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    Default Mammoth-brothers [Culture, Crossroads]

    Mammutcha
    Background Skills: Handle Animal, Ride, Survival, Swim
    Background Feats:
    Native Language: Mammutcha Yatii
    Bonus Languages:
    Taboos:

    • Description The mammutchadinne, as they refer to themselves, are a native people with deep olive-colored skin. Typically, they have thick, straight, black or dark brown hair, and brown eyes, and oval-shaped faces.
      • Clothing Mammutcha clothing is traditionally made of caribou hide, with the boots and pants stuffed with mats of mammut fur for extra warmth. Since trade with the fusangren have provided them with the techniques and supplies to shear, process, and spin mammut wool, the typical garb has been modified to a caribou-hide over garment and knitted wool undergarments. Mammut wool is widely known as tsawo, and is relatively thick and coarse, but it’s a very durable fiber, and the natural oils make it very warm and highly water-repellant. Wool-bred mammut have finer, more luxurious tsawo. Mammoth hide garments are very highly prized, and often end up being worn by shamans or medicine men.
      • Grooming The land of mammutaq is crisscrossed with rivers, streams, and lakes, and there is almost never a shortage of fresh water. As such, bathing regularly is considered important, particularly in the warm months. Mammutcha families bathe, on average, twice per lunar cycle in nearby lakes or rivers. These bathing trips are an opportunity for bonding among the family and between the human and the mammut, who often wash each other, with the human scrubbing the mammut‘s fur and the mammut splashing or spraying water. Mammutchadinne often have fine combs made from ivory or wood, and they brush both themselves and their mammut regularly.
    • Psychology Mammutchadinne are very closely bonded to the mammut they share their lives with. The mammut is regarded somewhere between pet, sibling, spouse, and deity. Mammutchadinne are responsible for their mammut like one is responsible for a pet, they have the shared childhood of a sibling, they spend their entire life together like one does with a spouse, and the mammut provides food, warmth, strength, and transportation, giving it an almost deific amount of power in one’s life.
    • Life The daily life of the mammutchadinne is relatively simple. In the early morning, the humans eat a meal of smoked venison or fish and berries while the mammut browse on pine needles near the tent. Then the male rides out to hunt or fish for the day and the female stays near the home to knit, sew, and gather berries. Some southern communities use their mammut to clear trees, pull plows and fertilize fields, which can yield quite impressive returns that can be used to feed larger communities.
      • Arts and Crafts Most mammutcha crafts are descendend from mammut products. Ivory carvings of immense beauty, marvelous tsawo garments and tapestries. They also do a great deal of leatherworking with caribou hide and fur.
      • Technology and Magic Mammutcha technology is pretty much on par with their neighbors, though they do have a few specialized weapons and tools to accompany their mammut-based lifestyle, such as a long spear designed to be used on ground targets from mammut-back. Their magic has a few dramatic advancements, however. Seeking deeper connection with the mammut, the mammutchadinne have a strong traditions of druids, and have developed a variety of new spells. This includes the ritual to alter the calf of a pregnant mammut, a ritual that makes a tree regenerate broken limbs or stripped leaves, to help feed mammut in urbanized areas with little greenery, and techniques that make certain spells more effective when cast on mammut.
      • Love Love is complicated in a paired relationship such as with the mammut. If the human partners find love, their mammut are not always of the appropriate gender to pair off as well, and they may even butt heads at times. A family with similarly-gendered mammut, or mammut who do not get along, may have to breed their mammut with a neighboring family’s, which creates a bond between the groups that fosters a sense of community among the mammutchadinne.
      • War War within the mammutchadinne is extremely rare. However, they are no strangers to battle, using their mammut as living war engines. The mammutchadinne ride to battle atop mammut. One of the most effective arrangements is to have two riders on one mammut armed with bows and arrows. One sits behind the shoulders, facing back and shooting anyone who approaches from the rear and sides. The other faces forward, guiding the mammut and using his bow to pick off targets fleeing to the sides of the mammut‘s path. The mammut simply barrels forward and gores or tramples anyone who gets to close.
      • Death The mammutchadinne regard death as a great loss, the absence of one made all the more poignant by the remaining half of the pairing. When half the mammut-human bond dies, the remaining member is viewed as incomplete. The common belief is that the bond connects the souls of the two, and when one dies it takes a portion of the survivor’s with it as it goes. Indeed, on the spirit world, the soul of the dead one’s spirit is often accompanied by a ghostly facsimile of its partner.
    • Society and Culture Mammutcha culture has changed drastically since the mammut first left Where We Do Not Hunt and arrived in their lands.
      • Leadership Mammutcha leadership was originally filled by strong hunters who could provide for the local tribe and showed strong leadership. Since the fusangren and european traders have begun making contact and trading more intensely for mammut ivory, tsawo, and fertilizer in recent years, the leadership role demands greater and greater business savvy. These merchant-cheifs are a new breed and many in the tribe dislike the change from their traditional way of life.
      • Social Structure Mammutchadinne live in nuclear family groups, with a husband, a wife, their children, and all the paired mammut of the family. These families are organized into local bands of four or five families, usually related somehow, such as siblings with their own families. The band often works together for group hunting or fishing or creating a new lodge for a new family, but each is largely independent. Then there are regional bands of multiple local bands, who gather together when there is a particular event, such as a festival, or the spawning season for fish in a certain lake.
      • Family Family his very important to the mammutchadinne, and the mammut are as much a part of the family as anyone. Attacking a man’s mammut is the same as attacking his brother, or his child, and he will generally react the same way in either case. Mammutchadinne generally recognize each other as part of the same extended family, descended from the same mythical ancestor, and are unlikely to clash unless there is some relatively serious transgression. The children in a mammutcha family are raised by the women.
      • Traditions Mammutcha traditions are many and varied, but one of the most important ones is the mammut dance. Performed in spring after the first bloom of flowers in an area, the dance is performed by humans and mammut together. Humans paint their faces with colorful dyes, and the mammut have their fur temporarily colored by bright powders. The humans ride the mammut in complex patterns while wearing elaborate ceremonial masks representing different powerful spirits of the region.
    • Other Races Mammutchadinne have a relatively small number of giant-born among them, from intermarriages with the tuniit. Spirit-born among the mammutchadinne are most commonly descended from Mammut, but there are a few children of Caribou or various fish spirits. Innunguaq are reasonably rare but they’re not unheard of.
    • Religion Mammutchadinne religion is similar to many other dene groups. They lack any universal creator-deity that brought the universe into existence, though they have a wide variety of deific figures and powerful spirits. Though not truly a god, the figure they hold in highest reverence is Mammutgoheitaa, ‘Mammut-Born One’ a woman that was half mammut and half-human. She led the mammut south from a mysterious paradise in the mountains to the lands of the mammutchadinne, in order to better the lives of the humans.
    • History and Folklore When the mammut first arrived in the lands known a mammutaq, the humans there hunted them. Some say that a mammut-born female brought forth the idea of humans and mammut living together as brothers, some say her existence was just a myth. But whatever, or whoever, introduced the idea, it took nearly 500 years to bring the mammut from their primeval form to the domesticated state they are in today.
    • Language The mammutchadinne speak Mammutcha Yatii, an Athabascan language. Once just a small offshoot of the dene languages, the language’s importance has grown as the lands of mammutaq have grown. Now the mammutchadinne control an empire rivaling the size of the tuniit, and their language is important.
      • Phrasebook
        Mammutcha Translates to Mammut-Rib. This word is used as a descriptor to describe various things related to the culture and people, and ties back to their folkloric origin of being the descendants of a mammut-man being.
        Mammutchadinne Translates to Mammut-Rib People. Used to describe people with the mammutcha culture.
        Mammutaq A Tuniit word meaning ‘Land of Mammut’. This is used to describe the area that the mammutchadinne live in.
        Tsawo A mammutcha Yatii word for mammoth wool. Tsawo-dee is the finer, more luxurious wool from wool-bred mammut.
      • Written Language Mammutcha Yatii did not have a written language until the expanding area of mammutaq came into contact with tuniitaq and learned the runic alphabet from them. Writing is still highly uncommon, but it does exist, usually carved into mammoth tusks but wood isn’t uncommon either.
      • Names Mammutcha names are shared between the human and the mammut they are paired with, though they have different suffixes that can reveal a great amount about the relationship between the mammut and the human. The suffixes can indicate which was born first, or if they are of the same or different genders. There‘s also the suffix -gok‘ee, which is attached to the survivor when one of the pair dies. It roughly translates as ‘half of one‘.
    • Cities and Settlements Mammutcha cities are relatively rare, and usually end up coming into being in the more southern portions of mammutaq, where the mammuts can plow and fertilize the farms necessary to produce a surplus of food and support the division of labor. Cities often have a number of regenerating trees spaced throughout to feed the mammut of those who live within the city.
      • Economy Mammutaq’s economy is driven by mammut products. Tsawo, fertilizer, and particularly ivory from ivory mammut. All three trade extremely well to both fusangren and European traders. In exchange, they gain food, iron tools and weapons, firearms… Some particularly wealthy trade-cheifs are known to mount cannons on their mammut, though the mammut generally don’t appreciate the recoil.
      • Example city Mammutaq‘s largest permanent settlement is known as Yellowtusk, on the northern shore of Great Slave Lake. The city is known as yellowtusk because there are copper deposits nearby. A common way to display one‘s wealth in the city is a set of copper sheathes for a mammut‘s tusks. The city trades this copper ore in addition to all the usual mammut products. It‘s supported partially by this trade and partially be a few small farms around it‘s outskirts.
    • Creating Mammutcha Characters Mammutcha characters offer characters an option unheard of in the real world, and can be extremely flavorful characters that add depth to the setting. When making a mammutcha character, keep in mind your character’s relation to the mammut. If the character has a mammut companion, were they born before or after it, or even born on the same day? If they don’t, how did they lose it? Were they never paired? Did the mammut die?
      • Special Options Mammutcha characters have a number of special feats and spells at their disposal.
      • Mammutcha Characters The majority of mammutcha characters are either hunters or druids, with mammut companions. Others may become medicine men, or brutes emulating the strength of the mammut, or runecasters.
    Last edited by Admiral Squish; 2014-07-07 at 04:47 PM.
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  2. - Top - End - #2
    Firbolg in the Playground
     
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    Default Re: Mammoth-brothers [Culture, Crossroads]

    Mammut
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    Large Animal
    Hit Dice: 10d8+50 (95 HP)
    Initiative: +1
    Speed: 40 feet (8 squares)
    Armor Class: 27 (+3 Dex, +15 natural, -1 size), 12 touch, 24 flat-footed
    BAB/CMB/CMD: +7/+16/27
    Attack: Gore +14 melee (2d6+8) OR Slam +14 melee (1d8+8)
    Full Attack: Gore +14 melee (2d6+8) and Slam +9 melee (1d8+4)
    Space/Reach: 10 ft/5 ft.
    Special Attacks: Trample (2d6+10, DC 23)
    Special Qualities: Scent, Special Breeds
    Saves: Fort +11, Ref +8, Will +6
    Abilities: Str 26, Dex 16, Con 18, Int 2, Wis 13, Cha 8
    Skills: Perception +9, Survival +9
    Feats: Power Attack, Improved Bull Rush, Iron Will, 7 9
    Environment: Cold/temperate forests
    Organization: Solitary, Paired (1 plus 1 NPC), Family (2 plus 1d2 young), Paired family (2 plus 2 NPCs, 1d4 young)
    Challenge Rating: 7
    Treasure: Standard
    Alignment: Neutral
    Advancement: 11-13 (large) 14-18 (huge)

    A mammut is a subspecies of mastodon, domesticated over hundreds of years by the tribes of mammutaq. Mammuts are somewhat smaller than their wild ancestors, averaging about 12 feet in length and seven feet in height at the shoulder, with males somewhat larger than females. They have long, muscular trunks, and large ivory tusks. Both males and females have sizable tusks that curve together and upward, the males’ are larger and more curved. Mammut fur has a shaggy, coarse overcoat and a dense, wooly undercoat. The fur is typically dark drown, but lighter-furred individuals arise rarely. Their shoulders hump slightly, but their backs are largely flat behind that. Mammoth riders sit behind the hump for long distance travel, leaning forward onto it, but in battle they typically sit in front of it, perched on the great beast’s neck.

    Mammut live very long lives, up to 75 years, reaching maturity at approximately 20 years of age. This synchronicity with the lifespans of the humans creates a unique bond relationship with the humans they live with. A mammut’s pregnancy lasts approximately 18 months, and once the pregnancy is underway, the human paired with the mammut will often seek to time the birth of their own offspring to coincide with the birth of the calf. Pairs born in this way are bonded for life, sharing the same name with a different suffix.

    A mammut can provide everything for a family. They can produce milk, fur, fertilizer, warmth, and can even function as mobile shelter in sudden bad weather. When a mammut dies, it’s meat can be smoked into jerky for long-term storage, and it’s hide can be used for strong leather. A single mammut’s leather can create an entire tent, it’s meat can feed a family for months, and it‘s ivory, when carefully utilized, can create a wide variety of tools and luxury goods. While it’s alive, it’s labor allows access to large amounts of wood, it can till fields, and it can move tents and belongings with ease.

    Combat:
    Mammut are simple combatants that use their immense strength and bulk to gore or smash opponents out of the way. They are often accompanied by protective humans, who may be riding them, or simply accompanying them. They may trample their way through enemy groups if the opportunity presents itself.

    Special Breeds:
    Mammut breed too slowly to develop into various different breeds, but a shaman can perform a one-hour ritual on a pregnant mammut to change the infant into a special breed of one sort or another, enhancing a useful trait of the mammut calf. Each mammut possesses one of the following special breeds.
    Speed: A speed mammut has proportionally longer legs. The mammut’s base land speed increases to 50 feet.
    Ivory: An Ivory mammut actually has two sets of tusks growing from its upper jaws. They grow in turns, each pair taking approximately two years to grow to full size. Once the second pair grows to full size, the first set becomes loose and eventually sheds free, to be used for various ivory tools or decorations. An ivory mammut gains the improved natural weapon (gore) feat as a bonus feat. Some may even have a third, smaller set of permanent tusks on the lower jaw.
    Wool: A wool mammut has longer, thicker fur that gives it a much shaggier appearance than a normal mammut. These mammut do not shed after winter, and must be sheared to avoid overheating in warm months. This fur gives a wool mammut an extra +2 bonus to natural armor.
    Milk: A milk mammut produces milk year-round once they reach maturity. As long as the mammut is fed and watered, it produces enough milk to substitute daily rations for four medium-sized creatures.
    Work: A work mammut is stronger than most. Its hump is somewhat more pronounced, its front legs are thicker and stronger, and its trunk is more powerful. A work mammut’s strength score increases by 2.


    Mammut companions
    Use elephant/mammoth companion statistics, but Mammut companions gain the benefits of the Special Breed special quality.
    Last edited by Admiral Squish; 2014-02-10 at 05:42 PM.
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  3. - Top - End - #3
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    Default Re: Mammoth-brothers [Culture, Crossroads]

    Feats

    Mammut-Healer
    You’ve learned how to attune your spells such that they are more effective when cast on mammut.
    Prerequisite: Mammutcha culture, Druid level 1.
    Benefit: Whenever you cast a beneficial spell and the target is a mammut, your caster level is increased by 1 for determining the effects of the spell.

    Mammut Rush
    Emulating the powerful mammut, you can throw your weight behind a charge
    Prerequisites: Mammutcha Culture
    Benefit: When you make a charge attack with a piercing weapon, you gain a bonus to damage rolls equal to the attack bonus from the charge.
    Last edited by Admiral Squish; 2014-02-10 at 05:43 PM.
    My Homebrew
    Five-time champion of the GITP monster competition!

    Current Projects:
    Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!

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    Default Re: Mammoth-brothers [Culture, Crossroads]

    OK, first of all, this is one of the most awesome things that has ever been added to the Crossroads setting, and I am super, SUPER-excited at the possibility of playing a freaking MAMMOTH-RIDER! Well done and congratulations, Admiral! Another superb addition to the game, flowing from your masterful pen! In fact, it is my personal opinion that your mammoth-riders should be included in every D&D setting in the northern hemisphere, because EPIC!!!

    Second, the idea of mammoth-rider cities is so. Freaking. Awesome! I really want to play a campaign that visits Yellowtusk someday. Your idea for tree-repairing druid spells is exactly the kind of ingeniously-simple yet game-changeingly-brilliant idea that separates settings which include stuff just to be awesome from settings which include stuff because it's awesome and because it would actually work. Kudos to you again!

    Thirdly, you might want to clarify, for the sake of those who are unaware, that domesticated mammut have different stats from wild mastodons and from wild mammoths (most noticeably in terms of Size), and perhaps enumerate exactly what the differences are between the three species. Perhaps via some kind of table or chart?
    My Homebrew Projects

    Crossroads: The New World - Tribes, colonists, trade confederacies, and empires both new and old collide in an alt-history North America, circa 1750 A.D. (On the road to publication!)

  5. - Top - End - #5
    Firbolg in the Playground
     
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    Default Re: Mammoth-brothers [Culture, Crossroads]


    Oh, stahp, you...

    I will admit, it took me quite some time to figure out how cities, or indeed, any permanent settlement, could survive the appetites of the mammut. I mean, they eat a LOT of needles each day. Then it occurred to me. Cities could have access to druids, druids could make trees that never run out of needles and regenerate branches. It's certainly easier than making it so EVERY mammut in the city has a collar of sustenance.

    I suppose it would be a good idea. However, I'm not sure where exactly it would go. At the beginning? Before mammut stats? After mammut stats?
    My Homebrew
    Five-time champion of the GITP monster competition!

    Current Projects:
    Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!

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