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Thread: DMing challenge.
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2014-04-13, 12:55 AM (ISO 8601)
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- Jul 2011
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- Charlotte, USA
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DMing challenge.
So, I've had this idea in the back of my head since right before the site went down, and I'd like yall's input. I've had a lot of fun playing in a couple games, a number of one offs, and I know a number of us are eager to try things out, but may be hesitant to do so with a gaming group.
My idea, is that some group of us, mostly DMs but pure players welcome, team up, make some basic characters, and throw ourselves against the DM of the moment's fight. Maybe run it two or three times to refine things, then switch to another DM in the group, and see how we fare against that. This way, we can test out ideas and homebrew monsters in a "safe" environment before exposing our long term players to them. I recently discovered just how disastrous it can be to give magic missile to a couple NPCs.
We can test our fights before they need to be fought, we can test terrain tricks, we can test out character builds quick and easy, and if we establish a "standard" fight we can test homebrew effectiveness. Another thread has brought up the idea of 4E wargaming, and I for one think that could be an interesting Minion Master, just scaling monsters up as you go.
Anybody with me?
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2014-04-13, 07:17 AM (ISO 8601)
- Join Date
- Dec 2013
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2014-04-13, 09:43 AM (ISO 8601)
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- Jul 2011
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- Charlotte, USA
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Re: DMing challenge.
Not that I am aware of, but the new forums may have some new tricks. Unless you could load it as an image you could insert.
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2014-04-13, 11:28 AM (ISO 8601)
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- Feb 2014
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- Arcadia
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Re: DMing challenge.
Me and the new forums aren't getting on very well...
Lack of a 'colored text' or 'roll' button are things that should've been there.Creator of the LA-assignment thread.
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2014-04-13, 03:36 PM (ISO 8601)
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- Sep 2012
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- Virginia Beach VA
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Re: DMing challenge.
Are you thinking to do this as a Play by Post thing? Because those are quite slow. I'm in a game which has been running since early December and we're finishing the first day, third fight.
I would suggest something like "Here's the list of player characters in the Standard Party; after each DM turn, whoever posts it first gets a Party turn." That ignores the initiative countdown but you should be able to say things like "Alice will maneuver and charge one of the casters, Bob will use dragonbreath and then his daily on group around him, if they're still up Claudia will drop her AoE on them, Dani will heal if anyone needs it or send her spirit cat to help Alice get CA, Ed will Twin Strike but you knew that." Then the DM resolves that and posts the results and the next turn for Team Monster.Junior, half orc paladin of the Order of St Dale the Intimidator: "Ah cain't abide no murderin' scoundrel."
Tactical Precepts: 1) Cause chaos, then exploit it; 2) No plan survives contact with...(sigh)...my subordinates.
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2014-04-13, 03:43 PM (ISO 8601)
- Join Date
- Dec 2013
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2014-04-13, 03:57 PM (ISO 8601)
- Join Date
- Sep 2012
Re: DMing challenge.
As the GM who's running the game Laserlight mentioned, we've been posting at a pretty good rate compared to a lot of games I've seen, and it's still taking forever. No criticism of the group, just the nature of forum games. But what it implies for this is that if you want to test something for your real life group, it had better be something a year away. The other option, which I would be more interested in both playing and running, are skype/roll20/whatever sessions.
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2014-04-13, 08:44 PM (ISO 8601)
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- Jul 2011
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- Charlotte, USA
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Re: DMing challenge.
Play by post does take some time, but there are ways around it. I've done a few pvp games, and the rule was post in 24 hours or get skipped. If you aren't worried about character development or survivability as much, people can move faster. We would normally get through 4-6 rounds of combat in a week, week and a half. Live scenarios on Roll20 are obviously better, but not always feasible. And nothing stops us from doing more than one thing at a time. A group of 6 could rotate simultaneously, letting us move quickly. In my mind, these are straight up, just fights, or a series of traps. Crunch that needs to be worked through.
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2014-04-13, 09:28 PM (ISO 8601)
- Join Date
- Sep 2012
Re: DMing challenge.
True enough.
The other thing is that parties often work together better as they get used to each other, so this would probably lack that and as such throw off the results. Mitigated to some extent, I suppose, by it being a cadre of people who are reasonably knowledgeable.
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2014-04-13, 09:57 PM (ISO 8601)
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- Jul 2011
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- Charlotte, USA
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Re: DMing challenge.
Yes, another reason I think getting a few practice rounds before getting really creative. A standard party trying out a few things should make it easier to get going quickly.
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2014-04-15, 04:20 PM (ISO 8601)
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- Dec 2013
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2014-04-15, 08:25 PM (ISO 8601)
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- Jul 2011
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- Charlotte, USA
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Re: DMing challenge.
That could work, and I figure there would be a certain amount of ins and outs as people get busy, but if possible I'd rather get a bit of a "core" group. This has gotten a decent amount of interest. Would you guys be interested in trying it out?
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2014-04-15, 08:33 PM (ISO 8601)
- Join Date
- Dec 2013
Re: DMing challenge.
Yeah, we can try to do so. The "Core" group seems to be you (Tegu8788), me, Nightgaun7, Dire_Stirge and Kimera757, but Laserlight showed interest, and other people might show up too.
Besides, I have a Switch-Leader build to test out (Killswitch, Flameswitch, Chordswitch...), so we might see what will happen in it.
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2014-04-15, 09:07 PM (ISO 8601)
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- Jul 2011
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- Charlotte, USA
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Re: DMing challenge.
Before we try out homebrew I suggest we test out a baseline first. Make a standard, RAW, mid-op party, and see how it fares against a balanced encounter. Crunch some numbers. And once we have a baseline, then we can try out our own stuff. I am curious to see how this Switchleader works.
Edit: I also think, in terms of fairness and balance, if you wanna test out your homebrew, you run the game. That way you also get player feedback.Last edited by Tegu8788; 2014-04-15 at 09:16 PM.
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2014-04-15, 09:28 PM (ISO 8601)
- Join Date
- Sep 2012
Re: DMing challenge.
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2014-04-15, 10:10 PM (ISO 8601)
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- Jul 2011
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- Charlotte, USA
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Re: DMing challenge.
What do people think of a mid-op team: Paladin, Druid, Scout, Artificer, Sorcerer? Somebody got a better combo in mind that covers the basics?
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2014-04-16, 04:28 AM (ISO 8601)
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- Dec 2013
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2014-04-16, 11:23 AM (ISO 8601)
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- Sep 2012
Re: DMing challenge.
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2014-04-16, 12:32 PM (ISO 8601)
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- Jul 2011
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- Charlotte, USA
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Re: DMing challenge.
Alright, swap the Scout and Sorcerer for an Avenger and Monk? Run a game with standard Avenger, then try out the modified class?
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2014-04-16, 01:32 PM (ISO 8601)
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- Dec 2013
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2014-04-16, 02:44 PM (ISO 8601)
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- Jul 2011
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- Charlotte, USA
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Re: DMing challenge.
Ok, Knight, Avenger, Monk, Bard, and Invoker. Got roles covered, stats covered, ranges covered. Why don't start off low, lvl 3? That gives enough options to make things interesting and see some combos set up, but still easy enough to run through quickly. No items for now, maybe we can add them in later. Anybody got a solid fight they want to run again?
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2014-04-16, 02:58 PM (ISO 8601)
- Join Date
- Dec 2013
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2014-04-16, 03:15 PM (ISO 8601)
- Join Date
- Sep 2012
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2014-04-16, 03:26 PM (ISO 8601)
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- Jul 2011
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- Charlotte, USA
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Re: DMing challenge.
I'd be happy to play whatever level, but I can't promise a good Paragon lvl fight. If someone else wants to take the first round we can do whatever they like. But since I am somewhat spearheading this, I figured I ought to lead the first fight. But if someone else wanted to, I'm not gonna stop them.
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2014-04-16, 03:36 PM (ISO 8601)
- Join Date
- Jun 2013
Re: DMing challenge.
Given my interest in Nightgaun7's Avenger thoughts, I could run a character in PbP tests. Can probably work with whatever.
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2014-04-16, 03:56 PM (ISO 8601)
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- Jul 2011
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- Charlotte, USA
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Re: DMing challenge.
There is a gdoc I've seen in a number of games I've played in. I'll see if I can get a copy, it speeds up combat by a great deal.
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2014-04-16, 05:01 PM (ISO 8601)
- Join Date
- Dec 2013
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2014-04-16, 05:15 PM (ISO 8601)
- Join Date
- Jun 2013
Re: DMing challenge.
If you're referring to Meltheim's, copy away.
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2014-04-16, 08:31 PM (ISO 8601)
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- Jul 2011
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- Charlotte, USA
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Re: DMing challenge.
I was, and I have, will post my link when I'm done with rehearsals.
Edit: Home now, and linking.Last edited by Tegu8788; 2014-04-16 at 09:43 PM.
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2014-04-17, 10:18 AM (ISO 8601)
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- Feb 2014
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- Arcadia
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Re: DMing challenge.
Sorry, but this is progressing way to fast for me. I'm sorry, but I'll have to drop out.
Creator of the LA-assignment thread.
Come join the new Junkyard Wars and build with SLAs and a breath weapon!
Interested in judging a build competition on the 3.5 forums but not sure where to begin? Check out the judging handbook!
Extended signature!