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Thread: Machines of War III
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2014-06-20, 01:22 PM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War III
Spoiler: DM:Spot Check
Spot Check
(1d20+3)[13]
Machines of War
Spoiler
Fallen Tribes
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2014-06-20, 05:21 PM (ISO 8601)
- Join Date
- Jan 2012
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2014-06-20, 08:18 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War III
Spot check coming up. (1d20-1)[2].
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2014-06-21, 09:44 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War III
You enter the sewer from the alley, descending into darkness. With Keiji's torchstone and Clyde's light spell, you're able to see about 30 feet ahead of you in the narrow tunnel. Keiji, Clyde, and Gish point out to Wrensko a pile of bones and refuse. At the bottom of the pile you can just make out the glistening scaling hide of a huge snake.
Use this map for referenceOriginally Posted by The Giant
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2014-06-23, 05:30 PM (ISO 8601)
- Join Date
- Jan 2012
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2014-06-24, 12:54 PM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War III
I prepare to cast Produce Flame.
Machines of War
Spoiler
Fallen Tribes
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2014-06-24, 08:28 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War III
Wrensko says Wait for my second spell if it doesn't attack. and casts blindness on the snake. DC 15 fortitude negates.
Last edited by INWranger; 2014-06-24 at 08:28 PM.
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2014-06-25, 12:51 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War III
fort - (1d20+8)[18] Vs DC 15. At the sound of Wrensko's voice, the snake rears up and writhes with internal struggle. After a moment the struggle is over, and the beast appears to finally notice the four of you.
Roll initiative.Last edited by madtinker; 2014-06-25 at 12:52 PM.
Originally Posted by The Giant
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2014-06-25, 12:55 PM (ISO 8601)
- Join Date
- Jan 2012
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2014-06-25, 07:48 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War III
Rolling initiative. (1d20+3)[19]
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2014-06-26, 09:23 AM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War III
Initiative
(1d20+1)[10]Machines of War
Spoiler
Fallen Tribes
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2014-06-26, 05:15 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War III
Forgot about the surprise round. Wrensko already took his turn, but everyone else was aware of the snake, so they can take a single standard action. Then the initiative order is:
Wrensko
Snake
Clyde
Keiji
GishOriginally Posted by The Giant
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2014-06-27, 07:46 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War III
Wrensko gets tired of waiting and casts ray of enfeeblement on the snake. Not threatened, so no AOC. No saving throw.
ranged touch (1d20+7)[25] strength damage (1d6+2)[7]Last edited by INWranger; 2014-06-27 at 07:49 PM.
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2014-06-29, 02:11 PM (ISO 8601)
- Join Date
- Jan 2012
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2014-06-29, 03:35 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War III
Flames appear in Clyde's hand as he casts his prepared spell. Gish waits behind Keiji, gripping his drawn sword and shield.
Wrensko's second spell catches the snake squarely on its triangular head, making it hiss with pain. It promptly bolts down the passage to the right, and is quickly out of sight around the corner.Originally Posted by The Giant
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2014-06-30, 08:54 AM (ISO 8601)
- Join Date
- Jan 2012
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2014-06-30, 01:16 PM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War III
I move 20ft to the left (K36)
Machines of War
Spoiler
Fallen Tribes
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2014-06-30, 04:37 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War III
Clyde rounds the corner, but is unable to spot the snake (has a standard action). Keiji moves into the darkness (only 1 move action) and also is unable to see anything. Keiji also has a standard action left.
Originally Posted by The Giant
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2014-06-30, 06:29 PM (ISO 8601)
- Join Date
- Jan 2012
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2014-07-01, 08:07 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War III
Unable to see past the light if his spell, Clyde stands in the sewer motionless.
Keiji, you are still unable to see anything but sewer.
Gish moves up behind Keiji.
Wrensko's turn.Last edited by madtinker; 2014-07-01 at 08:08 PM.
Originally Posted by The Giant
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2014-07-02, 08:22 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War III
We need to track that down soon. That spell will only last for a few minutes. Get out my crossbow and press forward, but where I can still see in the light.
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2014-07-02, 08:40 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War III
Wrensko, you move up behind Clyde,but can't see around the corner.
Keiji, the snake does not reappear.
Clyde's turn, then Keiji.Originally Posted by The Giant
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2014-07-03, 10:30 AM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War III
I move up behind Gish
Machines of War
Spoiler
Fallen Tribes
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2014-07-03, 04:54 PM (ISO 8601)
- Join Date
- Jan 2012
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2014-07-03, 09:00 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War III
Keiji, you haven't reached the fork at the end of your double move and still cannot see the snake. Gish has to run to keep up.
Wrensko's turn.Originally Posted by The Giant
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2014-07-04, 04:49 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War III
Watch the other fork to make sure it doesn't double back.
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2014-07-04, 09:53 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War III
Can you clarify your position on the map?
Clyde, then Keiji.Originally Posted by The Giant
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2014-07-05, 12:49 PM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War III
Try to keep up with everyone else.
Machines of War
Spoiler
Fallen Tribes
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2014-07-06, 08:43 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War III
Based on the map I change my last turn to following the others.
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2014-07-08, 08:55 AM (ISO 8601)
- Join Date
- Jan 2012