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  1. - Top - End - #61
    Dwarf in the Playground
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    Default Re: The Bonus Feat [PEACH][BASE]

    That's only 3,048,000 meters per second, or .01C. Surely there's something more efficient than that.
    I also take Run, allowing me to move 5 times as fast. That's 0.05C. And if you can move at 1/20th the speed of light, you're going pretty fast.
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  2. - Top - End - #62
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    SolithKnightGuy

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    Default Re: The Bonus Feat [PEACH][BASE]

    Hey, I notice this class does not qualify for FEATER. What kind of self respecting "Bonus Feat" class does not qualify for FEATER? And because the class needs all the help it can get, it ought to have all of its class features progressed by FEATER.
    Quote Originally Posted by Dire_Stirge View Post
    Don't you see it? The inert Shrieker may have more raw power, but the rock has something the Shrieker will never have. VERSATILITY.

    Also, the rock will probably be lighter than the Shrieker, allowing it to be used as a improvised thrown weapon should the need arise.

  3. - Top - End - #63
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    Default Re: The Bonus Feat [PEACH][BASE]

    Why doesn't it? Are you saying that Tier 7 classes can't be Epic?
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  4. - Top - End - #64
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    SolithKnightGuy

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    Default Re: The Bonus Feat [PEACH][BASE]

    Quote Originally Posted by somebody27else View Post
    Why doesn't it? Are you saying that Tier 7 classes can't be Epic?
    They can be, but the class should specify it is so no DMs argue you don't qualify for FEATER. Because rest assured, DMs will try anything to prevent you from becoming a Bonus Feat/FEATER.
    Quote Originally Posted by Dire_Stirge View Post
    Don't you see it? The inert Shrieker may have more raw power, but the rock has something the Shrieker will never have. VERSATILITY.

    Also, the rock will probably be lighter than the Shrieker, allowing it to be used as a improvised thrown weapon should the need arise.

  5. - Top - End - #65
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    Default Re: The Bonus Feat [PEACH][BASE]

    But......the idea of taking levels in something OTHER than Bonus Feat reduces the epicness of the Bonus Feat, even if it's by going into Feater. What a conundrum!
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  6. - Top - End - #66
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    SolithKnightGuy

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    Default Re: The Bonus Feat [PEACH][BASE]

    Quote Originally Posted by Veklim View Post
    But......the idea of taking levels in something OTHER than Bonus Feat reduces the epicness of the Bonus Feat, even if it's by going into FEATER. What a conundrum!
    No, it enhances it. If Bonus Feat is epic, and FEATER is epic, combining the two is simple math: epic + epic = double epic. The calculation doesn't lie.


    Also, I noticed that Feat Suppression Field has a DC of 10 + + 1/2 level + Charisma. I move that this be altered to 10 +1/2 number of feats + number of feats.
    Quote Originally Posted by Dire_Stirge View Post
    Don't you see it? The inert Shrieker may have more raw power, but the rock has something the Shrieker will never have. VERSATILITY.

    Also, the rock will probably be lighter than the Shrieker, allowing it to be used as a improvised thrown weapon should the need arise.

  7. - Top - End - #67
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    Default Re: The Bonus Feat [PEACH][BASE]

    Quote Originally Posted by somebody27else View Post
    At level 20, changing all my feats to Epic Speed. I now move at about 60,000,000 feet / round. That's 10,000,000 feet/second. Watcha gonna do?
    At that speed, at what point does a crosswind simply flay you alive?
    Last edited by LordErebus12; 2014-04-27 at 06:14 AM.
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  8. - Top - End - #68
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    Default Re: The Bonus Feat [PEACH][BASE]

    Originally posted by LordErebus12:

    At that speed, at what point does a crosswind simply flay you alive?
    Probably at much less than 0.05C. But there is almost definitely some way to go around that. This IS Dungeons & Dragons, remember.
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  9. - Top - End - #69
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    Default Re: The Bonus Feat [PEACH][BASE]

    All you need is some DR to soak the friction damage caused by moving, you can do that with feats
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  10. - Top - End - #70
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    Default Re: The Bonus Feat [PEACH][BASE]

    Level 20: 262,144 feats
    Spend 1000 feats on Damage Reduction
    So... DR 3000 / ---
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  11. - Top - End - #71
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    Default Re: The Bonus Feat [PEACH][BASE]

    Quote Originally Posted by LordErebus12 View Post
    Level 20: 262,144 feats
    Spend 1000 feats on Damage Reduction
    So... DR 3000 / ---
    Indeed, that should do it.
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  12. - Top - End - #72
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    Default Re: The Bonus Feat [PEACH][BASE]

    With feat specialization you only need to spend one feat on Dr to get more than you will ever need.
    Last edited by Weikel; 2014-04-29 at 01:17 PM.

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  13. - Top - End - #73
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    Default Re: The Bonus Feat [PEACH][BASE]

    Quote Originally Posted by Weikel View Post
    With feat specialization you only need to spend one feat on Dr to get more than you will ever need.
    Oh geeze, did this get factored into the Epic Speed bonuses? I don't think so.
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  14. - Top - End - #74
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    Default Re: The Bonus Feat [PEACH][BASE]

    Quote Originally Posted by Jallorn View Post
    Oh geeze, did this get factored into the Epic Speed bonuses? I don't think so.
    lmao yeah, it really didn't.

    262,144 feats. So Epic Speed would grant +262170 Move speed (rounded down to the nearest 5ft increment). Now you take that 260,000 times (the other 2,144 can go to other things, still plenty to do whatever you want). That is 68,164,200,000 feet from increased move speed. Multiply by 5 for running and that's 340,821,000,000ft per 6 seconds. Which translates to 56,803,500,000 feet per second.

    For comparison, speed of Light is 983,571,056 feet per second. So you move roughly 57.75 times the speed of light.

    Much better.
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  15. - Top - End - #75
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    Default Re: The Bonus Feat [PEACH][BASE]

    Quote Originally Posted by Seerow View Post
    lmao yeah, it really didn't.

    262,144 feats. So Epic Speed would grant +262170 Move speed (rounded down to the nearest 5ft increment). Now you take that 260,000 times (the other 2,144 can go to other things, still plenty to do whatever you want). That is 68,164,200,000 feet from increased move speed. Multiply by 5 for running and that's 340,821,000,000ft per 6 seconds. Which translates to 56,803,500,000 feet per second.

    For comparison, speed of Light is 983,571,056 feet per second. So you move roughly 57.75 times the speed of light.

    Much better.
    pretty sure if he trips on a rock and hits the earth, the entire world disintegrates from the force that amount of mass creates as it smacks the surface.
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  16. - Top - End - #76
    Firbolg in the Playground
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    Default Re: The Bonus Feat [PEACH][BASE]

    Quote Originally Posted by LordErebus12 View Post
    pretty sure if he trips on a rock and hits the earth, the entire world disintegrates from the force that amount of mass creates as it smacks the surface.
    On the bright side for 100 of his remaining 2,144 feats he can have DR26,214,700/- so he'll survive. Just gotta find a feat that grants sustenance so he doesn't suffocate to death.


    Alternatively he can invest a handful of feats into an arbitrarily high balance check (picking up skill focus 4 times gets you +1million balance) to make sure you never trip on anything even with your ridiculous speed.
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  17. - Top - End - #77
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    Default Re: The Bonus Feat [PEACH][BASE]

    You'd not be worried about gravity by then, if you tripped and fell, you'd end up in space....
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  18. - Top - End - #78
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    biggrin Re: The Bonus Feat [PEACH][BASE]

    Okay, I just want to put this out there (if it hasn't been said). Automatic Quicken Spell x9. Automatic Silent Spell x3. Automatic Still Spell x3.

    I now cast everything up to and including 9th level spells instantly, silently, and quickly.

    Spend some time at home with a few Rods of Absorption, and then spam out, like, a million Spheres of Ultimate Destruction. In one round.
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  19. - Top - End - #79
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    Default Re: The Bonus Feat [PEACH][BASE]

    Quick question does the elf still get to count there racial proficiency feats for the purpose of bonus feat mastery even with the class proficiencies? If they do we have a new top tier choice.

  20. - Top - End - #80
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    Default Re: The Bonus Feat [PEACH][BASE]

    First off, terrifying thought: Doesn't Repetition qualify all of your feats for Feat Redundancy? And is Feat Redundancy recursive (bonus feats granted by FR grant you another copy of them next level when you get FR again)?

    Also, I'm surprised no one mentioned this...Leadership. Stacking. Convert the entire multiverse.
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  21. - Top - End - #81
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    BardGuy

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    Default Re: The Bonus Feat [PEACH][BASE]

    It's so...beautiful...
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  22. - Top - End - #82
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    Default Re: The Bonus Feat [PEACH][BASE]

    I feel like this class is the short path to godhood. Take a few levels, rule the entire universe. Take a nap.

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  23. - Top - End - #83
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    Default Re: The Bonus Feat [PEACH][BASE]

    so out of curiosity is there a way to get ninth lvl casting and if so post a build for purely fun reasons i promise
    Last edited by razorfloss; 2014-07-23 at 11:23 PM.
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  24. - Top - End - #84
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    Default Re: The Bonus Feat [PEACH][BASE]

    Quote Originally Posted by razorfloss View Post
    so out of curiosity is there a way to get ninth lvl casting and if so post a build for purely fun reasons i promise
    I think somewhere in the thread it was said how.

    Also I'm surprise this thread got chosen to be turned into a necrofeat.

  25. - Top - End - #85
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    Default Re: The Bonus Feat [PEACH][BASE]

    Also, I would like to note that this class gets every single ToB maneuver and everything from Magic of Incarnum. Even if you can't get 9th level spells (It was posted that you could, but not the how) I'm pretty sure this hits T2 from that.
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  26. - Top - End - #86
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    Default Re: The Bonus Feat [PEACH][BASE]

    Quote Originally Posted by Keledrath View Post
    Also, I would like to note that this class gets every single ToB maneuver and everything from Magic of Incarnum. Even if you can't get 9th level spells (It was posted that you could, but not the how) I'm pretty sure this hits T2 from that.
    Doesn't have to, you could waste all the feats on Toughness.
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  27. - Top - End - #87
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    Default Re: The Bonus Feat [PEACH][BASE]

    Hope I don't get it wrong, but I tried to calculate the amount of feats the Bonus Feat would have at each level, without counting the bonus feat feat, feats from flaws, and human feats. I wanted to calculate up to 20th level, but I had an headache.
    Level Total Feats Base Feats Feats From Bonus Feat Feats From Bonus Feat Mastery Feats From Feat Redundancy
    1st 4 +1 +1 +2 -
    2nd 14 +0 +1 +5 +4
    3rd 46 +1 +1 +16 +14
    4th 140 +0 +1 +47 +46
    5th 422 +0 +1 +141 +140
    6th 1270 +1 +1 +424 +422
    7th 3812 +0 +1 +1271 +1270
    8th 11438 +0 +1 +3813 +3812
    9th 34318 +1 +1 +11440 +11438
    10th 102957 +0 +1 +34319 +34318

    I assume here that Bonus Feat Mastery is applied after Bonus Feat and the feats you gain every three level. Since it's a 1st-level class feature, it was obviously intended to be used this way.

    The end result is that, on average, the Bonus Feat triples the number of feats he has at every level, with two to four feats to spare (depending on if the level is divisible by 3 or not).

    Still, I don't think anyone would take this class beyond a 1st-level dip, and then only to take metamagic feats. The solution would be for it to have spellcasting.
    Last edited by Network; 2014-07-24 at 01:27 PM.
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  28. - Top - End - #88
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    Default Re: The Bonus Feat [PEACH][BASE]

    Quote Originally Posted by Network View Post
    Still, I don't think anyone would take this class beyond a 1st-level dip, and then only to take metamagic feats. The solution would be for it to have spellcasting.
    YOU UNDERESTIMATE THE POWER OF BONUS FEATS.

    1. Take Epic Spellcasting.
    2. Take Skill Focus (Spellcraft) some number of times for an arbitrarily high Spellcraft modifier.
    3. Take Primary Contact some number of times for an arbitrary number of epic spell slots.

    Anyone know any feats that would let you get around epic spell development costs and time? Alternatively, Epic Leadership for arbitrary amounts of mitigation.
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  29. - Top - End - #89
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    GnomePirate

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    Default Re: The Bonus Feat [PEACH][BASE]

    New idea

    Feat Redundancy Redundancy: At every level, you get all the feats you previously got from Feat Redundancy.
    https://www.youtube.com/watch?v=dQw4w9WgXcQ

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  30. - Top - End - #90
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    NecromancerGuy

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    Default Re: The Bonus Feat [PEACH][BASE]

    Magical Training from PGtF lets you cast some 0-level spells as a sorcerer (or wizard, but the heck with that; we've got enough feats to take Extra Spell for everything in existence). With Feat Focus, Practiced Spellcaster sets your CL to your HD. With Versatile Spellcaster + Sanctum Spell + Heighten Spell, you could burn the two cantrips/day from Magical Training to cast a prestidigitation or what have you Heightened to 1st level and counting as 2nd (in your sanctum). Now you take Extra Slot a couple of times, gaining two extra level 1 spell slots (since the highest you could cast is 2). Now you could burn those to cast a Heightened (to 2nd level) prestidigitation which counts as a 3rd-level spell in your sanctum, et cetera. Repeat until 9ths. Use Extra Spell to learn anything you want (while in your sanctum, you can cast 10th-level spells and so can nab 9ths with Extra Spell).

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