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    Default Huli Jing, Fox Illusionists [Race, Crossroads]

    Huli Jing
    Designed for Crossroads: The New World



    Personality: Huli Jing are chaotic in nature, and may seem flighty to humans, easily bored with one thing and swiftly moving to another. They are fiercely passionate about whatever they are passionate about at the moment, though how long their passion will last is never certain. They have a deep love of luxury and even opulence, though whether the opulence is physically real or simply an illusion is not particularly important.
    Physical Description: Huli jing resemble anthropomorphic foxes. They are long-limbed and graceful of build, but rarely are they taller than 5 feet. They have human hands and feet, covered by a fine layer of soft fur. Their fur comes in dozens of combinations of orange, black, white, gray, and brown. Their illusions allow them to disguise themselves as any humanoid or monstrous humanoid they desire, or create an entirely new identity. They can also take the form of a fox, looking very much like a normal fox, though their eyes often betray their intelligence. Female huli jing outnumber males about 3:1, leading many huli jing females to seek husbands among humans. Huli Jing live rather long lives, reaching middle age at about 100 years, living up to 200 years. However, as they grow in power and experience, their lives grow longer, adding about 50 years to their maximum lifespan for every tail after the first. At nine tails, they can become immortal.
    Relations: Huli jing generally have four ways of relating to other species. Some take the form of a humanoid and live as that humanoid, becoming the role they play. Some constantly change their appearance to suit the needs of the moment, passing as various distinct individuals. Others take no pretense and live as huli jing. And still others will avoid other races altogether, either living wild as foxes or living among other huli jing in their secret cities.
    Alignment: Huli Jing are generally chaotic more than lawful, and may seem flighty by human standards. They are more likely to be neutral than good or evil.
    {table=head]|L|N|C
    G|5|10|15
    N|5|15|20
    E|5|10|15[/table]
    Huli Jing Lands: Huli Jing have ghettoes in many of the larger fusang cities, and there used to be a number of them in Chinese cities before the Qing dynasty came to power and began to drive them from the cities to their own lands. The huli jing have truly glorious cities of their own, found in the wilds of china and a few remote areas of fusang. A huli jing city is kept hidden from outsiders with layers of illusion, deception, wards, and charms. Only once a foe has penetrated all of these do actual huli jing guardsmen come to settle the matter. These cities are grandiose and beautiful, But what you see is a façade of illusion over extremely simple frameworks of wood and occasionally stone. Huli jing estate owners are measured by the complexity and creativity of their illusionary estates. Most Huli Jing cities get their supplies through trade, as not many huli jing will tolerate being farmers for long.
    Religion: Huli Jing have more or less adopted Bhuddism, though they are a little more relaxed than most about the rules. They sometimes claim that one notable priest or another was a huli jing, though there’s never any proof. Priests are rather rare among the huli jing, but they can be found.
    Language: Huli Jing have no language of their own. Most speak Zhongwen, for convenience, though they often learn other languages in their long lives.
    Names: Huli jing names are very long recitations of impressive traits and accomplishments that the individual huli jing possesses.
    Adventurers:

    • +2 Charisma, +2 Dexterity, -2 Constitution. Huli jing are graceful and charismatic, but are rather frail once you pierce through their illusions.
    • Fey Type: Huli Jing are Fey
    • Medium Size: Huli Jing are medium creatures and have no bonuses or penalties due to size.
    • Normal Speed: Huli Jing have a base speed of 30 feet.
    • Low-Light Vision: Huli Jing can see twice as far as normal in conditions of dim light.
    • Cloak of Illusion: Huli Jing are masters of illusion, and can disguise themselves as any medium-sized humanoid or monstrous humanoid as a standard action. You can dismiss this disguise as a free action. This disguise is an illusion, but a very complete one, covering visual, tactile, auditory, and thermal aspects. When using this ability, you gain a +10 bonus to disguise checks, and take no penalty for disguising yourself as a creature of a different type. If a creature sees through your disguise check, they may make a will save (DC 10+½ your HD + Your charisma modifier) to disbelieve the illusion.
    • Fox Form: Huli Jing can change from their more humanoid shape to a fully foxlike shape. While in this form, your size becomes small. You gain a +2 size bonus to dexterity, a -2 size penalty to strength, and your base speed increases to 40 feet. While in this form, you gain a primary bite attack that deals 1d4 points of damage. In this form you cannot wield weapons, manipulate objects, or perform somantic components for spells, though you can speak normally. While in fox form, you cannot use your cloak of illusion to appear as a humanoid, though you may use it to appear as some other small-sized four-legged creature. The usual rules regarding cloak of illusion apply.
    • Skills: Huli Jing gain a +2 racial bonus to acrobatics and bluff checks.


    Huli Jing Culture
    Note: This culture represents huli jing raised in huli jing cities or ghettoes.

    {table=head]Culture Name|Background Skills|Background Feats|Native Language|Bonus Languages|Taboos
    Huli Jing|Bluff, Disguise, Sense Motive|Camouflage Cloak, Fearsome Form, Fox Illusionist, Fox Senses, Magic Fangs, Practiced Disguise, Quick change|Zhongwen||Publicly revealing a lie[/table]

    Spoiler: Huli Jing Culture
    Show
    • Description Huli Jing have two natural forms, one a humanoid fox, and one pure fox. On average, the humanoid form ranges between 4’8” and 5’4”, with a fox-like head, though their features are softer and more expressive. The humanoid’s palms and fingertips are hairless, covered by black, soft, and somewhat springy flesh, like the pads on their feet, but much less rough. Their lower legs are canine, terminating in fox paws. Both forms are covered head to toe in soft fur in patterns of orange, black, white, brown, and silver-gray. The fox form looks much like a regular fox, but it’s slightly larger than the average fox and has the same softer, more expressive face as it’s humanoid form. Females do not have notable breasts unless pregnant or nursing. Huli jing with multiple tails are generally regarded with respect. Those with more tails are regarded higher still, until you get to the immortal nine-tailed huxian, who are often im positions of power such as priesthood or nobility.
      • Clothing Huli jing clothing is typically made of un-dyed silk, but otherwise resembles other fashionable garments of the area. If silk is unavailable, the huli jing will make due with whatever fabric they can find. Most huli jing find the texture of silk to be quite enjoyable, and the lack of coloration makes it easier to colorize it with their cloak of illusion. Most huli jing only possess one or two of such garments, as the cloak of illusion allows them to recolor it in any number of patterns, designs, and styles. Some particularly talented illusionists can even make the patterns of their clothes shift and dance.
      • Grooming Huli jing are quite conscientious of cleanliness, and usually bathe at least once a week. Traditionally, a huli jing is expected to comb their fur head to toe each morning, though this is less common in frontier cities. The cloak of illusion does not cover scent, and so smelling clean is often considered very important among the huli jing. Many carry sprigs of good-smelling herbs tucked into their clothing. Some even comb scented oils into their fur as part of the morning grooming.
    • Psychology Huli jing respect deception and illusion as art, which leads to some unique social situations. It is regarded as extremely rude to call out a lie or illusion publicly, though most huli jing know a lie when they see one and there are ways to subtly let someone know you’re onto them. A carefully-crafted lie is as intricate and valuable as a painting, and publicly unraveling one is seen as equivalent to tearing a painting up.
    • Life The daily life of a huli jing in the city is rather laid-back compared to most commoners. Illusion allows them to subsist quite comfortably off relatively meager food, clothing, and tools. As such, much of their time is spent less concerned with survival, more so with enrichment.
      • Arts and Crafts Huli jing often become dabblers by virtue of their long lifespan. They create art, music, sculpture, and poetry of all sorts. Sometimes they create these works through illusion, sometimes the old-fashioned way. Illusion makes the process of creating art and sculpture faster, but it still requires the same amount of talent, and so creating beautiful works of art is a valuable skill for huli jing.
      • Technology and Magic Huli jing are known for their illusions, but they’ve also made a number of advances in enchantments, using compulsions and wards to drive intruders away without harming them or even needing the guard to engage them. Technologically, they’re rather traditionalist, regarding firearms and cannons as crude, but some cities in the new world have embraced the new weaponry.
      • Love Huli Jing enter a state of heat each year for about a month in early spring, and outside that time they are generally infertile. Huli jing romances are intense in the months leading up to the fertile period, with female suitors competing for the attentions of their male targets. Pregnancy lasts about six months, but the infants born blind and unable to regulate their body temperature, requiring constant attention. Many relationships, child-bonds, last only a few years, with the pair breaking up once the child doesn’t require as much attention. Some couples stay together for many years, but truly permanent marriages are rare. Huli jing make for passionate lovers, but they can be quite spiteful when spurned.
      • War Huli jing very rarely go to war, preferring diplomacy, deception, and deterrence to open combat. When they are forced into actual combat, they favor tactics of intimidation, ambush, and misdirection, making a huli jing force an extremely frustrating enemy to fight. They rarely mobilize in great numbers, a few hundred at most.
      • Death The relatively low birthrate and long lifespan of huli jing means death is relatively rare, and is particularly tragic when it occurs. Huli jing funerals involve a lot of intense mourning, particularly among the family of the fallen individual. Cremation is used almost exclusively in these funerals. Relatives and close friends may rub some of the deceased‘s ashes into their fur each day for a period of time proportionate to the loss.
    • Society and Culture
      • Leadership Huli Jing cities are ruled by a council of huxian, immortal nine-tailed huli jing. All huxian in a city are invited to the council, but they’re not obligated to join. Technically, all the huxian are equal on the council, but typically, the eldest huxian ends up having the most authority. The council makes sure the guards and wards stay prepared, makes decisions for the city as a whole, and settles disputes and legal matters.
      • Social Structure Huli Jing society is almost always in flux, with the relative status of various individuals constantly shifting, based on the individual’s talent, social grace, family, reputation, taste, and public opinion. The huxian council is the only permanent fixture of huli jing society, but they have a relatively minor role in the daily life of huli jing in the city. Navigating the social dynamics of a huli jing city can seem insurmountable to an outsider.
      • Family Family has relatively low importance in huli jing society. They love and treasure their children, but once the child has grown to maturity, they aren’t expected to follow their parent’s wishes any more, as they are in many human societies. Most romantic relationships are relatively short-lived, five or ten years. In rare cases of true love, the two may stay together for their entire lives, but there is no formal marriage that binds the two together forever. Very young huli jing are recognizable by their dark gray, somewhat wooly fur. Their fur becomes less wooly and more sleek as they come closer to maturity, until they start revealing their adult colors around age 20. By 25, most huli jing have shed the last of their childhood fur and are recognized as adults. The young ones may live with their parents until they can secure their own plot of land for an estate.
      • Traditions Huli jing have few enduring traditions, but there is one that lingers on. When a huli jing is old enough to become an adult, they are brought before the huxian council. Utilizing a special ritual, the adult-to-be is locked in his fox form, unable to use the cloak of illusion and unable to shape shift back into a humanoid. Then, the young one is released into the wilds outside the city to survive on their own for one month. The experience is meant to teach the child to appreciate the simple things, the value of self-reliance, and respect for their fox heritage. Not all children return from this ordeal, but it continues to be practiced.
    • Other Races Huli Jing live with and among other humans in large numbers, but huli jing cities are largely devoid of other races. Not that the other races aren’t welcome, but most of them can’t really thrive in a setting where so much magic is practically required for day-to-day life and social interaction. Some illusionists of other species may move in, viewing the cities as somewhere where their gifts are truly appreciated.
    • Religion Huli jing are not particularly religious by comparison to their human neighbors. A city may only have a handful of priests among the population. Many huli jing who hear the call of religion leave huli jing settlements to serve as priests in the outside world.
    • History and Folklore Many Huli Jing myths and folk tales revolve around a central character referred to as Qiān Míng, or “one thousand names”, a female huli jing whose many adventures allowed her to accumulate 1000 names and titles. There are many, many stories surrounding her, in many different versions. The stories always start with the title Qiān Míng gains at the end. She almost always outsmarts, tricks, or talks her way around her issues, coming out on top even through the worst opposition.
    • Language If the huli jing had a language of their own, it is long since lost to history. They speak Zhongwen now, and often learn to imitate a wide variety of accents in an effort to broaden their available disguises. Huli jing among other huli jing may make various foxlike vocalizations to emphasize their point.
      • Phrasebook (WIP)
      • Written Language Huli Jing write in zhongwen. Many enjoy calligraphy as an art form in and of itself. Some claim that a number of sacred texts were first put to paper by huli jing brushes. A brush made of a huli jing’s fur is believed to impart magical power to the words it writes, and many wards are written with these special brushes.
      • Names Young huli jing are referred to by their mother’s public name with a suffix that essentially translates to ‘kit‘. When they return from their coming of age ceremony, they select their own personal name, which often has special meaning to the huli jing, and create a public name of their own. It is very rare for a huli jing to share their personal name with another individual, unless they are highly intimate. Outside huli jing settlements, a huli jing living openly will use their public name, but those living in disguise will use one of a variety of pseudonyms.
    • Cities and Settlements Huli Jing cities are amazing sights to behold, once you get past the illusions and wards that protect the cities from intruders. Each estate is grandiose and often ostentatious. Walking down a single street you may see dozens of different architectural styles and themes, some of the more impressive buildings being utterly impossible, such as pagodas with levels that spin or floating planes connected by staircases of starlight, or buildings made entirely of gold. The grounds of various estates are often similarly glamoured, sometimes suspended in one season or another, sometimes supernatural landscapes, or scenes of natural splendor.
      • Economy Huli jing cities are fed by the export of art and magical items. The high number of spellcasters in huli jing cities and the long lives of dabbling in various arts and hobbies combine to produce a surplus of works. Typically, a huli jing will sell their art or magic items to a merchant, who will then take them out of the city to nearby human lands and sell them for profit elsewhere. Then they buy the supplies the huli jing will pay for with the resultant funds and return, to repeat the cycle again and again. The huxian may step in from time to time to ensure there’s enough food to go around.
      • Example city The city of Cuìlǜ, Emerald, resides in the forests near Jade Harbor, a few miles down the road and a few more miles down a physically concealed path, past a false dead end, a ‘haunted‘ patch of forest that fills you with an unidentifiable dread, a decoy path that leads you into a bramble, a flock of poisonfeather birds that squawk angrily at you as you come close, a ‘sleeping monster’ that stirs as you get closer to it, and an illusionary crevasse that‘s impossible to go around. The city itself appears to be nothing more than a clearing and an abrupt end to the path, but going straight ahead to the far side of the clearing will take your through the illusion to the front gates.
        The city itself is spectacular and beautiful, as all huli jing cities are. There is an outer wall carved with symbols to maintain the illusion disguising the city. The outer ring of the city consists of farms, gardens, parks, and the city’s temple. Inside that there is a ring of private estates of every description. And within that is the city center, where the huxian council sits, where the city‘s food supplies are stored, and where the markets reside. Very few humans are allowed into the city, out of interest in it‘s secrecy.
    • Creating Huli Jing Characters Huli jing are well suited to roles of infiltration and magic, using their mastery over illusion to a variety of purposes. Huli jing characters are often tricksters or pranksters, and they often have great appreciation for art.
      • Special Options Huli jing characters can take huli jing feats, which allow them greater power and longer life, the power of each feat increasing as you gain more huli jing feats. Eventually, a huli jing character can become a huxian, an immortal huli jing with nine tails and immense power.
      • Huli Jing as Characters Huli jing characters most often fall into the role of rogue, warlock, or sorcerer. Some frontier huli jing become hunters, but most prefer less physical roles.
    Last edited by Admiral Squish; 2014-02-24 at 10:01 PM.
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    Default Re: Huli Jing [PF Race, Crossroads]

    Feats:

    Note: For each [huli jing] feat you posess, your natural, non-cloaked humanoid and fox forms have an additional tail, to a maximum of 9 tails with eight [huli jing] feats. You may use Cloak of Illusion to hide the extra tails if you desire.

    Quick Change [Huli Jing]
    Prerequisites: Huli Jing
    Benefit: Using your Cloak of Illusion ability is only a move action.
    Special: If you have 4 or more huli jing feats, using cloak of illusion is a swift action.

    Fearsome Form [Huli Jing]
    Prerequisites: Huli Jing, Cha 15
    Benefit: You can use your cloak of illusion to create a terrifying, nightmarish form as a standard action. This form strikes fear into the hearts of those who look upon it. Any creature within 30 feet when you use this ability must make a will save (DC = 10+½ your HD + your charisma modifier) or become shaken for one minute. You can use this ability once per day per huli jing feat you possess.

    Fox Illusionist [Huli Jing]
    Prerequisites: Huli Jing, cha 15
    Benefit: A number of times per day equal to your charisma modifier, you can use ghost sound as a spell-like ability with a caster level equal to your HD.
    Special: If you have two or more huli jing feats, you can use silent image in place of ghost sound.
    If you have three or more huli jing feats, you can use minor image in place of ghost sound.
    If you have four or more huli jing feats, you can use major image in place of ghost sound.
    If you have five or more huli jing feats, you can use hallucinatory terrain in place of ghost sound.
    If you have six or more huli jing feats, you can use mirage arcana in place of ghost sound.
    If you have seven or more huli jing feats, you can use permanent image in place of ghost sound.

    Practiced Disguise [Huli Jing]
    Prerequisites: Huli Jing
    Benefit: You can select a number of set illusionary forms created with cloak of illusion equal to your charisma modifier. You can take 10 on the disguise check to create one of these illusions, and the DC to disbelieve the illusion increases by +1 per huli jing feat you possess. You cannot change the forms this feat applies to once they are selected.

    Fox Magic [Huli Jing]
    Prerequisites: Huli Jing, Spellcaster level 1.
    Benefit: You can use your fox form’s limbs to sufficiently imitate the somantic components spells that you can cast such spells even when in fox form.

    Fox Senses [Huli Jing]
    Prerequisites: Huli Jing
    Benefit: While in fox form, you gain a +2 racial bonus to perception checks.
    Special: If you have three or more huli jing feats, you also gain the scent ability while in fox form.
    If you have five or more huli jing feats, you gain these benefits in your humanoid form as well.

    Magic Fangs [Huli Jing]
    Prerequisites: Huli Jing, BAB +5
    Benefit: Your bite attack gains a +1 enhancement bonus to attack and damage.
    Special: The enhancement bonus increase by +1 for evey 2 huli jing feats you posess.
    If you have five or more huli jing feats you can use your bite attack even when in humanoid form.

    Camouflage Cloak [Huli Jing]
    Prerequisites: Huli Jing, Stealth 5 ranks
    Benefit: You can use your cloak of illusion to camouflage yourself rather than disguising yourself, creating an illusion of your surroundings where you hide. You can use a standard action to use your cloak of illusion and make a stealth check. You do not have to have cover or concealment to make this stealth check, and you gain a bonus to the check equal to 2 + the number of huli jing feats you possess. You lose this bonus as soon as you move.

    Noble Fox [Huli Jing]
    Prerequisites: Huli Jing, 1st level only
    Benefit: You were born to a particularly powerful huli jing, and are born with some of their inherent power. This feat counts as two huli jing feats.

    Huxian [Huli Jing]
    Prequisites: Eight or more huli jing feats
    Beneift: You ascend from mortality, becoming an immortal nine-tailed huli jing, known as a Huxian. You are now immortal. You do not have a maximum age limit, you take no ability penalties due to age, and you no longer need to eat, drink, or sleep. If you must rest a certain number of hours for a class feature, such as resting eight hours before preparing spells, you still must rest, though you may do so in meditation, taking no penalties to perception checks while doing so.
    Last edited by Admiral Squish; 2014-01-17 at 01:37 PM.
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    Default Re: Huli Jing [PF Race, Crossroads]

    Right, and now you can post if you so desire. I'm debating renaming the race to hujing, an older, less-common term for the spirits. I think it rolls off the tongue better, but due to being less commonly used, it may not grab attention as well.

    Also, I'm trying to find a picture, but, not surprisingly, a majority of the pictures I find under both Huli Jing and Kitsune are way over-sexualized, and the rest are way too animalistic.
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    Default Re: Huli Jing, Fox Illusionists [PF Race, Crossroads]

    Okay. First, I really like the idea of gaining status by having the most opulent imaginary mansion. It sounds a lot like modern MMORPGs.

    Second, I like that many of their abilities scale smoothly with level and/or number of Huli Jing feats, but it's kind of weird that one of their feats does nothing except count as two feats. I guess it does boost the power of their feat-dependent abilities, but it just feels kind of silly to me. Bit of a dead level.

    Third, I don't think that a name-change is necessary. "Huli Jing" is only three syllables, and I feel that it rolls off the tongue quite nicely.

    Fourth, there's an artist called darknatasha who does some beautifully illustrated, non-sexualized anthros. She's done quite a few foxes, too, though they're more Native American than Chinese. But that fits nicely with the setting as well, since the Huli Jing who live in the mountains will probably have just as much contact with Natives as they will with the Chinese. (Maybe some of her anthros could be useful for the Spirit-Born?)

    Lastly, I did manage to find a few non-sexy foxes for your consideration:

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    Default Re: Huli Jing, Fox Illusionists [PF Race, Crossroads]

    How long is this tail? If there are more than 1, does it have any affect on how easily it can be grabbed? Does losing a tail (if the creature has more than 1) have any effect? Can they regrow lost tails?

    Debby
    Last edited by Debihuman; 2014-01-18 at 07:29 AM.
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    Default Re: Huli Jing, Fox Illusionists [PF Race, Crossroads]

    Superdave:
    Thanks, I was really fond of the idea of illusionary mansions.

    Yeah, that one was just because not all the huli jing feats are necessarily useful to every sort of build. Rather than spend two feats on things that aren't useful to you, you could just pick up the one.

    Yes, it's only three syllables, but there's a pretty sharp stop between hu and li. It just sounds odd to me.

    Yes, you've pointed her out before, and she's quite good, but as I mentioned, the pictures are either to sexualized or too animalistic. Her art is very heavy on the animal side, and the huli jing aren't supposed to just be anthros, they're supposed to have a strong human influence and possible even some non-human influences as well, as they are fey after all.

    I like that second picture, but I'm fairly certain that's a kimono she's wearing... I might just use it anyways.

    Debihuman:
    It might have a practical effect on the easiness of being grabbed, but no more so than having long hair, or wings, and there's no penalty to grapple for having those things. Losing a tail... I'd say no. You grow the tail in reaction to gaining more power, the tail symbolizes the power, but it doesn't actually contain it. Regrowing a tail is probably like regrowing a finger on a human, it's not really possible naturally, but it can be done with regenerative magic.
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    Default Re: Huli Jing, Fox Illusionists [PF Race, Crossroads]

    Having wings or long hair doesn't make you easier to grapple? Really? Huh. Well, I guess it wouldn't be fair to punish the Huli Jing for something that no-one else has to deal with, but I think Debihuman did bring up a good point. If we had decided to do it, though, would it be expressed as a per-tail penalty to their CMD? Or maybe just a -2 for one to four tails, and a -3 for five or more tails?

    Now that I think about it, losing a tail could actually make a Huli Jing even more dangerous, since it would cause his opponents to underestimate him. Some might even intentionally hide their extra tails, to make themselves appear to be less of a threat than they truly are. I can also see elderly Huli Jing claiming to have had many more tails than they presently do ("Don't you sass me, boy! I had sixteen tails in my day, before the Great Sasquatch War, and I could still tan your hide if you give me a good enough reason!")

    By the way, Admiral: you mention that Cloak of Illusion covers "visual, tactile, auditory, and thermal aspects", but what about scent? For creatures who spend much of their time as foxes, this will be an important aspect of any disguise. If so, how long does the scent persist after they leave a place? Could a Huli Jing use Cloak of Illusion to leave a misleading scent-trail through the wilderness, or give the impression that a smelly stranger has recently passed through one's private chambers?
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    Default Re: Huli Jing, Fox Illusionists [PF Race, Crossroads]

    Noble Fox lets you start with 3 tails without flaws, and up to 5 tails with flaws, right?

    If so, it does give a concealed benefit; +100 years to your maximum lifespan isn't bad.
    Last edited by Amechra; 2014-01-19 at 10:45 PM.
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    Default Re: Huli Jing, Fox Illusionists [PF Race, Crossroads]

    Meh, not much point in discussing what the penalty would be if we're not gonna add one. There is a point where adding more rules is unnecessary and even undesirable.

    I'm sure some huli jing might well want to conceal their additional tails, which is why I added it to that note. Though, I'm still not sure about how people would feel about people who pretend to have more tails than they really do. I could totally imagine an old timer claiming to have 16 tails.
    On an unrelated related note, 'the sasquatch war' sounds crazy-awesome, and there might have to be something like that in the setting now.

    I left out olfactory illusion intentionally, because I didn't want it to be flawless. I think making their disguise vulnerable to creatures with scent adds a level of complexity to play. And technically the huli jing don't have scent unless they take the fox senses feat and have enough huli jing feats.

    Noble fox counts as two feats, so if you take it, you start play with three tails. The total number of tails you can have at 1st level depends on whether the huli jing feats are gonna be culture feats and how many flaws you're allowed.
    But yeah, an extra hundred years is nothing to sneeze at.

    ------

    so, I'm working on huli jing culture and I've had a few interesting ideas for taboos.
    Publicly revealing a lie. A carefully-crafted deception is a work of art as much as a tapestry, and since a great deal of the huli jing society revolves around tricks, exaggerations, and such, revealing a lie is in poor taste. It would be like destroying a painting or a tapestry. Of course, most huli jing know a lie when they see one and there are subtle ways to let another huli jing know that you're onto them.

    Another idea is a taboo against impersonating certain people. Like, you can't pretend to be one of the huxian, or any other figure of political authority, or maybe it only forbids pretending to be close family or friends. I'm not sure where to draw the line, but it seems like there would be certain lines to be drawn in a society where anyone can look like anyone else.
    Last edited by Admiral Squish; 2014-01-20 at 02:50 PM.
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    Default Re: Huli Jing, Fox Illusionists [PF Race, Crossroads]

    Gonna bump this up for just a moment, because I finally finished the huli jing culture entry. It was just sitting in my computer, only missing two categories for the longest time. Finally buckled down and polished it off.
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    Default Re: Huli Jing, Fox Illusionists [PF Race, Crossroads]

    Well, the culture entry is excellent, as your work always is, Admiral. I'd recommend changing the heading to read [SPOILER=Huli Jing Culture], though, because it looks a little like it's part of your signature otherwise, and I almost missed it.

    My main question is why the huli jing live in these ghettos at all, if they're such great illusionists? Why not simply pretend to be a human and leave? How does Han society prevent them from leaving the ghettos, and what are the punishments for impersonating humans (especially government officials)? I guess it's not clear to me why the huli jing would even accept second-class citizenship from the Han in the first place if they didn't absolutely have to, given their pride, and their ability to magic their way out of trouble. Especially since they (or their ancestors) fled China to avoid exactly that kind of persecution by the Qing.

    Or maybe this is just a question of semantics? Perhaps 'ghetto' is the wrong word for these Huli Jing neighborhoods; maybe 'the fox enclave' or 'the shimmering quarter' is a more accurate name for the areas they live in, and the huli jing who live in these places do so solely out of a desire to be near their own kind, not out of fear of any human law.
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    Default Re: Huli Jing, Fox Illusionists [PF Race, Crossroads]

    Quote Originally Posted by SuperDave View Post
    Well, the culture entry is excellent, as your work always is, Admiral. I'd recommend changing the heading to read [SPOILER=Huli Jing Culture], though, because it looks a little like it's part of your signature otherwise, and I almost missed it.

    My main question is why the huli jing live in these ghettos at all, if they're such great illusionists? Why not simply pretend to be a human and leave? How does Han society prevent them from leaving the ghettos, and what are the punishments for impersonating humans (especially government officials)? I guess it's not clear to me why the huli jing would even accept second-class citizenship from the Han in the first place if they didn't absolutely have to, given their pride, and their ability to magic their way out of trouble. Especially since they (or their ancestors) fled China to avoid exactly that kind of persecution by the Qing.

    Or maybe this is just a question of semantics? Perhaps 'ghetto' is the wrong word for these Huli Jing neighborhoods; maybe 'the fox enclave' or 'the shimmering quarter' is a more accurate name for the areas they live in, and the huli jing who live in these places do so solely out of a desire to be near their own kind, not out of fear of any human law.
    Right, the spoiler's been changed to read appropriately. I also went through and fixed some misspellings and grammar errors.

    Many do live among humans in disguise, and others live as foxes. However, when you really think about it, how appealing is the idea of living in disguise your entire life, always concerned that somebody's going to see through the illusion and realize you're not what you seem to be? The ghettoes are mostly self-imposed, places where the huli jing can experience human society and still live openly among others of their kind. As for impersonating people, there are laws against pretending to be an official. Any huli jing caught doing it would be subject to the same punishments a human would be.

    Ghetto is technically the right word, but I suppose you have a point, it does have some negative connotation. Think of it less like a segregated area of the city and more like chinatown or greektown. Except, you know... fox town.
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    Default Re: Huli Jing, Fox Illusionists [PF Race, Crossroads]

    Quote Originally Posted by Admiral Squish View Post
    Superdave:
    Thanks, I was really fond of the idea of illusionary mansions.

    Yeah, that one was just because not all the huli jing feats are necessarily useful to every sort of build. Rather than spend two feats on things that aren't useful to you, you could just pick up the one.

    Yes, it's only three syllables, but there's a pretty sharp stop between hu and li. It just sounds odd to me.

    Yes, you've pointed her out before, and she's quite good, but as I mentioned, the pictures are either to sexualized or too animalistic. Her art is very heavy on the animal side, and the huli jing aren't supposed to just be anthros, they're supposed to have a strong human influence and possible even some non-human influences as well, as they are fey after all.

    I like that second picture, but I'm fairly certain that's a kimono she's wearing... I might just use it anyways.
    As an Asian (Taiwanese) myself, I must disagree. Fictional huli jing are generally presented either as humans with tails/ears, or as foxes standing on their hind legs, who may or may not wear clothing. Those pictures look fine to me. Also, huli jing does flow well enough, in my opinion.
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    Default Re: Huli Jing, Fox Illusionists [PF Race, Crossroads]

    Quote Originally Posted by GrayGriffin View Post
    As an Asian (Taiwanese) myself, I must disagree. Fictional huli jing are generally presented either as humans with tails/ears, or as foxes standing on their hind legs, who may or may not wear clothing. Those pictures look fine to me. Also, huli jing does flow well enough, in my opinion.
    Well actually, fictional Huli Jing are presented as humans with tails/ears are so that it is easier for the audience to recognise who they really are.

    In Chinese Mythology, Jing (spirits) are actually plants / animals that developed intelligence (similiar to Awaken) and have the ability to absorb the energies of the World (Practitioners of Magic / martial arts) and takes human form. Jings usually are comes as individuals and not in groups. But some species are easier to develope intellgence and thus become Jings, such is the case for Foxes.

    Therefore, the natual form of Jings should be their plant / animal form and they have the ability to Alternate Shape to a specific human form, unique to themselves.

    But hey, Admiral's work is fine as it is now.. after all it's a fictional New World.

    Hopefully, the animal / plant spirits in the future will follow the Jing naming trend, such as , Hua Jing (Flower Spirit), etc..
    Last edited by Mavakith; 2014-03-09 at 04:38 AM.
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    Default Re: Huli Jing, Fox Illusionists [PF Race, Crossroads]

    Quote Originally Posted by Mavakith View Post
    Well actually, fictional Huli Jing are presented as humans with tails/ears are so that it is easier for the audience to recognise who they really are.

    In Chinese Mythology, Jing (spirits) are actually plants / animals that developed intelligence (similiar to Awaken) and have the ability to absorb the energies of the World (Practitioners of Magic / martial arts) and takes human form. Jings usually are comes as individuals and not in groups. But some species are easier to develope intellgence and thus become Jings, such is the case for Foxes.

    Therefore, the natual form of Jings should be their plant / animal form and they have the ability to Alternate Shape to a specific human form, unique to themselves.

    But hey, Admiral's work is fine as it is now.. after all it's a fictional New World.

    Hopefully, the animal / plant spirits in the future will follow the Jing naming trend, such as , Hua Jing (Flower Spirit), etc..
    Hmm... You know, I had heard all the things you mentioned here, but I suppose I never connected them all properly.

    But now that you've pointed them all out, I'm suddenly full of doubts as to my little creation here. Maybe there should, instead, be a general jing race where you transform back and forth between a semi-customizable base animal form and a human form. But then again, I had a similar idea for a nagual race and that wasn't particularly popular either. Though, I suppose if it's more loyal to the myths...

    Still, I would really hate to just trash everything I've done thus far, though perhaps it could be salvaged into a non-crossroads-specific race.
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    Default Re: Huli Jing, Fox Illusionists [PF Race, Crossroads]

    Quote Originally Posted by Admiral Squish View Post
    Hmm... You know, I had heard all the things you mentioned here, but I suppose I never connected them all properly.

    But now that you've pointed them all out, I'm suddenly full of doubts as to my little creation here. Maybe there should, instead, be a general jing race where you transform back and forth between a semi-customizable base animal form and a human form. But then again, I had a similar idea for a nagual race and that wasn't particularly popular either. Though, I suppose if it's more loyal to the myths...

    Still, I would really hate to just trash everything I've done thus far, though perhaps it could be salvaged into a non-crossroads-specific race.
    Honestly what you have could work for a lot of settings--they'd work in the setting that I'm working on with a few changes (entirely cosmetic ones, at that). No salvaging would really be necessary, unless deleting a handful of mentions about the Qing Dynasty and Fasang count as salvaging.

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