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  1. - Top - End - #151
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    Default Re: The OotS Magic Compendium

    Quote Originally Posted by dtilque View Post
    You still haven't made the corrections/additions that were submitted last June. Which is why I stopped looking for more of them.

    But I just noticed Resurrection is mentioned in 571.

    ETA:
    955 Protection from Energy (electricity) (mention)
    955 Polymorph (mention)
    I honestly thought I'd gotten those. I'll get on that right now.

    EDIT:
    Quote Originally Posted by Jaxzan Proditor View Post
    #8 Healing Potion
    #135 Potion of Mage Armor, Potion of Heroism
    What would I classify the healing potion under? We don't know the strength of it, other than it's "good stuff".

    Otherwise, back filled those in.
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  2. - Top - End - #152
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    Default Re: The OotS Magic Compendium

    So transmogrifying....its a spell...but what spell exactly?
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  3. - Top - End - #153
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    Default Re: The OotS Magic Compendium

    Well, we can definitely add Dimension Door (mention).


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  4. - Top - End - #154
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    Default Re: The OotS Magic Compendium

    Quote Originally Posted by Jaxzan Proditor View Post
    Well, we can definitely add Dimension Door (mention).
    This is certainly true. Should I just list the other as Craft Wonderous Item?
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  5. - Top - End - #155
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    Default Re: The OotS Magic Compendium

    Quote Originally Posted by TheWombatOfDoom View Post
    This is certainly true. Should I just list the other as Craft Wonderous Item?
    We could put it in our unknown spells.


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  6. - Top - End - #156
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    Default Re: The OotS Magic Compendium

    Quote Originally Posted by Jaxzan Proditor View Post
    We could put it in our unknown spells.
    Oh yeah! I forgot I had that...its been a while. Now that I'm married, though, I don't have the wedding to pull my attentions, so I should be back for good. Trying to recall if we have it where teleport might also get a mention...I'm thinking no, but I'll leave that to you guys to consider before a final call.




    Strip 967
    Dimension Door (mention), Unknown spell (transmogrify?)
    Last edited by TheWombatOfDoom; 2014-11-11 at 10:29 AM.
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  7. - Top - End - #157
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    Default Re: The OotS Magic Compendium

    Quote Originally Posted by TheWombatOfDoom View Post
    Oh yeah! I forgot I had that...its been a while. Now that I'm married, though, I don't have the wedding to pull my attentions, so I should be back for good. Trying to recall if we have it where teleport might also get a mention...I'm thinking no, but I'll leave that to you guys to consider before a final call.
    Usually, if it's an actual spell it would be capitalized (Teleport). Since Vaarsuvius just says "teleport", they are probably referring to the action, not the spell.


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    Default Re: The OotS Magic Compendium

    Quote Originally Posted by Jaxzan Proditor View Post
    Usually, if it's an actual spell it would be capitalized (Teleport). Since Vaarsuvius just says "teleport", they are probably referring to the action, not the spell.
    On the other hand, I believe when someone mentions someone was dominated, it is not capitalized (and generally leads into the joke about how they didn't know the character was into that".
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  9. - Top - End - #159
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    Default Re: The OotS Magic Compendium

    Quote Originally Posted by TheWombatOfDoom View Post
    On the other hand, I believe when someone mentions someone was dominated, it is not capitalized (and generally leads into the joke about how they didn't know the character was into that".
    Well, if you are referring to Thanh, Haley says he was "Dominated by Tsukiko" and then when referring to the none magical kind says "Not that kind of dominated."


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    Default Re: The OotS Magic Compendium

    Quote Originally Posted by Jaxzan Proditor View Post
    Well, if you are referring to Thanh, Haley says he was "Dominated by Tsukiko" and then when referring to the none magical kind says "Not that kind of dominated."
    True. I was also thinking of another one that was an example...but let me look for it...(consults the transcription)...AH! "dominated soldiers". Said by Roy in page 2, panel 5.
    Last edited by TheWombatOfDoom; 2014-11-11 at 01:11 PM.
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  11. - Top - End - #161

    Default Re: The OotS Magic Compendium

    That isn't a spell, though, but rather the vampire's Dominate special ability.

  12. - Top - End - #162
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    Default Re: The OotS Magic Compendium

    Quote Originally Posted by Rogar Demonblud View Post
    That isn't a spell, though, but rather the vampire's Dominate special ability.
    That brings up an older question then on where we should put spell like abilities. Their own category, in spells, or with class abilities as a new group. For instance, Qarr teleports a LOT as his spell like ability, but its listed currently as the spell, since its still a spell, even if he's inheriantly doing it. I never got any argument or discussion otherwise, so I've kept it like that.
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  13. - Top - End - #163
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    Default Re: The OotS Magic Compendium

    You have Tsukio's Amazing Wight-Making Spell listed as 516. I see a Flame Strike, and a Dominate, but no wight making in that strip.
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    Default Re: The OotS Magic Compendium

    Quote Originally Posted by Lord Torath View Post
    You have Tsukio's Amazing Wight-Making Spell listed as 516. I see a Flame Strike, and a Dominate, but no wight making in that strip.
    It's technically mentioned in panel 7, although I'm not sure if it deserves an entry since no spell is ever actually mentioned.


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  15. - Top - End - #165
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    Default Re: The OotS Magic Compendium

    Quote Originally Posted by Jaxzan Proditor View Post
    It's technically mentioned in panel 7, although I'm not sure if it deserves an entry since no spell is ever actually mentioned.
    It's mentioned somewhere...hmmmm...I'll look for it.

    Edit: Ah: here we go.

    http://www.giantitp.com/forums/showt...0#post11664910

    Rich actually named it, though its not a direct mention in the comic, so maybe I should get rid of it. I scoured the Geekery thread for that one. If I do keep it, it should get a (mention) in any case. Anyone have an opinion?
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  16. - Top - End - #166
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    Default Re: The OotS Magic Compendium

    It's not mentioned, it's alluded to. Vaguely. I'd say leave it out.
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    Default Re: The OotS Magic Compendium

    Quote Originally Posted by Lord Torath View Post
    It's not mentioned, it's alluded to. Vaguely. I'd say leave it out.
    I agree. If Tsukiko had actually said the spell or we had seen her create the Wight, it would work. However, without those things it's mostly just confusing to include.


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    Default Re: The OotS Magic Compendium

    Quote Originally Posted by Lord Torath View Post
    It's not mentioned, it's alluded to. Vaguely. I'd say leave it out.
    Quote Originally Posted by Jaxzan Proditor View Post
    I agree. If Tsukiko had actually said the spell or we had seen her create the Wight, it would work. However, without those things it's mostly just confusing to include.
    Removed! Thanks both for the input.
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    Default Re: The OotS Magic Compendium

    Strip 968
    Turn Undead, Dominate Person
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    Default Re: The OotS Magic Compendium

    Quote Originally Posted by TheWombatOfDoom View Post
    Strip 968
    Turn Undead, Dominate Person
    I could be wrong, but I believe that the High Priest of Hel is using his Dominate (Su) special attack, not the spell Dominate Person.


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    Default Re: The OotS Magic Compendium

    Quote Originally Posted by TheWombatOfDoom View Post
    It's mentioned somewhere...hmmmm...I'll look for it.

    Edit: Ah: here we go.

    http://www.giantitp.com/forums/showt...0#post11664910

    Rich actually named it, though its not a direct mention in the comic, so maybe I should get rid of it. I scoured the Geekery thread for that one. If I do keep it, it should get a (mention) in any case. Anyone have an opinion?
    I say leave it out. If we had seen her make a wight on screen, that would be different.

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    Default Re: The OotS Magic Compendium

    Strip 969
    Protection from Evil (clasp)

    Strip 970
    Unknown spell (fire?), Cure Moderate Wounds (mention), Endure Elements (mention)

    Strip 973
    Magic Missle (wand)




    Edit:
    Strip 683
    Endure Elements (mention)

    Quote Originally Posted by Jaxzan Proditor View Post
    I could be wrong, but I believe that the High Priest of Hel is using his Dominate (Su) special attack, not the spell Dominate Person.
    Still haven't really figured out Su's yet. Should I add them to class features? Should I make an Su and Sa group? Should I just put all of it into the main thing and call it a day? Anyone have anything to say in regard to the High Priest's Dominations? Is it named when they are fighting Tarquin at the rift?
    Last edited by TheWombatOfDoom; 2015-01-23 at 08:06 AM.
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  23. - Top - End - #173
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    Default Re: The OotS Magic Compendium

    Quote Originally Posted by TheWombatOfDoom View Post
    Still haven't really figured out Su's yet. Should I add them to class features? Should I make an Su and Sa group? Should I just put all of it into the main thing and call it a day? Anyone have anything to say in regard to the High Priest's Dominations? Is it named when they are fighting Tarquin at the rift?
    Perhaps we should take the "Class Features" section and just make it a general Ex/Su/Sp category? In other words, clearly non-ordinary abilites that aren't spells.


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    Quote Originally Posted by Jaxzan Proditor View Post
    Perhaps we should take the "Class Features" section and just make it a general Ex/Su/Sp category? In other words, clearly non-ordinary abilites that aren't spells.
    I disagree, that's too confusing.

    Why not just call it "Class/Race/Template features" and include all....class, race, and template features in it? That way it's obvious what the section contains, and if you want to clarify each feature inside, you can do like the SRD does.

    Dominate (Su) - Vampire
    968
    Last edited by littlebum2002; 2015-01-23 at 11:41 AM.

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    Default Re: The OotS Magic Compendium

    Quote Originally Posted by Jaxzan Proditor View Post
    Perhaps we should take the "Class Features" section and just make it a general Ex/Su/Sp category? In other words, clearly non-ordinary abilites that aren't spells.
    But some of them are just like spells, like teleport and plain shift. they generally even look and act like spells. For example, if someone looks for teleports, and we're missing all the teleports that Qarr does in the spell area, then they'll think they are missing until they realize there's a second teleport category in a seperate spoiler. But I also kind of like the idea, so I'll play devils advocate for the hard parts.
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    Default Re: The OotS Magic Compendium

    Quote Originally Posted by littlebum2002 View Post
    I disagree, that's too confusing.

    Why not just call it "Class/Race/Template features" and include all....class, race, and template features in it? That way it's obvious what the section contains, and if you want to clarify each feature inside, you can do like the SRD does.

    Dominate (Su) - Vampire
    968
    I'm entirely sure what you're suggesting here. That we include every feature in one section?


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    Quote Originally Posted by Jaxzan Proditor View Post
    I'm entirely sure what you're suggesting here. That we include every feature in one section?
    I don't see how it is confusing.

    Right now, we have a section called "Class abilities" that lists all class abilities.

    I am suggesting that we rename that section to be "Class, Racial, and template abilities" and use it to list all class, racial, and template abilities.
    Last edited by littlebum2002; 2015-01-23 at 12:37 PM.

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    Quote Originally Posted by littlebum2002 View Post
    I don't see how it is confusing.

    Right now, we have a section called "Class abilities" that lists all class abilities.

    I am suggesting that we rename that section to be "Class, Racial, and template abilities" and use it to list all class, racial, and template abilities.
    Okay, I think I see what you are suggesting now. Yeah, that works fine.


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    Quote Originally Posted by TheWombatOfDoom View Post
    But some of them are just like spells, like teleport and plain shift. they generally even look and act like spells. For example, if someone looks for teleports, and we're missing all the teleports that Qarr does in the spell area, then they'll think they are missing until they realize there's a second teleport category in a seperate spoiler.
    I disagree; Qarr's teleports should be separate. I agree with the above suggestion that we have two categories: "spells" and "other".
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    Default Re: The OotS Magic Compendium

    That settles it! We shall make the Class section expand to contain creature features, such as abilities, and various other things.

    The only problem is, there are a LOT of spells in there that need to be transferred over...

    ...would anyone be crazy enough to assist by going through the spells and making a list of which ones need to be ported over? If not, I'll get started on it at some point, but I'm nearly done editing book 4 of the Transcription project, and I want to get that done.

    Any takers?
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