Results 31 to 60 of 1471
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2014-01-20, 04:47 AM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Nowhere Land
- Gender
Re: Cattle Driving Necromancers-Bizarre Campaign Journal
I'm thrilled to see the salt mephits showing up in a campaign log -- now I get to see how it plays out before I try it in my campaign.
Also, really enjoying the story so far. The relatively-morally-unfettered characters are pretty entertaining. And, you know, there's just something about a good old-fashioned dungeon crawl.Last edited by NowhereMan583; 2014-01-20 at 04:51 AM.
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2014-01-20, 12:41 PM (ISO 8601)
- Join Date
- Aug 2011
Re: Cattle Driving Necromancers-Bizarre Campaign Journal
Were the items you listed in the inventory all that was in the vault, or just all that they examined or made use of? I'm kind of curious. Really looking forward to more of this group!
I have to say, that's probably the most coherent set of character backgrounds I've ever seen for a party. In most campaigns I've run or played in, a random cacophony is the norm, but your players are all dancing to the same dirge.
Also, do you have two different players running the two dhampirs, or is it one player running two characters? I get the sense it's two players, but they'd have to be coordinating really closely.
You have great players. Ordinarily I really dislike evil campaigns, but these guys are rolling like champs.
I'm thrilled to see the salt mephits showing up in a campaign log -- now I get to see how it plays out before I try it in my campaign.
So…I have 20 mephits in the hourglass that will all be more or less knock off’s of the Highlander characters. They will model their show/movie counterparts and can only be permanently killed via vorpal weapons (cause you know…decapitation).Campaign Logs:
SpoilerChaotic GoodFellas-Complete
http://www.giantitp.com/forums/showthread.php?t=245596
The Big One-Complete
http://www.giantitp.com/forums/showthread.php?t=247997
City State of The Enigmatic Overgnome-Complete
http://www.giantitp.com/forums/showthread.php?t=245994
An Adversarial Process-Complete
http://www.giantitp.com/forums/showthread.php?t=240332
CalimshawShank Redemption-Complete
http://www.giantitp.com/forums/showthread.php?t=244374
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2014-01-20, 01:02 PM (ISO 8601)
- Join Date
- Aug 2011
Re: Cattle Driving Necromancers-Bizarre Campaign Journal
War Room 2:
What is on the Horizon:
Spoiler*With the gnolls more or less crushed, barring the U.C. making some strange decisions, they will now have to press on further into the dungeon and hopefully explore newer territory. A lot of their herd has been culled and food may now be an issue.
*I am going to weave in psionics a bit more now. The next wing they locate is going to have many creatures altered by psionic radiation. Things like the expanding/compressing dire weasels and other oddities will crop up. The core “villians” will be psychic warrior minotaurs.
*The gnoll chief Rusk may bide his time with the gang, much like Reggie but I don’t intend to see him as a permanent ally.
*Some of the other adventuring groups are going to have start clashing with the Necro-Ranchers soon (loved the post by someone with this in the thread). I have a couple fleshed out concepts for characters in other groups. One of which seems like a fitting counter. I call them “The Illuminated Canticle”. Party consists of a Cavalier (knight in shining armor) a Paladin (more diplomat than crusader) a Magician Bard, an anti undead cleric and Bow Ranger
Points of Interest:
Spoiler*The cog crystals are currently useless. Exposure to the hubs in next wing will trigger psionic abilities.
*The Salt Mephits will slowly grow in power over time and their attitude will be a measure of how they are treated and used.
*The monk’s robe is meant to be a future “hook” of sorts. I want a martial character to hunt them down when word of the robe spreads.
*They are not the only evil party in the dungeon and I need to flesh out more evil groups.
Random Musings:
I thoroughly enjoyed the application of slaughtering the cattle to get on the fly back up, and the fact that they more or less Trojan Horsed the six gnoll skeletons to a place where they could be of use. Having said that, the sheer number of undead they can muster (especially depending on how you interept Undead Master) makes certain pre-planning of encounters daunting to say the least.
The group is having a blast without having to worry about right or wrong and they are getting into their characters quite a bit. That makes me happy to know they are enjoying things so far. I am going to continue with the elements I have prepped without over worrying about countering their characters. I did let them know that level progression will go slow, much slower than usual which dissapointed Skalagrim a bit, as level 6 is a big shift for him.
All in all, I am pleased with how the dungeon is going.Campaign Logs:
SpoilerChaotic GoodFellas-Complete
http://www.giantitp.com/forums/showthread.php?t=245596
The Big One-Complete
http://www.giantitp.com/forums/showthread.php?t=247997
City State of The Enigmatic Overgnome-Complete
http://www.giantitp.com/forums/showthread.php?t=245994
An Adversarial Process-Complete
http://www.giantitp.com/forums/showthread.php?t=240332
CalimshawShank Redemption-Complete
http://www.giantitp.com/forums/showthread.php?t=244374
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2014-01-20, 02:54 PM (ISO 8601)
- Join Date
- Feb 2011
Re: Cattle Driving Necromancers-Bizarre Campaign Journal
Originally Posted by Kaveman26
This is scarier, cause they are cooperating.
Originally Posted by Kaveman26
The fact that there is characterization and thought behind their treachery and evil is a real treat. It’s not just murder and pillaging, there is reason and pragmatism in their decisions.
Originaly Posted by Kaveman26
SpoilerSome of the other adventuring groups are going to have start clashing with the Necro-Ranchers soon....SpoilerAs it happens, I have a group of fifth-level characters from a previous campaign, which were developed independently by several players who ended up not joining the game. If you like I can share the basic builds and let you polish them up into a random adventuring group. They actually work pretty well together, although fairly low-op by Playground standards. I'd love to see how they manage against your crew.
.Last edited by Palanan; 2014-01-20 at 02:57 PM.
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2014-01-20, 03:19 PM (ISO 8601)
- Join Date
- Aug 2011
Re: Cattle Driving Necromancers-Bizarre Campaign Journal
Sure. If youmcan send me notes as a pm that would be great
Campaign Logs:
SpoilerChaotic GoodFellas-Complete
http://www.giantitp.com/forums/showthread.php?t=245596
The Big One-Complete
http://www.giantitp.com/forums/showthread.php?t=247997
City State of The Enigmatic Overgnome-Complete
http://www.giantitp.com/forums/showthread.php?t=245994
An Adversarial Process-Complete
http://www.giantitp.com/forums/showthread.php?t=240332
CalimshawShank Redemption-Complete
http://www.giantitp.com/forums/showthread.php?t=244374
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2014-01-20, 03:38 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Earth?
- Gender
Re: Cattle Driving Necromancers-Bizarre Campaign Journal
Longtime reader, loved all of the logs I've gone through so far and this is no exception Definitely one of the best uses of weaponized cattle I've ever seen.
Mind linking the mephit hourglass? And also, what happened to Gup?
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2014-01-20, 04:29 PM (ISO 8601)
- Join Date
- Feb 2011
Re: Cattle Driving Necromancers-Bizarre Campaign Journal
Originally Posted by Kaveman26
Sure. If youmcan send me notes as a pm that would be great
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2014-01-20, 04:34 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Lincoln
- Gender
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2014-01-20, 04:43 PM (ISO 8601)
- Join Date
- Aug 2011
Re: Cattle Driving Necromancers-Bizarre Campaign Journal
Campaign Logs:
SpoilerChaotic GoodFellas-Complete
http://www.giantitp.com/forums/showthread.php?t=245596
The Big One-Complete
http://www.giantitp.com/forums/showthread.php?t=247997
City State of The Enigmatic Overgnome-Complete
http://www.giantitp.com/forums/showthread.php?t=245994
An Adversarial Process-Complete
http://www.giantitp.com/forums/showthread.php?t=240332
CalimshawShank Redemption-Complete
http://www.giantitp.com/forums/showthread.php?t=244374
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2014-01-20, 09:20 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Cattle Driving Necromancers-Bizarre Campaign Journal
Really enjoying this so far. Keep up the great work.
How much food is the party consuming per day? Seems like most of their stored food (cattle) would be going to feed their cattle. Would meat having more nutritional value (may very well be wrong on this) than an equivalent mass of grain or hay affect how much transformed meat the cattle need to eat?
Also, have you done any other campaign journals? Feed my procrastination...
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2014-01-20, 09:31 PM (ISO 8601)
- Join Date
- Jun 2012
Re: Cattle Driving Necromancers-Bizarre Campaign Journal
Kaveman's signature holds many of the best campaign journals you'll find anywhere. Personally I love the Big one, and Calimshank Redemption. The city of the Over Gnome is awesome, too, but very different.
I might be a bit of a fanboy, though. I'd kill to play in a game with Kaveman.Last edited by Jacob.Tyr; 2014-01-20 at 09:32 PM.
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2014-01-20, 09:48 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Nowhere Land
- Gender
Re: Cattle Driving Necromancers-Bizarre Campaign Journal
I believe his inspiration comes from my thread here.
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2014-01-20, 11:59 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Cattle Driving Necromancers-Bizarre Campaign Journal
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2014-01-21, 02:18 AM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Ohio
Re: Cattle Driving Necromancers-Bizarre Campaign Journal
That was me I came up with the term on the spot over on the Bay12 forums in response to people realizing that in Dwarf Fortress, animating the dead made them stronger... and due to the simulationist-beyond-reason nature of the game, that meant they also got bigger and more muscle mass, which converted to more meat upon butchery. So now we had dwarf fortresses capturing Necromancers, putting them in rooms where they could see cows, killing the cows, animating them, killing them again, then butchering the greater yield (Is there any monster/threat a Dwarf Fortress can't use to its advantage? We have Vampire lever-operators, all sorts of horrific warbeasts, and... well. DF players are a creative lot!)
I saw the title of this thread, read through it, and wanted to re-use the term.
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2014-01-22, 08:22 AM (ISO 8601)
- Join Date
- Aug 2011
Re: Cattle Driving Necromancers-Bizarre Campaign Journal
I'd kill to play in a game with Kaveman.
How much food is the party consuming per day? Seems like most of their stored food (cattle) would be going to feed their cattle. Would meat having more nutritional value (may very well be wrong on this) than an equivalent mass of grain or hay affect how much transformed meat the cattle need to eat?Campaign Logs:
SpoilerChaotic GoodFellas-Complete
http://www.giantitp.com/forums/showthread.php?t=245596
The Big One-Complete
http://www.giantitp.com/forums/showthread.php?t=247997
City State of The Enigmatic Overgnome-Complete
http://www.giantitp.com/forums/showthread.php?t=245994
An Adversarial Process-Complete
http://www.giantitp.com/forums/showthread.php?t=240332
CalimshawShank Redemption-Complete
http://www.giantitp.com/forums/showthread.php?t=244374
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2014-01-22, 02:13 PM (ISO 8601)
- Join Date
- Oct 2013
Re: Cattle Driving Necromancers-Bizarre Campaign Journal
This sounds like an AWSOME group. I'll be watching this thread.
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2014-01-23, 04:43 PM (ISO 8601)
- Join Date
- Apr 2010
- Location
- Night Vale
- Gender
Re: Cattle Driving Necromancers-Bizarre Campaign Journal
awesome, just saw this thread, glad to see I have more of your stuff to read
Avatar by TheGiant
Long-form Sig
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2014-01-23, 05:56 PM (ISO 8601)
- Join Date
- Oct 2012
- Gender
Re: Cattle Driving Necromancers-Bizarre Campaign Journal
Are you playing with psi-mag transparency?
Also, some suggestions:
Spoiler1. I think a really good defense for one of the more psi-heavy vaults would be a couple of astral construct traps, probably summoning level 4 or 5 constructs. It's the sort of thing you'd expect to see in a vessel like this, and it's a good way to challenge the party a bit.
2. Have there be a barrier to enter a certain area that only a psionic creature can get through. That way, they won't be able to get at *whatever* until the mutating effects of the psi radiation kick in.
3. This is a bit of a more long-term one, but you could have them encounter further in a community of elans who date back to the vessel's original creation. (elans are clinically immortal, and can sustain their bodies indefinitely with pure psychic energy if necessary). Great way to drop any necessary exposition, and may be used to force the players to work within a social system.
Prince Fraternal of Pudding, Snuzzlepal, Feezy Squeez Lover, MP, Member of The Most Noble And Ancient Order Of St. George, King of Gae Parabolae.
Lego Ergo Sum
"Everyone's cute if you just look at them the right way"~Rebekah Patton Durham, Princess of Pudding.
"If they have stats, we can kill them... I'd like to point out that we also have stats..." ~ PhoenixGuard09.
Warhammer 40K: Where the faction that is a cross between the Inquisition and Space Nazis are the good guys.
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2014-02-16, 01:56 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Cattle Driving Necromancers-Bizarre Campaign Journal
Any chance this is still ongoing? Really hoping to hear about what they do next.
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2014-02-16, 02:14 PM (ISO 8601)
- Join Date
- Oct 2013
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2014-02-16, 02:26 PM (ISO 8601)
- Join Date
- Oct 2012
- Gender
Re: Cattle Driving Necromancers-Bizarre Campaign Journal
Thirded.
BTW, I did some fanart of the party that you might like:
Skalagrim
Seraphim
Hades/Pluto
Dis Pater
ChomperLast edited by ReaderAt2046; 2014-02-16 at 02:32 PM.
Prince Fraternal of Pudding, Snuzzlepal, Feezy Squeez Lover, MP, Member of The Most Noble And Ancient Order Of St. George, King of Gae Parabolae.
Lego Ergo Sum
"Everyone's cute if you just look at them the right way"~Rebekah Patton Durham, Princess of Pudding.
"If they have stats, we can kill them... I'd like to point out that we also have stats..." ~ PhoenixGuard09.
Warhammer 40K: Where the faction that is a cross between the Inquisition and Space Nazis are the good guys.
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2014-02-16, 03:04 PM (ISO 8601)
- Join Date
- Nov 2008
- Gender
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2014-02-16, 05:14 PM (ISO 8601)
- Join Date
- Feb 2011
Re: Cattle Driving Necromancers-Bizarre Campaign Journal
*sigh*
I eagerly clicked on this thread when it bubbled up again, hoping that another session had been written up. Alas, seems 'tis not to be.
So, when is the next session? You've got a fan base here.
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2014-02-17, 09:07 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Lincoln
- Gender
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2014-02-17, 01:05 PM (ISO 8601)
- Join Date
- Apr 2012
Re: Cattle Driving Necromancers-Bizarre Campaign Journal
Question does Dis Pater have anything to do with the actual lord of Hell Dispater if not you should totally have him get annoyed that someone is using his name at some point and have his devils make moves against the party.
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2014-02-18, 03:17 PM (ISO 8601)
- Join Date
- Aug 2011
Re: Cattle Driving Necromancers-Bizarre Campaign Journal
The campaign is still running. Two more sessions complete just not written up. Love the fanart btw.
Dis pater is a roman/greek (dont recall which culture) death god. As are hades and pluto.Campaign Logs:
SpoilerChaotic GoodFellas-Complete
http://www.giantitp.com/forums/showthread.php?t=245596
The Big One-Complete
http://www.giantitp.com/forums/showthread.php?t=247997
City State of The Enigmatic Overgnome-Complete
http://www.giantitp.com/forums/showthread.php?t=245994
An Adversarial Process-Complete
http://www.giantitp.com/forums/showthread.php?t=240332
CalimshawShank Redemption-Complete
http://www.giantitp.com/forums/showthread.php?t=244374
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2014-02-18, 03:27 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Cattle Driving Necromancers-Bizarre Campaign Journal
Good to hear it's still going. I was disappointed when Kaveman's new post wasn't an update though :P
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2014-02-18, 04:13 PM (ISO 8601)
- Join Date
- Oct 2012
- Gender
Re: Cattle Driving Necromancers-Bizarre Campaign Journal
I've actually seen Firefly, and it seems to me that that's a very bad comparison. Saffron's one crippling weakness was her utter inability to keep faith with her team, but Seraphim, as has already been noted, seems to get along just fine with her teammates. Since this team's unity is so remarkable, it seems to me that any comparison to Saffron is missing one of this group's biggest advantages.
Relatedly, has your group read the Giant's gaming articles? He has this essay on the importance of illogical, emotional, reaction in designing good characters, and there's this one example of two villians who despite having every rational reason to distrust each other were friends, had agreed to split the world between them, and would honor the agreement. Sounds like a perfect inspiration for your party.Prince Fraternal of Pudding, Snuzzlepal, Feezy Squeez Lover, MP, Member of The Most Noble And Ancient Order Of St. George, King of Gae Parabolae.
Lego Ergo Sum
"Everyone's cute if you just look at them the right way"~Rebekah Patton Durham, Princess of Pudding.
"If they have stats, we can kill them... I'd like to point out that we also have stats..." ~ PhoenixGuard09.
Warhammer 40K: Where the faction that is a cross between the Inquisition and Space Nazis are the good guys.
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2014-02-18, 04:42 PM (ISO 8601)
- Join Date
- Feb 2011
Re: Cattle Driving Necromancers-Bizarre Campaign Journal
Originally Posted by Kaveman26
The campaign is still running. Two more sessions complete just not written up.
Really, this is one of my favorite campaign journals, period. Pretty sure I'm not alone on that. You have a fan base now, and we want MOAR!!!
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2014-02-18, 07:01 PM (ISO 8601)
- Join Date
- Jan 2011
Re: Cattle Driving Necromancers-Bizarre Campaign Journal
Reader, do you have a link to that essay? Sounds like a good read.