Results 91 to 120 of 127
Thread: BioHazerd (A Genetics Game)
-
2014-05-06, 11:03 PM (ISO 8601)
- Join Date
- Dec 2010
Re: BioHazerd (A Genetics Game)
Start of turn 11 status
You have 48 hours to post turn 11 actions. Note that if you have more than 1000 wood, 1000 scrap or 50 mutagen at the end of this turn and haven't built enough storage areas, you will loose the excess.
darklink
Spoiler
ugh.....my spreadsheet hates you.
I count 2 non-rabbit batopods, who gather a total of 50 scrap metal (of which you owe 10 still for the arena) for a net of 40 scrap metal from pile A.
I count 7 non-horned rabbits, for a total of 35 pure mutagen from Pool B.
Now for the breeding:
2 with 5:
3 children: Horned 14, Horned 15, rabbit 8
9 with 10:
2 children: Horned 16, Horned 17
Yuki with 11:
2 children: rabbit 9 and rabbit 10
1 with 6:
3 children: horned 18, horned 19, rabbit 11
3 with 4:
3 children: Rabbit 12, Rabbit 13, Horned 20
7 with 12:
3 children: Horned 21, Horned 22, Horned 23
8 with 13:
3 children: horned 24, rabbit 14, horned 25
You have 42 batopods but only enough pens for 30. You need to build 2 pens this turn, release batopods, or random batopods will leave at the start of next turn.
necrotic
Spoiler
You build a pen. Two of your batopods gather a total of 10 pure mutagen, and that gets donated along with the 5 you already had on hand.
Horned Rabbit 2 (melee attack)
Adder2 (Ranged attack)
spikey gnome (melee attack, ranged attack, ranged defense, and speed)
adder3 (ranged attack)
spikey gnome2 (ranged attack, ranged defense, dodge, and speed)
porcupine (melee attack, melee defense, and speed)
10 new batopods:
horned 3
horned 4
worm 1
adder 4
Horned 5
spikey gnome 3
porcupine 2
worm 2
Armadillo3
horned 6
Shimeran
Spoiler
Your 14 batopods gather 280 wood and donate it to crossbreeding research
You and your last batopod find a horned rabbit and a spikey gnome-like creature.
Feirgon
Spoiler
You gather 15 pure mutagen.
Your batopods collect 75 scrap
Your batopods gather 80 fungiwood
Rabbit: Dodge and Speed
Horned Rabbit: Melee Attack, Ranged Attack, Dodge, and Speed
Spitting Lizard: Ranged Attack and Speed
Razorfloss
Spoiler
You have until the end of this turn to make up turn 10 actions.
Map (please note which resource spot A or B you are interacting with)
Spoiler
Resource Notes:
Mutagen A appears very pure (-45)
Mutagen B appears very pure (-70)
Fungiwood Forest A is thinning out (-1485)
Fungiwood Forest B is thinning out (-1700)
Scrap Pile A is plentiful (-425)
Scrap Pile B is plentiful (-450)
Steam Vent A is very hot and unoccupied
Steam Vent B is very hot and unoccupied
Current estimates of the wild batopod population are 9,990 specimens.
On your way out of the laboratory you managed to snatch a progenitor. Each of you has a specimen containing two pure genes. Hopefully you can figure out how to make use of this.
Available Buildings (constructing a building requires your character's action for the turn):
Spoiler
Basic Work Area:
Everyone needs a place with some counterspace and equipment.
Enables: Regular Breeding, Research
Resource Cost:
10 Fungiwood
10 Scrap Metal
Pens:
A place to keep batopods that you have acquired.
Enables: Storage of 10 batopods (can be built up to 10 times) (your progenitor is kept for free). Resting (heals some wounds)
Resource Cost:
100 fungiwood
Arena:
A place that allows you to test your batopod's combat skills without much risk of them dying.
Enables: Combat Examination
Resource Cost:
250 Fungiwood
50 Scrap Metal
Basic Medical Facility:
A place to heal and treat injured Batopods.
Enables: Healing (recovers from most wounds)
Resource Cost:
200 Fungiwood
50 Scrap Metal
10 Mutagen (any purity)
Silo:
A place to store resources
Enables: Resource storage limit increase by 1000 scrap, 1000 wood, and 50 mutagen (Base is 1000/1000/50)
Resource Cost:
100 Fungiwood
100 Scrap Metal
Central Research (these cost twice as much to research on your own)
Spoiler
Crossbreeding:
This research unlocks the ability to chemically cross two distinct batopods (trying to cross the same one will always fail, but two distinct beings with the same genes (clones) can be crossed). The result is a new batopod that has some characteristics of each.
Resource Cost:
280/1000 fungiwood
25/100 mutagen (purity doesn't matter)
0/100 scrap metal
DNA Solvents:
The lab needs to modify some equipment to begin producing DNA solvents to help analyze DNA fragments (NOTE: This research is required for the central lab to research solvents, but not for each player to research them independently.
Resource Cost:
0/100 fungiwood
0/100 mutagen (purity doesn't matter)
0/100 scrap metal
Basic Adenine Solvent:
This is a basic solvent that dissolves Adenine compounds in DNA for analysis.
Resource Cost:
0/500 fungiwood
0/250 mutagen (Moderate purity or better)
0/250 scrap metal
Basic Cytosine Solvent:
This is a basic solvent that dissolves Adenine compounds in DNA for analysis.
Resource Cost:
0/500 fungiwood
0/250 mutagen (Moderate purity or better)
0/250 scrap metal
Basic Guanine Solvent:
This is a basic solvent that dissolves Adenine compounds in DNA for analysis.
Resource Cost:
0/500 fungiwood
0/250 mutagen (Moderate purity or better)
0/250 scrap metal
Basic Thymine Solvent:
This is a basic solvent that dissolves Adenine compounds in DNA for analysis.
Resource Cost:
0/500 fungiwood
0/250 mutagen (Moderate purity or better)
0/250 scrap metal
To donate to a research project, please deposit the resources in the designated chute at the research lab.
Players (Please only read your own spoilers):
Darklink_shadow
Spoiler
Progenitor: Rabbit (Speed + Fertility)
Resources:
115 Fungiwood
40 Scrap Metal
45 Pure Mutagen
Batopods:
Tortoise
Horned Rabbit
Snake
Horned Rabbit2
Horned Rabbit3
Rabbit1
Rabbit2
Horned Rabbit 4
Horned Rabbit 5
Horned Rabbit 6
Rabbit 3
Rabbit 4
Rabbit5
Horned7
Horned8
Rabbit6
Horned9
Horned10
Rabbit7
Horned11
Horned12
Horned13
Horned14
Horned15
Rabbit 8
Horned 16
Horned 17
Rabbit 9
Rabbit 10
Horned 18
Rabbit 11
Horned 19
rabbit 12
Horned 20
Rabbit 13
Horned 21
Horned 22
Horned 23
Horned 24
Rabbit 14
Horned 25
Buildings:
Basic Work Area
3 x Pen (30 total Batopods)
Arena
Feirgon:
Spoiler
Progenitor: monkey (ranged attack + Dodge)
Resources:
140 scrap metal
145 fungiwood
25 Pure Mutagen
Batopods:
Short Wormy Creature "Robin" (ranged defense, dodging)
Bouncy Ball Batopod "Tristan" (ranged defense, melee defense, speed)
worm1 (speed)
worm2 (speed)
bouncymonkey1 (ranged attack)
bouncymonkey2 (Dodge)
Rabbit (Dodge and Speed)
Horned Rabbit "Lancelot" (Melee Attack, Ranged Attack, Dodge, and Speed)
Spitting Lizard "Merlin" (Ranged attack and speed)
Buildings:
Basic Work Area
1 x Pens (10 Batopods)
Basic Medical Facility.
NecroticPlague:
Spoiler
Progenitor: Armadillo (ranged defense, melee defense)
Resources:
15 fungiwood
15 scrap metal
0 Pure Mutagen
Batopods:
Squat Batopod with growths (Defending Fungiwood B) (Ranged Attack, Dodge)
Round Batopod (Ranged and Melee Defense)
Rabbit (melee, ranged defense, speed)
Armadillo2 (melee attack, melee defense, ranged defense, dodge, speed)
Rock-like (melee defense, ranged defense)
Horned Rabbit (melee attack, speed)
Adder (ranged attack, ranged defense)
Chameleon (ranged defense)
Horned Rabbit 2 (melee attack)
Adder2 (Ranged attack)
spikey gnome (melee attack, ranged attack, ranged defense, and speed)
adder3 (ranged attack)
spikey gnome2 (ranged attack, ranged defense, dodge, and speed)
porcupine (melee attack, melee defense, and speed)
horned 3
horned 4
worm 1
adder 4
Horned 5
spikey gnome 3
porcupine 2
worm 2
Armadillo3
horned 6
Buildings:
Basic Work Area
4 x Pens (40 total Batopods)
razorfloss:
Spoiler
Progenitor: roach (speed + fertlity)
Resources:
215 scrap metal
215 Fungiwood
Batopods:
Crab (Melee Attack and Melee Defense)
Spikey Gnome (ranged attack, ranged defense, dodge)
Worm
Buildings:
Basic Work Area
2 x Pens (20 Batopods)
Shimeran:
Spoiler
Progenitor: firefly (speed + dodge)
Resources:
490 fungiwood
65 scrap metal
Batopods:
Bird-like Batopod
Bird-like Batopod 2
Lizard Batopod
Cat
Turtle 1
Turtle 2
Slug 1
Slug 2
Slug 3
Porcupine
Porcupine2
turtle 3
lizard 2
Smoke
horned rabbit 1
spikey gnome 1
Buildings:
2 x Pen (20 Batopods)
Basic Work Area
The Chaotic Evil Dungeon Master
-
2014-05-07, 07:10 AM (ISO 8601)
- Join Date
- Apr 2014
Re: BioHazerd (A Genetics Game)
"Alright you two, join the others. They'll show you what to do."
Spoiler: actionsContinuing the action from last turn with the new arrivals on my main team, so:
Progenitor and Friedrich will hunt batopods in scrap yard B. The remaining 16 batapods will gather lumber from Fungal Forest A for the crossbreeding project at the central lab.Last edited by Shimeran; 2014-05-07 at 04:56 PM.
-
2014-05-07, 02:03 PM (ISO 8601)
- Join Date
- Mar 2011
- Gender
Re: BioHazerd (A Genetics Game)
Dr. Von O'Langer looked up her horde of rabbits with glee. Only two members of her horde were unsightly. Snake, tortoise, we no longer need your services, but I thank you greatly for them. Leave us now.
Having dismissed the undesirables, she turned to her horde, whose numbers outweighted their pens. Very well. I shall construct you additional pens.
Spoiler: ActionsDr. Von O'Langer will build a pen. All rabbits will collect wood from forest A, except Yuki will collect Mutagen.Last edited by darklink_shadow; 2014-05-07 at 04:15 PM.
-
2014-05-07, 04:11 PM (ISO 8601)
- Join Date
- Oct 2013
- Gender
Re: BioHazerd (A Genetics Game)
turn 10
well rick congrats your a father now lets see what your child can do examine it lets give it a name how about ricky. hmm lets see mate with king i want to see what happens. spiky take over kings job and collect scrap
Spoiler: king and rickthey mate
Spoiler: spikeycollect scarp from pile a
Spoiler: ninjacollect wood from forest aIts not about having good grades It's about passing the semester
Currently Playing
Sorin Dalmark
Nicholas (Nick if he likes you) Lorchester
Jeqem Ashthorn
-
2014-05-07, 08:35 PM (ISO 8601)
- Join Date
- Aug 2010
Re: BioHazerd (A Genetics Game)
"We have to continue keeping up the good work. I want to see how much we can all do. Gott a pretty good idea based on similar looking dudes, so we can save the intros for later. We have to go take care of some disturbing news....."
Spoiler: ActionsAll batapods:Harvest fungiwood from forest A
Gene:Build pens with harvested fungiwood
Avatar by TinyMushroom.
-
2014-05-07, 08:36 PM (ISO 8601)
- Join Date
- Dec 2010
Re: BioHazerd (A Genetics Game)
Shimeran
SpoilerYour batopods find no new batopods this turn.
Your batopods gather 320 wood and donate it to the research project
darklink
Spoiler
You release two of your batopods, and they flee into the wild.
Yuki gathers 5 pure mutagen
Your build a pen
Your rabbits gather 780 wood.
razorfloss
SpoilerNinja collects 80 wood.
spikey collects 25 scrap metal
King and Rick mate, producing 2 children: both spikey gnomes
Ricky has no apparent mutations
necrotic
Spoiler
You build a pen.
Your batopods gather 500 wood.
Last edited by tigerusthegreat; 2014-05-07 at 08:37 PM.
The Chaotic Evil Dungeon Master
-
2014-05-07, 09:07 PM (ISO 8601)
- Join Date
- Mar 2011
- Gender
Re: BioHazerd (A Genetics Game)
Spoiler: For TigerusJust realized, I have 40 without the two, but one of which is Yuki, so I have room for one of those two guys. Thus, I will keep the snake. And he can gather wood with the rabbits for this turn.Last edited by darklink_shadow; 2014-05-07 at 09:08 PM.
-
2014-05-07, 09:33 PM (ISO 8601)
- Join Date
- Dec 2010
-
2014-05-08, 10:52 AM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Virginia
- Gender
Re: BioHazerd (A Genetics Game)
Emily looked at the many batopods in her employ and realized that growth would necessitate more room. So she picked up her tools and began building a second pen.
She then ordered a few to collect more fungiwood and some to reproduce.
Between all this work, she donated a few resources to the central lab to go toward crossbreeding.
Spoiler
Emily - build pen
Merlin and Robin - mate
Tristan and Lancelot - mate
Perciville, worm1, worm2, bouncymonkey1, bouncymonkey2, rabbit - collect from Fungiwood A
Donate 100 scrap to crossbreeding
-
2014-05-08, 02:42 PM (ISO 8601)
- Join Date
- Dec 2010
Re: BioHazerd (A Genetics Game)
Razorfloss, waiting on your turn 11 actions before processing.
Feirgon
Spoiler
Your batopods gather 120 fungiwood.
You donate 100 scrap metal to research
You build a pen
Merlin and Robin - mate
produce 2 children
Rabbit 2
Rabbit 3
Tristan and Lancelot - mate
3 children
Horned Rabbit 2
Horned Rabbit 3
Porcupine
The Chaotic Evil Dungeon Master
-
2014-05-08, 03:20 PM (ISO 8601)
- Join Date
- Oct 2013
- Gender
Re: BioHazerd (A Genetics Game)
well this is interesting rick u and king make what spikey is. hmm i wonder examine the new spiky gnomes if this means what i think it does the possibles are endless hahahahahahahaha. king mate with spikey i want to see if my hypotheses is correct. now to test my theory i will need a way to test their combat potential now to do so i will need supplies to build a arena
Spoiler: rickeycollect scrap from pile A
Spoiler: ninjacollect wood from forest A
Spoiler: rickcollect wood from forest BLast edited by razorfloss; 2014-05-08 at 03:20 PM.
Its not about having good grades It's about passing the semester
Currently Playing
Sorin Dalmark
Nicholas (Nick if he likes you) Lorchester
Jeqem Ashthorn
-
2014-05-08, 05:53 PM (ISO 8601)
- Join Date
- Dec 2010
Re: BioHazerd (A Genetics Game)
Start of turn 12 status
You have 48 hours to post turn 12 actions. Note that if you have more than 1000 wood, 1000 scrap or 50 mutagen at the end of this turn and haven't built enough storage areas, you will loose the excess.
Razorfloss
Spoiler
Rickey gathers 25 scrap
Rick gathers 20 wood
You gather 80 wood
spikey gnome 2 (ranged attack and speed)
spikey gnome 3 (ranged attack, speed and dodge)
king and spikey mate:
2 children:
a blobby batopod and a worm-like batopod (worm 2)
Map (please note which resource spot A or B you are interacting with)
Spoiler
Resource Notes:
Mutagen A appears very pure (-50)
Mutagen B appears very pure (-70)
Fungiwood Forest A is thinning out (-3480)
Fungiwood Forest B is thinning out (-1720)
Scrap Pile A is plentiful (-475)
Scrap Pile B is plentiful (-450)
Steam Vent A is very hot and unoccupied
Steam Vent B is very hot and unoccupied
Current estimates of the wild batopod population are 9,990 specimens.
On your way out of the laboratory you managed to snatch a progenitor. Each of you has a specimen containing two pure genes. Hopefully you can figure out how to make use of this.
Available Buildings (constructing a building requires your character's action for the turn):
Spoiler
Basic Work Area:
Everyone needs a place with some counterspace and equipment.
Enables: Regular Breeding, Research
Resource Cost:
10 Fungiwood
10 Scrap Metal
Pens:
A place to keep batopods that you have acquired.
Enables: Storage of 10 batopods (can be built up to 10 times) (your progenitor is kept for free). Resting (heals some wounds)
Resource Cost:
100 fungiwood
Arena:
A place that allows you to test your batopod's combat skills without much risk of them dying.
Enables: Combat Examination
Resource Cost:
250 Fungiwood
50 Scrap Metal
Basic Medical Facility:
A place to heal and treat injured Batopods.
Enables: Healing (recovers from most wounds)
Resource Cost:
200 Fungiwood
50 Scrap Metal
10 Mutagen (any purity)
Silo:
A place to store resources
Enables: Resource storage limit increase by 1000 scrap, 1000 wood, and 50 mutagen (Base is 1000/1000/50)
Resource Cost:
100 Fungiwood
100 Scrap Metal
Central Research (these cost twice as much to research on your own)
Spoiler
Crossbreeding:
This research unlocks the ability to chemically cross two distinct batopods (trying to cross the same one will always fail, but two distinct beings with the same genes (clones) can be crossed). The result is a new batopod that has some characteristics of each.
Resource Cost:
600/1000 fungiwood
25/100 mutagen (purity doesn't matter)
100/100 scrap metal
DNA Solvents:
The lab needs to modify some equipment to begin producing DNA solvents to help analyze DNA fragments (NOTE: This research is required for the central lab to research solvents, but not for each player to research them independently.
Resource Cost:
0/100 fungiwood
0/100 mutagen (purity doesn't matter)
0/100 scrap metal
Basic Adenine Solvent:
This is a basic solvent that dissolves Adenine compounds in DNA for analysis.
Resource Cost:
0/500 fungiwood
0/250 mutagen (Moderate purity or better)
0/250 scrap metal
Basic Cytosine Solvent:
This is a basic solvent that dissolves Adenine compounds in DNA for analysis.
Resource Cost:
0/500 fungiwood
0/250 mutagen (Moderate purity or better)
0/250 scrap metal
Basic Guanine Solvent:
This is a basic solvent that dissolves Adenine compounds in DNA for analysis.
Resource Cost:
0/500 fungiwood
0/250 mutagen (Moderate purity or better)
0/250 scrap metal
Basic Thymine Solvent:
This is a basic solvent that dissolves Adenine compounds in DNA for analysis.
Resource Cost:
0/500 fungiwood
0/250 mutagen (Moderate purity or better)
0/250 scrap metal
To donate to a research project, please deposit the resources in the designated chute at the research lab.
Players (Please only read your own spoilers):
Darklink_shadow
Spoiler
Progenitor: Rabbit (Speed + Fertility)
Resources:
795 Fungiwood
40 Scrap Metal
50 Pure Mutagen
Batopods:
Horned Rabbit
Horned Rabbit2
Horned Rabbit3
Rabbit1
Rabbit2
Horned Rabbit 4
Horned Rabbit 5
Horned Rabbit 6
Rabbit 3
Rabbit 4
Rabbit5
Horned7
Horned8
Rabbit6
Horned9
Horned10
Rabbit7
Horned11
Horned12
Horned13
Horned14
Horned15
Rabbit 8
Horned 16
Horned 17
Rabbit 9
Rabbit 10
Horned 18
Rabbit 11
Horned 19
rabbit 12
Horned 20
Rabbit 13
Horned 21
Horned 22
Horned 23
Horned 24
Rabbit 14
Horned 25
Buildings:
Basic Work Area
4 x Pen (40 total Batopods)
Arena
Feirgon:
Spoiler
Progenitor: monkey (ranged attack + Dodge)
Resources:
40 scrap metal
165 fungiwood
25 Pure Mutagen
Batopods:
Short Wormy Creature "Robin" (ranged defense, dodging)
Bouncy Ball Batopod "Tristan" (ranged defense, melee defense, speed)
worm1 (speed)
worm2 (speed)
bouncymonkey1 (ranged attack)
bouncymonkey2 (Dodge)
Rabbit (Dodge and Speed)
Horned Rabbit "Lancelot" (Melee Attack, Ranged Attack, Dodge, and Speed)
Spitting Lizard "Merlin" (Ranged attack and speed)
Horned Rabbit 2
Horned Rabbit 3
Porcupine
Buildings:
Basic Work Area
2 x Pens (20 Batopods)
Basic Medical Facility.
NecroticPlague:
Spoiler
Progenitor: Armadillo (ranged defense, melee defense)
Resources:
415 fungiwood
15 scrap metal
0 Pure Mutagen
Batopods:
Squat Batopod with growths (Defending Fungiwood B) (Ranged Attack, Dodge)
Round Batopod (Ranged and Melee Defense)
Rabbit (melee, ranged defense, speed)
Armadillo2 (melee attack, melee defense, ranged defense, dodge, speed)
Rock-like (melee defense, ranged defense)
Horned Rabbit (melee attack, speed)
Adder (ranged attack, ranged defense)
Chameleon (ranged defense)
Horned Rabbit 2 (melee attack)
Adder2 (Ranged attack)
spikey gnome (melee attack, ranged attack, ranged defense, and speed)
adder3 (ranged attack)
spikey gnome2 (ranged attack, ranged defense, dodge, and speed)
porcupine (melee attack, melee defense, and speed)
horned 3
horned 4
worm 1
adder 4
Horned 5
spikey gnome 3
porcupine 2
worm 2
Armadillo3
horned 6
Buildings:
Basic Work Area
5 x Pens (50 total Batopods)
razorfloss:
Spoiler
Progenitor: roach (speed + fertlity)
Resources:
265 scrap metal
395 Fungiwood
Batopods:
Crab (Melee Attack and Melee Defense)
Spikey Gnome (ranged attack, ranged defense, dodge)
Worm
spikey gnome 2 (ranged attack and speed)
spikey gnome 3 (ranged attack, speed and dodge)
Blob
Worm 2
Buildings:
Basic Work Area
2 x Pens (20 Batopods)
Shimeran:
Spoiler
Progenitor: firefly (speed + dodge)
Resources:
490 fungiwood
65 scrap metal
Batopods:
Bird-like Batopod
Bird-like Batopod 2
Lizard Batopod
Cat
Turtle 1
Turtle 2
Slug 1
Slug 2
Slug 3
Porcupine
Porcupine2
turtle 3
lizard 2
Smoke
horned rabbit 1
spikey gnome 1
Buildings:
2 x Pen (20 Batopods)
Basic Work Area
The Chaotic Evil Dungeon Master
-
2014-05-08, 06:23 PM (ISO 8601)
- Join Date
- Aug 2010
Re: BioHazerd (A Genetics Game)
"Almost their, we just need to stockpile a little more, and that should be everything i want for now. Rest of you, switch gears to goop, it's what we all need." The sound of the frenzied mob of batapods scurrying around and the constant act of making her base bigger have been keeping her busy, but it sure beats the early days of hanging around, waiting for an oppurtunity with little to do. Wouldn't have it any other way.
Spoiler: ActionGene: Keep expanding the pens
Progenitor,squat with growths, round, armadillo2, and spikey gnome2 all harvest from fungiforest A
Rest:Gather mutagen from pool B
Free:Donate mutagen to crossbreeding research.
Free: ponder how much more the forests can sustain all of our rapid expansionist streaks before we run out of wood to use to build buildings, locking all of our progress towards building better bases.
Free: Weigh choices of using mass breeding to completely fill pens later, or carefully breeding the most productive ones with the largest amount of genes at a slower rate, balancing slower rate to fill pens with higher quality (since batapod cap means breeding only helps so much).Avatar by TinyMushroom.
-
2014-05-08, 07:03 PM (ISO 8601)
- Join Date
- Mar 2011
- Gender
Re: BioHazerd (A Genetics Game)
Dr. Von O'Langer brushes her hands clean and looks at the pathetic pile of scrap she has. Alright, troops, we need some metal. Go get me some!
Spoiler: Actions
Von O'Langer: Build a basic medical facility
Yuki: Collect Mutagen from pool A.
Everyone else, collect scrap from pile A.
-
2014-05-08, 07:32 PM (ISO 8601)
- Join Date
- Dec 2010
Re: BioHazerd (A Genetics Game)
necrotic
Spoileryou gather 100 wood from A
you build a pen
you gather 95 pure mutagen from B(75 donated, donations for mutagen crossbreeding finished)
PONDER: You notice that both forests are giving less wood, and wood gathering in the last couple turns has rapidly exceeded all those before it (dun dun dun).
PONDER2: More batopods means more resources, you could always release the ones you don't like later.
darklink
Spoiler
You build a basic medical facility.
Yuki gathers 5 pure mutagen from A
You gather 975 scrap metal from A
The Chaotic Evil Dungeon Master
-
2014-05-10, 09:27 PM (ISO 8601)
- Join Date
- Dec 2010
Re: BioHazerd (A Genetics Game)
Start of turn 13 status
You have 48 hours to post turn 13 actions. Note that if you have more than 1000 wood, 1000 scrap or 50 mutagen at the end of this turn and haven't built enough storage areas, you will loose the excess. You may retroactively post turn 12 actions up to the end of turn 13.
Map (please note which resource spot A or B you are interacting with)
Spoiler
Resource Notes:
Mutagen A appears very pure (-75)
Mutagen B appears pure (-165)
Fungiwood Forest A is thinning out (-3640)
Fungiwood Forest B is thinning out (-2000)
Scrap Pile A is readily available (-1500)
Scrap Pile B is plentiful (-600)
Steam Vent A is very hot and unoccupied
Steam Vent B is very hot and unoccupied
Current estimates of the wild batopod population are 9,990 specimens.
On your way out of the laboratory you managed to snatch a progenitor. Each of you has a specimen containing two pure genes. Hopefully you can figure out how to make use of this.
Available Buildings (constructing a building requires your character's action for the turn):
Spoiler
Basic Work Area:
Everyone needs a place with some counterspace and equipment.
Enables: Regular Breeding, Research
Resource Cost:
10 Fungiwood
10 Scrap Metal
Pens:
A place to keep batopods that you have acquired.
Enables: Storage of 10 batopods (can be built up to 10 times) (your progenitor is kept for free). Resting (heals some wounds)
Resource Cost:
100 fungiwood
Arena:
A place that allows you to test your batopod's combat skills without much risk of them dying.
Enables: Combat Examination
Resource Cost:
250 Fungiwood
50 Scrap Metal
Basic Medical Facility:
A place to heal and treat injured Batopods.
Enables: Healing (recovers from most wounds)
Resource Cost:
200 Fungiwood
50 Scrap Metal
10 Mutagen (any purity)
Silo:
A place to store resources
Enables: Resource storage limit increase by 1000 scrap, 1000 wood, and 50 mutagen (Base is 1000/1000/50)
Resource Cost:
100 Fungiwood
100 Scrap Metal
Central Research (these cost twice as much to research on your own)
Spoiler
Crossbreeding:
This research unlocks the ability to chemically cross two distinct batopods (trying to cross the same one will always fail, but two distinct beings with the same genes (clones) can be crossed). The result is a new batopod that has some characteristics of each.
Resource Cost:
880/1000 fungiwood
25/100 mutagen (purity doesn't matter)
100/100 scrap metal
DNA Solvents:
The lab needs to modify some equipment to begin producing DNA solvents to help analyze DNA fragments (NOTE: This research is required for the central lab to research solvents, but not for each player to research them independently.
Resource Cost:
0/100 fungiwood
0/100 mutagen (purity doesn't matter)
0/100 scrap metal
Basic Adenine Solvent:
This is a basic solvent that dissolves Adenine compounds in DNA for analysis.
Resource Cost:
0/500 fungiwood
0/250 mutagen (Moderate purity or better)
0/250 scrap metal
Basic Cytosine Solvent:
This is a basic solvent that dissolves Adenine compounds in DNA for analysis.
Resource Cost:
0/500 fungiwood
0/250 mutagen (Moderate purity or better)
0/250 scrap metal
Basic Guanine Solvent:
This is a basic solvent that dissolves Adenine compounds in DNA for analysis.
Resource Cost:
0/500 fungiwood
0/250 mutagen (Moderate purity or better)
0/250 scrap metal
Basic Thymine Solvent:
This is a basic solvent that dissolves Adenine compounds in DNA for analysis.
Resource Cost:
0/500 fungiwood
0/250 mutagen (Moderate purity or better)
0/250 scrap metal
To donate to a research project, please deposit the resources in the designated chute at the research lab.
Players (Please only read your own spoilers):
Darklink_shadow
Spoiler
Progenitor: Rabbit (Speed + Fertility)
Resources:
595 Fungiwood
965 Scrap Metal
45 Pure Mutagen
Batopods:
Horned Rabbit
Horned Rabbit2
Horned Rabbit3
Rabbit1
Rabbit2
Horned Rabbit 4
Horned Rabbit 5
Horned Rabbit 6
Rabbit 3
Rabbit 4
Rabbit5
Horned7
Horned8
Rabbit6
Horned9
Horned10
Rabbit7
Horned11
Horned12
Horned13
Horned14
Horned15
Rabbit 8
Horned 16
Horned 17
Rabbit 9
Rabbit 10
Horned 18
Rabbit 11
Horned 19
rabbit 12
Horned 20
Rabbit 13
Horned 21
Horned 22
Horned 23
Horned 24
Rabbit 14
Horned 25
Buildings:
Basic Work Area
4 x Pen (40 total Batopods)
Arena
Basic Medical Facility
Feirgon:
Spoiler
Progenitor: monkey (ranged attack + Dodge)
Resources:
190 scrap metal
165 fungiwood
45 Pure Mutagen
Batopods:
Short Wormy Creature "Robin" (ranged defense, dodging)
Bouncy Ball Batopod "Tristan" (ranged defense, melee defense, speed)
worm1 (speed)
worm2 (speed)
bouncymonkey1 (ranged attack)
bouncymonkey2 (Dodge)
Rabbit (Dodge and Speed)
Horned Rabbit "Lancelot" (Melee Attack, Ranged Attack, Dodge, and Speed)
Spitting Lizard "Merlin" (Ranged attack and speed)
Rabbit2 (dodge and speed)
Rabbit3 (dodge)
Horned Rabbit 2 (melee attack, ranged attack, and speed)
Horned Rabbit 3 (melee attack)
Porcupine (melee defense, ranged attack, ranged defense, and speed)
Worm 3
Blob 1
Horned Rabbit 4
Horned Rabbit 5
Horned Rabbit 6
Buildings:
Basic Work Area
2 x Pens (20 Batopods)
Basic Medical Facility.
NecroticPlague:
Spoiler
Progenitor: Armadillo (ranged defense, melee defense)
Resources:
415 fungiwood
15 scrap metal
20 Pure Mutagen
Batopods:
Squat Batopod with growths (Defending Fungiwood B) (Ranged Attack, Dodge)
Round Batopod (Ranged and Melee Defense)
Rabbit (melee, ranged defense, speed)
Armadillo2 (melee attack, melee defense, ranged defense, dodge, speed)
Rock-like (melee defense, ranged defense)
Horned Rabbit (melee attack, speed)
Adder (ranged attack, ranged defense)
Chameleon (ranged defense)
Horned Rabbit 2 (melee attack)
Adder2 (Ranged attack)
spikey gnome (melee attack, ranged attack, ranged defense, and speed)
adder3 (ranged attack)
spikey gnome2 (ranged attack, ranged defense, dodge, and speed)
porcupine (melee attack, melee defense, and speed)
horned 3
horned 4
worm 1
adder 4
Horned 5
spikey gnome 3
porcupine 2
worm 2
Armadillo3
horned 6
Buildings:
Basic Work Area
6 x Pens (60 total Batopods)
razorfloss:
Spoiler
Progenitor: roach (speed + fertlity)
Resources:
315 scrap metal
455 Fungiwood
Batopods:
Crab (Melee Attack and Melee Defense)
Spikey Gnome (ranged attack, ranged defense, dodge)
Worm
spikey gnome 2 (ranged attack and speed)
spikey gnome 3 (ranged attack, speed and dodge)
Blob
Worm 2
Blob 2
Blob 3
Buildings:
Basic Work Area
2 x Pens (20 Batopods)
Shimeran:
Spoiler
Progenitor: firefly (speed + dodge)
Resources:
490 fungiwood
65 scrap metal
Batopods:
Bird-like Batopod
Bird-like Batopod 2
Lizard Batopod
Cat
Turtle 1
Turtle 2
Slug 1
Slug 2
Slug 3
Porcupine
Porcupine2
turtle 3
lizard 2
Smoke
horned rabbit 1
spikey gnome 1
Buildings:
2 x Pen (20 Batopods)
Basic Work Area
Last edited by tigerusthegreat; 2014-05-13 at 04:53 PM.
The Chaotic Evil Dungeon Master
-
2014-05-10, 11:50 PM (ISO 8601)
- Join Date
- Mar 2011
- Gender
Re: BioHazerd (A Genetics Game)
Dr. Von O'Langer bite her thumb, and thought. She needed more information about her troops, so she decided to inspect them while she worked.
Spoiler
Build a silo.
All Rabbits, except 13, collect Mutagen from Pool A
All Horned rabbits, and rabbit 13 fight.
(If order matters, 1 with 2, 3 with 4, etc until 25 fights with the regular rabbit.)
Yuki Collects Scrap from A.
-
2014-05-11, 09:17 PM (ISO 8601)
- Join Date
- Apr 2014
Re: BioHazerd (A Genetics Game)
"Alright critters and critettes, let's move on to the next site. The spine backs will join me on the next round of hunting."
Spoiler: actionsFredrich, progenitor, and porcupines will hunt for batapods in fungal forest b while the remaining 14 batapods will gather wood from said forest for crossbreeding research. Repeat for turn 13 and put any excess wood in stocks.
-
2014-05-11, 09:33 PM (ISO 8601)
- Join Date
- Aug 2010
Re: BioHazerd (A Genetics Game)
"O.K., lets stock up here, we could always use more stuff. Get going kiddos."
Spoiler: ActionsGene:Build Pens
Batapods:progenitor, armadillo2, spikey gnome 2, round,spikey gnome 3, armadillo3, adder, porcupine, rock-like:harvest mutagen from pool A
Rest:look for more batapods
Avatar by TinyMushroom.
-
2014-05-12, 12:10 AM (ISO 8601)
- Join Date
- Oct 2013
- Gender
Re: BioHazerd (A Genetics Game)
good job all. we now have enough material to build an arena but we cant stop here we need more supplies if we want to get everything competently set up. oh and how could i forget i still haven't named u four hmm gnome 1 you will be Junior , gnome 2 u will be catdog, blob u will be blob and worm 2 you will be wormy
Spoiler: rick juniorcollect scarp from pile a
Spoiler: king wormy catdogcollect wood from forest A
Spoiler: rickey blobthey mate
Spoiler: ninjabuild arenaLast edited by razorfloss; 2014-05-13 at 08:10 PM.
Its not about having good grades It's about passing the semester
Currently Playing
Sorin Dalmark
Nicholas (Nick if he likes you) Lorchester
Jeqem Ashthorn
-
2014-05-12, 12:04 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Virginia
- Gender
Re: BioHazerd (A Genetics Game)
Turn 12
Emily looks quizzically at the by products of the mating. She nods as looks at the three batopods produced by Tristan and Lancelot, but raises an eyebrow at the offspring of Merlin and Robin.
Rabbits? How does that even happen...?
She spends some time observing the five new batopods and orders to the couples to switch partners.
The rest, led by Perciville, switch to collecting scrap metal.
Spoiler: Turn 12
Emily observe newest batopods, collect mutagen.
Tristan and Merlin mate.
Lancelot and Robin mate.
Perciville, worm1, worm2, bouncymonkey1, bouncymonkey2, rabbit - collect from Scrap B
Rabbit2, Rabbit3, Horned Rabbit 2, Horned Rabbit 3, Porcupine - act natural
I will post Turn 13 actions after seeing the results of Turn 12.
-
2014-05-12, 09:30 PM (ISO 8601)
- Join Date
- Dec 2010
Re: BioHazerd (A Genetics Game)
Turn 12 retcons:
Shimeran
SpoilerYou gather 280 wood from B, and donate them.
razorfloss
SpoilerYou build an arena. You gather 50 scrap from A and 60 wood from A. Rick and Blob mate, producing 2 children: two blobs (blob 2 and blob 3)
Feirgon
Spoiler
You gather 150 scrap from B
Emily gathers 20 pure mutagen from A
Rabbit2 (dodge and speed)
Rabbit3 (dodge)
Horned Rabbit 2 (melee attack, ranged attack, and speed)
Horned Rabbit 3 (melee attack)
Porcupine (melee defense, ranged attack, ranged defense, and speed)
Tristan and Merlin: 3 children: Worm 3, A blobby batopod (Blob 1), and Horned Rabbit 4
Lancelot and Robin: 2 children: Horned Rabbit 5 and Horned Rabbit 6
Last edited by tigerusthegreat; 2014-05-12 at 09:30 PM.
The Chaotic Evil Dungeon Master
-
2014-05-12, 10:18 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Virginia
- Gender
Re: BioHazerd (A Genetics Game)
Turn 13
After looking them over thoroughly, she puts her hands on her hips. Then addresses the porcupine.
You are Gwen.
Ok, so what new children do we have here?
Looking at Lancelot's and Robin's children, she smiles happily. But then she turns and looks at the children for Merlin and Tristan and she furls her brow. She slowly turns to look directly at Merlin and squints her eyes.
There's something wrong with you.
No matter! We are making great breakthroughs in science and I have all of you to thank.
Most of the batopods pay her no heed.
But we cannot stop here, there are many who are in need of my research and it would be most disagreeable to see it wasted.
She closes her eyes and puts a hand to her chest.
Let us not lose sight of our valiant goal.
Spoiler: Turn 13
Emily-Build silo and observe newest batopods (worm3, blob1, hr4, hr5, hr6)
Gwen and Lancelot mate.
The other 13 collect from Fungiwood B
-
2014-05-13, 04:54 PM (ISO 8601)
- Join Date
- Dec 2010
Re: BioHazerd (A Genetics Game)
Start of turn 14 status
You have 48 hours to post turn 14 actions. Note that if you have more than 1000 wood, 1000 scrap or 100 mutagen at the end of this turn and haven't built enough storage areas, you will loose the excess. You may retroactively post turn 13 actions up to the end of turn 14.
Darklink
SpoilerYour rabbits gather 65 pure mutagen.
You gather 20 scrap
Horned 1 can dodge better than Horned 2
Horned 2 has better melee attack and better speed than Horned 1
Horned 3 has better ranged attack and speed than horned 4
Horned 5 has better speed than horned 6
Horned 7 has better melee defense than horned 8.
Horned 9 has better ranged attack than horned 10
Horned 10 has better speed than horned 9
Horned 12 has better ranged attack and speed than horned 11
Horned 13 has better dodge and speed than horned 14
Horned 14 has better ranged attack than horned 13
Horned 15 has better speed than horned 16
Horned 16 has better melee attack than horned 15
Horned 17 has better ranged attack than horned 18
Horned 18 has better melee attack and speed than horned 17
Horned 19 has better ranged defense than horned 20
Horned 20 has better melee attack, ranged attack and speed than horned 19
Horned 21 has better melee attack than horned 22
Horned 22 has better ranged defense and speed than horned 21
Horned 23 has better ranged attack and speed than horned 24
Horned 24 has better melee attack and dodge than horned 23
Horned 25 has better melee attack, dodge and speed than rabbit 13
Rabbit 13 has better ranged attack than horned 25
Shimeran
SpoilerYou gather 280 wood, and donate 120 to finish out the wood requirements for research.
You find 4 batopods:
Cat 2
Lizard 3
Bird 3
Blob 4
Necrotic
SpoilerYou build a pen. You gather 45 pure mutagen.
You find 7 batopods:
Rock 2
Porcupine 3
Horned 7
Porcupine 4
Crab 1
Blob 1
Lizard 1
Feirgon
SpoilerYou build a silo, and gather 260 fungiwood
Worm 3 (none)
Blob 1 (ranged defense)
Horned Rabbit 4 (melee attack, ranged attack, dodge)
Horned Rabbit 5 (melee attack, ranged attack, speed)
Horned Rabbit 6 (melee attack, ranged attack, dodge)
Gwen and Lancelot mate, producing three children:
Horned Rabbit 7
Porcupine 2
Spikey Gnome 1
Razofloss turn 13
SpoilerYou collect 140 wood, and 50 scrap
Blob 2 "Grim" (Ranged Defense)
Blob 3 "Nicki" (Ranged Defense)
Catdog has better ranged attack, dodge, and speed than Blob
Map (please note which resource spot A or B you are interacting with)
Spoiler
Resource Notes:
Mutagen A appears somewhat pure (-185)
Mutagen B appears somewhat pure (-165)
Fungiwood Forest A is thinning out (-3640)
Fungiwood Forest B is thinning out (-2680)
Scrap Pile A is readily available (-1520)
Scrap Pile B is plentiful (-650)
Steam Vent A is very hot and unoccupied
Steam Vent B is very hot and unoccupied
Current estimates of the wild batopod population are 9,970 specimens.
On your way out of the laboratory you managed to snatch a progenitor. Each of you has a specimen containing two pure genes. Hopefully you can figure out how to make use of this.
Available Buildings (constructing a building requires your character's action for the turn):
Spoiler
Basic Work Area:
Everyone needs a place with some counterspace and equipment.
Enables: Regular Breeding, Research
Resource Cost:
10 Fungiwood
10 Scrap Metal
Pens:
A place to keep batopods that you have acquired.
Enables: Storage of 10 batopods (can be built up to 10 times) (your progenitor is kept for free). Resting (heals some wounds)
Resource Cost:
100 fungiwood
Arena:
A place that allows you to test your batopod's combat skills without much risk of them dying.
Enables: Combat Examination
Resource Cost:
250 Fungiwood
50 Scrap Metal
Basic Medical Facility:
A place to heal and treat injured Batopods.
Enables: Healing (recovers from most wounds)
Resource Cost:
200 Fungiwood
50 Scrap Metal
10 Mutagen (any purity)
Silo:
A place to store resources
Enables: Resource storage limit increase by 1000 scrap, 1000 wood, and 100 mutagen (Base is 1000/1000/100)
Resource Cost:
100 Fungiwood
100 Scrap Metal
Central Research (these cost twice as much to research on your own)
Spoiler
Crossbreeding:
This research unlocks the ability to chemically cross two distinct batopods (trying to cross the same one will always fail, but two distinct beings with the same genes (clones) can be crossed). The result is a new batopod that has some characteristics of each.
Resource Cost:
1000/1000 fungiwood
25/100 mutagen (purity doesn't matter)
100/100 scrap metal
DNA Solvents:
The lab needs to modify some equipment to begin producing DNA solvents to help analyze DNA fragments (NOTE: This research is required for the central lab to research solvents, but not for each player to research them independently.
Resource Cost:
0/100 fungiwood
0/100 mutagen (purity doesn't matter)
0/100 scrap metal
Basic Adenine Solvent:
This is a basic solvent that dissolves Adenine compounds in DNA for analysis.
Resource Cost:
0/500 fungiwood
0/250 mutagen (Moderate purity or better)
0/250 scrap metal
Basic Cytosine Solvent:
This is a basic solvent that dissolves Adenine compounds in DNA for analysis.
Resource Cost:
0/500 fungiwood
0/250 mutagen (Moderate purity or better)
0/250 scrap metal
Basic Guanine Solvent:
This is a basic solvent that dissolves Adenine compounds in DNA for analysis.
Resource Cost:
0/500 fungiwood
0/250 mutagen (Moderate purity or better)
0/250 scrap metal
Basic Thymine Solvent:
This is a basic solvent that dissolves Adenine compounds in DNA for analysis.
Resource Cost:
0/500 fungiwood
0/250 mutagen (Moderate purity or better)
0/250 scrap metal
To donate to a research project, please deposit the resources in the designated chute at the research lab.
Players (Please only read your own spoilers):
Darklink_shadow
Spoiler
Progenitor: Rabbit (Speed + Fertility)
Resources:
495 Fungiwood
785 Scrap Metal
110 Pure Mutagen
Batopods:
Horned Rabbit
Horned Rabbit2
Horned Rabbit3
Rabbit1
Rabbit2
Horned Rabbit 4
Horned Rabbit 5
Horned Rabbit 6
Rabbit 3
Rabbit 4
Rabbit5
Horned7
Horned8
Rabbit6
Horned9
Horned10
Rabbit7
Horned11
Horned12
Horned13
Horned14
Horned15
Rabbit 8
Horned 16
Horned 17
Rabbit 9
Rabbit 10
Horned 18
Rabbit 11
Horned 19
rabbit 12
Horned 20
Rabbit 13
Horned 21
Horned 22
Horned 23
Horned 24
Rabbit 14
Horned 25
Buildings:
Basic Work Area
4 x Pen (40 total Batopods)
Arena
Basic Medical Facility
1 x Silo (SAFE STORAGE: 2000/2000/200)
Feirgon:
Spoiler
Progenitor: monkey (ranged attack + Dodge)
Resources:
90 scrap metal
325 fungiwood
45 Pure Mutagen
Batopods:
Short Wormy Creature "Robin" (ranged defense, dodging)
Bouncy Ball Batopod "Tristan" (ranged defense, melee defense, speed)
worm1 (speed)
worm2 (speed)
bouncymonkey1 (ranged attack)
bouncymonkey2 (Dodge)
Rabbit (Dodge and Speed)
Horned Rabbit "Lancelot" (Melee Attack, Ranged Attack, Dodge, and Speed)
Spitting Lizard "Merlin" (Ranged attack and speed)
Rabbit2 (dodge and speed)
Rabbit3 (dodge)
Horned Rabbit 2 (melee attack, ranged attack, and speed)
Horned Rabbit 3 (melee attack)
Porcupine "Gwen" (melee defense, ranged attack, ranged defense, and speed)
Worm 3 (none)
Blob 1 (ranged defense)
Horned Rabbit 4 (melee attack, ranged attack, dodge)
Horned Rabbit 5 (melee attack, ranged attack, speed)
Horned Rabbit 6 (melee attack, ranged attack, dodge)
Horned Rabbit 7
Porcupine 2
Spikey Gnome 1
Buildings:
Basic Work Area
2 x Pens (20 Batopods)
Basic Medical Facility.
1 x Silo (SAFE STORAGE: 2000/2000/200)
NecroticPlague:
Spoiler
Progenitor: Armadillo (ranged defense, melee defense)
Resources:
315 fungiwood
15 scrap metal
65 Pure Mutagen
Batopods:
Squat Batopod with growths (Defending Fungiwood B) (Ranged Attack, Dodge)
Round Batopod (Ranged and Melee Defense)
Rabbit (melee, ranged defense, speed)
Armadillo2 (melee attack, melee defense, ranged defense, dodge, speed)
Rock-like (melee defense, ranged defense)
Horned Rabbit (melee attack, speed)
Adder (ranged attack, ranged defense)
Chameleon (ranged defense)
Horned Rabbit 2 (melee attack)
Adder2 (Ranged attack)
spikey gnome (melee attack, ranged attack, ranged defense, and speed)
adder3 (ranged attack)
spikey gnome2 (ranged attack, ranged defense, dodge, and speed)
porcupine (melee attack, melee defense, and speed)
horned 3
horned 4
worm 1
adder 4
Horned 5
spikey gnome 3
porcupine 2
worm 2
Armadillo3
horned 6
Rock 2
Porcupine 3
Horned 7
Porcupine 4
Crab 1
Blob 1
Lizard 1
Buildings:
Basic Work Area
7 x Pens (70 total Batopods)
razorfloss:
Spoiler
Progenitor: roach "rick" (speed + fertlity)
Resources:
365 scrap metal
595 Fungiwood
Batopods:
Crab "King" (Melee Attack and Melee Defense)
Spikey Gnome "King" (ranged attack, ranged defense, dodge)
Worm "Ricky"
spikey gnome 2 "Junior" (ranged attack and speed)
spikey gnome 3 "catdog" (ranged attack, speed and dodge)
Blob 1 "blob"
Worm 2 "wormy"
Blob 2 "Grim" (Ranged Defense)
Blob 3 "Nicki" (Ranged Defense)
Buildings:
Basic Work Area
2 x Pens (20 Batopods)
Arena
Shimeran:
Spoiler
Progenitor: firefly (speed + dodge)
Resources:
400 fungiwood
15 scrap metal
Batopods:
Bird-like Batopod
Bird-like Batopod 2
Lizard Batopod
Cat
Turtle 1
Turtle 2
Slug 1
Slug 2
Slug 3
Porcupine
Porcupine2
turtle 3
lizard 2
Smoke
horned rabbit 1
spikey gnome 1
Cat 2
Lizard 3
Bird 3
Blob 4
Buildings:
2 x Pen (20 Batopods)
Basic Work Area
Last edited by tigerusthegreat; 2014-05-14 at 12:54 PM.
The Chaotic Evil Dungeon Master
-
2014-05-13, 08:11 PM (ISO 8601)
- Join Date
- Oct 2013
- Gender
Re: BioHazerd (A Genetics Game)
turn 13
well rickey and blob u make some interesting children as usaual. now lets see what to name the little monsters blob 1 u will be Grim and blob 2 u will be nicki. ok now that the arena is built lets test it out shall we. first up will be blob and catdog go in the arena and fight but remeber to not kill each other. the rest back to scavenging we will need a medical unit soon
Spoiler: rick junior kingcollect wood from forest b
Spoiler: wormy rickeycollect scarp from pile B
Spoiler: blob and catdogthey fight in arena
Spoiler: ninjaexamines grim and nicki and collects wood from forest bLast edited by razorfloss; 2014-05-13 at 08:14 PM.
Its not about having good grades It's about passing the semester
Currently Playing
Sorin Dalmark
Nicholas (Nick if he likes you) Lorchester
Jeqem Ashthorn
-
2014-05-13, 11:29 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Virginia
- Gender
Re: BioHazerd (A Genetics Game)
Turn 14
As she starts to examine the newest batopods, Dr. Nettle notices that there is not enough room for the number of batopods in her employ.
You three do not interest me. You are free to leave.
She waves her hand as she dismisses the worms.
Now, let us continue our exciting work, shall we?
Spoiler
Emily - observe three new batopods, collect from Mutagen B, donate 100 fungiwood to dna solvents
3 new ones act natural
8 collect from Scrap Pile B
8 collect from Mutagen A
-
2014-05-13, 11:58 PM (ISO 8601)
- Join Date
- Mar 2011
- Gender
Re: BioHazerd (A Genetics Game)
Dr. Von O'Langer looks at her supplies again, and sets back to work.
Spoiler: Actions
I made a silo last turn. I'll make another silo.
Any way to make it more obvious what my batopods have for traits?
Anyways, I send enough rabbits to collect 40 mutagen.
If any are left over, I send them to gather up wood from forest A.
Last edited by darklink_shadow; 2014-05-14 at 04:27 PM.
-
2014-05-14, 04:25 PM (ISO 8601)
- Join Date
- Aug 2010
Re: BioHazerd (A Genetics Game)
"Woah, that's a bit too much. Drop some of that off, then back to foresting with you guys. Except for a good chunk, I still don't quite know watcha got in you. "
Spoiler: ActionsGene:Build Pens
Free:Donate 15 mutagen to crossbreeding.
Progenitor, squat with growth, round, rabbit, armadillo2, rock-like, horned rabbit, adder:Gather wood from fungiforest A, then donate it to crossbreeding.
All currently unidentified: act examinable.
Chameleon,horned rabbit2, adder2, spikey gnome, porcupine, adder3, spikey gnome2;Look for new batapods.
Avatar by TinyMushroom.
-
2014-05-14, 08:13 PM (ISO 8601)
- Join Date
- Apr 2014
Re: BioHazerd (A Genetics Game)
"Alright kids, hit the pool. I'll be working on a nursery for future extensions to our happy little family."
Spoiler: actionsFredrich will build a 3rd pen. Progenitor and batapods will gather mutagen from pool B to finish the crossbreeding research, with any excess going into storage.
-
2014-05-16, 11:55 AM (ISO 8601)
- Join Date
- Dec 2010
Re: BioHazerd (A Genetics Game)
Sorry for the delay, got busy last night.
Start of turn 14 status
You have 48 hours to post turn 14 actions. Note that if you have more than 1000 wood, 1000 scrap or 100 mutagen at the end of this turn and haven't built enough storage areas, you will loose the excess. You may retroactively post turn 13 actions up to the end of turn 14.
Crossbreeding has been unlocked, meaning you can build a crossbreeding lab (added to buildings):
darklink:
Spoiler
Construct a silo (100wo, 100me)
8 rabbits collect mutagen, gathering 40 somewhat pure mutagen from A
32 rabbits collect 640 Fungiwood from A
NET: + 540 Wo
- 100 Me
+ 40 Mu (SP)
There is no way currently besides observing and arena to discover traits.
Feirgon
Spoiler
You dismiss Worm 1, Worm 2 and Worm 3 (assuming you meant these three and not Robin)
Horned Rabbit 7 (Melee Attack and Ranged Defense)
Porcupine 2 (Melee Attack, Melee Defense, and Speed)
Spikey Gnome 1 (Melee Defense, Ranged Attack, and Speed)
You gather 40 mostly pure Mutagen from A
You gather 20 mostly Pure Mutagen from B
You gather 200 Scrap from B
You donate 100 wood to DNA solvents research
Necrotic
Spoiler
You build a pen (-100 wo)
You gather 160 wood from A. Crossbreeding does not require further donations.
Net Resources: +60 wo
You examine:
horned 3 (Melee Attack and Speed)
horned 4 (Melee Attack)
worm 1 (Dodge)
adder 4 (Ranged Attack, Dodge, and Speed)
Horned 5 (Melee Attack)
spikey gnome 3 (Melee Attack, Ranged Attack, Ranged Defense, and Speed)
porcupine 2 (Melee Defense, Ranged Attack, and Ranged Defense)
worm 2 (none)
Armadillo3 (Melee Defense, Ranged Defense, and Dodge)
horned 6 (Melee Attack, Ranged Defense, and Dodge)
Rock 2 (Melee Defense, Ranged Defense, and Dodge)
Porcupine 3 (Melee Attack and Ranged Attack)
Horned 7 (Melee Attack and Ranged Defense)
Porcupine 4 (Melee Defense and Ranged Defense)
Crab 1 (Melee Attack and Melee Defense)
Blob 1 (Melee Attack, Melee Defense, and Dodge)
Lizard 1 (Ranged Attack, and Speed)
You find 5 new batopods:
Spikey gnome 4
Blob 2
Horned Rabbit 6
Horned Rabbit 7
Adder 5
Shimeran
SpoilerYou build a pen (-100 wo)
Your batopods gather 105 somewhat pure Mutagen from B, 75 of which gets donated to complete crossbreeding research. 30 gets put into your stockpile.
Net resources; -100 wo
+30 Mu (SP)
Razorfloss
SpoilerNo turn 14 actions yet
Map (please note which resource spot A or B you are interacting with)
Spoiler
Resource Notes:
Mutagen A appears somewhat pure (-265)
Mutagen B appears somewhat pure (-260)
Fungiwood Forest A is thinning out (-4440)
Fungiwood Forest B is thinning out (-2680)
Scrap Pile A is readily available (-1520)
Scrap Pile B is plentiful (-850)
Steam Vent A is very hot and unoccupied
Steam Vent B is very hot and unoccupied
Current estimates of the wild batopod population are 9,970 specimens.
On your way out of the laboratory you managed to snatch a progenitor. Each of you has a specimen containing two pure genes. Hopefully you can figure out how to make use of this.
Available Buildings (constructing a building requires your character's action for the turn):
Spoiler
Basic Work Area:
Everyone needs a place with some counterspace and equipment.
Enables: Regular Breeding, Research
Resource Cost:
10 Fungiwood
10 Scrap Metal
Pens:
A place to keep batopods that you have acquired.
Enables: Storage of 10 batopods (can be built up to 10 times) (your progenitor is kept for free). Resting (heals some wounds)
Resource Cost:
100 fungiwood
Arena:
A place that allows you to test your batopod's combat skills without much risk of them dying.
Enables: Combat Examination
Resource Cost:
250 Fungiwood
50 Scrap Metal
Basic Medical Facility:
A place to heal and treat injured Batopods.
Enables: Healing (recovers from most wounds)
Resource Cost:
200 Fungiwood
50 Scrap Metal
10 Mutagen (any purity)
Silo:
A place to store resources
Enables: Resource storage limit increase by 1000 scrap, 1000 wood, and 100 mutagen (Base is 1000/1000/100)
Resource Cost:
100 Fungiwood
100 Scrap Metal
Crossbreeding Lab:
A place where two batopods are sampled and one genetically fused offspring is created. One lab needed per experiment per round.
Enables: One crossbreeding experiment per round.
Resource Cost:
100 fungiwood
50 scrap metal
20 Mutagen (any purity).
Central Research (these cost twice as much to research on your own)
Spoiler
Crossbreeding: [COMPLETE FOR EVERYONE]
This research unlocks the ability to chemically cross two distinct batopods (trying to cross the same one will always fail, but two distinct beings with the same genes (clones) can be crossed). The result is a new batopod that has some characteristics of each.
Resource Cost:
1000/1000 fungiwood
100/100 mutagen (purity doesn't matter)
100/100 scrap metal
DNA Solvents:
The lab needs to modify some equipment to begin producing DNA solvents to help analyze DNA fragments (NOTE: This research is required for the central lab to research solvents, but not for each player to research them independently.
Resource Cost:
100/100 fungiwood
0/100 mutagen (purity doesn't matter)
0/100 scrap metal
Basic Adenine Solvent:
This is a basic solvent that dissolves Adenine compounds in DNA for analysis.
Resource Cost:
0/500 fungiwood
0/250 mutagen (Moderate purity or better)
0/250 scrap metal
Basic Cytosine Solvent:
This is a basic solvent that dissolves Adenine compounds in DNA for analysis.
Resource Cost:
0/500 fungiwood
0/250 mutagen (Moderate purity or better)
0/250 scrap metal
Basic Guanine Solvent:
This is a basic solvent that dissolves Adenine compounds in DNA for analysis.
Resource Cost:
0/500 fungiwood
0/250 mutagen (Moderate purity or better)
0/250 scrap metal
Basic Thymine Solvent:
This is a basic solvent that dissolves Adenine compounds in DNA for analysis.
Resource Cost:
0/500 fungiwood
0/250 mutagen (Moderate purity or better)
0/250 scrap metal
DNA Sampling:
The basic process of collecting and storing DNA samples.
Resource Cost:
0/100 fungiwood
0/50 mutagen (purity doesn't matter)
0/50 scrap metal
To donate to a research project, please deposit the resources in the designated chute at the research lab.
Players (Please only read your own spoilers):
Darklink_shadow
Spoiler
Progenitor: Rabbit (Speed + Fertility)
Resources:
1035 Fungiwood
685 Scrap Metal
110 Pure Mutagen
40 Somewhat Pure Mutagen
Batopods:
Horned Rabbit
Horned Rabbit2
Horned Rabbit3
Rabbit1
Rabbit2
Horned Rabbit 4
Horned Rabbit 5
Horned Rabbit 6
Rabbit 3
Rabbit 4
Rabbit5
Horned7
Horned8
Rabbit6
Horned9
Horned10
Rabbit7
Horned11
Horned12
Horned13
Horned14
Horned15
Rabbit 8
Horned 16
Horned 17
Rabbit 9
Rabbit 10
Horned 18
Rabbit 11
Horned 19
rabbit 12
Horned 20
Rabbit 13
Horned 21
Horned 22
Horned 23
Horned 24
Rabbit 14
Horned 25
Buildings:
Basic Work Area
4 x Pen (40 total Batopods)
Arena
Basic Medical Facility
2 x Silo (SAFE STORAGE: 3000/3000/300)
Feirgon:
Spoiler
Progenitor: monkey (ranged attack + Dodge)
Resources:
90 scrap metal
225 fungiwood
45 Pure Mutagen
60 Mostly Pure Mutagen
Batopods:
Short Wormy Creature "Robin" (ranged defense, dodging)
Bouncy Ball Batopod "Tristan" (ranged defense, melee defense, speed)
bouncymonkey1 (ranged attack)
bouncymonkey2 (Dodge)
Rabbit (Dodge and Speed)
Horned Rabbit "Lancelot" (Melee Attack, Ranged Attack, Dodge, and Speed)
Spitting Lizard "Merlin" (Ranged attack and speed)
Rabbit2 (dodge and speed)
Rabbit3 (dodge)
Horned Rabbit 2 (melee attack, ranged attack, and speed)
Horned Rabbit 3 (melee attack)
Porcupine "Gwen" (melee defense, ranged attack, ranged defense, and speed)
Blob 1 (ranged defense)
Horned Rabbit 4 (melee attack, ranged attack, dodge)
Horned Rabbit 5 (melee attack, ranged attack, speed)
Horned Rabbit 6 (melee attack, ranged attack, dodge)
Horned Rabbit 7 (Melee Attack and Ranged Defense)
Porcupine 2 (Melee Attack, Melee Defense, and Speed)
Spikey Gnome 1 (Melee Defense, Ranged Attack, and Speed)
Buildings:
Basic Work Area
2 x Pens (20 Batopods)
Basic Medical Facility.
1 x Silo (SAFE STORAGE: 2000/2000/200)
NecroticPlague:
Spoiler
Progenitor: Armadillo (ranged defense, melee defense)
Resources:
375 fungiwood
15 scrap metal
65 Pure Mutagen
Batopods:
Squat Batopod with growths (Defending Fungiwood B) (Ranged Attack, Dodge)
Round Batopod (Ranged and Melee Defense)
Rabbit (melee, ranged defense, speed)
Armadillo2 (melee attack, melee defense, ranged defense, dodge, speed)
Rock-like (melee defense, ranged defense)
Horned Rabbit (melee attack, speed)
Adder (ranged attack, ranged defense)
Chameleon (ranged defense)
Horned Rabbit 2 (melee attack)
Adder2 (Ranged attack)
spikey gnome (melee attack, ranged attack, ranged defense, and speed)
adder3 (ranged attack)
spikey gnome2 (ranged attack, ranged defense, dodge, and speed)
porcupine (melee attack, melee defense, and speed)
horned 3 (Melee Attack and Speed)
horned 4 (Melee Attack)
worm 1 (Dodge)
adder 4 (Ranged Attack, Dodge, and Speed)
Horned 5 (Melee Attack)
spikey gnome 3 (Melee Attack, Ranged Attack, Ranged Defense, and Speed)
porcupine 2 (Melee Defense, Ranged Attack, and Ranged Defense)
worm 2 (none)
Armadillo3 (Melee Defense, Ranged Defense, and Dodge)
horned 6 (Melee Attack, Ranged Defense, and Dodge)
Rock 2 (Melee Defense, Ranged Defense, and Dodge)
Porcupine 3 (Melee Attack and Ranged Attack)
Horned 7 (Melee Attack and Ranged Defense)
Porcupine 4 (Melee Defense and Ranged Defense)
Crab 1 (Melee Attack and Melee Defense)
Blob 1 (Melee Attack, Melee Defense, and Dodge)
Lizard 1 (Ranged Attack, and Speed)
Spikey gnome 4
Blob 2
Horned Rabbit 6
Horned Rabbit 7
Adder 5
Buildings:
Basic Work Area
8 x Pens (80 total Batopods)
razorfloss:
Spoiler
Progenitor: roach "rick" (speed + fertlity)
Resources:
365 scrap metal
595 Fungiwood
Batopods:
Crab "King" (Melee Attack and Melee Defense)
Spikey Gnome "King" (ranged attack, ranged defense, dodge)
Worm "Ricky"
spikey gnome 2 "Junior" (ranged attack and speed)
spikey gnome 3 "catdog" (ranged attack, speed and dodge)
Blob 1 "blob"
Worm 2 "wormy"
Blob 2 "Grim" (Ranged Defense)
Blob 3 "Nicki" (Ranged Defense)
Buildings:
Basic Work Area
2 x Pens (20 Batopods)
Arena
Shimeran:
Spoiler
Progenitor: firefly (speed + dodge)
Resources:
300 fungiwood
15 scrap metal
30 Somewhat Pure Mutagen
Batopods:
Bird-like Batopod
Bird-like Batopod 2
Lizard Batopod
Cat
Turtle 1
Turtle 2
Slug 1
Slug 2
Slug 3
Porcupine
Porcupine2
turtle 3
lizard 2
Smoke
horned rabbit 1
spikey gnome 1
Cat 2
Lizard 3
Bird 3
Blob 4
Buildings:
3 x Pen (30 Batopods)
Basic Work Area
Last edited by tigerusthegreat; 2014-05-16 at 01:16 PM.
The Chaotic Evil Dungeon Master