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2014-05-11, 05:34 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
Re: Got a Real-World Weapon or Armor Question? Mk. XIV
Skill is really important.
For two people of somewhat similar skill, reach and just basic body mass becomes very important. If they can bench press just as much, but one of them weighs 30 kgs more and has longer arms so he can reach further, he's going to have advantage. The stereotype of a high-STR character is bigger and heavier than the stereotype of high-AGI character.
Speed is still really important, but since the Strength stat is more than just the physical strength and also tends to imply other stuff that's useful to a wrestler, I'd say that Strength as main wrestling stat is a perfectly good approximation.
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2014-05-11, 09:52 AM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Albuquerque, New Mexico
Re: Got a Real-World Weapon or Armor Question? Mk. XIV
But Williams also emphasizes how difficult the best heat treatment was pull off. It took Greenwich, an armory set up by the English crown, decades to master heat treatment. Williams writes that hardly any Italian armor after the early 16th century was hardened, possibly because of how heat treatment could clash with fire-gilding. On page 211 of The Knight and the Blast Furnace, Williams specifically claims that post-1510 Italian parade armors tended to be made of better metal than plain field armors of the period, and that they were fully functional even if not primarily intended for combat.
Based on Williams's description, fully hardened plate armor constituted a genuine technological advantage that required considerable investment. England recognized Germany's armor advantage and decided to develop its own hardened-armor production, which it eventually managed. (Of course, given the expensive of Greenwich suits and their limited number, it's unclear that hardened armor offer any meaningful advantage at the grand strategic level, at least by the late 16th century.)Last edited by Incanur; 2014-05-11 at 09:53 AM.
Out of doubt, out of dark to the day's rising
I came singing in the sun, sword unsheathing.
To hope's end I rode and to heart's breaking:
Now for wrath, now for ruin and a red nightfall!
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2014-05-11, 10:02 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Cippa's River Meadow
- Gender
Re: Got a Real-World Weapon or Armor Question? Mk. XIV
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2014-05-20, 10:39 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Got a Real-World Weapon or Armor Question? Mk. XIV
The Mod Wonder: Closed for Length. Restart if you haven't already.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
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