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2014-04-18, 01:47 PM (ISO 8601)
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- Jul 2013
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2014-04-18, 03:01 PM (ISO 8601)
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- Mar 2014
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Re: Junkyard Wars in the Playground II
Although I'd like to do this one, I simply don't have the time to review ToB (I just bought it). I'd like to judge though, and the extra time would give me enough time to review maneuvers and stances.
Regarding non-qualifying for PRCs... is that a new thing for ToB which allows you to semi qualify for a PrC then do a rebuild and still keep the PrC without having the prerequisites?
And speaking of which, with not having to qualify for RKV in order to keep the levels on a rebuild, are rebuilds allowed?
Something I was thinking about was 5 levels in paladin, then taking RKV and then rebuilding to a favored soul and getting turn / rebuke elsewhere.
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2014-04-18, 03:41 PM (ISO 8601)
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- Feb 2014
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Re: Junkyard Wars in the Playground II
Actually the only books that say that it's required for you to maintain the prerequisites or lose the class are in Complete Arcane and Complete Warrior. The rest don't have anything that say anything along those lines at all. Unless you can provide RAW that generalizes to all Prestige classes.
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2014-04-18, 03:51 PM (ISO 8601)
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- Mar 2014
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2014-04-18, 03:53 PM (ISO 8601)
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- Apr 2005
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Re: Junkyard Wars in the Playground II
If my text is blue, I'm being sarcastic.But you already knew that, right?
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2014-04-18, 04:13 PM (ISO 8601)
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- Feb 2014
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Re: Junkyard Wars in the Playground II
I had typically done the same. I would consider Retraining and Rebuilds and such as "associated material" or "additional notes", since relying on it for a build may not be PARTICULARLY stable. A build that has a 5 in originality, power, and UoSI with a 1 in Build Stability will place higher than a build which scores a 3 in all fields.
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2014-04-18, 05:41 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Junkyard Wars in the Playground II
Table code has gone funny in first post.
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2014-04-19, 03:28 AM (ISO 8601)
- Join Date
- Jul 2013
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2014-04-19, 12:06 PM (ISO 8601)
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- Jul 2011
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- Michigan
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Re: Junkyard Wars in the Playground II
I wonder if we're doing something similar. I've got a rough draft of a build stubbed out on scratch paper which is clearly the product of a diseased mind.
I have second idea as well, which is more stable, but less interesting. It's finals time though, and I would kind of like to graduate, so that one may not end up being submitted.
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2014-04-19, 02:43 PM (ISO 8601)
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- Mar 2014
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Re: Junkyard Wars in the Playground II
This is precisely why I'll be judging this round as well and not participating. I just can't get over the crazy stuff I might do which is going to look cool but be mechanically bad. On the other note, I couldn't figure out how to end up with dual casting with access to 8-9th level spells, with infinite turning, and using maneuvers.
And before anyone else says its possible, if you think it is just submit a build instead
And please don't speculate how to do what I wanted to do, build speculation isn't allowed here
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2014-04-19, 02:48 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Junkyard Wars in the Playground II
with infinite turning,
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2014-04-19, 03:30 PM (ISO 8601)
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- Jun 2009
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Re: Junkyard Wars in the Playground II
Are you saying you don't have time to review the source that you'll be judging us on, or that you don't have time to review it by the cooking deadline but you do have time to review it by the judging deadline? The latter makes sense, but the former seems a bit iffy.
You rang?
Originally Posted by PHB II, pg 197
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2014-04-19, 04:08 PM (ISO 8601)
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- Feb 2014
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Re: Junkyard Wars in the Playground II
And there it is! PONIES to the rescue!
...However, that only covers the one method.
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2014-04-19, 05:14 PM (ISO 8601)
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- Mar 2014
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Re: Junkyard Wars in the Playground II
The second. I can review the general mechanics in time, but figuring out cool combos and the like isn't something I have time for. If I try to read the passages for the ability descriptions I'll end up getting stuck on just the abilities and compulsively try to find combos.
The question I have about rebuilding is that when you still meet the prerequisites a rebuilt is valid right?
But the progression of abilities through a rebuilt is unimportant as its not the same as leveling / building a character, thus you can drop turn/rebuke/channel in your first 3 levels, picking up something else, and pick up turn/rebuke/channel in levels after the PrC.
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2014-04-20, 12:18 AM (ISO 8601)
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- Dec 2004
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- I wish I knew...
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Re: Junkyard Wars in the Playground II
I actually have a couple of extremely... out of the box... ideas. In fact, I may well end up using [REDACTED], which should be quite the surprise. The other is less surprising and more 'wut'.
Time to pull out my [SPLATBOOK] and see if I can't get this thing going.SpoilerQuite possibly, the best rebuttal I have ever witnessed.
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2014-04-20, 01:35 AM (ISO 8601)
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- Feb 2010
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- The Great PNW
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Re: Junkyard Wars in the Playground II
Is the RKV variant that doesn't worship Wee Jas allowed? I have a couple ideas but at least one would require worshipping a different deity.
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2014-04-20, 10:09 AM (ISO 8601)
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- Feb 2014
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Re: Junkyard Wars in the Playground II
I am going to go with the "fluff is mutable" answer there. You can use the RKV variant that doesn't worship Wee Jas.
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2014-04-20, 03:38 PM (ISO 8601)
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- Mar 2014
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Re: Junkyard Wars in the Playground II
I personally think that Wee Jas is a nice idea for RP given the sources for turn / rebuke / channel.
Otherwise, having Wee Jas is kinda meh other than an author's note which gives her the pride domain for clerics (though clerics are a banned ingredient here)
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2014-04-20, 09:54 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Junkyard Wars in the Playground II
I am going to go with the "fluff is mutable" answer there. You can use the RKV variant that doesn't worship Wee Jas.
I just came up with a clever build that used obscure items from everywhere to make the worshipping Wee Jas thing work.Last edited by Ikeren; 2014-04-20 at 09:55 PM.
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2014-04-21, 01:07 AM (ISO 8601)
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- Oct 2007
Re: Junkyard Wars in the Playground II
And submitted. Now to work on a Dwarven Defender!
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2014-04-21, 01:28 AM (ISO 8601)
- Join Date
- Jun 2011
Re: Junkyard Wars in the Playground II
I may have something for this one...it may bomb completely, but hopefully it's out of the box enough to merit some raised eyebrows.
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2014-04-21, 08:42 AM (ISO 8601)
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- Mar 2013
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- the periodic table
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Re: Junkyard Wars in the Playground II
Consider me a participant in one way or the other.
It will probably boil down to if I get to submit for Iron Chef I will judge Junkyard and vice versa.Chairman emeritus for Zinc Saucier.
Contests:
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2014-04-21, 09:27 AM (ISO 8601)
- Join Date
- May 2013
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- most dangerous place ever
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Re: Junkyard Wars in the Playground II
i might try to participate, depends on whether or not i can make an entry
don't expect too much
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2014-04-21, 11:02 AM (ISO 8601)
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- Aug 2013
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- Shield Lands (GMT -5)
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Re: Junkyard Wars in the Playground II
That was probably a smart order to tackle these in. I'm bogged down in Dwarven Defender right now (I can't believe I thought Shadowdancer was a terrible class!), which'll probably lead to another last-minute submission here. My lofty goal is to get a build in a full half hour before this closes.
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2014-04-21, 11:07 AM (ISO 8601)
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- Apr 2005
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Re: Junkyard Wars in the Playground II
I actually had a much easier time (and more ideas) for Dwarven Defender than Shadowdancer.
And I'm actually having second thoughts about competing in this one. With RKV the power expectation is going to be somewhere just shy of "solo the entire monster manual simultaneously in a single round", and I'm not sure I can meet that. I'm also having trouble coming up with anything that I would score high in originality that doesn't gimp power dramatically. I'll stew on it for the next week or so, but I may end up sitting it out.If my text is blue, I'm being sarcastic.But you already knew that, right?
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2014-04-21, 11:26 AM (ISO 8601)
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- Aug 2013
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- Shield Lands (GMT -5)
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2014-04-21, 11:33 AM (ISO 8601)
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- Oct 2007
Re: Junkyard Wars in the Playground II
In the end, my intuitive idea for Dwarven Defender seems better and cleaner than my intuitive idea for Shadowdancer did, but in each of these competitions I've just built the first thing that came to my head, looked up appropriate things and tweaked as necessary.
Though it did take some 4 hours to do my feats...
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2014-04-21, 12:45 PM (ISO 8601)
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- Mar 2013
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Re: Junkyard Wars in the Playground II
This... Is a subtle question - Is chaining variants from Unearthed Arcana considered legal? I mean, for example, Prestige Paladin of Freedom. If so, if there was (still example only!) a Prestige Paladin of Freedom who traded his Mount for Charging Smite legal?
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2014-04-21, 12:52 PM (ISO 8601)
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- Apr 2005
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Re: Junkyard Wars in the Playground II
If my text is blue, I'm being sarcastic.But you already knew that, right?
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2014-04-21, 01:14 PM (ISO 8601)
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- Jun 2009
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Re: Junkyard Wars in the Playground II
Right, rebuilding was the only method under discussion, wasn't it?
Ah, cool, makes sense then.
I think that part is up to the individual DM/judge. The text on rebuilding never mentions anything about regaining lost class features, but it does sayOriginally Posted by PHB II, pg 197
You have to be very careful about which variants are chained. The example provided would not be legal, since Paladin of Freedom is a variant to the paladin base class while prestige paladin is only for use in games that don't allow the paladin base class.
Originally Posted by SRDOriginally Posted by SRD