Results 1 to 5 of 5
  1. - Top - End - #1
    Pixie in the Playground
    Join Date
    Nov 2011
    Location
    Norway
    Gender
    Male

    confused The fluff of infusions

    Due to a TPK our whole group have to roll up new characters, and as such I figured I'd try something I've never trided before; The artificer.

    The build as such is fine now, but as I intend to try to roleplay my infusions as different to 'normal' spells by following the fluff as closely as possible, I find myself a little...stumped by the line that all infusions must be imbued into an item or a construct in reguards to some of the infusions. It's fine with touch range stuff like bulls strength and weapon augmentation and such, but how does this 'imbue into item' combine with the more fancy ranged stuff? Wall of stone is easy enough, I can describe that as imbueing it into a seed-stone and then fling this stone. But what about Wall of Force or Blade Barrier? I could probably fluff it as seeding it into a crystal or dagger or something and flinging it, but I feel that becomes kind of wonky when stuff got medium range. Or long, as move earth.

    And then there is Natural Weapon Augmentation, that got a creature as target, even though I should be unable to use an infusion on a target unless this is a construct. Did they not read their own fluff before making these infusions? My guess it 'No'.

    I just.. What? How? What where they thinking?

  2. - Top - End - #2
    Bugbear in the Playground
     
    Sporeegg's Avatar

    Join Date
    Oct 2013

    Default Re: The fluff of infusions

    Which setting are you playing in? Faerun can explain almost anything with the Weave. Keith Baker's Dreaming Dark series has several parts where the main character artificer explains how she mends things (basically by feeling the magical field or force and fixing it, a lot like I would imagine the Weave). In our homebrew universes one utilizes ley lines where Mana is concentrated. The other one does this with roots of the World tree.
    Apparently Games Masters are villains.

    Quote Originally Posted by MonochromeTiger View Post
    "hello sir, you destroyed our castle for unexplained reasons and then got chased by us (with weapons) all the way to a location where you have a clear advantage and no obvious reason to negotiate. parley?" "yeah that sounds reasonable, my previous potentially random destruction and the fact that you just chased me to this place fill me with diplomatic spirit...or diplomats, they taste good"

  3. - Top - End - #3
    Dwarf in the Playground
     
    Goblin

    Join Date
    Jun 2013

    Default Re: The fluff of infusions

    Natural Weapon Augmentation is meant to be used on constructs. You can create Hommunculi to benefit from this, or you can be a Warforged.

    And what infusion are you using to cast a blade barrier? Spell Storing Item? That infusion creates a non-arcane, non-divine version of the spell you are storing. You are creating a one use wondrous item that contains the spell. Like a bandage with cure minor wounds or something similar.

    Edit: wow I forgot blade barrier is actually on their list of infusions. I saw it when checking the list just now.
    Last edited by fishyfishyfishy; 2014-04-20 at 10:22 AM.

  4. - Top - End - #4
    Pixie in the Playground
    Join Date
    Nov 2011
    Location
    Norway
    Gender
    Male

    Default Re: The fluff of infusions

    It's the GMs own setting. And no, there is no such thing as action points there.

    Nothing in natural Weapon Augmentation implies that it construct only though. They could have said Target: A construct, but they didn't. I'm a dwarf by the way.

  5. - Top - End - #5
    Firbolg in the Playground
     
    Urpriest's Avatar

    Join Date
    Jul 2010
    Location
    Stony Brook
    Gender
    Male

    Default Re: The fluff of infusions

    Most of the time, the key is to remember that, by using an infusion, you are essentially creating a temporary magic item. Bull's Strength's Target line is still the creature, but you affect the creature not by directly casting on it, but rather by enhancing a belt or gloves or the like.

    Natural Weapon Augmentation could be thought of the same way. There are magic items that modify natural weapons, like the Amulet of Mighty Fists and the Necklace of Natural Attacks. You're temporarily turning some item on the creature's person into one of those, basically.

    For Walls and the like, it's trickier. One option might be to think of yourself as turning the room into a temporary magic item, like the Wondrous Architecture from Stronghold Builder's Guidebook.
    Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor

    Meet My Monstrous Guide to Monsters. Everything you absolutely need to know about Monsters and never thought you needed to ask.
    Quote Originally Posted by Mithril Leaf View Post
    One of the unwritten rules of Giantitp is that Urpriest is always right.
    Trophy!
    Spoiler
    Show


    original Urpriest (by Andraste)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •