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Thread: Storm Gauntlets
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2007-02-02, 11:21 AM (ISO 8601)
- Join Date
- Dec 2006
Storm Gauntlets
This +2 shocking burst spiked gauntlet (right hand) and +2 thundering spiked gauntlet (left hand) gain special bonuses when both are worn. Any time you attack with a weapon held in a hand wearing one of the gauntlets, there is a 10% chance the weapon will deal an additional 1d6 damage (elctric or sonic, depending on which hand you attack with.) If using a two-handed weapon, roll seperately for each guantlet. For ranged weapons, this bonus is conferred on the ammunition. If a ten is rolled on a critical hit, an additional 2d10 damage is dealt.
If a shield is held in one hand, it instead has a 10% chance of damaging your attacker if they fail their attack roll (dealing 1d6 sonic or electric damage, depending on which hand it's held in.)
In addition, once per day as a standard action you may smite an opponent within 60ft. with a blast of thunder and lightning. A lightning bolt from the sky hits the opponent, dealing 6d6 electric damage. A DC 22 reflex save halves the damage. All characters in a 20ft. radius (including the target) also take 3d6 sonic damage (no save) from the accompanying thunderclap.GENERATION 18. The first time you see this, copy it into your sig and add 1 to the generation. social experiment.
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Spoiler
Spells:
Glooble's Bouncing Doom
Time Loop
Magic Items:
Vengeful Dragonhide
Necklace of Crystal Skulls
Feats:
Lightning Dodge
Divine Feats
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