Results 181 to 210 of 845
Thread: Machines of War III
-
2014-07-08, 12:20 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War III
Keiji darts around the corner out of sight.
Spoiler: KeijiThe stench of the bodies smashes into your nose like a hammer. Make a spot check vs (1d20+12)[31]SpoilerThe snake is coiled up behind the pile of bodies.
Gish, unable to follow Keiji's light anymore, waits for Clyde and Wrensko to catch up.Last edited by madtinker; 2014-07-08 at 12:21 PM.
Originally Posted by The Giant
-
2014-07-08, 03:00 PM (ISO 8601)
- Join Date
- Jan 2012
-
2014-07-10, 04:22 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War III
Gish, Wrensko, and Clyde advance down the tunnel. Turning the corner to follow Keiji you are greeted by the vile stench and gruesome sight of a pile of bodies in various states of decay stacked to the right of the sewer passage.
Originally Posted by The Giant
-
2014-07-10, 09:37 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War III
Lets take care of the snake first.
Cast Detect magic to see his previous spell, and any magic items that may remain.
-
2014-07-11, 12:14 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War III
Wrensko, you definitely sense the presence of magical auras close by.
Originally Posted by The Giant
-
2014-07-11, 11:23 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War III
Concentrate hard on finding the aura of the ray of enfeeblement that he cast. It should be more recognizable as he cast the spell in the first place.
-
2014-07-13, 09:29 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War III
Wrensko, you detect seven magical auras. At least one of them is strong.
Spoiler: DM
Auras
Keiji's handy haversack - moderate
Wrensko's RoE - faint
Keiji's ring of sustenance - faint
Keiji's ioun stone - faint
Clyde's Produce Flame - faint
Clyde's Light - faint
Clyde's quarterstaff - strongOriginally Posted by The Giant
-
2014-07-13, 01:23 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War III
If one is moving, concentrate on it. If not, check the one(s) from the school of necromancy, or negative energy.
-
2014-07-13, 02:46 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War III
Three of the auras are on or near Keiji's person. Three are on or near Clyde's person. The seventh is 35 feet down the tunnel; it is not moving, but you focus on it as the most out of place.
spellcraft - (1d20+8)[28]
It is indeed from the school of necromancy.Last edited by madtinker; 2014-07-13 at 02:47 PM.
Originally Posted by The Giant
-
2014-07-13, 09:11 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War III
Indicate to the others the direction it is in. I think it is down this way. Lets go. Fighters in front, we need to kill it quickly.
-
2014-07-15, 08:39 AM (ISO 8601)
- Join Date
- Jan 2012
-
2014-07-15, 04:06 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War III
You see no movement. Clyde's turn, then Keiji.
Last edited by madtinker; 2014-07-15 at 04:08 PM.
Originally Posted by The Giant
-
2014-07-16, 11:21 AM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War III
I'll follow your guy's lead
OOC: I'm going to be going to a family reunion next week, I'll try to keep up with my posting.Machines of War
Spoiler
Fallen Tribes
-
2014-07-16, 11:34 AM (ISO 8601)
- Join Date
- Jan 2012
-
2014-07-16, 04:41 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War III
Between the water, slime, and sewage, you don't see anything.
Originally Posted by The Giant
-
2014-07-16, 04:44 PM (ISO 8601)
- Join Date
- Jan 2012
-
2014-07-16, 04:45 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War III
You're standing next to the ladder, and a bit of light is filtering down, but not enough to illuminate the tunnel.
Originally Posted by The Giant
-
2014-07-16, 04:52 PM (ISO 8601)
- Join Date
- Jan 2012
-
2014-07-16, 07:55 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War III
Keep going towards the magic spot, my crossbow leveled towards it. If there is nothing in the way, let the others know, prior to trying to shoot the spot.
-
2014-07-16, 09:34 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War III
As the grate bangs against a wall overhead, a huge triangular head rears up from the mucky water. Wrensko lets off his shot (1d20+8)[9], (1d6)[2], which ricochets off the wall and plants itself in one of the corpses.
The snake advances down the tunnel, trying to escape back the way it came. Keiji gets an AoO (Wrensko will need to make a strength check at -4 size penalty. No AoO because no melee weapon readied).Last edited by madtinker; 2014-07-16 at 09:40 PM.
Originally Posted by The Giant
-
2014-07-17, 06:25 PM (ISO 8601)
- Join Date
- Jan 2012
-
2014-07-18, 06:21 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War III
Keiji awkwardly fumbles a kick, but just stumbles in the sewage. The snake pushes against Wrensko, desperate to escape the confined corner. bull rush - (1d20+15)[24] Make that a 20 - I forgot the strength penalty.
Last edited by madtinker; 2014-07-19 at 11:41 AM.
Originally Posted by The Giant
-
2014-07-19, 07:08 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War III
Strength check, though I am pretty sure I get bullrushed.
(1d20-4)[16]
-
2014-07-19, 08:24 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War III
OOC: Yes, but you don't get pushed back more than 5 feet.
Wrensko makes a titanic show of strength, preventing the snake from escaping the tunnel's dead end.
Clyde's turn, then Keiji.Originally Posted by The Giant
-
2014-07-21, 07:11 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War III
Clyde hurls a ball of flame from his open hand. (1d20+4)[11], (1d6+5)[10] It lands on the snake's flank, and you hear a sizzle and hiss as the snake recoils in pain.
Keiji's turn.Last edited by madtinker; 2014-07-21 at 07:13 PM.
Originally Posted by The Giant
-
2014-07-23, 08:02 AM (ISO 8601)
- Join Date
- Jan 2012
-
2014-07-23, 12:13 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War III
Keiji's blow lands true.
Gish in the back looks helpless for a moment, as he is unable to reach the snake with his sword, but then sheathes the sword. From nowhere a dagger appears in his hand and he flings it at the snake. (1d20+7)[17], (1d4+4)[5]. The dagger glance's off the snake's body, but leaves a sizable gash.
Wrensko's turn.Last edited by madtinker; 2014-07-23 at 12:14 PM.
Originally Posted by The Giant
-
2014-07-23, 08:10 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War III
Casts chill touch (concentration (1d20+13)[27] (which should be good for 5 more rounds) and touches the snake (1d20+7)[26] (1d6)[6].
-
2014-07-24, 12:16 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War III
The snake lashes out as Wrensko casts the spell. (1d20+10)[26], (1d8+7)[11]. Amazingly, even taking a snake bite to the face Wrensko perseveres through the complex gestures and manages to drain the serpent's life force. fortitude - (1d20+8)[15]
Edit; unless of course, you were casting defensively. In that case, no AoO from the snake.Last edited by madtinker; 2014-07-24 at 09:24 PM.
Originally Posted by The Giant
-
2014-07-24, 12:28 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War III
Panicked now, the snake overrun Wrensko.
Wrensko and Keiji get AoOs. After which, he may let the snake by, or block him.
If you let him by:SpoilerThe snake attempts to overrun Gish, who cannot take his AoO unarmed. But, Gish will attempt to block. str - (1d20+3)[20] vs (1d20+11)[29].
If you block:SpoilerMake a str or dexterity check at -4 size penalty vs (1d20+11)[21]Last edited by madtinker; 2014-07-24 at 03:53 PM.
Originally Posted by The Giant