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  1. - Top - End - #181
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    madtinker's Avatar

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    Default Re: Machines of War III

    Keiji darts around the corner out of sight.
    Spoiler: Keiji
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    The stench of the bodies smashes into your nose like a hammer. Make a spot check vs (1d20+12)[31]
    Spoiler
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    The snake is coiled up behind the pile of bodies.


    Gish, unable to follow Keiji's light anymore, waits for Clyde and Wrensko to catch up.
    Last edited by madtinker; 2014-07-08 at 12:21 PM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  2. - Top - End - #182
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    Manwhoisthisman's Avatar

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    Default Re: Machines of War III

    Spoiler: @DM
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    I continue to see nothing Spot - (1d20+7)[19]
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  3. - Top - End - #183
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    madtinker's Avatar

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    Default Re: Machines of War III

    Gish, Wrensko, and Clyde advance down the tunnel. Turning the corner to follow Keiji you are greeted by the vile stench and gruesome sight of a pile of bodies in various states of decay stacked to the right of the sewer passage.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  4. - Top - End - #184
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    INWranger's Avatar

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    Default Re: Machines of War III

    Lets take care of the snake first.
    Cast Detect magic to see his previous spell, and any magic items that may remain.

  5. - Top - End - #185
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    Default Re: Machines of War III

    Wrensko, you definitely sense the presence of magical auras close by.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  6. - Top - End - #186
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    INWranger's Avatar

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    Default Re: Machines of War III

    Concentrate hard on finding the aura of the ray of enfeeblement that he cast. It should be more recognizable as he cast the spell in the first place.

  7. - Top - End - #187
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    Default Re: Machines of War III

    Wrensko, you detect seven magical auras. At least one of them is strong.

    Spoiler: DM
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    Auras
    Keiji's handy haversack - moderate
    Wrensko's RoE - faint
    Keiji's ring of sustenance - faint
    Keiji's ioun stone - faint
    Clyde's Produce Flame - faint
    Clyde's Light - faint
    Clyde's quarterstaff - strong
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  8. - Top - End - #188
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    Default Re: Machines of War III

    If one is moving, concentrate on it. If not, check the one(s) from the school of necromancy, or negative energy.

  9. - Top - End - #189
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    Default Re: Machines of War III

    Three of the auras are on or near Keiji's person. Three are on or near Clyde's person. The seventh is 35 feet down the tunnel; it is not moving, but you focus on it as the most out of place.

    spellcraft - (1d20+8)[28]

    It is indeed from the school of necromancy.
    Last edited by madtinker; 2014-07-13 at 02:47 PM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  10. - Top - End - #190
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    Default Re: Machines of War III

    Indicate to the others the direction it is in. I think it is down this way. Lets go. Fighters in front, we need to kill it quickly.

  11. - Top - End - #191
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    Default Re: Machines of War III

    OOC: Snake's turn?
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  12. - Top - End - #192
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    Default Re: Machines of War III

    You see no movement. Clyde's turn, then Keiji.
    Last edited by madtinker; 2014-07-15 at 04:08 PM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  13. - Top - End - #193
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    Default Re: Machines of War III

    I'll follow your guy's lead

    OOC: I'm going to be going to a family reunion next week, I'll try to keep up with my posting.

  14. - Top - End - #194
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    Manwhoisthisman's Avatar

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    Default Re: Machines of War III

    Keiji will proceed past the bodies to the end of the tunnel looking for the snake.
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  15. - Top - End - #195
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    Default Re: Machines of War III

    Between the water, slime, and sewage, you don't see anything.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  16. - Top - End - #196
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    Default Re: Machines of War III

    Keiji turns around, remaining at the end of the tunnel, and calls "I can't see it." There was a ladder and grate at this end I think. Is any light entering through the grate?
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  17. - Top - End - #197
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    Default Re: Machines of War III

    You're standing next to the ladder, and a bit of light is filtering down, but not enough to illuminate the tunnel.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  18. - Top - End - #198
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    Default Re: Machines of War III

    I'll climb the ladder and attempt to open the grate to let more light in.
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  19. - Top - End - #199
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    Default Re: Machines of War III

    Keep going towards the magic spot, my crossbow leveled towards it. If there is nothing in the way, let the others know, prior to trying to shoot the spot.

  20. - Top - End - #200
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    Default Re: Machines of War III

    As the grate bangs against a wall overhead, a huge triangular head rears up from the mucky water. Wrensko lets off his shot (1d20+8)[9], (1d6)[2], which ricochets off the wall and plants itself in one of the corpses.

    The snake advances down the tunnel, trying to escape back the way it came. Keiji gets an AoO (Wrensko will need to make a strength check at -4 size penalty. No AoO because no melee weapon readied).
    Last edited by madtinker; 2014-07-16 at 09:40 PM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  21. - Top - End - #201
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    Default Re: Machines of War III

    Keiji strikes at the snake, but is still limited by his defensive stance AoO - (1d20+5)[6] damage - (1d8+2)[10]

    OOC: And couldn't hit the broad side of a barn with that fumble anyway =P
    Last edited by Manwhoisthisman; 2014-07-17 at 06:28 PM.
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  22. - Top - End - #202
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    Default Re: Machines of War III

    Keiji awkwardly fumbles a kick, but just stumbles in the sewage. The snake pushes against Wrensko, desperate to escape the confined corner. bull rush - (1d20+15)[24] Make that a 20 - I forgot the strength penalty.
    Last edited by madtinker; 2014-07-19 at 11:41 AM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  23. - Top - End - #203
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    Default Re: Machines of War III

    Strength check, though I am pretty sure I get bullrushed.
    (1d20-4)[16]

  24. - Top - End - #204
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    Default Re: Machines of War III

    OOC: Yes, but you don't get pushed back more than 5 feet.

    Wrensko makes a titanic show of strength, preventing the snake from escaping the tunnel's dead end.

    Clyde's turn, then Keiji.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  25. - Top - End - #205
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    Default Re: Machines of War III

    Clyde hurls a ball of flame from his open hand. (1d20+4)[11], (1d6+5)[10] It lands on the snake's flank, and you hear a sizzle and hiss as the snake recoils in pain.

    Keiji's turn.
    Last edited by madtinker; 2014-07-21 at 07:13 PM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  26. - Top - End - #206
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    Default Re: Machines of War III

    Keiji releases his defensive stance as he moves forward and strikes at the snake. attack - (1d20+9)[22] damage - (1d8+2)[4]
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  27. - Top - End - #207
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    Default Re: Machines of War III

    Keiji's blow lands true.

    Gish in the back looks helpless for a moment, as he is unable to reach the snake with his sword, but then sheathes the sword. From nowhere a dagger appears in his hand and he flings it at the snake. (1d20+7)[17], (1d4+4)[5]. The dagger glance's off the snake's body, but leaves a sizable gash.

    Wrensko's turn.
    Last edited by madtinker; 2014-07-23 at 12:14 PM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  28. - Top - End - #208
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    Default Re: Machines of War III

    Casts chill touch (concentration (1d20+13)[27] (which should be good for 5 more rounds) and touches the snake (1d20+7)[26] (1d6)[6].

  29. - Top - End - #209
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    Default Re: Machines of War III

    The snake lashes out as Wrensko casts the spell. (1d20+10)[26], (1d8+7)[11]. Amazingly, even taking a snake bite to the face Wrensko perseveres through the complex gestures and manages to drain the serpent's life force. fortitude - (1d20+8)[15]

    Edit; unless of course, you were casting defensively. In that case, no AoO from the snake.
    Last edited by madtinker; 2014-07-24 at 09:24 PM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  30. - Top - End - #210
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    Default Re: Machines of War III

    Panicked now, the snake overrun Wrensko.

    Wrensko and Keiji get AoOs. After which, he may let the snake by, or block him.

    If you let him by:
    Spoiler
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    The snake attempts to overrun Gish, who cannot take his AoO unarmed. But, Gish will attempt to block. str - (1d20+3)[20] vs (1d20+11)[29].


    If you block:
    Spoiler
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    Make a str or dexterity check at -4 size penalty vs (1d20+11)[21]
    Last edited by madtinker; 2014-07-24 at 03:53 PM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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