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  1. - Top - End - #1
    Barbarian in the Playground
     
    NecromancerGuy

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    Default [3.5]A Precursor to Doom - OOC

    This is the thread for posting OOC for our game.

    Recruitment is closed.

    Please don't post here until you've read the rules. You don't need to read all the character creation stuff if you're not ready yet, but please read the expectations and sign up if you're willing.

    Feel free to put any OOC questions that aren't part of a skill check or that sort of thing (those should be in spoilers in the IC thread) here. This can be about mechanics, asking for more meta-game help, announcing absences, etc.

    Spoiler: The Region
    Show
    Midsummer has settled over Elsir Vale. Farmers are in the orchards under the sweltering sun, merchant wagons are slowly traversing the Dawn Way from the Dennovar to Drellin's Ferry and back, children are playing in town greens and wading in the shallows of the Elsir. Few travelers arrive from the cities across the golden plains to the East during the summer months, and the summer harvest won't happen for a few weeks, so most spend their time trying to stay cool when not working their trade.

    You find yourself in Elsircross, a minor village north of the main caravan trail through the vale. Here, Baron Trask rules the town with the help of his sons, and there are not many other forces of note, unlike the large guards maintained in Brindol and Dennovar. Because of the lack of protection in town, wagons traveling to cross the Elsir and make their way to Redrock or Witchcross are often willing to pay for an escort, and it's easy to find work (though none has been available for a few days now).


    Spoiler: Notes for Character Creation and Background
    Show
    This adventure will be time constrained. It will not be an episode of 24, but you will need to decide whether you want to take time to re-memorize spells, craft, or go shopping (note that crafting doesn't take as long as it does by RAW, so you should still be able to fit things in if you want). If you're able to accomplish goals fast, you'll have more downtime, if you get lost or sidetracked, you'll have less.

    There are numerous churches, hermits, militias, wizards, groups of highwaymen, merchants, farmers, and almost anything else you can imagine in the Vale. If you want to integrate yourself with one of these, let me know and Iíll help.
    For those interested in military background, I suggest the Dennovar Blades, the standing protective force of Dennovar.

    For reference:
    Dennovar (Small City): 15,000gp Limit; Population 11,600; Mixed Race. Ruled by Lady Yisel Bristeir in name, though most decisions are actually made by the merchants council. The highest population city in the Vale.

    I have mentioned in the setting that the world is not fully fleshed out. I am being focused (no, not lazy) on the immediate geography. If you are of a unique race or class that might not exist as a local to the vale, we can still work this out.

    I would encourage you to work together if youíd like to have a purpose-built adventuring party. The Vale is not tiny, but itís small enough that word of even 4th and 5th level adventuring parties would be at least rumored throughout, especially if theyíve had any interesting battles or discoveries in the past. So itís very likely youíll have at least heard of each other vaguely if you donít actually work together (yet).

    The pantheon and planar structure are as per the PHB and DMG.
    If thereís a prestige class, feat, or anything else that you think is really cool, but it has flavor requirements that donít fit the setting or your ideas for your character, just let me know Ė it can be refluffed.


    Spoiler: Guidelines for PbP Forum Stuff
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    Please use italics for internal dialogue or soliloquy, default fonts for descriptive text, and quote your character's speech. Please also choose a color for your character's speech.

    When rolling, please spoiler your rolls. Also include descriptions of any modifiers you include not on your default attack listing in your character sheet (e.g. flanking, higher ground, bardsong).

    When rolling attacks, please roll as such:
    Attack:[ roll ] xdx+x [ /roll] Confirmation:[ roll ] xdx+x [ /roll ] (+2 flanking, -1 enlarged, etc.)
    Damage:[ roll ] xdx+x [ /roll ] (+1 bardsong)

    This is so that you can roll all at once, and I can then check if it has hit, crit, what the damage is, etc. without asking you to roll again.

    During combat, I might request you post something like this in your spoiler block each time:

    Malachei
    Male Human Wizard 11
    Ini +6 HP 72/50 (incl. 22 temp. (spell)) Speed 30
    AC 20 Touch 16 Flat-footed 18
    Fort +8 Ref +8 Will +13 (+2 v. Fear)
    Base Attack Bonus +5
    Short Sword +1, flaming +6 (1d6+1, 19-20/x2 +1d6 fire)
    AC: Bracers of Armor +4 (+4 armor, +2 Dex, +4 shield (spell))
    Abilities: Str 10, Dex 14, Con 14, Int 22 (28), Wis 16, Cha 16
    Condition: None
    Active Buffs/Debuffs: Shield (58r), Fly (1h) (with duration remaining)
    Prepared Spells
    Level 1: Shield, Orb of Fire, ...
    ...
    Readied Maneuvers
    Level 1: blah, blah...

    I am open to suggestions on how to best have a summary of this stuff available. One alternative is for me to just maintain a table of the most basics (saves, spot/listen, AC) and you can monitor it to make sure it's right.


    Useful Links
    Map of Elsir Vale
    The Rules
    Blank Sheet
    Dice Roller Instructions and Test Thread
    The IC Thread
    Party Wealth

    Spoiler: Quick Reference Pathfinder Skills
    Show
    For reference: http://www.d20pfsrd.com/skills

    • Balance is untrained; Tumble is not; what is Acrobatics? - Untrained
    • Same with Decipher Script and Forgery; what is Linguistics? - Trained Only
    • Listen and Spot are WIS; Search is INT; what is Perception? - WIS
    • Disable Device is INT; Open Lock is DEX; now that Open Lock is part of DD, is it governed by INT? - Both are DEX
    • Without listing all of the discrepancies, some of the now combined skills have merged skills that were/were not all class skills; e.g. Listen is a class skill for Bards, but Spot and Search are not; is Perception a Bard class skill? (There are other examples; I didn't know if you wanted to make a blanket rule, or decide case-by-case) - If any one of the separate skills was a class skill, the new combined skill is a class skill.


    Characters Thus Far
    Player Character Description Hook Status
    NeCaudata Halthor Half-Elf Warblade Show me the money In
    TiCaudata Geffrey Kimy Race Factotum Why be specialized when you can be smart? In
    XeCaudata Nico Stormsong Half-Elf Bard No better way to make a show! In
    SiCaudata Koldar of Timberway Human Warblade Honor is Worth Fighting For In
    O3Caudata Bur Whisper Gnome Unarmed Swordsage Never again In
    O3Caudata Belin Plat Human Duskblade Chances are I'm Lost Deceased
    NeCaudata Grayson Drake Halfling Warlock Status is Everything Deceased

    Handy Dandy Table
    Character Perception AC/T/FF F/R/W Init Movement Speed Status Effects
    Halthor +3 20/13/17 6/6/0 +3 30/24/d:48/dM Healthy
    Geffrey +5 17/12/15 3/6/1 +5 30/24/d:48/dM Healthy
    Nico +7 14/9/14 4/4/4 -1 30/24/d:48/dM Healthy
    Koldar -1 18/12/16 6/3/0 +2 30/24/d:48/dM Healthy
    Bur +13 23/19/15 5/9/9 +6 30/24/d:32/dM Healthy

    Spoiler: Watch and Marching Order
    Show

    Watch:
    Nico + (any non-sleep requiring characters that want to)
    Geffrey
    Grayson
    Koldar
    Bellin
    Nico

    Marching: Geffrey 45' In front of Bellin, Koldar, Grayson Triangle. Nico 20' Behind.


    When you post, please provide a link to your character sheet, a physical description of your character (what one would see when they encounter you for the first time in a normal situation), and a super brief (5-words) flavor description of your personality, party-role, goal-in-life, or something of that sort to give some color.

    NPCs will post in Tomato
    Or
    Orchid for dialogue.
    Last edited by broodax; 2014-07-17 at 11:07 AM.

  2. - Top - End - #2
    Orc in the Playground
     
    TiCaudata's Avatar

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    Default Re: [3.5]A Precursor to Doom - OOC

    Tap, tap, tap. Is this thing on?

    I was thinking Factotum, but wasn't sure as lots of other things are appealing as well. What do y'all think?

    __________________________________________________ _________________

    Before you stands a tall, exceedingly thin human man. He has red hair and grey/blue eyes that seem to change color with his emotions. He wears simple, but durable, travelling clothes and a fine cloak. The only weapon you can see is a bow that he tilts across his shoulder. When he speaks he has a rich baritone that seems vaguely green?

    Why be specialized when you can be smart?
    Last edited by TiCaudata; 2014-01-21 at 12:33 AM.

  3. - Top - End - #3
    Dwarf in the Playground
     
    BarbarianGuy

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    Default Re: [3.5]A Precursor to Doom - OOC

    Description:
    Koldar of Timberway lives for glory.

    Koldar, a human Warblade, is tall with long scraggly blonde hair. He's tan. Too tan for someone from the northern forests - maybe it's something topical? He's smarter than he looks, but it doesn't show. He boasts of his feats both real and imaginary and is always on the lookout for his next path for glory. He's a generally affable fella, but very proud. Don't insult his family or homeland if you want to keep all of your limbs.

    Note: He's also decided that Nico is his personal Bard singing songs of his trumphs and the triumphs of our party. Nico's other accomplishments seem to slip Koldar's mind. Nico may or may not be on board with this, but it is of no matter to Koldar.
    Last edited by SiCaudata; 2014-01-21 at 08:37 PM.

  4. - Top - End - #4
    Dwarf in the Playground
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    Default Re: [3.5]A Precursor to Doom - OOC

    I'm thinking Duskblade. Probably just a plain human duskblade.

    Ti, I like the idea of a factotum. Do it.

  5. - Top - End - #5
    Dwarf in the Playground
     
    ElfRangerGuy

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    Default Re: [3.5]A Precursor to Doom - OOC

    Spoiler: item wish list
    Show
    magic enhancement to my armor
    +dex and +cha items
    Ring of protection from evil
    Winged boots
    Lots and lots of wands: natures ally, summon monster, and utility spells.

    Grayson Drake is a skinny little halfling with no visible weapons, yet wears an immaculate chain shirt. The silver of his armor almost matches that of his hair. Standing only three feet tall, Grayson looks more like an out of place child than hearty adventurer. Heck, it even looks like he struggles to carry his backpack. During a battle, Grayson looks from the outside and prefers not to get dirty with blood. A closer look at how Grayson represents himself it takes no time to notice that he likes to have the nicer things in life.

    Tagline: A thirst for status that may be impossible to quench.
    Last edited by NeCaudata; 2014-02-10 at 07:53 PM.

  6. - Top - End - #6
    Dwarf in the Playground
     
    BardGuy

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    Default Re: [3.5]A Precursor to Doom - OOC

    Nico is dead.

    This color is mine.

    Nico (NEE-koh) Stormsong is a slightly tall, trim half-elf with black hair, green eyes, and very fair skin. While, when traveling, he seems to keep himself unkempt, his companions know that he has several costumes stowed in his magic bag. With a wet cloth and a quick change, Nico can blend into a group of wood elves, a traveling circus, or a grand ball. His companions know that Nico had saved up his recent spoils to purchase a new magic item that heís just dying to try out to change his appearance. His companions also know that he has no fewer than five fine instruments in that magic bag, all of which he can play as well as he sings and dances.

    Nico is a kind and carefree performer. He lives for the chance to shine and is never content to sit on the sidelines. But his need for center stage combined with his less-than-stellar amount of sense sometimes leads him into trouble. However, that is usually precisely where he wants to be. No better way to make a show!

    *********

    My half-elf bard is nearing completion. He is likely to be from Someplace Far Away, but could easily have been with an adventuring group for some time.

    Also, if at least some of us are an already-established party, we should consider pooling some portion of our starting money to purchase some number of CLW wands. I'm not familiar with all the spell lists for the classes I'd never heard of, but I suspect that I'm the only one with cure spells on my list. I'd rather not have to spend all my spells acting as a healbot.
    Last edited by HeCaudata; 2014-02-21 at 03:29 PM. Reason: added description

  7. - Top - End - #7
    Dwarf in the Playground
     
    ElfRangerGuy

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    Default Re: [3.5]A Precursor to Doom - OOC

    I am all for the CLW pool. I have no problem being the keeper of the group wands since I will try greatly to avoid mele. With the starting level would it be wise to pick up a higher healing spell for some combat situations?

  8. - Top - End - #8
    Barbarian in the Playground
     
    NecromancerGuy

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    Default Re: [3.5]A Precursor to Doom - OOC

    Excellent, I believe we have our party. We may have another addition, and it's still open to those in the email chain if they happen to want to join. We'll have the ability to add folks later as well. But I'm assuming no one else will join up for now.

    As we've discussed, it's entirely possible you are already a somewhat seasoned adventuring company, and it seems a bit like that is something you'd like to do. If the others could weigh in quick and affirm that, I'll get the In-character thread up sooner than later and you can introduce yourselves to it as soon as your characters are done.

    A couple folks have asked questions about the region, where they might be affiliated, etc. and I've added a couple tidbits to the first post. I'm holding back describing the entire world to you so you can find some of it as you go along, but if there's anything else you want to know (especially if you have knowledge skills, etc. to back up the need for it), just ask.

    Oh, and your bard friend asked about pooling gold and that's totally ok, just make sure that the item is actually on someone's sheet, and/or make a sheet to hold the communal wealth.

  9. - Top - End - #9
    Dwarf in the Playground
     
    BardGuy

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    Default Re: [3.5]A Precursor to Doom - OOC

    By "spell" do you mean potion, wand, or me learning a spell?

    The party does not want me to use my limited spells known on cure spells. (You would rather have me wreck some people with Grease than use CLWs, Glitterdust > CMW, Haste > CSW, etc.) Also, a bard doesn't even get 3rd level spells until Level 7; CSW will be a joke by then.

    Wands are perfect for CLW because you use them to heal in between battles. If stronger healing is needed during a battle, it would probably be better for each of us to carry potions. Otherwise, I would have to get the wand and use an action to heal the person (if I can even get to them).

    For the same reason, there is probably no reason (other than fear of my stuff being stolen, which is valid, so if we have multiple wands, we should only have me carry one) for anyone other than me to carry a Cure wand (since I think I'm the only one that can use it).

  10. - Top - End - #10
    Barbarian in the Playground
     
    NecromancerGuy

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    Default Re: [3.5]A Precursor to Doom - OOC

    I believe the Factotum was thinking of UMD, which both he and the Warlock have as well.

  11. - Top - End - #11
    Dwarf in the Playground
     
    BarbarianGuy

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    Default Re: [3.5]A Precursor to Doom - OOC

    UMD? I figured out CLW...

  12. - Top - End - #12
    Dwarf in the Playground
     
    ElfRangerGuy

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    Default Re: [3.5]A Precursor to Doom - OOC

    UMD=Use Magic Device. Also, pick a color. Grrrr

    150gp each would cover a full CLW wand with 50 charges.
    Last edited by NeCaudata; 2014-01-17 at 12:18 AM.

  13. - Top - End - #13
    Barbarian in the Playground
     
    NecromancerGuy

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    Default Re: [3.5]A Precursor to Doom - OOC

    That sheet I linked is not the best at all, wow... blame the creator.

    I think I am ready to start the IC thread as soon as y'all have descriptions and have nailed down the actual "character" bit of your characters. If you still need to choose a last skill, feat, or spend some gold, we can finish that up as it'll likely be a few days after we start before you see any combat, etc.

    Bards of course need to have their skills done before opening their mouths. :-P

  14. - Top - End - #14
    Dwarf in the Playground
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    Default Re: [3.5]A Precursor to Doom - OOC

    That linked sheet is pretty old. Here's the one i'm using:

    https://docs.google.com/spreadsheet/...TlfUUNBTFNwOXc


    My character is 95% done, i'll post a summary and link tomorrow when i'm sober(er).

    I'll take THIS COLOR!!!

    I'll chip in 300 for 2 CLW wands if others have the cash, otherwise 1 is fine.

  15. - Top - End - #15
    Barbarian in the Playground
     
    NecromancerGuy

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    Default Re: [3.5]A Precursor to Doom - OOC

    TEST
    TEST
    TEST

    Hmm. I don't see purple in that at all, but it'll probably be different enough.

    I do recommend the sheets at myth-weavers.com, by the way. They end up looking a hell of a lot better, and they make some things a little easier, but then of course you can't add your own formulas. And it requires you to log in to another site, whereas you're likely in google all the time anyway, which is why I think the google sheet is fine - just be careful with it because it doesn't actually auto-calc all that much.

  16. - Top - End - #16
    Dwarf in the Playground
     
    ElfRangerGuy

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    Default Re: [3.5]A Precursor to Doom - OOC

    I can also make 300 gold work for wands

  17. - Top - End - #17
    Orc in the Playground
     
    TiCaudata's Avatar

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    Default Re: [3.5]A Precursor to Doom - OOC

    Let's all be friends! We can be a group of professional dungeoneering squad moving through the countryside looking for graves to rob... err... dungeons to explore...
    Last edited by TiCaudata; 2014-01-17 at 01:35 PM.

  18. - Top - End - #18
    Barbarian in the Playground
     
    NecromancerGuy

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    Default Re: [3.5]A Precursor to Doom - OOC

    I see a distinct lack of descriptions and links to character sheets...

    Try to have them done by Sunday?

  19. - Top - End - #19
    Orc in the Playground
     
    TiCaudata's Avatar

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    Default Re: [3.5]A Precursor to Doom - OOC

    I pick this color?

    i settled on this color
    Last edited by TiCaudata; 2014-03-07 at 08:42 PM.

  20. - Top - End - #20
    Barbarian in the Playground
     
    NecromancerGuy

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    Default Re: [3.5]A Precursor to Doom - OOC

    You should pick a darker one, that's kind of hard to read. Maybe edit it into your first post (with your description *ahem*) so we know where to find it rather than scrolling halfway down the first page.

  21. - Top - End - #21
    Dwarf in the Playground
     
    BardGuy

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    Default Re: [3.5]A Precursor to Doom - OOC

    Seriously hoping to get done today. I THINK I've resolved all of my personal struggles with how to make my guy.

    I absolutely agree that Ti should pick a different color. That one hurts.

    I'm also willing to chip in 300 for two wands.

    I think I'd also like our peeps to know each other.

    Questions (some I may have already asked you, but I thought it would be good to combine these in one place):
    • Balance is untrained; Tumble is not; what is Acrobatics?
    • Same with Decipher Script and Forgery; what is Linguistics?
    • Listen and Spot are WIS; Search is INT; what is Perception?
    • Disable Device is INT; Open Lock is DEX; now that Open Lock is part of DD, is it governed by INT?
    • Without listing all of the discrepancies, some of the now combined skills have merged skills that were/were not all class skills; e.g. Listen is a class skill for Bards, but Spot and Search are not; is Perception a Bard class skill? (There are other examples; I didn't know if you wanted to make a blanket rule, or decide case-by-case)

  22. - Top - End - #22
    Barbarian in the Playground
     
    NecromancerGuy

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    Default Re: [3.5]A Precursor to Doom - OOC

    For reference: http://www.d20pfsrd.com/skills

    • Balance is untrained; Tumble is not; what is Acrobatics? - Untrained
    • Same with Decipher Script and Forgery; what is Linguistics? - Trained Only
    • Listen and Spot are WIS; Search is INT; what is Perception? - WIS
    • Disable Device is INT; Open Lock is DEX; now that Open Lock is part of DD, is it governed by INT? - Both are DEX
    • Without listing all of the discrepancies, some of the now combined skills have merged skills that were/were not all class skills; e.g. Listen is a class skill for Bards, but Spot and Search are not; is Perception a Bard class skill? (There are other examples; I didn't know if you wanted to make a blanket rule, or decide case-by-case) - If any one of the separate skills was a class skill, the new combined skill is a class skill.


    There are further skill improvements in pathfinder that I am interested in using, but I've introduced a lot of changes already and I'm not sure I want to make y'all learn something else. For instance, do you recall our conversation in the past about how silly it is that once you have a +14 bonus to tumble, you are just immune to AOO, no matter how skilled the person you're fighting against?

    Pathfinder makes the DC the opponents BAB+STR+DEX (they use this value for a bunch of other stuff too, so you would probably have it listed on your sheet in a PF game).

    Part of me says this is an improvement, and it would be easy to implement in a PbP because it won't slow things down at a table. The other part says it's extra work and simplicity is beautiful. Any thoughts on that?

    *Side note: I think most of us forgot the actual rules for tumble last time we played, half movement speed, increased DC for multiple opponents, can tumble through an opponent with DC 25...

  23. - Top - End - #23
    Barbarian in the Playground
     
    NecromancerGuy

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    Default Re: [3.5]A Precursor to Doom - OOC

    By way of encouragement to action: It seems you have a majority that would like to know each other. I strongly suggest the rest of you go along with it.

    You needn't put together any grand story of how you came to adventure together - I think it would be more fun if you occasionally revealed some of that through role play.

    I think your bard suggested he could handle the wands, and he'll almost certainly have the highest UMD (apart from the Factotum once/day), so he probably should carry them. Unless someone objects, please put the 2 wands on your sheet, HeCaudata, and the rest of you make sure your wealth is 5,100 instead of 5,400. (I will not give you extra loot or deny him loot - i.e. I'll take these shared resources into account - I just want to make sure I can add up all the sheets and see where the party is at in general).

    *not to mention it's on his spell list... duh
    Last edited by broodax; 2014-01-18 at 12:44 PM.

  24. - Top - End - #24
    Dwarf in the Playground
     
    BardGuy

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    Default Re: [3.5]A Precursor to Doom - OOC

    Actually, apparently Warlocks have some ability that lets them take 10 on UMD checks or something? I dunno, because I never looked at them, so maybe our Warlock should carry one, contrary to my previous thought.

  25. - Top - End - #25
    Barbarian in the Playground
     
    NecromancerGuy

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    Default Re: [3.5]A Precursor to Doom - OOC

    Aha, it does look like his bonus is enough to use a wand every time, so yes, that would also be grand, if each of you had one on your sheet (your wealth should then be 5850 I believe, each, and the others 5100).

  26. - Top - End - #26
    Barbarian in the Playground
     
    NecromancerGuy

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    Default Re: [3.5]A Precursor to Doom - OOC

    (1d20+7)[8]
    (1d20+9)[29]

    Little note on rolling, if you haven't looked at the instructions. You can roll, and then edit a post, as I did here. However, you can't edit in a roll, or edit and re-roll.

    You'll also notice when you edit that you no longer see the [ roll] xdx [ /roll], you just see [ roll0], [ roll1] as the forum stores the results in its database indexed by post and any quote just includes that result.

    Also, I had originally noted that most skill checks, etc. would be in the IC thread, but thinking about it we might find that you want to roll here for a number of things, if, say, what you're actually going to do in your post depends on the outcome of a roll, so we'll have to use our judgement.
    Last edited by broodax; 2014-01-19 at 10:03 AM.

  27. - Top - End - #27
    Dwarf in the Playground
     
    BarbarianGuy

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    Default Re: [3.5]A Precursor to Doom - OOC

    I'm totally OK with all of the things said here: we're a party - we've known each other for a least a little while. I'm especially cool donating some $$ to get some heal wands. This is good. I'm in Madison right now and am able to check emails and post reactively, but I won't be able to get a Wes-like description of my character up until tomorrow (Monday).

    For the time being: he's a Klingon. He's a relatively nice Klingon in that he'll buy you drinks even if he feels you're unworthy, but the cost of the "free" drink is to hear him tell of his conquests - true or not. Detailed physical description to follow...


    I'm trying a few colors

    This one might work.

    I'll toss a post up in a second with my color choice.
    Last edited by SiCaudata; 2014-01-19 at 03:05 PM.

  28. - Top - End - #28
    Dwarf in the Playground
     
    BarbarianGuy

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    Default Re: [3.5]A Precursor to Doom - OOC

    This is my color.
    Last edited by SiCaudata; 2014-01-19 at 03:10 PM.

  29. - Top - End - #29
    Barbarian in the Playground
     
    NecromancerGuy

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    Default Re: [3.5]A Precursor to Doom - OOC

    Need 7/10ths of a character from Mike, and a description (with a blurb), and a changed color.
    Need 3/10ths of a character from Eric, and a description (with a blurb).
    Need a description from Kurt (with a blurb).
    Need a Shea.

    To reiterate, get the description up as soon as you can (the idea being that this indicates you've fully decided on what you're going for), and if you need some extra time to purchase the last of your items or you might change a feat, that's ok.

  30. - Top - End - #30
    Dwarf in the Playground
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    Default Re: [3.5]A Precursor to Doom - OOC

    Can I change my color to this?

    Lets all be in a group! Bellin would share with anyone who could catch her attention that she has recently left the service of a wizard in the Vale. She has no destination, and does not appear driven by a desire for fame or gold but it highly agreeable to 'do' just about anything.

    Sheet: Bellin Plat

    Bellin is an average height, stocky human girl. Long, messy black hair, grey eyes, and tanned skin. At first glance her frumpy, unkempt appearance makes here appear middle aged, but a closer look reveals she is quite young. She carries a spiked chain draped over her shoulder, wears a shiny breastplate under a well made cloak(the hood of which is almost always up), and has a small backpack which appears mostly empty. Clean but tattered and wrinkled clothes and a small pouch at her waist round out her visible possessions.

    When meeting Bellin it's quite easy to see she is very strong. Discussions with her contain moments of clear intelligence but very often her contributions are crude/detached/aloof. She drifts in and out seemingly at random. Direct questions often yield direct, if brief, responses.

    Tagline:

    I might not belong
    and can't decide where to be.
    Chances are I am lost.

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