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    Default Red Elves, Children of the Dwelveman

    RED ELVES
    Appearing as crimson and bald elves, the red elves are a race known to few due to for their isolationistic tendencies, and renowned among those that know of them for their technological achievements and their single-minded devotion to their creator, the Dwelveman.
    Physical Description: Generally roughly the height of humans, red elves possess a slender physique and long pointed ears, emphasized by a lack of hair. Their skin appears as leather rather than normal flesh, crimson like blood. Their eyes, while being within the normal range of colors, are red where they would be white in other races.
    Their clothes vary in style, but individuals tend to wear a single color. Adventuring red elves are usually seen in black, where as others may be seen in colors such as red, green, blue, or even purple. Those colors are used to indicate their standing and function within their society.
    Society: Red elven society revolves around order and the development of technology. Every individual since their 'birth' has a specific purpose among their society, represented by the clothes they wear. Those responsible for agriculture are seen wearing green, merchants are seen in blue, red is worn by those responsible for the core technologies of their people, and purple is reserved for the administrative class. Those who are outcasts, having no place in society, are given a set of black clothes before being sent into the world.
    Spellcasters are shunned by the red elves, who view them as superstitious and primitive. To them, magic is a technology and should be approached as such. While spellcasters are not unheard of among the red elves, they are more often than not outcasts, only the greatest of which earn any kind of respect from their kin.
    Relations: When it comes to most races, they tend to ignore them. They care little for the lives of most races, though are more likely to show generosity to an Elf or a Dwarf than to an Orc. There are, however, two races that they pay any kind of notice to; Humans and Gnomes. While they prefer not to deal with humans first hand, they can be seen combing battlefields where humans recently fought, and bringing their dead with them. While this has started rumors that the red elves feed on the corpses of humans, they are quick to inform others that as part of their faith they must give proper burial to creatures with souls. Whether there is any truth in this, however, is not known. Gnomes, on the other hand, are generally hated by the red elves. This comes out of previous, and some of their first, encounters with gnomes that have ended in attempts to steal their technology.
    Alignment and Religion: Red Elves, contrary to their name-sake, focus on order far more than emotion or expression. Most red elves are lawful neutral, caring little for our concept of morality but emphasizing the productivity of their society. Adventuring red elves however, tend towards other alignments, being outcasts. In terms of faith, they shy away from most deities in favor of their creator as a race, a being they refer to as the Dwelveman, an individual believed to have been half-elf and half-dwarf. Whether there is any truth in this is unclear, but it is best not to challenge in the presence of one of the Children of the Dwelveman, as they have been known to refer to themselves as.
    Adventurers: Outcasts of their own society, adventuring red elves find themselves out of place even among fellow adventurers. Neither particularly perceptive nor socially adept, they get by on their knowledge, their agility, and the toughness of their skin.

    RACIAL TRAITS
    +1 Dexterity, +2 Intelligence, -1 Wisdom, -2 Charisma
    Medium: Red Elves are Medium creatures and receive no bonuses or penalties due to their size
    Half-Construct: Red Elves are humanoids of the Half-Construct subtype. As half-constructs, they possess the following traits: A +2 racial bonus on saving throws against disease, mind-affecting effects, poison, and effects that cause either exhaustion or fatigue. They can not be raised or resurrected. Unlike most of this subtype, they still need to breath and eat, but they do not need sleep. They still may gain the benefits or rest, regardless of their lack of a need for sleep..
    Normal Speed: Red Elves have a base speed of 30 feet.
    Low-Light Vision (Ex): Red Elves can see twice as far as humans in conditions of dim light.
    Natural Armor: Red Elves have a +2 natural armor bonus to their Armor Class.
    Negative Energy Affinity: Red Elves are alive, but react to positive and negative energy as if they were undead- Positive energy harms them, while negative energy heal them.
    Shards of the Past (Ex): A Red Elf's past life grant him bonuses on two particular skills. A red elf chooses two skills - he gains a +2 racial bonus on both of these skills, and they are treated as class skills regardless of what class he actually takes.
    Unnatural: Red Elves take a -4 penalty on all Charisma-based skill checks to creatures of the animal type, and receive a +4 dodge bonus to AC.
    Languages: Red Elves begin speaking Dwelven, which is a language that mixes aspects of both Dwarven and Elven. Red Elves with high intelligence scores can choose from the following: Common, Dwarven, Elven, and Gnomish.
    Last edited by Xuldarinar; Yesterday at 11:21 PM.
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    Default Re: Red Elves, Children of the Dwelveman

    interesting, but if they despise arcane arts what kind of "technological magic" they favor?

    seems you have to make a class for them :D
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    Default Re: Red Elves, Children of the Dwelveman

    Quote Originally Posted by umbrapolaris View Post
    interesting, but if they despise arcane arts what kind of "technological magic" they favor?

    seems you have to make a class for them :D
    Out the gate on this one eh? Well, lets think about this.

    Divine magics? Druids would be the most likely users of that, primarily among the ranks of those dealing in agriculture. Then again, standing far apart from nature, they in of themselves wouldn't be likely for red elves. The red elves wouldn't frown on divine magic in the same way as the arcane, recognizing its source, but they just don't get involved so much with deities. Higher powers and such, as to them the highest power they care for is the Dwelveman.

    Alchemy, almost certainly would be practiced. Common even, taking a role where traditional spellcasters might otherwise exist.

    Gunslingers. Even in a setting where guns don't exist, these guys certainly would have given gunpowder a shot. While not magic per say, you wouldn't argue with a bullet any more than you would a fire ball.

    Psionics, which would be a rare gift among them, would be far better accepted than the arcane arts.

    Shadow magic, as fond of it as I am I cannot give this one an exception. Its alien, its magic. The red elves wouldn't trust it and prefer a red elf practicing it leave. They could earn respect, but it would take a lot of time and quite the substantial demonstration.

    The binding of spirits, such as what occultists would do, would also face much the same. It is practically defined by superstition. Drawing symbols on things to summon spirits, is not a power they would deny exists but would view it as primitive except perhaps with the summoning of only the most technical minded spirits/vestiges.

    Going back to 3.5, the artificer would likely be accepted among the red elves, being popular especially among the Red Cast.

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    Default Re: Red Elves, Children of the Dwelveman

    In an low-magic campaign, their nation could stand with others but in a normal or high-magic one , i wonder how they would face invasion from other avid magic-using races.

    i can envisage their army based on melee classes, gunslinger and psionicists (with maybe Erudite as spellcasters counterparts ).

    i think they may have adapted Artificers specialized in dispelling/countering arcane users.
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