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  1. - Top - End - #61
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    Default Re: Fire Emblem Thread II: Stalwarts Unite!

    Quote Originally Posted by Anarion View Post
    Dark knight is slow burn and life taker. I think tome breaker is sorcerer, which I'll take under advisement.
    Out of curiosity, what is your avatar's +/- and build?

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    Default Re: Fire Emblem Thread II: Stalwarts Unite!

    Quote Originally Posted by Rezkeshdadesh View Post
    Out of curiosity, what is your avatar's +/- and build?
    +speed, -hp. It made the early game really hard, but it doesn't lower his max hp cap, so I thought it would be good long term. In retrospect I think +hp would have been better, it's a lot of free starting stats.

    He went level 20 tactician, level 20 grandmaster and he's currently a level 9 paladin working towards grabbing aegis.
    Last edited by Anarion; 2014-03-21 at 10:18 AM.
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    Default Re: Fire Emblem Thread II: Stalwarts Unite!

    Quote Originally Posted by Anarion View Post
    Dark knight is slow burn and life taker. I think tome breaker is sorcerer, which I'll take under advisement.
    Ahhh I get the skills for sorcerer and Dark knight confused. The statement mostly holds since lifetaker is the only regenerative ability that's really going to help Nah. However I'd just stick with swords with Nowi's low magic. I don't think Nowi should ever be a mage. Like ever.

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    Default Re: Fire Emblem Thread II: Stalwarts Unite!

    Quote Originally Posted by Anarion View Post
    +speed, -hp. It made the early game really hard, but it doesn't lower his max hp cap, so I thought it would be good long term. In retrospect I think +hp would have been better, it's a lot of free starting stats.

    He went level 20 tactician, level 20 grandmaster and he's currently a level 9 paladin working towards grabbing aegis.
    Hp does lower your overall caps in STR, MAG, DEF and RES by one though. (or something along those lines.)
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    Default Re: Fire Emblem Thread II: Stalwarts Unite!

    Quote Originally Posted by Rising Phoenix View Post
    Hp does lower your overall caps in STR, MAG, DEF and RES by one though. (or something along those lines.)
    Is there any bonus/flaw combo that let's you break even or have no negatives?

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    Default Re: Fire Emblem Thread II: Stalwarts Unite!

    Quote Originally Posted by Rezkeshdadesh View Post
    Is there any bonus/flaw combo that let's you break even or have no negatives?
    Unfortunately no.

    For Lunatic runs the optimum combo is considered to be +Def, -Skl. But my advise is to run whatever you want ^^
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    Default Re: Fire Emblem Thread II: Stalwarts Unite!

    Quote Originally Posted by Rezkeshdadesh View Post
    Is there any bonus/flaw combo that let's you break even or have no negatives?
    The positives always outweigh the negatives. Also always marry a second gen character for maximum Morgan, you know, if you're into eugenics, I mean.
    ~ZA

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    Default Re: Fire Emblem Thread II: Stalwarts Unite!

    Quote Originally Posted by ZeltArruin View Post
    The positives always outweigh the negatives. Also always marry a second gen character for maximum Morgan, you know, if you're into eugenics, I mean.
    And the space/time continuum is serviced like a copper piece harlot.

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    Default Re: Fire Emblem Thread II: Stalwarts Unite!

    Quote Originally Posted by ZeltArruin View Post
    The positives always outweigh the negatives. Also always marry a second gen character for maximum Morgan, you know, if you're into eugenics, I mean.
    A first gen marriage can give you, statwise, two Morgans, though.

    You know. If you're obsessive about the numbers.
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    Default Re: Fire Emblem Thread II: Stalwarts Unite!

    Quote Originally Posted by chiasaur11 View Post
    A first gen marriage can give you, statwise, two Morgans, though.

    You know. If you're obsessive about the numbers.
    Sure, but those Morgans will be weaker than one made with Severa/Yarne.
    ~ZA

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    Default Re: Fire Emblem Thread II: Stalwarts Unite!

    Quote Originally Posted by ZeltArruin View Post
    Sure, but those Morgans will be weaker than one made with Severa/Yarne.
    And now I want to see 3rd gen Morgan vs 2nd gen Morgan and her sibling.

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    Default Re: Fire Emblem Thread II: Stalwarts Unite!

    That would make for an interesting cage match, for sure.

    Up until Nah's daughter, Morgan, flings the cage at the other two.
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    Default Re: Fire Emblem Thread II: Stalwarts Unite!

    Quote Originally Posted by Yana View Post
    That would make for an interesting cage match, for sure.

    Up until Nah's daughter, Morgan, flings the cage at the other two.
    You seem to be implying that this wouldn't be Nowi's daughter and thus able to catch the cage.

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    Default Re: Fire Emblem Thread II: Stalwarts Unite!

    I'm not sure if being a dragon is a winning strategy, at least if Lucina had a kid.

    Falchion's pretty much built for dragon busting, and she's primed to inherit.
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    Default Re: Fire Emblem Thread II: Stalwarts Unite!

    Quote Originally Posted by chiasaur11 View Post
    I'm not sure if being a dragon is a winning strategy, at least if Lucina had a kid.

    Falchion's pretty much built for dragon busting, and she's primed to inherit.
    It's also range 1, and since the dragons don't take damage from anything else (because dragonstone+ is busted) you can just nail the guy/girl with Falchion.
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    Default Re: Fire Emblem Thread II: Stalwarts Unite!

    One does realize the problems some of those Morgans would have in coming to be, right?
    Noire-Morgan: Robin won't touch her willing, extremely eager, and very nice bodied mother Tharja, but has a kid with the split personality daughter. I get the feeling that Tharja would kill one of (that) Morgan's parents, screw the consequences.
    Nah-Morgan: Need I really go into this one?
    Emmeryn-Morgan: Sure Robin, sleep with your boss' brain damaged older sister, that won't get you're ass kicked at all post game.
    Gangrel-Morgan: Yes, because having a kid with an insane murderer (ex-)king is a wonderful idea.

    So, has anyone heard any good Fire Emblem related news recently?
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    Default Re: Fire Emblem Thread II: Stalwarts Unite!

    Quote Originally Posted by Laughing Dog View Post

    So, has anyone heard any good Fire Emblem related news recently?
    Sadly no. I'm hoping to either hear at least an announcement of a new game, hopefully one that's localized, soon.

    It would be nice, but I'm not holding my breath to see the older FE games on a Virtual Console.

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    Default Re: Fire Emblem Thread II: Stalwarts Unite!

    Quote Originally Posted by Laughing Dog View Post
    One does realize the problems some of those Morgans would have in coming to be, right?
    Noire-Morgan: Robin won't touch her willing, extremely eager, and very nice bodied mother Tharja, but has a kid with the split personality daughter. I get the feeling that Tharja would kill one of (that) Morgan's parents, screw the consequences.
    Nah-Morgan: Need I really go into this one?
    Emmeryn-Morgan: Sure Robin, sleep with your boss' brain damaged older sister, that won't get you're ass kicked at all post game.
    Gangrel-Morgan: Yes, because having a kid with an insane murderer (ex-)king is a wonderful idea.

    So, has anyone heard any good Fire Emblem related news recently?
    Honestly, Nah Morgan is worth any amount of flak you have to take for it. Not that I did that in my game (MU married Lissa), but Nah-Morgan is absurdly good and my greatest regret is not having extra manakete. They're the only thing that's consistently powerful in insane difficulty.

    Edit: Also, the mission to get Priam is stupid, and the Fire Emblem designers are stupid.
    Last edited by Anarion; 2014-04-14 at 11:08 PM.
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    Default Re: Fire Emblem Thread II: Stalwarts Unite!

    Quote Originally Posted by Anarion View Post
    Honestly, Nah Morgan is worth any amount of flak you have to take for it. Not that I did that in my game (MU married Lissa), but Nah-Morgan is absurdly good and my greatest regret is not having extra manakete. They're the only thing that's consistently powerful in insane difficulty.

    Edit: Also, the mission to get Priam is stupid, and the Fire Emblem designers are stupid.
    Only a little better defense than Tiki Morgan, and she's slow as polar drift.

    Tiki Morgan also is, you know, the spawn of which is going to be fun down the line.

    As for Priam, I can't help you with that.

    I just turned Lucina's daughter loose on the battlefield teamed with her mom. When I looked back to the screen, the whole place was empty save the screams of the dying.
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    Default Re: Fire Emblem Thread II: Stalwarts Unite!

    I have a question about Lunatic mode. Why are the world map skirmishes so much harder than the regular chapters? It wasn't so bad at first, I had to have Fredrick solo the first one I did with Kellam buffing his defense and the second one was just barely doable thanks to choke points, but since then they've skyrocketed to clear unwinablility. All promoted enemies all the time with forged Silver weapons before chapter 6 unwinable.

    Is it tied to Reeking Box use? That was when they started getting nuts. Or do they just scale wildly out of control past the first two chapters after they start to appear?

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    Default Re: Fire Emblem Thread II: Stalwarts Unite!

    Quote Originally Posted by Sam cw View Post
    I have a question about Lunatic mode. Why are the world map skirmishes so much harder than the regular chapters? It wasn't so bad at first, I had to have Fredrick solo the first one I did with Kellam buffing his defense and the second one was just barely doable thanks to choke points, but since then they've skyrocketed to clear unwinablility. All promoted enemies all the time with forged Silver weapons before chapter 6 unwinable.

    Is it tied to Reeking Box use? That was when they started getting nuts. Or do they just scale wildly out of control past the first two chapters after they start to appear?
    I think that is basically to do with the devs not wanting you to be able to grind in the Lunatic modes.
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    Default Re: Fire Emblem Thread II: Stalwarts Unite!

    Even on Hard, the early random battles are noticeably tougher than a lot of the story missions. A lot of it is to do with the way Risen all rush your forces at once - if you're strong enough, that becomes a disadvantage because you can exploit the AI and carve them up. When it's early game though, that many troops rushing you at once is seriously tough.

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    Quote Originally Posted by Rising Phoenix View Post
    I think that is basically to do with the devs not wanting you to be able to grind in the Lunatic modes.
    I'm wondering if that's the case, but if so, I don't think they went far enough at first. I did beat the first two, even if it was pretty tight.

    Quote Originally Posted by Rodin View Post
    Even on Hard, the early random battles are noticeably tougher than a lot of the story missions. A lot of it is to do with the way Risen all rush your forces at once - if you're strong enough, that becomes a disadvantage because you can exploit the AI and carve them up. When it's early game though, that many troops rushing you at once is seriously tough.
    Oh yeah, I've always known that the worst thing the AI could do would be just bum-rushing me, but Awakening is the first game to do that early enough to make it truly terrifying. Not that the AI needs to actually do anything to win when it's rocking out OHKOs and has even a single range 1-2 unit.

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    Default Re: Fire Emblem Thread II: Stalwarts Unite!

    And on My PoR run, I've almost finished leveling up Ike! He is hilariously overpowered at this point. I've sent him to solo three maps (not saving any of them mind you). The last map (which I will do for real after Ike gets his last level) I sent Ike to solo was Battle Reunion. The only things that hit Ike all battle was the rain and the Black Knight. What's more amusing is the fact that the BK had 55% hit chance.

    For my other units: Oscar is turning out to be crap, Brom is doubling enemies, Boyd is becoming my spare archer, Rolf is murdering units, Volke is a near constant presence on the battlefield, Titania is destroying enemy units, Kieran is turning out wonderful, Mordecai is in need of defense, Soren is focusing on lightning magic, Mist is cutting down the enemy, Haar has been recruited, and I still miss being able to use Nephenee, Jill, Lethe and Ilyana.
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    Default Re: Fire Emblem Thread II: Stalwarts Unite!

    Quote Originally Posted by Laughing Dog View Post
    And on My PoR run, I've almost finished leveling up Ike! He is hilariously overpowered at this point. I've sent him to solo three maps (not saving any of them mind you). The last map (which I will do for real after Ike gets his last level) I sent Ike to solo was Battle Reunion. The only things that hit Ike all battle was the rain and the Black Knight. What's more amusing is the fact that the BK had 55% hit chance.

    For my other units: Oscar is turning out to be crap, Brom is doubling enemies, Boyd is becoming my spare archer, Rolf is murdering units, Volke is a near constant presence on the battlefield, Titania is destroying enemy units, Kieran is turning out wonderful, Mordecai is in need of defense, Soren is focusing on lightning magic, Mist is cutting down the enemy, Haar has been recruited, and I still miss being able to use Nephenee, Jill, Lethe and Ilyana.
    Why can't you use Neph, Jill, Lethe, or Ilyana? It doesn't look like a male only run, since you have Mist and Titania.

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    Default Re: Fire Emblem Thread II: Stalwarts Unite!

    Quote Originally Posted by Sam cw View Post
    I'm wondering if that's the case, but if so, I don't think they went far enough at first. I did beat the first two, even if it was pretty tight.
    In Lunatic mode the enemies in random battles scale based on your army's levels, and it doesn't take long for them to cap their stats. Grinding in Lunatic was supposed to be practically impossible; if you summon a spotpass team to fight you'll find they give 1 xp per kill, and no weapon experience. The cheat DLCs break that paradigm pretty thoroughly, though.
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    Quote Originally Posted by TamerBill View Post
    In Lunatic mode the enemies in random battles scale based on your army's levels, and it doesn't take long for them to cap their stats. Grinding in Lunatic was supposed to be practically impossible; if you summon a spotpass team to fight you'll find they give 1 xp per kill, and no weapon experience. The cheat DLCs break that paradigm pretty thoroughly, though.
    Thanks for letting me know. That seems like a really poor and unfair way to do it though. Especially since it costs money from your limited reserve to hire Spotpass teams. It's not like you can't still cheese it out in other non-DLC ways ether, like Barracks events or massive renown bonuses.

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    Quote Originally Posted by Sam cw View Post
    Thanks for letting me know. That seems like a really poor and unfair way to do it though. Especially since it costs money from your limited reserve to hire Spotpass teams. It's not like you can't still cheese it out in other non-DLC ways ether, like Barracks events or massive renown bonuses.
    Or you can just have Chrom and a Sorcerer Avatar solo maps with Nosferatu.

    Lunatic isn't exactly sensibly balanced.
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    Quote Originally Posted by Rezkeshdadesh View Post
    Why can't you use Neph, Jill, Lethe, or Ilyana? It doesn't look like a male only run, since you have Mist and Titania.
    The run was originally me being stupid and trying to get a stats capped Ike w/o using any stat boosters other than the boots. I then decided to not use any of my favorite units other than Ike (duh) and Mist, (who has to be taken into the fight w/ the Black Knight) any more than absolutely needed. Nephenee, Jill, Lethe, Ilyana, Astrid and Makalov were the list of my A-team.

    EDIT: And Ike is now stat-capped Lvl 20. I can already hear the death screams of the Daein Army.
    Last edited by Laughing Dog; 2014-05-06 at 12:22 AM.
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    Default Re: Fire Emblem Thread II: Stalwarts Unite!

    Quote Originally Posted by chiasaur11 View Post
    As for Priam, I can't help you with that.

    I just turned Lucina's daughter loose on the battlefield teamed with her mom. When I looked back to the screen, the whole place was empty save the screams of the dying.
    Yeah, I never did finish that mission. It's just not possible on insane for any one unit to handle what that fight throws at you unless you're in a position to buy the DLC that comes with the stat caps +10 skill and time to grind. I could probably have beaten it by setting up a battle line and allowing a few of my weaker units to die. The biggest problem for me was that it wasn't possible for just a couple strong units to hold up the enemy, I really needed one or two more units that could stand up against 5 or more attacks in a round.

    I did beat the rest of the game and finished off the final boss though, so that's one lunatic run cleared.

    I can't beat the third mission (chapter 2) in Lunatic+ though.

    Quote Originally Posted by Rising Phoenix View Post
    I think that is basically to do with the devs not wanting you to be able to grind in the Lunatic modes.
    Yep, it's silly in that it's a mean way to sell the grinding DLC. But it's also legitimate in that the difficulty is supposed to really push you, not force you to grind for hours and then cheese it.

    Quote Originally Posted by chiasaur11 View Post
    Or you can just have Chrom and a Sorcerer Avatar solo maps with Nosferatu.

    Lunatic isn't exactly sensibly balanced.
    The hard part of Lunatic is the first 5 missions and the last 3 or so paralogues. Everything else is pretty easy once you get the main characters rolling and no longer need Frederick.

    Quote Originally Posted by Laughing Dog View Post
    The run was originally me being stupid and trying to get a stats capped Ike w/o using any stat boosters other than the boots. I then decided to not use any of my favorite units other than Ike (duh) and Mist, (who has to be taken into the fight w/ the Black Knight) any more than absolutely needed. Nephenee, Jill, Lethe, Ilyana, Astrid and Makalov were the list of my A-team.

    EDIT: And Ike is now stat-capped Lvl 20. I can already hear the death screams of the Daein Army.
    Yikes. Stat capped Ike pretty much annihilates Path of Radiance, even on the toughest levels.
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