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Thread: Dwarves, Ladders and light
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2014-04-12, 08:28 PM (ISO 8601)
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- Dec 2013
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Re: Dwarves, Ladders and light
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2014-04-12, 09:55 PM (ISO 8601)
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- Feb 2008
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- Italy
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Re: Dwarves, Ladders and light
there's a nice piece of worldbuilding here.
But, if one wanted to escape the tiranny of those clerics, wouldn't it be much simpler to just live on the surface?
No, I'm not claiming this is an inconsistency. culture, tradition and superstition have kept many people from doing the sensible thing for generations. I just can't help but laugh at the idea of all those dwarves fighting to live underground when they could just go out.In memory of Evisceratus: he dreamed of a better world, but he lacked the class levels to make the dream come true.
Ridiculous monsters you won't take seriously even as they disembowel you
my take on the highly skilled professional: the specialized expert
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2014-04-12, 09:56 PM (ISO 8601)
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- Dec 2013
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“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2014-04-14, 03:01 AM (ISO 8601)
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- Feb 2013
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- Eastern Iowa
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Re: Dwarves, Ladders and light
Just addressing the original poster's question here, since things seem to have gotten a little silly.
Most likely there are groups of Dwarves who live on the surface in the Dwarven lands and are able to farm the land and raise livestock which can be traded to their underground brethern in exchange for things like ore and gems. They're probably regarded as suicidal by most of the Dwarves due to living so close to trees, but hey. Somebody has to grow the wheat and barley. Maybe they're not Dwarves at all, but Gnomes? Gnomes tend to prefer hills and more "hobbit hole" type dwellings over stone caves anyway, and we've never gotten any hints that the Gnomes have their own homeland.
Also most D&D settings have an Underdark, which has an entirely seperate magic based ecosystem filled with various lichen and fungi, and larger animals that feed on them that can be bred as livestock (Forgotten Realms has Rothe, which are basically Underground Yaks that the locals use for fur, milk, and meat). The Dwarves could just do their agriculture underground.Originally Posted by Tempest Stormwind
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2014-04-14, 03:41 AM (ISO 8601)
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- Sep 2013
Re: Dwarves, Ladders and light
Agreed - even if we take a typical mine in a D&D world, how useful would spells like Dig, Rock to Mud, Stone to Flesh (making it easier to cut through) and Flesh to Stone (preserving people who are trapped until they can be dug out, then the spell is reversed), Disintegrate, Passwall, Telekenisis, Phase Door, Wall of Force, Wall of Stone, Stoneshape and so on be for rescuing people after a cave-in? What about, say, Flame Arrow to safely deal with flammable gases in a tunnel?
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2014-04-14, 06:14 AM (ISO 8601)
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- Dec 2013
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Re: Dwarves, Ladders and light
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2014-04-14, 07:01 AM (ISO 8601)
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- Sep 2013
Re: Dwarves, Ladders and light
Not really, it would depend on the concentration of gases - plus the arrow would ignite the edges first, which would likely have a poor fuel/air ratio, rather than a potentially ideal one with a spark in the middle.
You're also igniting it from range, so you can potentially hunker down behind something or have a second mage put up a shield (say a Wall of Ice) against any fire rolling back towards you.
You could even treat it like a natural blasting charge (or maybe use Fireballs etc) - detonate the gases, then shore up the walls (using anything from pit props to castings of stone shape) and carry the debris out.
Or as you say, you could have air magic - maybe a reversal of Stinking Cloud/ Cloudkill or creative usages of Gust Of Wind.
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2014-04-14, 07:15 AM (ISO 8601)
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- Dec 2013
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Re: Dwarves, Ladders and light
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2014-04-14, 08:51 PM (ISO 8601)
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- Mar 2007
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- Singapore City
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Re: Dwarves, Ladders and light
I love it when people try to apply scientific rules and real world logic to fantasy settings like D&D.
It's the same folly I've seen on this board when it comes to magic items and effects and abilities. People arguing about whether a forcefield is air permeable or a teleportation spell takes into account the rotation of the planet or something of that nature.
It's like what Pratchett says. Fantasy has a life of its own. It runs on narrativium, not logic. Whatever makes the best story is how it's going to happen. Quibbling over minute details in an attempt to shoehorn in your real world knowledge of physics and math and chemistry can sometimes make for a better story, but it often ends in a game of one upsmanship.
Leave it be and enjoy the ride.Last edited by Finn Solomon; 2014-04-14 at 08:52 PM.
"Look at me, I'm Robespierre!"
I think it's time we blow this scene, get everybody and their stuff together...okay, three, two, one, LET'S JAM!
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2014-04-14, 09:23 PM (ISO 8601)
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- Dec 2013
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- Skyron, Andromeda
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Re: Dwarves, Ladders and light
Personally, I engage in these kinds of activities because I find them to be enjoyable thought exercises in trying to apply logic to a setting like this. People do things like this because they enjoy talking about how things like this work out in the real world, and how event and effects work in a non-plot run situation, because they have fun doing so, not because they want to shoehorn in their knowledge of our world. Calling it a folly perplexes me, because I see no folly.
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2014-04-14, 10:12 PM (ISO 8601)
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- May 2009
Re: Dwarves, Ladders and light
Of course - but they'd be exiled from dwarvenkind. A ruling tyranny would have to lock down access to the surface, in order to maintain their control - that's why every dwarf you meet in the surface world is invariably a cleric or a warrior, part of the ruling elite. Anyone else who manages to escape is exiled forever.
And I suppose if a sentient species did evolve underground, the surface would seem terrifying and strange to them. Agoraphobia is probably very common among dwarves.
I'm honored that you'd say so, but I did mostly just rip off The Matrix and replace robots with dwarves.Last edited by skim172; 2014-04-14 at 10:13 PM.
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2014-04-15, 02:29 AM (ISO 8601)
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- Nov 2008
Re: Dwarves, Ladders and light
And the Matrix ripped off some scottish comic book author whose name escapes me. What's that got to do with anything? Originality isn't necessarily the best thing in a setting. What is awesome is how you took two very, very different ideas, and combined them in a way that create something entirely fresh and unexpected. It takes the dwarves from that unfortunate role they are so often shoe-horned into - self-referencing Tolkien rip-offs, and gives them a flavor like Jack Vance crossed with Ramsay Campbell's squabbling necromancers. So well done, that man.
As to this whole 'should we argue about how closely dungeons and dragons mimics our world', well if it makes people happy why not? It's just as irrelevant to bring Pratchett into the discussion as it is to argue over the finer points of photosynthesis. Pratchett is a storyteller, and a good one, but this doesn't give him some kind of authority over all fantasy. Fantasy was great long before he started making up arbitrary rules, and while it will notice and mourn his passing, it will be great when he is gone.Nadir We,
Youth Born,
Blood Letters,
Axe Weilders,
Victors Still.
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2014-04-15, 05:38 AM (ISO 8601)
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- Dec 2013
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- Skyron, Andromeda
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2014-04-15, 05:48 AM (ISO 8601)
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- Sep 2013
Re: Dwarves, Ladders and light
Depends on the nature of the enclosed space:
A building? Well, the walls are heading out over the landscape because there's a less dense environment on the other side for the pressure wave to push them into.
A tunnel inside several thousand tonnes of solid rock? The explosion's coming back up the tunnel towards you because, unless you're into the very largest explosions, the pressure wave is insufficient to move the rock outwards against the rock behind it. Loose material will be dislodged, and any flaws in the geology will cause rockfalls etc, but the majority of the structure will stay intact.
Remember, miners have been using explosives to dig tunnels for centuries - not always without problems admittedly.
Or you could have a look at the Summit Tunnel fire in Yorkshire in 1984 - http://en.wikipedia.org/wiki/Summit_Tunnel_fire, or the damage and injuries caused by the July 7th tube bombings.
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2014-04-17, 05:34 AM (ISO 8601)
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- Jun 2013
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Re: Dwarves, Ladders and light
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2014-04-22, 04:37 PM (ISO 8601)
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- Jun 2013
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- Europe
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Re: Dwarves, Ladders and light
I have another proposal about how the caves could work.
In the webcomic The Inexplicable Adventures of Bob, we learn that the cave of the bigfeet is canonically lit by shafts of solid diamond leading to the surface, pumping light down like a giant fiber optic cable. (See also the first appearance of those diamonds and a repeat of this statement later).
Perhaps the caverns of the dwarves could be lit the same way, which is why bacteria and plants can grow down there.