for communications at the moment.
    Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin

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    Default Re: My Little Gramarist: SCIENCE! is Magic [Gramarie Discussion]

    Quote Originally Posted by thethird View Post
    The discipline is based in operating elementals into hearts. Operations are performed. And hearts are organs. Organs are keyboard instruments according to the srd. So perform keyboard instruments... It can be changed though, to something else.
    That tuneing fork idea or metronome (though I do not think perform (metronome) is a thing ) could work.

    Quote Originally Posted by thethird View Post
    Ok how about this. The EPR is merely dependent on the skill check, we would need to rewrite it to scale up someway (or as you suggest below). We make the elemental size bound dependent on the ranks, here, allowing this to scrap out the 200 principle that is a principle tax at the moment.
    If you make the more advanced hearts better on their own, without the requirement of other principles to make larger hearts worth it, then the 200 no longer becomes just a tax and they can stay there.

    That, or if you want to use the 200 for something, you can put it here with the restriction on larger hearts for magesterial as the largest hearts are for doctorate.

    Quote Originally Posted by thethird View Post
    You multiply the area of the base by the height I'm thinking merging this with the discovery of the energies and going with damage, that leaves an extra discovery to work things with.

    It takes care of the Athasian problem too, which is nice.
    Yeah, that is probably for the best.

    Quote Originally Posted by thethird View Post
    Good So small 1 ebb per 5, medium 2 ebb per 5, large 3 ebb per 5, etc?
    Yep, that should do it.

    Quote Originally Posted by thethird View Post
    Maybe you should wish in the plane itself?
    No clue what this means.

    Quote Originally Posted by thethird View Post
    Yeah... not feeling really inspired in that direction.
    Nor am I, but it would be a thematic ability beyond (direct) ebb generation.

    Quote Originally Posted by thethird View Post
    We can scrap the principle tax in 200 level an add something to it. Like if you don't consume the ebbs it allows to consume a planetary metal (or a material) to turn it on the planetary metal (or mixture) associated with the heart?
    I like it (assuming I understand what you mean ). You could also add an amendment to 330 stating that if you have this new 200 you can use its ability with ascended metals now.

    Quote Originally Posted by thethird View Post
    Those make sense.
    So treated like an awakened animal, alright. Does implanting an instinct effect that if it goes against the intelligences base nature? Even if it doesn't go against its nature? Does the intelligence get a will save to resist the instinct being implanted? To resist acting on it after?

    Quote Originally Posted by thethird View Post
    Maybe limit the insight bonus to a later point?
    Not sure I follow. Do you mean the +5s? I don't think its that big of a deal. Remember, at the time one can do this they can also create level 20 blindly loyal EI to command their chassis armies. Everyone gets +5 sounds WAY too good till you realize that is what it balances against.

    Quote Originally Posted by thethird View Post
    Holiday season is taking a toll.
    You've got time.

    Quote Originally Posted by thethird View Post
    Instincts
    Alright, see above instinct questions.

    Quote Originally Posted by thethird View Post
    They also feel like high end discoveries to me. I might make them discoveries because they add slightly cool effects, which is nice.
    Alright, then what theories? Perhaps a BIOY/CONT mix that lets you put hearts into chassi in which the elemental takes over the mind and the chassis becomes an elemental of the appropriate type and size, but retains any other gramatic properties it formerly had and still functions as a heart?

    On the above note, would the principle that lets transformers and engines be integrated into true breeding chassi work for hearts as well?

  27. - Top - End - #117
    Bugbear in the Playground
     
    BardGuy

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    Default Re: My Little Gramarist: SCIENCE! is Magic [Gramarie Discussion]

    And now for my in-depth analysis of divinentropy and chromancer.

    badumumumumumumum.....

    Looks all right.

    On a serious note, I couldn't think of anything to contribute and it was all very straightforward. Well done.

  28. - Top - End - #118
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    NecromancerGuy

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    Default Re: My Little Gramarist: SCIENCE! is Magic [Gramarie Discussion]

    @Omnicrat what about Puissamantics?
    Rules for Luck
    A (failed) Shadowcaster fix
    The Sangolu: mixing D&D's greatest foes
    Gestalt theurgy

    When referring to Vaarsuvius, I (try to) use they/them/their/theirs/themself. Just my preference.
    Spoiler: Quotes
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    Quote Originally Posted by Rolep
    Quote Originally Posted by TheDragonmaster
    Quote Originally Posted by Rolep
    60>80
    This, I feel, deserves a quote on its own.
    RAI trumps RAW on this thread.
    Quote Originally Posted by anonymous
    Isn't it annoying when the cocky one is actually right?

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    WhiteWizardGirl

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    Default Re: My Little Gramarist: SCIENCE! is Magic [Gramarie Discussion]

    Quote Originally Posted by Arcanist View Post
    If talking is a free action, why would that even be a problem?
    Player error. I'm pretty sure I'd forget what #64 means, even if the GM doesn't. Likewise with trying to say that entire sentence several times a night without misspeaking a single word.

    I'm more curious on your thoughts for communications at the moment.
    Direct communication is best handled using IMCH 228. Make a programmed illusion with the following program: Whenever someone says the phrase "<insert callsign here>" followed by a second phrase, followed by the word "over", repeat the part between "<insert callsign here>" and "over" as an auditory illusion.

  30. - Top - End - #120
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    Default Re: My Little Gramarist: SCIENCE! is Magic [Gramarie Discussion]

    Quote Originally Posted by Grek View Post
    Player error. I'm pretty sure I'd forget what #64 means, even if the GM doesn't. Likewise with trying to say that entire sentence several times a night without misspeaking a single word.
    A word document, a written page on a notebook, spreadsheets, however you record your spells when playing a Wizard. It's not that difficult to. Regardless, that is why there is a control point, so you can activate your contingencies without running into that error and if you really want to get down to it, you can use a HEUR 159 to use Telepathy to trigger your commands via the control points.

    Quote Originally Posted by Grek View Post
    Direct communication is best handled using IMCH 228. Make a programmed illusion with the following program: Whenever someone says the phrase "<insert callsign here>" followed by a second phrase, followed by the word "over", repeat the part between "<insert callsign here>" and "over" as an auditory illusion.
    I meant via a Heuristic Circuit.
    Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin

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