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  1. - Top - End - #1
    Firbolg in the Playground
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    Default Rise of the Bargainers OOC

    And here is the thread for various OOC doings.
    Here is Recruitment.
    IC will be here soon. IC is here

    OOC info/sheet linkage tomorrow. Please choose colours, yes you can choose purple if you'd like and I'll back edit Belor to have a different colour/font.

    Spoiler: Belor and it's Surrounds
    Show

    Belor is a medium sized town, built around a large old church built in worship of Waukeen as a rest for merchants and adventurers, which has been sectioned off a couple of times to serve different faiths, build alongside a major trade route to which is owes it's size and prosperity. It is next to the fey forest, which is a rather long thin stretch of forest, notable for remaining the same size despite not being logged.

    The particular stretch near you often attracts gravelling druids and is rumoured to be particularly close to the fey plane, said to even be a place where the planes stretch thin, despite this, up until 3 decades ago it was only particularly notable for trade until Belor settled there. Shortly after a group of Theyan's started to pay a lot of attention to the town, which has dwindled to the point where it's only a couple of suspected Theyan traveler's each year, which has of course started all sorts of rumors. However attacks along the stretch of road basically stopped within a month of Belor beginning to make his tower on the outskirts of the town closer to the forest.

    Other than animals, goblins are common in the area, except they've become rather weary of people. Normally they're considered pests, but now a days their near forgotten, causing the militia to decrease in numbers.
    Last edited by Erik Vale; 2014-02-15 at 06:23 AM.
    Spoiler: Quotes!
    Show

    Quote Originally Posted by Sun Hunter's Recruitment
    Quote Originally Posted by Sliver View Post
    Saying no to a Sun's Hunter is as close as it gets to an invitation to have your place destroyed by them)\
    Quote Originally Posted by Vedhin View Post
    In other words, be nice to the murderhobos so they don't murder you?
    Quote Originally Posted by JanusJones View Post
    The professional, well-funded, well-backed, card-carrying, licensed murderhobos, yes.
    Quote Originally Posted by Chilingsworth View Post
    Congrats, you made me laugh hard enough to draw my family's attention.


    Life is Hectic.

  2. - Top - End - #2
    Dwarf in the Playground
     
    Eskil's Avatar

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    Default Re: Rise of the Bargainers OOC

    I choose Red, and re-link my character's sheet.
    Should I wait for the OOC to be sorted before posting IC?

  3. - Top - End - #3
    Firbolg in the Playground
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    Default Re: Rise of the Bargainers OOC

    Nope, I'm going to keep it to local Geo and some people that may be mentioned. Except for the local geo it will all be unimportant.

    The only reason I'm not editing it in now is due to time, [near 12] I'm only staying up to chat with someone else and I know my brains going to hate me for it in the morning.
    Spoiler: Quotes!
    Show

    Quote Originally Posted by Sun Hunter's Recruitment
    Quote Originally Posted by Sliver View Post
    Saying no to a Sun's Hunter is as close as it gets to an invitation to have your place destroyed by them)\
    Quote Originally Posted by Vedhin View Post
    In other words, be nice to the murderhobos so they don't murder you?
    Quote Originally Posted by JanusJones View Post
    The professional, well-funded, well-backed, card-carrying, licensed murderhobos, yes.
    Quote Originally Posted by Chilingsworth View Post
    Congrats, you made me laugh hard enough to draw my family's attention.


    Life is Hectic.

  4. - Top - End - #4
    Bugbear in the Playground
     
    RedKnightGirl

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    Default Re: Rise of the Bargainers OOC

    Talia Vek will speak in Blue.

  5. - Top - End - #5
    Dwarf in the Playground
     
    Eskil's Avatar

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    Default Re: Rise of the Bargainers OOC

    "Holding two books while taking a bit out from one of the books and hiding that book behind some other books because it wasn't the book he should get.

    As soon as he gets out from the library (the bookroom), he'll book it."

    Edit: I'm assuming Terry got the text out undetected.

    Erik Vale, you mentioned some local geography earlier, how is that coming along?
    Last edited by Eskil; 2014-02-14 at 08:28 PM.

  6. - Top - End - #6
    Firbolg in the Playground
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    Default Re: Rise of the Bargainers OOC

    You did. It was in my head along with all the other thing I was juggling, now it's up.
    Spoiler: Quotes!
    Show

    Quote Originally Posted by Sun Hunter's Recruitment
    Quote Originally Posted by Sliver View Post
    Saying no to a Sun's Hunter is as close as it gets to an invitation to have your place destroyed by them)\
    Quote Originally Posted by Vedhin View Post
    In other words, be nice to the murderhobos so they don't murder you?
    Quote Originally Posted by JanusJones View Post
    The professional, well-funded, well-backed, card-carrying, licensed murderhobos, yes.
    Quote Originally Posted by Chilingsworth View Post
    Congrats, you made me laugh hard enough to draw my family's attention.


    Life is Hectic.

  7. - Top - End - #7
    Dwarf in the Playground
     
    Eskil's Avatar

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    Default Re: Rise of the Bargainers OOC

    I am sorry for taking this long to post. I will try to not repeat that.
    I didn't plan my time well enough yesterday.

  8. - Top - End - #8
    Bugbear in the Playground
     
    RedKnightGirl

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    Default Re: Rise of the Bargainers OOC

    Quote Originally Posted by Eskil View Post
    I am sorry for taking this long to post. I will try to not repeat that.
    I didn't plan my time well enough yesterday.
    Don't worry, we all have busy periods And this is meant to be fun, not a chore.

  9. - Top - End - #9
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    Eskil's Avatar

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    Default Re: Rise of the Bargainers OOC

    As the guest I defer the next post to you, MrE.

  10. - Top - End - #10
    Firbolg in the Playground
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    Default Re: Rise of the Bargainers OOC

    Editing in the book by sections in this post.
    Edit: Int roll or Knowledge Arcarna may indicate that the writing style suggests a Sorcerer or Warlock over a Wizard. DC's 11 [Not Wizard] DC 15 [Sorcerer or Warlock Likely] DC [To high for you] [Info you can't get]

    Spoiler: Section Index [Not Numbered]
    Show

    Section Foreword
    Useful reminders for bargaining
    Recalling previously conjured creatures
    The Right Outsider for the Right Task
    Ritual of Anathema
    *List continues with various types of outsiders*


    Spoiler: Section Foreword
    Show

    Whilst most rituals in this book would be considered useless by most, rituals of conjuration are seen of as the most useful, and the most powerful, however many forget they are the most dangerous. If you don't know or can't imagine why, call upon every ounce of folk-lore you know in relation to it, or ask around.
    These rituals are not for the overconfident, and are for the more advanced novice, preferentially under supervision.

    But now that that's out of the way, because I know your not going to pay any attention to it and have probably stolen this section from your master or the town sage looking for power that various creature can definitely grant you, let me continue by saying, I warned you, and I suggest you take a close look at the extra abjurations in the abjuration section of this book, even though those with a mind will note that the rituals include sufficient abjurations for the task without much expenditure, and should precautions be taken these abjurations will be enough.


    Spoiler: Useful reminders for bargaining
    Show

    You have undoubtedly bargained for certain goods in town markets. Bargaining with various creatures is... Very similar, almost identical, except that you could well be bargaining your and others souls for enough power to level several towns, the main difference is purely scope.
    And things to remember for selling your soul, getting it back is near impossible, and means of extending your life to prevent going with whoever you bargain become slimmer, there's a reason there are very few lich warlocks.

    So, what should you remember:
    Be firm. Some beings need displays of power [particularly demons and certain types of elementals], however simple confidence can get you far should you watch for loopholes.
    Be willing to walk away.
    Be willing to walk away.
    Pretend to be willing to walk away.
    Know that the other guy is going to oversell his goods, and is expecting you to do the same.
    Bargain from a point of power. This is hard as many of the bindings call ageless or really long lived creatures, however repeated or long duration callings may make them desperate to get back to whatever plan they had in motion... Of course, this will almost certainly earn the beings ire. Don't try this on elementals though, they tend not to care too much.
    Understand that you are calling them, if you were that powerful you wouldn't need this text, be polite, it will help you with many breeds. For some it can also make you seem stupid.
    Seem stupid, to other thinking they're talking down to you helps.
    Don't seem so stupid as to break wardings, because then you are stupid.
    Keep pets far away from the wardings, they tend to be fragile and readers tend to lack their own potency.
    Whilst you can call an angelic being using these rituals [I have only figured how to do it with one myself through a simple ritual], note that they are more likely to be aggressive with you than any species when chained to another's purpose they disagree with other than demons, and they are less likely to forget and more likely to gain access to the material, which is where you live.
    Most material species are crunchy and juicy, and go well with sauce, so I have heard.


    Spoiler: Recalling previously called creatures
    Show

    Is surprisingly easy. In place of a kind or type, use the beings name.
    Of course, constantly calling on the same one may generate annoyance, you should aim to make a working relationship where both constantly get something out of the deal, even if it's just talk and something the being often desires found most commonly on the material.
    This of course excludes demons, daemons, angels performing evil deeds and such, those you should just tell what to do and send them back quickly while ensuring it knows you are the potent one in this situation. All the while guarding your back like you were exercising control over a zombie that seemed to always interpret your orders against you.


    Spoiler: Right outsider for the right task
    Show

    [[This section goes over various types of creatures. Look at various planar binding guides up to CR 3, the exception is it also makes note of the type of creature used for making various pacts, and it also includes fey/ghosts/spirits [spirit binding]. It also includes native outsiders, however it also notes that this is very much akin to kidnapping, and that they tend to come from Sigil, which is a plane that touches on all others, making revenge easier than normal, whilst noting that those summoned if bargained with appropriately can be the most powerful, if only weak natives can be called.


    Spoiler: Ritual of Anathema
    Show

    The following ritual is somewhat of of abjuration ritual, but being conjuration magic it is included here. This ritual is also one of the harders to supply parts for, as it require's the body part of a being of the same type or opposed to the being you are conjuring, making it only easy to do with daemons, as any material creature will do for them.

    [[More details should you chose to summon a daemon]]


    Final edit: Ok, that should be it for now. The list includes various creatures that can make pacts and can be of use, with rituals able to call anything you could rationally call, and it does include dragons [they can be extraplanar so I do include]

    So, I need to know what you would like to call [yes you can call multiple], go by type [i.e demon, devil, fey [broken up by selie/unselie], giant [I do have rational. DC 12 planes check or DC 14 int check for the folk lore which doesn't usually exist], dragon, archon [and only archon for the angel/archon/CG angel like group], abberations, etc etc].

    Eskil, you stated you wished to go warlock, would you like the standard class or one of the homebrews I have in the bottom of my extended sig, do note that you almost certainly will get the class slightly differently to what is presented, MrE I am keeping in mind that you wish to become a binder and I think I have a working method in my head.
    Last edited by Erik Vale; 2014-02-20 at 10:13 PM.
    Spoiler: Quotes!
    Show

    Quote Originally Posted by Sun Hunter's Recruitment
    Quote Originally Posted by Sliver View Post
    Saying no to a Sun's Hunter is as close as it gets to an invitation to have your place destroyed by them)\
    Quote Originally Posted by Vedhin View Post
    In other words, be nice to the murderhobos so they don't murder you?
    Quote Originally Posted by JanusJones View Post
    The professional, well-funded, well-backed, card-carrying, licensed murderhobos, yes.
    Quote Originally Posted by Chilingsworth View Post
    Congrats, you made me laugh hard enough to draw my family's attention.


    Life is Hectic.

  11. - Top - End - #11
    Dwarf in the Playground
     
    Eskil's Avatar

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    Default Re: Rise of the Bargainers OOC

    Knowledge (Arcana): (1d20+1)[14]
    Knowledge (Planes): (1d20+1)[20]

    After looking at my options, I've decided on this warlock.

    As for what to summon...
    I'm having a hard time deciding, but these groupings maybe?

    Elemental Dragon Giant - Physical, Powerful

    Devil Fey(Seelie) Archon - Alignment Spectrum

    Abberation Undead Demon - Wrongness, Warlock
    Last edited by Eskil; 2014-02-21 at 07:44 PM.

  12. - Top - End - #12
    Firbolg in the Playground
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    Default Re: Rise of the Bargainers OOC

    I did think that was the most potent personally, less personalization but it has flexibility and it makes bane blast useful, making virtrolic blast less vital, points to make though:

    Spoiler
    Show
    -Creator may not have added it in yet, but taking Extra Invocation, instead of granting you extra invocations known [which wouldn't normally work, because your supposed to know them all] add a extra daily invocation slot, this can be a EB one or a normal one... He didn't say you had to choose which type so I'll say it isn't a set type of slot either.
    -Your invocation list will be altered somewhat with homebrew ones added/some main ones removed/altered/refluffed based on the pact. I will discuss with you any removals first though. [Similarly, MrE will gain access to some unusual vestiges, and quite possibly something beyond vestige bindings]
    -You wont get homebrew invocations normally [in this case know all invocations is all main invocations], you will have to earn them. I will work on a feat that allows you to grab a number of approved [preferably linked thematically to main or just as the groupe] homebrew invocations to add to your list.
    -DR and Fiendish resilience will change based on your type of pact, yes I know this is a biggie as a main class feature that you can normally expect, but I've always seen it as rather stupid that warlocks get fey resilience and infernal healing. If you go fiendish you'll get a DR more in line with fiends, if you go anything else, Fiendish Resilience will change for something, this something I am happy to discuss.


    Anyhow for non-standard lore:
    Spoiler
    Show

    Giants are inherently magical creatures, all the way from the lowly ogre [which is pretty lowly] all the way to those colossal beings who take on ancient dragons. However, whilst one would simply think them huge if magical humanoids, they are actually a side branch of fey, where fey are creatures of trickery and grace, giants are creatures of near-elemental power, they don't 'slip in sideways', but break down the door and wall. The two types are close enough that they can get along, however much of the time the fight each other in a manner similar to elves and dwarves, leading giants to instead find connections with nature slightly differently in order to stay out of the others way. [You also know] Some also instead connect to other things, such as shadows, or rawer magic, having etched out their own sections of other planes rather than try to hold any part of the Fey Wylds.


    So, Apparently the lowly apprentice knows a lot about fey/giants, at least as far as history/planar typing/etc goes.

    Also, can summon as many or as few as you like.
    Last edited by Erik Vale; 2014-02-21 at 08:03 PM.
    Spoiler: Quotes!
    Show

    Quote Originally Posted by Sun Hunter's Recruitment
    Quote Originally Posted by Sliver View Post
    Saying no to a Sun's Hunter is as close as it gets to an invitation to have your place destroyed by them)\
    Quote Originally Posted by Vedhin View Post
    In other words, be nice to the murderhobos so they don't murder you?
    Quote Originally Posted by JanusJones View Post
    The professional, well-funded, well-backed, card-carrying, licensed murderhobos, yes.
    Quote Originally Posted by Chilingsworth View Post
    Congrats, you made me laugh hard enough to draw my family's attention.


    Life is Hectic.

  13. - Top - End - #13
    Bugbear in the Playground
     
    RedKnightGirl

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    Default Re: Rise of the Bargainers OOC

    Rolling up some knowledge checks: Arcana (1d20+4)[18] Religion (1d20+4)[12]

    Not sure what to with this next though

  14. - Top - End - #14
    Firbolg in the Playground
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    Default Re: Rise of the Bargainers OOC

    Well, what would you like to boss around, an imp, some sort of elemental, a dragon [seriously, a dragon]?

    Or more, what would someone who is powerhungry, when told that with little effort they can command the sort of creatures that are reknowned for being the bigger bada$$es on the block could be theirs to command, do? The dragons which raise farms out of boredom, the fey which are universally tributed, the demons that are slain only by the most valient of heroes, or angels that are shining beacons of light that could save a town from near on any threat, the giants that are watched for and one hopes to never find and the elementals, which are nature incarnate with all that says.

    ... The book does however suggest Elementals as easy to control once you have their attention, whilst being somewhat weaker than others, whilst still potentially incredibly dangerous.
    Last edited by Erik Vale; 2014-02-22 at 06:15 AM.
    Spoiler: Quotes!
    Show

    Quote Originally Posted by Sun Hunter's Recruitment
    Quote Originally Posted by Sliver View Post
    Saying no to a Sun's Hunter is as close as it gets to an invitation to have your place destroyed by them)\
    Quote Originally Posted by Vedhin View Post
    In other words, be nice to the murderhobos so they don't murder you?
    Quote Originally Posted by JanusJones View Post
    The professional, well-funded, well-backed, card-carrying, licensed murderhobos, yes.
    Quote Originally Posted by Chilingsworth View Post
    Congrats, you made me laugh hard enough to draw my family's attention.


    Life is Hectic.

  15. - Top - End - #15
    Bugbear in the Playground
     
    RedKnightGirl

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    Default Re: Rise of the Bargainers OOC

    Quote Originally Posted by Erik Vale View Post
    Well, what would you like to boss around, an imp, some sort of elemental, a dragon [seriously, a dragon]?

    Or more, what would someone who is powerhungry, when told that with little effort they can command the sort of creatures that are reknowned for being the bigger bada$$es on the block could be theirs to command, do? The dragons which raise farms out of boredom, the fey which are universally tributed, the demons that are slain only by the most valient of heroes, or angels that are shining beacons of light that could save a town from near on any threat, the giants that are watched for and one hopes to never find and the elementals, which are nature incarnate with all that says.

    ... The book does however suggest Elementals as easy to control once you have their attention, whilst being somewhat weaker than others, whilst still potentially incredibly dangerous.
    Well, Talia is pretty powerhungry... I think I'll try spirit binding first, as it seems most Binder-ish.

  16. - Top - End - #16
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    Eskil's Avatar

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    Default Re: Rise of the Bargainers OOC

    I'll go for one each, of all nine that i posted, starting with Dragon.

  17. - Top - End - #17
    Firbolg in the Playground
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    Default Re: Rise of the Bargainers OOC

    Ok, this will take an hour. The nature of this invocation is such that it's more a sliding scale rather than success or fail, look if you want.
    Spoiler: Rolling Rolling Rolling for ME
    Show

    Arcarna: (1d20+4)[17]
    Religion: (1d20+4)[19]
    Planes: (1d20+1)[7]
    Diplomacy: (1d20+6)[26]
    Spellcraft: (1d20+4)[15]
    Concentration: (1d20+6)[7]


    Edit: Knowledge Arcane or Planes to reveal dragon type DC 21. DC 18 Planes + DC 15 Arcane could be used instead. Assuming you don't wish to ask.
    Last edited by Erik Vale; 2014-02-22 at 11:13 PM.
    Spoiler: Quotes!
    Show

    Quote Originally Posted by Sun Hunter's Recruitment
    Quote Originally Posted by Sliver View Post
    Saying no to a Sun's Hunter is as close as it gets to an invitation to have your place destroyed by them)\
    Quote Originally Posted by Vedhin View Post
    In other words, be nice to the murderhobos so they don't murder you?
    Quote Originally Posted by JanusJones View Post
    The professional, well-funded, well-backed, card-carrying, licensed murderhobos, yes.
    Quote Originally Posted by Chilingsworth View Post
    Congrats, you made me laugh hard enough to draw my family's attention.


    Life is Hectic.

  18. - Top - End - #18
    Dwarf in the Playground
     
    Eskil's Avatar

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    Default Re: Rise of the Bargainers OOC

    I've got the skills, why not use them?
    Knowledge (Arcana): (1d20+1)[18]
    Knowledge (Planes): (1d20+1)[4]

    Edit: Because they'll do me no good, that's why.
    Last edited by Eskil; 2014-02-23 at 10:28 PM.

  19. - Top - End - #19
    Bugbear in the Playground
     
    RedKnightGirl

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    Default Re: Rise of the Bargainers OOC

    Knowledge Checks for dragon: Religion: (1d20+4)[18]
    Arcana: (1d20+4)[24]

  20. - Top - End - #20
    Firbolg in the Playground
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    Default Re: Rise of the Bargainers OOC

    MrE: I just re-read my post, and realised I forgot to re-put in the part about him mocking you for thinking some random dude knows about some backwater in a huge multiverse [finicky post].

    I'm going to do that... Soon. [Tired, morning posting/reading at the moment] Any chance I could get you to drop that last part.
    Leaving the tab open to post shortly.
    Spoiler: Quotes!
    Show

    Quote Originally Posted by Sun Hunter's Recruitment
    Quote Originally Posted by Sliver View Post
    Saying no to a Sun's Hunter is as close as it gets to an invitation to have your place destroyed by them)\
    Quote Originally Posted by Vedhin View Post
    In other words, be nice to the murderhobos so they don't murder you?
    Quote Originally Posted by JanusJones View Post
    The professional, well-funded, well-backed, card-carrying, licensed murderhobos, yes.
    Quote Originally Posted by Chilingsworth View Post
    Congrats, you made me laugh hard enough to draw my family's attention.


    Life is Hectic.

  21. - Top - End - #21
    Bugbear in the Playground
     
    RedKnightGirl

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    Default Re: Rise of the Bargainers OOC

    Quote Originally Posted by Erik Vale View Post
    MrE: I just re-read my post, and realised I forgot to re-put in the part about him mocking you for thinking some random dude knows about some backwater in a huge multiverse [finicky post].

    I'm going to do that... Soon. [Tired, morning posting/reading at the moment] Any chance I could get you to drop that last part.
    Leaving the tab open to post shortly.
    Don't worry, edited it out. Could we get some more general knowledge about the world we're in? My difficulty right now is deciding what we can do with the dragon. Unless there is a city to conquer, or a king to overthrow, there aren't many targets for our summoned creatures.

  22. - Top - End - #22
    Firbolg in the Playground
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    Default Re: Rise of the Bargainers OOC

    The surrounding area contains some goblin and other 'monster' tribes, but goblins would be closest, there are other small towns along the trade road. The nearby cities are for the most part peaceful. I'm about to disapear and doing a last batch of posting, so more info this evening.
    Spoiler: Quotes!
    Show

    Quote Originally Posted by Sun Hunter's Recruitment
    Quote Originally Posted by Sliver View Post
    Saying no to a Sun's Hunter is as close as it gets to an invitation to have your place destroyed by them)\
    Quote Originally Posted by Vedhin View Post
    In other words, be nice to the murderhobos so they don't murder you?
    Quote Originally Posted by JanusJones View Post
    The professional, well-funded, well-backed, card-carrying, licensed murderhobos, yes.
    Quote Originally Posted by Chilingsworth View Post
    Congrats, you made me laugh hard enough to draw my family's attention.


    Life is Hectic.

  23. - Top - End - #23
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    Eskil's Avatar

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    Default Re: Rise of the Bargainers OOC

    Arcana (1d20+1)[15]
    Planes (1d20+1)[20]
    Religion (1d20+1)[21]
    Religion (1d20+1)[18]
    Religion (1d20+1)[10]

    ...and a copy-paste template for later; [roll]1d20+1[/roll].

    Making decisions and posts after check-results.

    Edit: My plan was to conjure an entity to hear their best offer before dismissal.
    Repeat eight times and then make a decision.

    Should I roll Bluff to convey the covert message to Talia?
    Last edited by Eskil; 2014-02-25 at 09:50 PM.

  24. - Top - End - #24
    Firbolg in the Playground
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    Default Re: Rise of the Bargainers OOC

    Only needed the first two, just to note.

    Oh, Will be using Charisma check par Planar Binding.
    Spoiler: Quotes!
    Show

    Quote Originally Posted by Sun Hunter's Recruitment
    Quote Originally Posted by Sliver View Post
    Saying no to a Sun's Hunter is as close as it gets to an invitation to have your place destroyed by them)\
    Quote Originally Posted by Vedhin View Post
    In other words, be nice to the murderhobos so they don't murder you?
    Quote Originally Posted by JanusJones View Post
    The professional, well-funded, well-backed, card-carrying, licensed murderhobos, yes.
    Quote Originally Posted by Chilingsworth View Post
    Congrats, you made me laugh hard enough to draw my family's attention.


    Life is Hectic.

  25. - Top - End - #25
    Firbolg in the Playground
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    Default Re: Rise of the Bargainers OOC

    Whilst I normally wouldn't say anything and let you be hoisted, I will remind you that you described your grandparents shuffling in a nearby room, so they would almost definitely closest [unless random chance has a bystander walking past the outside wall of your house, then one GP might be saved]
    Spoiler: Quotes!
    Show

    Quote Originally Posted by Sun Hunter's Recruitment
    Quote Originally Posted by Sliver View Post
    Saying no to a Sun's Hunter is as close as it gets to an invitation to have your place destroyed by them)\
    Quote Originally Posted by Vedhin View Post
    In other words, be nice to the murderhobos so they don't murder you?
    Quote Originally Posted by JanusJones View Post
    The professional, well-funded, well-backed, card-carrying, licensed murderhobos, yes.
    Quote Originally Posted by Chilingsworth View Post
    Congrats, you made me laugh hard enough to draw my family's attention.


    Life is Hectic.

  26. - Top - End - #26
    Bugbear in the Playground
     
    RedKnightGirl

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    Default Re: Rise of the Bargainers OOC

    Quote Originally Posted by Erik Vale View Post
    Whilst I normally wouldn't say anything and let you be hoisted, I will remind you that you described your grandparents shuffling in a nearby room, so they would almost definitely closest [unless random chance has a bystander walking past the outside wall of your house, then one GP might be saved]
    Ooooh, that's true (Talia's not super caring, so I'll chalk that up to her general disregard for other people). Now, putting them out of their misery s still better than killing two random people a year I think.

  27. - Top - End - #27
    Dwarf in the Playground
     
    Eskil's Avatar

    Join Date
    May 2008
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    Male

    Default Re: Rise of the Bargainers OOC

    It's way to late too be up, so I will make a post tomorrow, after sleeping. Sorry for the delay.

    Edit: Hello? Everyone still here?
    Last edited by Eskil; 2014-03-03 at 03:30 PM.

  28. - Top - End - #28
    Dwarf in the Playground
     
    Eskil's Avatar

    Join Date
    May 2008
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    Default Re: Rise of the Bargainers OOC

    It's been a number of days now, is the game still on-going?

  29. - Top - End - #29
    Firbolg in the Playground
    Join Date
    Mar 2011
    Location
    Australia

    Default Re: Rise of the Bargainers OOC

    It is... *checks IC again*
    You may make a post controlling MrE's decision, I'll PM to request his presence or to let us know he's dropping out.
    Spoiler: Quotes!
    Show

    Quote Originally Posted by Sun Hunter's Recruitment
    Quote Originally Posted by Sliver View Post
    Saying no to a Sun's Hunter is as close as it gets to an invitation to have your place destroyed by them)\
    Quote Originally Posted by Vedhin View Post
    In other words, be nice to the murderhobos so they don't murder you?
    Quote Originally Posted by JanusJones View Post
    The professional, well-funded, well-backed, card-carrying, licensed murderhobos, yes.
    Quote Originally Posted by Chilingsworth View Post
    Congrats, you made me laugh hard enough to draw my family's attention.


    Life is Hectic.

  30. - Top - End - #30
    Bugbear in the Playground
     
    RedKnightGirl

    Join Date
    Jan 2014

    Default Re: Rise of the Bargainers OOC

    Sorry guys, completely missed Eskil's post, so didn't think we were waiting on me

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