Page 1 of 13 1234567891011 ... LastLast
Results 1 to 30 of 362
  1. - Top - End - #1
    Ogre in the Playground
     
    Mynxae's Avatar

    Join Date
    Jan 2012
    Location
    QLD, Australia
    Gender
    Male

    Default Lords of Creation: Ancients of the Void

    Back from my hiatus on the forums and I noticed there were no Lords of Creation games around.. So I thought I'd make my own. I'm currently the only mod, but I'll be recruiting mods as well. Anyone with previous admin experience of this kind of game, or even just experience with this game, feel free to pm me.

    I also thought I'd bring back the old rules that I loved so much in my first game "Lords of Creation: Boundless Wonder, Endless Strife" which is no more on these forums. Thankfully I managed to find a set of rules somewhere from that game.

    I'd just like to quickly note here that these rules are not of my own creation, someone else made them but I am unaware who that was. If they were to still be around and wish their username tagged onto here for credit then feel free to pm me.

    Moderators:

    Mynxae
    Venetian Mask
    Darklady2831

    INTRODUCTION

    Lords of Creation (LoC for short) is a message board game. We are on a message board, and it is a game. That much should be obvious. As a player, you control a god - designed and role-played through your writing - in an epic collaborative storytelling experience. Together with the other players and their gods, you will shape a setting - create mortals, land, nations, concepts... whatever strikes your fancy. It should be stressed that the goal of this game - much like D&D, upon which it is loosely based - is not to 'win'. The goal is to weave an epic tale of gods and heroes and the forging of a world.

    What separates LoC from a free-form RPG is that it has rules. The 'core mechanic' of the game - the Action Point, or AP - functions much like its namesake; the Action of many tabletop games. By spending AP, your god can shape the world to their whims... or bring ruin to the works of an enemy god.

    RULES

    The Core Mechanic- Action Points

    Action Points are gained at each rollover, in a quantity based on your deity’s Divine Rank. A god may store AP up to what it says in the chart below. AP that would be gained over this threshold is lost irrevocably. These action points may be spent on Divine Actions, which are the primary means by which you can influence the setting.

    Rollover occurs at 2:00 PM EDT (7:00 PM GMT) on Saturday of each week.

    Starting AP

    Players begin the game with 15 AP, as a Fledgling deity. Players begin accumulating AP normally at their first rollover.

    Divine Rank Chart

    Rank Name
    Weekly AP
    Maximum Infusions
    Required Domains/Portfolios
    Max AP
    Fledgling Deity 4 3 2 15
    Lesser Deity 5 4 4 20
    Intermediate Deity 6 5 6 25
    Greater Deity 7 6 8 30
    Elder Deity 8 7 11 35

    Explanation

    • Rank Name: Self-explanatory.
    • Weekly AP: This is the amount of AP the god accumulates each week at rollover.
    • Maximum Infusions: This is the number of creations your god can have simultaneously infused with their divine essence through the Infuse Divinity action.
    • Required Domains/Portfolios: This is the number of Domain/Portfolio pairs a god needs to achieve this rank. Upon reaching this number, a god immediately advances to this rank. No action is necessary beyond the gaining of the domains themselves.
    • Max AP: This is the maximum AP that a god can store; any gained over this limit is irrevocably lost.


    Deific Apathy

    Gods that slumber for millennia cease to exist – they become mere dreams and lore, stories that may have been. In game play terms that means that a God that is inactive for 3 weeks ceases to exist – yet everything that deity created remains to continue the story. Remaining gods may target the remaining creations without the absent player’s permission.

    AP Actions

    Spoiler
    Show
    Create Animal/Monstrous Life AP 1
    Create either animals or monsters. Monstrous races are incapable of forming societies due to their nature.

    Create Mundane Life AP 2
    Creates a new form of creature or race. This action does not organize the creatures it creates with any sort of society or government – use Form Organization for that. This action can also be used to create constructs, undead, spirits, or any other form of being – it need not strictly be life. Races created by this action cannot be completely eliminated or otherwise permanently removed from the game without the permission of the player who created them. But whole societies can be destroyed through random conflict resolution with another society, group, or hero. Races can however be harmed or aided by Bless or Curse actions.

    Create Magical Life AP 3
    Anything special but not incredibly overpowered, think stuff like High-Elves etc, can use up to Magical Concepts

    Create Fabled Life AP 4
    This is reserved for the creation of Dragons, Demons, and Angels, Life that is itself legendary - simply by being alive. Otherwise it’s the equivalent of Create Life

    Bless/ Curse AP 1
    Bless brings a beneficial effect to a targeted group. Curse brings a harmful effect to a targeted group. This effect can be absolutely anything imaginable, from something as simple as giving a land good harvests year after year to something as incredible as raising every soldier who died in a decades-long war. A curse can create a Decades long war or a deadly epidemic.

    To cancel another’s player Bless/Curse you must use an equal amount of Bless/Curse actions plus one. So to cancel 1 bless, you must use 2 curses, and the original player to re-bless the target must spend 3 bless actions… this is to prevent back and forth bless/curse ‘wars.’

    Create Lesser Concept AP 1
    Concepts introduced by this action may be affected by blesses, curses, or even the introduction of other concepts. This action should not be mistaken for a prerequisite of social advancement – a society needs no Create Concept to discover such things as slate roofing, silverware, a style of government, or other basics or trivialities. Nor do they need to be used to expand upon existing ideas unless the expansion differs significantly in power or concept. Concepts introduced by this action may reach as small or wide an audience as the creator desires, ranging from a single individual to everyone in the world. A group cannot have a concept forcibly introduced if the player controlling it does not want it (But another player can create a concept and then forcibly introduce it by using a curse action) and other player’s creations cannot ‘steal’ a created concept for themselves without the permission of the player who created it unless they also spend the AP to create the concept for their followers.

    Create Advanced Concept AP 2
    This action is used to create concepts that aren't lesser. For example, this can be for masonry, shipbuilding, advanced weaponry along with a multitude of other things, including anything with steampunk!

    Create Magical Concept AP 3
    This action is used to create concepts that are magical. Essentially, you wish to create a type of magic? Then use this action for that. For example - you wish to create a healing magic for your clerical society. Done.

    Create Fabled Concept AP 4
    This action is used to create supernatural or extraordinary concepts – while Lesser concepts may include extremely limited forms of magic and technology, Fabled Concept is used for the creation of Miraculous concepts such as; the industrial revolution and necromancy.

    Alter Land AP 1
    Alter Land warps an existing land into a different form of terrain. Mundane flora and fauna are assumed to die off and be replaced by such more suitable to the new climate, but beings created by Create Life are assumed to adapt reasonably well to their new conditions. Alter Land can be countered by another alter land.

    To cancel another’s player Alter Land you must use an equal amount of Alter Land actions plus one. So to cancel 1 Alter Land, you must use 2 Alter Land, and the original player to re- Alter Land the target must spend 3 Alter Land actions… this is to prevent back and forth Alter Land ‘wars.’
    Raise Hero AP 4
    Raises a mortal creature to heroic status. A Hero cannot be slain or otherwise removed from the game without being destroyed through random conflict resolution with another society or another Hero or with the permission of the controlling player. A hero could instead be given a tiny shard of divinity. This can raise an already mighty entity to something nearly a demigod in its own right. Some gods go so far as to turn those infused into little more than puppets dancing on divine strings – earthly avatars for their master to walk upon a world barred to them. There is no objective difference between a Hero or an Exarch/Avatar, but players are encouraged to make an in-story distinction.

    Form Organization/Society AP 2
    This action allows one to arrange their creations into groups more coherent than the simple hunter-gatherer tribes or roving monsters they default to – this action needs to be used to create a society, otherwise a race would be scattered and disorganized.This can also be used to define notable sub-organizations into distinct entities. An organization/society can destroy another organization/society through random conflict resolution.

    You can, of course use this action to create sub groups within an existing group.
    Craft Artifact/Relics AP 4
    Artifacts are individual items of power. Some are wielded by individual mortals, like a legendary blade of kings, while others fill more inventive roles. Artifacts do not have the power to actually function on the same scale as divinities – but they can have almost any abilities imaginable in the mortal realm. Artifacts are mighty mortal instruments, but Relics are the tools of the gods. There is almost no limit to the powers a Relic may hold. As a Rule artifacts are placed in mortal hands, but Relics are the personal tools of the gods.

    You may be extremely creative with your Artifacts and Relics but you may use them to give a particular person or a god a combat bonus. The total bonuses from different Artifact/Relics held by a single mortal or deity can’t exceed +2.
    Examples

    Ex. 1: A deity can create a Holy Relic for himself that gives him a +2 modifier in Random conflict resolution
    Ex. 2: A deity can create a Holy Artifact for his mortal followers that gives an individual person a +2 modifier in Random conflict resolution
    Please note however you MUST label the created object an Artifact or a Relic. Relics are too powerful for any mortal no matter how strong to use, and Artifacts are too weak to handle the will of the Divine.

    It takes the same amount of AP to break an artifact/relic as it takes to create (4 AP), but you can't do something to another gods possessions without either rolling or agreeing about it earlier.

    Modifying an artifact/relic's purpose only costs 2 AP. You can't increase it's modifier bonus, you only change it's function.

    Instead of a modifier bonus an artifact can act as a localized permanent Curse/Bless effect.

    If you have any questions about a creative artifact you're thinking of, run it by the mods or the OoC first.

    Create Land AP 2
    Raises new land to the world. Created land has whatever climate or biosphere the creator wishes, and contains any mundane flora and fauna that would fit that biome. This action can also be used to render inhabitable a section of otherwise-barren seafloor, carve out tunnels into bedrock, etc – it need not strictly be land. However, it cannot be used to change another player's land into a different sort of terrain – use the Alter Terrain action for that

    Weave Plane AP 4
    Draws forth a new plane of existence from the fabric of the world – important, as gods cannot set foot upon the Material itself, their own divine sparks barring them entry through forces even the greatest scholars cannot comprehend. A plane is a finite entity, almost never larger than the world itself and often smaller by a wide margin. Not only do such realms reflect their masters, they actually respond to their active will in a fashion. This effect allow them to reshape their plane’s terrain essentially at will, however, any outside application of AP will override and suspend this effect until countered. Planes can be targeted by divine actions in a manner identical to the Material – both by their creator and others. Players are advised that the Create Plane actions is not designed to give them an impregnable fortress of power, but to create a realm of otherworldly wonder and a home of divinity.

    Gather Pantheon AP 2
    To form a pantheon, one deity must make the Gather Pantheon action. This god has admin rights to the pantheon, Admin actions means the creator of the pantheon can expel any member of the pantheon at will. Two other gods must join this pantheon framework for the pantheon to gain any benefits. Each member of the Pantheon gains 1 AP per three members – which they can use however they like but doesn’t count towards Gain domain actions. . If the pantheon drops below three members, this AP ceases to function. This AP is renewed every Thursday - it does not roll over.

    Join Pantheon AP 1
    Attune yourself to an existing Pantheon. Doing so instantly severs your ties to any pantheon you were previously attuned to.

    Gain Domain AP 3
    The Gain Domain action allows a god to gain an additional domain and an accompanying portfolio element. The god must first have spent 7AP worth of AP on things related to the domain they wish to gain. The Gain Domain action may never be used to qualify for a domain, but any other action can be. Only AP gained from rollover or your starting AP counts - Pantheon AP never aids in qualifying for a domain.

    Divine Infusion AP 2
    A deity may greatly empower one of their creations by placing a fragment of their own essence into it. A god may only infuse a set number of creations at once, based on their divine rank. Each use of this ability counts against the limit, no matter the form you choose. A god may release an infusion at any time, freeing up a slot in their infusion pool (this does not destroy the infused entity, merely reverts it to its uninfused status). Divine Infusion grants a race, organization, artifact, hero a ‘combat bonus’ when it comes to random conflict resolution.


    Randomized Conflict Resolution

    Spoiler
    Show
    Players are encouraged to negotiate out any conflicts that arise. Should this fail, the players may either seek mod arbitrating and/or may roll randomly to determine the outcome. Such random resolutions of divine conflict use a d10 roll. If the conflict is a direct battle between deities, each god may also add their divine caste to the roll, with a fledgling adding 1, a lesser 2, etc.

    The winner of the roll is considered to have won whatever conflict was at stake in the manner they wish to have won it. The results of a divine combat are to be respected and roleplayed accordingly. DO NOT ignore the winner's decision on how it goes. Your god may not be permanently out, but a divine combat is more than just the moves taken. It represents two divine wills and essences directly conflicting and losing one is no light matter. (For example the winner may imprison the loser, temporarily, or even steal all of his relics)

    A player who loses a divine combat may not initiate combat with the other god until after the next rollover.

    The same type of battle happens on the mortal realm. Again Players are encouraged to negotiate out any conflicts that arise. But…

    Belonging in an organization grants a +1 Bonus. Being part of a Greater race grants a +2 Bonus. Being a Hero Grants a +2 Bonus. Each Infusion Grants a + 2 bonus.

    Races can’t fight against other races, they must fight against some society/organization or individual in general. In order to attempt to commit genocide use a create greater concept and engage in deific battle, with the opposing god given a modifier equal to the greatest hero under his or her control (if not hero then organization if not organization then race).

    Spoiler: Examples
    Show
    E.x. 1: Humans (Not infused) fight against the Fey (infused). The Fey would have a +2 modifier bonus.

    E.x. 2: Human (Not Infused) Empire (+1 Bonus, Not infused) Templar (+3 Bonus, Infused) against a wild Fey Hero of legend (+6 (Infused race + infused Hero). The Human Templars of the Empire would have a -2 disadvantage.

    E.x. 3:Human (Not Infused) Empire (+1 Bonus, Not infused) Templar (+3 Bonus, Infused) Paladin (+2 hero, not infused) against a wild Fey Hero of legend (+6 (Infused race + infused Hero). Equal! The Head of the organization mandated by their god to defend the humans against the wild creature from legend. Makes sense – the hero is not himself a divine hero, but he can beat demi-god opponent due to the weight of the hopes of his entire peoples.

    E.x. 4: The Devil (an elder deity), wants to kill all the humans (reference to the above example). The god of the humans (Fledgling Deity). He would need to spend 4 AP first and then engage in battle with the Human god. The devil has a +5 Modifier, the human god will have +1 from being a Fledging diety and a + 6 from the account of the paladin’s accrued bonuses so it would be +5 vs +7. Genocide is extremely hard to accomplish


    Group Combat: Equal vs equal: Roll 1d10+bonuses, highest roll wins. The issue comes when you want to mix different classes. You could just go for no mixing, so only have gods fight gods and heroes fight heroes. Mass combat could be handled by summing the total bonuses on both sides and then adding 1d10.

    Additional Mod Rules:

    1) A being can only belong to one Infused Orginization: The whole purpose of infusion of orginization is divine mandate - you can't have more that one god given purpose. If a being belongs to an infused organization and another uninfused organization then next time there is RCR, that beings player must chose which organization that being receives its bonuses from, and must exclude the other. Yes this does create an interesting way to weaken a being that belongs an infused organization and another uninfused organization: before 2nd infusion he has +3 from the infused organization and +1 from the uninfused organization, after the 2nd infusion the player must pick only one divine mandate so the being would only receive a +3 from the infused organization

    2) A being can belong to a max of 3 organizations (this number is arbitrary).

    3) There is only an additional combat bonus if you infuse an artifacts/relics which grants a combat bonus. So you can infuse an artifact/relic which doesn't grant a bonus, but you wont get a bonus from doing so. Note: be creative with your artifacts or relics, they don't have to be simply weapons.


    Deity Application

    Lords of Creation is always recruiting, and anybody can join. All deities must be approved by the game’s mod/s to ensure that they will not overlap an existing god and will contribute meaningfully to the game. Outside myself as a mod, the first 7 players to join will be born from the creator and will have no parents. Every player after that MUST be born from another god. Your god will need to arise from another god somehow and not just “poof” into existence. We will work with you to find a suitable “parent” god - if you have one in mind already; by all means let me know.

    Generally there will need to be two mods to approve an application for a god to enter the game, but seeing as I'm the only mod (for now at least), I will approve applications.

    If you do not use the format presented below, the MODs will ask you to put it in this format before approving it.

    Warning: Try to stay away from destiny and time themed domains, I've personally tried that and other players informed me it was too confusing. So while I do not doubt that you personally can handle it, please for the sake of others don't do it. Also try to stay away from multiple personalities. If you would like to attempt to have a time/fate type god or a god with multiple personalities, please IM one of the mods first.

    Name, Optional Epithet
    Played By: Player Name
    Domains and Portfolios: Domain (Portfolio), Domain (Portfolio)
    Alignment: Lawful good to Chaotic Evil
    Description: A brief description of your god.

    Explanation

    Name: Something we can take seriously, please.
    Played By: Your name.
    Domains and Portfolios: You begin play with two domains, each with an associated portfolio. Two gods may not have the same domain and portfolios as another.
    Alignment: Lawful good to Chaotic Evil (As long as you justify your goals and personality to the initial alignment it can be a weird and as blue and orange as you want)
    Description: This is by far the most important aspect of an application. Keep it short enough to be easy to read, but be sure to include enough detail to give us an idea who your god it. Two paragraphs or so is sufficient. Please note that your god will need to arise from another god somehow and not just “poof” into existence, unless you're one of the original seven gods. We will work with you to find a suitable “parent” god - if you have one in mind already, by all means let us know.

    Etiquette

    The objective of Lords of Creation is to allow the players to create a world for a playable campaign, while weaving an interesting and original story. It is important to understand that this is not a 'God Campaign' but a form of collaborative storytelling and world-building. If your objective is to create a god simply to show off how great you are at other players’ expense, then this is not the game for you.

    Spoiler: List of Etiquette Rules
    Show
    1. Gods are not omnipotent.
    While you are playing a deity, you should not forget that you are still one of many. There are limits on what a god is capable of.

    2. Gods are not omniscient.
    A deity is limited to what information they can gather through observation or intelligence, just as any powerful being. They are generally assumed to be able to be able find and observe anything on the Material that they wish, but they can still be surprised or caught unawares by things they aren’t paying attention to. A special note here is that things related to a god's domain allow them a vague and general sense of that element but not enough to gather specific details.

    3. Godmodding is to be avoided
    For those of you unfamiliar with the concept, godmodding is, in short, assuming control of another player's characters or creations. In a game of this scale, sometimes it can be impossible to entirely avoid godmodding, but it should be kept to a minimum whenever possible. Remember, planning ahead with other players is the best way to avoid godmodding!

    4. You are not ‘invulnerable’.
    Although many actions in LoC are unable to be completely destroyed by another, simply smugly saying “they get better” is not a means of making you invulnerable. All it does is alienate you from your fellow players and make them inclined to ignore you.

    5. Consider your fellow players.
    You are not the only person trying to establish characters and write a story – everyone has their own plots and plans. Interaction between players is actively encouraged, but simply harassing them is not. Just as ignoring a player’s attacks on your own creations is frowned upon, repeatedly assaulting a player’s creations with no real purpose other than to keep them from playing is griefing, and will not be tolerated.

    6. Time is flexible
    Time to a god's eyes is not the same as that of a mortal's eyes. In essence, there is no “standardized” timeline. Rollovers do not necessarily represent any specific span of time. There have been some instances where mere hours pass IC in one RL week and others where centuries pass in a single post. Stay flexible.

    7. Communication, communication, communication!
    You cannot be too open. The more you plan with other players, the smoother the game gets. Surprising people can be fun, but people can’t work with you if they don’t know what you’re up to. Using the OOC thread or other communication helps a lot.

    8. Respect the MODs
    The MODs of this LoC are here to help the players, not bully them. We oversee all the details it takes to keep this game running from maintaining the roster and world map to rules arbitration and catching cheaters. If we ask for your cooperation as MODs, please give it to us.

    9. Keep the OOC clean
    If you have an issue with something or someone, do not go to the OOC to cry/whine or make a big issue out of it. That's the whole reason the MODs were picked. To keep conflicts out of the OOC. They make the atmosphere oppressive, they make things less fun, and generally unpleasant and maybe even make the arguments larger than they need be. So if you do have a complaint, either PM the offending party or ask a MOD to mediate on the issue. If you have a problem with a MOD, or have a reason to distrust a MOD, simply send the message to another MOD.

    10. Don’t argue over power levels, instead refer to Random Conflict Resolution and roll a die!


    Newbie Tips

    Here are a couple tips that can help you get established in the game world and set you on the right track.
    1. Simply by merit of your god’s origin, you should have a connection to at least one other deity in your progenitor. Not only is having an ally useful in game terms, but writing tends to be much easier with a partner (or enemy) or two.
    2. Early on, be careful to set yourself up with something to do between rollovers. It is boring to end up blowing all your starting ap on something and then not being able to do stuff for a week. Try to create something permanent and lasting you can rp with in the mortal realm to combat this problem.
    3. Don’t create to many Hero’s or mortal characters – it’s hard to keep track of them all and rp them as individuals.


    If you are having any issues or wondering about a certain aspect of the game, feel free to inbox me and I'll get back to you ASAP.

    The First World of the Material Plane

    The game starts with the creator, creating the original 7 gods, and a blank world. This world is a planet similar to Earth - except there is nothing on it but water. It is up to the gods to populate it, shape it, and sustain it.

    Only Fledgling gods may actually stand upon this world. As soon as a deity ascends to lesser god, they are barred from touching the first world, through incomprehensible forces.

    The gods though are not barred from any other worlds in the prime material plane that might be created...

    Links

    OoC
    IC
    Obsidian Portal (Wiki)
    Last edited by Mynxae; 2014-05-16 at 06:26 AM.
    Avatar by Dirtytabs.

    Epic quotes:
    Spoiler
    Show
    Quote Originally Posted by Elemental View Post
    Ahh Kyth'ra... A knight of such honour and virtue, not to mention suppressed homicidal rage.
    Quote Originally Posted by Morph Bark View Post
    His life was over.
    Quote Originally Posted by C'nor View Post
    Mystic who fluffs things with madness and zeal,
    Mynxae who always seeks rifts to heal,
    The lovely Dark Lady who's never at odds;
    These are a few of our favorite mods!

  2. - Top - End - #2
    Ogre in the Playground
     
    Mynxae's Avatar

    Join Date
    Jan 2012
    Location
    QLD, Australia
    Gender
    Male

    Default Re: Lords of Creation:

    I'll start it off with my own deity, in the traditional format you are to use when you apply to the game.

    Aetherys, Nature's Wrath
    Played By: Mynxae.
    Domains and Portfolios: Life (Vengeance), Earth (Destruction)
    Alignment: Neutral Evil.
    Description: Aetherys is portrayed as a panther with fur the colour of the forest leaves, changing with the seasons. In his humanoid form (when he chooses to show himself as such), he is portrayed as a tall elf with skin that changes colour with the seasons, just like his fur, eyes that are a deep blue and glossy black hair that flows down to his back.

    Aetherys is one to both create and destroy. He adores his creations, nurturing and treasuring them, but when they are threatened, his wrath comes out in full force, hence his title of "Nature's Wrath". He wishes to create a peaceful environment where his creations can live out their lives in peace without any threat of extermination from any other source than old age or disease.
    Last edited by Mynxae; 2014-04-29 at 01:38 PM.
    Avatar by Dirtytabs.

    Epic quotes:
    Spoiler
    Show
    Quote Originally Posted by Elemental View Post
    Ahh Kyth'ra... A knight of such honour and virtue, not to mention suppressed homicidal rage.
    Quote Originally Posted by Morph Bark View Post
    His life was over.
    Quote Originally Posted by C'nor View Post
    Mystic who fluffs things with madness and zeal,
    Mynxae who always seeks rifts to heal,
    The lovely Dark Lady who's never at odds;
    These are a few of our favorite mods!

  3. - Top - End - #3
    Orc in the Playground
     
    Muja's Avatar

    Join Date
    Oct 2013

    Default Re: Lords of Creation: Ancients of the Void

    Going to do a Holy Deity for once xD

    Celestine, The Morning Light
    Played By: Muja
    Domains and Portfolios: Sun (Dawn), Community (Fellowship)
    Alignment: Neutral Good
    Description: Celestine is often portrayed as the visage of a beautiful woman, skin aglow with the comforting light of an early dawn. upon her skin rests magnificent runes in an unknown language, bringing about feelings of humbleness and deference to all of her flock. Surrounding her are golden halos of pure flame, forming intricate patterns that both shield her from harm as well as smiting those that show malice to her creations.

    Celestine is the Propagator of Kinship, of bonds that are not easily broken. None can break a agreement that is sworn in her name, however when agreements are fulfilled that bring about change for the good then Celestine makes sure it benefits all those involved. her goals are simple: Bring about harmony in this ravenous world
    Spoiler: Appearance
    Show

    Credit to Johndowson
    Last edited by Muja; 2014-04-29 at 02:14 PM.
    Avatar made by Akrim.Elf

    GiTP Blood Bowl Championship Season V:
    Twisted Rotten
    0-1-0

  4. - Top - End - #4
    Ogre in the Playground
     
    Mynxae's Avatar

    Join Date
    Jan 2012
    Location
    QLD, Australia
    Gender
    Male

    Default Re: Lords of Creation: Ancients of the Void

    Quote Originally Posted by Muja View Post
    Going to do a Holy Deity for once xD

    Celestine, Goddess of the Morning Light
    Played By: Muja
    Domains and Portfolios: Sun (Dawn), Community (Fellowship)
    Alignment: Neutral Good
    Description: Celestine is often portrayed as the visage of a beautiful woman, skin aglow with the comforting light of an early dawn. upon her skin rests magnificent runes in an unknown language, bringing about feelings of humbleness and deference to all of her flock. Surrounding her are golden halos of pure flame, forming intricate patterns that both shield her from harm as well as smiting those that show malice to her creations.

    Celestine is the Propagator of Kinship, of bonds that are not easily broken. None can break a agreement that is sworn in her name, however when agreements are fulfilled that bring about change for the good then Celestine makes sure it benefits all those involved. her goals are simple: Bring about harmony in this ravenous world
    Spoiler: Appearance
    Show

    Credit to Johndowson
    Seems like people would swear an oath on Celestine? I like it. Approved.
    Avatar by Dirtytabs.

    Epic quotes:
    Spoiler
    Show
    Quote Originally Posted by Elemental View Post
    Ahh Kyth'ra... A knight of such honour and virtue, not to mention suppressed homicidal rage.
    Quote Originally Posted by Morph Bark View Post
    His life was over.
    Quote Originally Posted by C'nor View Post
    Mystic who fluffs things with madness and zeal,
    Mynxae who always seeks rifts to heal,
    The lovely Dark Lady who's never at odds;
    These are a few of our favorite mods!

  5. - Top - End - #5
    Dwarf in the Playground
     
    Nexaduro's Avatar

    Join Date
    Apr 2011

    Default Re: Lords of Creation:

    Chururus, Void's Repletion
    Played By: Nexaduro
    Domains and Portfolios: Darkness (Night), Void (Stars)
    Alignment: Neutral Good
    Description: Chururus shapes itself from an amorphous ichor bearing the colours of the night sky; subtle shades of near-black, the tentative glow of newborn suns and the awesome effulgence of a constellation's death-throes. A rigid crown of umber rests lightly upon its apex and casts a gentle warmth around it, in juxtaposition to the void-like chill emanating from its form. Edges, curves, appendages, and a perpetually concerned countenance project themselves from its shape at whim.

    More later.
    Quote Originally Posted by Snowfire View Post
    No matter how straitjacketed a society, not matter how powerful and divine the authority at the subjective top, there will always, always be dissent of some sort.
    Gillian Tristarrom, the Stillborn Spark: Deceased/30 AP

    Cuthalion's Avatar Service: More fun than a barrel full of Aasimar

  6. - Top - End - #6
    Bugbear in the Playground
     
    Xunthrae's Avatar

    Join Date
    Jun 2013

    Default Re: Lords of Creation: Ancients of the Void

    Played By: Xunthrae
    Named: Thysia
    Domains and portfolios: Beauty and Music.
    Alignment: CG
    Description: Thysia is depicted as a beautiful woman. Atop her head rests a delicate circlet made of a gleaming silvery material. No matter the race depicting her, Thysia's eyes are always of the purist white, rimmed with black around her iris. Her hair is a luscious pale blue. The other gods and goddesses she is often seen without clothing, but it is not peculiar to see her in ornate dresses or ceremonial garments.

    ~Or~

    Played By: Xunthrae
    Named: Mersahj
    Domains: Water (Oceans) and Life (Aquatic)
    Alignment: CN
    Description: Mersahj's upper body looks to be that of a beautiful woman, except her skin is covered in tiny, teal iridescent scales, her hands are webbed and a large crown of fins adorns her head. She has two sets of obvious gills, large ones running along her ribs and another pair on her neck. Her lower half changes between that of an octopus, with 8 large tentacles, and that of a tail, perfect for swift swimming.


    Not sure which of the two I want to go, both could be fun.

    Edit: Maybe instead of Life (Aquatic) she could have Air (storms) or something like that if there is no life yet.
    Last edited by Xunthrae; 2014-04-29 at 03:26 PM.
    Quote Originally Posted by Elderand View Post
    "Awww, look at that mortal trying to use a scroll, isn't he adorable ? who's a good mortal ? You are, yes you are. Here have a fireball"

  7. - Top - End - #7
    Dwarf in the Playground
     
    BarbarianGuy

    Join Date
    Apr 2012

    Default Re: Lords of Creation: Ancients of the Void

    I'm interested its just that the concept I wish to play would require there to already be life on the material plane so I'll be joining once that happens
    I don't know why you're wearing men's clothes you're obviously an attractive woman.

  8. - Top - End - #8
    Ogre in the Playground
     
    MichaelGoldclaw's Avatar

    Join Date
    Oct 2012
    Location
    Ladson, South Carolina
    Gender
    Male

    Default Re: Lords of Creation: Ancients of the Void

    Okay, I brought back Ethidras too many times. So I am doing something new.

    I call Knight Goddess

    Edit: Done

    Name: Lady Aleru, Queen of Chivalry
    Played By: MichaelGoldclaw
    Domains and Portfolios: Good (Chivalry), Nobility (Just monarchs)
    Alignment: LG (More good than law)
    Description: Armored neck to toe, usually, Not much can be said about Aleru's body. She stand just one inch shy of 6 feet without armor. The armor usually adds one to two inches. She has long, blonde hair blue eyes. Her armor is full plate with blue and gold cloth underneath. When in battle or combat contest, she wears a helmet with her hair flowing out.

    Aleru is a kind and noble woman. She honorable, respectable, and brave. She believes that everyone should be fair and honorable to each other so that good comes of it. She is a hot blooded individual. At worst, this makes her stubborn, reckless, and impatient, however it also makes her unyielding, bold, and decisive.

    Last edited by MichaelGoldclaw; 2014-04-29 at 04:46 PM.
    "Do all the good you can, in all the ways you can, to all the souls you can, in all the places you can, at all the times you can, with all the zeal you can, as so long as you ever can" -John Wesley
    Deviant Art account
    Fairy Tail OC avatar by: your truly

  9. - Top - End - #9
    Pixie in the Playground
     
    DrowGuy

    Join Date
    Apr 2014
    Location
    Denmark
    Gender
    Male

    Default Re: Lords of Creation: Ancients of the Void

    Played by vigen
    Name: Elafriel Bringer of winter
    Domains: Air(winter) Death(Cold)
    Alignment: chaotic, neutral
    Description: Elafriel is portrayed as a young woman with skin as white as new fallen snow, her hair is straight and blond with a slightly bluish hue and her eyes are as black as the nightsky, telling the stories of every living being/organism whose life she has extinguished. Her touch colder than ice, takes the lives of whatever dare touch her be it the plants beneath her bare feets,or mortal man/beast.
    Her only attire is a gown of woven ice.

    She prefers to appear humanoid, though she is known from time to time to take the form of a snow-falcon, sharing the same features as her humanoid form(Snowwhite feathermane with spots of a slight bluish hue and eyes as black as night)

    Elafriel is the bringer of winter and thereby also death, she sees life as something peculiar, it keeps sprouting no matter how many bringings of winter she delivers. This resilience have in recent years sparked an interest in her, to make her own life and see how it evolves. Her goals are to bring winter as far down from the arctic as possible and to govern and study her creations.

  10. - Top - End - #10
    Troll in the Playground
     
    Toxic Mind's Avatar

    Join Date
    Dec 2013
    Location
    Keyboard
    Gender
    Male

    Default Re: Lords of Creation: Ancients of the Void

    Played by: ToxicMind
    God Name: Kereth the Guide
    Domains: Light (Guidance), Death (Souls)
    Alignment: NG
    Description: Kereth appears as a kindly old man, carrying a lantern and a walking staff. His eyes are the gold of a lantern flame, and his hair is white as snow. He speaks kindly to those he meets, and his voice is soft but commanding. He stands tall, despite his apparent age, and his walk is sure and strong, the gait of one who is never unsure of his destination.

    Kereth's physical form is far more changeable, as he appears to those that see him as someone worthy of trust. Still, he remains in his human form. His divine body is far less comforting. His divine body is vaguely humanoid, and made entirely of light, blinding in its revealing radiance.

    Kereth's only desire is to help those who are lost, or unsure of their path, whatever form that takes. Wanderers who are lost on a journey can seek his aid to find the right path, and mortals who do not know where their life is headed can pray to him for guidance. In addition, he brings the souls of mortals to the afterlife, though never forcing hem to join them. He is fair and honest, and when, as almost all do, they come with him, their souls are stored in his lantern, bathed in warming light until delivered to the afterlife.

    Kereth cares little for the squabbles of mortals, only for seeing that all who need his aid are not led astray. Whatever their intentions may be. Kereth protects those who are kind to travelers, and those who are honest in their dealings with strangers.
    Avatar Marcus Caius, Astropath Transcendent by The Architect, may the Emperor keep him in His sight.


  11. - Top - End - #11
    Ogre in the Playground
     
    Mynxae's Avatar

    Join Date
    Jan 2012
    Location
    QLD, Australia
    Gender
    Male

    Default Re: Lords of Creation: Ancients of the Void

    Quote Originally Posted by Nexaduro View Post
    Chururus, Void's Repletion
    Played By: Nexaduro
    Domains and Portfolios: Darkness (Night), Void (Stars)
    Alignment: Neutral Good
    Description: Chururus shapes itself from an amorphous ichor bearing the colours of the night sky; subtle shades of near-black, the tentative glow of newborn suns and the awesome effulgence of a constellation's death-throes. A rigid crown of umber rests lightly upon its apex and casts a gentle warmth around it, in juxtaposition to the void-like chill emanating from its form. Edges, curves, appendages, and a perpetually concerned countenance project themselves from its shape at whim.

    More later.
    I await the "more later" with bated breath. But looks pretty good so far!

    Quote Originally Posted by Xunthrae View Post
    Played By: Xunthrae
    Named: Thysia
    Domains and portfolios: Beauty and Music.
    Alignment: CG
    Description: Thysia is depicted as a beautiful woman. Atop her head rests a delicate circlet made of a gleaming silvery material. No matter the race depicting her, Thysia's eyes are always of the purist white, rimmed with black around her iris. Her hair is a luscious pale blue. The other gods and goddesses she is often seen without clothing, but it is not peculiar to see her in ornate dresses or ceremonial garments.

    ~Or~

    Played By: Xunthrae
    Named: Mersahj
    Domains: Water (Oceans) and Life (Aquatic)
    Alignment: CN
    Description: Mersahj's upper body looks to be that of a beautiful woman, except her skin is covered in tiny, teal iridescent scales, her hands are webbed and a large crown of fins adorns her head. She has two sets of obvious gills, large ones running along her ribs and another pair on her neck. Her lower half changes between that of an octopus, with 8 large tentacles, and that of a tail, perfect for swift swimming.


    Not sure which of the two I want to go, both could be fun.

    Edit: Maybe instead of Life (Aquatic) she could have Air (storms) or something like that if there is no life yet.
    Both of these look fairly well thought out to me. Approved, for whichever one you wish to play, although before we start, I'd like you to pick . Also, Life (Aquatic) is fine, Create Life is only an 1 AP action, and it's certainly not a waste as that can either be something as simple as fish or as advanced as a sentient race of Naga.

    Quote Originally Posted by Inane Gestures View Post
    I'm interested its just that the concept I wish to play would require there to already be life on the material plane so I'll be joining once that happens
    That's alright.

    Quote Originally Posted by MichaelGoldclaw View Post
    Okay, I brought back Ethidras too many times. So I am doing something new.

    I call Knight Goddess

    Edit: Done

    Name: Lady Aleru, Queen of Chivalry
    Played By: MichaelGoldclaw
    Domains and Portfolios: Good (Chivalry), Nobility (Just monarchs)
    Alignment: LG (More good than law)
    Description: Armored neck to toe, usually, Not much can be said about Aleru's body. She stand just one inch shy of 6 feet without armor. The armor usually adds one to two inches. She has long, blonde hair blue eyes. Her armor is full plate with blue and gold cloth underneath. When in battle or combat contest, she wears a helmet with her hair flowing out.

    Aleru is a kind and noble woman. She honorable, respectable, and brave. She believes that everyone should be fair and honorable to each other so that good comes of it. She is a hot blooded individual. At worst, this makes her stubborn, reckless, and impatient, however it also makes her unyielding, bold, and decisive.

    What could her goals be in the game? That's something that can sometimes be an issue.. A well thought out god, but no goals that could last the game.

    Quote Originally Posted by Vigen View Post
    Played by vigen
    Name: Elafriel Bringer of winter
    Domains: Air(winter) Death(Cold)
    Alignment: chaotic, neutral
    Description: Elafriel is portrayed as a young woman with skin as white as new fallen snow, her hair is straight and blond with a slightly bluish hue and her eyes are as black as the nightsky, telling the stories of every living being/organism whose life she has extinguished. Her touch colder than ice, takes the lives of whatever dare touch her be it the plants beneath her bare feets,or mortal man/beast.
    Her only attire is a gown of woven ice.

    She prefers to appear humanoid, though she is known from time to time to take the form of a snow-falcon, sharing the same features as her humanoid form(Snowwhite feathermane with spots of a slight bluish hue and eyes as black as night)

    Elafriel is the bringer of winter and thereby also death, she sees life as something peculiar, it keeps sprouting no matter how many bringings of winter she delivers. This resilience have in recent years sparked an interest in her, to make her own life and see how it evolves. Her goals are to bring winter as far down from the arctic as possible and to govern and study her creations.
    Ah yes, a deity of winter. Seen this before, I wonder how you'll play it out. Approved.

    Quote Originally Posted by Toxic Mind View Post
    Played by: ToxicMind
    God Name: Kereth the Guide
    Domains: Light (Guidance), Death (Souls)
    Alignment: NG
    Description: Kereth appears as a kindly old man, carrying a lantern and a walking staff. His eyes are the gold of a lantern flame, and his hair is white as snow. He speaks kindly to those he meets, and his voice is soft but commanding. He stands tall, despite his apparent age, and his walk is sure and strong, the gait of one who is never unsure of his destination.

    Kereth's physical form is far more changeable, as he appears to those that see him as someone worthy of trust. Still, he remains in his human form. His divine body is far less comforting. His divine body is vaguely humanoid, and made entirely of light, blinding in its revealing radiance.

    Kereth's only desire is to help those who are lost, or unsure of their path, whatever form that takes. Wanderers who are lost on a journey can seek his aid to find the right path, and mortals who do not know where their life is headed can pray to him for guidance. In addition, he brings the souls of mortals to the afterlife, though never forcing hem to join them. He is fair and honest, and when, as almost all do, they come with him, their souls are stored in his lantern, bathed in warming light until delivered to the afterlife.

    Kereth cares little for the squabbles of mortals, only for seeing that all who need his aid are not led astray. Whatever their intentions may be. Kereth protects those who are kind to travelers, and those who are honest in their dealings with strangers.
    A kind old heart with the wisdom of age for the youngsters. I like it. Approved.
    Avatar by Dirtytabs.

    Epic quotes:
    Spoiler
    Show
    Quote Originally Posted by Elemental View Post
    Ahh Kyth'ra... A knight of such honour and virtue, not to mention suppressed homicidal rage.
    Quote Originally Posted by Morph Bark View Post
    His life was over.
    Quote Originally Posted by C'nor View Post
    Mystic who fluffs things with madness and zeal,
    Mynxae who always seeks rifts to heal,
    The lovely Dark Lady who's never at odds;
    These are a few of our favorite mods!

  12. - Top - End - #12
    Orc in the Playground
     
    Venetian Mask's Avatar

    Join Date
    Nov 2011
    Location
    Leiden
    Gender
    Male

    Default Re: Lords of Creation: Ancients of the Void

    Huh, the LoC I tried to join just died and now there's this. Excellent coincidence that.

    EDIT: Meet Nester, the Great Improver
    Name: Nester, the Spark of Ingenuity
    Titles: The Divine Engineer, the Spark of Ingenuity
    Domain: Invention (Technology), Creativity (Improvisation)
    Symbol: A multicolored spark emanating from a silver wrench.
    Dogma: "Be lazy, but not slothful, for it is the lazy who often are the greatest improvers."
    Home: The Forge of Sparks
    Personality: Nester is a god of craftsmen and engineers, his purview are technology and invention. The Divine Engineer greatly favors the ingenious and inventive and looks down upon those who would stifle improvements or fear advancement. As such he does not support any one race, instead choosing to favor those amongst all the races who hold the Spark of true creativity. These Sparks could be considered his priesthood, offering tribute through their works and sermons through the classes they teach. In return, the God of Invention will visit those Sparks in their dreams with blueprints and ideas they could scarcely imagine.
    Appearance: The Spark has many different forms depending on the races he interacts with. When he appears before a mortal he will generally appear as a wizened old male of their race wearing simple, but well made blacksmiths clothing with a simple brown leather apron. When interacting with the gods he may choose much stranger forms, sometimes appearing as a shower of sparks or a man made out of all kinds of different metal. His bearing is always regal, and in his eyes the observant may be able to spot a mischievous twinkle in his eyes betraying the many different ideas and inventions he's working on.
    Last edited by Venetian Mask; 2014-04-29 at 09:22 PM.

  13. - Top - End - #13
    Dwarf in the Playground
     
    Nexaduro's Avatar

    Join Date
    Apr 2011

    Default Re: Lords of Creation: Ancients of the Void

    (So later is now, and I don't like to edit older posts)

    Born cradled in the lacuna of time unknown and substance unmade, Chururus woke to the dun light of creation with a mind both young and so terribly, terribly old. The spark of divinity that gave it power, knowledge, life found itself uncertain and alone in this new expanse and shuddered at its emptiness, and incompleteness.

    Chururus pushes back the dark of the void and sequesters the precious warmth of the world against the harshness without. It looks upon every life's spark, divine or mortal, as a treasure to be cherished and made to cast its light into the dark places of the world; but it can be juvenile in its affections, and may cling too tightly or be moved to anger over simple sleights.

    It is largely driven by whim, fickle in its desires and designs. More than anything, though, The Void's Repletion aims to one day fill the whole boundlessness of existence with a ubiquity of warmth and light.

    (Okay there done)
    Last edited by Nexaduro; 2014-04-29 at 09:42 PM.
    Quote Originally Posted by Snowfire View Post
    No matter how straitjacketed a society, not matter how powerful and divine the authority at the subjective top, there will always, always be dissent of some sort.
    Gillian Tristarrom, the Stillborn Spark: Deceased/30 AP

    Cuthalion's Avatar Service: More fun than a barrel full of Aasimar

  14. - Top - End - #14
    Bugbear in the Playground
     
    Xunthrae's Avatar

    Join Date
    Jun 2013

    Default Re: Lords of Creation: Ancients of the Void

    I'ma go with the Sea Goddess. It'll be fun.
    Quote Originally Posted by Elderand View Post
    "Awww, look at that mortal trying to use a scroll, isn't he adorable ? who's a good mortal ? You are, yes you are. Here have a fireball"

  15. - Top - End - #15
    Ogre in the Playground
     
    Mynxae's Avatar

    Join Date
    Jan 2012
    Location
    QLD, Australia
    Gender
    Male

    Default Re: Lords of Creation: Ancients of the Void

    Quote Originally Posted by Venetian Mask View Post
    Huh, the LoC I tried to join just died and now there's this. Excellent coincidence that.

    EDIT: Meet Nester, the Great Improver
    Name: Nester, the Spark of Ingenuity
    Titles: The Divine Engineer, the Spark of Ingenuity
    Domain: Invention (Technology), Creativity (Improvisation)
    Symbol: A multicolored spark emanating from a silver wrench.
    Dogma: "Be lazy, but not slothful, for it is the lazy who often are the greatest improvers."
    Home: The Forge of Sparks
    Personality: Nester is a god of craftsmen and engineers, his purview are technology and invention. The Divine Engineer greatly favors the ingenious and inventive and looks down upon those who would stifle improvements or fear advancement. As such he does not support any one race, instead choosing to favor those amongst all the races who hold the Spark of true creativity. These Sparks could be considered his priesthood, offering tribute through their works and sermons through the classes they teach. In return, the God of Invention will visit those Sparks in their dreams with blueprints and ideas they could scarcely imagine.
    Appearance: The Spark has many different forms depending on the races he interacts with. When he appears before a mortal he will generally appear as a wizened old male of their race wearing simple, but well made blacksmiths clothing with a simple brown leather apron. When interacting with the gods he may choose much stranger forms, sometimes appearing as a shower of sparks or a man made out of all kinds of different metal. His bearing is always regal, and in his eyes the observant may be able to spot a mischievous twinkle in his eyes betraying the many different ideas and inventions he's working on.
    I love Inventor Gods, they always get so quirky and humorous Approved.

    Quote Originally Posted by Nexaduro View Post
    (So later is now, and I don't like to edit older posts)

    Born cradled in the lacuna of time unknown and substance unmade, Chururus woke to the dun light of creation with a mind both young and so terribly, terribly old. The spark of divinity that gave it power, knowledge, life found itself uncertain and alone in this new expanse and shuddered at its emptiness, and incompleteness.

    Chururus pushes back the dark of the void and sequesters the precious warmth of the world against the harshness without. It looks upon every life's spark, divine or mortal, as a treasure to be cherished and made to cast its light into the dark places of the world; but it can be juvenile in its affections, and may cling too tightly or be moved to anger over simple sleights.

    It is largely driven by whim, fickle in its desires and designs. More than anything, though, The Void's Repletion aims to one day fill the whole boundlessness of existence with a ubiquity of warmth and light.

    (Okay there done)
    Yep, I like it. Approved.

    Quote Originally Posted by Xunthrae View Post
    I'ma go with the Sea Goddess. It'll be fun.
    Good idea I've done that before and she was pretty badass.
    Avatar by Dirtytabs.

    Epic quotes:
    Spoiler
    Show
    Quote Originally Posted by Elemental View Post
    Ahh Kyth'ra... A knight of such honour and virtue, not to mention suppressed homicidal rage.
    Quote Originally Posted by Morph Bark View Post
    His life was over.
    Quote Originally Posted by C'nor View Post
    Mystic who fluffs things with madness and zeal,
    Mynxae who always seeks rifts to heal,
    The lovely Dark Lady who's never at odds;
    These are a few of our favorite mods!

  16. - Top - End - #16
    Barbarian in the Playground
     
    Xealot7's Avatar

    Join Date
    Mar 2009
    Gender
    Male

    Default Re: Lords of Creation: Ancients of the Void

    Name: Domi "aka" Imod, The Lawbringer, The Oathkeeper
    Played By: Xealot7
    Domains and Portfolios: Law (Justice), Protection (Defense)
    Alignment: Lawful Good
    Appearance: Domi appears a heavily armored warrior who stands approximately 6'3" 225lbs. He is handsome, with chiseled features and body seems to be chiseled of granite. His armor is crafted of the finest adamantium and his blade has a razor sharp edge. Domi speaks in a calm and even tone that is reassuring to those who strive for good, but is foreboding for those who would promote evil.
    Description: Domi is an idealist who hopes to see order and goodness in the world. He values integrity above all else. He expects his following to be small, for he knows that his path is the high road, the one less traveled. As such he hopes to have a personal relationship with his followers. Domi will develop a holy order of paladins who strive to rid the world of evil and make it a safe place for the followers of light. Domi hopes to inspire his followers to great feats, not only in combat, but in their everyday lives. He believes in paying it forward and the greater good. That being said, he is not above mercy, and believes in using those who were once evil as champions of good.

    Appearance:
    Spoiler
    Show


    I see Domi getting along quite well with Lady Aleru as long as MichaelGoldClaw does not think my concept steps on his toes.
    Last edited by Xealot7; 2014-04-29 at 10:58 PM.
    Thanks to spectralphoenix for the great Avatar.

  17. - Top - End - #17
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    May 2009
    Location
    Charlotte, NC
    Gender
    Male

    Default Re: Lords of Creation: Ancients of the Void

    Attraxxii, The Forsaken
    Played By: Croverus
    Domains and Portfolios: Space (The Void), Anathema (Abominations)
    Alignment: Chaotic Neutral
    Description: Attraxxii has little interest in the primary plane itself, but it is intrigued by the creations of it's equals and interacts with the world in ways only it understands. It estranges itself from the other deities by inflicting random mutations on the creations of its siblings, creating abominations that serve little purpose other than altering the world, and going between periods of sedentary contemplation and sudden unexplainable activity without any seeming plan.

    Attraxxii seeks to add a bit of strangeness and difference in the world, and such is reflected in it's own design. A central orb like body with no mouth, 4 small eyes placed in pairs above a large fifth eye, and 7 large tentacles that come from its back that it manipulates the planes with. It speaks with a voice that often changes between gender, language, and tone at random, though the changes are less noticeable to other deities. Attraxxii identifies as neither male nor female.

  18. - Top - End - #18
    Ogre in the Playground
     
    Mynxae's Avatar

    Join Date
    Jan 2012
    Location
    QLD, Australia
    Gender
    Male

    Default Re: Lords of Creation: Ancients of the Void

    Quote Originally Posted by Xealot7 View Post
    Name: Domi "aka" Imod, The Lawbringer, The Oathkeeper
    Played By: Xealot7
    Domains and Portfolios: Law (Justice), Protection (Defense)
    Alignment: Lawful Good
    Appearance: Domi appears a heavily armored warrior who stands approximately 6'3" 225lbs. He is handsome, with chiseled features and body seems to be chiseled of granite. His armor is crafted of the finest adamantium and his blade has a razor sharp edge. Domi speaks in a calm and even tone that is reassuring to those who strive for good, but is foreboding for those who would promote evil.
    Description: Domi is an idealist who hopes to see order and goodness in the world. He values integrity above all else. He expects his following to be small, for he knows that his path is the high road, the one less traveled. As such he hopes to have a personal relationship with his followers. Domi will develop a holy order of paladins who strive to rid the world of evil and make it a safe place for the followers of light. Domi hopes to inspire his followers to great feats, not only in combat, but in their everyday lives. He believes in paying it forward and the greater good. That being said, he is not above mercy, and believes in using those who were once evil as champions of good.

    Appearance:
    Spoiler
    Show


    I see Domi getting along quite well with Lady Aleru as long as MichaelGoldClaw does not think my concept steps on his toes.
    I personally think it's very well thought out, and it's approved by me, but I'd wait for MichaelGoldClaw to make sure that it's alright, since they were here first.

    Quote Originally Posted by Croverus View Post
    Attraxxii, The Forsaken
    Played By: Croverus
    Domains and Portfolios: Space (The Void), Anathema (Abominations)
    Alignment: Chaotic Neutral
    Description: Attraxxii has little interest in the primary plane itself, but it is intrigued by the creations of it's equals and interacts with the world in ways only it understands. It estranges itself from the other deities by inflicting random mutations on the creations of its siblings, creating abominations that serve little purpose other than altering the world, and going between periods of sedentary contemplation and sudden unexplainable activity without any seeming plan.

    Attraxxii seeks to add a bit of strangeness and difference in the world, and such is reflected in it's own design. A central orb like body with no mouth, 4 small eyes placed in pairs above a large fifth eye, and 7 large tentacles that come from its back that it manipulates the planes with. It speaks with a voice that often changes between gender, language, and tone at random, though the changes are less noticeable to other deities. Attraxxii identifies as neither male nor female.
    Very interesting... I like very much. Approved.

    Gosh, I need to make a table of approved Gods already.. >_<
    Last edited by Mynxae; 2014-04-29 at 11:29 PM.
    Avatar by Dirtytabs.

    Epic quotes:
    Spoiler
    Show
    Quote Originally Posted by Elemental View Post
    Ahh Kyth'ra... A knight of such honour and virtue, not to mention suppressed homicidal rage.
    Quote Originally Posted by Morph Bark View Post
    His life was over.
    Quote Originally Posted by C'nor View Post
    Mystic who fluffs things with madness and zeal,
    Mynxae who always seeks rifts to heal,
    The lovely Dark Lady who's never at odds;
    These are a few of our favorite mods!

  19. - Top - End - #19
    Orc in the Playground
     
    Venetian Mask's Avatar

    Join Date
    Nov 2011
    Location
    Leiden
    Gender
    Male

    Default Re: Lords of Creation: Ancients of the Void

    Oh, I guess I forgot to add an alignment to my deity (I do so despise that system ). Anyway, much like technology itself Nester is good nor Evil and follows Law nor Chaos he's True Neutral.

  20. - Top - End - #20
    Barbarian in the Playground
     
    Xealot7's Avatar

    Join Date
    Mar 2009
    Gender
    Male

    Default Re: Lords of Creation: Ancients of the Void

    Quote Originally Posted by Mynxae View Post
    I personally think it's very well thought out, and it's approved by me, but I'd wait for MichaelGoldClaw to make sure that it's alright, since they were here first.
    Greatly appreciated. I worked it out so our characters would be more close allies and less competing gods of the same domain. I hope he/she agrees.
    Thanks to spectralphoenix for the great Avatar.

  21. - Top - End - #21
    Orc in the Playground
     
    Venetian Mask's Avatar

    Join Date
    Nov 2011
    Location
    Leiden
    Gender
    Male

    Default Re: Lords of Creation: Ancients of the Void

    So in my excitement I started messing around with some stuff to give us some extra tools and presto: we now have a wiki and an irc channel.

    You can find the wiki here: https://ancientsofthevoid.obsidianportal.com/ (I have an Ascendant membership for obsidian portal anyway, might as well put it to use )
    You can find the IRC here: #AncientsOfTheVoid on irc.lunarnet.org (I remember having an irc channel for Fate of the Faithful and it was incredibly useful)

    Don't feel obliged to update the wiki or anything, but I will be. If any of you want edit access send me a PM with/post your username in here and I'll give you access, on a related note, mods will be given co-DM (I need to retain primary DM so the campaign gets Ascendant benefits).
    On the topic of IRC, I idle in a ton of jabber channels for my EVE playergroup anyway, so I don't mind having another channel open, read: you will find me there 24/7, say my name in the channel to summon me. Once again, I'm more than willing to give OP rights to the mods (they are supposed to have them anyway, I just set this up).


    Oh and a final thing about the rules: I noticed that in concepts you can only create 1AP lesser- and 4AP legendary concepts, iirc there were supposed to be 2AP advanced and 3AP magic concepts as well. Was this just a mistake while writing the rules or will we only have 2 concept types?

  22. - Top - End - #22
    Ogre in the Playground
     
    Mynxae's Avatar

    Join Date
    Jan 2012
    Location
    QLD, Australia
    Gender
    Male

    Default Re: Lords of Creation: Ancients of the Void

    Quote Originally Posted by Venetian Mask View Post
    So in my excitement I started messing around with some stuff to give us some extra tools and presto: we now have a wiki and an irc channel.

    You can find the wiki here: https://ancientsofthevoid.obsidianportal.com/ (I have an Ascendant membership for obsidian portal anyway, might as well put it to use )
    You can find the IRC here: #AncientsOfTheVoid on irc.lunarnet.org (I remember having an irc channel for Fate of the Faithful and it was incredibly useful)

    Don't feel obliged to update the wiki or anything, but I will be. If any of you want edit access send me a PM with/post your username in here and I'll give you access, on a related note, mods will be given co-DM (I need to retain primary DM so the campaign gets Ascendant benefits).
    On the topic of IRC, I idle in a ton of jabber channels for my EVE playergroup anyway, so I don't mind having another channel open, read: you will find me there 24/7, say my name in the channel to summon me. Once again, I'm more than willing to give OP rights to the mods (they are supposed to have them anyway, I just set this up).
    Free up space in your inbox so I can send my reply.

    Quote Originally Posted by Venetian Mask View Post
    Oh and a final thing about the rules: I noticed that in concepts you can only create 1AP lesser- and 4AP legendary concepts, iirc there were supposed to be 2AP advanced and 3AP magic concepts as well. Was this just a mistake while writing the rules or will we only have 2 concept types?
    Oops. I knew I was missing something.
    Avatar by Dirtytabs.

    Epic quotes:
    Spoiler
    Show
    Quote Originally Posted by Elemental View Post
    Ahh Kyth'ra... A knight of such honour and virtue, not to mention suppressed homicidal rage.
    Quote Originally Posted by Morph Bark View Post
    His life was over.
    Quote Originally Posted by C'nor View Post
    Mystic who fluffs things with madness and zeal,
    Mynxae who always seeks rifts to heal,
    The lovely Dark Lady who's never at odds;
    These are a few of our favorite mods!

  23. - Top - End - #23
    Orc in the Playground
     
    Venetian Mask's Avatar

    Join Date
    Nov 2011
    Location
    Leiden
    Gender
    Male

    Default Re: Lords of Creation: Ancients of the Void

    Guess these pile up over the time, PM's emptied

    EDIT: Same question goes for the Create Life option btw.
    Last edited by Venetian Mask; 2014-04-30 at 05:28 AM.

  24. - Top - End - #24
    Ogre in the Playground
     
    Mynxae's Avatar

    Join Date
    Jan 2012
    Location
    QLD, Australia
    Gender
    Male

    Default Re: Lords of Creation: Ancients of the Void

    Just thought I'd mention to all that I've taken Venetian Mask on as a mod! He can also approve new applications. Shortly I'll get to work on the IC (In Character) thread as well as a OoC (Out of Character), but in the meantime, feel free to come into the IRC for a chat for how you think the game'll go, at least in the early stages!
    Avatar by Dirtytabs.

    Epic quotes:
    Spoiler
    Show
    Quote Originally Posted by Elemental View Post
    Ahh Kyth'ra... A knight of such honour and virtue, not to mention suppressed homicidal rage.
    Quote Originally Posted by Morph Bark View Post
    His life was over.
    Quote Originally Posted by C'nor View Post
    Mystic who fluffs things with madness and zeal,
    Mynxae who always seeks rifts to heal,
    The lovely Dark Lady who's never at odds;
    These are a few of our favorite mods!

  25. - Top - End - #25
    Dwarf in the Playground
     
    Nexaduro's Avatar

    Join Date
    Apr 2011

    Default Re: Lords of Creation: Ancients of the Void

    I remember the Faith of the Faithful IRC! I still check it sometimes to see if anyone's there, just hangin' out like before.

    I only wish I remembered anyone's GitP username. ;-;
    Quote Originally Posted by Snowfire View Post
    No matter how straitjacketed a society, not matter how powerful and divine the authority at the subjective top, there will always, always be dissent of some sort.
    Gillian Tristarrom, the Stillborn Spark: Deceased/30 AP

    Cuthalion's Avatar Service: More fun than a barrel full of Aasimar

  26. - Top - End - #26
    Ogre in the Playground
     
    MichaelGoldclaw's Avatar

    Join Date
    Oct 2012
    Location
    Ladson, South Carolina
    Gender
    Male

    Default Re: Lords of Creation: Ancients of the Void

    Quote Originally Posted by Xealot7 View Post
    Greatly appreciated. I worked it out so our characters would be more close allies and less competing gods of the same domain. I hope he/she agrees.
    seems likely

    Quote Originally Posted by Mynxae View Post
    What could her goals be in the game? That's something that can sometimes be an issue.. A well thought out god, but no goals that could last the game.
    forgot about that, give me a sec.

    edit: had to post this quickly, so I cut it short

    The answer to that is that she wishes to promote chivalry and honor throughout the world while keeping tabs on the rulers of the world rulers
    Last edited by MichaelGoldclaw; 2014-04-30 at 06:36 AM.
    "Do all the good you can, in all the ways you can, to all the souls you can, in all the places you can, at all the times you can, with all the zeal you can, as so long as you ever can" -John Wesley
    Deviant Art account
    Fairy Tail OC avatar by: your truly

  27. - Top - End - #27
    Barbarian in the Playground
     
    Xealot7's Avatar

    Join Date
    Mar 2009
    Gender
    Male

    Default Re: Lords of Creation: Ancients of the Void

    I am not sure if anyone has called dibs on creating humans, but Domi would like to have a hand in it and maybe do it as a joint venture. If not, then he will create him on his own. Just seems that humans are so diverse that maybe several gods could work together to create their own society of humans.
    Thanks to spectralphoenix for the great Avatar.

  28. - Top - End - #28
    Ogre in the Playground
     
    Mynxae's Avatar

    Join Date
    Jan 2012
    Location
    QLD, Australia
    Gender
    Male

    Default Re: Lords of Creation: Ancients of the Void

    Quote Originally Posted by MichaelGoldclaw View Post
    seems likely



    forgot about that, give me a sec.

    edit: had to post this quickly, so I cut it short

    The answer to that is that she wishes to promote chivalry and honor throughout the world while keeping tabs on the rulers of the world rulers
    Looks good to me, approved officially now.

    Quote Originally Posted by Xealot7 View Post
    I am not sure if anyone has called dibs on creating humans, but Domi would like to have a hand in it and maybe do it as a joint venture. If not, then he will create him on his own. Just seems that humans are so diverse that maybe several gods could work together to create their own society of humans.
    There always seems to be a race of humans around somewhere, or several different races of humans.
    Avatar by Dirtytabs.

    Epic quotes:
    Spoiler
    Show
    Quote Originally Posted by Elemental View Post
    Ahh Kyth'ra... A knight of such honour and virtue, not to mention suppressed homicidal rage.
    Quote Originally Posted by Morph Bark View Post
    His life was over.
    Quote Originally Posted by C'nor View Post
    Mystic who fluffs things with madness and zeal,
    Mynxae who always seeks rifts to heal,
    The lovely Dark Lady who's never at odds;
    These are a few of our favorite mods!

  29. - Top - End - #29
    Orc in the Playground
     
    Muja's Avatar

    Join Date
    Oct 2013

    Default Re: Lords of Creation: Ancients of the Void

    Quote Originally Posted by Xealot7 View Post
    I am not sure if anyone has called dibs on creating humans, but Domi would like to have a hand in it and maybe do it as a joint venture. If not, then he will create him on his own. Just seems that humans are so diverse that maybe several gods could work together to create their own society of humans.
    I had intended to make several races, or help in their development. I wouldn't mind if you wanted to split the costs tho
    Avatar made by Akrim.Elf

    GiTP Blood Bowl Championship Season V:
    Twisted Rotten
    0-1-0

  30. - Top - End - #30
    Ogre in the Playground
     
    Mynxae's Avatar

    Join Date
    Jan 2012
    Location
    QLD, Australia
    Gender
    Male

    Default Re: Lords of Creation: Ancients of the Void

    Oops, I forgot to link the In Character (IC) and Out of Character (OoC) threads that I made earlier.

    IC
    OoC

    Enjoy! And all who're approved so far are the gods I've decided to make be the "firstborn" so to speak, made by the Creator, at least to get the game started. Any new gods applying now will need to have a progenitor deity.
    Avatar by Dirtytabs.

    Epic quotes:
    Spoiler
    Show
    Quote Originally Posted by Elemental View Post
    Ahh Kyth'ra... A knight of such honour and virtue, not to mention suppressed homicidal rage.
    Quote Originally Posted by Morph Bark View Post
    His life was over.
    Quote Originally Posted by C'nor View Post
    Mystic who fluffs things with madness and zeal,
    Mynxae who always seeks rifts to heal,
    The lovely Dark Lady who's never at odds;
    These are a few of our favorite mods!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •