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  1. - Top - End - #241
    Barbarian in the Playground
     
    ClericGuy

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    Default Re: Escape to Adventure

    "Hmmm... a red starburst, weeping mask.... One second."

    Spoiler
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    Know. (Arcana) (1d20+11)[12]
    Know. (Religion) (1d20+11)[21]

  2. - Top - End - #242
    Ogre in the Playground
     
    Torgarn's Avatar

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    Feb 2011
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    Utah
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    Default Re: Escape to Adventure

    Fargoror, successfully demolishes the chests. Inside the other two chests are a set of full plate, as well as 3 suits of studded leather. They are all emblazoned with the same symbol.

    The glowing lights are continual flame spells. The armors all have a divination aura about them of moderate strength.

    Mersin is not familiar with the mask symbol.
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  3. - Top - End - #243
    Barbarian in the Playground
     
    ClericGuy

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    Default Re: Escape to Adventure

    "There is an aura of divination on each of the armors, and I do not recognize the symbol." Mersin then puts on a chain shirt on, and waits for an adverse effect, if any.

  4. - Top - End - #244
    Firbolg in the Playground
     
    Marlowe's Avatar

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    Apr 2007
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    NO LONGER IN CHINA!

    Default Re: Escape to Adventure

    ""Divination? That is interesting". Her eyes light up with a Detect Magic spell as she turns her eyes on the armour.

    Spellcraft:(1d20+8)[27]

  5. - Top - End - #245
    Ettin in the Playground
     
    WolfInSheepsClothing

    Join Date
    Oct 2011

    Default Re: Escape to Adventure

    Rekka does not care for the equipment being found. There's only one mask she's interested, and it's not of the weeping variety. She navigates around the large art object and checks the north-eastern door.

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    Search:(1d20+1)[18]
    Listen:(1d20-1)[19]

  6. - Top - End - #246
    Bugbear in the Playground
     
    RedKnightGirl

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    Jan 2014

    Default Re: Escape to Adventure

    Unwilling to wear the unknown magical armour before it had been identified, Bale follows Rekka to the otherside of the room in case of an ambush, and kept a look out for anything out of the ordinary.

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    Search, (1d20+1)[20]

  7. - Top - End - #247
    Ogre in the Playground
     
    Torgarn's Avatar

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    Default Re: Escape to Adventure

    Aya is able to verify the information Mersin has provided about the type of magic and strength thereof. Rekka hears shouting in the distance. Nothing in particular seems strange about the door.
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  8. - Top - End - #248
    Firbolg in the Playground
     
    Marlowe's Avatar

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    Apr 2007
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    Default Re: Escape to Adventure

    "...frustrating." mutters Aya, picking up one of the leather sets and looking at the sunburst symbol with a set jaw.

    Then, seeing Bale is showing no particular interest in the things, picks up one of the mail shirts and attempts to see if the device can be cut away with her dagger before she dons it.

  9. - Top - End - #249
    Ettin in the Playground
     
    WolfInSheepsClothing

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    Oct 2011

    Default Re: Escape to Adventure

    "I hear shouting through this door." Rekka says, trying the handle to see if it's locked. "I suggest we quickly examine the others for our confiscated gear and then move out to take advantage of our hosts' distress."

  10. - Top - End - #250
    Barbarian in the Playground
     
    ClericGuy

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    Default Re: Escape to Adventure

    "I agree. We wouldn't want to miss the party." Mersin grins, and proceeds to follow Rekka, wherever she may lead.

  11. - Top - End - #251
    Ogre in the Playground
     
    Torgarn's Avatar

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    Default Re: Escape to Adventure

    The device cannot be cut off.
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  12. - Top - End - #252
    Barbarian in the Playground
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    Oct 2013
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    Gontholmar

    Default Re: Escape to Adventure

    Fargaror elects to trust in his own ability for protection, at least until he can find his own armor. "I'll check the far door," he says as he heads for the Southeast door.

    He listens carefully at the door, while also honing his sense of smell to help him to detect the presence of any guards.

    Spoiler
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    Listen: (1d20+9)[23]
    Change to Hunter's Sense stance, smell for guards
    "Bro, don't you even cast?" Azar, Dwarven Cleric

    "There is a treasure chest ahead. It behooves us to investigate it thoroughly" -Tear

    "I can't even understand this boat" -PBG

    "It seems that potatoes are beyond my ability to comprehend..." -Me

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  13. - Top - End - #253
    Firbolg in the Playground
     
    Marlowe's Avatar

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    Default Re: Escape to Adventure

    Aya glares at the sunburst device as though trying to burn holes in it with her eyes. Then, with a mutter of "I'll have my own colours soon enough", lifts up the chain shirt in both arms and slides it on over her head.

    "Because putting on the leathers would require stripping out of my Maiden's robes first", she says to the air. "And that would take too long and I would rather not be caught with shirts around ankles. Now--", she crosses to the SE door to back up Fargaror. "I hope it meets with to everyone's satisfaction if we check first the doors without shouting behind them?"

  14. - Top - End - #254
    Ettin in the Playground
     
    WolfInSheepsClothing

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    Oct 2011

    Default Re: Escape to Adventure

    "That was the thrust of my words," Rekka says, trying the door handle again to see if any of her compatriot's unique talents will be needed. Rekka is briefly concerned that she can't remember from the last time she tried it if it felt locked or not. Just a side-effect of the drugs. She motions to Mersin for him to move to another.

  15. - Top - End - #255
    Barbarian in the Playground
     
    ClericGuy

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    cool Re: Escape to Adventure

    Quote Originally Posted by Torgarn View Post

    Spoiler: Map and such
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    Mersin will stand in the rough center of the room and ready an action to rush to attack any hostiles that may appear through the doors.

  16. - Top - End - #256
    Bugbear in the Playground
     
    RedKnightGirl

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    Jan 2014

    Default Re: Escape to Adventure

    Bale finds one of the chain shirts and slips it on, increasing his defences somewhat, before heading to the door that Rekka was trying in order to back her up should something hostile appear.

    Spoiler
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    AC is now 13 (10 + 4 (armour)+ 1 (dex) - 2 (Punishing Stance))

  17. - Top - End - #257
    Ogre in the Playground
     
    Torgarn's Avatar

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    Default Re: Escape to Adventure

    Fargoror can smell a lingering smell of guards, as if the room is used by them constantly, though no current guards seem to be in the room. You hear nothing moving in the other room, though a muted shouting seems to be happening in the distance.


    The door Rekka tries does not appear to be locked.



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  18. - Top - End - #258
    Barbarian in the Playground
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    Oct 2013
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    Gontholmar

    Default Re: Escape to Adventure

    Fargaror opens the door and looks inside the room for anything useful. In the event that the door is locked, he wastes no time in smashing down the door with his axe. Time is of the essence.

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    Mountain hammer and all that, should there be any need.
    to hit is assumed, damage: (1d6+3)[4]+(2d6)[6]
    "Bro, don't you even cast?" Azar, Dwarven Cleric

    "There is a treasure chest ahead. It behooves us to investigate it thoroughly" -Tear

    "I can't even understand this boat" -PBG

    "It seems that potatoes are beyond my ability to comprehend..." -Me

    I draw things sometimes

  19. - Top - End - #259
    Ettin in the Playground
     
    WolfInSheepsClothing

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    Oct 2011

    Default Re: Escape to Adventure

    "This door is unlocked," Rekka tells the others. She then moves to the Eastern door, examines it, and if not trapped attempts to open.

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    Search: (1d20+1)[2]
    Listen: (1d20-1)[2]
    Last edited by Deophaun; 2014-03-09 at 12:16 PM.

  20. - Top - End - #260
    Ogre in the Playground
     
    Torgarn's Avatar

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    Default Re: Escape to Adventure

    Rekka does not discern any presence on the other side of the door. When she opens it a stink of iron hits her. The room is filled with torture tables, with a large basin in the center of the room, full of what appears to be blood.


    Fargoror opens the door easily, it isn't locked. He comes into a training area with dummies and targets for bows set up.

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    Last edited by Torgarn; 2014-03-12 at 01:34 PM.
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  21. - Top - End - #261
    Barbarian in the Playground
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    Oct 2013
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    Gontholmar

    Default Re: Escape to Adventure

    Fargaror quickly scans the room for anything of note. Upon noticing the pool of water in the corner of the room, he runs over to it and searches it for a moment before turning his attention to the Northern door of the room.

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    Search: take 10 for 11
    "Bro, don't you even cast?" Azar, Dwarven Cleric

    "There is a treasure chest ahead. It behooves us to investigate it thoroughly" -Tear

    "I can't even understand this boat" -PBG

    "It seems that potatoes are beyond my ability to comprehend..." -Me

    I draw things sometimes

  22. - Top - End - #262
    Ettin in the Playground
     
    WolfInSheepsClothing

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    Oct 2011

    Default Re: Escape to Adventure

    "My, what a cheery place." Rekka says to herself. She briefly contemplates being on one of those tables before shaking the thought away. Spying the door on the opposite side of the room, she moves to examine it.

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    Search:(1d20+1)[11]
    Listen:(1d20-1)[15]

  23. - Top - End - #263
    Bugbear in the Playground
     
    RedKnightGirl

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    Jan 2014

    Default Re: Escape to Adventure

    Bale steps up next to the basin and examines it. "What do you think is the purpose of this?" he asked Rekka, who appeared most interested in the macabre of all of them. "Wouldn't you normally drain blood away? Why collect it?"

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    Search: (1d20+1)[8]

  24. - Top - End - #264
    Firbolg in the Playground
     
    Marlowe's Avatar

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    Apr 2007
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    NO LONGER IN CHINA!

    Default Re: Escape to Adventure

    Aya steps through into the training room behind Fargaror. "More doors...", she mutters. Then, more carrying, she calls to Rekka and Bale. "Training room here, maybe. Four doors. North, North-east, South-East and West"

    In an possible excess of enthusiasm, she moves to the NE door to give it a try.

    Search:(1d20+1)[20]

  25. - Top - End - #265
    Ogre in the Playground
     
    Torgarn's Avatar

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    Default Re: Escape to Adventure

    The only one to find anything of note is Aya, who finds that the door she looked over is locked, though not apparently trapped.
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  26. - Top - End - #266
    Barbarian in the Playground
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    Oct 2013
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    Gontholmar

    Default Re: Escape to Adventure

    Seeing that the door Aya has found appears to be locked, Fargaror steps over and says "Let's get that door open, shall we? Please, stand back."

    He readies himself to cut down the door.
    "Bro, don't you even cast?" Azar, Dwarven Cleric

    "There is a treasure chest ahead. It behooves us to investigate it thoroughly" -Tear

    "I can't even understand this boat" -PBG

    "It seems that potatoes are beyond my ability to comprehend..." -Me

    I draw things sometimes

  27. - Top - End - #267
    Barbarian in the Playground
     
    ClericGuy

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    Default Re: Escape to Adventure

    Mersin goes and joins Aya and Faragor. "This should be fun." He then readies and action to run up and Shocking Grasp Arcane Strike on whatever looks hostile through the door.

  28. - Top - End - #268
    Ettin in the Playground
     
    WolfInSheepsClothing

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    Oct 2011

    Default Re: Escape to Adventure

    "Why not collect it?" Rekka says, puzzled. Then she hears the commotion from the next room. "It sounds like the others have discovered something. We'd best join them. I can wallow in nostalgia later."

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    Rekka moves to join the others in the training area.

  29. - Top - End - #269
    Firbolg in the Playground
     
    Marlowe's Avatar

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    Default Re: Escape to Adventure

    Aya moves aside, letting Fargaror take a crack at the door.

  30. - Top - End - #270
    Barbarian in the Playground
    Join Date
    Oct 2013
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    Gontholmar

    Default Re: Escape to Adventure

    Fargaror proceeds to cut the door in two, in a single, brutal cut of his axe.

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    Mountain Hammer
    damage: (1d6+3)[6]+(2d6)[5]
    immediately refresh maneuver.
    "Bro, don't you even cast?" Azar, Dwarven Cleric

    "There is a treasure chest ahead. It behooves us to investigate it thoroughly" -Tear

    "I can't even understand this boat" -PBG

    "It seems that potatoes are beyond my ability to comprehend..." -Me

    I draw things sometimes

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