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  1. - Top - End - #421
    Halfling in the Playground
    Join Date
    Mar 2005
    Location
    Seattle

    Default Re: The Broken Gate (Ch. I)

    Spoiler
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    {table]Bolvar| Human | Barbarian | LVL 5 | CG |MED
    hp: 47/47 | Init +1 | Spd 30 | AC/T/FF | 16/11/15 | Breastplate
    Melee Atk | +8 Greatsword | dmg: 2d6+2 | Ranged Atk | -| -
    SV | Fort +7 | Ref +2 | Wil +1|
    STR 14 | DEX 13 | CON 16 | INT 8 | WIS 10 | CHA 12
    [/table]
    Spoiler
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    {table] Listen(1d20) = 6 spot[(1d20) = 2[/table]


    Bolvar seems confused on why Calthoric suddenly disappears. He says nothing when it happens, he just shakes his head. Bolvar treks off to the inn for a lack of anything better to do in the bustling city.
    "What will be on the final? Two things. Pain and suffering" -Prof Hanson

  2. - Top - End - #422
    Dwarf in the Playground
    Join Date
    Mar 2005
    Location
    St. John's, NL, Canada
    Gender
    Male

    Default Re: The Broken Gate (Ch. I)

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    {table]Rasellia Greenleaf|Half-elf|Favoured Soul|5 LVL|LG|M
    hp: 40/40
    |Init +0|Spd 30|AC/T/FF|16/10/16|Light
    Melee Atk |+7 longsword|dmg: 1d8+2|Ranged Atk|+3 light crossbow|dmg: 1d8|
    SV|Fort +5|Ref +4|Will +6|
    STR 14|DEX 10|CON 12|INT 8|WIS 15| CHA 14[/table]Spells:
    {table]Level | Known | Per day | Bonus | Total | Used
    0 (DC:12)| detect magic, cure minor wounds, create water, mending, detect poison, light | 6 | - | 6 | 0
    1 (DC:13)| cure light wounds, shield of faith +2, bless, divine favour, obscuring mist | 6 | 1 | 7 | 0
    2 (DC:14)| cure moderate wounds, shield other, status | 4 | 1 | 5 | 0[/table]

    Before being led into the warehouse, Rasellia stays her ground and shakes her head, sword hand resting on Solace's pouch. "I can't help but question our venue, Father; why a warehouse? And why so far from the church? I trust you, Father, but you make it difficult..."

    Spoiler
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    She wouldn't just let herself be drawn into some seedy warehouse, alarm bells are ringing more than ever :P

    Last edited by Chu; 2007-04-19 at 08:55 PM.

  3. - Top - End - #423
    Ogre in the Playground
     
    crimson77's Avatar

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    Mar 2005
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    AZ

    Default Re: The Broken Gate (Ch. I)

    "Child, this is where the father works. Often dangerous items come into our hands for cataloging. We take every precaution possible. Would you rather have the large church destroyed because he found a switch on an item that sparked an explosion. We would rather have that happen where he could not harm anyone else."

    [Sense motive DC:20]

    [Warehouse MAP]
    Spoiler
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    Last edited by crimson77; 2007-04-20 at 02:15 PM.
    I am posting from my IPhone 90% of the time. Please forgive any spellcheck errors.
    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  4. - Top - End - #424
    Dwarf in the Playground
     
    Wildboy's Avatar

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    Sep 2004
    Location
    Buffalo, NY
    Gender
    Male

    Default Re: The Broken Gate (Ch. I)

    {table] Calthoric Wintersbane | Human| Rogue| LVL 5 | CN |MED
    hp: 34/34 | Init +3 | Spd 30 | AC/T/FF | 13/13/10 | Nobles Cloths
    Melee Atk |+3 Short Sword | dmg: 1d6 | Ranged Atk |+6 Short Bow | dmg: 1d6
    SV | Fort +3 | Ref +7 | Wil +0||Arrows:60
    STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
    [/table]

    Calthoric proud of his accomplishment realizes that he is running out of time. Hearing the upcoming group he quickly rushes to meet with them, breathing a sigh of relief that he does not recognize the imp escort. Calthoric moves to the back of the group. Satisfied no one is looking he intentionally bumps into another tour member breaking his invisibility spell. Ruffling out his cloths he looks to the tour member with an apologetic look. "Oh excuse me, There is so much to see that I was not watching where I was going. Calthoric whispers to the man as he flashes a charming lopsided grin and lets out a slight chuckle. "This tour is amazing don't you think? I will have to take it again as I am certain I missed something." Calthoric then turns to the imp breaking the man's personal space as if trying to get closer to it, seemingly enthralled with the creatures every word.

    Spoiler
    Show


    attack roll (1d20+3)[23]

    {table]Spot|1d20+7|Listen|1d20+7
    Hide|1d20+11|Move Silently|1d20+11
    Bluff|1d20+9|Open Lock|1d20+13
    Search|1d20+9|UMD|1d20+9
    Disable Device|1d20+11|Open Lock|1d20+13[/table]
    Last edited by Wildboy; 2007-04-20 at 12:38 PM.
    If you can't be nice...At least be vague.
    Do not anger my sleeping dragons --> See all my Dragons

  5. - Top - End - #425
    Ogre in the Playground
     
    crimson77's Avatar

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    AZ

    Default Re: The Broken Gate (Ch. I)

    [Tower Map]
    Spoiler
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    The imp looks started as it looks over now four group members. "Nowith, whereit, wasit, Iith...Oh yesith, The Sword of Ages, this legionary sword was considered to be myth until this pummel was discovered in the mountains earlier this year..." "Umm..there is nothing there." "What..."

    AC:
    Spoiler
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    IMP AC 20 (+2 size, +3 Dex, +5 natural), touch 15, flat-footed 17 (hp 13) [look carefully the IMP is in S16 & L13)
    Human tourist AC 10/10/10 HP 4
    Last edited by crimson77; 2007-04-20 at 01:42 PM.
    I am posting from my IPhone 90% of the time. Please forgive any spellcheck errors.
    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  6. - Top - End - #426
    Dwarf in the Playground
     
    Wildboy's Avatar

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    Sep 2004
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    Buffalo, NY
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    Male

    Default Re: The Broken Gate (Ch. I)

    {table] Calthoric Wintersbane | Human| Rogue| LVL 5 | CN |MED
    hp: 34/34 | Init +3 | Spd 30 | AC/T/FF | 13/13/10 | Nobles Cloths
    Melee Atk |+3 Short Sword | dmg: 1d6 | Ranged Atk |+6 Short Bow | dmg: 1d6
    SV | Fort +3 | Ref +7 | Wil +0||Arrows:60
    STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
    [/table]

    Calthoric looks about acting confused. "You misplaced a sword? Do they clean swords here? Seems a mage tower is a strange place for a sword." Calthoric looks to man he bumped into and whispers to him trying to incite him. "What kind of horse dung are they trying to pull here. We paid good money to see the artifacts stored in this tower. We should get our money back don't you agree. Exspecially one of your stature I am sure you work hard for every piece of gold you earn. If I were you I would probably be irate." Calthoric then moves to the next guy making small talk about what he thinks is going on but does not try to get a reaction from the gentleman.

    Spoiler
    Show
    {table]Spot|1d20+7|Listen|1d20+7
    Hide|1d20+11|Move Silently|1d20+11
    Bluff|(1d20+9)[24]|Open Lock|1d20+13
    Search|1d20+9|UMD|1d20+9
    Disable Device|1d20+11|Open Lock|1d20+13[/table]
    Last edited by Wildboy; 2007-04-20 at 02:30 PM.
    If you can't be nice...At least be vague.
    Do not anger my sleeping dragons --> See all my Dragons

  7. - Top - End - #427
    Ogre in the Playground
     
    crimson77's Avatar

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    AZ

    Default Re: The Broken Gate (Ch. I)

    "THATS RIGHT, WE PAID GOOD MONEY FOR THIS TOUR! Where is the sword"
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    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  8. - Top - End - #428
    Dwarf in the Playground
     
    Wildboy's Avatar

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    Buffalo, NY
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    Male

    Default Re: The Broken Gate (Ch. I)

    {table] Calthoric Wintersbane | Human| Rogue| LVL 5 | CN |MED
    hp: 34/34 | Init +3 | Spd 30 | AC/T/FF | 13/13/10 | Nobles Cloths
    Melee Atk |+3 Short Sword | dmg: 1d6 | Ranged Atk |+6 Short Bow | dmg: 1d6
    SV | Fort +3 | Ref +7 | Wil +0||Arrows:60
    STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
    [/table]

    Calthoric quickly turns to the man as he shouts out his interprtations of injustices that have befallen him with a slight smirk. He then quickly backs away towards the imp with a worried look on his face semi Hiding behind the flying imp. "Ah, now we see the violence inherited in the system..." Calthoric whispers to no one in general loud enough for the imp to her but not so for the man raising the fuss. "He probably feels repressed too. I hope he does not break something." Calthoric continues to back up away from the upset man.

    Spoiler
    Show

    Move to R13

    {table]Spot|1d20+7|Listen|1d20+7
    Hide|1d20+11|Move Silently|1d20+11
    Bluff|(1d20+9)[27]|Open Lock|1d20+13
    Search|1d20+9|UMD|1d20+9
    Disable Device|1d20+11|Open Lock|1d20+13[/table]
    Last edited by Wildboy; 2007-04-20 at 02:58 PM.
    If you can't be nice...At least be vague.
    Do not anger my sleeping dragons --> See all my Dragons

  9. - Top - End - #429
    Ogre in the Playground
     
    crimson77's Avatar

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    AZ

    Default Re: The Broken Gate (Ch. I)

    "THATS RIGHT I WILL BREAK SOMETHING!" The man grabs a hold of the tapestry pulling it down. A loud beeping starts and the room fills with gas. A steal door starts to come down the doorway. You hear the Imp shout "Ah, f...." Before falling to the ground with the rest of the tour. (Fort Save DC 20 if fail unconscious).

    [OOC: If you make the fort save then you can make it through the door before it closes with a successful reflex save DC 10]

    Ayr: - You hear a siren sounding from within the tower once again. You see some wizards running shouting between breaths. "Not again, stupid people cannot keep their hands to themselves."

    Chu: - You do not hear the siren from within the warehouse

    Finn - You are a few blocks away at this point. An attractive girl is dancing outside a pub and the way her body moves fascinates you. You are jolted back when you hear the siren once again. The girl points her finger and then curls it back towards her as if she is tempting you to come closer.
    Last edited by crimson77; 2007-04-20 at 06:43 PM.
    I am posting from my IPhone 90% of the time. Please forgive any spellcheck errors.
    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  10. - Top - End - #430
    Dwarf in the Playground
    Join Date
    Mar 2005
    Location
    St. John's, NL, Canada
    Gender
    Male

    Default Re: The Broken Gate (Ch. I)

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    {table]Rasellia Greenleaf|Half-elf|Favoured Soul|5 LVL|LG|M
    hp: 40/40
    |Init +0|Spd 30|AC/T/FF|16/10/16|Light
    Melee Atk |+7 longsword|dmg: 1d8+2|Ranged Atk|+3 light crossbow|dmg: 1d8|
    SV|Fort +5|Ref +4|Will +6|
    STR 14|DEX 10|CON 12|INT 8|WIS 15| CHA 14[/table]Spells:
    {table]Level | Known | Per day | Bonus | Total | Used
    0 (DC:12)| detect magic, cure minor wounds, create water, mending, detect poison, light | 6 | - | 6 | 0
    1 (DC:13)| cure light wounds, shield of faith +2, bless, divine favour, obscuring mist | 6 | 1 | 7 | 0
    2 (DC:14)| cure moderate wounds, shield other, status | 4 | 1 | 5 | 0[/table]

    Spoiler
    Show
    Sense motive: (1d20+2)[5]

    Humming to herself, she nods as her initial fear are alleviated. "Of course not, Father. It makes sense when you put it like that. This just isn't the type of thing I'm used to..."

    Entering the trap warehouse, she looks around, jumping a little as the door is latched so quickly behind her, and keeping her swordhand on Solace's pouch, the other casually resting upon her sword hilt. In response to the offers for food/hospitality, she shakes her head. "Thank you Father, but no. I have neither the need nor the want of a bath or food... I need to finish this as quickly as I can, as I'm sure my friends are worried about me... though moreso I of them..."
    Last edited by Chu; 2007-04-20 at 07:15 PM.

  11. - Top - End - #431
    Ogre in the Playground
     
    crimson77's Avatar

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    AZ

    Default Re: The Broken Gate (Ch. I)

    "Child, let the father see the artifact. He will need to examine it throughly." The priest holds out his hand waiting for you to give him the artifact.
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    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  12. - Top - End - #432
    Dwarf in the Playground
    Join Date
    Mar 2005
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    St. John's, NL, Canada
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    Male

    Default Re: The Broken Gate (Ch. I)

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    {table]Rasellia Greenleaf|Half-elf|Favoured Soul|5 LVL|LG|M
    hp: 40/40
    |Init +0|Spd 30|AC/T/FF|16/10/16|Light
    Melee Atk |+7 longsword|dmg: 1d8+2|Ranged Atk|+3 light crossbow|dmg: 1d8|
    SV|Fort +5|Ref +4|Will +6|
    STR 14|DEX 10|CON 12|INT 8|WIS 15| CHA 14[/table]Spells:
    {table]Level | Known | Per day | Bonus | Total | Used
    0 (DC:12)| detect magic, cure minor wounds, create water, mending, detect poison, light | 6 | - | 6 | 0
    1 (DC:13)| cure light wounds, shield of faith +2, bless, divine favour, obscuring mist | 6 | 1 | 7 | 0
    2 (DC:14)| cure moderate wounds, shield other, status | 4 | 1 | 5 | 0[/table]

    She shakes her head resolutely. "I'm sorry Father, but I've sworn to not let the item out of my possession, if even for a moment. If someone else has to touch it, I still have to hold on to it."

  13. - Top - End - #433
    Ogre in the Playground
     
    crimson77's Avatar

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    Default Re: The Broken Gate (Ch. I)

    [MAP]
    Spoiler
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    The Head priest shakes his head and says, "I am sorry to hear that you are refusing a direct order. That is in subordination, and I demand that you hand over the artifact. You are in violation of code 284.1a of the doctrine. Acolytes, smite this hieratic."

    The acolytes draw concealed short swords and move closer to attack. As they draw the swords, the Priest that brought you here screams, "Nooo, stop it!" and moves away from you (You can have an AoO). Two actually can attempt an attack on you. They both miss.

    AC High Priest 10/10/10; Priest 10/10/10; Acolytes 10/10/10

    Spoiler
    Show
    (1d20)[5](1d6)[1]
    Spoiler
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    (1d20)[2](1d6)[1]
    Last edited by crimson77; 2007-04-22 at 04:35 PM.
    I am posting from my IPhone 90% of the time. Please forgive any spellcheck errors.
    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  14. - Top - End - #434
    Dwarf in the Playground
    Join Date
    Mar 2005
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    St. John's, NL, Canada
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    Default Re: The Broken Gate (Ch. I)

    Spoiler
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    {table]Rasellia Greenleaf|Half-elf|Favoured Soul|5 LVL|LG|M
    hp: 40/40
    |Init +0|Spd 30|AC/T/FF|16/10/16|Light
    Melee Atk |+7 longsword|dmg: 1d8+2|Ranged Atk|+3 light crossbow|dmg: 1d8|
    SV|Fort +5|Ref +4|Will +6|
    STR 14|DEX 10|CON 12|INT 8|WIS 15| CHA 14[/table]Spells:
    {table]Level | Known | Per day | Bonus | Total | Used
    0 (DC:12)| detect magic, cure minor wounds, create water, mending, detect poison, light | 6 | - | 6 | 0
    1 (DC:13)| cure light wounds, shield of faith +2, bless, divine favour, obscuring mist | 6 | 1 | 7 | 0
    2 (DC:14)| cure moderate wounds, shield other, status | 4 | 1 | 5 | 0[/table]

    Raising her thin, blond eyebrows, she steps back quickly. "In the name of God, stop this madness! Why is everyone so insistent upon violence today?!" She whips out her sword, tightening her grip on her shield as she calls upon The One's protection, shielding her in an aura of faintly-glimmering light. Looking back at the priest who brought her here, she keeps her guard up. "I will not harm any of them, but I hope for both of our sakes that you weren't in on this..."

    Spoiler
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    5-foot step to K10, casting shield of faith +2, provoking an AoO (Gonna gamble that their attack sucks, and hope I don't get hit at all.) from the acolyte in K9. Drawing longsword as move action.

    Current AC: 18/12/18
    Current hp: 40/40
    Last edited by Chu; 2007-04-22 at 05:28 PM.

  15. - Top - End - #435
    Ogre in the Playground
     
    crimson77's Avatar

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    AZ

    Default Re: The Broken Gate (Ch. I)

    [MAP]
    Spoiler
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    AoO
    Spoiler
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    (1d20)[11] (1d6)[1]
    The acolyte swings and misses as Rasellia casts her spell.

    The acolytes move forward pressing in against you. Three swing at you all of them missing. Frustration is seen upon their faces and they continue to bring on the attack.

    From the corner of your eye you see the high priest turn and leave through what looks to be a wall. It might be a secret door. As he turns to leave he throws a flask onto a crate, the flasks explodes into a fire engulfing the crate.

    The only priest left in the room huddles against a crate prone.

    Attack Rolls
    Spoiler
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    (1d20)[16] (1d6)[4] (1d20)[4] (1d6)[2] (1d20)[5] (1d6)[4]
    Last edited by crimson77; 2007-04-22 at 05:35 PM.
    I am posting from my IPhone 90% of the time. Please forgive any spellcheck errors.
    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  16. - Top - End - #436
    Dwarf in the Playground
    Join Date
    Mar 2005
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    St. John's, NL, Canada
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    Male

    Default Re: The Broken Gate (Ch. I)

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    {table]Rasellia Greenleaf|Half-elf|Favoured Soul|5 LVL|LG|M
    hp: 40/40
    |Init +0|Spd 30|AC/T/FF|16/10/16|Light
    Melee Atk |+7 longsword|dmg: 1d8+2|Ranged Atk|+3 light crossbow|dmg: 1d8|
    SV|Fort +5|Ref +4|Will +6|
    STR 14|DEX 10|CON 12|INT 8|WIS 15| CHA 14[/table]Spells:
    {table]Level | Known | Per day | Bonus | Total | Used
    0 (DC:12)| detect magic, cure minor wounds, create water, mending, detect poison, light | 6 | - | 6 | 0
    1 (DC:13)| cure light wounds, shield of faith +2, bless, divine favour, obscuring mist | 6 | 1 | 7 | 1
    2 (DC:14)| cure moderate wounds, shield other, status | 4 | 1 | 5 | 0[/table]

    Looking on in shock, the favoured soul gathers her senses quickly. Ignoring the swinging swords, she turns her attention to the raging fire. "Stop this madness, fools! Can't you see you're being used?! Look! He's willing to kill all of us to get what he wants!" Looking to the huddling priest, she starts casting a spell. "Father, I must get you to stand and help me, I don't know if my ability to summon water will be sufficient... That goes for the rest of you too! We can sort this out afterwards, but there's no reason for any of us to get hurt!"

    Spoiler
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    Casting create water defensively.
    Concentration check (DC: 15) - (1d20+13)[22]
    10 gallons of water created on top of the burning crate. Sploosh!

    Current AC: 18/12/18
    Current hp: 40/40
    Last edited by Chu; 2007-04-22 at 05:43 PM.

  17. - Top - End - #437
    Ogre in the Playground
     
    crimson77's Avatar

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    Default Re: The Broken Gate (Ch. I)

    [map]
    Spoiler
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    The Priest starts to sob, "Why me, why me......." He does not rise but continues to stay put. As the water hits the flames it bursts into larger flames spreading the fire. Smoke is starting to fill the room. One of the acolytes jumps on top of a crate and is now able to attack you from above. You hear a bang outside the door. One adcolyte tries to open the door but cannot get the door to open. He becomes fearful. Another joins him and you hear the acolytes voice soothing him. "Remember, we do not have to fear, we have the blessing, we will go straight to heaven if our deed allows us to gain this holy item." Four now attack Rasellia none of their swords hitting her.

    Spoiler
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    (1d20)[1](1d6)[2](1d20)[8](1d6)[3](1d20)[3](1d6)[5](1d20+1)[13](1d6)[5]
    Last edited by crimson77; 2007-04-22 at 07:04 PM.
    I am posting from my IPhone 90% of the time. Please forgive any spellcheck errors.
    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  18. - Top - End - #438
    Dwarf in the Playground
    Join Date
    Mar 2005
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    St. John's, NL, Canada
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    Default Re: The Broken Gate (Ch. I)

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    {table]Rasellia Greenleaf|Half-elf|Favoured Soul|5 LVL|LG|M
    hp: 40/40
    |Init +0|Spd 30|AC/T/FF|16/10/16|Light
    Melee Atk |+7 longsword|dmg: 1d8+2|Ranged Atk|+3 light crossbow|dmg: 1d8|
    SV|Fort +5|Ref +4|Will +6|
    STR 14|DEX 10|CON 12|INT 8|WIS 15| CHA 14[/table]Spells:
    {table]Level | Known | Per day | Bonus | Total | Used
    0 (DC:12)| detect magic, cure minor wounds, create water, mending, detect poison, light | 6 | - | 6 | 1
    1 (DC:13)| cure light wounds, shield of faith +2, bless, divine favour, obscuring mist | 6 | 1 | 7 | 1
    2 (DC:14)| cure moderate wounds, shield other, status | 4 | 1 | 5 | 0[/table]

    Gritting her teeth in frustration, she brings her sword about. "Then you leave me no choice. You! Boy!" She points to the one who was trying to get out. "Get that door open, and we'll get out of here alive!" Giving a deft kick to the priest's side, she growls. "Will you get UP? I can't drag you out of here!"


    Spoiler
    Show
    Attacking the acolyte in I10
    Non-lethal attack (-4 to hit) - (1d20+3)[17]
    Damage (non-lethal) - (1d8+2)[6]

    Current AC: 18/12/18
    Current hp: 40/40

  19. - Top - End - #439
    Ogre in the Playground
     
    crimson77's Avatar

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    Default Re: The Broken Gate (Ch. I)

    The Acolyte falls down onto the floor out cold. The one trying to open the door steps forward into his space. "I have refound my faith heretic!" he shouts as he swings his sword at you. The others try their attacks as well. All their attacks miss you

    Spoiler
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    (1d20)[4](1d6)[2](1d20)[6](1d6)[2](1d20)[1](1d6)[5](1d20+1)[3](1d6)[1]
    Last edited by crimson77; 2007-04-22 at 07:14 PM.
    I am posting from my IPhone 90% of the time. Please forgive any spellcheck errors.
    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  20. - Top - End - #440
    Dwarf in the Playground
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    Default Re: The Broken Gate (Ch. I)

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    {table]Rasellia Greenleaf|Half-elf|Favoured Soul|5 LVL|LG|M
    hp: 40/40
    |Init +0|Spd 30|AC/T/FF|16/10/16|Light
    Melee Atk |+7 longsword|dmg: 1d8+2|Ranged Atk|+3 light crossbow|dmg: 1d8|
    SV|Fort +5|Ref +4|Will +6|
    STR 14|DEX 10|CON 12|INT 8|WIS 15| CHA 14[/table]Spells:
    {table]Level | Known | Per day | Bonus | Total | Used
    0 (DC:12)| detect magic, cure minor wounds, create water, mending, detect poison, light | 6 | - | 6 | 1
    1 (DC:13)| cure light wounds, shield of faith +2, bless, divine favour, obscuring mist | 6 | 1 | 7 | 1
    2 (DC:14)| cure moderate wounds, shield other, status | 4 | 1 | 5 | 0[/table]

    Turning to the higher-up acolyte, she sneers, swiping at him with the broadside of her blade, keeping an eye on the flames to ensure they don't get too close. "You're all fools..."

    Spoiler
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    Attack roll (-4 for non-lethal) - (1d20+3)[20]
    Damage (non-lethal) - (1d8+2)[4]

    Current AC: 18/12/18
    Current hp: 40/40

  21. - Top - End - #441
    Ogre in the Playground
     
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    Default Re: The Broken Gate (Ch. I)

    [map]
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    The room continues to burn and smoke is quickly filling the room. The priest rips part of his robes off and creates water upon it before covering his mouth. Rasellia's attack of the acolyte drops him to the floor, but another acolyte moves around and gets upon the crate. The three acolytes continue to attack. One connects his sword digging deep into Rasellia's flesh (2 dmg).

    Spoiler
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    (1d20)[8](1d6)[3](1d20)[20](1d6)[2](1d20)[12](1d6)[5]
    Last edited by crimson77; 2007-04-22 at 07:43 PM.
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    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  22. - Top - End - #442
    Dwarf in the Playground
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    St. John's, NL, Canada
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    Default Re: The Broken Gate (Ch. I)

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    {table]Rasellia Greenleaf|Half-elf|Favoured Soul|5 LVL|LG|M
    hp: 40/40
    |Init +0|Spd 30|AC/T/FF|16/10/16|Light
    Melee Atk |+7 longsword|dmg: 1d8+2|Ranged Atk|+3 light crossbow|dmg: 1d8|
    SV|Fort +5|Ref +4|Will +6|
    STR 14|DEX 10|CON 12|INT 8|WIS 15| CHA 14[/table]Spells:
    {table]Level | Known | Per day | Bonus | Total | Used
    0 (DC:12)| detect magic, cure minor wounds, create water, mending, detect poison, light | 6 | - | 6 | 1
    1 (DC:13)| cure light wounds, shield of faith +2, bless, divine favour, obscuring mist | 6 | 1 | 7 | 1
    2 (DC:14)| cure moderate wounds, shield other, status | 4 | 1 | 5 | 0[/table]

    Rasellia coughs as the smoke fills the room, noticing the priest cast a spell. "If you won't stand up, at least crawl!!" She attempts to clear the path to the door...
    Spoiler
    Show
    Attacking the acolyte in J10
    Attack (-4 for non-lethal) - (1d20+3)[17]
    Damage (non-lethal) - (1d8+2)[4]
    If that works, 5-foot step to J10

    Current AC: 18/12/18
    Current hp: 40/40
    Last edited by Chu; 2007-04-22 at 07:49 PM.

  23. - Top - End - #443
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    Default Re: The Broken Gate (Ch. I)

    The acolyte falls and the other three continue to attack. All their attacks miss Rasellia. The smoke is getting thicker in here.

    Spoiler
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    (1d20)[5](1d6)[6](1d20)[4](1d6)[1](1d20+1)[16](1d6)[5]
    The Acolyte on the box takes a diagonal 5ft move to still be able to attack rasellia

    [ooc: after this round you must make fortitude saves to keep from choking.]

    Smoke Effects

    A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage.
    Smoke obscures vision, giving concealment (20% miss chance) to characters within it.
    Last edited by crimson77; 2007-04-22 at 09:27 PM.
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    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  24. - Top - End - #444
    Dwarf in the Playground
    Join Date
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    Default Re: The Broken Gate (Ch. I)

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    {table]Rasellia Greenleaf|Half-elf|Favoured Soul|5 LVL|LG|M
    hp: 40/40
    |Init +0|Spd 30|AC/T/FF|16/10/16|Light
    Melee Atk |+7 longsword|dmg: 1d8+2|Ranged Atk|+3 light crossbow|dmg: 1d8|
    SV|Fort +5|Ref +4|Will +6|
    STR 14|DEX 10|CON 12|INT 8|WIS 15| CHA 14[/table]Spells:
    {table]Level | Known | Per day | Bonus | Total | Used
    0 (DC:12)| detect magic, cure minor wounds, create water, mending, detect poison, light | 6 | - | 6 | 1
    1 (DC:13)| cure light wounds, shield of faith +2, bless, divine favour, obscuring mist | 6 | 1 | 7 | 1
    2 (DC:14)| cure moderate wounds, shield other, status | 4 | 1 | 5 | 0[/table]

    Growling as she turns to the door, ceasing her attention of the remaining acolytes, crying out angrily as she unleashes as much force as she can against the door.

    Spoiler
    Show
    I hope it's wooden...
    5-foot step to I10.
    Shouldering shield.
    Weilding longsword in both hands (+1 dmg)
    Power attack (+3 dmg)
    Damage: (1d8+6)[11]
    And Fort save this round? Or next one? Either way:
    Fort save (DC: 15) - (1d20+5)[8]

    Failed... so was that fort save for this round or the next one?

    Current AC: 16/12/16
    Current hp: 38/40
    Last edited by Chu; 2007-04-22 at 09:40 PM.

  25. - Top - End - #445
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    Default Re: The Broken Gate (Ch. I)

    Chu see OOC

    The door has a hardness of 5 and HP of 20.
    Last edited by crimson77; 2007-04-22 at 09:35 PM.
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    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  26. - Top - End - #446
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    Default Re: The Broken Gate (Ch. I)

    [MAP]
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    The door shudders as your blow cracks the wood. You can see sunlight streaming through the hole (14/20 hp). The acolytes continue their attack, but they all miss. The priest stands up and is hesitant to move forward. Only one is able to keep himself from coughing this round.

    Spoiler
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    (1d20)[11](1d6)[5](1d20)[1](1d6)[5](1d20)[10](1d6)[1]
    Fort rolls [8][16][10]
    Last edited by crimson77; 2007-04-22 at 09:40 PM.
    I am posting from my IPhone 90% of the time. Please forgive any spellcheck errors.
    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  27. - Top - End - #447
    Dwarf in the Playground
    Join Date
    Mar 2005
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    St. John's, NL, Canada
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    Default Re: The Broken Gate (Ch. I)

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    {table]Rasellia Greenleaf|Half-elf|Favoured Soul|5 LVL|LG|M
    hp: 38/40
    |Init +0|Spd 30|AC/T/FF|16/10/16|Light
    Melee Atk |+7 longsword|dmg: 1d8+2|Ranged Atk|+3 light crossbow|dmg: 1d8|
    SV|Fort +5|Ref +4|Will +6|
    STR 14|DEX 10|CON 12|INT 8|WIS 15| CHA 14[/table]Spells:
    {table]Level | Known | Per day | Bonus | Total | Used
    0 (DC:12)| detect magic, cure minor wounds, create water, mending, detect poison, light | 6 | - | 6 | 1
    1 (DC:13)| cure light wounds, shield of faith +2, bless, divine favour, obscuring mist | 6 | 1 | 7 | 1
    2 (DC:14)| cure moderate wounds, shield other, status | 4 | 1 | 5 | 0[/table]

    Gritting her teeth as she gives another mighty smack to the door, throwing all of the weight she can into the blow. The billowing smoke proves too much for her though, doubling over in mid-swing, hacking and coughing.
    Spoiler
    Show
    Fort save (DC: 15) - (1d20+5)[11]
    Damage (+3 Power attack, +1 two-handed) - (1d8+6)[7]

    Current AC: 16/12/16
    Current hp: 38/40
    Last edited by Chu; 2007-04-22 at 09:51 PM.

  28. - Top - End - #448
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    Default Re: The Broken Gate (Ch. I)

    Two of the acolytes falls over choking upon the smoke. The last is starting to choke from the smoke.

    Spoiler
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    Fort saves (1d20)[4](1d20)[6](1d20)[8]
    Attack rolls(1d20)[12](1d6)[4](1d20)[15](1d6)[3](1d20)[1](1d6)[5]
    Last edited by crimson77; 2007-04-22 at 10:00 PM.
    I am posting from my IPhone 90% of the time. Please forgive any spellcheck errors.
    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  29. - Top - End - #449
    Dwarf in the Playground
    Join Date
    Mar 2005
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    St. John's, NL, Canada
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    Default Re: The Broken Gate (Ch. I)

    Spoiler
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    {table]Rasellia Greenleaf|Half-elf|Favoured Soul|5 LVL|LG|M
    hp: 38/40
    |Init +0|Spd 30|AC/T/FF|16/10/16|Light
    Melee Atk |+7 longsword|dmg: 1d8+2|Ranged Atk|+3 light crossbow|dmg: 1d8|
    SV|Fort +5|Ref +4|Will +6|
    STR 14|DEX 10|CON 12|INT 8|WIS 15| CHA 14[/table]Spells:
    {table]Level | Known | Per day | Bonus | Total | Used
    0 (DC:12)| detect magic, cure minor wounds, create water, mending, detect poison, light | 6 | - | 6 | 1
    1 (DC:13)| cure light wounds, shield of faith +2, bless, divine favour, obscuring mist | 6 | 1 | 7 | 1
    2 (DC:14)| cure moderate wounds, shield other, status | 4 | 1 | 5 | 0[/table]

    Rasellia squints her eyes through the smoke, taking another stab at the door (literally), trying to hit it in the same spot to get a hole big enough to at least stick her head through. She succumbs to the smoke, however, almost toppling over as she coughs uncontrollably.
    Spoiler
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    Fort save (DC: 16) - (1d20+5)[9]
    Damage: (1d8+6)[11]

    Current AC: 16/12/16
    Current hp: 38/40
    Last edited by Chu; 2007-04-22 at 10:04 PM.

  30. - Top - End - #450
    Ogre in the Playground
     
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    Default Re: The Broken Gate (Ch. I)

    (1d6)[3] - nonlethal damage

    The priest does not seem to be effected as he crawls towards the door as he breaths through the soaked piece of garment. The fire has now spread to the roof. The priest looks to Rasellia with a wet piece of garment in his hand, "An eye for and eye, I will help you if you help me. I could kill you now as you choke and hope to survive. Or we could work together, take this cloth and place it over your mouth, it will help the smoke to not bother you as much. However, choose this option and we will go our separate ways when this is done."
    The last acolyte falls over choking upon the smoke
    Spoiler
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    fort save
    Spoiler
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    (1d20)[3](1d20)[9](1d6)[5]
    Last edited by crimson77; 2007-04-22 at 10:14 PM.
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    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

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