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  1. - Top - End - #1
    Bugbear in the Playground
     
    Jergmo's Avatar

    Join Date
    May 2007
    Location
    Missouri
    Gender
    Male

    Default Plaguehound (3.5 Monster) PEACH

    Plaguehounds are the first homebrew monster I ever created, and as such I expect they're rough around the edges. I would appreciate any feedback that could be used to improve them.

    Plaguehounds were the creations of the God of Death and Decay in one of my first settings, used to hunt down mortals hiding or fleeing from undead marauders.

    Plaguehounds are slightly larger than most large breeds of hunting dogs, and are more solidly built with pitch black fur, elongated and raised ears, yellow eyes and protruding fangs which drip rancid, viscous fluid.

    Lesser Plaguehound
    Size/Type: Medium Outsider (Evil, Extraplanar)
    Size/Type: 4d8+8 (26 hp)
    Initiative: +6
    Speed: 40 ft. (8 squares)
    Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
    Base Attack/Grapple: +4/+6
    Attack: Bite +6 melee (2d4+3 plus disease) or breath weapon +6 ranged ()
    Full Attack: Bite +6 melee (2d4+3 plus disease) or breath weapon +6 ranged ()
    Space/Reach:5 ft./5 ft.
    Special Attacks: Breath weapon
    Special Qualities: Darkvision 60 ft., healed by negative energy, scent
    Saves: Fort +6, Ref +6, Will +4
    Abilities: Str 15, Dex 15, Con 15, Int 6, Wis 10, Cha 6
    Skills: Hide +13, Jump +12, Listen +7, Move Silently +13, Spot +11, Survival +7*
    Feats: Improved Initiative, Run, TrackB
    Environment: Any
    Organization: Solitary, pair, or pack (5-12)
    Challenge Rating: 3
    Treasure: None
    Alignment: Always neutral evil
    Advancement: 5-8 HD (Medium)
    Level Adjustment: +3 (cohort)

    Breath Weapon (Su): Three times a day as standard action, a plaguehound releases a 30-foot cone of noxious gas that causes any creature with a sense of smell to be sickened for 1d4 rounds. A successful Reflex save (DC 11 + 1/2 HD + Con modifier) negates. Creatures with the Scent ability are sickened for twice as along and take a -2 penalty to their saves. A creature that successfully saves cannot be affected again by the same plaguehound's breath weapon for 24 hours. The save is Constitution-based.

    Disease (Ex): Plague—bite, Fortitude DC 15, incubation period 1 day, damage 1d6 Con. The save DC is Constitution based.
    Skills
    Lesser Plagehounds receive a +4 racial bonus on Spot checks.

    *+4 bonus on Survival checks when tracking by scent.

    Plaguehound
    Size/Type: Medium Outsider (Evil, Extraplanar)
    Size/Type: 8d8+16 (52 hp)
    Initiative: +6
    Speed: 40 ft. (8 squares)
    Armor Class: 19 (+3 Dex, +6 natural), touch 13, flat-footed 16
    Base Attack/Grapple: +8/+11
    Attack: Bite +11 melee (2d6+4 plus disease) or plague +11 ranged ()
    Full Attack: Bite +11/+8 melee (2d6+4 plus disease) or plague +11 ranged ()
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Plague
    Special Qualities: Darkvision 60 ft., healed by negative energy, immune to disease and negative levels, scent
    Saves: Fort +9, Ref +9, Will +6
    Abilities: Str 17, Dex 17, Con 17, Int 6, Wis 10, Cha 6
    Skills: Hide +14, Jump +18, Listen +11, Move Silently +14, Spot +15, Survival +11*
    Feats: Improved Initiative, Run, TrackB, Ability Focus(Plague)
    Environment: Any
    Organization: Solitary, pair, or pack (5-12)
    Challenge Rating: 5
    Treasure: None
    Alignment: Always neutral evil
    Advancement: 9-12 HD (Large)
    Level Adjustment: +3 (cohort)

    Breath Weapon (Su): Three times a day as standard action, a plaguehound releases a 30-foot cone of noxious gas that causes any creature with a sense of smell to be sickened for 1d4 rounds. A successful Reflex save (DC 11 + 2 + 1/2 HD + Con modifier) negates. Creatures with the Scent ability are sickened for twice as along and take a -2 penalty to their saves. A creature that successfully saves cannot be affected again by the same plaguehound's breath weapon for 24 hours. The save is Constitution-based.

    Disease (Ex): Plague—bite, Fortitude DC 20, incubation period 1 day, damage 1d6 Con. The save DC is Constitution based.

    Skills
    Plaguehounds receive a +4 racial bonus on Spot checks.

    *+4 bonus on Survival checks when tracking by scent.
    Last edited by Jergmo; 2014-01-15 at 08:23 PM.


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    DM: They didn't do it with swords!
    Me: Which makes us so much cooler.

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    Player: I was just wondering about a fireball.

    My Homebrew

  2. - Top - End - #2
    Troll in the Playground
     
    PirateGirl

    Join Date
    Sep 2007
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    Elemental Plane of Purple
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    Default Re: Plaguehound (3.5 Monster) PEACH

    Yay new (to me) monsters to critique.

    These are pretty good. I like that they have speed 40 ft. as they are quadrupeds and should be a little faster. Just remove the info for breath weapon in attack line. Breath weapon is a special attack and belongs in a text section. Also, you note the disease as disease in the text. What is the plague. Is it transmitted by touch or injury.

    Attack: Bite +6 melee (2d4+3 plus disease)
    Full Attack: Bite +6 melee (2d4+3 plus disease)

    Generally with Breath Weapon, you need to decide the type (cone or line usually) and range. Use CR as your guideline. Breath weapons usually allow a Reflex save for half damage (DC 10 + ½ breathing creature’s racial HD + breathing creature’s Con modifier; the exact DC is given in the creature’s descriptive text). Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save.
    Breath weapons are supernatural abilities except where noted.

    Since this is relatively low level, the breath weapon shouldn't be usable very often. Here is an example of a weapon that I just made up on the fly.
    Don't feel you have to use it though you may if you like.

    Breath Weapon (Su): Three times a day as standard action, a plaguehound releases a 30-foot cone of noxious gas that causes any creature with a sense of smell to be sickened for 1d4 rounds. A successful Reflex save (DC 15) negates. Creatures with the Scent ability are sickened for twice as along and take a -2 penalty to their saves. A creature that successfully saves cannot be affected again by the same plaguehound's breath weapon for 24 hours. The save is Constitution-based.

    I really don't see the disease as a ranged touch. It should be transmitted through the creature's bite as you have it in the stat block.

    Disease (Ex): Plague—bite, Fortitude DC 15, incubation period 1 day, damage 1d6 Con. The save DC is Constitution based.

    Debby
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
    my creations in homebrew signature thread

  3. - Top - End - #3
    Bugbear in the Playground
     
    Jergmo's Avatar

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    Default Re: Plaguehound (3.5 Monster) PEACH

    These are really good ideas, Debi. Thank you! I'd kind of envisioned their breath as being a glob of bile they spat at enemies, but this makes a lot more sense.


    Spoiler
    Show
    DM: "Sunder the wall?! WT**** kind of tactics are these!?"
    Me: The kind that armies have been using for millennia.
    DM: They didn't do it with swords!
    Me: Which makes us so much cooler.

    Player: Where are the babau in relation to everyone else?
    Me: They're right behind you. Vesil is covered in Loki's blood. That is their location in relation to you.
    Player: I was just wondering about a fireball.

    My Homebrew

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