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  1. - Top - End - #271
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    Zap Dynamic's Avatar

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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Lord_Burch View Post
    Thanks! Since it seems all over the board with regards to physical descriptors, I'll go with typical Bordeusi people, tall and red-haired, but with blue eyes, with the typical Raaneki style of dress.
    Sounds good!

    Quote Originally Posted by Lord_Burch View Post
    EDIT: Also made most of my nobility think the half-Raaneki are barely better than prostitutes. So, that won't come back to bite me, right?
    Why on earth would a Raaneki accept payment? In all seriousness though, I was inspired by an article a few months ago about Hawaiian sexual taboos before the Westerners arrived... I remember it being pretty common for total strangers to pass each other on a path, exchange a couple friendly words, then squeeze out a quick lay before parting ways. Very, very relaxed and open feelings about affection.

    tl;dr: Raaneki are easygoing hedonists.
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  2. - Top - End - #272
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Zap Dynamic View Post
    Why on earth would a Raaneki accept payment? In all seriousness though, I was inspired by an article a few months ago about Hawaiian sexual taboos before the Westerners arrived... I remember it being pretty common for total strangers to pass each other on a path, exchange a couple friendly words, then squeeze out a quick lay before parting ways. Very, very relaxed and open feelings about affection.

    tl;dr: Raaneki are easygoing hedonists.
    Yeah, the conservative nobility won't like my "new trading opportunities" if they're coming from Raaneka. Glad I've got a Diplomacy 5. But, yeah, have any ideas on what that may entail?
    Oh, and, Morph, is the Raaneki mother anyone especially important?
    Last edited by Lord_Burch; 2014-02-12 at 02:54 PM.

  3. - Top - End - #273
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Lord_Burch View Post
    But, yeah, have any ideas on what that may entail?
    Trade deals? I've got all my wine and lumber tied up at the moment, but I've got colored sandstone out the yay-hoo. Ever want to build a bright pink palace? What about the green one? Black? Purple? Peuce? Topaz? Any other color?
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  4. - Top - End - #274
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Zap Dynamic View Post
    Trade deals? I've got all my wine and lumber tied up at the moment, but I've got colored sandstone out the yay-hoo. Ever want to build a bright pink palace? What about the green one? Black? Purple? Peuce? Topaz? Any other color?
    It's part of the event Morph described- Cedrik marries the merchant's daughter, I get "new trading opportunities", whatever that entails. So, currently, I'm not looking at any trade deals.

  5. - Top - End - #275
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Lord_Burch View Post
    Since Elemental also has horses, Blade is only technically needing to send horses to me. Elemental sends it to Percy. So that leaves Blade and Elemental to do what they want with 2 units of horses.
    EDIT: And it should be assumed Elemental is sending his salt when he gets it to our four regions.
    Quote Originally Posted by BladeofObliviom View Post
    Ashenia and Crima are apparently sending horses to each other for some reason, so we've actually got a couple of spare stacks. The King of Ashenia agreed that this was a prudent trade, so...
    Hmmm. Morph had it where all your resources were tied up, and it seems that wasn't part of your terms in your union set up. I just thought all nations were getting twice the amount of horses each.

    In fact, it's been specified that way for 2 rounds now, so you'll need to take an action to reformat that agreement. You guys have been crossbreeding horses for a few turns, it seems.
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  6. - Top - End - #276
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Zap Dynamic View Post
    Trade deals? I've got all my wine and lumber tied up at the moment, but I've got colored sandstone out the yay-hoo. Ever want to build a bright pink palace? What about the green one? Black? Purple? Peuce? Topaz? Any other color?
    In fact, I´m interested in some stone. I would like to build proper capital city, but I have only wood. So, if you are interested we can make deal. There is only problem of distance. (And I´m also not sure how sandstone weathers in tropical climate.)

  7. - Top - End - #277
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by BladeofObliviom View Post
    Wouldn't you like to know?

    Nah, I'm just kidding. Bats have a lot of uses! They can be trained to "sing", they can be used to hunt at night in much the same way that a falcon can be used to hunt during the day, they can be eaten if washed thoroughly, they can be trained to carry notes like a messenger pigeon, and their droppings make for amazing crop fertilizer.

    Also, Crima's pretty much what happens when you take the Caliphate of Andalus, the Mongol Empire, and a few of the Great Plains Native American tribes and throw them all in a blender together. The bat is a prominent trickster spirit among the latter.
    That's some great fluff right there.

    And I'm totally onto you.

    Quote Originally Posted by BladeofObliviom View Post
    Ashenia and Crima are apparently sending horses to each other for some reason, so we've actually got a couple of spare stacks. The King of Ashenia agreed that this was a prudent trade, so...
    Quote Originally Posted by Lord_Burch View Post
    Since Elemental also has horses, Blade is only technically needing to send horses to me. Elemental sends it to Percy. So that leaves Blade and Elemental to do what they want with 2 units of horses.
    EDIT: And it should be assumed Elemental is sending his salt when he gets it to our four regions.
    The only details we ever got from the trade between the Union of the North was "we send each other all our resources" in the OOC thread and "the details would take too long to write out" in the main game thread. It has been listed since Round 1 that all horses are tied up in trade, and none of you have made note of it until now.

    By this point, I'd think it more than fair that to amend the alliance agreement with regards to the horses either Crima/Ashenia would have to spend an action on it before the respective country could start trading those horses to others.

    When it comes to noting down details of countries and their agreements, nothing is assumed. Be sure to put a reminder up that you trade a resource with your allies each time you gain a new resource as per your alliance agreements.

    Quote Originally Posted by Lord_Burch View Post
    Oh, and, Morph, is the Raaneki mother anyone especially important?
    Haven't read deeply enough into Raaneki (or Hawaiian) culture, sooo... no.

    Quote Originally Posted by Lord_Burch View Post
    It's part of the event Morph described- Cedrik marries the merchant's daughter, I get "new trading opportunities", whatever that entails. So, currently, I'm not looking at any trade deals.
    Um, yes. That's "exactly" what that merchant is getting at.
    Last edited by Morph Bark; 2014-02-12 at 04:05 PM.
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  8. - Top - End - #278
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Morph Bark View Post
    Um, yes. That's "exactly" what that merchant is getting at.
    So, now I'm A) Paranoid and B) Confused about what the discussion of "the economic benefits of new trading partners" entails.
    Thanks Morph! And to think, I supported you in Elemental's cease-seize quasi-argument!
    Last edited by Lord_Burch; 2014-02-12 at 04:17 PM.

  9. - Top - End - #279
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Lord_Burch View Post
    So, now I'm A) Paranoid my heir is going to die and B) Confused about what the discussion of "the economic benefits of new trading partners" entails.
    Thanks Morph! And to think, I supported you in Elemental's cease-seize quasi-argument!
    I'm confused. Did "new trade" become a euphemism for sex?

  10. - Top - End - #280
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by zabbarot View Post
    I'm confused. Did "new trade" become a euphemism for sex?
    It could be.
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  11. - Top - End - #281
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by zabbarot
    I'm confused. Did "new trade" become a euphemism for sex?
    Quote Originally Posted by Morph Bark View Post
    It could be.
    I get an event, and what happens? The dude wants sex. *sigh*
    Last edited by Lord_Burch; 2014-02-12 at 04:34 PM.

  12. - Top - End - #282
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Shnur View Post
    In fact, I´m interested in some stone. I would like to build proper capital city, but I have only wood. So, if you are interested we can make deal. There is only problem of distance. (And I´m also not sure how sandstone weathers in tropical climate.)
    What colors would you like your city to be? We got all types.

    Provided the continent Raaneki is on is a peninsula, I think we'll be able to establish sea trade without too much fuss.

    Turns out Angkor Wat is made of sandstone! So... give or take at least 900 years.
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  13. - Top - End - #283
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Lord_Burch View Post
    I get an event, and what happens? The dude wants sex. *sigh*
    That's just how men are, man.
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  14. - Top - End - #284
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Ugh, just had a four-hour long power cut and the only tab I had loaded was a nasty RAW vs RAI debate. That was a long four hours.

    In other news, I don't think I'll be able to spend an action on visiting the Raaneki games. I've got SO MUCH TO EXPLORE. Anyway, so I'll send an inactive representative, probably that reprobate Prince Tuthin.

    And now it appears that bats can sing. I'm both horrified and intrigued.
    I'm also on the Bay12 Games forums under the same username.

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  15. - Top - End - #285
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Silverbit View Post
    Ugh, just had a four-hour long power cut and the only tab I had loaded was a nasty RAW vs RAI debate. That was a long four hours.

    In other news, I don't think I'll be able to spend an action on visiting the Raaneki games. I've got SO MUCH TO EXPLORE. Anyway, so I'll send an inactive representative, probably that reprobate Prince Tuthin.

    And now it appears that bats can sing. I'm both horrified and intrigued.
    Somehow, methinks My Little Pony is getting ready to jump on this...
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  16. - Top - End - #286
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    The Union of the Northwest
    Your comprehensive guide to the Union of the Northwest!
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    The Union of the Northwest (hereby refereed to as the UN) is a pact of mutual defense, commerce, and friendship between the nations of Crima, Bordeux, Sulvan's Fury, and Ashenia. Each of those facets will be covered below.

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    Between the four nations of the UN, there is a pact of mutual non-aggression and defense. However, any defense pacts not made with the entirety of the UN will only be honored by the member who made the pact.

    Membership
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    The UN is not currently planning on adding any members, due to the complex trade agreements. However, a message must be sent to the entire UN for consideration of any corollary agreements.
    Corollary Agreements
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    None currently.

    Trade
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    Members of the UN also are expected to share technology between each other.
    Exact Specifications
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    Bordeux Resources

    Gold-3/3 to other three members.
    Furs-3/3 to other three members.
    Wood-2/3 to Ashenia and Sulvan's Fury. Crima has other arrangements for wood.
    Sulfur-3/3 to other three members.
    Glass-3/6 to other three members.
    Sulvan's Fury Resources

    Mithril-3/3 to other three members.
    Iron-3/3 to other three members.
    Coal-3/3 to other three members.
    Ashenite Resources

    Books-3/3 to other three members.
    Dairy-3/3 to other three members.
    Horses-2/3 to Bordeux and Crima.
    Silver-3/3 to other three members.
    Crima Resources

    Horses-2/3 to Sulvan's Fury and Ashenia.
    Grains-3/3 to other three members.
    Stone-3/3 to other three members.
    Bats-3/3 to other three members.(As of turn 5)
    (Note- this only includes trade to UN members.)


    Did I miss anything?
    Last edited by Lord_Burch; 2014-02-16 at 04:31 PM.

  17. - Top - End - #287
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Lord_Burch View Post
    The Union of the Northwest
    Your comprehensive guide to the Union of the Northwest!
    Summary
    Spoiler
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    The Union of the Northwest (hereby refereed to as the UN) is a pact of mutual defense, commerce, and friendship between the nations of Crima, Bordeux, Sulvan's Fury, and Ashenia. Each of those facets will be covered below.

    Military
    Spoiler
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    Between the four nations of the UN, there is a pact of mutual non-aggression and defense. However, any defense pacts not made with the entirety of the UN will only be honored by the member who made the pact.

    Membership
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    The UN is not currently planning on adding any members, due to the complex trade agreements. However, a message must be sent to the entire UN for consideration of any corollary agreements.
    Corollary Agreements
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    None currently.

    Trade
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    Exact Specifications
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    Bordeux Resources

    Gold-3/3 to other three members.
    Furs-3/3 to other three members.
    Wood-2/3 to Ashenia and Sulvan's Fury. Crima has other arrangements for wood.
    Sulfur-3/3 to other three members.
    Sulvan's Fury Resources

    Mithril-3/3 to other three members.
    Iron-3/3 to other three members.
    Coal-3/3 to other three members.
    Ashenite Resources

    Books-3/3 to other three members.
    Dairy-3/3 to other three members.
    Horses-1/3 to Bordeux.
    Silver-3/3 to other three members.
    Crima Resources

    Horses-1/3 to Sulvan's Fury.
    Grains-3/3 to other three members.
    Stone-3/3 to other three members.
    Bats-3/3 to other three members.(As of turn 5)
    (Note- this only includes trade to UN members.)


    Did I miss anything?
    And...when was all this posted to Morph or in actions?
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  18. - Top - End - #288
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    It hasn't, but we'll spend an action this turn or next. Just wanted it up there while it was on my mind.

  19. - Top - End - #289
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Lord_Burch View Post
    It hasn't, but we'll spend an action this turn or next. Just wanted it up there while it was on my mind.
    Cool. I'll add this to the Alliance Table.
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Speaking of which, I still need details from these Treaty/agreement things:

    Celero/Guilder Treaty

    Domhan/Sympol Treaty

    Friendship Treaty of Barsa

    Pyronia/Sympol Treaty

    Qarimos/Domhan Treaty

    Razdis/Domhan Treaty

    Sympol/Qarimos Treaty
    Last edited by TheWombatOfDoom; 2014-02-12 at 05:56 PM.
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  21. - Top - End - #291
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Silverbit View Post
    In other news, I don't think I'll be able to spend an action on visiting the Raaneki games. I've got SO MUCH TO EXPLORE. Anyway, so I'll send an inactive representative, probably that reprobate Prince Tuthin.
    We're all for reprobates over here in Raaneka, but here's what I'm thinking: you and Qarimos are lookin to negotiate this round, and I'd like to negotiate with both of you. Think we could consolidate? avr?

    EDIT: *Plus,* I notice you're using your second action to negotiate that trade. All you folks would have to do is change the location of your negotiations.

    While I'm at it... I've been acting under the impression that--mechanically speaking--the different actions are tied together. For example: if I trade with Lyradis as my second action, Lyradis must not only also use an action to complete the trade, but must use their second action to do so. Is that accurate?
    Last edited by Zap Dynamic; 2014-02-12 at 05:35 PM.
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  22. - Top - End - #292
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Zap Dynamic View Post
    We're all for reprobates over here in Raaneka, but here's what I'm thinking: you and Qarimos are lookin to negotiate this round, and I'd like to negotiate with both of you. Think we could consolidate? avr?

    EDIT: *Plus,* I notice you're using your second action to negotiate that trade. All you folks would have to do is change the location of your negotiations.

    While I'm at it... I've been acting under the impression that--mechanically speaking--the different actions are tied together. For example: if I trade with Lyradis as my second action, Lyradis must not only also use an action to complete the trade, but must use their second action to do so. Is that accurate?
    In yur example Lyradis would not have to spend their 2nd action to match your 2nd action ,they'd just have to spend an action that round. On that part I'm certain, the next part I believe is true but I'm not 100% certain. I believe trades/acts of diplomacy can even be confirmed/accepted the following round (again, not mattering which action within the following round is used) but after that they expire and are considered failed.

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  23. - Top - End - #293
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Zap Dynamic View Post
    We're all for reprobates over here in Raaneka, but here's what I'm thinking: you and Qarimos are lookin to negotiate this round, and I'd like to negotiate with both of you. Think we could consolidate? avr?

    EDIT: *Plus,* I notice you're using your second action to negotiate that trade. All you folks would have to do is change the location of your negotiations.

    While I'm at it... I've been acting under the impression that--mechanically speaking--the different actions are tied together. For example: if I trade with Lyradis as my second action, Lyradis must not only also use an action to complete the trade, but must use their second action to do so. Is that accurate?
    For the most part. Though all your actions could take place in your first year too. It's really a case of as it fits, but most try and line it up. For example - All my posts last session. I lined them up, but I didn't have to.

    Diplomatic actions can be confirmed the round after but expire after that.
    Last edited by TheWombatOfDoom; 2014-02-12 at 05:45 PM.
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Ooh, ok then, I'll send Tuthin to negotiate. Begin the games! I hope Avr is ok; I've not seen them around much.

    I don't think actions are linked like that; the whole time spacing of actions within the turn is pretty arbitrary anyway.

    And I made a post about the Silver Pact here, but I have now revised that to:

    1. Military aid, for defence and in extreme circumstances aggression.
    2. Open borders to each other, so military units can get through.
    3. General exchange of cultural ideas (fluff mostly).
    I'm also on the Bay12 Games forums under the same username.

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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Silverbit View Post
    Ooh, ok then, I'll send Tuthin to negotiate. Begin the games! I hope Avr is ok; I've not seen them around much.

    I don't think actions are linked like that; the whole time spacing of actions within the turn is pretty arbitrary anyway.

    And I made a post about the Silver Pact here, but I have now revised that to:

    1. Military aid, for defence and in extreme circumstances aggression.
    2. Open borders to each other, so military units can get through.
    3. General exchange of cultural ideas (fluff mostly).
    My bad. Alright, updated. Any trade stuffs?
    Last edited by TheWombatOfDoom; 2014-02-12 at 05:57 PM.
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by TheWombatOfDoom View Post
    Any trade stuffs?
    Nope, we all generally have similar resources and so don't really need to trade.
    I'm also on the Bay12 Games forums under the same username.

    The awesome Ceika made both my avatars! All hail!
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    Currently playing the parched and honourable Rabhid Dynasty in Empire2!

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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Anyone interested in having someone be married off to Kirito?
    He's... 21 now, I think.
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    Quote Originally Posted by SliiArhem
    Arkh I may be slightly delirious but I don't think that would make sense even if I was coherent.

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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Arkhosia View Post
    Anyone interested in having someone be married off to Kirito?
    He's... 21 now, I think.
    Make up a name, and marry him to a Guilderene Princess!
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Arkhosia View Post
    Anyone interested in having someone be married off to Kirito?
    He's... 21 now, I think.
    How old is Weiss, Ark?
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by TheWombatOfDoom View Post
    How old is Weiss, Ark?
    25 now, 30 once the round ends.
    "Are we living a life that is safe from harm? Of course not, we never are. But that's not the right question. The question is: are we living a life that is worth the harm?"
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    Quote Originally Posted by SliiArhem
    Arkh I may be slightly delirious but I don't think that would make sense even if I was coherent.

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