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  1. - Top - End - #31
    Ogre in the Playground
     
    Svata's Avatar

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    Default Re: 60th Level Character Optimization [3.x]

    Also, a Ring of Univresal Elemental Immunity is always a nice touch. Complete immunity to fire, cold, electricity, acid, and sonic damage. 2,160,000 GP. Pocket change for a level 60.
    Copy this to your signature if you love Jade_Tarem, too.

    Quote Originally Posted by Extra Anchovies View Post
    A 20th-level fighter should be able to break rainbows in half with their bare hands and then dual-wield the parts of the rainbow.

    Dual-wield the rainbow. Taste the rainbow.

  2. - Top - End - #32
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    Rubik's Avatar

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    Default Re: 60th Level Character Optimization [3.x]

    Quote Originally Posted by Svata View Post
    Also, a Ring of Univresal Elemental Immunity is always a nice touch. Complete immunity to fire, cold, electricity, acid, and sonic damage. 2,160,000 GP. Pocket change for a level 60.
    Or you could invest in immunity to damage in its entirety, so you don't have to worry about it. See: Delay Death + Beastland Ferocity. Find a way to make DD permanent and undispellable (see: Su ability + Permanency).

    Also, a shirt of wraithstalking, to be invisible to undead, and soulfire armor, for immunity to negative energy and death effects.

  3. - Top - End - #33
    Titan in the Playground
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    Default Re: 60th Level Character Optimization [3.x]

    There are a lot of things you can be immune to, but some things are pretty hard to manage, short of aleaxe-style cheese. How do you protect against Arrows of Slaying, or Decerebrate, or Decapitating Scarf? Especially if you're getting targeted by, say, 400 of those in a round.
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
    Current Homebrew: 5th edition psionics

  4. - Top - End - #34
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: 60th Level Character Optimization [3.x]

    Race: Changeling

    Build:

    Barbarian 1 (Whirling Frenzy/Spirit Lion Totem), Fighter 6, Frenzied Berserker 10/Bear Warrior 5/War Hulk 10/Warblade 20/Warshaper 5/Whatever 3

    Really with that many levels, you can just splatter together a build and it will work :P

  5. - Top - End - #35
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    Rubik's Avatar

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    Default Re: 60th Level Character Optimization [3.x]

    Quote Originally Posted by Chronos View Post
    There are a lot of things you can be immune to, but some things are pretty hard to manage, short of aleaxe-style cheese. How do you protect against Arrows of Slaying, or Decerebrate, or Decapitating Scarf? Especially if you're getting targeted by, say, 400 of those in a round.
    Not sure about the scarf (never seen them before), but the slaying arrows are death effects, so soulfire armor works just fine, and Decerebrate is a teleportation effect with power resistance, a Fortitude save, a single target, and only affects living creatures. If you can't figure out at least a dozen counters to that one, that also protect against dozens of other effects (especially with epic wbl), maaaybe you should avoid epic...
    Last edited by Rubik; 2014-04-17 at 05:09 PM.

  6. - Top - End - #36
    Barbarian in the Playground
     
    BardGuy

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    Default Re: 60th Level Character Optimization [3.x]

    An Epic Character can easily be nigh immune to melee and ranged attacks -including rays- without magic or any AC

    Let's see how

    First, you need Exceptional Deflection and Infinite Deflection.
    Now you can say goodbye to manyshot factotums and spellwarp snipers.

    Now the serious stuff, immune to melee.

    -First of all, increase your 5' step. Sparring Dummy of the Master, Tumble check 40 (arms and equipment guide, oriental adventures). It's 15' now.
    -Press the advantage stance, step twice each time.
    -Dual Stance (needs Warblade20, which is good anyway) Shifting Defense, grants step whenever you'd get an AoO. Which means twice with PTA
    -[epic] improved combat reflexes: no limit to AoO
    -improved-superior combat reflexes: each opportunity grants you 3 AoO. Convert AoOs in 2xsteps with the aforementioned stances
    -Robilar's Gambit, AoOs "when they swing at you"
    -We have Combat Reflexes so we can do this when flat.footed

    result:
    Whenever attacked, we can move up to 90'

    improvements:
    -Use Sidestep Feat for maximum fun: attack twice and then move away 30'
    -Combine with Epic Dodge for good measure
    -Have wings. Always helps.

    And here it is, your fighting immunity.

    Once you have achieved this, spend the rest of the build focusing on

    -defense from spellcasters
    -utilities
    -action economy
    -sure ways to deal reasonable damage (reasonable = instakill everything without going needlessly further)

    A sure way to deal damage is the hulking hurler. No attack rolls required so it can't be deflected either. It can also deal huge damage, but don't burn all your resources here.
    Action Economy for non-spellcasters needs Factotum or a bunch of custom, slotless belts of battle.
    Utilities means, you know, the broken stuff spellcasters deal with everyday. Money can buy items. Items cast spells. Spells give utilities.
    Defense from spellcaster, well this one is hard.
    My favorite way is imbued arrow + antimagic field, but you are a non-spellcaster, and amf is very ineffective at LV60 anyway.
    Even a custom item able to cast it at-will with extended duration will not get you anywhere, disjunction is going to kick in 60% of the times at least.
    On the other hand, having 50 items able to cast AMF with long duration that you activate in the morning and wear the whole day - now that's difficult to disjoin.
    You can still be killed with ease BTW
    Honestly I don't think it's actually possible to be completely safe from magic and psionic powers users.
    Last edited by Seppo87; 2014-04-17 at 06:15 PM.

  7. - Top - End - #37
    Titan in the Playground
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    Default Re: 60th Level Character Optimization [3.x]

    If you're depending on WBL or spells to make you immune to things, then you need to worry about how you're going to protect yourself after the Disjunction that's going to lead off every battle.

    And Decapitating Scarf is a Wu Jen spell. It's basically a no-SR save-or-die that lacks most of the usual immunity keywords.
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
    Current Homebrew: 5th edition psionics

  8. - Top - End - #38
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    Vhaidara's Avatar

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    Default Re: 60th Level Character Optimization [3.x]

    Don't know if it's been mentioned, but Factotum 8 should be in the build. The proceed to take things like Vow of Poverty and fighter levels, then DCFS. Every. Single. Feat. Into. Font of Inspiration.

    You should have 21 FoIs just accounting for levels. That is, 231 IP, plus 5 from 8 levels of factotum is 236, which gives you 78 standard actions.
    I follow a general rule: better to ask and be told no than not to ask at all.

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  9. - Top - End - #39
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    Rubik's Avatar

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    Default Re: 60th Level Character Optimization [3.x]

    Quote Originally Posted by Keledrath View Post
    Don't know if it's been mentioned, but Factotum 8 should be in the build. The proceed to take things like Vow of Poverty and fighter levels, then DCFS. Every. Single. Feat. Into. Font of Inspiration.

    You should have 21 FoIs just accounting for levels. That is, 231 IP, plus 5 from 8 levels of factotum is 236, which gives you 78 standard actions.
    Note that fighter gains all of the armor and shield feats as bonus feats, so you can DCFS those out if you want, too. Look in the feat descriptions themselves for details.

    Quote Originally Posted by Chronos View Post
    If you're depending on WBL or spells to make you immune to things, then you need to worry about how you're going to protect yourself after the Disjunction that's going to lead off every battle.
    Tinfoil hats are your friends. Also, http://www.giantitp.com/forums/showt...st-Disjunction

    Quote Originally Posted by Chronos View Post
    And Decapitating Scarf is a Wu Jen spell. It's basically a no-SR save-or-die that lacks most of the usual immunity keywords.
    It's both a ranged attack and a targeted spell. Infinite Deflection and Exceptional Deflection make you immune, as do full concealment (see: Greater Concealing Amorpha and Invisibility) and full cover. Oh, and high AC works, as well, since it's not a touch attack.
    Last edited by Rubik; 2014-04-17 at 11:08 PM.

  10. - Top - End - #40
    Titan in the Playground
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    Default Re: 60th Level Character Optimization [3.x]

    Ah, right, I'd forgotten that Decapitating Scarf has an attack roll.

    And Slaying Arrows are only a death effect if they're tuned to a living creature type, so if you're going undead or construct for immunities, they're a threat again.

    What about Polymorph Any Object? It has spell resistance, but that's easy enough to bypass at these levels. And transmutation immunity is possible, but usually takes a bunch of levels.

    Another one that's tough to protect against is Unearthly Beauty, from BoED. No attack roll, no spell resistance, no [death] or [mind-affecting] tags, no necromancy school, just a save or die. You can avoid it by being blind, but that carries its own set of problems.

    You also need some way of protecting against the Word spells (Blasphemy etc.), though saving throws won't help there. The only ways I know of are contingent Atonement (cheesy as all heck) or six levels of Horizon Walker. Or spell resistance, but as mentioned that's easily circumvented.
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
    Current Homebrew: 5th edition psionics

  11. - Top - End - #41
    Colossus in the Playground
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    Default Re: 60th Level Character Optimization [3.x]

    Eternal Blade and Factotum are absolute musts; you need all the action economy abuse you can get. Numbers are trivial with that many levels. Are you allowed to take spell-casting classes but not use the spellcasting? If so, Ruby Knight Vindicator too.
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  12. - Top - End - #42
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    John Longarrow's Avatar

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    Default Re: 60th Level Character Optimization [3.x]

    Just as a comment on how outragious these things get, one maneuver lets you do 2d20 + double your concentration bonus damage with a single hit.
    If you can't get over a +100 concentration by lvl 60, you are not trying. If you ONLY get a +100 or so, your not trying much. As there are some epic tricks that make it almost impossible to not crit, this on a x5 crit weapon should kill most targets with one hit. This isn't your primary or back up weapon, this is a hold out for if something happens to all of your other ways to kill things.

    In general, who ever gets initiative WINS.

  13. - Top - End - #43
    Ettin in the Playground
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    Default Re: 60th Level Character Optimization [3.x]

    Quote Originally Posted by Chronos View Post
    There are a lot of things you can be immune to, but some things are pretty hard to manage, short of aleaxe-style cheese. How do you protect against Arrows of Slaying, or Decerebrate, or Decapitating Scarf? Especially if you're getting targeted by, say, 400 of those in a round.
    All ranged attacks are nullified by Infinite Deflection + Exceptional Deflection. And as implied by "infinite", it matters not how many of such attacks you are subjected. Add Reflect Arrows, and all of those attacks are send back to the attacker.
    "It's the fate of all things under the sky,
    to grow old and wither and die."

  14. - Top - End - #44
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    Rubik's Avatar

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    Default Re: 60th Level Character Optimization [3.x]

    Quote Originally Posted by Chronos View Post
    Ah, right, I'd forgotten that Decapitating Scarf has an attack roll.

    And Slaying Arrows are only a death effect if they're tuned to a living creature type, so if you're going undead or construct for immunities, they're a threat again.
    You can always become an undead with the Human Heritage feat, so you count as humanoid (rather than undead) when hit by the arrow. The feat also makes you immune to turning and Command Undead-type spells, as well as the shirt of wraith stalking, but you're still undead, meaning you're immune to [Death] effects regardless.

    You're still protected with the anti-ranged epic deflection feats, though.

    Quote Originally Posted by Chronos View Post
    What about Polymorph Any Object? It has spell resistance, but that's easy enough to bypass at these levels. And transmutation immunity is possible, but usually takes a bunch of levels.
    Taking on the [shapechanger] subtype will allow you to reverse PAO's effects at will. There's also the spellblade, and full concealment (again, see Greater Concealing Amorpha and Greater/Superior/Invisibility, not to mention ethereality and such), since it's a targeted spell. You can also have Craft Contingent PAO, since by this level, PAO is a reasonable way to buff your physical stats, racial abilities, and Int score (especially if it's Su and undispellable), so you should have it up constantly anyway. Having a Magic Mouth set to go off to expand a tinfoil hat would also protect you.

    Quote Originally Posted by Chronos View Post
    Another one that's tough to protect against is Unearthly Beauty, from BoED. No attack roll, no spell resistance, no [death] or [mind-affecting] tags, no necromancy school, just a save or die. You can avoid it by being blind, but that carries its own set of problems.
    Well, there are lots of ways to immediately come back after death, so the death effect (rather than [death] effect) wouldn't do much. Blinding Beauty only affects humanoids, and if you're not using PAO by this level, you probably should be (so that takes care of that problem). Plus, there are lots of ways to avoid having to actually be able to see, such as Synesthete, blindfolds of true darkness, Touchsight, those armor crystals of...bent sight? I think? Unearthly Beauty is a tough one to get around if you're not prepared, because there's really no immunity to it, unless you consider the death effect to be targeted (which it should be), but not everyone will do so. If the caster doesn't know you're there, or where you are, the effect should still fail, however, so there is that.

    Quote Originally Posted by Chronos View Post
    You also need some way of protecting against the Word spells (Blasphemy etc.), though saving throws won't help there. The only ways I know of are contingent Atonement (cheesy as all heck) or six levels of Horizon Walker. Or spell resistance, but as mentioned that's easily circumvented.
    If you're a manifester, Unconditional Power would let you manifest, still. Gaining immunity to the weaker effects is possible, through type and subtype changes, the talisman of undying fortitude, and similar could give you the appropriate immunities. Being a Chaotic Good creature with the [Lawful] and [Evil] subtypes could help, though that does open up new avenues to attack. A Craft Contingent Spell'd Revivify could get you over the "killed" hurdle. And full cover would, of course, prevent the effect entirely (see: tinfoil hat again). Silencing every caster you come across is always a good idea, even into epic levels. Silent Spell can generally get around it, but the Silence will still neuter all the Word spells. Heck, a Crafted Contingent Silence on yourself in response to any Word spell or sonic spell that does bad things without a save is entirely justifiable. Oh! And don't forget Astral Projection. Even if you die, you'll just pop back up in the demiplane you obviously stored your body in.

    Let's come up with more nastiness to suggest immunities toward.
    Last edited by Rubik; 2014-04-18 at 02:10 PM.

  15. - Top - End - #45
    Dwarf in the Playground
     
    OldWizardGuy

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    Default Re: 60th Level Character Optimization [3.x]

    Quote Originally Posted by Eldariel View Post
    Are you allowed to take spell-casting classes but not use the spellcasting? If so, Ruby Knight Vindicator too.
    Unfortunately, no, I can't.

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