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    Barbarian in the Playground
     
    NinjaGuy

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    Default Uncapped spells power

    Hi, I am trying to homebrew some way to make the BBEG in a campaign I'm running special. The current idea is to give him some way (metamagic, item, spell, or other) to ignore the hard limits on a spell (such as 1d6 per caster level (max 15d6) be treated as only 1d6 per caster level). What do experienced homebrewers feel this would be worth and which form would you recommend. For reference, the party is fairly optimized and has multiple t1s. The current plan is for the first fight with the BBEG to be around lvl 11.
    Just because stupid is as stupid does doesn't give you permission to make the BSF commit suicide

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    NecromancerGuy

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    Default Re: Uncapped spells power

    Quote Originally Posted by Lightlawbliss View Post
    Hi, I am trying to homebrew some way to make the BBEG in a campaign I'm running special. The current idea is to give him some way (metamagic, item, spell, or other) to ignore the hard limits on a spell (such as 1d6 per caster level (max 15d6) be treated as only 1d6 per caster level). What do experienced homebrewers feel this would be worth and which form would you recommend. For reference, the party is fairly optimized and has multiple t1s. The current plan is for the first fight with the BBEG to be around lvl 11.
    I am a heavy user of 3rd party material, where a lot of spells dont specify a limit. For instance I have: Greater Shatter. 2d6 sonic damage per caster level.

    But to answer your question. I think its fine. If the spell in question dont specify a max there is non. For the most part this is not a problem. Besides a multiple enhanced spell can always give a total of caster level as max, no matter what the spells limit is. So either dont make a limit in the spell or use multiple enhance metamagic to get it to the caster level limit. Easy!


    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

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    SolithKnightGuy

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    Default Re: Uncapped spells power

    1st party material has a solution. The Reserves of Strength feat from the Dragonlance Campaign Setting allows this, with some other benefits and drawbacks.
    Quote Originally Posted by Dire_Stirge View Post
    Don't you see it? The inert Shrieker may have more raw power, but the rock has something the Shrieker will never have. VERSATILITY.

    Also, the rock will probably be lighter than the Shrieker, allowing it to be used as a improvised thrown weapon should the need arise.

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    Barbarian in the Playground
     
    NinjaGuy

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    Default Re: Uncapped spells power

    Quote Originally Posted by Melcar View Post
    I am a heavy user of 3rd party material, where a lot of spells dont specify a limit. For instance I have: Greater Shatter. 2d6 sonic damage per caster level.

    But to answer your question. I think its fine. If the spell in question dont specify a max there is non. For the most part this is not a problem. Besides a multiple enhanced spell can always give a total of caster level as max, no matter what the spells limit is. So either dont make a limit in the spell or use multiple enhance metamagic to get it to the caster level limit. Easy!
    I am not looking at making a new spell with no max, I am looking at letting him use existing spells and, somehow, removing the max.

    Quote Originally Posted by Vedhin View Post
    1st party material has a solution. The Reserves of Strength feat from the Dragonlance Campaign Setting allows this, with some other benefits and drawbacks.
    interesting. However, with how I am reading it, that doesn't remove the cap, it simply moves it by up to 3.
    Last edited by Lightlawbliss; Yesterday at 01:03 PM.
    Just because stupid is as stupid does doesn't give you permission to make the BSF commit suicide

    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

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    SolithKnightGuy

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    Default Re: Uncapped spells power

    Quote Originally Posted by Lightlawbliss View Post
    interesting. However, with how I am reading it, that doesn't remove the cap, it simply moves it by up to 3.
    It doesn't actually state that the cap is broken by a maximum of three levels, and whether it implies it varies from reader to reader. But I've played with the feat in the more permissive reading before, and can attest that it is fair to have it ignore the cap entirely. The exception is when you start applying it to spells like Alter Self (cast by a nonhumanoid) and Greater Consumptive Field. If you wish to avoid those shenanigans, just houserule it to apply only to hp damage spells (the designers intended use, as far as I can tell).
    Last edited by Vedhin; Yesterday at 01:08 PM.
    Quote Originally Posted by Dire_Stirge View Post
    Don't you see it? The inert Shrieker may have more raw power, but the rock has something the Shrieker will never have. VERSATILITY.

    Also, the rock will probably be lighter than the Shrieker, allowing it to be used as a improvised thrown weapon should the need arise.

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