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2014-03-04, 10:09 PM (ISO 8601)
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PTA & PTU(Pokemon Tabletop Adventues/United) Differences
Pokemon Tabletop Adventures/United
I don't really see all that much of a difference between the two systems.
PTA has from what I've seen a better trainer class system and trainer growth
Well PTU provides slightly easier class requirements and more pokemon points per level.
Couldn't one just take the increased point values of PTU and apply them to PTA?
Basic question being what is the difference between the two. When will we see an update for 6th gen pokemon. And why do people prefer one or the otherLast edited by Vknight; 2014-03-06 at 05:01 AM.
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2014-03-05, 01:24 AM (ISO 8601)
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Re: Pta & Ptu
Just so you know, PTA and PTU aren't hugely known acronyms - plus, PTA is more associated with Prime Time Adventures in the first place. It might be worth spelling them out.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2014-03-05, 04:52 AM (ISO 8601)
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Re: Pta & Ptu
Pokemon tabletop adventures and... Pokemon topless umbrellas?
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2014-03-05, 05:09 PM (ISO 8601)
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- Jun 2008
Re: Pta & Ptu
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2014-03-05, 05:50 PM (ISO 8601)
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Re: Pta & Ptu
Pokemon Tabletop United.
Which, by the way, already has 6th gen Pokemon in it; have you seen the latest update for it?
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2014-03-05, 06:17 PM (ISO 8601)
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Re: Pta & Ptu
Perfectly Trimmed Azaleas.
vs
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I like potatoes better.NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2014-03-06, 02:37 AM (ISO 8601)
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2014-03-06, 05:00 AM (ISO 8601)
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Re: Pta & Ptu
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2014-03-06, 07:49 AM (ISO 8601)
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Re: PTA & PTU(Pokemon Tabletop Adventues/United) Differences
You get out of questions what you out into them. Throwing acronyms at a forum blind and walking away for a day won't do you any good.
http://www.giantitp.com/forums/showthread.php?t=269337
http://1d4chan.org/wiki/Pok%C3%A9mon_Tabletop_United
http://pokemontabletop.wikidot.com/
http://www.giantitp.com/forums/showthread.php?t=200481
That's all I could find with a minute of google. Hope it helps get you rollin'~!
Back to work I suppose.
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2014-03-06, 08:50 AM (ISO 8601)
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Re: PTA & PTU(Pokemon Tabletop Adventues/United) Differences
...I could make that acronym thing a commentary on the stuff that goes on in the D&D forums for anyone who doesn't know them.
Also I was away for a day sleeping.
And it seems like they have diversified the two games in the stat department but what about the pokemon?
Classes? The actual make up for Trainers?
-Edit-
I have read LoneStarNorths campaign journal... I hate everything about it.
And I could rant on all the things I find wrong with itLast edited by Vknight; 2014-03-06 at 08:52 AM.
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2014-03-06, 01:21 PM (ISO 8601)
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Re: PTA & PTU(Pokemon Tabletop Adventues/United) Differences
Sure, but it's reasonable to expect the people in the D&D forums to know the D&D acronyms to some extent. It's also reasonable to expect everybody here to recognize the acronym D&D, as it's the game dominating the market. PTA & PTU aren't as recognizable, and PTA suffers the additional complication of being an acronym for two things, with Pokemon Tabletop Adventures the less known of the two. It's the same way I wouldn't just mention LoA vs. DF vs. DtS magic systems, or FAE vs. SoF vs. FC - except on a Fate forum, where I would fully expect all of those to be recognized.
As for the systems, they look pretty much the same. There's a few subtle differences, but they don't amount to much, and they certainly look basically compatible.Last edited by Knaight; 2014-03-06 at 01:47 PM.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2014-03-06, 01:45 PM (ISO 8601)
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Re: PTA & PTU(Pokemon Tabletop Adventues/United) Differences
Its kind of a joke Knaight. Also it does point out a valid fact someone looking for advice or someone who hasn't memorized this stuff won't immediately recognize it. Just like the PTA & PTU, unless you know it you won't get it
System differences I have found
3 Stats for trainers in PTU, instead of the classic 6 stat structure used in PTA.
The various prestige classes are spread around the source pdf's when it comes to PTU.
PTA put all the trainer information in one book
PTU has some interesting ideas and some horrible ideas for campaign suggestions. Same for custom pokemon
The pokemon universe is a kitchen sink of sci-fi + fantasy. PTA embraces this. PTU tries to separate things and classify all the details trying too keep an order to these things
Neither game has pokemon stats beyond 5th generation pokemon
Yeah the only differences are the points awarded too pokemon.Last edited by Vknight; 2014-03-06 at 01:48 PM.
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2014-03-06, 01:50 PM (ISO 8601)
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- Aug 2008
Re: PTA & PTU(Pokemon Tabletop Adventues/United) Differences
These are pretty minor - the core systems are close enough that you might even be able to use PTU and PTA trainers in the same game, though it would slow things down a bit. As for organization, they're both kind of a mess, but that's par for the course with RPGs in general, and I've seen much worse than PTU (which I'd consider the worse of the two) in published games.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2014-03-06, 01:57 PM (ISO 8601)
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Re: PTA & PTU(Pokemon Tabletop Adventues/United) Differences
The main thing PTU does is create uniform stats between humans and Pokemon to try to make interaction between them easier. Determining, for instance, what happens if a Pokemon tries to sneak past a human or if a Pokemon attacks a human doesn't really have clear rules in PTA because the systems they use are completely different (not sure if the newest version of PTA deals with that or not).
This does however lead to some things like being able to build a human who can fight Pokemon directly rather than have his own team, which may or may not be a good or bad thing depending on your perspective.
PTU also tends to be more disassociated from the actual Pokemon because of their custom stat system.
PTU also claims to have gone from the ground up to fix class imbalances from PTA, but again that's a YMMV issue. I haven't played either more than a coupe times so I can't comment.
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2014-03-06, 02:50 PM (ISO 8601)
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Re: PTA & PTU(Pokemon Tabletop Adventues/United) Differences
PTU's uniform rules are a mess though and terrible at that job.
Just take a pokemons speed to determine how stealthy it can be + a bonus for any qualities
They mention which stats a trainer uses in PTA to act like the equivalent stat for a pokemon
So they provide two distinct stat setups and make them work together despite being different. Rather then trying to hammer them together
Fighting pokemon directly has always been apart of the series. And PTA makes it work. PTU from what I've read does not
PTU has nothing in it that I think fixes any inherent problems with the classes. Sure PTA has problems buy PTU doesn't fix them and in others it just ruins the point of the class
All in all I suggest sticking too PTA, using things from PTU when you want. But avoiding using plain PTU unless you want headaches for a supposed fix
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2014-03-06, 04:27 PM (ISO 8601)
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Re: PTA & PTU(Pokemon Tabletop Adventues/United) Differences
I wouldn't say terrible, I've never had a problem working with them. Might be a system experience issue.
It definitely is a lot less polished though. Admittedly I stopped using PTU for completely unrelated reasons to gameplay though. (the developers' attitude really).
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2014-03-07, 05:11 PM (ISO 8601)
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- Jun 2012
Re: PTA & PTU(Pokemon Tabletop Adventues/United) Differences
Neither game has pokemon stats beyond 5th generation pokemon
Yes it does.
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2014-03-07, 08:43 PM (ISO 8601)
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Re: PTA & PTU(Pokemon Tabletop Adventues/United) Differences
Correction they do have them. But the PTU people couldn't keep the continuous organization of it being
All the starters
All the X pokemon and so on
Instead it goes like that until it starts counting off with the 6th gen pokemon... Meaning its a mess and you would have every right not to notice it
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Some things can be complicated but once you get them easy to do
Some things can be complicated and a tad tiresome and things
and finally
Some things are fantasy heart breakers
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2014-03-08, 07:24 PM (ISO 8601)
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- Jun 2012
Re: PTA & PTU(Pokemon Tabletop Adventues/United) Differences
Correction they do have them. But the PTU people couldn't keep the continuous organization of it being
All the starters
All the X pokemon and so on
Instead it goes like that until it starts counting off with the 6th gen pokemon... Meaning its a mess and you would have every right not to notice it
Some things can be complicated but once you get them easy to do
Some things can be complicated and a tad tiresome and things
and finally
Some things are fantasy heart breakers
I'm not sure exactly what your problems with PTU are? Your posts are hard to follow for me, and I admit I've never played PTA but PTU seems more elegant and integrated from reading both of them.
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2014-03-09, 01:48 PM (ISO 8601)
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Re: PTA & PTU(Pokemon Tabletop Adventues/United) Differences
Said table of contents not including 6th generation pokemon on it...
Again why I didn't even know they were in it initially because the table of contents does not include them. A table of contents is only an aid when it provides the information in question
I never said fantasy heart breaker applied too PTU. I said that some systems are fantasy heart breakers, others hard to learn but easy once you get it, and finally some are complicated with little reward too actually knowing it
PTU is integrated, when did that become a good thing? Answer me that when did it become good for it too be that I can look at two different sheets and go huh which is your pokemons and which is your stats?
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2014-03-09, 04:27 PM (ISO 8601)
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Re: PTA & PTU(Pokemon Tabletop Adventues/United) Differences
Said table of contents not including 6th generation pokemon on it...
PTU is integrated, when did that become a good thing? Answer me that when did it become good for it too be that I can look at two different sheets and go huh which is your pokemons and which is your stats?
And....what? You're asking why it's a good thing for things to be integrated? You're the same person complaining that PTA had rules for Pokemon and Trainers interacting but PTU didn't, right? Well that gripe is solved by the fact that Trainers and Pokemon function the same in the game rules and thus don't need a special rules patch to interact with each other.
It's the same as how, in D&D 3.5, PCs, NPCs, and Monsters are effectively all built using the same rules and mechanics with only a few caveats.
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2014-03-09, 06:13 PM (ISO 8601)
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Re: PTA & PTU(Pokemon Tabletop Adventues/United) Differences
Why is this somehow a bad thing? Take attribute systems - you can generally stat up a whole bunch of different things with them. GURPS uses Strength, Dexterity, Health, and Intelligence, and you could easily apply these to a human, an elephant, or even a robot - which allows it to model multiple things, which is a good thing. You can even apply this to the skill system, and you can nicely have them interacting, whether it's the Lion applying some variety of a "maul your face off skill" against some variety of a "beat it with a sharp object" skill or the Lion applying some sort of perception skill (probably at a nice high level) against some sort of relevant hiding skill (which probably isn't exactly great, as hiding from smells is rather niche).
Basically, it lets the humans and pokemon interact directly, and it lets them interact with the environment in the same sort of way. If you use something like D&D stats for humans, you can model them climbing with a Strength + Climb check. This then runs into problems with pokemon if they are using the pokemon stats - special attack isn't exactly relevant here.I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2014-03-09, 11:45 PM (ISO 8601)
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Re: PTA & PTU(Pokemon Tabletop Adventues/United) Differences
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2014-03-10, 01:29 PM (ISO 8601)
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- Aug 2008
Re: PTA & PTU(Pokemon Tabletop Adventues/United) Differences
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2014-03-10, 01:43 PM (ISO 8601)
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2014-03-11, 10:58 AM (ISO 8601)
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2014-03-11, 12:55 PM (ISO 8601)
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Re: PTA & PTU(Pokemon Tabletop Adventues/United) Differences
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2014-03-14, 12:33 PM (ISO 8601)
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Re: PTA & PTU(Pokemon Tabletop Adventues/United) Differences
In an attempt too make the system more uniform they made it lose a distinction between trainer and pokemon that I think needs too exist for it to be a pokemon game.
Their is already a game with a monster you command that uses similar rules too you and its called Monsters & Other Childish Things, which in the case of monsters it works because they use the same rules but in very distinct and different ways.
Trainers and Pokemon do not
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2014-03-14, 12:35 PM (ISO 8601)
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Re: PTA & PTU(Pokemon Tabletop Adventues/United) Differences
Pokemon Tabletop United has better balance and a good skills system, so I like it more. When psychics and like classes in PTU use moves they use them with the same frequency as pokemon. The trainers have stats that can be directly compared to pokemon so battles that involve trainers are a bit more balanced and easy to conduct. Also I like the class system more when someone wants to play a medic or botanist, but not be a breeder (only one example of a much more fluid class system).
Pokemon Tabletop Adventures has a better capture system if memory serves.
Other than that they are largely the same. I see PTU as an upgrade to Adventures, but they both serve well as pokemon systems and parts actually go between the systems quite well."I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities... Quickly please, before they are out of range."
"Any sufficiently analyzed magic is indistinguishable from science!!"
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2014-03-14, 01:57 PM (ISO 8601)
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Re: PTA & PTU(Pokemon Tabletop Adventues/United) Differences
They can do all those things in PTA as well, with equal frequency, or a health cost
PTA notes special requirements to get the various prestige classes without being the base class in question. Its got each class being a focus and then you can get into prestige classes by meeting requirements. A cook can be anyone but breeders gravitate to it
I will say my copy does not note that anywhere in the first pages, nor do the 6th gen pokemon show up in the table of contents.